]> icculus.org git repositories - divverent/darkplaces.git/commit
fixed model shadows going through walls (by making everything use a constant project...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 8 Jul 2003 09:50:21 +0000 (09:50 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 8 Jul 2003 09:50:21 +0000 (09:50 +0000)
commit1a8302a36c20462ad118f0fa9b71072c11c6b0a2
tree5094ae0a7faa6452de89b92a5232e9041416ba96
parentb7a2087b1c6d1c10a639303ffc550e0d3cc760b0
fixed model shadows going through walls (by making everything use a constant project distance - clearly there are other solutions to the problem of a model using too low a project distance, but this works...)
some code shuffling (mostly to match up with a previous version I was comparing against)

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3184 d7cf8633-e32d-0410-b094-e92efae38249
r_shadow.c