]> icculus.org git repositories - divverent/darkplaces.git/commit
optimized the Mod_Q3BSP_LightPoint pitch/yaw math by using the
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 16 May 2007 09:27:04 +0000 (09:27 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 16 May 2007 09:27:04 +0000 (09:27 +0000)
commitbfc470c7ab9e537d91c8a4dc98afb500f836fc15
treeee5153410faf730ec5a61d5ff8ed7a6a668f9301
parent4961d09f5d00c8e40cc16e3bfb0db0de25d96abd
optimized the Mod_Q3BSP_LightPoint pitch/yaw math by using the
mod_md3_sin table rather than a lot of angle math to feed to cos/sin

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7288 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c