2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
25 static void SV_SaveEntFile_f(void);
26 static void SV_StartDownload_f(void);
27 static void SV_Download_f(void);
28 static void SV_VM_Setup();
30 void VM_CustomStats_Clear (void);
31 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
32 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
34 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
35 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
36 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
37 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
38 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
39 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
41 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
42 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
43 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
44 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
46 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
47 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
48 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
49 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
50 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
51 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
52 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
53 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
54 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
55 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
56 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
57 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
58 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
59 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
60 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
61 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "16", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
62 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
63 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
64 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
65 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
66 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
67 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
68 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
69 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
70 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
71 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
72 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
73 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
74 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
75 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
76 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
77 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
78 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
79 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
80 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
81 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
82 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
83 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
84 cvar_t sv_gameplayfix_qwplayerphysics = {0, "sv_gameplayfix_qwplayerphysics", "1", "changes water jumping to make it easier to get out of water, and prevents friction on landing when bunnyhopping"};
85 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
86 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
87 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
88 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
89 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
90 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
91 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
92 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
93 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
94 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
95 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
96 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
97 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
98 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
99 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
100 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
101 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
102 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
103 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
104 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
105 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
106 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
107 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
108 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
109 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
110 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
111 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
112 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players)"};
113 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
114 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
116 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
117 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
118 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
119 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
121 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
122 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
123 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
124 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
125 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
127 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
128 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
129 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
130 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
152 mempool_t *sv_mempool = NULL;
154 extern cvar_t slowmo;
155 extern float scr_centertime_off;
157 // MUST match effectnameindex_t in client.h
158 static const char *standardeffectnames[EFFECT_TOTAL] =
182 "TE_TEI_BIGEXPLOSION",
198 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
200 prvm_required_field_t reqfields[] =
202 {ev_entity, "cursor_trace_ent"},
203 {ev_entity, "drawonlytoclient"},
204 {ev_entity, "exteriormodeltoclient"},
205 {ev_entity, "nodrawtoclient"},
206 {ev_entity, "tag_entity"},
207 {ev_entity, "viewmodelforclient"},
208 {ev_float, "Version"},
210 {ev_float, "ammo_cells1"},
211 {ev_float, "ammo_lava_nails"},
212 {ev_float, "ammo_multi_rockets"},
213 {ev_float, "ammo_nails1"},
214 {ev_float, "ammo_plasma"},
215 {ev_float, "ammo_rockets1"},
216 {ev_float, "ammo_shells1"},
217 {ev_float, "button3"},
218 {ev_float, "button4"},
219 {ev_float, "button5"},
220 {ev_float, "button6"},
221 {ev_float, "button7"},
222 {ev_float, "button8"},
223 {ev_float, "button9"},
224 {ev_float, "button10"},
225 {ev_float, "button11"},
226 {ev_float, "button12"},
227 {ev_float, "button13"},
228 {ev_float, "button14"},
229 {ev_float, "button15"},
230 {ev_float, "button16"},
231 {ev_float, "buttonchat"},
232 {ev_float, "buttonuse"},
233 {ev_float, "clientcolors"},
234 {ev_float, "cursor_active"},
235 {ev_float, "disableclientprediction"},
236 {ev_float, "fullbright"},
237 {ev_float, "glow_color"},
238 {ev_float, "glow_size"},
239 {ev_float, "glow_trail"},
240 {ev_float, "gravity"},
241 {ev_float, "idealpitch"},
242 {ev_float, "items2"},
243 {ev_float, "light_lev"},
244 {ev_float, "modelflags"},
245 {ev_float, "pflags"},
247 {ev_float, "pitch_speed"},
248 {ev_float, "pmodel"},
249 {ev_float, "renderamt"}, // HalfLife support
250 {ev_float, "rendermode"}, // HalfLife support
253 {ev_float, "tag_index"},
254 {ev_float, "viewzoom"},
255 {ev_function, "SendEntity"},
256 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
257 {ev_function, "customizeentityforclient"},
258 {ev_string, "netaddress"},
259 {ev_string, "playermodel"},
260 {ev_string, "playerskin"},
261 {ev_vector, "color"},
262 {ev_vector, "colormod"},
263 {ev_vector, "cursor_screen"},
264 {ev_vector, "cursor_trace_endpos"},
265 {ev_vector, "cursor_trace_start"},
266 {ev_vector, "movement"},
267 {ev_vector, "punchvector"},
272 //============================================================================
274 void SV_AreaStats_f(void)
276 World_PrintAreaStats(&sv.world, "server");
286 // init the csqc progs cvars, since they are updated/used by the server code
287 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
288 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
289 extern cvar_t csqc_progcrc;
290 extern cvar_t csqc_progsize;
291 Cvar_RegisterVariable (&csqc_progname);
292 Cvar_RegisterVariable (&csqc_progcrc);
293 Cvar_RegisterVariable (&csqc_progsize);
295 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
296 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
297 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
298 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
300 Cvar_RegisterVariable (&coop);
301 Cvar_RegisterVariable (&deathmatch);
302 Cvar_RegisterVariable (&fraglimit);
303 Cvar_RegisterVariable (&gamecfg);
304 Cvar_RegisterVariable (&noexit);
305 Cvar_RegisterVariable (&nomonsters);
306 Cvar_RegisterVariable (&pausable);
307 Cvar_RegisterVariable (&pr_checkextension);
308 Cvar_RegisterVariable (&samelevel);
309 Cvar_RegisterVariable (&skill);
310 Cvar_RegisterVariable (&slowmo);
311 Cvar_RegisterVariable (&sv_accelerate);
312 Cvar_RegisterVariable (&sv_aim);
313 Cvar_RegisterVariable (&sv_airaccel_qw);
314 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
315 Cvar_RegisterVariable (&sv_airaccelerate);
316 Cvar_RegisterVariable (&sv_allowdownloads);
317 Cvar_RegisterVariable (&sv_allowdownloads_archive);
318 Cvar_RegisterVariable (&sv_allowdownloads_config);
319 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
320 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
321 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
322 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
323 Cvar_RegisterVariable (&sv_clmovement_enable);
324 Cvar_RegisterVariable (&sv_clmovement_minping);
325 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
326 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
327 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
328 Cvar_RegisterVariable (&sv_cullentities_pvs);
329 Cvar_RegisterVariable (&sv_cullentities_stats);
330 Cvar_RegisterVariable (&sv_cullentities_trace);
331 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
332 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
333 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
334 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
335 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
336 Cvar_RegisterVariable (&sv_debugmove);
337 Cvar_RegisterVariable (&sv_echobprint);
338 Cvar_RegisterVariable (&sv_edgefriction);
339 Cvar_RegisterVariable (&sv_entpatch);
340 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
341 Cvar_RegisterVariable (&sv_freezenonclients);
342 Cvar_RegisterVariable (&sv_friction);
343 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
344 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
345 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
346 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
347 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
348 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
349 Cvar_RegisterVariable (&sv_gameplayfix_qwplayerphysics);
350 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
351 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
352 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
353 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
354 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
355 Cvar_RegisterVariable (&sv_gravity);
356 Cvar_RegisterVariable (&sv_idealpitchscale);
357 Cvar_RegisterVariable (&sv_jumpstep);
358 Cvar_RegisterVariable (&sv_jumpvelocity);
359 Cvar_RegisterVariable (&sv_maxairspeed);
360 Cvar_RegisterVariable (&sv_maxrate);
361 Cvar_RegisterVariable (&sv_maxspeed);
362 Cvar_RegisterVariable (&sv_maxvelocity);
363 Cvar_RegisterVariable (&sv_newflymove);
364 Cvar_RegisterVariable (&sv_nostep);
365 Cvar_RegisterVariable (&sv_playerphysicsqc);
366 Cvar_RegisterVariable (&sv_progs);
367 Cvar_RegisterVariable (&sv_protocolname);
368 Cvar_RegisterVariable (&sv_random_seed);
369 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
370 Cvar_RegisterVariable (&sv_sound_land);
371 Cvar_RegisterVariable (&sv_sound_watersplash);
372 Cvar_RegisterVariable (&sv_stepheight);
373 Cvar_RegisterVariable (&sv_stopspeed);
374 Cvar_RegisterVariable (&sv_wallfriction);
375 Cvar_RegisterVariable (&sv_wateraccelerate);
376 Cvar_RegisterVariable (&sv_waterfriction);
377 Cvar_RegisterVariable (&sys_ticrate);
378 Cvar_RegisterVariable (&teamplay);
379 Cvar_RegisterVariable (&timelimit);
381 Cvar_RegisterVariable (&saved1);
382 Cvar_RegisterVariable (&saved2);
383 Cvar_RegisterVariable (&saved3);
384 Cvar_RegisterVariable (&saved4);
385 Cvar_RegisterVariable (&savedgamecfg);
386 Cvar_RegisterVariable (&scratch1);
387 Cvar_RegisterVariable (&scratch2);
388 Cvar_RegisterVariable (&scratch3);
389 Cvar_RegisterVariable (&scratch4);
390 Cvar_RegisterVariable (&temp1);
392 // LordHavoc: Nehahra uses these to pass data around cutscene demos
393 if (gamemode == GAME_NEHAHRA)
395 Cvar_RegisterVariable (&nehx00);
396 Cvar_RegisterVariable (&nehx01);
397 Cvar_RegisterVariable (&nehx02);
398 Cvar_RegisterVariable (&nehx03);
399 Cvar_RegisterVariable (&nehx04);
400 Cvar_RegisterVariable (&nehx05);
401 Cvar_RegisterVariable (&nehx06);
402 Cvar_RegisterVariable (&nehx07);
403 Cvar_RegisterVariable (&nehx08);
404 Cvar_RegisterVariable (&nehx09);
405 Cvar_RegisterVariable (&nehx10);
406 Cvar_RegisterVariable (&nehx11);
407 Cvar_RegisterVariable (&nehx12);
408 Cvar_RegisterVariable (&nehx13);
409 Cvar_RegisterVariable (&nehx14);
410 Cvar_RegisterVariable (&nehx15);
411 Cvar_RegisterVariable (&nehx16);
412 Cvar_RegisterVariable (&nehx17);
413 Cvar_RegisterVariable (&nehx18);
414 Cvar_RegisterVariable (&nehx19);
416 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
418 // any special defaults for gamemodes go here
419 if (gamemode == GAME_HIPNOTIC)
421 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
422 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
425 sv_mempool = Mem_AllocPool("server", 0, NULL);
428 static void SV_SaveEntFile_f(void)
430 char basename[MAX_QPATH];
431 if (!sv.active || !sv.worldmodel)
433 Con_Print("Not running a server\n");
436 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
437 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
442 =============================================================================
446 =============================================================================
453 Make sure the event gets sent to all clients
456 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
460 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
462 MSG_WriteByte (&sv.datagram, svc_particle);
463 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
464 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
465 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
466 for (i=0 ; i<3 ; i++)
467 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
468 MSG_WriteByte (&sv.datagram, count);
469 MSG_WriteByte (&sv.datagram, color);
470 SV_FlushBroadcastMessages();
477 Make sure the event gets sent to all clients
480 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
482 if (modelindex >= 256 || startframe >= 256)
484 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
486 MSG_WriteByte (&sv.datagram, svc_effect2);
487 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
488 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
489 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
490 MSG_WriteShort (&sv.datagram, modelindex);
491 MSG_WriteShort (&sv.datagram, startframe);
492 MSG_WriteByte (&sv.datagram, framecount);
493 MSG_WriteByte (&sv.datagram, framerate);
497 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
499 MSG_WriteByte (&sv.datagram, svc_effect);
500 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
501 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
502 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
503 MSG_WriteByte (&sv.datagram, modelindex);
504 MSG_WriteByte (&sv.datagram, startframe);
505 MSG_WriteByte (&sv.datagram, framecount);
506 MSG_WriteByte (&sv.datagram, framerate);
508 SV_FlushBroadcastMessages();
515 Each entity can have eight independant sound sources, like voice,
518 Channel 0 is an auto-allocate channel, the others override anything
519 already running on that entity/channel pair.
521 An attenuation of 0 will play full volume everywhere in the level.
522 Larger attenuations will drop off. (max 4 attenuation)
526 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
528 int sound_num, field_mask, i, ent;
530 if (volume < 0 || volume > 255)
532 Con_Printf ("SV_StartSound: volume = %i\n", volume);
536 if (attenuation < 0 || attenuation > 4)
538 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
542 if (channel < 0 || channel > 7)
544 Con_Printf ("SV_StartSound: channel = %i\n", channel);
548 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
551 // find precache number for sound
552 sound_num = SV_SoundIndex(sample, 1);
556 ent = PRVM_NUM_FOR_EDICT(entity);
559 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
560 field_mask |= SND_VOLUME;
561 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
562 field_mask |= SND_ATTENUATION;
564 field_mask |= SND_LARGEENTITY;
565 if (sound_num >= 256 || channel >= 8)
566 field_mask |= SND_LARGESOUND;
568 // directed messages go only to the entity they are targeted on
569 MSG_WriteByte (&sv.datagram, svc_sound);
570 MSG_WriteByte (&sv.datagram, field_mask);
571 if (field_mask & SND_VOLUME)
572 MSG_WriteByte (&sv.datagram, volume);
573 if (field_mask & SND_ATTENUATION)
574 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
575 if (field_mask & SND_LARGEENTITY)
577 MSG_WriteShort (&sv.datagram, ent);
578 MSG_WriteByte (&sv.datagram, channel);
581 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
582 if (field_mask & SND_LARGESOUND)
583 MSG_WriteShort (&sv.datagram, sound_num);
585 MSG_WriteByte (&sv.datagram, sound_num);
586 for (i = 0;i < 3;i++)
587 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
588 SV_FlushBroadcastMessages();
592 ==============================================================================
596 ==============================================================================
603 Sends the first message from the server to a connected client.
604 This will be sent on the initial connection and upon each server load.
607 void SV_SendServerinfo (client_t *client)
612 // we know that this client has a netconnection and thus is not a bot
614 // edicts get reallocated on level changes, so we need to update it here
615 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
617 // clear cached stuff that depends on the level
618 client->weaponmodel[0] = 0;
619 client->weaponmodelindex = 0;
621 // LordHavoc: clear entityframe tracking
622 client->latestframenum = 0;
624 if (client->entitydatabase)
625 EntityFrame_FreeDatabase(client->entitydatabase);
626 if (client->entitydatabase4)
627 EntityFrame4_FreeDatabase(client->entitydatabase4);
628 if (client->entitydatabase5)
629 EntityFrame5_FreeDatabase(client->entitydatabase5);
631 memset(client->stats, 0, sizeof(client->stats));
632 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
634 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
636 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
637 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
638 else if (sv.protocol == PROTOCOL_DARKPLACES4)
639 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
641 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
644 // reset csqc entity versions
645 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
647 SZ_Clear (&client->netconnection->message);
648 MSG_WriteByte (&client->netconnection->message, svc_print);
649 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
650 MSG_WriteString (&client->netconnection->message,message);
652 //[515]: init csprogs according to version of svprogs, check the crc, etc.
653 if (sv.csqc_progname[0])
656 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
657 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
658 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
659 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
660 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
661 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
662 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
663 //[515]: init stufftext string (it is sent before svc_serverinfo)
664 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
667 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
668 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
672 if (sv_allowdownloads.integer)
674 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
675 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1");
678 // send at this time so it's guaranteed to get executed at the right time
682 host_client = client;
683 Curl_SendRequirements();
687 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
688 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
689 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
691 if (!coop.integer && deathmatch.integer)
692 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
694 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
696 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
698 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
699 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
700 MSG_WriteByte (&client->netconnection->message, 0);
702 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
703 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
704 MSG_WriteByte (&client->netconnection->message, 0);
707 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
708 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
709 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
712 MSG_WriteByte (&client->netconnection->message, svc_setview);
713 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
715 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
716 MSG_WriteByte (&client->netconnection->message, 1);
718 client->spawned = false; // need prespawn, spawn, etc
719 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
721 // clear movement info until client enters the new level properly
722 memset(&client->cmd, 0, sizeof(client->cmd));
723 client->movesequence = 0;
724 #ifdef NUM_PING_TIMES
725 for (i = 0;i < NUM_PING_TIMES;i++)
726 client->ping_times[i] = 0;
727 client->num_pings = 0;
736 Initializes a client_t for a new net connection. This will only be called
737 once for a player each game, not once for each level change.
740 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
744 float spawn_parms[NUM_SPAWN_PARMS];
746 client = svs.clients + clientnum;
748 // set up the client_t
750 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
751 memset (client, 0, sizeof(*client));
752 client->active = true;
753 client->netconnection = netconnection;
755 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
757 strlcpy(client->name, "unconnected", sizeof(client->name));
758 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
759 client->spawned = false;
760 client->edict = PRVM_EDICT_NUM(clientnum+1);
761 if (client->netconnection)
762 client->netconnection->message.allowoverflow = true; // we can catch it
763 // prepare the unreliable message buffer
764 client->unreliablemsg.data = client->unreliablemsg_data;
765 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
766 // updated by receiving "rate" command from client, this is also the default if not using a DP client
767 client->rate = 1000000000;
768 // no limits for local player
769 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
770 client->rate = 1000000000;
771 client->connecttime = realtime;
774 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
777 // call the progs to get default spawn parms for the new client
778 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
779 prog->globals.server->self = 0;
780 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
781 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
782 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
784 // set up the entity for this client (including .colormap, .team, etc)
785 PRVM_ED_ClearEdict(client->edict);
788 // don't call SendServerinfo for a fresh botclient because its fields have
789 // not been set up by the qc yet
790 if (client->netconnection)
791 SV_SendServerinfo (client);
793 client->spawned = true;
798 ===============================================================================
802 ===============================================================================
806 =============================================================================
808 The PVS must include a small area around the client to allow head bobbing
809 or other small motion on the client side. Otherwise, a bob might cause an
810 entity that should be visible to not show up, especially when the bob
813 =============================================================================
816 static qboolean SV_BuildEntityState (entity_state_t *cs, prvm_edict_t *ent, int enumber)
819 unsigned int tagentity;
820 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
821 unsigned int customizeentityforclient;
823 vec3_t cullmins, cullmaxs, netcenter;
827 // see if the customizeentityforclient extension is used by this entity
828 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
829 if (customizeentityforclient)
831 prog->globals.server->self = enumber;
832 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
833 PRVM_ExecuteProgram(customizeentityforclient, "customizeentityforclient: NULL function");
834 // customizeentityforclient can return false to reject the entity
835 if (!PRVM_G_FLOAT(OFS_RETURN))
839 // this 2 billion unit check is actually to detect NAN origins
840 // (we really don't want to send those)
841 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
844 // EF_NODRAW prevents sending for any reason except for your own
845 // client, so we must keep all clients in this superset
846 effects = (unsigned)ent->fields.server->effects;
848 // we can omit invisible entities with no effects that are not clients
849 // LordHavoc: this could kill tags attached to an invisible entity, I
850 // just hope we never have to support that case
851 i = (int)ent->fields.server->modelindex;
852 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
855 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
856 glowsize = (unsigned char)bound(0, i, 255);
857 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
858 flags |= RENDER_GLOWTRAIL;
859 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
860 flags |= RENDER_VIEWMODEL;
862 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
863 light[0] = (unsigned short)bound(0, f, 65535);
864 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
865 light[1] = (unsigned short)bound(0, f, 65535);
866 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
867 light[2] = (unsigned short)bound(0, f, 65535);
868 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
869 light[3] = (unsigned short)bound(0, f, 65535);
870 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
871 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
873 if (gamemode == GAME_TENEBRAE)
875 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
879 lightpflags |= PFLAGS_FULLDYNAMIC;
881 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
885 light[0] = (int)(0.2*256);
886 light[1] = (int)(1.0*256);
887 light[2] = (int)(0.2*256);
889 lightpflags |= PFLAGS_FULLDYNAMIC;
893 specialvisibilityradius = 0;
894 if (lightpflags & PFLAGS_FULLDYNAMIC)
895 specialvisibilityradius = max(specialvisibilityradius, light[3]);
897 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
898 if (flags & RENDER_GLOWTRAIL)
899 specialvisibilityradius = max(specialvisibilityradius, 100);
900 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
902 if (effects & EF_BRIGHTFIELD)
903 specialvisibilityradius = max(specialvisibilityradius, 80);
904 if (effects & EF_MUZZLEFLASH)
905 specialvisibilityradius = max(specialvisibilityradius, 100);
906 if (effects & EF_BRIGHTLIGHT)
907 specialvisibilityradius = max(specialvisibilityradius, 400);
908 if (effects & EF_DIMLIGHT)
909 specialvisibilityradius = max(specialvisibilityradius, 200);
910 if (effects & EF_RED)
911 specialvisibilityradius = max(specialvisibilityradius, 200);
912 if (effects & EF_BLUE)
913 specialvisibilityradius = max(specialvisibilityradius, 200);
914 if (effects & EF_FLAME)
915 specialvisibilityradius = max(specialvisibilityradius, 250);
916 if (effects & EF_STARDUST)
917 specialvisibilityradius = max(specialvisibilityradius, 100);
920 // don't send uninteresting entities
921 if (enumber != sv.writeentitiestoclient_cliententitynumber)
923 if (!modelindex && !specialvisibilityradius)
925 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict == sv.writeentitiestoclient_cliententitynumber)
927 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict != sv.writeentitiestoclient_cliententitynumber)
929 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
931 if (flags & RENDER_VIEWMODEL && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
933 if (effects & EF_NODRAW)
937 // don't send child if parent was rejected
938 // FIXME: it would be better to force the parent to send...
939 tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
940 if (tagentity && !SV_BuildEntityState(NULL, PRVM_EDICT_NUM(tagentity), tagentity))
943 // calculate the visible box of this entity (don't use the physics box
944 // as that is often smaller than a model, and would not count
945 // specialvisibilityradius)
946 if ((model = sv.models[modelindex]))
948 float scale = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float;
950 scale *= (1.0f / 16.0f);
953 if (ent->fields.server->angles[0] || ent->fields.server->angles[2]) // pitch and roll
955 VectorMA(ent->fields.server->origin, scale, model->rotatedmins, cullmins);
956 VectorMA(ent->fields.server->origin, scale, model->rotatedmaxs, cullmaxs);
958 else if (ent->fields.server->angles[1])
960 VectorMA(ent->fields.server->origin, scale, model->yawmins, cullmins);
961 VectorMA(ent->fields.server->origin, scale, model->yawmaxs, cullmaxs);
965 VectorMA(ent->fields.server->origin, scale, model->normalmins, cullmins);
966 VectorMA(ent->fields.server->origin, scale, model->normalmaxs, cullmaxs);
971 // if there is no model (or it could not be loaded), use the physics box
972 VectorAdd(ent->fields.server->origin, ent->fields.server->mins, cullmins);
973 VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, cullmaxs);
975 if (specialvisibilityradius)
977 cullmins[0] = min(cullmins[0], ent->fields.server->origin[0] - specialvisibilityradius);
978 cullmins[1] = min(cullmins[1], ent->fields.server->origin[1] - specialvisibilityradius);
979 cullmins[2] = min(cullmins[2], ent->fields.server->origin[2] - specialvisibilityradius);
980 cullmaxs[0] = max(cullmaxs[0], ent->fields.server->origin[0] + specialvisibilityradius);
981 cullmaxs[1] = max(cullmaxs[1], ent->fields.server->origin[1] + specialvisibilityradius);
982 cullmaxs[2] = max(cullmaxs[2], ent->fields.server->origin[2] + specialvisibilityradius);
985 // calculate center of bbox for network prioritization purposes
986 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, netcenter);
988 // if culling box has moved, update pvs cluster links
989 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
991 VectorCopy(cullmins, ent->priv.server->cullmins);
992 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
993 // a value of -1 for pvs_numclusters indicates that the links are not
994 // cached, and should be re-tested each time, this is the case if the
995 // culling box touches too many pvs clusters to store, or if the world
996 // model does not support FindBoxClusters
997 ent->priv.server->pvs_numclusters = -1;
998 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1000 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1001 if (i <= MAX_ENTITYCLUSTERS)
1002 ent->priv.server->pvs_numclusters = i;
1006 if (enumber != sv.writeentitiestoclient_cliententitynumber && !(effects & EF_NODEPTHTEST) && !(flags & RENDER_VIEWMODEL) && !tagentity)
1008 qboolean isbmodel = (model = sv.models[modelindex]) != NULL && model->name[0] == '*';
1009 if (!isbmodel || !sv_cullentities_nevercullbmodels.integer)
1011 // cull based on visibility
1013 // if not touching a visible leaf
1014 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1016 if (ent->priv.server->pvs_numclusters < 0)
1018 // entity too big for clusters list
1019 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, cullmins, cullmaxs))
1021 sv.writeentitiestoclient_stats_culled_pvs++;
1028 // check cached clusters list
1029 for (i = 0;i < ent->priv.server->pvs_numclusters;i++)
1030 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ent->priv.server->pvs_clusterlist[i]))
1032 if (i == ent->priv.server->pvs_numclusters)
1034 sv.writeentitiestoclient_stats_culled_pvs++;
1040 // or not seen by random tracelines
1041 if (sv_cullentities_trace.integer && !isbmodel)
1043 int samples = specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1044 float enlarge = sv_cullentities_trace_enlarge.value;
1046 qboolean visible = true;
1050 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, cullmins, cullmaxs))
1051 break; // directly visible from the server's view
1053 if(sv_cullentities_trace_prediction.integer)
1057 // get player velocity
1058 float predtime = bound(0, host_client->ping, 0.2); // / 2
1059 // sorry, no wallhacking by high ping please, and at 200ms
1060 // ping a FPS is annoying to play anyway and a player is
1061 // likely to have changed his direction
1062 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1063 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1065 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, cullmins, cullmaxs))
1066 break; // directly visible from the predicted view
1070 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1074 // when we get here, we can't see the entity
1080 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber] = realtime + sv_cullentities_trace_delay.value;
1081 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber])
1083 sv.writeentitiestoclient_stats_culled_trace++;
1090 // if the caller was just checking... return true
1096 cs->number = enumber;
1097 VectorCopy(netcenter, cs->netcenter);
1098 VectorCopy(ent->fields.server->origin, cs->origin);
1099 VectorCopy(ent->fields.server->angles, cs->angles);
1101 cs->effects = effects;
1102 cs->colormap = (unsigned)ent->fields.server->colormap;
1103 cs->modelindex = modelindex;
1104 cs->skin = (unsigned)ent->fields.server->skin;
1105 cs->frame = (unsigned)ent->fields.server->frame;
1106 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1107 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1108 cs->glowsize = glowsize;
1110 // don't need to init cs->colormod because the defaultstate did that for us
1111 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1112 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1113 if (val->vector[0] || val->vector[1] || val->vector[2])
1115 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1116 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1117 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1120 cs->modelindex = modelindex;
1123 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1127 cs->alpha = (unsigned char)bound(0, i, 255);
1130 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1134 cs->alpha = (unsigned char)bound(0, i, 255);
1138 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1142 cs->scale = (unsigned char)bound(0, i, 255);
1145 cs->glowcolor = 254;
1146 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1148 cs->glowcolor = (int)f;
1150 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1151 cs->effects |= EF_FULLBRIGHT;
1153 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1154 if (val && val->_float)
1155 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1157 if (ent->fields.server->movetype == MOVETYPE_STEP)
1158 cs->flags |= RENDER_STEP;
1159 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1160 cs->flags |= RENDER_LOWPRECISION;
1161 if (ent->fields.server->colormap >= 1024)
1162 cs->flags |= RENDER_COLORMAPPED;
1163 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict == sv.writeentitiestoclient_cliententitynumber)
1164 cs->flags |= RENDER_EXTERIORMODEL;
1166 cs->light[0] = light[0];
1167 cs->light[1] = light[1];
1168 cs->light[2] = light[2];
1169 cs->light[3] = light[3];
1170 cs->lightstyle = lightstyle;
1171 cs->lightpflags = lightpflags;
1176 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1182 // if there isn't enough space to accomplish anything, skip it
1183 if (msg->cursize + 25 > msg->maxsize)
1186 sv.writeentitiestoclient_msg = msg;
1187 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1189 sv.writeentitiestoclient_stats_culled_pvs = 0;
1190 sv.writeentitiestoclient_stats_culled_trace = 0;
1191 sv.writeentitiestoclient_stats_visibleentities = 0;
1192 sv.writeentitiestoclient_stats_totalentities = 0;
1194 // find the client's PVS
1195 // the real place being tested from
1196 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1197 sv.writeentitiestoclient_pvsbytes = 0;
1198 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1199 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs));
1201 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1203 // send all entities that touch the pvs
1205 for (i = 1, ent = PRVM_NEXT_EDICT(prog->edicts);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
1206 if (!ent->priv.server->free && SV_BuildEntityState(sv.writeentitiestoclient_sendstates + numsendstates, ent, i))
1209 if (sv_cullentities_stats.integer)
1210 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1212 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1214 if (client->entitydatabase5)
1215 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1216 else if (client->entitydatabase4)
1218 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1219 Protocol_WriteStatsReliable();
1221 else if (client->entitydatabase)
1223 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1224 Protocol_WriteStatsReliable();
1228 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1229 Protocol_WriteStatsReliable();
1239 static void SV_CleanupEnts (void)
1244 ent = PRVM_NEXT_EDICT(prog->edicts);
1245 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1246 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1251 SV_WriteClientdataToMessage
1255 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1259 prvm_edict_t *other;
1265 float *statsf = (float *)stats;
1268 // send a damage message
1270 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1272 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1273 MSG_WriteByte (msg, svc_damage);
1274 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1275 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1276 for (i=0 ; i<3 ; i++)
1277 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1279 ent->fields.server->dmg_take = 0;
1280 ent->fields.server->dmg_save = 0;
1284 // send the current viewpos offset from the view entity
1286 SV_SetIdealPitch (); // how much to look up / down ideally
1288 // a fixangle might get lost in a dropped packet. Oh well.
1289 if(ent->fields.server->fixangle)
1291 // angle fixing was requested by global thinking code...
1292 // so store the current angles for later use
1293 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1294 host_client->fixangle_angles_set = TRUE;
1296 // and clear fixangle for the next frame
1297 ent->fields.server->fixangle = 0;
1300 if (host_client->fixangle_angles_set)
1302 MSG_WriteByte (msg, svc_setangle);
1303 for (i=0 ; i < 3 ; i++)
1304 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1305 host_client->fixangle_angles_set = FALSE;
1308 // stuff the sigil bits into the high bits of items for sbar, or else
1310 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1311 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1312 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1314 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1316 VectorClear(punchvector);
1317 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1318 VectorCopy(val->vector, punchvector);
1320 // cache weapon model name and index in client struct to save time
1321 // (this search can be almost 1% of cpu time!)
1322 s = PRVM_GetString(ent->fields.server->weaponmodel);
1323 if (strcmp(s, client->weaponmodel))
1325 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1326 client->weaponmodelindex = SV_ModelIndex(s, 1);
1330 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1331 viewzoom = (int)(val->_float * 255.0f);
1337 if ((int)ent->fields.server->flags & FL_ONGROUND)
1338 bits |= SU_ONGROUND;
1339 if (ent->fields.server->waterlevel >= 2)
1341 if (ent->fields.server->idealpitch)
1342 bits |= SU_IDEALPITCH;
1344 for (i=0 ; i<3 ; i++)
1346 if (ent->fields.server->punchangle[i])
1347 bits |= (SU_PUNCH1<<i);
1348 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1350 bits |= (SU_PUNCHVEC1<<i);
1351 if (ent->fields.server->velocity[i])
1352 bits |= (SU_VELOCITY1<<i);
1355 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1356 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1357 stats[STAT_ITEMS] = items;
1358 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1359 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1360 stats[STAT_WEAPON] = client->weaponmodelindex;
1361 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1362 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1363 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1364 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1365 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1366 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1367 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1368 stats[STAT_VIEWZOOM] = viewzoom;
1369 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1370 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1371 // the QC bumps these itself by sending svc_'s, so we have to keep them
1372 // zero or they'll be corrected by the engine
1373 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1374 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1376 // movement settings for prediction
1377 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1378 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1379 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1380 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1381 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1382 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1383 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1384 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1385 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1386 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1387 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1388 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1389 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1390 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1391 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1392 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1393 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1394 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1395 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1396 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1397 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1398 statsf[STAT_TIMELIMIT] = timelimit.value;
1400 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1402 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1404 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1405 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1407 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1408 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1409 if (viewzoom != 255)
1410 bits |= SU_VIEWZOOM;
1415 if (bits >= 16777216)
1419 MSG_WriteByte (msg, svc_clientdata);
1420 MSG_WriteShort (msg, bits);
1421 if (bits & SU_EXTEND1)
1422 MSG_WriteByte(msg, bits >> 16);
1423 if (bits & SU_EXTEND2)
1424 MSG_WriteByte(msg, bits >> 24);
1426 if (bits & SU_VIEWHEIGHT)
1427 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1429 if (bits & SU_IDEALPITCH)
1430 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1432 for (i=0 ; i<3 ; i++)
1434 if (bits & (SU_PUNCH1<<i))
1436 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1437 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1439 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1441 if (bits & (SU_PUNCHVEC1<<i))
1443 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1444 MSG_WriteCoord16i(msg, punchvector[i]);
1446 MSG_WriteCoord32f(msg, punchvector[i]);
1448 if (bits & (SU_VELOCITY1<<i))
1450 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1451 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1453 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1457 if (bits & SU_ITEMS)
1458 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1460 if (sv.protocol == PROTOCOL_DARKPLACES5)
1462 if (bits & SU_WEAPONFRAME)
1463 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1464 if (bits & SU_ARMOR)
1465 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1466 if (bits & SU_WEAPON)
1467 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1468 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1469 MSG_WriteShort (msg, stats[STAT_AMMO]);
1470 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1471 MSG_WriteShort (msg, stats[STAT_NAILS]);
1472 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1473 MSG_WriteShort (msg, stats[STAT_CELLS]);
1474 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1475 if (bits & SU_VIEWZOOM)
1476 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1478 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1480 if (bits & SU_WEAPONFRAME)
1481 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1482 if (bits & SU_ARMOR)
1483 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1484 if (bits & SU_WEAPON)
1485 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1486 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1487 MSG_WriteByte (msg, stats[STAT_AMMO]);
1488 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1489 MSG_WriteByte (msg, stats[STAT_NAILS]);
1490 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1491 MSG_WriteByte (msg, stats[STAT_CELLS]);
1492 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1494 for (i = 0;i < 32;i++)
1495 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1497 MSG_WriteByte (msg, i);
1500 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1501 if (bits & SU_VIEWZOOM)
1503 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1504 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1506 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1511 void SV_FlushBroadcastMessages(void)
1515 if (sv.datagram.cursize <= 0)
1517 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1519 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1521 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1522 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1524 SZ_Clear(&sv.datagram);
1527 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1529 // scan the splitpoints to find out how many we can fit in
1530 int numsegments, j, split;
1531 if (!client->unreliablemsg_splitpoints)
1533 // always accept the first one if it's within 1400 bytes, this ensures
1534 // that very big datagrams which are over the rate limit still get
1535 // through, just to keep it working
1536 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1539 msg->maxsize = 1400;
1542 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1543 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1545 if (numsegments > 0)
1547 // some will fit, so add the ones that will fit
1548 split = client->unreliablemsg_splitpoint[numsegments-1];
1549 // note this discards ones that were accepted by the segments scan but
1550 // can not fit, such as a really huge first one that will never ever
1551 // fit in a packet...
1552 if (msg->cursize + split <= msg->maxsize)
1553 SZ_Write(msg, client->unreliablemsg.data, split);
1554 // remove the part we sent, keeping any remaining data
1555 client->unreliablemsg.cursize -= split;
1556 if (client->unreliablemsg.cursize > 0)
1557 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1558 // adjust remaining splitpoints
1559 client->unreliablemsg_splitpoints -= numsegments;
1560 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1561 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1566 =======================
1567 SV_SendClientDatagram
1568 =======================
1570 static void SV_SendClientDatagram (client_t *client)
1572 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1574 int stats[MAX_CL_STATS];
1575 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1577 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1578 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1579 if (sv_maxrate.integer != maxrate)
1580 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1581 // clientrate determines the 'cleartime' of a packet
1582 // (how long to wait before sending another, based on this packet's size)
1583 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1585 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1587 // for good singleplayer, send huge packets and never limit frequency
1588 clientrate = 1000000000;
1589 maxsize = sizeof(sv_sendclientdatagram_buf);
1590 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1592 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1594 // no packet size limit support on older protocols because DP1-4 kick
1595 // the client off if they overflow, and quake protocol shows less than
1596 // the full entity set if rate limited
1597 clientrate = max(NET_MINRATE, client->rate);
1603 // DP5 and later protocols support packet size limiting which is a
1604 // better method than limiting packet frequency as QW does
1606 // this rate limiting does not understand sys_ticrate 0
1607 // (but no one should be running that on a server!)
1608 maxsize = (int)(clientrate * sys_ticrate.value);
1609 maxsize = bound(100, maxsize, 1400);
1613 // while downloading, limit entity updates to half the packet
1614 // (any leftover space will be used for downloading)
1615 if (host_client->download_file)
1618 msg.data = sv_sendclientdatagram_buf;
1619 msg.maxsize = maxsize;
1622 // obey rate limit by limiting packet frequency if the packet size
1624 // (usually this is caused by reliable messages)
1625 if (!NetConn_CanSend(client->netconnection))
1627 // send the datagram
1628 //NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, true);
1631 else if (host_client->spawned)
1633 MSG_WriteByte (&msg, svc_time);
1634 MSG_WriteFloat (&msg, sv.time);
1636 // add the client specific data to the datagram
1637 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1638 // now update the stats[] array using any registered custom fields
1639 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1640 // set host_client->statsdeltabits
1641 Protocol_UpdateClientStats (stats);
1643 // add as many queued unreliable messages (effects) as we can fit
1644 // limit effects to half of the remaining space
1645 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1646 if (client->unreliablemsg.cursize)
1647 SV_WriteUnreliableMessages (client, &msg);
1649 msg.maxsize = maxsize;
1651 // now write as many entities as we can fit, and also sends stats
1652 SV_WriteEntitiesToClient (client, client->edict, &msg);
1654 else if (realtime > client->keepalivetime)
1656 // the player isn't totally in the game yet
1657 // send small keepalive messages if too much time has passed
1658 msg.maxsize = maxsize2;
1659 client->keepalivetime = realtime + 5;
1660 MSG_WriteChar (&msg, svc_nop);
1663 msg.maxsize = maxsize2;
1665 // if a download is active, see if there is room to fit some download data
1667 downloadsize = maxsize * 2 - msg.cursize - 7;
1668 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1670 fs_offset_t downloadstart;
1671 unsigned char data[1400];
1672 downloadstart = FS_Tell(host_client->download_file);
1673 downloadsize = min(downloadsize, (int)sizeof(data));
1674 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1675 // note this sends empty messages if at the end of the file, which is
1676 // necessary to keep the packet loss logic working
1677 // (the last blocks may be lost and need to be re-sent, and that will
1678 // only occur if the client acks the empty end messages, revealing
1679 // a gap in the download progress, causing the last blocks to be
1681 MSG_WriteChar (&msg, svc_downloaddata);
1682 MSG_WriteLong (&msg, downloadstart);
1683 MSG_WriteShort (&msg, downloadsize);
1684 if (downloadsize > 0)
1685 SZ_Write (&msg, data, downloadsize);
1688 // send the datagram
1689 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1690 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1691 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1695 =======================
1696 SV_UpdateToReliableMessages
1697 =======================
1699 static void SV_UpdateToReliableMessages (void)
1708 // check for changes to be sent over the reliable streams
1709 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1711 // update the host_client fields we care about according to the entity fields
1712 host_client->edict = PRVM_EDICT_NUM(i+1);
1715 name = PRVM_GetString(host_client->edict->fields.server->netname);
1718 // always point the string back at host_client->name to keep it safe
1719 strlcpy (host_client->name, name, sizeof (host_client->name));
1720 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1721 if (strcmp(host_client->old_name, host_client->name))
1723 if (host_client->spawned)
1724 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1725 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1726 // send notification to all clients
1727 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1728 MSG_WriteByte (&sv.reliable_datagram, i);
1729 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1732 // DP_SV_CLIENTCOLORS
1733 // this is always found (since it's added by the progs loader)
1734 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1735 host_client->colors = (int)val->_float;
1736 if (host_client->old_colors != host_client->colors)
1738 host_client->old_colors = host_client->colors;
1739 // send notification to all clients
1740 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1741 MSG_WriteByte (&sv.reliable_datagram, i);
1742 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1745 // NEXUIZ_PLAYERMODEL
1746 if( prog->fieldoffsets.playermodel >= 0 ) {
1747 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1750 // always point the string back at host_client->name to keep it safe
1751 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1752 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1755 // NEXUIZ_PLAYERSKIN
1756 if( prog->fieldoffsets.playerskin >= 0 ) {
1757 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1760 // always point the string back at host_client->name to keep it safe
1761 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1762 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1766 host_client->frags = (int)host_client->edict->fields.server->frags;
1767 if (host_client->old_frags != host_client->frags)
1769 host_client->old_frags = host_client->frags;
1770 // send notification to all clients
1771 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1772 MSG_WriteByte (&sv.reliable_datagram, i);
1773 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1777 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1778 if (client->netconnection)
1779 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1781 SZ_Clear (&sv.reliable_datagram);
1786 =======================
1787 SV_SendClientMessages
1788 =======================
1790 void SV_SendClientMessages (void)
1794 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1795 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1797 SV_FlushBroadcastMessages();
1799 // update frags, names, etc
1800 SV_UpdateToReliableMessages();
1802 // build individual updates
1803 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1805 if (!host_client->active)
1807 if (!host_client->netconnection)
1810 if (host_client->netconnection->message.overflowed)
1812 SV_DropClient (true); // if the message couldn't send, kick off
1816 SV_SendClientDatagram (host_client);
1819 // clear muzzle flashes
1823 static void SV_StartDownload_f(void)
1825 if (host_client->download_file)
1826 host_client->download_started = true;
1829 static void SV_Download_f(void)
1831 const char *whichpack, *whichpack2, *extension;
1833 if (Cmd_Argc() != 2)
1835 SV_ClientPrintf("usage: download <filename>\n");
1839 if (FS_CheckNastyPath(Cmd_Argv(1), false))
1841 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
1845 if (host_client->download_file)
1847 // at this point we'll assume the previous download should be aborted
1848 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1849 Host_ClientCommands("\nstopdownload\n");
1851 // close the file and reset variables
1852 FS_Close(host_client->download_file);
1853 host_client->download_file = NULL;
1854 host_client->download_name[0] = 0;
1855 host_client->download_expectedposition = 0;
1856 host_client->download_started = false;
1859 if (!sv_allowdownloads.integer)
1861 SV_ClientPrintf("Downloads are disabled on this server\n");
1862 Host_ClientCommands("\nstopdownload\n");
1866 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
1867 extension = FS_FileExtension(host_client->download_name);
1869 // host_client is asking to download a specified file
1870 if (developer.integer >= 100)
1871 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1873 if (!FS_FileExists(host_client->download_name))
1875 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1876 Host_ClientCommands("\nstopdownload\n");
1880 // check if the user is trying to download part of registered Quake(r)
1881 whichpack = FS_WhichPack(host_client->download_name);
1882 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1883 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1885 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1886 Host_ClientCommands("\nstopdownload\n");
1890 // check if the server has forbidden archive downloads entirely
1891 if (!sv_allowdownloads_inarchive.integer)
1893 whichpack = FS_WhichPack(host_client->download_name);
1896 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1897 Host_ClientCommands("\nstopdownload\n");
1902 if (!sv_allowdownloads_config.integer)
1904 if (!strcasecmp(extension, "cfg"))
1906 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1907 Host_ClientCommands("\nstopdownload\n");
1912 if (!sv_allowdownloads_dlcache.integer)
1914 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1916 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1917 Host_ClientCommands("\nstopdownload\n");
1922 if (!sv_allowdownloads_archive.integer)
1924 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1926 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1927 Host_ClientCommands("\nstopdownload\n");
1932 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
1933 if (!host_client->download_file)
1935 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1936 Host_ClientCommands("\nstopdownload\n");
1940 if (FS_FileSize(host_client->download_file) > 1<<30)
1942 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1943 Host_ClientCommands("\nstopdownload\n");
1944 FS_Close(host_client->download_file);
1945 host_client->download_file = NULL;
1949 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1951 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1953 host_client->download_expectedposition = 0;
1954 host_client->download_started = false;
1955 host_client->sendsignon = true; // make sure this message is sent
1957 // the rest of the download process is handled in SV_SendClientDatagram
1958 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1960 // no svc_downloaddata messages will be sent until sv_startdownload is
1961 // sent by the client
1965 ==============================================================================
1969 ==============================================================================
1978 int SV_ModelIndex(const char *s, int precachemode)
1980 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1981 char filename[MAX_QPATH];
1985 //if (precachemode == 2)
1987 strlcpy(filename, s, sizeof(filename));
1988 for (i = 2;i < limit;i++)
1990 if (!sv.model_precache[i][0])
1994 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1996 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1999 if (precachemode == 1)
2000 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2001 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2002 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2003 if (sv.state != ss_loading)
2005 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2006 MSG_WriteShort(&sv.reliable_datagram, i);
2007 MSG_WriteString(&sv.reliable_datagram, filename);
2011 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2014 if (!strcmp(sv.model_precache[i], filename))
2017 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2027 int SV_SoundIndex(const char *s, int precachemode)
2029 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
2030 char filename[MAX_QPATH];
2034 //if (precachemode == 2)
2036 strlcpy(filename, s, sizeof(filename));
2037 for (i = 1;i < limit;i++)
2039 if (!sv.sound_precache[i][0])
2043 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2045 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2048 if (precachemode == 1)
2049 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2050 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2051 if (sv.state != ss_loading)
2053 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2054 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2055 MSG_WriteString(&sv.reliable_datagram, filename);
2059 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2062 if (!strcmp(sv.sound_precache[i], filename))
2065 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2071 SV_ParticleEffectIndex
2075 int SV_ParticleEffectIndex(const char *name)
2077 int i, argc, linenumber, effectnameindex;
2078 fs_offset_t filesize;
2079 unsigned char *filedata;
2080 const char *text, *textstart, *textend;
2081 char argv[16][1024];
2082 if (!sv.particleeffectnamesloaded)
2084 sv.particleeffectnamesloaded = true;
2085 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2086 for (i = 0;i < EFFECT_TOTAL;i++)
2087 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2088 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2091 textstart = (const char *)filedata;
2092 textend = (const char *)filedata + filesize;
2094 for (linenumber = 1;;linenumber++)
2099 if (!COM_ParseToken_Simple(&text, true) || !strcmp(com_token, "\n"))
2103 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2107 if (com_token[0] == 0)
2108 break; // if the loop exited and it's not a \n, it's EOF
2111 if (!strcmp(argv[0], "effect"))
2115 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2117 if (sv.particleeffectname[effectnameindex][0])
2119 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2124 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2128 // if we run out of names, abort
2129 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2131 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2140 // search for the name
2141 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2142 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2143 return effectnameindex;
2144 // return 0 if we couldn't find it
2154 static void SV_CreateBaseline (void)
2156 int i, entnum, large;
2157 prvm_edict_t *svent;
2159 // LordHavoc: clear *all* states (note just active ones)
2160 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2162 // get the current server version
2163 svent = PRVM_EDICT_NUM(entnum);
2165 // LordHavoc: always clear state values, whether the entity is in use or not
2166 svent->priv.server->baseline = defaultstate;
2168 if (svent->priv.server->free)
2170 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2173 // create entity baseline
2174 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2175 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2176 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2177 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2178 if (entnum > 0 && entnum <= svs.maxclients)
2180 svent->priv.server->baseline.colormap = entnum;
2181 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2185 svent->priv.server->baseline.colormap = 0;
2186 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2190 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2193 // add to the message
2195 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2197 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2198 MSG_WriteShort (&sv.signon, entnum);
2202 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2203 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2207 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2208 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2210 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2211 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2212 for (i=0 ; i<3 ; i++)
2214 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2215 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2225 Grabs the current state of each client for saving across the
2226 transition to another level
2229 void SV_SaveSpawnparms (void)
2233 svs.serverflags = (int)prog->globals.server->serverflags;
2235 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2237 if (!host_client->active)
2240 // call the progs to get default spawn parms for the new client
2241 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2242 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2243 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2244 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2252 This is called at the start of each level
2256 void SV_SpawnServer (const char *server)
2261 model_t *worldmodel;
2262 char modelname[sizeof(sv.modelname)];
2264 Con_DPrintf("SpawnServer: %s\n", server);
2266 if (cls.state != ca_dedicated)
2267 SCR_BeginLoadingPlaque();
2269 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2270 worldmodel = Mod_ForName(modelname, false, true, true);
2271 if (!worldmodel || !worldmodel->TraceBox)
2273 Con_Printf("Couldn't load map %s\n", modelname);
2277 // let's not have any servers with no name
2278 if (hostname.string[0] == 0)
2279 Cvar_Set ("hostname", "UNNAMED");
2280 scr_centertime_off = 0;
2282 svs.changelevel_issued = false; // now safe to issue another
2284 // make the map a required file for clients
2285 Curl_ClearRequirements();
2286 Curl_RequireFile(modelname);
2289 // tell all connected clients that we are going to a new level
2294 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2296 if (client->netconnection)
2298 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2299 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2306 NetConn_OpenServerPorts(true);
2310 // make cvars consistant
2313 Cvar_SetValue ("deathmatch", 0);
2314 // LordHavoc: it can be useful to have skills outside the range 0-3...
2315 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2316 //Cvar_SetValue ("skill", (float)current_skill);
2317 current_skill = (int)(skill.value + 0.5);
2320 // set up the new server
2322 memset (&sv, 0, sizeof(sv));
2323 // if running a local client, make sure it doesn't try to access the last
2324 // level's data which is no longer valiud
2327 if(*sv_random_seed.string)
2329 srand(sv_random_seed.integer);
2330 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2337 strlcpy (sv.name, server, sizeof (sv.name));
2339 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2340 if (sv.protocol == PROTOCOL_UNKNOWN)
2343 Protocol_Names(buffer, sizeof(buffer));
2344 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2345 sv.protocol = PROTOCOL_QUAKE;
2350 // load progs to get entity field count
2351 //PR_LoadProgs ( sv_progs.string );
2353 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2354 sv.datagram.cursize = 0;
2355 sv.datagram.data = sv.datagram_buf;
2357 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2358 sv.reliable_datagram.cursize = 0;
2359 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2361 sv.signon.maxsize = sizeof(sv.signon_buf);
2362 sv.signon.cursize = 0;
2363 sv.signon.data = sv.signon_buf;
2365 // leave slots at start for clients only
2366 //prog->num_edicts = svs.maxclients+1;
2368 sv.state = ss_loading;
2369 prog->allowworldwrites = true;
2372 prog->globals.server->time = sv.time = 1.0;
2375 worldmodel->used = true;
2377 strlcpy (sv.name, server, sizeof (sv.name));
2378 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2379 sv.worldmodel = worldmodel;
2380 sv.models[1] = sv.worldmodel;
2383 // clear world interaction links
2385 VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
2386 VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
2387 World_Clear(&sv.world);
2389 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2391 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2392 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2393 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2395 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2396 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2400 // load the rest of the entities
2402 // AK possible hack since num_edicts is still 0
2403 ent = PRVM_EDICT_NUM(0);
2404 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2405 ent->priv.server->free = false;
2406 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2407 ent->fields.server->modelindex = 1; // world model
2408 ent->fields.server->solid = SOLID_BSP;
2409 ent->fields.server->movetype = MOVETYPE_PUSH;
2410 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
2411 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
2412 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
2413 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
2416 prog->globals.server->coop = coop.integer;
2418 prog->globals.server->deathmatch = deathmatch.integer;
2420 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2422 // serverflags are for cross level information (sigils)
2423 prog->globals.server->serverflags = svs.serverflags;
2425 // we need to reset the spawned flag on all connected clients here so that
2426 // their thinks don't run during startup (before PutClientInServer)
2427 // we also need to set up the client entities now
2428 // and we need to set the ->edict pointers to point into the progs edicts
2429 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2431 host_client->spawned = false;
2432 host_client->edict = PRVM_EDICT_NUM(i + 1);
2433 PRVM_ED_ClearEdict(host_client->edict);
2436 // load replacement entity file if found
2437 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2439 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2440 PRVM_ED_LoadFromFile (entities);
2444 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2447 // LordHavoc: clear world angles (to fix e3m3.bsp)
2448 VectorClear(prog->edicts->fields.server->angles);
2450 // all setup is completed, any further precache statements are errors
2451 sv.state = ss_active;
2452 prog->allowworldwrites = false;
2454 // run two frames to allow everything to settle
2455 for (i = 0;i < 2;i++)
2463 // create a baseline for more efficient communications
2464 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2465 SV_CreateBaseline ();
2467 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2468 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2470 if (!host_client->active)
2472 if (host_client->netconnection)
2473 SV_SendServerinfo(host_client);
2477 // if client is a botclient coming from a level change, we need to
2478 // set up client info that normally requires networking
2480 // copy spawn parms out of the client_t
2481 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2482 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2484 // call the spawn function
2485 host_client->clientconnectcalled = true;
2486 prog->globals.server->time = sv.time;
2487 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2488 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2489 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2490 host_client->spawned = true;
2494 Con_DPrint("Server spawned.\n");
2495 NetConn_Heartbeat (2);
2500 /////////////////////////////////////////////////////
2503 static void SV_VM_CB_BeginIncreaseEdicts(void)
2508 // links don't survive the transition, so unlink everything
2509 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2511 if (!ent->priv.server->free)
2512 World_UnlinkEdict(prog->edicts + i);
2513 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
2515 World_Clear(&sv.world);
2518 static void SV_VM_CB_EndIncreaseEdicts(void)
2523 // link every entity except world
2524 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2525 if (!ent->priv.server->free)
2526 SV_LinkEdict(ent, false);
2529 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2531 // LordHavoc: for consistency set these here
2532 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2534 e->priv.server->move = false; // don't move on first frame
2536 if (num >= 0 && num < svs.maxclients)
2539 // set colormap and team on newly created player entity
2540 e->fields.server->colormap = num + 1;
2541 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2542 // set netname/clientcolors back to client values so that
2543 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2545 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2546 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2547 val->_float = svs.clients[num].colors;
2548 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2549 if( prog->fieldoffsets.playermodel >= 0 )
2550 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2551 if( prog->fieldoffsets.playerskin >= 0 )
2552 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2553 // Assign netaddress (IP Address, etc)
2554 if(prog->fieldoffsets.netaddress >= 0)
2555 { // Valid Field; Process
2556 if(svs.clients[num].netconnection != NULL)
2557 {// Valid Address; Assign
2558 // Acquire Readable Address
2559 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2560 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2564 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2569 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2571 World_UnlinkEdict(ed); // unlink from world bsp
2573 ed->fields.server->model = 0;
2574 ed->fields.server->takedamage = 0;
2575 ed->fields.server->modelindex = 0;
2576 ed->fields.server->colormap = 0;
2577 ed->fields.server->skin = 0;
2578 ed->fields.server->frame = 0;
2579 VectorClear(ed->fields.server->origin);
2580 VectorClear(ed->fields.server->angles);
2581 ed->fields.server->nextthink = -1;
2582 ed->fields.server->solid = 0;
2585 static void SV_VM_CB_CountEdicts(void)
2589 int active, models, solid, step;
2591 active = models = solid = step = 0;
2592 for (i=0 ; i<prog->num_edicts ; i++)
2594 ent = PRVM_EDICT_NUM(i);
2595 if (ent->priv.server->free)
2598 if (ent->fields.server->solid)
2600 if (ent->fields.server->model)
2602 if (ent->fields.server->movetype == MOVETYPE_STEP)
2606 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2607 Con_Printf("active :%3i\n", active);
2608 Con_Printf("view :%3i\n", models);
2609 Con_Printf("touch :%3i\n", solid);
2610 Con_Printf("step :%3i\n", step);
2613 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2615 // remove things from different skill levels or deathmatch
2616 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2618 if (deathmatch.integer)
2620 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2625 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2626 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2627 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2635 static void SV_VM_Setup(void)
2637 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2638 extern cvar_t csqc_progcrc;
2639 extern cvar_t csqc_progsize;
2640 size_t csprogsdatasize;
2642 PRVM_InitProg( PRVM_SERVERPROG );
2644 // allocate the mempools
2645 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2646 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2647 prog->builtins = vm_sv_builtins;
2648 prog->numbuiltins = vm_sv_numbuiltins;
2649 prog->headercrc = PROGHEADER_CRC;
2650 prog->max_edicts = 512;
2651 if (sv.protocol == PROTOCOL_QUAKE)
2652 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2653 else if (sv.protocol == PROTOCOL_QUAKEDP)
2654 prog->limit_edicts = 2048; // guessing
2655 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2656 prog->limit_edicts = 2048; // guessing!
2658 prog->limit_edicts = MAX_EDICTS;
2659 prog->reserved_edicts = svs.maxclients;
2660 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2661 prog->name = "server";
2662 prog->extensionstring = vm_sv_extensions;
2663 prog->loadintoworld = true;
2665 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2666 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2667 prog->init_edict = SV_VM_CB_InitEdict;
2668 prog->free_edict = SV_VM_CB_FreeEdict;
2669 prog->count_edicts = SV_VM_CB_CountEdicts;
2670 prog->load_edict = SV_VM_CB_LoadEdict;
2671 prog->init_cmd = VM_SV_Cmd_Init;
2672 prog->reset_cmd = VM_SV_Cmd_Reset;
2673 prog->error_cmd = Host_Error;
2675 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2676 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2678 // some mods compiled with scrambling compilers lack certain critical
2679 // global names and field names such as "self" and "time" and "nextthink"
2680 // so we have to set these offsets manually, matching the entvars_t
2681 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2682 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2683 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2684 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2685 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2686 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2687 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2688 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2689 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2690 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2691 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2692 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2693 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2694 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2695 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2696 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2697 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2698 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2699 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2700 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2701 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2702 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2703 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2704 // OP_STATE is always supported on server (due to entvars_t)
2705 prog->flag |= PRVM_OP_STATE;
2707 VM_CustomStats_Clear();//[515]: csqc
2711 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2712 sv.csqc_progname[0] = 0;
2713 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2714 sv.csqc_progsize = csprogsdatasize;
2715 if (sv.csqc_progsize > 0)
2717 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2718 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2722 void SV_VM_Begin(void)
2725 PRVM_SetProg( PRVM_SERVERPROG );
2727 prog->globals.server->time = (float) sv.time;
2730 void SV_VM_End(void)