]> icculus.org git repositories - divverent/darkplaces.git/commit
fixed a flaw in Mod_Q1BSP_RecursiveRecalcNodeBBox, it was merging bounding boxes...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 24 Oct 2005 04:28:49 +0000 (04:28 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 24 Oct 2005 04:28:49 +0000 (04:28 +0000)
commit6559cf704ea21cc1f3e85ff06de4b62ec1168502
tree2d3a71c1d5973f66594392fc99eb571926b27df8
parent372bf8402292c7ac2853031808d751803d2433ef
fixed a flaw in Mod_Q1BSP_RecursiveRecalcNodeBBox, it was merging bounding boxes even if they came from solid leafs, which meant that the solid hull around the world was making almost all nodes have a bounding box of +-1 billion units, negating any benefit at all to node bounding boxes
10% speed gain in masque.bsp by changing pvs box checking functions to use box tests when recursing the bsp tree instead of BoxOnPlaneSide (now that the node boxes are usable)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5764 d7cf8633-e32d-0410-b094-e92efae38249
model_brush.c