********************************* *************QC****************** 1. Player skin selection based on .playerskin cvar string 2. Known bug: User not dying when falling into the black 3. Add weapons/electro_fly and Add weapons/missile_fly (for rocket and hagar) 4. Don't show monsters/secrets on the bottom of the scoreboard 5. Different text colors depending on the info (white for chatting, red for deaths) 6. Graphic over the user to show they are typing a message/in the console/in the menu 7. Show what item you've picked up on the top right of the screen (one graphic for health, armor, bullets, shells, cells, rockets) 8. Change explosion for hagar, grenade, rocket. Each more powerful in that order 9. Smoke effect for use in levels 10. Spark effect for use in levels 11. Maps.cfg support for maplists, and editing of this in the menu 12. Create game 'game options' menu 13. Option for lan searching in the join game menu 14. Add 'GAME' options menu, with: Sbar alpha, Jpeg Screenshots, Show Framerate 15. Add more options to 'Player' menu: Crosshair selection, FOV, Team color (choose one of 3, red, blue, green) 16. Add 'Input' options menu, with: Invert Mouse (negate m_pitch), Mouse Speed ********************************* ************ Art **************** -Textures- - Water texture for oil rig - Lava texture -SKINS- - carni - grunt - headhunter - female shock - specop -ANIMATION- - Adding 'flying' directions for the models (they feet should sway whatever way they are going in the air) ********************************* ************GAMECFG ************* 1; /// everyone gets the nex gun with infinite ammo - done 2; /// Spawn Protection (user is invicible for 3 seconds) 4; /// Strength gain 8; /// Fast health regeneration - done 16; /// Rocket Arena - done 32; /// no self damage, so rocket jumping and such can be used a lot more 64; /// turns off air control 128; /// Weapons Stay 256; /// makes the players model fullbright - done 512; /// Teamplay ********************************* ************GAME MODS *********** When a final version of the gamecode is made, the game will be given out to many quake1 mod authors to create their own nexuiz gamemode to be included in the final release. These may support the normal deathmatch gamecfg options or not.