// Property of Alientrap // // data/key.menu Item DataContainer Key { Item Data_Nex_Key Forward { target "+forward" } Item Data_Nex_Key Backward { target "+back" } Item Data_Nex_Key StrafeLeft { target "+moveleft" } Item Data_Nex_Key StrafeRight { target "+moveright" } Item Data_Nex_Key Jump { target "+jump" } Item Data_Nex_Key Crouch { target "+shift" } Item Data_Nex_Key FirePrimary { target "+attack" } Item Data_Nex_Key FireSecondary { target "+button3" } Item Data_Nex_Key PrevWeapon { target "impulse 12" } Item Data_Nex_Key NextWeapon { target "impulse 10" } Item DataContainer Weapon { Item Data_Nex_Key Laser { target "impulse 1" } Item Data_Nex_Key Uzi { target "impulse 2" } Item Data_Nex_Key Shotgun { target "impulse 3" } Item Data_Nex_Key Grenade { target "impulse 4" } Item Data_Nex_Key Electro { target "impulse 5" } Item Data_Nex_Key CryLink { target "impulse 6" } Item Data_Nex_Key NexGun { target "impulse 7" } Item Data_Nex_Key Hagar { target "impulse 8" } Item Data_Nex_Key Rocket { target "impulse 9" } } Item Data_Nex_Key ShowScores { target "+showscores" } }