]> icculus.org git repositories - divverent/darkplaces.git/commit
cs_*project: as both 2D and 3D rendering are confined to the viewport, it SHOULD...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 19 Aug 2010 07:31:49 +0000 (07:31 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 19 Aug 2010 07:31:49 +0000 (07:31 +0000)
commite2464fa30eef49aa21b08f1e1089b9542bd4b34e
tree73dee6916230f84d482744f076033b30ccda64be
parent15ba263dfc057719e51ffd7ba6ecb0fe7efb400c
cs_*project: as both 2D and 3D rendering are confined to the viewport, it SHOULD be right to totally ignore the viewport in these functions. I may be wrong here though.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10398 d7cf8633-e32d-0410-b094-e92efae38249
clvm_cmds.c