2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
24 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "0"}; // fast but loose
25 static cvar_t sv_cullentities_portal = {0, "sv_cullentities_portal", "0"}; // extremely accurate visibility checking, but too slow
26 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "1"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
27 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0"};
32 static char localmodels[MAX_MODELS][5]; // inline model names for precache
34 static mempool_t *sv_edicts_mempool = NULL;
36 //============================================================================
38 extern void SV_Phys_Init (void);
49 Cvar_RegisterVariable (&sv_maxvelocity);
50 Cvar_RegisterVariable (&sv_gravity);
51 Cvar_RegisterVariable (&sv_friction);
52 Cvar_RegisterVariable (&sv_edgefriction);
53 Cvar_RegisterVariable (&sv_stopspeed);
54 Cvar_RegisterVariable (&sv_maxspeed);
55 Cvar_RegisterVariable (&sv_accelerate);
56 Cvar_RegisterVariable (&sv_idealpitchscale);
57 Cvar_RegisterVariable (&sv_aim);
58 Cvar_RegisterVariable (&sv_nostep);
59 Cvar_RegisterVariable (&sv_predict);
60 Cvar_RegisterVariable (&sv_deltacompress);
61 Cvar_RegisterVariable (&sv_cullentities_pvs);
62 Cvar_RegisterVariable (&sv_cullentities_portal);
63 Cvar_RegisterVariable (&sv_cullentities_trace);
64 Cvar_RegisterVariable (&sv_cullentities_stats);
68 for (i = 0;i < MAX_MODELS;i++)
69 sprintf (localmodels[i], "*%i", i);
71 sv_edicts_mempool = Mem_AllocPool("edicts");
75 =============================================================================
79 =============================================================================
86 Make sure the event gets sent to all clients
89 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
93 if (sv.datagram.cursize > MAX_DATAGRAM-16)
95 MSG_WriteByte (&sv.datagram, svc_particle);
96 MSG_WriteDPCoord (&sv.datagram, org[0]);
97 MSG_WriteDPCoord (&sv.datagram, org[1]);
98 MSG_WriteDPCoord (&sv.datagram, org[2]);
106 MSG_WriteChar (&sv.datagram, v);
108 MSG_WriteByte (&sv.datagram, count);
109 MSG_WriteByte (&sv.datagram, color);
116 Make sure the event gets sent to all clients
119 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
121 if (sv.datagram.cursize > MAX_DATAGRAM-18)
123 if (modelindex >= 256 || startframe >= 256)
125 MSG_WriteByte (&sv.datagram, svc_effect2);
126 MSG_WriteDPCoord (&sv.datagram, org[0]);
127 MSG_WriteDPCoord (&sv.datagram, org[1]);
128 MSG_WriteDPCoord (&sv.datagram, org[2]);
129 MSG_WriteShort (&sv.datagram, modelindex);
130 MSG_WriteShort (&sv.datagram, startframe);
131 MSG_WriteByte (&sv.datagram, framecount);
132 MSG_WriteByte (&sv.datagram, framerate);
136 MSG_WriteByte (&sv.datagram, svc_effect);
137 MSG_WriteDPCoord (&sv.datagram, org[0]);
138 MSG_WriteDPCoord (&sv.datagram, org[1]);
139 MSG_WriteDPCoord (&sv.datagram, org[2]);
140 MSG_WriteByte (&sv.datagram, modelindex);
141 MSG_WriteByte (&sv.datagram, startframe);
142 MSG_WriteByte (&sv.datagram, framecount);
143 MSG_WriteByte (&sv.datagram, framerate);
151 Each entity can have eight independant sound sources, like voice,
154 Channel 0 is an auto-allocate channel, the others override anything
155 already running on that entity/channel pair.
157 An attenuation of 0 will play full volume everywhere in the level.
158 Larger attenuations will drop off. (max 4 attenuation)
162 void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
170 if (volume < 0 || volume > 255)
171 Host_Error ("SV_StartSound: volume = %i", volume);
173 if (attenuation < 0 || attenuation > 4)
174 Host_Error ("SV_StartSound: attenuation = %f", attenuation);
176 if (channel < 0 || channel > 7)
177 Host_Error ("SV_StartSound: channel = %i", channel);
179 if (sv.datagram.cursize > MAX_DATAGRAM-16)
182 // find precache number for sound
183 for (sound_num=1 ; sound_num<MAX_SOUNDS
184 && sv.sound_precache[sound_num] ; sound_num++)
185 if (!strcmp(sample, sv.sound_precache[sound_num]))
188 if ( sound_num == MAX_SOUNDS || !sv.sound_precache[sound_num] )
190 Con_Printf ("SV_StartSound: %s not precached\n", sample);
194 ent = NUM_FOR_EDICT(entity);
196 channel = (ent<<3) | channel;
199 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
200 field_mask |= SND_VOLUME;
201 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
202 field_mask |= SND_ATTENUATION;
204 // directed messages go only to the entity they are targeted on
205 if (sound_num >= 256)
206 MSG_WriteByte (&sv.datagram, svc_sound2);
208 MSG_WriteByte (&sv.datagram, svc_sound);
209 MSG_WriteByte (&sv.datagram, field_mask);
210 if (field_mask & SND_VOLUME)
211 MSG_WriteByte (&sv.datagram, volume);
212 if (field_mask & SND_ATTENUATION)
213 MSG_WriteByte (&sv.datagram, attenuation*64);
214 MSG_WriteShort (&sv.datagram, channel);
215 if (sound_num >= 256)
216 MSG_WriteShort (&sv.datagram, sound_num);
218 MSG_WriteByte (&sv.datagram, sound_num);
219 for (i=0 ; i<3 ; i++)
220 MSG_WriteDPCoord (&sv.datagram, entity->v.origin[i]+0.5*(entity->v.mins[i]+entity->v.maxs[i]));
224 ==============================================================================
228 ==============================================================================
235 Sends the first message from the server to a connected client.
236 This will be sent on the initial connection and upon each server load.
239 void SV_SendServerinfo (client_t *client)
244 // LordHavoc: clear entityframe tracking
245 client->entityframenumber = 0;
246 EntityFrame_ClearDatabase(&client->entitydatabase);
248 MSG_WriteByte (&client->message, svc_print);
249 sprintf (message, "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, pr_crc);
250 MSG_WriteString (&client->message,message);
252 MSG_WriteByte (&client->message, svc_serverinfo);
253 MSG_WriteLong (&client->message, DPPROTOCOL_VERSION3);
254 MSG_WriteByte (&client->message, svs.maxclients);
256 if (!coop.integer && deathmatch.integer)
257 MSG_WriteByte (&client->message, GAME_DEATHMATCH);
259 MSG_WriteByte (&client->message, GAME_COOP);
261 sprintf (message, pr_strings+sv.edicts->v.message);
263 MSG_WriteString (&client->message,message);
265 for (s = sv.model_precache+1 ; *s ; s++)
266 MSG_WriteString (&client->message, *s);
267 MSG_WriteByte (&client->message, 0);
269 for (s = sv.sound_precache+1 ; *s ; s++)
270 MSG_WriteString (&client->message, *s);
271 MSG_WriteByte (&client->message, 0);
274 MSG_WriteByte (&client->message, svc_cdtrack);
275 MSG_WriteByte (&client->message, sv.edicts->v.sounds);
276 MSG_WriteByte (&client->message, sv.edicts->v.sounds);
279 MSG_WriteByte (&client->message, svc_setview);
280 MSG_WriteShort (&client->message, NUM_FOR_EDICT(client->edict));
282 MSG_WriteByte (&client->message, svc_signonnum);
283 MSG_WriteByte (&client->message, 1);
285 client->sendsignon = true;
286 client->spawned = false; // need prespawn, spawn, etc
293 Initializes a client_t for a new net connection. This will only be called
294 once for a player each game, not once for each level change.
297 void SV_ConnectClient (int clientnum)
302 struct qsocket_s *netconnection;
304 float spawn_parms[NUM_SPAWN_PARMS];
306 client = svs.clients + clientnum;
308 Con_DPrintf ("Client %s connected\n", client->netconnection->address);
310 edictnum = clientnum+1;
312 ent = EDICT_NUM(edictnum);
314 // set up the client_t
315 netconnection = client->netconnection;
318 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
319 memset (client, 0, sizeof(*client));
320 client->netconnection = netconnection;
322 strcpy (client->name, "unconnected");
323 client->active = true;
324 client->spawned = false;
326 client->message.data = client->msgbuf;
327 client->message.maxsize = sizeof(client->msgbuf);
328 client->message.allowoverflow = true; // we can catch it
331 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
334 // call the progs to get default spawn parms for the new client
335 PR_ExecuteProgram (pr_global_struct->SetNewParms, "QC function SetNewParms is missing");
336 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
337 client->spawn_parms[i] = (&pr_global_struct->parm1)[i];
341 SV_SendServerinfo (client);
343 // send serverinfo on first nop
344 client->waitingforconnect = true;
345 client->sendsignon = true;
346 client->spawned = false; // need prespawn, spawn, etc
353 SV_CheckForNewClients
357 void SV_CheckForNewClients (void)
359 struct qsocket_s *ret;
363 // check for new connections
367 ret = NET_CheckNewConnections ();
372 // init a new client structure
374 for (i=0 ; i<svs.maxclients ; i++)
375 if (!svs.clients[i].active)
377 if (i == svs.maxclients)
378 Sys_Error ("Host_CheckForNewClients: no free clients");
380 svs.clients[i].netconnection = ret;
381 SV_ConnectClient (i);
383 net_activeconnections++;
390 ===============================================================================
394 ===============================================================================
403 void SV_ClearDatagram (void)
405 SZ_Clear (&sv.datagram);
409 =============================================================================
411 The PVS must include a small area around the client to allow head bobbing
412 or other small motion on the client side. Otherwise, a bob might cause an
413 entity that should be visible to not show up, especially when the bob
416 =============================================================================
420 qbyte fatpvs[MAX_MAP_LEAFS/8];
422 void SV_AddToFatPVS (vec3_t org, mnode_t *node)
431 // if this is a leaf, accumulate the pvs bits
432 if (node->contents < 0)
434 if (node->contents != CONTENTS_SOLID)
436 pvs = Mod_LeafPVS ( (mleaf_t *)node, sv.worldmodel);
437 for (i=0 ; i<fatbytes ; i++)
444 d = DotProduct (org, plane->normal) - plane->dist;
446 node = node->children[0];
448 node = node->children[1];
451 SV_AddToFatPVS (org, node->children[0]);
452 node = node->children[1];
461 Calculates a PVS that is the inclusive or of all leafs within 8 pixels of the
465 qbyte *SV_FatPVS (vec3_t org)
467 fatbytes = (sv.worldmodel->numleafs+31)>>3;
468 memset (fatpvs, 0, fatbytes);
469 SV_AddToFatPVS (org, sv.worldmodel->nodes);
473 //=============================================================================
476 int SV_BoxTouchingPVS (qbyte *pvs, vec3_t mins, vec3_t maxs, mnode_t *node)
480 if (node->contents < 0)
483 if (node->contents == CONTENTS_SOLID)
485 leafnum = (mleaf_t *)node - sv.worldmodel->leafs - 1;
486 return pvs[leafnum >> 3] & (1 << (leafnum & 7));
489 // node - recurse down the BSP tree
490 switch (BOX_ON_PLANE_SIDE(mins, maxs, node->plane))
493 node = node->children[0];
496 node = node->children[1];
499 if (node->children[0]->contents != CONTENTS_SOLID)
500 if (SV_BoxTouchingPVS (pvs, mins, maxs, node->children[0]))
502 node = node->children[1];
512 SV_WriteEntitiesToClient
517 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
519 int e, clentnum, bits, alpha, glowcolor, glowsize, scale, effects;
520 int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
522 vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
523 float nextfullupdate;
526 entity_state_t *baseline; // LordHavoc: delta or startup baseline
530 Mod_CheckLoaded(sv.worldmodel);
532 // find the client's PVS
533 VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
534 pvs = SV_FatPVS (testeye);
542 clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
543 // send all entities that touch the pvs
544 ent = NEXT_EDICT(sv.edicts);
545 for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
549 // prevent delta compression against this frame (unless actually sent, which will restore this later)
550 nextfullupdate = client->nextfullupdate[e];
551 client->nextfullupdate[e] = -1;
553 if (ent != clent) // LordHavoc: always send player
555 if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
557 if (val->edict != clentnum)
559 // don't show to anyone else
563 bits |= U_VIEWMODEL; // show relative to the view
567 // LordHavoc: never draw something told not to display to this client
568 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
570 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
577 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
578 glowsize = (int) val->_float >> 2;
579 if (glowsize > 255) glowsize = 255;
580 if (glowsize < 0) glowsize = 0;
582 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
583 if (val->_float != 0)
586 if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
588 model = sv.models[(int)ent->v.modelindex];
589 Mod_CheckLoaded(model);
594 if (ent != clent) // LordHavoc: always send player
595 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
599 VectorCopy(ent->v.angles, angles);
600 if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f)
602 VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
603 // LordHavoc: trace predicted movement to avoid putting things in walls
604 trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
605 VectorCopy(trace.endpos, origin);
609 VectorCopy(ent->v.origin, origin);
612 // ent has survived every check so far, check if it is visible
613 if (ent != clent && ((bits & U_VIEWMODEL) == 0))
615 // use the predicted origin
616 entmins[0] = origin[0] - 1.0f;
617 entmins[1] = origin[1] - 1.0f;
618 entmins[2] = origin[2] - 1.0f;
619 entmaxs[0] = origin[0] + 1.0f;
620 entmaxs[1] = origin[1] + 1.0f;
621 entmaxs[2] = origin[2] + 1.0f;
622 // using the model's bounding box to ensure things are visible regardless of their physics box
625 if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
627 VectorAdd(entmins, model->rotatedmins, entmins);
628 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
630 else if (ent->v.angles[1])
632 VectorAdd(entmins, model->yawmins, entmins);
633 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
637 VectorAdd(entmins, model->normalmins, entmins);
638 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
644 // if not touching a visible leaf
645 if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
651 // or not visible through the portals
652 if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
658 // don't try to cull embedded brush models with this, they're sometimes huge (spanning several rooms)
659 if (sv_cullentities_trace.integer && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
661 // LordHavoc: test random offsets, to maximize chance of detection
662 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
663 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
664 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
666 Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
668 if (trace.fraction == 1)
669 client->visibletime[e] = realtime + 1;
672 //test nearest point on bbox
673 testorigin[0] = bound(entmins[0], testeye[0], entmaxs[0]);
674 testorigin[1] = bound(entmins[1], testeye[1], entmaxs[1]);
675 testorigin[2] = bound(entmins[2], testeye[2], entmaxs[2]);
677 Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
679 if (trace.fraction == 1)
680 client->visibletime[e] = realtime + 1;
681 else if (realtime > client->visibletime[e])
694 effects = ent->v.effects;
696 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
697 if (val->_float != 0)
698 alpha = (int) (val->_float * 255.0);
701 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
702 if (val->_float != 0)
703 alpha = (int) val->_float;
707 alpha = bound(0, alpha, 255);
709 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
710 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
711 if (scale < 0) scale = 0;
712 if (scale > 255) scale = 255;
714 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
715 if (val->_float != 0)
716 glowcolor = (int) val->_float;
718 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
719 if (val->_float != 0)
720 effects |= EF_FULLBRIGHT;
724 if (glowsize == 0 && (bits & U_GLOWTRAIL) == 0) // no effects
728 // don't send if flagged for NODRAW and there are no effects
729 if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
732 else // no model and no effects
737 if (msg->maxsize - msg->cursize < 32) // LordHavoc: increased check from 16 to 32
739 Con_Printf ("packet overflow\n");
740 // mark the rest of the entities so they can't be delta compressed against this frame
741 for (;e < sv.num_edicts;e++)
743 client->nextfullupdate[e] = -1;
744 client->visibletime[e] = -1;
749 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
750 bits = bits | U_EXTERIORMODEL;
753 baseline = &ent->baseline;
755 if (((int)ent->v.effects & EF_DELTA) && sv_deltacompress.integer)
757 // every half second a full update is forced
758 if (realtime < client->nextfullupdate[e])
761 baseline = &ent->deltabaseline;
764 nextfullupdate = realtime + 0.5f;
767 nextfullupdate = realtime + 0.5f;
769 // restore nextfullupdate since this is being sent for real
770 client->nextfullupdate[e] = nextfullupdate;
773 bits |= U_LONGENTITY;
775 if (ent->v.movetype == MOVETYPE_STEP)
778 // LordHavoc: old stuff, but rewritten to have more exact tolerances
779 if (origin[0] != baseline->origin[0]) bits |= U_ORIGIN1;
780 if (origin[1] != baseline->origin[1]) bits |= U_ORIGIN2;
781 if (origin[2] != baseline->origin[2]) bits |= U_ORIGIN3;
782 if (((int)(angles[0]*(256.0/360.0)) & 255) != ((int)(baseline->angles[0]*(256.0/360.0)) & 255)) bits |= U_ANGLE1;
783 if (((int)(angles[1]*(256.0/360.0)) & 255) != ((int)(baseline->angles[1]*(256.0/360.0)) & 255)) bits |= U_ANGLE2;
784 if (((int)(angles[2]*(256.0/360.0)) & 255) != ((int)(baseline->angles[2]*(256.0/360.0)) & 255)) bits |= U_ANGLE3;
785 if (baseline->colormap != (qbyte) ent->v.colormap) bits |= U_COLORMAP;
786 if (baseline->skin != (qbyte) ent->v.skin) bits |= U_SKIN;
787 if ((baseline->frame & 0x00FF) != ((int) ent->v.frame & 0x00FF)) bits |= U_FRAME;
788 if ((baseline->effects & 0x00FF) != ((int) ent->v.effects & 0x00FF)) bits |= U_EFFECTS;
789 if ((baseline->modelindex & 0x00FF) != ((int) ent->v.modelindex & 0x00FF)) bits |= U_MODEL;
791 // LordHavoc: new stuff
792 if (baseline->alpha != alpha) bits |= U_ALPHA;
793 if (baseline->scale != scale) bits |= U_SCALE;
794 if (((int) baseline->effects & 0xFF00) != ((int) ent->v.effects & 0xFF00)) bits |= U_EFFECTS2;
795 if (baseline->glowsize != glowsize) bits |= U_GLOWSIZE;
796 if (baseline->glowcolor != glowcolor) bits |= U_GLOWCOLOR;
797 if (((int) baseline->frame & 0xFF00) != ((int) ent->v.frame & 0xFF00)) bits |= U_FRAME2;
798 if (((int) baseline->frame & 0xFF00) != ((int) ent->v.modelindex & 0xFF00)) bits |= U_MODEL2;
800 // update delta baseline
801 VectorCopy(ent->v.origin, ent->deltabaseline.origin);
802 VectorCopy(ent->v.angles, ent->deltabaseline.angles);
803 ent->deltabaseline.colormap = ent->v.colormap;
804 ent->deltabaseline.skin = ent->v.skin;
805 ent->deltabaseline.frame = ent->v.frame;
806 ent->deltabaseline.effects = ent->v.effects;
807 ent->deltabaseline.modelindex = ent->v.modelindex;
808 ent->deltabaseline.alpha = alpha;
809 ent->deltabaseline.scale = scale;
810 ent->deltabaseline.glowsize = glowsize;
811 ent->deltabaseline.glowcolor = glowcolor;
814 if (bits >= 16777216)
822 MSG_WriteByte (msg, bits);
823 if (bits & U_MOREBITS)
824 MSG_WriteByte (msg, bits>>8);
825 // LordHavoc: extend bytes have to be written here due to delta compression
826 if (bits & U_EXTEND1)
827 MSG_WriteByte (msg, bits>>16);
828 if (bits & U_EXTEND2)
829 MSG_WriteByte (msg, bits>>24);
831 // LordHavoc: old stuff
832 if (bits & U_LONGENTITY)
833 MSG_WriteShort (msg,e);
835 MSG_WriteByte (msg,e);
836 if (bits & U_MODEL) MSG_WriteByte (msg, ent->v.modelindex);
837 if (bits & U_FRAME) MSG_WriteByte (msg, ent->v.frame);
838 if (bits & U_COLORMAP) MSG_WriteByte (msg, ent->v.colormap);
839 if (bits & U_SKIN) MSG_WriteByte (msg, ent->v.skin);
840 if (bits & U_EFFECTS) MSG_WriteByte (msg, ent->v.effects);
841 if (bits & U_ORIGIN1) MSG_WriteDPCoord (msg, origin[0]);
842 if (bits & U_ANGLE1) MSG_WriteAngle(msg, angles[0]);
843 if (bits & U_ORIGIN2) MSG_WriteDPCoord (msg, origin[1]);
844 if (bits & U_ANGLE2) MSG_WriteAngle(msg, angles[1]);
845 if (bits & U_ORIGIN3) MSG_WriteDPCoord (msg, origin[2]);
846 if (bits & U_ANGLE3) MSG_WriteAngle(msg, angles[2]);
848 // LordHavoc: new stuff
849 if (bits & U_ALPHA) MSG_WriteByte(msg, alpha);
850 if (bits & U_SCALE) MSG_WriteByte(msg, scale);
851 if (bits & U_EFFECTS2) MSG_WriteByte(msg, (int)ent->v.effects >> 8);
852 if (bits & U_GLOWSIZE) MSG_WriteByte(msg, glowsize);
853 if (bits & U_GLOWCOLOR) MSG_WriteByte(msg, glowcolor);
854 if (bits & U_FRAME2) MSG_WriteByte(msg, (int)ent->v.frame >> 8);
855 if (bits & U_MODEL2) MSG_WriteByte(msg, (int)ent->v.modelindex >> 8);
858 if (sv_cullentities_stats.integer)
859 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
862 void SV_WriteEntitiesToClient (client_t *client, edict_t *clent, sizebuf_t *msg)
864 int e, clentnum, flags, alpha, glowcolor, glowsize, scale, effects;
865 int culled_pvs, culled_portal, culled_trace, visibleentities, totalentities;
867 vec3_t origin, angles, entmins, entmaxs, testorigin, testeye;
872 entity_frame_t entityframe;
875 if (client->sendsignon)
878 Mod_CheckLoaded(sv.worldmodel);
880 // find the client's PVS
881 VectorAdd (clent->v.origin, clent->v.view_ofs, testeye);
882 pvs = SV_FatPVS (testeye);
883 EntityFrame_Clear(&entityframe, testeye);
891 clentnum = EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
892 // send all entities that touch the pvs
893 ent = NEXT_EDICT(sv.edicts);
894 for (e = 1;e < sv.num_edicts;e++, ent = NEXT_EDICT(ent))
898 if (ent != clent) // LordHavoc: always send player
900 if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
902 if (val->edict == clentnum)
903 flags |= RENDER_VIEWMODEL; // show relative to the view
906 // don't show to anyone else
912 // LordHavoc: never draw something told not to display to this client
913 if ((val = GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)) && val->edict == clentnum)
915 if ((val = GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)) && val->edict && val->edict != clentnum)
922 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_size)))
923 glowsize = (int) val->_float >> 2;
924 glowsize = bound(0, glowsize, 255);
926 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_trail)))
927 if (val->_float != 0)
928 flags |= RENDER_GLOWTRAIL;
930 if (ent->v.modelindex >= 0 && ent->v.modelindex < MAX_MODELS && pr_strings[ent->v.model])
932 model = sv.models[(int)ent->v.modelindex];
933 Mod_CheckLoaded(model);
938 if (ent != clent) // LordHavoc: always send player
939 if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
943 VectorCopy(ent->v.angles, angles);
944 if (DotProduct(ent->v.velocity, ent->v.velocity) >= 1.0f && host_client->latency >= 0.01f)
946 VectorMA(ent->v.origin, host_client->latency, ent->v.velocity, origin);
947 // LordHavoc: trace predicted movement to avoid putting things in walls
948 trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, origin, MOVE_NORMAL, ent);
949 VectorCopy(trace.endpos, origin);
953 VectorCopy(ent->v.origin, origin);
956 // ent has survived every check so far, check if it is visible
957 // always send embedded brush models, they don't generate much traffic
958 if (ent != clent && ((flags & RENDER_VIEWMODEL) == 0) && (model == NULL || model->type != mod_brush || model->name[0] != '*'))
960 // use the predicted origin
961 entmins[0] = origin[0] - 1.0f;
962 entmins[1] = origin[1] - 1.0f;
963 entmins[2] = origin[2] - 1.0f;
964 entmaxs[0] = origin[0] + 1.0f;
965 entmaxs[1] = origin[1] + 1.0f;
966 entmaxs[2] = origin[2] + 1.0f;
967 // using the model's bounding box to ensure things are visible regardless of their physics box
970 if (ent->v.angles[0] || ent->v.angles[2]) // pitch and roll
972 VectorAdd(entmins, model->rotatedmins, entmins);
973 VectorAdd(entmaxs, model->rotatedmaxs, entmaxs);
975 else if (ent->v.angles[1])
977 VectorAdd(entmins, model->yawmins, entmins);
978 VectorAdd(entmaxs, model->yawmaxs, entmaxs);
982 VectorAdd(entmins, model->normalmins, entmins);
983 VectorAdd(entmaxs, model->normalmaxs, entmaxs);
989 // if not touching a visible leaf
990 if (sv_cullentities_pvs.integer && !SV_BoxTouchingPVS(pvs, entmins, entmaxs, sv.worldmodel->nodes))
996 // or not visible through the portals
997 if (sv_cullentities_portal.integer && !Portal_CheckBox(sv.worldmodel, testeye, entmins, entmaxs))
1003 if (sv_cullentities_trace.integer)
1005 // LordHavoc: test random offsets, to maximize chance of detection
1006 testorigin[0] = lhrandom(entmins[0], entmaxs[0]);
1007 testorigin[1] = lhrandom(entmins[1], entmaxs[1]);
1008 testorigin[2] = lhrandom(entmins[2], entmaxs[2]);
1010 Collision_ClipTrace(&trace, NULL, sv.worldmodel, vec3_origin, vec3_origin, vec3_origin, vec3_origin, testeye, vec3_origin, vec3_origin, testorigin);
1012 if (trace.fraction == 1)
1013 client->visibletime[e] = realtime + 1;
1016 if (realtime > client->visibletime[e])
1029 effects = ent->v.effects;
1031 if ((val = GETEDICTFIELDVALUE(ent, eval_alpha)))
1032 if (val->_float != 0)
1033 alpha = (int) (val->_float * 255.0);
1036 if ((val = GETEDICTFIELDVALUE(ent, eval_renderamt)))
1037 if (val->_float != 0)
1038 alpha = (int) val->_float;
1042 alpha = bound(0, alpha, 255);
1044 if ((val = GETEDICTFIELDVALUE(ent, eval_scale)))
1045 if ((scale = (int) (val->_float * 16.0)) == 0) scale = 16;
1046 if (scale < 0) scale = 0;
1047 if (scale > 255) scale = 255;
1049 if ((val = GETEDICTFIELDVALUE(ent, eval_glow_color)))
1050 if (val->_float != 0)
1051 glowcolor = (int) val->_float;
1053 if ((val = GETEDICTFIELDVALUE(ent, eval_fullbright)))
1054 if (val->_float != 0)
1055 effects |= EF_FULLBRIGHT;
1059 if (glowsize == 0 && (flags & RENDER_GLOWTRAIL) == 0) // no effects
1063 // don't send if flagged for NODRAW and there are no effects
1064 if (model->flags == 0 && ((effects & EF_NODRAW) || scale <= 0 || alpha <= 0))
1067 else // no model and no effects
1072 if ((val = GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)) && val->edict == clentnum)
1073 flags |= RENDER_EXTERIORMODEL;
1075 if (ent->v.movetype == MOVETYPE_STEP)
1076 flags |= RENDER_STEP;
1077 // don't send an entity if it's coordinates would wrap around
1078 if ((effects & EF_LOWPRECISION) && origin[0] >= -32768 && origin[1] >= -32768 && origin[2] >= -32768 && origin[0] <= 32767 && origin[1] <= 32767 && origin[2] <= 32767)
1079 flags |= RENDER_LOWPRECISION;
1081 s = EntityFrame_NewEntity(&entityframe, e);
1082 // if we run out of space, abort
1085 VectorCopy(origin, s->origin);
1086 VectorCopy(angles, s->angles);
1087 s->colormap = ent->v.colormap;
1088 s->skin = ent->v.skin;
1089 s->frame = ent->v.frame;
1090 s->modelindex = ent->v.modelindex;
1091 s->effects = effects;
1094 s->glowsize = glowsize;
1095 s->glowcolor = glowcolor;
1098 entityframe.framenum = ++client->entityframenumber;
1099 EntityFrame_Write(&client->entitydatabase, &entityframe, msg);
1101 if (sv_cullentities_stats.integer)
1102 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d portal %d trace\n", client->name, totalentities, visibleentities, culled_pvs + culled_portal + culled_trace, culled_pvs, culled_portal, culled_trace);
1112 void SV_CleanupEnts (void)
1117 ent = NEXT_EDICT(sv.edicts);
1118 for (e=1 ; e<sv.num_edicts ; e++, ent = NEXT_EDICT(ent))
1119 ent->v.effects = (int)ent->v.effects & ~EF_MUZZLEFLASH;
1124 SV_WriteClientdataToMessage
1128 void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg)
1139 // send a damage message
1141 if (ent->v.dmg_take || ent->v.dmg_save)
1143 other = PROG_TO_EDICT(ent->v.dmg_inflictor);
1144 MSG_WriteByte (msg, svc_damage);
1145 MSG_WriteByte (msg, ent->v.dmg_save);
1146 MSG_WriteByte (msg, ent->v.dmg_take);
1147 for (i=0 ; i<3 ; i++)
1148 MSG_WriteDPCoord (msg, other->v.origin[i] + 0.5*(other->v.mins[i] + other->v.maxs[i]));
1150 ent->v.dmg_take = 0;
1151 ent->v.dmg_save = 0;
1155 // send the current viewpos offset from the view entity
1157 SV_SetIdealPitch (); // how much to look up / down ideally
1159 // a fixangle might get lost in a dropped packet. Oh well.
1160 if ( ent->v.fixangle )
1162 MSG_WriteByte (msg, svc_setangle);
1163 for (i=0 ; i < 3 ; i++)
1164 MSG_WriteAngle (msg, ent->v.angles[i] );
1165 ent->v.fixangle = 0;
1170 bits |= SU_VIEWHEIGHT;
1172 if (ent->v.idealpitch)
1173 bits |= SU_IDEALPITCH;
1175 // stuff the sigil bits into the high bits of items for sbar, or else
1177 val = GETEDICTFIELDVALUE(ent, eval_items2);
1180 items = (int)ent->v.items | ((int)val->_float << 23);
1182 items = (int)ent->v.items | ((int)pr_global_struct->serverflags << 28);
1186 if ( (int)ent->v.flags & FL_ONGROUND)
1187 bits |= SU_ONGROUND;
1189 if ( ent->v.waterlevel >= 2)
1193 VectorClear(punchvector);
1194 if ((val = GETEDICTFIELDVALUE(ent, eval_punchvector)))
1195 VectorCopy(val->vector, punchvector);
1198 if ((val = GETEDICTFIELDVALUE(ent, eval_viewzoom)))
1200 i = val->_float * 255.0f;
1204 i = bound(0, i, 255);
1208 if (viewzoom != 255)
1209 bits |= SU_VIEWZOOM;
1211 for (i=0 ; i<3 ; i++)
1213 if (ent->v.punchangle[i])
1214 bits |= (SU_PUNCH1<<i);
1215 if (punchvector[i]) // dpprotocol
1216 bits |= (SU_PUNCHVEC1<<i); // dpprotocol
1217 if (ent->v.velocity[i])
1218 bits |= (SU_VELOCITY1<<i);
1221 if (ent->v.weaponframe)
1222 bits |= SU_WEAPONFRAME;
1224 if (ent->v.armorvalue)
1231 if (bits >= 16777216)
1236 MSG_WriteByte (msg, svc_clientdata);
1237 MSG_WriteShort (msg, bits);
1238 if (bits & SU_EXTEND1)
1239 MSG_WriteByte(msg, bits >> 16);
1240 if (bits & SU_EXTEND2)
1241 MSG_WriteByte(msg, bits >> 24);
1243 if (bits & SU_VIEWHEIGHT)
1244 //MSG_WriteChar (msg, ent->v.view_ofs[2]);
1245 MSG_WriteChar (msg, 0);
1247 if (bits & SU_IDEALPITCH)
1248 MSG_WriteChar (msg, ent->v.idealpitch);
1250 for (i=0 ; i<3 ; i++)
1252 if (bits & (SU_PUNCH1<<i))
1253 MSG_WritePreciseAngle(msg, ent->v.punchangle[i]); // dpprotocol
1254 if (bits & (SU_PUNCHVEC1<<i)) // dpprotocol
1255 MSG_WriteDPCoord(msg, punchvector[i]); // dpprotocol
1256 if (bits & (SU_VELOCITY1<<i))
1257 MSG_WriteChar (msg, ent->v.velocity[i]/16);
1260 // [always sent] if (bits & SU_ITEMS)
1261 MSG_WriteLong (msg, items);
1263 if (bits & SU_WEAPONFRAME)
1264 MSG_WriteByte (msg, ent->v.weaponframe);
1265 if (bits & SU_ARMOR)
1266 MSG_WriteByte (msg, ent->v.armorvalue);
1267 if (bits & SU_WEAPON)
1268 MSG_WriteByte (msg, SV_ModelIndex(pr_strings+ent->v.weaponmodel));
1270 MSG_WriteShort (msg, ent->v.health);
1271 MSG_WriteByte (msg, ent->v.currentammo);
1272 MSG_WriteByte (msg, ent->v.ammo_shells);
1273 MSG_WriteByte (msg, ent->v.ammo_nails);
1274 MSG_WriteByte (msg, ent->v.ammo_rockets);
1275 MSG_WriteByte (msg, ent->v.ammo_cells);
1277 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1281 if ( ((int)ent->v.weapon) & (1<<i) )
1283 MSG_WriteByte (msg, i);
1290 MSG_WriteByte (msg, ent->v.weapon);
1293 if (bits & SU_VIEWZOOM)
1294 MSG_WriteByte (msg, viewzoom);
1298 =======================
1299 SV_SendClientDatagram
1300 =======================
1302 qboolean SV_SendClientDatagram (client_t *client)
1304 qbyte buf[MAX_DATAGRAM];
1308 msg.maxsize = sizeof(buf);
1311 MSG_WriteByte (&msg, svc_time);
1312 MSG_WriteFloat (&msg, sv.time);
1314 if (client->spawned)
1316 // add the client specific data to the datagram
1317 SV_WriteClientdataToMessage (client->edict, &msg);
1319 SV_WriteEntitiesToClient (client, client->edict, &msg);
1321 // copy the server datagram if there is space
1322 if (msg.cursize + sv.datagram.cursize < msg.maxsize)
1323 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1326 // send the datagram
1327 if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
1329 SV_DropClient (true);// if the message couldn't send, kick off
1337 =======================
1338 SV_UpdateToReliableMessages
1339 =======================
1341 void SV_UpdateToReliableMessages (void)
1346 // check for changes to be sent over the reliable streams
1347 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1349 if (host_client->old_frags != host_client->edict->v.frags)
1351 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1353 if (!client->active || !client->spawned)
1355 MSG_WriteByte (&client->message, svc_updatefrags);
1356 MSG_WriteByte (&client->message, i);
1357 MSG_WriteShort (&client->message, host_client->edict->v.frags);
1360 host_client->old_frags = host_client->edict->v.frags;
1364 for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
1366 if (!client->active)
1368 SZ_Write (&client->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1371 SZ_Clear (&sv.reliable_datagram);
1376 =======================
1379 Send a nop message without trashing or sending the accumulated client
1381 =======================
1383 void SV_SendNop (client_t *client)
1389 msg.maxsize = sizeof(buf);
1392 MSG_WriteChar (&msg, svc_nop);
1394 if (NET_SendUnreliableMessage (client->netconnection, &msg) == -1)
1395 SV_DropClient (true); // if the message couldn't send, kick off
1396 client->last_message = realtime;
1400 =======================
1401 SV_SendClientMessages
1402 =======================
1404 void SV_SendClientMessages (void)
1408 // update frags, names, etc
1409 SV_UpdateToReliableMessages ();
1411 // build individual updates
1412 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1414 if (!host_client->active)
1417 #ifndef NOROUTINGFIX
1418 if (host_client->sendserverinfo)
1420 host_client->sendserverinfo = false;
1421 SV_SendServerinfo (host_client);
1425 if (host_client->spawned)
1427 if (!SV_SendClientDatagram (host_client))
1432 // the player isn't totally in the game yet
1433 // send small keepalive messages if too much time has passed
1434 // send a full message when the next signon stage has been requested
1435 // some other message data (name changes, etc) may accumulate
1436 // between signon stages
1437 if (!host_client->sendsignon)
1439 if (realtime - host_client->last_message > 5)
1440 SV_SendNop (host_client);
1441 continue; // don't send out non-signon messages
1445 // check for an overflowed message. Should only happen
1446 // on a very fucked up connection that backs up a lot, then
1448 if (host_client->message.overflowed)
1450 SV_DropClient (true);
1451 host_client->message.overflowed = false;
1455 if (host_client->message.cursize || host_client->dropasap)
1457 if (!NET_CanSendMessage (host_client->netconnection))
1460 if (host_client->dropasap)
1461 SV_DropClient (false); // went to another level
1464 if (NET_SendMessage (host_client->netconnection, &host_client->message) == -1)
1465 SV_DropClient (true); // if the message couldn't send, kick off
1466 SZ_Clear (&host_client->message);
1467 host_client->last_message = realtime;
1468 host_client->sendsignon = false;
1474 // clear muzzle flashes
1480 ==============================================================================
1484 ==============================================================================
1493 int SV_ModelIndex (char *name)
1497 if (!name || !name[0])
1500 for (i=0 ; i<MAX_MODELS && sv.model_precache[i] ; i++)
1501 if (!strcmp(sv.model_precache[i], name))
1503 if (i==MAX_MODELS || !sv.model_precache[i])
1504 Host_Error ("SV_ModelIndex: model %s not precached", name);
1508 #ifdef SV_QUAKEENTITIES
1515 void SV_CreateBaseline (void)
1517 int i, entnum, large;
1520 // LordHavoc: clear *all* states (note just active ones)
1521 for (entnum = 0; entnum < MAX_EDICTS ; entnum++)
1523 // get the current server version
1524 svent = EDICT_NUM(entnum);
1526 // LordHavoc: always clear state values, whether the entity is in use or not
1527 ClearStateToDefault(&svent->baseline);
1531 if (entnum > svs.maxclients && !svent->v.modelindex)
1534 // create entity baseline
1535 VectorCopy (svent->v.origin, svent->baseline.origin);
1536 VectorCopy (svent->v.angles, svent->baseline.angles);
1537 svent->baseline.frame = svent->v.frame;
1538 svent->baseline.skin = svent->v.skin;
1539 if (entnum > 0 && entnum <= svs.maxclients)
1541 svent->baseline.colormap = entnum;
1542 svent->baseline.modelindex = SV_ModelIndex("progs/player.mdl");
1546 svent->baseline.colormap = 0;
1547 svent->baseline.modelindex = svent->v.modelindex;
1551 if (svent->baseline.modelindex & 0xFF00 || svent->baseline.frame & 0xFF00)
1554 // add to the message
1556 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1558 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1559 MSG_WriteShort (&sv.signon, entnum);
1563 MSG_WriteShort (&sv.signon, svent->baseline.modelindex);
1564 MSG_WriteShort (&sv.signon, svent->baseline.frame);
1568 MSG_WriteByte (&sv.signon, svent->baseline.modelindex);
1569 MSG_WriteByte (&sv.signon, svent->baseline.frame);
1571 MSG_WriteByte (&sv.signon, svent->baseline.colormap);
1572 MSG_WriteByte (&sv.signon, svent->baseline.skin);
1573 for (i=0 ; i<3 ; i++)
1575 MSG_WriteDPCoord(&sv.signon, svent->baseline.origin[i]);
1576 MSG_WriteAngle(&sv.signon, svent->baseline.angles[i]);
1587 Tell all the clients that the server is changing levels
1590 void SV_SendReconnect (void)
1597 msg.maxsize = sizeof(data);
1599 MSG_WriteChar (&msg, svc_stufftext);
1600 MSG_WriteString (&msg, "reconnect\n");
1601 NET_SendToAll (&msg, 5);
1603 if (cls.state != ca_dedicated)
1604 Cmd_ExecuteString ("reconnect\n", src_command);
1612 Grabs the current state of each client for saving across the
1613 transition to another level
1616 void SV_SaveSpawnparms (void)
1620 svs.serverflags = pr_global_struct->serverflags;
1622 for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1624 if (!host_client->active)
1627 // call the progs to get default spawn parms for the new client
1628 pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
1629 PR_ExecuteProgram (pr_global_struct->SetChangeParms, "QC function SetChangeParms is missing");
1630 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1631 host_client->spawn_parms[j] = (&pr_global_struct->parm1)[j];
1639 This is called at the start of each level
1642 extern float scr_centertime_off;
1644 void SV_SpawnServer (char *server)
1649 // let's not have any servers with no name
1650 if (hostname.string[0] == 0)
1651 Cvar_Set ("hostname", "UNNAMED");
1652 scr_centertime_off = 0;
1654 Con_DPrintf ("SpawnServer: %s\n",server);
1655 svs.changelevel_issued = false; // now safe to issue another
1658 // tell all connected clients that we are going to a new level
1661 SV_SendReconnect ();
1664 // make cvars consistant
1667 Cvar_SetValue ("deathmatch", 0);
1668 current_skill = bound(0, (int)(skill.value + 0.5), 3);
1670 Cvar_SetValue ("skill", (float)current_skill);
1673 // set up the new server
1675 Host_ClearMemory ();
1677 memset (&sv, 0, sizeof(sv));
1679 strcpy (sv.name, server);
1681 // load progs to get entity field count
1684 // allocate server memory
1685 sv.max_edicts = MAX_EDICTS;
1687 // clear the edict memory pool
1688 Mem_EmptyPool(sv_edicts_mempool);
1689 sv.edicts = Mem_Alloc(sv_edicts_mempool, sv.max_edicts * pr_edict_size);
1691 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1692 sv.datagram.cursize = 0;
1693 sv.datagram.data = sv.datagram_buf;
1695 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1696 sv.reliable_datagram.cursize = 0;
1697 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1699 sv.signon.maxsize = sizeof(sv.signon_buf);
1700 sv.signon.cursize = 0;
1701 sv.signon.data = sv.signon_buf;
1703 // leave slots at start for clients only
1704 sv.num_edicts = svs.maxclients+1;
1705 for (i=0 ; i<svs.maxclients ; i++)
1707 ent = EDICT_NUM(i+1);
1708 svs.clients[i].edict = ent;
1711 sv.state = ss_loading;
1718 strcpy (sv.name, server);
1719 sprintf (sv.modelname,"maps/%s.bsp", server);
1720 sv.worldmodel = Mod_ForName(sv.modelname, false, true, true);
1723 Con_Printf ("Couldn't spawn server %s\n", sv.modelname);
1727 sv.models[1] = sv.worldmodel;
1730 // clear world interaction links
1734 sv.sound_precache[0] = pr_strings;
1736 sv.model_precache[0] = pr_strings;
1737 sv.model_precache[1] = sv.modelname;
1738 for (i = 1;i < sv.worldmodel->numsubmodels;i++)
1740 sv.model_precache[i+1] = localmodels[i];
1741 sv.models[i+1] = Mod_ForName (localmodels[i], false, false, false);
1745 // load the rest of the entities
1748 memset (&ent->v, 0, progs->entityfields * 4);
1750 ent->v.model = sv.worldmodel->name - pr_strings;
1751 ent->v.modelindex = 1; // world model
1752 ent->v.solid = SOLID_BSP;
1753 ent->v.movetype = MOVETYPE_PUSH;
1756 pr_global_struct->coop = coop.integer;
1758 pr_global_struct->deathmatch = deathmatch.integer;
1760 pr_global_struct->mapname = sv.name - pr_strings;
1762 // serverflags are for cross level information (sigils)
1763 pr_global_struct->serverflags = svs.serverflags;
1765 ED_LoadFromFile (sv.worldmodel->entities);
1766 // LordHavoc: clear world angles (to fix e3m3.bsp)
1767 VectorClear(sv.edicts->v.angles);
1771 // all setup is completed, any further precache statements are errors
1772 sv.state = ss_active;
1774 // run two frames to allow everything to settle
1775 sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
1777 sv.frametime = pr_global_struct->frametime = host_frametime = 0.1;
1782 #ifdef QUAKEENTITIES
1783 // create a baseline for more efficient communications
1784 SV_CreateBaseline ();
1787 // send serverinfo to all connected clients
1788 for (i=0,host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
1789 if (host_client->active)
1790 SV_SendServerinfo (host_client);
1792 Con_DPrintf ("Server spawned.\n");