// entity 0 { "classname" "worldspawn" "message" "Created for the Desert Factory map project" "author" "sev" "license" "GNU GPL version 2 or any later version" // brush 0 { patchDef2 { desertfactory_metal/metal02 ( 5 9 0 0 0 ) ( ( ( -60 -16 8 0 0 ) ( -60 -16 160 0 -1.1875 ) ( -60 -16 320 0 -2.4375 ) ( -60 -16 380 0 -2.9375 ) ( 0 -16 380 0 -3.4375 ) ( 60 -16 380 0 -3.9375 ) ( 60 -16 320 0 -4.4375 ) ( 60 -16 160 0 -5.6875 ) ( 60 -16 8 0 -6.875 ) ) ( ( -60 0 8 0.125 0 ) ( -60 0 160 0.125 -1.1875 ) ( -60 0 320 0.125 -2.4375 ) ( -60 0 380 0.125 -2.9375 ) ( 0 0 380 0.125 -3.4375 ) ( 60 0 380 0.125 -3.9375 ) ( 60 0 320 0.125 -4.4375 ) ( 60 0 160 0.125 -5.6875 ) ( 60 0 8 0.125 -6.875 ) ) ( ( -60 16 8 0.25 0 ) ( -60 16 160 0.25 -1.1875 ) ( -60 16 320 0.25 -2.4375 ) ( -60 16 380 0.25 -2.9375 ) ( 0 16 380 0.25 -3.4375 ) ( 60 16 380 0.25 -3.9375 ) ( 60 16 320 0.25 -4.4375 ) ( 60 16 160 0.25 -5.6875 ) ( 60 16 8 0.25 -6.875 ) ) ( ( -62 16 8 0.2720970809 0 ) ( -62 16 160 0.2720970809 -1.1875 ) ( -62 16 320 0.2720970809 -2.4375 ) ( -62 16 382 0.2720970809 -2.9375 ) ( 0 16 382 0.2720970809 -3.4375 ) ( 62 16 382 0.2720970809 -3.9375 ) ( 62 16 320 0.2720970809 -4.4375 ) ( 62 16 160 0.2720970809 -5.6875 ) ( 62 16 8 0.2720970809 -6.875 ) ) ( ( -64 16 8 0.2941941619 0 ) ( -64 16 160 0.2941941619 -1.1875 ) ( -64 16 320 0.2941941619 -2.4375 ) ( -64 16 384 0.2941941619 -2.9375 ) ( 0 16 384 0.2941941619 -3.4375 ) ( 64 16 384 0.2941941619 -3.9375 ) ( 64 16 320 0.2941941619 -4.4375 ) ( 64 16 160 0.2941941619 -5.6875 ) ( 64 16 8 0.2941941619 -6.875 ) ) ) } } // brush 1 { patchDef2 { desertfactory_metal/metal02 ( 3 5 0 0 0 ) ( ( ( -64 -16 8 0 0 ) ( -64 0 8 0 -0.125 ) ( -64 16 8 0 -0.25 ) ( -64 16 4 0 -0.28125 ) ( -64 16 0 0 -0.3125 ) ) ( ( 0 -16 8 0.5 0 ) ( 0 0 8 0.5 -0.125 ) ( 0 16 8 0.5 -0.25 ) ( 0 16 4 0.5 -0.28125 ) ( 0 16 0 0.5 -0.3125 ) ) ( ( 64 -16 8 1 0 ) ( 64 0 8 1 -0.125 ) ( 64 16 8 1 -0.25 ) ( 64 16 4 1 -0.28125 ) ( 64 16 0 1 -0.3125 ) ) ) } } // brush 2 { patchDef2 { desertfactory_metal/metal02 ( 7 3 0 0 0 ) ( ( ( -2 -6 316 0 0 ) ( -2 -6 160 0 -1.21875 ) ( -2 -6 8 0 -2.40625 ) ) ( ( -2 0 316 0.046875 0 ) ( -2 0 160 0.046875 -1.21875 ) ( -2 0 8 0.046875 -2.40625 ) ) ( ( -2 6 316 0.09375 0 ) ( -2 6 160 0.09375 -1.21875 ) ( -2 6 8 0.09375 -2.40625 ) ) ( ( 0 6 316 0.109375 0 ) ( 0 6 160 0.109375 -1.21875 ) ( 0 6 8 0.109375 -2.40625 ) ) ( ( 2 6 316 0.125 0 ) ( 2 6 160 0.125 -1.21875 ) ( 2 6 8 0.125 -2.40625 ) ) ( ( 2 0 316 0.171875 0 ) ( 2 0 160 0.171875 -1.21875 ) ( 2 0 8 0.171875 -2.40625 ) ) ( ( 2 -6 316 0.21875 0 ) ( 2 -6 160 0.21875 -1.21875 ) ( 2 -6 8 0.21875 -2.40625 ) ) ) } } // brush 3 { patchDef2 { desertfactory_metal/metal02 ( 7 3 0 0 0 ) ( ( ( -60 -8 316 0 0 ) ( 0 -8 316 0 -0.46875 ) ( 60 -8 316 0 -0.9375 ) ) ( ( -60 0 316 0.0625 0 ) ( 0 0 316 0.0625 -0.46875 ) ( 60 0 316 0.0625 -0.9375 ) ) ( ( -60 8 316 0.125 0 ) ( 0 8 316 0.125 -0.46875 ) ( 60 8 316 0.125 -0.9375 ) ) ( ( -60 8 318 0.140625 0 ) ( 0 8 318 0.140625 -0.46875 ) ( 60 8 318 0.140625 -0.9375 ) ) ( ( -60 8 320 0.15625 0 ) ( 0 8 320 0.15625 -0.46875 ) ( 60 8 320 0.15625 -0.9375 ) ) ( ( -60 0 320 0.21875 0 ) ( 0 0 320 0.21875 -0.46875 ) ( 60 0 320 0.21875 -0.9375 ) ) ( ( -60 -8 320 0.28125 0 ) ( 0 -8 320 0.28125 -0.46875 ) ( 60 -8 320 0.28125 -0.9375 ) ) ) } } // brush 4 { patchDef2 { desertfactory_metal/metal02 ( 7 3 0 0 0 ) ( ( ( -60 -8 110 0 0 ) ( 0 -8 110 0 -0.46875 ) ( 60 -8 110 0 -0.9375 ) ) ( ( -60 0 110 0.0625 0 ) ( 0 0 110 0.0625 -0.46875 ) ( 60 0 110 0.0625 -0.9375 ) ) ( ( -60 8 110 0.125 0 ) ( 0 8 110 0.125 -0.46875 ) ( 60 8 110 0.125 -0.9375 ) ) ( ( -60 8 112 0.140625 0 ) ( 0 8 112 0.140625 -0.46875 ) ( 60 8 112 0.140625 -0.9375 ) ) ( ( -60 8 114 0.15625 0 ) ( 0 8 114 0.15625 -0.46875 ) ( 60 8 114 0.15625 -0.9375 ) ) ( ( -60 0 114 0.21875 0 ) ( 0 0 114 0.21875 -0.46875 ) ( 60 0 114 0.21875 -0.9375 ) ) ( ( -60 -8 114 0.28125 0 ) ( 0 -8 114 0.28125 -0.46875 ) ( 60 -8 114 0.28125 -0.9375 ) ) ) } } // brush 5 { patchDef2 { desertfactory_metal/metal02 ( 7 3 0 0 0 ) ( ( ( -60 -8 214 0 0 ) ( 0 -8 214 0 -0.46875 ) ( 60 -8 214 0 -0.9375 ) ) ( ( -60 0 214 0.0625 0 ) ( 0 0 214 0.0625 -0.46875 ) ( 60 0 214 0.0625 -0.9375 ) ) ( ( -60 8 214 0.125 0 ) ( 0 8 214 0.125 -0.46875 ) ( 60 8 214 0.125 -0.9375 ) ) ( ( -60 8 216 0.140625 0 ) ( 0 8 216 0.140625 -0.46875 ) ( 60 8 216 0.140625 -0.9375 ) ) ( ( -60 8 218 0.15625 0 ) ( 0 8 218 0.15625 -0.46875 ) ( 60 8 218 0.15625 -0.9375 ) ) ( ( -60 0 218 0.21875 0 ) ( 0 0 218 0.21875 -0.46875 ) ( 60 0 218 0.21875 -0.9375 ) ) ( ( -60 -8 218 0.28125 0 ) ( 0 -8 218 0.28125 -0.46875 ) ( 60 -8 218 0.28125 -0.9375 ) ) ) } } // brush 6 { patchDef2 { desertfactory_shaders/glass01 ( 3 3 0 0 0 ) ( ( ( 64 0 111.9999389648 0 0 ) ( 64 0 164 0 0.5 ) ( 64 0 216 0 1 ) ) ( ( 0 0 111.9999389648 -0.5 0 ) ( 0 0 164 -0.5 0.5 ) ( 0 0 216 -0.5 1 ) ) ( ( -64 0 111.9999389648 -1 0 ) ( -64 0 164 -1 0.5 ) ( -64 0 216 -1 1 ) ) ) } } // brush 7 { ( 24 8 16 ) ( 24 -8 16 ) ( 8 8 16 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( 8 8 384 ) ( -8 8 384 ) ( 8 8 0 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( 8 8 384 ) ( 8 8 0 ) ( 8 -8 384 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( -8 -8 0 ) ( 8 -8 0 ) ( -8 8 0 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( -8 -8 0 ) ( -8 -8 384 ) ( 8 -8 0 ) common/origin 0 0 0 0.25 0.25 0 0 0 ( -8 -8 0 ) ( -8 8 0 ) ( -8 -8 384 ) common/origin 0 0 0 0.25 0.25 0 0 0 } // brush 8 { patchDef2 { desertfactory_stone/concrete03 ( 5 3 0 0 0 ) ( ( ( 64 16 320 0.25 -4.5 ) ( 64 16 384 0.25 -4.75 ) ( 64 16 384 0.25 -4.75 ) ) ( ( 64 16 384 0.25 -4.75 ) ( 64 16 384 0.25 -4.75 ) ( 64 16 384 0.25 -4.75 ) ) ( ( 0 16 384 0 -4.75 ) ( 0 16 384 0 -4.75 ) ( 0 16 384 0 -4.75 ) ) ( ( -64 16 384 -0.25 -4.75 ) ( -64 16 384 -0.25 -4.75 ) ( -64 16 384 -0.25 -4.75 ) ) ( ( -64 16 320 -0.25 -4.5 ) ( -64 16 384 -0.25 -4.75 ) ( -64 16 384 -0.25 -4.75 ) ) ) } } // brush 9 { patchDef2 { desertfactory_shaders/glass01 ( 3 3 0 0 0 ) ( ( ( 64 0 -0.0000579908 0 0 ) ( 64 0 56 0 0.5 ) ( 64 0 112 0 1 ) ) ( ( 0 0 -0.0000579908 0.5 0 ) ( 0 0 56 0.5 0.5 ) ( 0 0 112 0.5 1 ) ) ( ( -64 0 -0.0000579908 1 0 ) ( -64 0 56 1 0.5 ) ( -64 0 112 1 1 ) ) ) } } // brush 10 { patchDef2 { desertfactory_shaders/glass01 ( 3 3 0 0 0 ) ( ( ( 64 0 215.9999389648 0 0 ) ( 64 0 268 0 0.5 ) ( 64 0 320 0 1 ) ) ( ( 0 0 215.9999389648 0.5 0 ) ( 0 0 268 0.5 0.5 ) ( 0 0 320 0.5 1 ) ) ( ( -64 0 215.9999389648 1 0 ) ( -64 0 268 1 0.5 ) ( -64 0 320 1 1 ) ) ) } } // brush 11 { patchDef2 { desertfactory_shaders/glass01 ( 3 3 0 0 0 ) ( ( ( 64 0 320 0 0.5 ) ( 64 0 352 0 0.75 ) ( 64 0 384 0 1 ) ) ( ( 0 0 320 -0.5 0.5 ) ( 0 0 352 -0.5 0.75 ) ( 0 0 384 -0.5 1 ) ) ( ( -64 0 320 -1 0.5 ) ( -64 0 352 -1 0.75 ) ( -64 0 384 -1 1 ) ) ) } } }