0: Add velocity for damage (rocket jumps, etc) 0: Finish the primary fire of the shotgun 0: Fix the initial grenade velocity to be like Quake's, maybe a bit faster 0: Add animation to misc_model 0: Make items respawn! 0: Make gibs spawn from inside the bounding box, not at the origin 0: Add deathtypes and obituary messages 0: Casing 0: Footsteps (go threw 6 footstep sounds) 1: Ability to blow away Casing and Gibs with explosions 1: Ability to blow up a rocket/grenade/hagar rocket with a bullet/crylink/nex bullet 1: When a grenade/rocket/hagar rocket is in the radius (close to it, not just a health of 1) of a explosion, it blows up to 1: Add Q3-style jumppads 1: Add telefragging and make teleporters nicer perhaps 1: Local Damage (just the the head and body) 1: Add secondary fire to all weapons - Laser: Autoaim and kill any projectile coming (can destory rockets, grenades, hagar missiles) - Shotgun: Automatic fast 3 shots - Rocket: A rocket, than when it hits a wall/player, it is an airburst which blows everything near it away (including players, and the person who shot it) 2: Add Quake trigger support 2: Add Quake door and button support 2: Add crouching 2: Make the plasma sprite animated (it has animation frames already) 2: Add weapon animations (shotgun.md3 only so far) 2: Add FrikBots with support for Nexuiz weapons and gametypes 3: CTF gametype (How are we handling changing of gametypes?) - same CTF as always 3: InstaGib gametype (with nex gun only) 3: