]> icculus.org git repositories - divverent/darkplaces.git/commit
up sv_clmovement_maxnetfps to 120, as the worst case issue - falling through solid...
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 13 Apr 2009 10:38:47 +0000 (10:38 +0000)
committerdivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Mon, 13 Apr 2009 10:38:47 +0000 (10:38 +0000)
commit022cb7c0bb534174d8167d26f8af0f1f2dd02e21
treef67768339c9562e9625cfe541de7ceadb94d3d78
parentc9bcf5f88c50b24196138acfef872c25ec472a51
up sv_clmovement_maxnetfps to 120, as the worst case issue - falling through solid - no longer can happen. Still gets lots of "unstuck entity" spam messages at high netfps on certain angled slopes due to an old collision bug (trace.endpos sometimes being inside solid when the trace ended very close to solid) which has to be fixed

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8921 d7cf8633-e32d-0410-b094-e92efae38249
sv_main.c