********************************* *************QC****************** Better Bot Support, fix jumping bug Player skin selection based on .playerskin cvar string Graphic over the user to show they are typing a message/in the console/in the menu Maps.cfg support for maplists Add admin options (remote admin and voting, players can vote for level change) Telefragging (and message for being telefragged) Add a cvar for: Weapon switch time, starting health ********************************* *************MENU**************** Add more options to 'Player' menu: Crosshair selection, FOV, Team color (choose one of 4, red, blue, green, yellow) Create game 'game options' menu, with the sv cvars and any other game related cvars Create game 'weapon options' menu, with the g_balance weapon cvars Add ability to select gamecfg options (as checkmarks, you check off the various options) Maplist.cfg editing ********************************* ************Engine*************** Player models holding weapon models Lan searching for the menu Add a water/slime/lava shader ********************************* ************ Art **************** -Textures- - Water texture for oil rig -SKINS- - carni - grunt - headhunter - female shock - specop -ANIMATION- - Flying animation, currently the model is in idle animation when in the air, an animation where the feet are off the ground is needed. ********************************* ************GAMECFG ************* 2; /// nothing here yet 8; /// No self damage - not done 64; /// Teams - not done ********************************* ************GAME MODS *********** When a final version of the gamecode is made, the game will be given out to many quake1 mod authors to create their own nexuiz gamemode to be included in the final release. These may support the normal deathmatch gamecfg options or not.