#define RACER_MIN '-80 -80 -40' #define RACER_MAX '80 80 40' void racer_exit(float eject); void racer_enter(); float racer_power_air; float racer_power_solid; float racer_power_min; float racer_anglestabilizer; float racer_springlength; float racer_healthmax; float racer_shieldmax; float racer_energymax; float jetfromtag_power; float jetfromtag_normpower; vector jetfromtag_origin; float jetfromtag_groundcontact; .entity ccamera; void racer_loadsettings() { racer_power_min = cvar("g_vehicle_racer_power_min"); racer_power_air = cvar("g_vehicle_racer_power_air"); racer_power_solid = cvar("g_vehicle_racer_power_solid"); racer_springlength = cvar("g_vehicle_racer_springlength"); racer_anglestabilizer = cvar("g_vehicle_racer_anglestabilizer"); racer_healthmax = cvar("g_vehicle_racer_health"); racer_shieldmax = cvar("g_vehicle_racer_shield"); racer_energymax = cvar("g_vehicle_racer_energy_max"); } vector racer_jetfromtag(string tagname) { vector force_dir; float air_frac, solid_frac, air_pwr, solid_pwr; jetfromtag_origin = gettaginfo(self,gettagindex(self,tagname)); v_forward = normalize(v_forward) * -1; force_dir = jetfromtag_origin - (v_forward * racer_springlength); traceline(jetfromtag_origin, force_dir, MOVE_NORMAL, self); //te_lightning1(world,jetfromtag_origin, force_dir); trace_fraction *= trace_fraction; solid_frac = 1 - trace_fraction; air_frac = trace_fraction; if (trace_fraction != 1.0) jetfromtag_groundcontact = 1; solid_pwr = solid_frac * racer_power_solid; air_pwr = air_frac * racer_power_air; jetfromtag_power = solid_pwr + air_pwr; jetfromtag_normpower = jetfromtag_power / (racer_power_air + racer_power_solid); return v_forward * max(jetfromtag_power, racer_power_min); } void racer_align4point() { vector push_vector; float fl_push, fr_push, bl_push, br_push; jetfromtag_groundcontact = 0; push_vector = racer_jetfromtag("tag_engine_fr"); fr_push = jetfromtag_normpower; traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self); if(trace_fraction != 1) self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25); push_vector += racer_jetfromtag("tag_engine_fl"); fl_push = jetfromtag_normpower; traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self); if(trace_fraction != 1) self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25); push_vector += racer_jetfromtag("tag_engine_br"); br_push = jetfromtag_normpower; traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self); if(trace_fraction != 1) self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25); push_vector += racer_jetfromtag("tag_engine_bl"); bl_push = jetfromtag_normpower; traceline(jetfromtag_origin, jetfromtag_origin + self.velocity * frametime, MOVE_NORMAL,self); if(trace_fraction != 1) self.velocity += normalize(self.origin - trace_endpos) * (vlen(self.velocity) * 1.25); self.velocity = self.velocity + (push_vector * frametime); self.velocity_z -= sv_gravity * frametime; push_vector_x = (fl_push - bl_push); push_vector_x += (fr_push - br_push); push_vector_x *= 360; push_vector_z = (fr_push - fl_push); push_vector_z += (br_push - bl_push); push_vector_z *= 360; if(!push_vector_z) if(self.angles_z > 0) self.angles_z = max(0, self.angles_z - (racer_anglestabilizer * frametime)); else self.angles_z = min(0, self.angles_z + (racer_anglestabilizer * frametime)); else self.angles_z += push_vector_z * frametime; if(!push_vector_x) if(self.angles_x > 0) self.angles_x = max(0, self.angles_x - (racer_anglestabilizer * frametime)); else self.angles_x = min(0, self.angles_x + (racer_anglestabilizer * frametime)); else self.angles_x += push_vector_x * frametime; } void racer_bolt_explode() { vector org2; org2 = findbetterlocation (self.origin, 8); pointparticles(particleeffectnum("laser_impact"), org2, trace_plane_normal * 1000, 1); RadiusDamage (self, self.realowner, cvar("g_vehicle_racer_laser_damage"), 0, cvar("g_vehicle_racer_laser_radius"), world, 150, DEATH_WAKIGUN, world); sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM); remove (self); } void racer_rocket_explode() { vector org2; //if not(self.owner) // self.owner = self.realowner; sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); org2 = findbetterlocation (self.origin, 16); pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1); RadiusDamage (self, self.realowner ,cvar("g_vehicle_racer_rocket_damage"), 0, cvar("g_vehicle_racer_rocket_radius"), world, 150, DEATH_WAKIROCKET, world); remove (self); } void racer_fire_cannon(string tagname) { entity bolt; bolt = spawn(); bolt.solid = SOLID_BBOX; bolt.movetype = MOVETYPE_FLYMISSILE; bolt.flags = FL_PROJECTILE | FL_NOTARGET; bolt.owner = self; bolt.realowner = self.owner; bolt.touch = racer_bolt_explode; bolt.think = racer_bolt_explode; bolt.nextthink = time + 9; bolt.bot_dodge = TRUE; bolt.bot_dodgerating = cvar("g_vehicle_racer_laser_damage"); setorigin(bolt, gettaginfo(self,gettagindex(self,tagname))); bolt.velocity = v_forward * cvar("g_vehicle_racer_laser_speed"); CSQCProjectile(bolt, TRUE, PROJECTILE_LASER, TRUE); } void racer_rocket_think() { vector newdir,olddir; self.nextthink = time; if ((self.owner.deadflag != DEAD_NO) || (self.cnt < time)) { racer_rocket_explode(); return; } if not (self.realowner.vehicle) { UpdateCSQCProjectile(self); return; } self.solid = SOLID_BBOX; self.touch = racer_rocket_explode; olddir = normalize(self.velocity); newdir = normalize((0.5 * (self.enemy.absmin + self.enemy.absmax)) - self.origin); self.velocity = normalize(olddir + newdir * cvar("g_vehicle_spiderbot_rocket_turnrate")) * cvar("g_vehicle_racer_rocket_speed"); UpdateCSQCProjectile(self); } void racer_fire_rocket(string tagname) { entity rocket; dprint("self.owner=",self.owner.netname,"\n"); rocket = spawn(); setsize (rocket, '-1 -1 -1', '1 1 1'); rocket.solid = SOLID_BBOX; rocket.movetype = MOVETYPE_FLYMISSILE; rocket.flags = FL_PROJECTILE; rocket.owner = self; rocket.realowner = self.owner; rocket.touch = racer_rocket_explode; rocket.bot_dodge = TRUE; rocket.bot_dodgerating = cvar("g_vehicle_racer_rocket_damage"); setorigin(rocket, gettaginfo(self,gettagindex(self,tagname))); if( (self.tur_head.gun1) && (self.tur_head.cnt > time)) rocket.enemy = self.tur_head.gun1; if(rocket.enemy) { rocket.cnt = time + 9; rocket.velocity = v_forward * cvar("g_vehicle_racer_rocket_speed"); rocket.think = racer_rocket_think; rocket.nextthink = time; CSQCProjectile(rocket, FALSE, PROJECTILE_ROCKET, FALSE); // no culling, has fly sound //dprint("Tracking...", rocket.enemy.netname, " (", rocket.enemy.classname, ")\n"); } else { rocket.velocity = v_forward * cvar("g_vehicle_racer_rocket_speed"); rocket.think = racer_rocket_explode; rocket.nextthink = time + 9; CSQCProjectile(rocket, TRUE, PROJECTILE_ROCKET, TRUE); } } float racer_customizeentityforclient() { if(self.deadflag == DEAD_DEAD) return FALSE; /* if(other == self.owner) self.alpha = -1; else self.alpha = 1; */ return TRUE; } float racer_pplug() { entity player, racer; float ftmp, ftmp2; vector df; if(cvar("g_vehicle_racer_reload")) { racer_loadsettings(); cvar_set("g_vehicle_racer_reload","0"); } player = self; racer = self.vehicle; player.BUTTON_ZOOM = 0; player.BUTTON_CROUCH = 0; self = racer; if(player.BUTTON_USE) { self = racer; racer_exit(0); self = player; return 0; } if(racer.deadflag != DEAD_NO) { self = player; player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; return 1; } racer_align4point(); racer.angles_x *= -1; makevectors(racer.angles); // Rotate Body ftmp = cvar("g_vehicle_racer_turnspeed") * sys_ticrate; ftmp2 = ftmp * -1; ftmp = bound(ftmp2,shortangle_f(player.v_angle_y - racer.angles_y,racer.angles_y),ftmp); ftmp2 = safeangle(racer.angles_y + ftmp); // Roll ftmp = bound(-90,shortangle_f(player.v_angle_z + ((racer.angles_y - ftmp2) * cvar("g_vehicle_racer_turnroll")), racer.angles_z),90); ftmp = safeangle(racer.angles_z + ftmp); racer.angles_z = ftmp; // Turn racer.angles_y = ftmp2; // Pitch Body ftmp = cvar("g_vehicle_racer_pitchspeed") * sys_ticrate; ftmp2 = ftmp * -1; ftmp = bound(ftmp2,shortangle_f(player.v_angle_x - racer.angles_x,racer.angles_x),ftmp); racer.angles_x = safeangle(racer.angles_x + ftmp); racer.angles_x *= -1; if(player.movement_x != 0) { if(player.movement_x > 0) df += v_forward * cvar("g_vehicle_racer_speed_forward"); else if(player.movement_x < 0) df -= v_forward * cvar("g_vehicle_racer_speed_forward"); } if(player.movement_y != 0) { if(player.movement_y < 0) df -= v_right * cvar("g_vehicle_racer_speed_strafe"); else if(player.movement_y > 0) df += v_right * cvar("g_vehicle_racer_speed_strafe"); } // limit _z to avoid flying on normal thrust if(df_z > 0) df_z = min(df_z,700); // Afterburn //if (jetfromtag_groundcontact) if (player.BUTTON_JUMP) if(racer.vehicle_energy >= (cvar("g_vehicle_racer_speed_afterburn_cost")* frametime)) { racer.wait = time + cvar("g_vehicle_racer_energy_usepause"); racer.vehicle_energy -= cvar("g_vehicle_racer_speed_afterburn_cost") * frametime; df += (v_forward * cvar("g_vehicle_racer_speed_afterburn")); } racer.velocity += df * frametime; df = (vlen(racer.velocity) * cvar("g_vehicle_racer_downforce") * v_up) * frametime; racer.velocity = racer.velocity - df; player.movement = racer.velocity; if(cvar("g_vehicle_racer_drag")) racer.velocity = movelib_dragvec(cvar("g_vehicle_racer_drag"), cvar("g_vehicle_racer_dragexp")); if(self.owner.cursor_trace_ent) { //dprint("Lock: ", self.owner.cursor_trace_ent.classname, "\n"); //if not (self.tur_head.enemy) // bprint(self.owner,"Locked: ", self.tur_head.gun1 = self.owner.cursor_trace_ent; self.tur_head.cnt = time + 1; } if(player.BUTTON_ATCK) if(time > racer.attack_finished_single) if(racer.vehicle_energy >= cvar("g_vehicle_racer_laser_cost")) { racer.vehicle_energy -= cvar("g_vehicle_racer_laser_cost"); racer.wait = time + cvar("g_vehicle_racer_energy_usepause"); if(racer.cnt) { racer_fire_cannon("tag_fire1"); racer.cnt = 0; } else { racer_fire_cannon("tag_fire2"); racer.cnt = 1; } racer.attack_finished_single = time + cvar("g_vehicle_racer_laser_refire"); } if(player.BUTTON_ATCK2) if(time > racer.delay) { racer_fire_rocket("tag_rocket_r"); racer_fire_rocket("tag_rocket_l"); racer.delay = time + cvar("g_vehicle_racer_rocket_refire"); racer.lip = time; } player.vehicle_reload1 = (time - racer.lip) / (racer.delay-racer.lip); //player.vehicle_energy = racer.vehicle_energy; vehicle_stdproc_shiledregen(CCVAR("_shield"), frametime); vehicle_stdproc_healthregen(CCVAR("_health"), frametime); if (racer.wait < time) vehicle_stdproc_energyregen(CCVAR("_energy"), frametime); else player.vehicle_energy = (racer.vehicle_energy / CCVAR("_energy")); self = player; player.BUTTON_ATCK = player.BUTTON_ATCK2 = 0; setorigin(player,racer.origin + '0 0 32'); player.velocity = racer.velocity; return 1; } void racer_think() { movelib_beak_simple(cvar("g_vehicle_racer_speed_stop")); self.nextthink = time; } void racer_enter() { self.owner = other; self.nextthink = 0; self.flags = 0; self.vehicle_hudmodel.viewmodelforclient = self.owner; self.colormap = self.owner.colormap; self.owner.PlayerPhysplug = racer_pplug; self.owner.takedamage = DAMAGE_NO; self.owner.event_damage = SUB_Null; self.owner.vehicle = self; self.owner.angles = self.angles; self.owner.solid = SOLID_NOT; self.owner.movetype = MOVETYPE_NOCLIP; self.owner.alpha = -1; self.owner.hud = HUD_WAKIZASHI; self.owner.effects |= EF_NODRAW; self.owner.view_ofs = '0 0 0'; self.owner.vehicle_health = (self.vehicle_health / cvar("g_vehicle_racer_health")); self.owner.vehicle_shield = (self.vehicle_shield / cvar("g_vehicle_racer_shield")); setorigin(other,self.origin + '0 0 32'); other.velocity = self.velocity; other.flags &~= FL_ONGROUND; msg_entity = other; WriteByte (MSG_ONE, SVC_SETVIEWPORT); WriteEntity( MSG_ONE, self.vehicle_viewport); WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES WriteAngle(MSG_ONE, self.angles_x * -1); // tilt WriteAngle(MSG_ONE, self.angles_y); // yaw WriteAngle(MSG_ONE, 0); // roll } void racer_exit(float eject) { self.colormap = 1024; self.flags = FL_NOTARGET; self.velocity = '0 0 0'; if not (self.owner) return; msg_entity = self.owner; WriteByte (MSG_ONE, SVC_SETVIEWPORT); WriteEntity( MSG_ONE, self.owner); WriteByte (MSG_ONE, SVC_SETVIEWANGLES); // 10 = SVC_SETVIEWANGLES WriteAngle(MSG_ONE, 0); // tilt WriteAngle(MSG_ONE, self.angles_y); // yaw WriteAngle(MSG_ONE, 0); // roll if (self.deadflag == DEAD_NO) { self.think = racer_think; self.nextthink = time; } self.owner.takedamage = DAMAGE_AIM; self.owner.solid = SOLID_SLIDEBOX; self.owner.movetype = MOVETYPE_WALK; setsize(self.owner,PL_MIN,PL_MAX); self.owner.effects &~= EF_NODRAW; self.owner.alpha = 1; self.owner.PlayerPhysplug = SUB_Null; self.owner.vehicle = world; self.owner.view_ofs = PL_VIEW_OFS; self.owner.event_damage = PlayerDamage; self.owner.hud = HUD_NORMAL; //self.owner.exteriormodeltoclient = self; self.vehicle_hudmodel.viewmodelforclient = self; if(eject) { makevectors(self.angles); setorigin(self.owner,self.origin + v_forward * 100); self.owner.velocity = (v_up + v_forward * 0.25) * 750; } else { self.owner.velocity = (v_forward) * -150; setorigin(self.owner,self.origin - v_forward * 128); } self.owner = world; } void racer_entercap() { entity oldself; entity oldother; oldself = self; oldother = other; other = self.enemy; self = self.owner; racer_enter(); other = oldother; self = oldself; self.think = SUB_Remove; self.nextthink = time; } void racer_touch() { if(self.owner) { if(vlen(self.velocity) == 0) return; if(other.classname != "player") return; vector a; a = normalize(other.origin - self.origin); a = a - normalize(self.velocity); return; } if(other.classname != "player") return; if(other.deadflag != DEAD_NO) return; if(other.vehicle != world) return; /* entity entercap; entercap = spawn(); entercap.enemy = other; entercap.owner = self; entercap.think = racer_entercap; entercap.nextthink = time; */ racer_enter(); } /* float racer_customizeentityforclient() { if(self.deadflag == DEAD_DEAD) return FALSE; return TRUE; } */ void racer_spawn() { self.think = racer_think; self.nextthink = time; self.flags = FL_NOTARGET; self.effects = 0; self.vehicle_health = CCVAR("_health"); self.vehicle_shield = CCVAR("_shield"); self.event_damage = vehicle_stdproc_damage; self.touch = racer_touch; self.iscreature = TRUE; self.scale = 0.5; self.movetype = MOVETYPE_FLY; self.solid = SOLID_SLIDEBOX; self.takedamage = DAMAGE_AIM; self.alpha = 1; self.colormap = 1024; self.deadflag = DEAD_NO; self.bot_attack = TRUE; self.vehicle_energy = 1; self.vehicle_hudmodel.viewmodelforclient = self; setorigin(self, self.pos1); self.angles = self.pos2; setsize(self,RACER_MIN * 0.5,RACER_MAX * 0.5); pointparticles(particleeffectnum("teleport"), self.origin + '0 0 64', '0 0 0', 1); self.delay = time; } void racer_blowup() { sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM); pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1); self.deadflag = DEAD_DEAD; self.vehicle_exit(VHEF_NORMAL); RadiusDamage (self, self, 250, 15, 250, world, 250, DEATH_WAKIBLOWUP, world); self.alpha = -1; self.nextthink = time + 10; self.think = racer_spawn; self.movetype = MOVETYPE_NONE; self.effects = EF_NODRAW; self.avelocity_z = 0; self.colormod = '0 0 0'; setorigin(self,self.pos1); } void racer_dietouch() { if(self.wait > time) return; self.wait = time + 0.75; pointparticles(particleeffectnum("rocket_explode"), self.origin, '0 0 0', 1); } void racer_die() { self.health = 0; self.event_damage = SUB_Null; self.iscreature = FALSE; self.solid = SOLID_NOT; self.takedamage = DAMAGE_NO; self.touch = racer_dietouch; self.deadflag = DEAD_DYING; self.movetype = MOVETYPE_BOUNCE; self.wait = time; pointparticles(particleeffectnum("rocket_explode"), findbetterlocation (self.origin, 16), '0 0 0', 1); self.velocity += '0 0 128'; if(random() < 0.5) self.avelocity_z = 16; else self.avelocity_z = -16; self.colormod = '-0.5 -0.5 -0.5'; self.think = racer_blowup; self.nextthink = time + 3; } void racer_dinit() { if (self.netname == "") self.netname = "Race PoD"; self.cvar_basename = "g_vehicle_racer"; self.vehicle_viewport = spawn(); self.vehicle_hudmodel = spawn(); //self.ccamera = spawn(); setorigin(self, self.origin); setmodel(self,"models/vehicles/wakizashi.dpm"); setmodel(self.vehicle_hudmodel, "models/vehicles/wakizashi_cockpit.dpm"); setmodel (self.vehicle_viewport, "null"); setattachment(self.vehicle_hudmodel, self, ""); setattachment(self.vehicle_viewport, self, "tag_viewport"); self.vehicle_hudmodel.viewmodelforclient = self; self.customizeentityforclient = racer_customizeentityforclient; self.tur_head = spawn(); self.pos1 = self.origin; self.pos2 = self.angles; self.angles = '0 0 0'; self.angles = self.pos1; self.vehicle_die = racer_die; self.vehicle_exit = racer_exit; addstat(STAT_HUD, AS_INT, hud); addstat(STAT_VEHICLESTAT_HEALTH, AS_FLOAT, vehicle_health); addstat(STAT_VEHICLESTAT_SHIELD, AS_FLOAT, vehicle_shield); addstat(STAT_VEHICLESTAT_ENERGY, AS_FLOAT, vehicle_energy); addstat(STAT_VEHICLESTAT_AMMO1, AS_INT, vehicle_ammo1); addstat(STAT_VEHICLESTAT_RELOAD1, AS_FLOAT, vehicle_reload1); addstat(STAT_VEHICLESTAT_AMMO2, AS_INT, vehicle_ammo2); addstat(STAT_VEHICLESTAT_RELOAD2, AS_FLOAT, vehicle_reload2); racer_spawn(); } void spawnfunc_vehicle_racer() { g_turrets_common_precash(); racer_loadsettings(); self.vehicle_flags = VHF_HASSHIELD | VHF_SHIELDREGEN; precache_model ("models/vehicles/wakizashi.dpm"); precache_model ("models/vehicles/wakizashi_cockpit.dpm"); precache_model ("models/rocket.md3"); self.think = racer_dinit; self.nextthink = time + 1; }