]> icculus.org git repositories - divverent/darkplaces.git/commit
reworked specular lighting to use real reflection math instead of the
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 28 Aug 2008 09:38:27 +0000 (09:38 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Thu, 28 Aug 2008 09:38:27 +0000 (09:38 +0000)
commit72ba3c68be72731031538da7780029611aafc002
treeb376ad3f3bc75b3ef56f76e1eb4e06d9a5516e99
parent38320e95da7a78b488dbec4604acc03af1300e93
reworked specular lighting to use real reflection math instead of the
averaged-directions approximation that was used before
no longer normalizes deluxemap samples, this may help with some "bright
edge near shadow" interpolation issues

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8481 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c