/* =========================================================================== Doom 3 GPL Source Code Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company. This file is part of the Doom 3 GPL Source Code (?Doom 3 Source Code?). Doom 3 Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Doom 3 Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Doom 3 Source Code. If not, see . In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ #include "../../idlib/precompiled.h" #pragma hdrstop #include "qe3.h" #include "splines.h" /* drag either multiple brushes, or select plane points from a single brush. */ bool g_moveOnly = false; bool drag_ok; idVec3 drag_xvec; idVec3 drag_yvec; static int buttonstate; int pressx, pressy; static idVec3 pressdelta; static idVec3 vPressStart; static int buttonx, buttony; // int num_move_points; float *move_points[1024]; int lastx, lasty; bool drag_first; /* ================ AxializeVector ================ */ static void AxializeVector( idVec3 &v ) { idVec3 a; float o; int i; if (!v[0] && !v[1]) { return; } if (!v[1] && !v[2]) { return; } if (!v[0] && !v[2]) { return; } for (i = 0; i < 3; i++) { a[i] = idMath::Fabs(v[i]); } if (a[0] > a[1] && a[0] > a[2]) { i = 0; } else if (a[1] > a[0] && a[1] > a[2]) { i = 1; } else { i = 2; } o = v[i]; VectorCopy(vec3_origin, v); if (o < 0) { v[i] = -1; } else { v[i] = 1; } } extern bool UpdateActiveDragPoint(const idVec3 &move); extern void SetActiveDrag(CDragPoint *p); /* ================ Draw_Setup ================ */ static void Drag_Setup( int x, int y, int buttons, const idVec3 &xaxis, const idVec3 &yaxis, const idVec3 &origin, const idVec3 &dir ) { qertrace_t t; face_t *f; drag_first = true; VectorCopy(vec3_origin, pressdelta); pressx = x; pressy = y; VectorCopy(xaxis, drag_xvec); AxializeVector(drag_xvec); VectorCopy(yaxis, drag_yvec); AxializeVector(drag_yvec); if (g_qeglobals.d_select_mode == sel_addpoint) { if (g_qeglobals.selectObject) { g_qeglobals.selectObject->addPoint(origin); } else { g_qeglobals.d_select_mode = sel_brush; } return; } if (g_qeglobals.d_select_mode == sel_editpoint) { g_Inspectors->entityDlg.SelectCurvePointByRay( origin, dir, buttons ); if ( g_qeglobals.d_num_move_points ) { drag_ok = true; } Sys_UpdateWindows(W_ALL); return; } if (g_qeglobals.d_select_mode == sel_curvepoint) { SelectCurvePointByRay(origin, dir, buttons); if (g_qeglobals.d_num_move_points || g_qeglobals.d_select_mode == sel_area) { drag_ok = true; } Sys_UpdateWindows(W_ALL); Undo_Start("drag curve point"); Undo_AddBrushList(&selected_brushes); return; } else { g_qeglobals.d_num_move_points = 0; } if (selected_brushes.next == &selected_brushes) { // // in this case a new brush is created when the dragging takes place in the XYWnd, // An useless undo is created when the dragging takes place in the CamWnd // Undo_Start("create brush"); Sys_Status("No selection to drag\n", 0); return; } if (g_qeglobals.d_select_mode == sel_vertex) { if ( radiant_entityMode.GetBool() ) { return; } SelectVertexByRay(origin, dir); if (g_qeglobals.d_num_move_points) { drag_ok = true; Undo_Start("drag vertex"); Undo_AddBrushList(&selected_brushes); return; } } if (g_qeglobals.d_select_mode == sel_edge) { if ( radiant_entityMode.GetBool() ) { return; } SelectEdgeByRay(origin, dir); if (g_qeglobals.d_num_move_points) { drag_ok = true; Undo_Start("drag edge"); Undo_AddBrushList(&selected_brushes); return; } } // check for direct hit first t = Test_Ray(origin, dir, true); SetActiveDrag(t.point); if (t.point) { drag_ok = true; // point was hit return; } if (t.selected) { drag_ok = true; Undo_Start("drag selection"); Undo_AddBrushList(&selected_brushes); if (buttons == (MK_LBUTTON | MK_CONTROL)) { Sys_Status("Shear dragging face\n"); Brush_SelectFaceForDragging(t.brush, t.face, true); } else if (buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT)) { Sys_Status("Sticky dragging brush\n"); for (f = t.brush->brush_faces; f; f = f->next) { Brush_SelectFaceForDragging(t.brush, f, false); } } else { Sys_Status("Dragging entire selection\n"); } return; } if (g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_edge) { return; } if ( radiant_entityMode.GetBool() ) { return; } // check for side hit multiple brushes selected? if (selected_brushes.next->next != &selected_brushes) { // yes, special handling bool bOK = ( g_PrefsDlg.m_bALTEdge ) ? ( ::GetAsyncKeyState( VK_MENU ) != 0 ) : true; if (bOK) { for (brush_t * pBrush = selected_brushes.next; pBrush != &selected_brushes; pBrush = pBrush->next) { if (buttons & MK_CONTROL) { Brush_SideSelect(pBrush, origin, dir, true); } else { Brush_SideSelect(pBrush, origin, dir, false); } } } else { Sys_Status("press ALT to drag multiple edges\n"); return; } } else { // single select.. trying to drag fixed entities handle themselves and just move if (buttons & MK_CONTROL) { Brush_SideSelect(selected_brushes.next, origin, dir, true); } else { Brush_SideSelect(selected_brushes.next, origin, dir, false); } } Sys_Status("Side stretch\n"); drag_ok = true; Undo_Start("side stretch"); Undo_AddBrushList(&selected_brushes); } extern void Face_GetScale_BrushPrimit(face_t *face, float *s, float *t, float *rot); /* ================ Drag_Begin ================ */ void Drag_Begin( int x, int y, int buttons, const idVec3 &xaxis, const idVec3 &yaxis, const idVec3 &origin, const idVec3 &dir ) { qertrace_t t; drag_ok = false; VectorCopy(vec3_origin, pressdelta); VectorCopy(vec3_origin, vPressStart); drag_first = true; // shift LBUTTON = select entire brush if (buttons == (MK_LBUTTON | MK_SHIFT) && g_qeglobals.d_select_mode != sel_curvepoint) { int nFlag = ( ::GetAsyncKeyState( VK_MENU ) != 0 ) ? SF_CYCLE : 0; if (dir[0] == 0 || dir[1] == 0 || dir[2] == 0) { // extremely low chance of this happening from camera Select_Ray(origin, dir, nFlag | SF_ENTITIES_FIRST); // hack for XY } else { Select_Ray(origin, dir, nFlag); } return; } // ctrl-shift LBUTTON = select single face if (buttons == (MK_LBUTTON | MK_CONTROL | MK_SHIFT) && g_qeglobals.d_select_mode != sel_curvepoint) { if ( radiant_entityMode.GetBool() ) { return; } // _D3XP disabled //Select_Deselect( ( ::GetAsyncKeyState( VK_MENU ) == 0 ) ); Select_Ray(origin, dir, SF_SINGLEFACE); return; } // LBUTTON + all other modifiers = manipulate selection if (buttons & MK_LBUTTON) { Drag_Setup(x, y, buttons, xaxis, yaxis, origin, dir); return; } if ( radiant_entityMode.GetBool() ) { return; } int nMouseButton = g_PrefsDlg.m_nMouseButtons == 2 ? MK_RBUTTON : MK_MBUTTON; // middle button = grab texture if (buttons == nMouseButton) { t = Test_Ray(origin, dir, false); if (t.face) { g_qeglobals.d_new_brush_bottom = t.brush->mins; g_qeglobals.d_new_brush_top = t.brush->maxs; // use a local brushprimit_texdef fitted to a default 2x2 texture brushprimit_texdef_t bp_local; if (t.brush && t.brush->pPatch) { texdef_t localtd; memset(&bp_local.coords, 0, sizeof(bp_local.coords)); bp_local.coords[0][0] = 1.0f; bp_local.coords[1][1] = 1.0f; localtd.SetName(t.brush->pPatch->d_texture->GetName()); Texture_SetTexture(&localtd, &bp_local, false, true); Select_CopyPatchTextureCoords ( t.brush->pPatch ); } else { Select_ProjectFaceOntoPatch( t.face ); ConvertTexMatWithQTexture(&t.face->brushprimit_texdef, t.face->d_texture, &bp_local, NULL); Texture_SetTexture(&t.face->texdef, &bp_local, false, true); } UpdateSurfaceDialog(); UpdatePatchInspector(); UpdateLightInspector(); } else { Sys_Status("Did not select a texture\n"); } return; } // ctrl-middle button = set entire brush to texture if (buttons == (nMouseButton | MK_CONTROL)) { t = Test_Ray(origin, dir, false); if (t.brush) { if (t.brush->brush_faces->texdef.name[0] == '(') { Sys_Status("Can't change an entity texture\n"); } else { Brush_SetTexture ( t.brush, &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef, false ); Sys_UpdateWindows(W_ALL); } } else { Sys_Status("Didn't hit a btrush\n"); } return; } // ctrl-shift-middle button = set single face to texture if (buttons == (nMouseButton | MK_SHIFT | MK_CONTROL)) { t = Test_Ray(origin, dir, false); if (t.brush) { if (t.brush->brush_faces->texdef.name[0] == '(') { Sys_Status("Can't change an entity texture\n"); } else { SetFaceTexdef ( t.brush, t.face, &g_qeglobals.d_texturewin.texdef, &g_qeglobals.d_texturewin.brushprimit_texdef ); Brush_Build(t.brush); Sys_UpdateWindows(W_ALL); } } else { Sys_Status("Didn't hit a btrush\n"); } return; } if (buttons == (nMouseButton | MK_SHIFT)) { Sys_Status("Set brush face texture info\n"); t = Test_Ray(origin, dir, false); if (t.brush && !t.brush->owner->eclass->fixedsize) { /* if (t.brush->brush_faces->texdef.name[0] == '(') { if (t.brush->owner->eclass->nShowFlags & ECLASS_LIGHT) { CString strBuff; idMaterial *pTex = declManager->FindMaterial(g_qeglobals.d_texturewin.texdef.name); if (pTex) { idVec3 vColor = pTex->getColor(); float fLargest = 0.0f; for (int i = 0; i < 3; i++) { if (vColor[i] > fLargest) { fLargest = vColor[i]; } } if (fLargest == 0.0f) { vColor[0] = vColor[1] = vColor[2] = 1.0f; } else { float fScale = 1.0f / fLargest; for (int i = 0; i < 3; i++) { vColor[i] *= fScale; } } strBuff.Format("%f %f %f", pTex->getColor().x, pTex->getColor().y, pTex->getColor().z); SetKeyValue(t.brush->owner, "_color", strBuff.GetBuffer(0)); Sys_UpdateWindows(W_ALL); } } else { Sys_Status("Can't select an entity brush face\n"); } } else { */ // strcpy(t.face->texdef.name,g_qeglobals.d_texturewin.texdef.name); t.face->texdef.SetName(g_qeglobals.d_texturewin.texdef.name); Brush_Build(t.brush); Sys_UpdateWindows(W_ALL); // } } else { Sys_Status("Didn't hit a brush\n"); } return; } } void Brush_GetBounds(brush_t *b, idVec3 &mins, idVec3 &maxs) { int i; for (i = 0; i < 3; i++) { mins[i] = 999999; maxs[i] = -999999; } for (i = 0; i < 3; i++) { if (b->mins[i] < mins[i]) { mins[i] = b->mins[i]; } if (b->maxs[i] > maxs[i]) { maxs[i] = b->maxs[i]; } } } /* ================ MoveSelection ================ */ static void MoveSelection( const idVec3 &orgMove ) { int i, success; brush_t *b; CString strStatus; idVec3 vTemp, vTemp2, end, move; move = orgMove; if (!move[0] && !move[1] && !move[2]) { return; } move[0] = (g_nScaleHow & SCALE_X) ? 0 : move[0]; move[1] = (g_nScaleHow & SCALE_Y) ? 0 : move[1]; move[2] = (g_nScaleHow & SCALE_Z) ? 0 : move[2]; if (g_pParentWnd->ActiveXY()->RotateMode() || g_bPatchBendMode) { float fDeg = -move[2]; float fAdj = move[2]; int axis = 0; if (g_pParentWnd->ActiveXY()->GetViewType() == XY) { fDeg = -move[1]; fAdj = move[1]; axis = 2; } else if (g_pParentWnd->ActiveXY()->GetViewType() == XZ) { fDeg = move[2]; fAdj = move[2]; axis = 1; } g_pParentWnd->ActiveXY()->Rotation()[g_qeglobals.rotateAxis] += fAdj; strStatus.Format ( "%s x:: %.1f y:: %.1f z:: %.1f", (g_bPatchBendMode) ? "Bend angle" : "Rotation", g_pParentWnd->ActiveXY()->Rotation()[0], g_pParentWnd->ActiveXY()->Rotation()[1], g_pParentWnd->ActiveXY()->Rotation()[2] ); g_pParentWnd->SetStatusText(2, strStatus); if (g_bPatchBendMode) { Patch_SelectBendNormal(); Select_RotateAxis(axis, fDeg * 2, false, true); Patch_SelectBendAxis(); Select_RotateAxis(axis, fDeg, false, true); } else { Select_RotateAxis(g_qeglobals.rotateAxis, fDeg, false, true); } return; } if (g_pParentWnd->ActiveXY()->ScaleMode()) { idVec3 v; v[0] = v[1] = v[2] = 1.0f; for (int i = 0; i < 3; i++) { if ( move[i] > 0.0f ) { v[i] = 1.1f; } else if ( move[i] < 0.0f ) { v[i] = 0.9f; } } Select_Scale(v.x, v.y, v.z); Sys_UpdateWindows(W_ALL); return; } idVec3 vDistance; VectorSubtract(pressdelta, vPressStart, vDistance); strStatus.Format("Distance x: %.3f y: %.3f z: %.3f", vDistance[0], vDistance[1], vDistance[2]); g_pParentWnd->SetStatusText(3, strStatus); // dragging only a part of the selection if (UpdateActiveDragPoint(move)) { UpdateLightInspector(); return; } // // this is fairly crappy way to deal with curvepoint and area selection but it // touches the smallest amount of code this way // if (g_qeglobals.d_num_move_points || g_qeglobals.d_num_move_planes || g_qeglobals.d_select_mode == sel_area) { // area selection if (g_qeglobals.d_select_mode == sel_area) { VectorAdd(g_qeglobals.d_vAreaBR, move, g_qeglobals.d_vAreaBR); return; } // curve point selection if (g_qeglobals.d_select_mode == sel_curvepoint) { Patch_UpdateSelected(move); return; } // vertex selection if (g_qeglobals.d_select_mode == sel_vertex) { success = true; for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { success &= Brush_MoveVertex(selected_brushes.next, *g_qeglobals.d_move_points[0], move, end, true); } // if (success) VectorCopy(end, *g_qeglobals.d_move_points[0]); return; } // all other selection types for (i = 0; i < g_qeglobals.d_num_move_points; i++) { VectorAdd(*g_qeglobals.d_move_points[i], move, *g_qeglobals.d_move_points[i]); } if ( g_qeglobals.d_select_mode == sel_editpoint ) { g_Inspectors->entityDlg.UpdateEntityCurve(); } // // VectorScale(move, .5, move); for (i=0 ; inext) { VectorCopy(b->maxs, vTemp); VectorSubtract(vTemp, b->mins, vTemp); Brush_Build(b); for (i = 0; i < 3; i++) { if ( b->mins[i] > b->maxs[i] || b->maxs[i] - b->mins[i] > MAX_WORLD_SIZE || b->maxs[i] - b->mins[i] == 0.0f ) { break; // dragged backwards or messed up } } if (i != 3) { break; } if (b->pPatch) { VectorCopy(b->maxs, vTemp2); VectorSubtract(vTemp2, b->mins, vTemp2); VectorSubtract(vTemp2, vTemp, vTemp2); // if (!Patch_DragScale(b->nPatchID, vTemp2, move)) if (!Patch_DragScale(b->pPatch, vTemp2, move)) { b = NULL; break; } } } // if any of the brushes were crushed out of existance calcel the entire move if (b != &selected_brushes) { Sys_Status("Brush dragged backwards, move canceled\n"); for (i = 0; i < g_qeglobals.d_num_move_points; i++) { VectorSubtract(*g_qeglobals.d_move_points[i], move, *g_qeglobals.d_move_points[i]); } for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { Brush_Build(b); } } } else { // // reset face originals from vertex edit mode this is dirty, but unfortunately // necessary because Brush_Build can remove windings // for (b = selected_brushes.next; b != &selected_brushes; b = b->next) { Brush_ResetFaceOriginals(b); } Select_Move(move); } } /* ================ Drag_MouseMoved ================ */ void Drag_MouseMoved(int x, int y, int buttons) { idVec3 move, delta; int i; if (!buttons || !drag_ok) { drag_ok = false; return; } // clear along one axis if (buttons & MK_SHIFT) { drag_first = false; if (abs(x - pressx) > abs(y - pressy)) { y = pressy; } else { x = pressx; } } for (i = 0; i < 3; i++) { move[i] = drag_xvec[i] * (x - pressx) + drag_yvec[i] * (y - pressy); if (!g_PrefsDlg.m_bNoClamp) { move[i] = floor(move[i] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize; } } VectorSubtract(move, pressdelta, delta); VectorCopy(move, pressdelta); if (buttons & MK_CONTROL && g_pParentWnd->ActiveXY()->RotateMode()) { for (i = 0; i < 3; i++) { if (delta[i] != 0) { if (delta[i] > 0) { delta[i] = 15; } else { delta[i] = -15; } } } } MoveSelection(delta); } /* ================ Drag_MouseUp ================ */ void Drag_MouseUp(int nButtons) { Sys_Status("drag completed.", 0); if (g_qeglobals.d_select_mode == sel_area) { Patch_SelectAreaPoints(); g_qeglobals.d_select_mode = sel_curvepoint; Sys_UpdateWindows(W_ALL); } if (g_qeglobals.d_select_translate[0] || g_qeglobals.d_select_translate[1] || g_qeglobals.d_select_translate[2]) { Select_Move(g_qeglobals.d_select_translate); VectorCopy(vec3_origin, g_qeglobals.d_select_translate); Sys_UpdateWindows(W_CAMERA); } g_pParentWnd->SetStatusText(3, ""); /* if (g_pParentWnd->GetCamera()->UpdateRenderEntities()) { Sys_UpdateWindows(W_CAMERA); } */ Undo_EndBrushList(&selected_brushes); Undo_End(); }