/////////////////////////////////////////////// // Menu Source File /////////////////////// // This file belongs to dpmod/darkplaces // AK contains all menu functions (especially the required ones) /////////////////////////////////////////////// entity main; float mouseButtonsPressed; vector mousePos; float shiftState; float prevTime; float menuAlpha; void SUB_Null() { }; void() m_init = { dprint_load(); GameCommand_Init(); draw_setMousePointer("gfx/cursor"); main = spawnMainWindow(); main.configureMainWindow(main); draw_reset(); main.resizeNotify(main, draw_shift, draw_scale, draw_shift, draw_scale); shiftState = 0; }; void(float key, float ascii) m_keyup = { if(!Menu_Active) return; draw_reset(); main.keyUp(main, key, ascii, shiftState); if(key >= K_MOUSE1 && key <= K_MOUSE10) { --mouseButtonsPressed; if(!mouseButtonsPressed) main.mouseRelease(main, mousePos); if(mouseButtonsPressed < 0) { mouseButtonsPressed = 0; print("Warning: released an already released button\n"); } } if(key == K_ALT) shiftState -= (shiftState & S_ALT); if(key == K_CTRL) shiftState -= (shiftState & S_CTRL); if(key == K_SHIFT) shiftState -= (shiftState & S_SHIFT); }; void(float key, float ascii) m_keydown = { if(!Menu_Active) return; draw_reset(); if(!main.keyDown(main, key, ascii, shiftState)) if(key == K_ESCAPE) if(gamestatus & (GAME_ISSERVER | GAME_CONNECTED)) // don't back out to console only m_hide(); // disable menu on unhandled ESC if(key >= K_MOUSE1 && key <= K_MOUSE10) { if(!mouseButtonsPressed) main.mousePress(main, mousePos); ++mouseButtonsPressed; if(mouseButtonsPressed > 10) { mouseButtonsPressed = 10; print("Warning: pressed an already pressed button\n"); } } if(key == K_ALT) shiftState |= S_ALT; if(key == K_CTRL) shiftState |= S_CTRL; if(key == K_SHIFT) shiftState |= S_SHIFT; }; void() m_draw = { float t; float realFrametime; t = gettime(); realFrametime = frametime = min(0.2, t - prevTime); prevTime = t; if(cvar("cl_capturevideo")) frametime = 1 / cvar("cl_capturevideo_fps"); // make capturevideo work smoothly if(Menu_Active) menuAlpha = min(1, menuAlpha + frametime * 5); else menuAlpha = max(0, menuAlpha - frametime * 5); if(menuAlpha <= 0) return; dprint_load(); gamestatus = 0; if(isserver()) gamestatus = gamestatus | GAME_ISSERVER; if(clientstate() == CS_CONNECTED) gamestatus = gamestatus | GAME_CONNECTED; if(cvar("developer")) gamestatus = gamestatus | GAME_DEVELOPER; draw_reset(); draw_alpha *= menuAlpha; vector dMouse; dMouse = getmousepos(); dMouse *= frametime / realFrametime; // for capturevideo if(dMouse != '0 0 0') { dMouse = globalToBoxSize(dMouse, draw_scale); mousePos += dMouse * 1; // TODO use a cvar here mousePos_x = bound(0, mousePos_x, 1); mousePos_y = bound(0, mousePos_y, 1); if(mouseButtonsPressed) main.mouseDrag(main, mousePos); else main.mouseMove(main, mousePos); } main.draw(main); draw_drawMousePointer(mousePos); }; void() m_display = { Menu_Active = true; setkeydest(KEY_MENU); setmousetarget(MT_MENU); main.focusEnter(main); }; void() m_hide = { Menu_Active = false; setkeydest(KEY_GAME); setmousetarget(MT_CLIENT); main.focusLeave(main); }; void() m_toggle = { if(Menu_Active) m_hide(); else m_display(); }; void() m_shutdown = { m_hide(); };