]> icculus.org git repositories - divverent/nexuiz.git/commit
LOTS of shader bugfixes (stages for files that don't exist)
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 9 Feb 2008 08:04:14 +0000 (08:04 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Sat, 9 Feb 2008 08:04:14 +0000 (08:04 +0000)
commitcf219dc93ec415dcb5a45e2825ae6128f7881baa
treeaa86951f09ea5bfeae944fbabea3428ce5738675
parente2288bd060896250c6f049a66f58b50712d742a9
LOTS of shader bugfixes (stages for files that don't exist)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3347 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
15 files changed:
data/scripts/dsi.shader
data/scripts/e7.shader
data/scripts/eX.shader
data/scripts/el3dm1.shader
data/scripts/evil3.shader
data/scripts/evil4_techtrims.shader
data/scripts/evil5.shader
data/scripts/evil6_support.shader
data/scripts/evil6_trims.shader
data/scripts/evil6_walls.shader
data/scripts/evil8_base.shader
data/scripts/morphed.shader
data/scripts/official_cmp1.shader
data/scripts/reaper.shader
data/scripts/stralenex1.shader