// Property of Alientrap/AK // // creategame.menu Item Window CreateGame { size '800 650' Item Window Map { size '350 650' flag [FlagEmbedded] Derive Picture Picture { picture "gfx/m_white" size '350 300' pos '0 14' } Derive MultiLabel Description { pos '0 314' size '350 336' wrap 29 } Derive TextButton Prev { normal "<<" action Nex_Action_Map_Prev } Derive Label Name { alignment [AlignCenter] size '302 14' pos '24 0' } Derive TextButton Next { normal ">>" pos '326 0' action Nex_Action_Map_Next } Item Task_Job Job { init Nex_Automation_UpdateMap } } Item Layout Settings { pos '350 0' size '450 650' origin '175 0' alignment [AlignFirst] direction [Nex_DefaultVertDirection] flag [FlagEmbedded] DeriveTemplate Nex_Composition Nex_Option_EditBox { DeriveTemplate Nex_Automation_Option_EditBox Automation {} DeriveTemplate TextButton Description {} DeriveTemplate EditBox EditBox { size '260 12' action Nex_Action_TestOnChange select Nex_Action_TestOnSelect } } Derive Nex_Option_EditBox Hostname { text "Server Name" target "Data::CreateGame::Hostname::Text" } Derive Nex_Composition Gametype { Derive TextButton Description { normal "Game Mode" link "##next" } Derive SwitchButton Switch { target "Data::CreateGame::ServerProgs::Switch" action Nex_Action_TestOnChange } } Derive Nex_Composition PublicServer { Derive TextButton Description { normal "Public Server" link "##next" } Derive SwitchButton Switch { target "Data::CreateGame::PublicServer::Switch" action Nex_Action_TestOnChange } } Derive Nex_Option_EditBox FragLimit { text "Frag Limit" target "Data::CreateGame::FragLimit::Text" } Derive Nex_Option_EditBox TimeLimit { text "Time Limit" target "Data::CreateGame::TimeLimit::Text" } Derive Nex_Option_EditBox MaxPlayer { text "Max Players" target "Data::CreateGame::MaxPlayers::Text" } Derive Nex_Line Seperator1 {} Derive Nex_Option_EditBox NumBots { text "Bot Count" target "Data::CreateGame::NumBots::Text" } Derive Nex_Composition BotSkill { Derive TextButton Description { normal "Skill Level" link "##next" } Derive SwitchButton Switch { target "Data::CreateGame::BotSkill::Switch" action Nex_Action_TestOnChange } } Derive Nex_Void Seperator2 {} Derive TextButton StartMap { normal "Start" action Nex_Action_Map_Start } } }