2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
25 // Tell startup code that we have a client
26 int cl_available = true;
28 qboolean vid_supportrefreshrate = false;
30 cvar_t joy_detected = {CVAR_READONLY, "joy_detected", "0", "number of joysticks detected by engine"};
31 cvar_t joy_enable = {CVAR_SAVE, "joy_enable", "0", "enables joystick support"};
32 cvar_t joy_index = {0, "joy_index", "0", "selects which joystick to use if you have multiple"};
33 cvar_t joy_axisforward = {0, "joy_axisforward", "1", "which joystick axis to query for forward/backward movement"};
34 cvar_t joy_axisside = {0, "joy_axisside", "0", "which joystick axis to query for right/left movement"};
35 cvar_t joy_axisup = {0, "joy_axisup", "-1", "which joystick axis to query for up/down movement"};
36 cvar_t joy_axispitch = {0, "joy_axispitch", "3", "which joystick axis to query for looking up/down"};
37 cvar_t joy_axisyaw = {0, "joy_axisyaw", "2", "which joystick axis to query for looking right/left"};
38 cvar_t joy_axisroll = {0, "joy_axisroll", "-1", "which joystick axis to query for tilting head right/left"};
39 cvar_t joy_deadzoneforward = {0, "joy_deadzoneforward", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
40 cvar_t joy_deadzoneside = {0, "joy_deadzoneside", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
41 cvar_t joy_deadzoneup = {0, "joy_deadzoneup", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
42 cvar_t joy_deadzonepitch = {0, "joy_deadzonepitch", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
43 cvar_t joy_deadzoneyaw = {0, "joy_deadzoneyaw", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
44 cvar_t joy_deadzoneroll = {0, "joy_deadzoneroll", "0", "deadzone tolerance, suggested values are in the range 0 to 0.01"};
45 cvar_t joy_sensitivityforward = {0, "joy_sensitivityforward", "-1", "movement multiplier"};
46 cvar_t joy_sensitivityside = {0, "joy_sensitivityside", "1", "movement multiplier"};
47 cvar_t joy_sensitivityup = {0, "joy_sensitivityup", "1", "movement multiplier"};
48 cvar_t joy_sensitivitypitch = {0, "joy_sensitivitypitch", "1", "movement multiplier"};
49 cvar_t joy_sensitivityyaw = {0, "joy_sensitivityyaw", "-1", "movement multiplier"};
50 cvar_t joy_sensitivityroll = {0, "joy_sensitivityroll", "1", "movement multiplier"};
52 static qboolean vid_usingmouse;
53 static qboolean vid_isfullscreen;
54 static int vid_numjoysticks = 0;
55 #define MAX_JOYSTICKS 8
56 static SDL_Joystick *vid_joysticks[MAX_JOYSTICKS];
58 static int win_half_width = 50;
59 static int win_half_height = 50;
60 static int video_bpp, video_flags;
62 static SDL_Surface *screen;
64 /////////////////////////
67 //TODO: Add joystick support
68 //TODO: Add error checking
71 //keysym to quake keysym mapping
72 #define tenoh 0,0,0,0,0, 0,0,0,0,0
73 #define fiftyoh tenoh, tenoh, tenoh, tenoh, tenoh
74 #define hundredoh fiftyoh, fiftyoh
75 static unsigned int tbl_sdltoquake[] =
77 0,0,0,0, //SDLK_UNKNOWN = 0,
78 0,0,0,0, //SDLK_FIRST = 0,
79 K_BACKSPACE, //SDLK_BACKSPACE = 8,
80 K_TAB, //SDLK_TAB = 9,
83 K_ENTER, //SDLK_RETURN = 13,
85 K_PAUSE, //SDLK_PAUSE = 19,
87 K_ESCAPE, //SDLK_ESCAPE = 27,
89 K_SPACE, //SDLK_SPACE = 32,
90 '!', //SDLK_EXCLAIM = 33,
91 '"', //SDLK_QUOTEDBL = 34,
92 '#', //SDLK_HASH = 35,
93 '$', //SDLK_DOLLAR = 36,
95 '&', //SDLK_AMPERSAND = 38,
96 '\'', //SDLK_QUOTE = 39,
97 '(', //SDLK_LEFTPAREN = 40,
98 ')', //SDLK_RIGHTPAREN = 41,
99 '*', //SDLK_ASTERISK = 42,
100 '+', //SDLK_PLUS = 43,
101 ',', //SDLK_COMMA = 44,
102 '-', //SDLK_MINUS = 45,
103 '.', //SDLK_PERIOD = 46,
104 '/', //SDLK_SLASH = 47,
115 ':', //SDLK_COLON = 58,
116 ';', //SDLK_SEMICOLON = 59,
117 '<', //SDLK_LESS = 60,
118 '=', //SDLK_EQUALS = 61,
119 '>', //SDLK_GREATER = 62,
120 '?', //SDLK_QUESTION = 63,
122 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
123 '[', //SDLK_LEFTBRACKET = 91,
124 '\\', //SDLK_BACKSLASH = 92,
125 ']', //SDLK_RIGHTBRACKET = 93,
126 '^', //SDLK_CARET = 94,
127 '_', //SDLK_UNDERSCORE = 95,
128 '`', //SDLK_BACKQUOTE = 96,
156 K_DEL, //SDLK_DELETE = 127,
157 hundredoh /*227*/, tenoh, tenoh, 0,0,0,0,0,0,0,0,
158 K_KP_0, //SDLK_KP0 = 256,
159 K_KP_1, //SDLK_KP1 = 257,
160 K_KP_2, //SDLK_KP2 = 258,
161 K_KP_3, //SDLK_KP3 = 259,
162 K_KP_4, //SDLK_KP4 = 260,
163 K_KP_5, //SDLK_KP5 = 261,
164 K_KP_6, //SDLK_KP6 = 262,
165 K_KP_7, //SDLK_KP7 = 263,
166 K_KP_8, //SDLK_KP8 = 264,
167 K_KP_9, //SDLK_KP9 = 265,
168 K_KP_PERIOD,//SDLK_KP_PERIOD = 266,
169 K_KP_DIVIDE,//SDLK_KP_DIVIDE = 267,
170 K_KP_MULTIPLY,//SDLK_KP_MULTIPLY= 268,
171 K_KP_MINUS, //SDLK_KP_MINUS = 269,
172 K_KP_PLUS, //SDLK_KP_PLUS = 270,
173 K_KP_ENTER, //SDLK_KP_ENTER = 271,
174 K_KP_EQUALS,//SDLK_KP_EQUALS = 272,
175 K_UPARROW, //SDLK_UP = 273,
176 K_DOWNARROW,//SDLK_DOWN = 274,
177 K_RIGHTARROW,//SDLK_RIGHT = 275,
178 K_LEFTARROW,//SDLK_LEFT = 276,
179 K_INS, //SDLK_INSERT = 277,
180 K_HOME, //SDLK_HOME = 278,
181 K_END, //SDLK_END = 279,
182 K_PGUP, //SDLK_PAGEUP = 280,
183 K_PGDN, //SDLK_PAGEDOWN = 281,
184 K_F1, //SDLK_F1 = 282,
185 K_F2, //SDLK_F2 = 283,
186 K_F3, //SDLK_F3 = 284,
187 K_F4, //SDLK_F4 = 285,
188 K_F5, //SDLK_F5 = 286,
189 K_F6, //SDLK_F6 = 287,
190 K_F7, //SDLK_F7 = 288,
191 K_F8, //SDLK_F8 = 289,
192 K_F9, //SDLK_F9 = 290,
193 K_F10, //SDLK_F10 = 291,
194 K_F11, //SDLK_F11 = 292,
195 K_F12, //SDLK_F12 = 293,
200 K_NUMLOCK, //SDLK_NUMLOCK = 300,
201 K_CAPSLOCK, //SDLK_CAPSLOCK = 301,
202 K_SCROLLOCK,//SDLK_SCROLLOCK= 302,
203 K_SHIFT, //SDLK_RSHIFT = 303,
204 K_SHIFT, //SDLK_LSHIFT = 304,
205 K_CTRL, //SDLK_RCTRL = 305,
206 K_CTRL, //SDLK_LCTRL = 306,
207 K_ALT, //SDLK_RALT = 307,
208 K_ALT, //SDLK_LALT = 308,
209 0, //SDLK_RMETA = 309,
210 0, //SDLK_LMETA = 310,
211 0, //SDLK_LSUPER = 311, /* Left "Windows" key */
212 0, //SDLK_RSUPER = 312, /* Right "Windows" key */
213 K_ALT, //SDLK_MODE = 313, /* "Alt Gr" key */
214 0, //SDLK_COMPOSE = 314, /* Multi-key compose key */
215 0, //SDLK_HELP = 315,
216 0, //SDLK_PRINT = 316,
217 0, //SDLK_SYSREQ = 317,
218 K_PAUSE, //SDLK_BREAK = 318,
219 0, //SDLK_MENU = 319,
220 0, //SDLK_POWER = 320, /* Power Macintosh power key */
221 'e', //SDLK_EURO = 321, /* Some european keyboards */
222 0 //SDLK_UNDO = 322, /* Atari keyboard has Undo */
228 static int MapKey( unsigned int sdlkey )
230 if( sdlkey > sizeof(tbl_sdltoquake)/ sizeof(int) )
232 return tbl_sdltoquake[ sdlkey ];
235 void VID_GrabMouse(qboolean grab)
237 //SDL_WM_GrabInput( SDL_GRAB_OFF );
238 //Con_Printf("< Turning off input-grabbing. --blub\n");
243 vid_usingmouse = true;
244 cl_ignoremousemoves = 2;
245 SDL_WM_GrabInput( SDL_GRAB_ON );
246 SDL_ShowCursor( SDL_DISABLE );
253 vid_usingmouse = false;
254 cl_ignoremousemoves = 2;
255 SDL_WM_GrabInput( SDL_GRAB_OFF );
256 SDL_ShowCursor( SDL_ENABLE );
261 static double IN_JoystickGetAxis(SDL_Joystick *joy, int axis, double sensitivity, double deadzone)
264 if (axis < 0 || axis >= SDL_JoystickNumAxes(joy))
265 return 0; // no such axis on this joystick
266 value = SDL_JoystickGetAxis(joy, axis) * (1.0 / 32767.0);
267 value = bound(-1, value, 1);
268 if (fabs(value) < deadzone)
269 return 0; // within deadzone around center
270 return value * sensitivity;
276 static int old_x = 0, old_y = 0;
277 static int stuck = 0;
281 if(vid_stick_mouse.integer)
283 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
284 // window grabbing. --blub
286 // we need 2 frames to initialize the center position
289 SDL_WarpMouse(win_half_width, win_half_height);
290 SDL_GetMouseState(&x, &y);
291 SDL_GetRelativeMouseState(&x, &y);
294 SDL_GetRelativeMouseState(&x, &y);
295 in_mouse_x = x + old_x;
296 in_mouse_y = y + old_y;
297 SDL_GetMouseState(&x, &y);
298 old_x = x - win_half_width;
299 old_y = y - win_half_height;
300 SDL_WarpMouse(win_half_width, win_half_height);
303 SDL_GetRelativeMouseState( &x, &y );
309 SDL_GetMouseState(&x, &y);
310 in_windowmouse_x = x;
311 in_windowmouse_y = y;
313 if (vid_numjoysticks && joy_enable.integer && joy_index.integer >= 0 && joy_index.integer < vid_numjoysticks)
315 SDL_Joystick *joy = vid_joysticks[joy_index.integer];
316 int numballs = SDL_JoystickNumBalls(joy);
317 for (j = 0;j < numballs;j++)
319 SDL_JoystickGetBall(joy, j, &x, &y);
323 cl.cmd.forwardmove += IN_JoystickGetAxis(joy, joy_axisforward.integer, joy_sensitivityforward.value, joy_deadzoneforward.value) * cl_forwardspeed.value;
324 cl.cmd.sidemove += IN_JoystickGetAxis(joy, joy_axisside.integer, joy_sensitivityside.value, joy_deadzoneside.value) * cl_sidespeed.value;
325 cl.cmd.upmove += IN_JoystickGetAxis(joy, joy_axisup.integer, joy_sensitivityup.value, joy_deadzoneup.value) * cl_upspeed.value;
326 cl.viewangles[0] += IN_JoystickGetAxis(joy, joy_axispitch.integer, joy_sensitivitypitch.value, joy_deadzonepitch.value) * cl.realframetime * cl_pitchspeed.value;
327 cl.viewangles[1] += IN_JoystickGetAxis(joy, joy_axisyaw.integer, joy_sensitivityyaw.value, joy_deadzoneyaw.value) * cl.realframetime * cl_yawspeed.value;
328 //cl.viewangles[2] += IN_JoystickGetAxis(joy, joy_axisroll.integer, joy_sensitivityroll.value, joy_deadzoneroll.value) * cl.realframetime * cl_rollspeed.value;
332 /////////////////////
336 static int Sys_EventFilter( SDL_Event *event )
338 //TODO: Add a quit query in linux, too - though linux user are more likely to know what they do
339 if (event->type == SDL_QUIT)
342 if (MessageBox( NULL, "Are you sure you want to quit?", "Confirm Exit", MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION ) == IDNO)
349 static keynum_t buttonremap[18] =
371 void Sys_SendKeyEvents( void )
373 static qboolean sound_active = true;
376 while( SDL_PollEvent( &event ) )
377 switch( event.type ) {
383 Key_Event( MapKey( event.key.keysym.sym ), (char)event.key.keysym.unicode, (event.key.state == SDL_PRESSED) );
385 case SDL_ACTIVEEVENT:
386 if( event.active.state == SDL_APPACTIVE )
388 if( event.active.gain )
394 case SDL_MOUSEBUTTONDOWN:
395 case SDL_MOUSEBUTTONUP:
396 if (event.button.button <= 18)
397 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
399 case SDL_JOYBUTTONDOWN:
400 if (!joy_enable.integer)
401 break; // ignore down events if joystick has been disabled
402 case SDL_JOYBUTTONUP:
403 if (event.jbutton.button < 48)
404 Key_Event( event.jbutton.button + (event.jbutton.button < 16 ? K_JOY1 : K_AUX1 - 16), 0, (event.jbutton.state == SDL_PRESSED) );
406 case SDL_VIDEORESIZE:
407 if(vid_resizable.integer < 2)
409 vid.width = event.resize.w;
410 vid.height = event.resize.h;
411 SDL_SetVideoMode(vid.width, vid.height, video_bpp, video_flags);
416 // enable/disable sound on focus gain/loss
417 if (!vid_hidden && (vid_activewindow || !snd_mutewhenidle.integer))
430 sound_active = false;
439 void *GL_GetProcAddress(const char *name)
442 p = SDL_GL_GetProcAddress(name);
446 static int Sys_EventFilter( SDL_Event *event );
447 static qboolean vid_sdl_initjoysticksystem = false;
450 Cvar_RegisterVariable(&joy_detected);
451 Cvar_RegisterVariable(&joy_enable);
452 Cvar_RegisterVariable(&joy_index);
453 Cvar_RegisterVariable(&joy_axisforward);
454 Cvar_RegisterVariable(&joy_axisside);
455 Cvar_RegisterVariable(&joy_axisup);
456 Cvar_RegisterVariable(&joy_axispitch);
457 Cvar_RegisterVariable(&joy_axisyaw);
458 //Cvar_RegisterVariable(&joy_axisroll);
459 Cvar_RegisterVariable(&joy_deadzoneforward);
460 Cvar_RegisterVariable(&joy_deadzoneside);
461 Cvar_RegisterVariable(&joy_deadzoneup);
462 Cvar_RegisterVariable(&joy_deadzonepitch);
463 Cvar_RegisterVariable(&joy_deadzoneyaw);
464 //Cvar_RegisterVariable(&joy_deadzoneroll);
465 Cvar_RegisterVariable(&joy_sensitivityforward);
466 Cvar_RegisterVariable(&joy_sensitivityside);
467 Cvar_RegisterVariable(&joy_sensitivityup);
468 Cvar_RegisterVariable(&joy_sensitivitypitch);
469 Cvar_RegisterVariable(&joy_sensitivityyaw);
470 //Cvar_RegisterVariable(&joy_sensitivityroll);
472 if (SDL_Init(SDL_INIT_VIDEO) < 0)
473 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
474 vid_sdl_initjoysticksystem = SDL_Init(SDL_INIT_JOYSTICK) >= 0;
475 if (vid_sdl_initjoysticksystem)
476 Con_Printf("Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
477 vid_isfullscreen = false;
480 // set the icon (we dont use SDL here since it would be too much a PITA)
482 #include "resource.h"
483 #include <SDL_syswm.h>
484 static void VID_SetCaption()
490 SDL_WM_SetCaption( gamename, NULL );
492 // get the HWND handle
493 SDL_VERSION( &info.version );
494 if( !SDL_GetWMInfo( &info ) )
497 icon = LoadIcon( GetModuleHandle( NULL ), MAKEINTRESOURCE( IDI_ICON1 ) );
498 #ifndef _W64 //If Windows 64bit data types don't exist
499 #ifndef SetClassLongPtr
500 #define SetClassLongPtr SetClassLong
503 #define GCLP_HICON GCL_HICON
506 #define LONG_PTR LONG
509 SetClassLongPtr( info.window, GCLP_HICON, (LONG_PTR)icon );
511 static void VID_SetIcon()
515 // Adding the OS independent XPM version --blub
516 #include "darkplaces.xpm"
517 #include "nexuiz.xpm"
518 static SDL_Surface *icon = NULL;
519 static void VID_SetIcon()
522 * Somewhat restricted XPM reader. Only supports XPMs saved by GIMP 2.4 at
523 * default settings with less than 91 colors and transparency.
526 int width, height, colors, isize, i, j;
528 static SDL_Color palette[256];
529 unsigned short palenc[256]; // store color id by char
531 char **idata = ENGINE_ICON;
532 char *data = idata[0];
534 if(sscanf(data, "%i %i %i %i", &width, &height, &colors, &isize) != 4)
536 // NOTE: Only 1-char colornames are supported
537 Con_Printf("Sorry, but this does not even look similar to an XPM.\n");
543 // NOTE: Only 1-char colornames are supported
544 Con_Printf("This XPM's palette is either huge or idiotically unoptimized. It's key size is %i\n", isize);
548 for(i = 0; i < colors; ++i)
553 if(sscanf(idata[i+1], "%c c #%02x%02x%02x", &idx, &r, &g, &b) != 4)
556 if(sscanf(idata[i+1], "%c c Non%1[e]", &idx, foo) != 2) // I take the DailyWTF credit for this. --div0
558 Con_Printf("This XPM's palette looks odd. Can't continue.\n");
563 palette[i].r = 255; // color key
566 thenone = i; // weeeee
571 palette[i].r = r - (r == 255 && g == 0 && b == 255); // change 255/0/255 pink to 254/0/255 for color key
576 palenc[(unsigned char) idx] = i;
579 // allocate the image data
580 data = (char*) malloc(width*height);
582 for(j = 0; j < height; ++j)
584 for(i = 0; i < width; ++i)
586 // casting to the safest possible datatypes ^^
587 data[j * width + i] = palenc[((unsigned char*)idata[colors+j+1])[i]];
593 // SDL_FreeSurface should free the data too
594 // but for completeness' sake...
595 if(icon->flags & SDL_PREALLOC)
598 icon->pixels = NULL; // safety
600 SDL_FreeSurface(icon);
603 icon = SDL_CreateRGBSurface(SDL_SRCCOLORKEY, width, height, 8, 0,0,0,0);// rmask, gmask, bmask, amask); no mask needed
604 // 8 bit surfaces get an empty palette allocated according to the docs
605 // so it's a palette image for sure :) no endian check necessary for the mask
608 Con_Printf( "Failed to create surface for the window Icon!\n"
609 "%s\n", SDL_GetError());
614 SDL_SetPalette(icon, SDL_PHYSPAL|SDL_LOGPAL, palette, 0, colors);
615 SDL_SetColorKey(icon, SDL_SRCCOLORKEY, thenone);
617 SDL_WM_SetIcon(icon, NULL);
621 static void VID_SetCaption()
623 SDL_WM_SetCaption( gamename, NULL );
627 static void VID_OutputVersion()
629 const SDL_version *version;
630 version = SDL_Linked_Version();
631 Con_Printf( "Linked against SDL version %d.%d.%d\n"
632 "Using SDL library version %d.%d.%d\n",
633 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
634 version->major, version->minor, version->patch );
637 int VID_InitMode(int fullscreen, int width, int height, int bpp, int refreshrate, int stereobuffer, int samples)
640 static int notfirstvideomode = false;
641 int flags = SDL_OPENGL;
642 const char *drivername;
644 win_half_width = width>>1;
645 win_half_height = height>>1;
647 if(vid_resizable.integer)
648 flags |= SDL_RESIZABLE;
654 We cant switch from one OpenGL video mode to another.
655 Thus we first switch to some stupid 2D mode and then back to OpenGL.
657 if (notfirstvideomode)
658 SDL_SetVideoMode( 0, 0, 0, 0 );
659 notfirstvideomode = true;
661 // SDL usually knows best
664 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
665 i = COM_CheckParm("-gl_driver");
666 if (i && i < com_argc - 1)
667 drivername = com_argv[i + 1];
668 if (SDL_GL_LoadLibrary(drivername) < 0)
670 Con_Printf("Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
674 if ((qglGetString = (const GLubyte* (GLAPIENTRY *)(GLenum name))GL_GetProcAddress("glGetString")) == NULL)
677 Con_Print("Required OpenGL function glGetString not found\n");
681 // Knghtbrd: should do platform-specific extension string function here
683 vid_isfullscreen = false;
685 flags |= SDL_FULLSCREEN;
686 vid_isfullscreen = true;
688 //flags |= SDL_HWSURFACE;
690 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
693 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
694 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
695 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
696 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
697 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
698 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
702 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 5);
703 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 5);
704 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 5);
705 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 16);
708 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
709 if (vid_vsync.integer)
710 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
712 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 0);
715 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
716 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, samples);
722 screen = SDL_SetVideoMode(width, height, bpp, flags);
726 Con_Printf("Failed to set video mode to %ix%i: %s\n", width, height, SDL_GetError());
733 // set up an event filter to ask confirmation on close button in WIN32
734 SDL_SetEventFilter( (SDL_EventFilter) Sys_EventFilter );
736 SDL_EnableUNICODE( SDL_ENABLE );
737 // enable key repeat since everyone expects it
738 SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
741 gl_platformextensions = "";
742 gl_videosyncavailable = true;
746 vid_numjoysticks = SDL_NumJoysticks();
747 vid_numjoysticks = bound(0, vid_numjoysticks, MAX_JOYSTICKS);
748 Cvar_SetValueQuick(&joy_detected, vid_numjoysticks);
749 Con_Printf("%d SDL joystick(s) found:\n", vid_numjoysticks);
750 memset(vid_joysticks, 0, sizeof(vid_joysticks));
751 for (i = 0;i < vid_numjoysticks;i++)
754 joy = vid_joysticks[i] = SDL_JoystickOpen(i);
757 Con_Printf("joystick #%i: open failed: %s\n", i, SDL_GetError());
760 Con_Printf("joystick #%i: opened \"%s\" with %i axes, %i buttons, %i balls\n", i, SDL_JoystickName(i), (int)SDL_JoystickNumAxes(joy), (int)SDL_JoystickNumButtons(joy), (int)SDL_JoystickNumBalls(joy));
764 vid_activewindow = false;
765 vid_usingmouse = false;
767 SDL_WM_GrabInput(SDL_GRAB_OFF);
771 void VID_Shutdown (void)
773 VID_GrabMouse(false);
774 VID_RestoreSystemGamma();
776 SDL_QuitSubSystem(SDL_INIT_VIDEO);
781 gl_platformextensions = "";
784 int VID_SetGamma (unsigned short *ramps, int rampsize)
786 return !SDL_SetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
789 int VID_GetGamma (unsigned short *ramps, int rampsize)
791 return !SDL_GetGammaRamp (ramps, ramps + rampsize, ramps + rampsize*2);
794 void VID_Finish (void)
798 //react on appstate changes
799 appstate = SDL_GetAppState();
801 vid_hidden = !(appstate & SDL_APPACTIVE);
803 if( vid_hidden || !( appstate & SDL_APPMOUSEFOCUS ) || !( appstate & SDL_APPINPUTFOCUS ) )
804 vid_activewindow = false;
806 vid_activewindow = true;
808 VID_UpdateGamma(false, 256);
810 if (r_render.integer && !vid_hidden)
813 if (r_speeds.integer || gl_finish.integer)
815 qglFinish();CHECKGLERROR
817 SDL_GL_SwapBuffers();