7 // LordHavoc: these are only set in wgl
8 qboolean isG200 = false; // LordHavoc: the Matrox G200 can't do per pixel alpha, and it uses a D3D driver for GL... ugh...
9 qboolean isRagePro = false; // LordHavoc: the ATI Rage Pro has limitations with per pixel alpha (the color scaler does not apply to per pixel alpha images...), although not as bad as a G200.
11 // GL_ARB_multitexture
12 int gl_textureunits = 0;
13 // GL_ARB_texture_env_combine or GL_EXT_texture_env_combine
14 int gl_combine_extension = false;
15 // GL_EXT_compiled_vertex_array
16 int gl_supportslockarrays = false;
17 // GLX_SGI_video_sync or WGL_EXT_swap_control
18 int gl_videosyncavailable = false;
20 int gl_stencil = false;
21 // 3D textures available
22 int gl_texture3d = false;
23 // GL_ARB_texture_cubemap
24 int gl_texturecubemap = false;
25 // GL_ARB_texture_env_dot3
26 int gl_dot3arb = false;
27 // GL_SGIS_texture_edge_clamp
28 int gl_support_clamptoedge = false;
30 // LordHavoc: if window is hidden, don't update screen
31 int vid_hidden = true;
32 // LordHavoc: if window is not the active window, don't hog as much CPU time,
33 // let go of the mouse, turn off sound, and restore system gamma ramps...
34 int vid_activewindow = true;
36 cvar_t vid_fullscreen = {CVAR_SAVE, "vid_fullscreen", "1"};
37 cvar_t vid_width = {CVAR_SAVE, "vid_width", "640"};
38 cvar_t vid_height = {CVAR_SAVE, "vid_height", "480"};
39 cvar_t vid_bitsperpixel = {CVAR_SAVE, "vid_bitsperpixel", "16"};
40 cvar_t vid_stencil = {CVAR_SAVE, "vid_stencil", "0"};
42 cvar_t vid_mouse = {CVAR_SAVE, "vid_mouse", "1"};
43 cvar_t gl_combine = {0, "gl_combine", "1"};
45 cvar_t in_pitch_min = {0, "in_pitch_min", "-70"};
46 cvar_t in_pitch_max = {0, "in_pitch_max", "80"};
48 cvar_t m_filter = {CVAR_SAVE, "m_filter","0"};
50 // brand of graphics chip
51 const char *gl_vendor;
52 // graphics chip model and other information
53 const char *gl_renderer;
54 // begins with 1.0.0, 1.1.0, 1.2.0, 1.2.1, 1.3.0, 1.3.1, or 1.4.0
55 const char *gl_version;
56 // extensions list, space separated
57 const char *gl_extensions;
59 const char *gl_platform;
60 // another extensions list, containing platform-specific extensions that are
61 // not in the main list
62 const char *gl_platformextensions;
63 // name of driver library (opengl32.dll, libGL.so.1, or whatever)
66 // GL_ARB_multitexture
67 //void (GLAPIENTRY *qglMultiTexCoord2f) (GLenum, GLfloat, GLfloat);
68 void (GLAPIENTRY *qglActiveTexture) (GLenum);
69 void (GLAPIENTRY *qglClientActiveTexture) (GLenum);
71 // GL_EXT_compiled_vertex_array
72 void (GLAPIENTRY *qglLockArraysEXT) (GLint first, GLint count);
73 void (GLAPIENTRY *qglUnlockArraysEXT) (void);
76 // general GL functions
78 void (GLAPIENTRY *qglClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
80 void (GLAPIENTRY *qglClear)(GLbitfield mask);
82 //void (GLAPIENTRY *qglAlphaFunc)(GLenum func, GLclampf ref);
83 void (GLAPIENTRY *qglBlendFunc)(GLenum sfactor, GLenum dfactor);
84 void (GLAPIENTRY *qglCullFace)(GLenum mode);
86 //void (GLAPIENTRY *qglDrawBuffer)(GLenum mode);
87 //void (GLAPIENTRY *qglReadBuffer)(GLenum mode);
88 void (GLAPIENTRY *qglEnable)(GLenum cap);
89 void (GLAPIENTRY *qglDisable)(GLenum cap);
90 //GLboolean GLAPIENTRY *qglIsEnabled)(GLenum cap);
92 void (GLAPIENTRY *qglEnableClientState)(GLenum cap);
93 void (GLAPIENTRY *qglDisableClientState)(GLenum cap);
95 //void (GLAPIENTRY *qglGetBooleanv)(GLenum pname, GLboolean *params);
96 //void (GLAPIENTRY *qglGetDoublev)(GLenum pname, GLdouble *params);
97 //void (GLAPIENTRY *qglGetFloatv)(GLenum pname, GLfloat *params);
98 void (GLAPIENTRY *qglGetIntegerv)(GLenum pname, GLint *params);
100 GLenum (GLAPIENTRY *qglGetError)(void);
101 const GLubyte* (GLAPIENTRY *qglGetString)(GLenum name);
102 void (GLAPIENTRY *qglFinish)(void);
103 void (GLAPIENTRY *qglFlush)(void);
105 void (GLAPIENTRY *qglClearDepth)(GLclampd depth);
106 void (GLAPIENTRY *qglDepthFunc)(GLenum func);
107 void (GLAPIENTRY *qglDepthMask)(GLboolean flag);
108 //void (GLAPIENTRY *qglDepthRange)(GLclampd near_val, GLclampd far_val);
109 void (GLAPIENTRY *qglColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
111 void (GLAPIENTRY *qglDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
112 void (GLAPIENTRY *qglDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
113 void (GLAPIENTRY *qglVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
114 //void (GLAPIENTRY *qglNormalPointer)(GLenum type, GLsizei stride, const GLvoid *ptr);
115 void (GLAPIENTRY *qglColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
116 void (GLAPIENTRY *qglTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr);
117 //void (GLAPIENTRY *qglArrayElement)(GLint i);
119 void (GLAPIENTRY *qglColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
120 //void (GLAPIENTRY *qglTexCoord2f)(GLfloat s, GLfloat t);
121 //void (GLAPIENTRY *qglVertex2f)(GLfloat x, GLfloat y);
122 //void (GLAPIENTRY *qglVertex3f)(GLfloat x, GLfloat y, GLfloat z);
123 //void (GLAPIENTRY *qglBegin)(GLenum mode);
124 //void (GLAPIENTRY *qglEnd)(void);
126 void (GLAPIENTRY *qglMatrixMode)(GLenum mode);
127 void (GLAPIENTRY *qglOrtho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
128 void (GLAPIENTRY *qglFrustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val);
129 void (GLAPIENTRY *qglViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
130 //void (GLAPIENTRY *qglPushMatrix)(void);
131 //void (GLAPIENTRY *qglPopMatrix)(void);
132 void (GLAPIENTRY *qglLoadIdentity)(void);
133 //void (GLAPIENTRY *qglLoadMatrixd)(const GLdouble *m);
134 void (GLAPIENTRY *qglLoadMatrixf)(const GLfloat *m);
135 //void (GLAPIENTRY *qglMultMatrixd)(const GLdouble *m);
136 //void (GLAPIENTRY *qglMultMatrixf)(const GLfloat *m);
137 //void (GLAPIENTRY *qglRotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
138 //void (GLAPIENTRY *qglRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
139 //void (GLAPIENTRY *qglScaled)(GLdouble x, GLdouble y, GLdouble z);
140 //void (GLAPIENTRY *qglScalef)(GLfloat x, GLfloat y, GLfloat z);
141 //void (GLAPIENTRY *qglTranslated)(GLdouble x, GLdouble y, GLdouble z);
142 //void (GLAPIENTRY *qglTranslatef)(GLfloat x, GLfloat y, GLfloat z);
144 void (GLAPIENTRY *qglReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
146 void (GLAPIENTRY *qglStencilFunc)(GLenum func, GLint ref, GLuint mask);
147 void (GLAPIENTRY *qglStencilMask)(GLuint mask);
148 void (GLAPIENTRY *qglStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
149 void (GLAPIENTRY *qglClearStencil)(GLint s);
151 //void (GLAPIENTRY *qglTexEnvf)(GLenum target, GLenum pname, GLfloat param);
152 void (GLAPIENTRY *qglTexEnvi)(GLenum target, GLenum pname, GLint param);
153 //void (GLAPIENTRY *qglTexParameterf)(GLenum target, GLenum pname, GLfloat param);
154 //void (GLAPIENTRY *qglTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
155 void (GLAPIENTRY *qglTexParameteri)(GLenum target, GLenum pname, GLint param);
157 void (GLAPIENTRY *qglGenTextures)(GLsizei n, GLuint *textures);
158 void (GLAPIENTRY *qglDeleteTextures)(GLsizei n, const GLuint *textures);
159 void (GLAPIENTRY *qglBindTexture)(GLenum target, GLuint texture);
160 //void (GLAPIENTRY *qglPrioritizeTextures)(GLsizei n, const GLuint *textures, const GLclampf *priorities);
161 //GLboolean (GLAPIENTRY *qglAreTexturesResident)(GLsizei n, const GLuint *textures, GLboolean *residences);
162 GLboolean (GLAPIENTRY *qglIsTexture)(GLuint texture);
163 //void (GLAPIENTRY *qglPixelStoref)(GLenum pname, GLfloat param);
164 void (GLAPIENTRY *qglPixelStorei)(GLenum pname, GLint param);
166 void (GLAPIENTRY *qglTexImage1D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
167 void (GLAPIENTRY *qglTexImage2D)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
168 void (GLAPIENTRY *qglTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
169 void (GLAPIENTRY *qglTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
170 void (GLAPIENTRY *qglCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
171 void (GLAPIENTRY *qglCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
172 void (GLAPIENTRY *qglCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
173 void (GLAPIENTRY *qglCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
176 void (GLAPIENTRY *qglDrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
178 //void (GLAPIENTRY *qglColorTableEXT)(int, int, int, int, int, const void *);
180 void (GLAPIENTRY *qglTexImage3D)(GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
181 void (GLAPIENTRY *qglTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
182 void (GLAPIENTRY *qglCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
184 void (GLAPIENTRY *qglScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
186 void (GLAPIENTRY *qglPolygonOffset)(GLfloat factor, GLfloat units);
188 int GL_CheckExtension(const char *name, const dllfunction_t *funcs, const char *disableparm, int silent)
191 const dllfunction_t *func;
193 Con_Printf("checking for %s... ", name);
195 for (func = funcs;func && func->name;func++)
196 *func->funcvariable = NULL;
198 if (disableparm && COM_CheckParm(disableparm))
200 Con_Printf("disabled by commandline\n");
204 if (strstr(gl_extensions, name) || strstr(gl_platformextensions, name) || (strncmp(name, "GL_", 3) && strncmp(name, "WGL_", 4) && strncmp(name, "GLX_", 4) && strncmp(name, "AGL_", 4)))
206 for (func = funcs;func && func->name != NULL;func++)
208 // functions are cleared before all the extensions are evaluated
209 if (!(*func->funcvariable = (void *) GL_GetProcAddress(func->name)))
212 Con_Printf("missing function \"%s\" - broken driver!\n", func->name);
216 // delay the return so it prints all missing functions
219 Con_Printf("enabled\n");
224 Con_Printf("not detected\n");
229 static dllfunction_t opengl110funcs[] =
231 {"glClearColor", (void **) &qglClearColor},
232 {"glClear", (void **) &qglClear},
233 // {"glAlphaFunc", (void **) &qglAlphaFunc},
234 {"glBlendFunc", (void **) &qglBlendFunc},
235 {"glCullFace", (void **) &qglCullFace},
236 // {"glDrawBuffer", (void **) &qglDrawBuffer},
237 // {"glReadBuffer", (void **) &qglReadBuffer},
238 {"glEnable", (void **) &qglEnable},
239 {"glDisable", (void **) &qglDisable},
240 // {"glIsEnabled", (void **) &qglIsEnabled},
241 {"glEnableClientState", (void **) &qglEnableClientState},
242 {"glDisableClientState", (void **) &qglDisableClientState},
243 // {"glGetBooleanv", (void **) &qglGetBooleanv},
244 // {"glGetDoublev", (void **) &qglGetDoublev},
245 // {"glGetFloatv", (void **) &qglGetFloatv},
246 {"glGetIntegerv", (void **) &qglGetIntegerv},
247 {"glGetError", (void **) &qglGetError},
248 {"glGetString", (void **) &qglGetString},
249 {"glFinish", (void **) &qglFinish},
250 {"glFlush", (void **) &qglFlush},
251 {"glClearDepth", (void **) &qglClearDepth},
252 {"glDepthFunc", (void **) &qglDepthFunc},
253 {"glDepthMask", (void **) &qglDepthMask},
254 // {"glDepthRange", (void **) &qglDepthRange},
255 {"glDrawElements", (void **) &qglDrawElements},
256 {"glColorMask", (void **) &qglColorMask},
257 {"glVertexPointer", (void **) &qglVertexPointer},
258 // {"glNormalPointer", (void **) &qglNormalPointer},
259 {"glColorPointer", (void **) &qglColorPointer},
260 {"glTexCoordPointer", (void **) &qglTexCoordPointer},
261 // {"glArrayElement", (void **) &qglArrayElement},
262 {"glColor4f", (void **) &qglColor4f},
263 // {"glTexCoord2f", (void **) &qglTexCoord2f},
264 // {"glVertex2f", (void **) &qglVertex2f},
265 // {"glVertex3f", (void **) &qglVertex3f},
266 // {"glBegin", (void **) &qglBegin},
267 // {"glEnd", (void **) &qglEnd},
268 {"glMatrixMode", (void **) &qglMatrixMode},
269 {"glOrtho", (void **) &qglOrtho},
270 {"glFrustum", (void **) &qglFrustum},
271 {"glViewport", (void **) &qglViewport},
272 // {"glPushMatrix", (void **) &qglPushMatrix},
273 // {"glPopMatrix", (void **) &qglPopMatrix},
274 {"glLoadIdentity", (void **) &qglLoadIdentity},
275 // {"glLoadMatrixd", (void **) &qglLoadMatrixd},
276 {"glLoadMatrixf", (void **) &qglLoadMatrixf},
277 // {"glMultMatrixd", (void **) &qglMultMatrixd},
278 // {"glMultMatrixf", (void **) &qglMultMatrixf},
279 // {"glRotated", (void **) &qglRotated},
280 // {"glRotatef", (void **) &qglRotatef},
281 // {"glScaled", (void **) &qglScaled},
282 // {"glScalef", (void **) &qglScalef},
283 // {"glTranslated", (void **) &qglTranslated},
284 // {"glTranslatef", (void **) &qglTranslatef},
285 {"glReadPixels", (void **) &qglReadPixels},
286 {"glStencilFunc", (void **) &qglStencilFunc},
287 {"glStencilMask", (void **) &qglStencilMask},
288 {"glStencilOp", (void **) &qglStencilOp},
289 {"glClearStencil", (void **) &qglClearStencil},
290 // {"glTexEnvf", (void **) &qglTexEnvf},
291 {"glTexEnvi", (void **) &qglTexEnvi},
292 // {"glTexParameterf", (void **) &qglTexParameterf},
293 // {"glTexParameterfv", (void **) &qglTexParameterfv},
294 {"glTexParameteri", (void **) &qglTexParameteri},
295 // {"glPixelStoref", (void **) &qglPixelStoref},
296 {"glPixelStorei", (void **) &qglPixelStorei},
297 {"glGenTextures", (void **) &qglGenTextures},
298 {"glDeleteTextures", (void **) &qglDeleteTextures},
299 {"glBindTexture", (void **) &qglBindTexture},
300 // {"glPrioritizeTextures", (void **) &qglPrioritizeTextures},
301 // {"glAreTexturesResident", (void **) &qglAreTexturesResident},
302 {"glIsTexture", (void **) &qglIsTexture},
303 {"glTexImage1D", (void **) &qglTexImage1D},
304 {"glTexImage2D", (void **) &qglTexImage2D},
305 {"glTexSubImage1D", (void **) &qglTexSubImage1D},
306 {"glTexSubImage2D", (void **) &qglTexSubImage2D},
307 {"glCopyTexImage1D", (void **) &qglCopyTexImage1D},
308 {"glCopyTexImage2D", (void **) &qglCopyTexImage2D},
309 {"glCopyTexSubImage1D", (void **) &qglCopyTexSubImage1D},
310 {"glCopyTexSubImage2D", (void **) &qglCopyTexSubImage2D},
311 {"glScissor", (void **) &qglScissor},
312 {"glPolygonOffset", (void **) &qglPolygonOffset},
316 static dllfunction_t drawrangeelementsfuncs[] =
318 {"glDrawRangeElements", (void **) &qglDrawRangeElements},
322 static dllfunction_t drawrangeelementsextfuncs[] =
324 {"glDrawRangeElementsEXT", (void **) &qglDrawRangeElementsEXT},
328 static dllfunction_t multitexturefuncs[] =
330 //{"glMultiTexCoord2fARB", (void **) &qglMultiTexCoord2f},
331 {"glActiveTextureARB", (void **) &qglActiveTexture},
332 {"glClientActiveTextureARB", (void **) &qglClientActiveTexture},
336 static dllfunction_t compiledvertexarrayfuncs[] =
338 {"glLockArraysEXT", (void **) &qglLockArraysEXT},
339 {"glUnlockArraysEXT", (void **) &qglUnlockArraysEXT},
343 static dllfunction_t texture3dextfuncs[] =
345 {"glTexImage3DEXT", (void **) &qglTexImage3D},
346 {"glTexSubImage3DEXT", (void **) &qglTexSubImage3D},
347 {"glCopyTexSubImage3DEXT", (void **) &qglCopyTexSubImage3D},
351 void VID_CheckExtensions(void)
353 gl_stencil = vid_stencil.integer;
354 gl_combine_extension = false;
356 gl_supportslockarrays = false;
358 gl_support_clamptoedge = false;
360 if (!GL_CheckExtension("OpenGL 1.1.0", opengl110funcs, NULL, false))
361 Sys_Error("OpenGL 1.1.0 functions not found\n");
363 Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
364 Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
365 Con_Printf ("GL_VERSION: %s\n", gl_version);
366 Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
367 Con_Printf ("%s_EXTENSIONS: %s\n", gl_platform, gl_platformextensions);
369 Con_Printf("Checking OpenGL extensions...\n");
371 if (!GL_CheckExtension("glDrawRangeElements", drawrangeelementsfuncs, "-nodrawrangeelements", true))
372 GL_CheckExtension("GL_EXT_draw_range_elements", drawrangeelementsextfuncs, "-nodrawrangeelements", false);
374 if (GL_CheckExtension("GL_ARB_multitexture", multitexturefuncs, "-nomtex", false))
376 qglGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_textureunits);
377 gl_combine_extension = GL_CheckExtension("GL_ARB_texture_env_combine", NULL, "-nocombine", false) || GL_CheckExtension("GL_EXT_texture_env_combine", NULL, "-nocombine", false);
378 if (gl_combine_extension)
379 gl_dot3arb = GL_CheckExtension("GL_ARB_texture_env_dot3", NULL, "-nodot3", false);
382 gl_texture3d = GL_CheckExtension("GL_EXT_texture3D", texture3dextfuncs, "-notexture3d", false);
383 gl_texturecubemap = GL_CheckExtension("GL_ARB_texture_cube_map", NULL, "-nocubemap", false);
384 gl_supportslockarrays = GL_CheckExtension("GL_EXT_compiled_vertex_array", compiledvertexarrayfuncs, "-nocva", false);
385 gl_support_clamptoedge = GL_CheckExtension("GL_EXT_texture_edge_clamp", NULL, "-noedgeclamp", false) || GL_CheckExtension("GL_SGIS_texture_edge_clamp", NULL, "-noedgeclamp", false);
387 // we don't care if it's an extension or not, they are identical functions, so keep it simple in the rendering code
388 if (qglDrawRangeElements == NULL)
389 qglDrawRangeElements = qglDrawRangeElementsEXT;
392 void Force_CenterView_f (void)
394 cl.viewangles[PITCH] = 0;
397 void IN_PreMove(void)
401 void CL_AdjustAngles(void);
402 void IN_PostMove(void)
404 // clamp after the move as well to prevent messed up rendering angles
408 void IN_Mouse(usercmd_t *cmd, float mx, float my)
410 int mouselook = (in_mlook.state & 1) || freelook.integer;
411 float mouse_x, mouse_y;
412 static float old_mouse_x = 0, old_mouse_y = 0;
414 if (m_filter.integer)
416 mouse_x = (mx + old_mouse_x) * 0.5;
417 mouse_y = (my + old_mouse_y) * 0.5;
428 // LordHavoc: viewzoom affects mouse sensitivity for sniping
429 mouse_x *= sensitivity.value * cl.viewzoom;
430 mouse_y *= sensitivity.value * cl.viewzoom;
432 // Add mouse X/Y movement to cmd
433 if ((in_strafe.state & 1) || (lookstrafe.integer && mouselook))
434 cmd->sidemove += m_side.value * mouse_x;
436 cl.viewangles[YAW] -= m_yaw.value * mouse_x;
441 if (mouselook && !(in_strafe.state & 1))
442 cl.viewangles[PITCH] += m_pitch.value * mouse_y;
445 if ((in_strafe.state & 1) && noclip_anglehack)
446 cmd->upmove -= m_forward.value * mouse_y;
448 cmd->forwardmove -= m_forward.value * mouse_y;
452 void VID_Shared_Init(void)
454 Cvar_RegisterVariable(&vid_fullscreen);
455 Cvar_RegisterVariable(&vid_width);
456 Cvar_RegisterVariable(&vid_height);
457 Cvar_RegisterVariable(&vid_bitsperpixel);
458 Cvar_RegisterVariable(&vid_stencil);
459 Cvar_RegisterVariable(&vid_mouse);
460 Cvar_RegisterVariable(&gl_combine);
461 Cvar_RegisterVariable(&in_pitch_min);
462 Cvar_RegisterVariable(&in_pitch_max);
463 Cvar_RegisterVariable(&m_filter);
464 Cmd_AddCommand("force_centerview", Force_CenterView_f);
465 Cmd_AddCommand("vid_restart", VID_Restart_f);
468 int current_vid_fullscreen;
469 int current_vid_width;
470 int current_vid_height;
471 int current_vid_bitsperpixel;
472 int current_vid_stencil;
473 extern int VID_InitMode (int fullscreen, int width, int height, int bpp, int stencil);
474 int VID_Mode(int fullscreen, int width, int height, int bpp, int stencil)
476 Con_Printf("Video: %s %dx%dx%d %s\n", fullscreen ? "fullscreen" : "window", width, height, bpp, stencil ? "with stencil" : "without stencil");
477 if (VID_InitMode(fullscreen, width, height, bpp, stencil))
479 current_vid_fullscreen = fullscreen;
480 current_vid_width = width;
481 current_vid_height = height;
482 current_vid_bitsperpixel = bpp;
483 current_vid_stencil = stencil;
484 Cvar_SetValueQuick(&vid_fullscreen, fullscreen);
485 Cvar_SetValueQuick(&vid_width, width);
486 Cvar_SetValueQuick(&vid_height, height);
487 Cvar_SetValueQuick(&vid_bitsperpixel, bpp);
488 Cvar_SetValueQuick(&vid_stencil, stencil);
495 static void VID_OpenSystems(void)
502 static void VID_CloseSystems(void)
506 R_Modules_Shutdown();
509 void VID_Restart_f(void)
511 Con_Printf("VID_Restart: changing from %s %dx%dx%dbpp %s, to %s %dx%dx%dbpp %s.\n",
512 current_vid_fullscreen ? "fullscreen" : "window", current_vid_width, current_vid_height, current_vid_bitsperpixel, current_vid_stencil ? "with stencil" : "without stencil",
513 vid_fullscreen.integer ? "fullscreen" : "window", vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer ? "with stencil" : "without stencil");
515 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer))
517 Con_Printf("Video mode change failed\n");
518 if (!VID_Mode(current_vid_fullscreen, current_vid_width, current_vid_height, current_vid_bitsperpixel, current_vid_stencil))
519 Sys_Error("Unable to restore to last working video mode\n");
524 int vid_commandlinecheck = true;
527 int i, width, height;
528 if (vid_commandlinecheck)
530 // interpret command-line parameters
531 vid_commandlinecheck = false;
532 if ((i = COM_CheckParm("-window")) != 0)
533 Cvar_SetValueQuick(&vid_fullscreen, false);
534 if ((i = COM_CheckParm("-fullscreen")) != 0)
535 Cvar_SetValueQuick(&vid_fullscreen, true);
538 if ((i = COM_CheckParm("-width")) != 0)
539 width = atoi(com_argv[i+1]);
540 if ((i = COM_CheckParm("-height")) != 0)
541 height = atoi(com_argv[i+1]);
543 width = height * 4 / 3;
545 height = width * 3 / 4;
547 Cvar_SetValueQuick(&vid_width, width);
549 Cvar_SetValueQuick(&vid_height, height);
550 if ((i = COM_CheckParm("-bpp")) != 0)
551 Cvar_SetQuick(&vid_bitsperpixel, com_argv[i+1]);
552 if ((i = COM_CheckParm("-nostencil")) != 0)
553 Cvar_SetValueQuick(&vid_stencil, 0);
554 if ((i = COM_CheckParm("-stencil")) != 0)
555 Cvar_SetValueQuick(&vid_stencil, 1);
558 if (vid_stencil.integer && vid_bitsperpixel.integer != 32)
560 Con_Printf("vid_stencil not allowed without vid_bitsperpixel 32, turning off vid_stencil\n");
561 Cvar_SetValueQuick(&vid_stencil, 0);
564 Con_Printf("Starting video system\n");
565 if (!VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, vid_stencil.integer))
567 Con_Printf("Desired video mode fail, trying fallbacks...\n");
568 if (!vid_stencil.integer || !VID_Mode(vid_fullscreen.integer, vid_width.integer, vid_height.integer, vid_bitsperpixel.integer, false))
570 if (vid_fullscreen.integer)
572 if (!VID_Mode(true, 640, 480, 16, false))
573 if (!VID_Mode(false, 640, 480, 16, false))
574 Sys_Error("Video modes failed\n");
577 Sys_Error("Windowed video failed\n");