// Globals entity activator; string string_null; // Fields .void(vector hitloc, float damage) event_hurt; .void(vector hitloc, float damage) event_die; .string wad; .string map; .float worldtype; .float delay; .float wait; .float lip; .float light_lev; .float speed; .float style; .float skill; .string killtarget; .vector pos1, pos2; .vector mangle; .float jump_flag; // storing velocity_z for falling damage .float attack_finished; .float statdraintime; // record the one-second intervals between draining health and armour when they're over 100 .vector finaldest, finalangle; //plat.qc stuff .void() think1; .float state; .float t_length, t_width; .float hagar_count; .float crylink_count;