]> icculus.org git repositories - divverent/darkplaces.git/commit
notice the input data has no useful data on the alpha channel, and fall back to RGB...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 31 Dec 2009 09:32:14 +0000 (09:32 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 31 Dec 2009 09:32:14 +0000 (09:32 +0000)
commit9a313d7ec31ba0d2b97f581929da30caee7da874
tree863180f2c4aaa2f50fb346bae1d5ca839cecb870
parentd2ba4a8ed129ea666d17e21b30edbba56aef7c1c
notice the input data has no useful data on the alpha channel, and fall back to RGB texture compression (DXT1).
Saves GPU memory when compressing textures.

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9758 d7cf8633-e32d-0410-b094-e92efae38249
gl_textures.c