]> icculus.org git repositories - divverent/darkplaces.git/commit
fix bug with autosprite shaders when deformvertexes is applied twice during render...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 18 Oct 2006 09:08:50 +0000 (09:08 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 18 Oct 2006 09:08:50 +0000 (09:08 +0000)
commitabd99e6a427ad2fa11e7a8bd09ce27581e3165d6
treec8c0fda1ce06c296fa4cc782b0bee93f44e6755c
parentbf7fdc26371e2823650c8af6d78ef1e28513f7eb
fix bug with autosprite shaders when deformvertexes is applied twice during render of the same batch (why?  dunno, but it shouldn't break like this!)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6605 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c