$frame fire fire2 idle run // changes by LordHavoc on 03/30/04 // cleaned up code formatting a bit // renamed to weapon_anim void weapon_anim () { if (self.attack_finished > time) self.weaponframe = $fire; else if (self.movement_x || self.movement_y) self.weaponframe = $run; else self.weaponframe = $idle; }