1 # Microsoft Developer Studio Project File - Name="Scramble" - Package Owner=<4>
2 # Microsoft Developer Studio Generated Build File, Format Version 6.00
5 # TARGTYPE "Win32 (x86) Console Application" 0x0103
7 CFG=Scramble - Win32 Debug
8 !MESSAGE This is not a valid makefile. To build this project using NMAKE,
9 !MESSAGE use the Export Makefile command and run
11 !MESSAGE NMAKE /f "Scramble.mak".
13 !MESSAGE You can specify a configuration when running NMAKE
14 !MESSAGE by defining the macro CFG on the command line. For example:
16 !MESSAGE NMAKE /f "Scramble.mak" CFG="Scramble - Win32 Debug"
18 !MESSAGE Possible choices for configuration are:
20 !MESSAGE "Scramble - Win32 Release" (based on "Win32 (x86) Console Application")
21 !MESSAGE "Scramble - Win32 Debug" (based on "Win32 (x86) Console Application")
25 # PROP AllowPerConfigDependencies 0
26 # PROP Scc_ProjName ""$/Freespace2", XSCCAAAA"
27 # PROP Scc_LocalPath "."
31 !IF "$(CFG)" == "Scramble - Win32 Release"
34 # PROP BASE Use_Debug_Libraries 0
35 # PROP BASE Output_Dir "Release"
36 # PROP BASE Intermediate_Dir "Release"
37 # PROP BASE Target_Dir ""
39 # PROP Use_Debug_Libraries 0
41 # PROP Intermediate_Dir "ScrambleRelease"
43 # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
44 # ADD CPP /nologo /W3 /GX /O2 /I "code\anim" /I "code\asteroid" /I "code\bmpman" /I "code\cfile" /I "code\cmdline" /I "code\cmeasure" /I "code\controlconfig" /I "code\cutscene" /I "code\debris" /I "code\debugconsole" /I "code\directx" /I "code\fireball" /I "code\gamehelp" /I "code\freespace2" /I "code\fs2launch" /I "code\fred" /I "code\gamesequence" /I "code\gamesnd" /I "code\glide" /I "code\globalincs" /I "code\graphics" /I "code\hud" /I "code\io" /I "code\jumpnode" /I "code\lighting" /I "code\math" /I "code\menuui" /I "code\mission" /I "code\missionui" /I "code\model" /I "code\movie" /I "code\network" /I "code\object" /I "code\observer" /I "code\osapi" /I "code\palman" /I "code\parse" /I "code\particle" /I "code\pcxutils" /I "code\physics" /I "code\playerman" /I "code\popup" /I "code\radar" /I "code\render" /I "code\ship" /I "code\sndman" /I "code\sound" /I "code\starfield" /I "code\stats" /I "code\testcode" /I "code\ui" /I "code\vcodec" /I "code\weapon" /I "code\localization" /I "code\nebula" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /U "_DEBUG" /YX /FD /c
45 # ADD BASE RSC /l 0x409 /d "NDEBUG"
46 # ADD RSC /l 0x409 /d "NDEBUG"
48 # ADD BASE BSC32 /nologo
51 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
52 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcd.lib" /libpath:"release"
54 !ELSEIF "$(CFG)" == "Scramble - Win32 Debug"
57 # PROP BASE Use_Debug_Libraries 1
58 # PROP BASE Output_Dir "Scramble___Win32_Debug"
59 # PROP BASE Intermediate_Dir "Scramble___Win32_Debug"
60 # PROP BASE Target_Dir ""
62 # PROP Use_Debug_Libraries 1
64 # PROP Intermediate_Dir "ScrambleDebug"
65 # PROP Ignore_Export_Lib 0
67 # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
68 # ADD CPP /nologo /G5 /W4 /GX /Zi /Od /Ob2 /I "code\anim" /I "code\asteroid" /I "code\bmpman" /I "code\cfile" /I "code\cmdline" /I "code\cmeasure" /I "code\controlconfig" /I "code\cutscene" /I "code\debris" /I "code\debugconsole" /I "code\directx" /I "code\fireball" /I "code\gamehelp" /I "code\freespace2" /I "code\fs2launch" /I "code\fred" /I "code\gamesequence" /I "code\gamesnd" /I "code\glide" /I "code\globalincs" /I "code\graphics" /I "code\hud" /I "code\io" /I "code\jumpnode" /I "code\lighting" /I "code\math" /I "code\menuui" /I "code\mission" /I "code\missionui" /I "code\model" /I "code\movie" /I "code\network" /I "code\object" /I "code\observer" /I "code\osapi" /I "code\palman" /I "code\parse" /I "code\particle" /I "code\pcxutils" /I "code\physics" /I "code\playerman" /I "code\popup" /I "code\radar" /I "code\render" /I "code\ship" /I "code\sndman" /I "code\sound" /I "code\starfield" /I "code\stats" /I "code\testcode" /I "code\ui" /I "code\vcodec" /I "code\weapon" /I "code\localization" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FD /GZ /c
70 # ADD BASE RSC /l 0x409 /d "_DEBUG"
71 # ADD RSC /l 0x409 /d "_DEBUG"
73 # ADD BASE BSC32 /nologo
76 # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
77 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib msacm32.lib comctl32.lib wsock32.lib code.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libc.lib" /nodefaultlib:"libcd.lib" /pdbtype:sept /libpath:"debug"
83 # Name "Scramble - Win32 Release"
84 # Name "Scramble - Win32 Debug"
87 SOURCE=.\code\Scramble\scramble.cpp
91 SOURCE=.\code\Scramble\scramble.h