// DP/Nex Menu // control/custom.qc //////////////// // Item_Custom /// // TODO: Remove Item_Custom - No, it should be the only customizable item void() Item_Custom_Spawn = { self._reinit = CtCall_Reinit; self._destroy = CtCall_Destroy; self._key = CtCall_Key; self._draw = CtCall_Draw; self._mouseEnter = CtCall_MouseEnter; self._mouseLeave = CtCall_MouseLeave; self._select = CtCall_Select; self._update = CtCall_Update; CtCall_Init(); };