2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
120 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
121 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
122 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
123 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
124 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
125 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
126 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
127 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
128 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
129 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
130 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
131 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
132 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
133 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
134 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
135 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
136 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
137 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
138 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
139 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
140 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
141 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
142 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
143 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
144 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
145 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
146 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
147 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
148 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
149 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
150 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
152 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
153 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
158 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
163 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
185 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
186 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
187 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
189 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
194 mempool_t *sv_mempool = NULL;
196 extern cvar_t slowmo;
197 extern float scr_centertime_off;
199 // MUST match effectnameindex_t in client.h
200 static const char *standardeffectnames[EFFECT_TOTAL] =
224 "TE_TEI_BIGEXPLOSION",
240 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
242 prvm_required_field_t reqfields[] =
244 {ev_entity, "cursor_trace_ent"},
245 {ev_entity, "drawonlytoclient"},
246 {ev_entity, "exteriormodeltoclient"},
247 {ev_entity, "nodrawtoclient"},
248 {ev_entity, "tag_entity"},
249 {ev_entity, "viewmodelforclient"},
250 {ev_float, "SendFlags"},
251 {ev_float, "Version"},
253 {ev_float, "ammo_cells1"},
254 {ev_float, "ammo_lava_nails"},
255 {ev_float, "ammo_multi_rockets"},
256 {ev_float, "ammo_nails1"},
257 {ev_float, "ammo_plasma"},
258 {ev_float, "ammo_rockets1"},
259 {ev_float, "ammo_shells1"},
260 {ev_float, "button3"},
261 {ev_float, "button4"},
262 {ev_float, "button5"},
263 {ev_float, "button6"},
264 {ev_float, "button7"},
265 {ev_float, "button8"},
266 {ev_float, "button9"},
267 {ev_float, "button10"},
268 {ev_float, "button11"},
269 {ev_float, "button12"},
270 {ev_float, "button13"},
271 {ev_float, "button14"},
272 {ev_float, "button15"},
273 {ev_float, "button16"},
274 {ev_float, "buttonchat"},
275 {ev_float, "buttonuse"},
276 {ev_float, "clientcolors"},
277 {ev_float, "cursor_active"},
278 {ev_float, "disableclientprediction"},
279 {ev_float, "fullbright"},
280 {ev_float, "glow_color"},
281 {ev_float, "glow_size"},
282 {ev_float, "glow_trail"},
283 {ev_float, "gravity"},
284 {ev_float, "idealpitch"},
285 {ev_float, "items2"},
286 {ev_float, "light_lev"},
287 {ev_float, "modelflags"},
288 {ev_float, "pflags"},
290 {ev_float, "pitch_speed"},
291 {ev_float, "pmodel"},
292 {ev_float, "renderamt"}, // HalfLife support
293 {ev_float, "rendermode"}, // HalfLife support
296 {ev_float, "tag_index"},
297 {ev_float, "viewzoom"},
298 {ev_function, "SendEntity"},
299 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
300 {ev_function, "customizeentityforclient"},
301 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
302 {ev_string, "netaddress"},
303 {ev_string, "playermodel"},
304 {ev_string, "playerskin"},
305 {ev_vector, "color"},
306 {ev_vector, "colormod"},
307 {ev_vector, "cursor_screen"},
308 {ev_vector, "cursor_trace_endpos"},
309 {ev_vector, "cursor_trace_start"},
310 {ev_vector, "glowmod"},
311 {ev_vector, "movement"},
312 {ev_vector, "punchvector"},
315 //{ev_float, "solid"},
316 //{ev_float, "movetype"},
317 //{ev_float, "modelindex"},
319 //{ev_vector, "origin"},
320 //{ev_vector, "velocity"},
321 //{ev_vector, "axis_forward"},
322 //{ev_vector, "axis_left"},
323 //{ev_vector, "axis_up"},
324 //{ev_vector, "spinvelocity"},
325 //{ev_vector, "angles"},
326 //{ev_vector, "avelocity"},
332 //============================================================================
334 void SV_AreaStats_f(void)
336 World_PrintAreaStats(&sv.world, "server");
346 // init the csqc progs cvars, since they are updated/used by the server code
347 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
348 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
349 extern cvar_t csqc_progcrc;
350 extern cvar_t csqc_progsize;
352 Cvar_RegisterVariable(&sv_worldmessage);
353 Cvar_RegisterVariable(&sv_worldname);
354 Cvar_RegisterVariable(&sv_worldnamenoextension);
355 Cvar_RegisterVariable(&sv_worldbasename);
357 Cvar_RegisterVariable (&csqc_progname);
358 Cvar_RegisterVariable (&csqc_progcrc);
359 Cvar_RegisterVariable (&csqc_progsize);
361 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
362 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
363 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
364 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
366 Cvar_RegisterVariable (&coop);
367 Cvar_RegisterVariable (&deathmatch);
368 Cvar_RegisterVariable (&fraglimit);
369 Cvar_RegisterVariable (&gamecfg);
370 Cvar_RegisterVariable (&noexit);
371 Cvar_RegisterVariable (&nomonsters);
372 Cvar_RegisterVariable (&pausable);
373 Cvar_RegisterVariable (&pr_checkextension);
374 Cvar_RegisterVariable (&samelevel);
375 Cvar_RegisterVariable (&skill);
376 Cvar_RegisterVariable (&slowmo);
377 Cvar_RegisterVariable (&sv_accelerate);
378 Cvar_RegisterVariable (&sv_aim);
379 Cvar_RegisterVariable (&sv_airaccel_qw);
380 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
381 Cvar_RegisterVariable (&sv_airaccelerate);
382 Cvar_RegisterVariable (&sv_airstopaccelerate);
383 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
384 Cvar_RegisterVariable (&sv_maxairstrafespeed);
385 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
386 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
387 Cvar_RegisterVariable (&sv_aircontrol);
388 Cvar_RegisterVariable (&sv_aircontrol_power);
389 Cvar_RegisterVariable (&sv_aircontrol_penalty);
390 Cvar_RegisterVariable (&sv_allowdownloads);
391 Cvar_RegisterVariable (&sv_allowdownloads_archive);
392 Cvar_RegisterVariable (&sv_allowdownloads_config);
393 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
394 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
395 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
396 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
397 Cvar_RegisterVariable (&sv_clmovement_enable);
398 Cvar_RegisterVariable (&sv_clmovement_minping);
399 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
400 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
401 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
402 Cvar_RegisterVariable (&sv_cullentities_pvs);
403 Cvar_RegisterVariable (&sv_cullentities_stats);
404 Cvar_RegisterVariable (&sv_cullentities_trace);
405 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
406 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
407 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
408 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
409 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
410 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
411 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
412 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
413 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
414 Cvar_RegisterVariable (&sv_debugmove);
415 Cvar_RegisterVariable (&sv_echobprint);
416 Cvar_RegisterVariable (&sv_edgefriction);
417 Cvar_RegisterVariable (&sv_entpatch);
418 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
419 Cvar_RegisterVariable (&sv_freezenonclients);
420 Cvar_RegisterVariable (&sv_friction);
421 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
422 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
423 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
424 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
425 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
426 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
427 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
428 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
429 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
430 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
431 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
432 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
433 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
434 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
435 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
436 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
437 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
438 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
439 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
440 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
441 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
442 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
443 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
444 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
445 Cvar_RegisterVariable (&sv_gravity);
446 Cvar_RegisterVariable (&sv_idealpitchscale);
447 Cvar_RegisterVariable (&sv_jumpstep);
448 Cvar_RegisterVariable (&sv_jumpvelocity);
449 Cvar_RegisterVariable (&sv_maxairspeed);
450 Cvar_RegisterVariable (&sv_maxrate);
451 Cvar_RegisterVariable (&sv_maxspeed);
452 Cvar_RegisterVariable (&sv_maxvelocity);
453 Cvar_RegisterVariable (&sv_nostep);
454 Cvar_RegisterVariable (&sv_playerphysicsqc);
455 Cvar_RegisterVariable (&sv_progs);
456 Cvar_RegisterVariable (&sv_protocolname);
457 Cvar_RegisterVariable (&sv_random_seed);
458 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
459 Cvar_RegisterVariable (&sv_sound_land);
460 Cvar_RegisterVariable (&sv_sound_watersplash);
461 Cvar_RegisterVariable (&sv_stepheight);
462 Cvar_RegisterVariable (&sv_stopspeed);
463 Cvar_RegisterVariable (&sv_wallfriction);
464 Cvar_RegisterVariable (&sv_wateraccelerate);
465 Cvar_RegisterVariable (&sv_waterfriction);
466 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
467 Cvar_RegisterVariable (&sv_warsowbunny_accel);
468 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
469 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
470 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
471 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
472 Cvar_RegisterVariable (&sys_ticrate);
473 Cvar_RegisterVariable (&teamplay);
474 Cvar_RegisterVariable (&timelimit);
476 Cvar_RegisterVariable (&saved1);
477 Cvar_RegisterVariable (&saved2);
478 Cvar_RegisterVariable (&saved3);
479 Cvar_RegisterVariable (&saved4);
480 Cvar_RegisterVariable (&savedgamecfg);
481 Cvar_RegisterVariable (&scratch1);
482 Cvar_RegisterVariable (&scratch2);
483 Cvar_RegisterVariable (&scratch3);
484 Cvar_RegisterVariable (&scratch4);
485 Cvar_RegisterVariable (&temp1);
487 // LordHavoc: Nehahra uses these to pass data around cutscene demos
488 if (gamemode == GAME_NEHAHRA)
490 Cvar_RegisterVariable (&nehx00);
491 Cvar_RegisterVariable (&nehx01);
492 Cvar_RegisterVariable (&nehx02);
493 Cvar_RegisterVariable (&nehx03);
494 Cvar_RegisterVariable (&nehx04);
495 Cvar_RegisterVariable (&nehx05);
496 Cvar_RegisterVariable (&nehx06);
497 Cvar_RegisterVariable (&nehx07);
498 Cvar_RegisterVariable (&nehx08);
499 Cvar_RegisterVariable (&nehx09);
500 Cvar_RegisterVariable (&nehx10);
501 Cvar_RegisterVariable (&nehx11);
502 Cvar_RegisterVariable (&nehx12);
503 Cvar_RegisterVariable (&nehx13);
504 Cvar_RegisterVariable (&nehx14);
505 Cvar_RegisterVariable (&nehx15);
506 Cvar_RegisterVariable (&nehx16);
507 Cvar_RegisterVariable (&nehx17);
508 Cvar_RegisterVariable (&nehx18);
509 Cvar_RegisterVariable (&nehx19);
511 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
513 Cvar_RegisterVariable (&sv_autodemo_perclient);
514 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
515 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
517 Cvar_RegisterVariable (&halflifebsp);
519 // any special defaults for gamemodes go here
520 if (gamemode == GAME_NEHAHRA)
522 // Nehahra pushable crates malfunction in some levels if this is on
523 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
524 // Nehahra NPC AI is confused by this feature
525 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
527 if (gamemode == GAME_HIPNOTIC)
529 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
530 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
531 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
532 Cvar_SetValueQuick (&sys_ticrate, 0.02);
533 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
534 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
536 if (gamemode == GAME_ROGUE)
538 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
539 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
541 if (gamemode == GAME_NEXUIZ)
543 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
544 Cvar_SetValueQuick (&sv_gameplayfix_stepmultipletimes, 1);
547 sv_mempool = Mem_AllocPool("server", 0, NULL);
550 static void SV_SaveEntFile_f(void)
552 if (!sv.active || !sv.worldmodel)
554 Con_Print("Not running a server\n");
557 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
562 =============================================================================
566 =============================================================================
573 Make sure the event gets sent to all clients
576 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
580 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
582 MSG_WriteByte (&sv.datagram, svc_particle);
583 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
584 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
585 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
586 for (i=0 ; i<3 ; i++)
587 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
588 MSG_WriteByte (&sv.datagram, count);
589 MSG_WriteByte (&sv.datagram, color);
590 SV_FlushBroadcastMessages();
597 Make sure the event gets sent to all clients
600 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
602 if (modelindex >= 256 || startframe >= 256)
604 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
606 MSG_WriteByte (&sv.datagram, svc_effect2);
607 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
608 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
609 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
610 MSG_WriteShort (&sv.datagram, modelindex);
611 MSG_WriteShort (&sv.datagram, startframe);
612 MSG_WriteByte (&sv.datagram, framecount);
613 MSG_WriteByte (&sv.datagram, framerate);
617 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
619 MSG_WriteByte (&sv.datagram, svc_effect);
620 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
621 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
622 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
623 MSG_WriteByte (&sv.datagram, modelindex);
624 MSG_WriteByte (&sv.datagram, startframe);
625 MSG_WriteByte (&sv.datagram, framecount);
626 MSG_WriteByte (&sv.datagram, framerate);
628 SV_FlushBroadcastMessages();
635 Each entity can have eight independant sound sources, like voice,
638 Channel 0 is an auto-allocate channel, the others override anything
639 already running on that entity/channel pair.
641 An attenuation of 0 will play full volume everywhere in the level.
642 Larger attenuations will drop off. (max 4 attenuation)
646 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
648 int sound_num, field_mask, i, ent;
650 if (volume < 0 || volume > 255)
652 Con_Printf ("SV_StartSound: volume = %i\n", volume);
656 if (attenuation < 0 || attenuation > 4)
658 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
662 if (channel < 0 || channel > 7)
664 Con_Printf ("SV_StartSound: channel = %i\n", channel);
668 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
671 // find precache number for sound
672 sound_num = SV_SoundIndex(sample, 1);
676 ent = PRVM_NUM_FOR_EDICT(entity);
679 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
680 field_mask |= SND_VOLUME;
681 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
682 field_mask |= SND_ATTENUATION;
684 field_mask |= SND_LARGEENTITY;
685 if (sound_num >= 256 || channel >= 8)
686 field_mask |= SND_LARGESOUND;
688 // directed messages go only to the entity they are targeted on
689 MSG_WriteByte (&sv.datagram, svc_sound);
690 MSG_WriteByte (&sv.datagram, field_mask);
691 if (field_mask & SND_VOLUME)
692 MSG_WriteByte (&sv.datagram, volume);
693 if (field_mask & SND_ATTENUATION)
694 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
695 if (field_mask & SND_LARGEENTITY)
697 MSG_WriteShort (&sv.datagram, ent);
698 MSG_WriteByte (&sv.datagram, channel);
701 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
702 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
703 MSG_WriteShort (&sv.datagram, sound_num);
705 MSG_WriteByte (&sv.datagram, sound_num);
706 for (i = 0;i < 3;i++)
707 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
708 SV_FlushBroadcastMessages();
715 Nearly the same logic as SV_StartSound, except an origin
716 instead of an entity is provided and channel is omitted.
718 The entity sent to the client is 0 (world) and the channel
719 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
720 function, therefore the check for it is omitted.
724 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
726 int sound_num, field_mask, i;
728 if (volume < 0 || volume > 255)
730 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
734 if (attenuation < 0 || attenuation > 4)
736 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
740 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
743 // find precache number for sound
744 sound_num = SV_SoundIndex(sample, 1);
749 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
750 field_mask |= SND_VOLUME;
751 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
752 field_mask |= SND_ATTENUATION;
753 if (sound_num >= 256)
754 field_mask |= SND_LARGESOUND;
756 // directed messages go only to the entity they are targeted on
757 MSG_WriteByte (&sv.datagram, svc_sound);
758 MSG_WriteByte (&sv.datagram, field_mask);
759 if (field_mask & SND_VOLUME)
760 MSG_WriteByte (&sv.datagram, volume);
761 if (field_mask & SND_ATTENUATION)
762 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
763 // Always write entnum 0 for the world entity
764 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
765 if (field_mask & SND_LARGESOUND)
766 MSG_WriteShort (&sv.datagram, sound_num);
768 MSG_WriteByte (&sv.datagram, sound_num);
769 for (i = 0;i < 3;i++)
770 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
771 SV_FlushBroadcastMessages();
775 ==============================================================================
779 ==============================================================================
786 Sends the first message from the server to a connected client.
787 This will be sent on the initial connection and upon each server load.
790 void SV_SendServerinfo (client_t *client)
795 // we know that this client has a netconnection and thus is not a bot
797 // edicts get reallocated on level changes, so we need to update it here
798 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
800 // clear cached stuff that depends on the level
801 client->weaponmodel[0] = 0;
802 client->weaponmodelindex = 0;
804 // LordHavoc: clear entityframe tracking
805 client->latestframenum = 0;
807 // initialize the movetime, so a speedhack can't make use of the time before this client joined
808 client->cmd.time = sv.time;
810 if (client->entitydatabase)
811 EntityFrame_FreeDatabase(client->entitydatabase);
812 if (client->entitydatabase4)
813 EntityFrame4_FreeDatabase(client->entitydatabase4);
814 if (client->entitydatabase5)
815 EntityFrame5_FreeDatabase(client->entitydatabase5);
817 memset(client->stats, 0, sizeof(client->stats));
818 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
820 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
822 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
823 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
824 else if (sv.protocol == PROTOCOL_DARKPLACES4)
825 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
827 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
830 // reset csqc entity versions
831 for (i = 0;i < prog->max_edicts;i++)
833 client->csqcentityscope[i] = 0;
834 client->csqcentitysendflags[i] = 0xFFFFFF;
835 client->csqcentityglobalhistory[i] = 0;
837 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
839 client->csqcentityframehistory[i].num = 0;
840 client->csqcentityframehistory[i].framenum = -1;
842 client->csqcnumedicts = 0;
843 client->csqcentityframehistory_next = 0;
845 SZ_Clear (&client->netconnection->message);
846 MSG_WriteByte (&client->netconnection->message, svc_print);
847 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
848 MSG_WriteString (&client->netconnection->message,message);
850 SV_StopDemoRecording(client); // to split up demos into different files
851 if(sv_autodemo_perclient.integer && client->netconnection)
853 char demofile[MAX_OSPATH];
854 char ipaddress[MAX_QPATH];
857 // start a new demo file
858 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
859 for(i = 0; ipaddress[i]; ++i)
860 if(!isalnum(ipaddress[i]))
862 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
864 SV_StartDemoRecording(client, demofile, -1);
867 //[515]: init csprogs according to version of svprogs, check the crc, etc.
868 if (sv.csqc_progname[0])
871 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
872 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
873 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
874 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
875 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
876 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
877 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
879 if(client->sv_demo_file != NULL)
882 static char buf[NET_MAXMESSAGE];
885 sb.data = (unsigned char *) buf;
886 sb.maxsize = sizeof(buf);
888 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
889 SV_WriteDemoMessage(client, &sb, false);
892 //[515]: init stufftext string (it is sent before svc_serverinfo)
893 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
896 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
897 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
901 //if (sv_allowdownloads.integer)
902 // always send the info that the server supports the protocol, even if downloads are forbidden
903 // only because of that, the CSQC exception can work
905 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
906 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
909 // send at this time so it's guaranteed to get executed at the right time
913 host_client = client;
914 Curl_SendRequirements();
918 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
919 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
920 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
922 if (!coop.integer && deathmatch.integer)
923 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
925 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
927 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
929 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
930 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
931 MSG_WriteByte (&client->netconnection->message, 0);
933 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
934 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
935 MSG_WriteByte (&client->netconnection->message, 0);
938 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
939 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
940 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
943 // store this in clientcamera, too
944 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
945 MSG_WriteByte (&client->netconnection->message, svc_setview);
946 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
948 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
949 MSG_WriteByte (&client->netconnection->message, 1);
951 client->spawned = false; // need prespawn, spawn, etc
952 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
954 // clear movement info until client enters the new level properly
955 memset(&client->cmd, 0, sizeof(client->cmd));
956 client->movesequence = 0;
957 client->movement_highestsequence_seen = 0;
958 memset(&client->movement_count, 0, sizeof(client->movement_count));
959 #ifdef NUM_PING_TIMES
960 for (i = 0;i < NUM_PING_TIMES;i++)
961 client->ping_times[i] = 0;
962 client->num_pings = 0;
966 // allow the client some time to send his keepalives, even if map loading took ages
967 client->netconnection->timeout = realtime + net_connecttimeout.value;
974 Initializes a client_t for a new net connection. This will only be called
975 once for a player each game, not once for each level change.
978 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
983 client = svs.clients + clientnum;
985 // set up the client_t
988 float backupparms[NUM_SPAWN_PARMS];
989 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
990 memset(client, 0, sizeof(*client));
991 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
994 memset(client, 0, sizeof(*client));
995 client->active = true;
996 client->netconnection = netconnection;
998 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1000 strlcpy(client->name, "unconnected", sizeof(client->name));
1001 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1002 client->spawned = false;
1003 client->edict = PRVM_EDICT_NUM(clientnum+1);
1004 if (client->netconnection)
1005 client->netconnection->message.allowoverflow = true; // we can catch it
1006 // prepare the unreliable message buffer
1007 client->unreliablemsg.data = client->unreliablemsg_data;
1008 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1009 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1010 client->rate = 1000000000;
1011 // no limits for local player
1012 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1013 client->rate = 1000000000;
1014 client->connecttime = realtime;
1018 // call the progs to get default spawn parms for the new client
1019 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1020 prog->globals.server->self = 0;
1021 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1022 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1023 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1025 // set up the entity for this client (including .colormap, .team, etc)
1026 PRVM_ED_ClearEdict(client->edict);
1029 // don't call SendServerinfo for a fresh botclient because its fields have
1030 // not been set up by the qc yet
1031 if (client->netconnection)
1032 SV_SendServerinfo (client);
1034 client->spawned = true;
1039 ===============================================================================
1043 ===============================================================================
1047 =============================================================================
1049 The PVS must include a small area around the client to allow head bobbing
1050 or other small motion on the client side. Otherwise, a bob might cause an
1051 entity that should be visible to not show up, especially when the bob
1052 crosses a waterline.
1054 =============================================================================
1057 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1060 unsigned int sendflags;
1061 unsigned int version;
1062 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1063 unsigned int customizeentityforclient;
1064 unsigned int sendentity;
1066 vec3_t cullmins, cullmaxs;
1068 prvm_eval_t *val, *val2;
1070 // fast path for games that do not use legacy entity networking
1071 // note: still networks clients even if they are legacy
1072 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1073 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1076 // this 2 billion unit check is actually to detect NAN origins
1077 // (we really don't want to send those)
1078 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1081 // EF_NODRAW prevents sending for any reason except for your own
1082 // client, so we must keep all clients in this superset
1083 effects = (unsigned)ent->fields.server->effects;
1085 // we can omit invisible entities with no effects that are not clients
1086 // LordHavoc: this could kill tags attached to an invisible entity, I
1087 // just hope we never have to support that case
1088 i = (int)ent->fields.server->modelindex;
1089 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1092 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1093 glowsize = (unsigned char)bound(0, i, 255);
1094 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1095 flags |= RENDER_GLOWTRAIL;
1096 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1097 flags |= RENDER_VIEWMODEL;
1099 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1100 light[0] = (unsigned short)bound(0, f, 65535);
1101 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1102 light[1] = (unsigned short)bound(0, f, 65535);
1103 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1104 light[2] = (unsigned short)bound(0, f, 65535);
1105 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1106 light[3] = (unsigned short)bound(0, f, 65535);
1107 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1108 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1110 if (gamemode == GAME_TENEBRAE)
1112 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1116 lightpflags |= PFLAGS_FULLDYNAMIC;
1118 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1122 light[0] = (int)(0.2*256);
1123 light[1] = (int)(1.0*256);
1124 light[2] = (int)(0.2*256);
1126 lightpflags |= PFLAGS_FULLDYNAMIC;
1130 specialvisibilityradius = 0;
1131 if (lightpflags & PFLAGS_FULLDYNAMIC)
1132 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1134 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1135 if (flags & RENDER_GLOWTRAIL)
1136 specialvisibilityradius = max(specialvisibilityradius, 100);
1137 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1139 if (effects & EF_BRIGHTFIELD)
1140 specialvisibilityradius = max(specialvisibilityradius, 80);
1141 if (effects & EF_MUZZLEFLASH)
1142 specialvisibilityradius = max(specialvisibilityradius, 100);
1143 if (effects & EF_BRIGHTLIGHT)
1144 specialvisibilityradius = max(specialvisibilityradius, 400);
1145 if (effects & EF_DIMLIGHT)
1146 specialvisibilityradius = max(specialvisibilityradius, 200);
1147 if (effects & EF_RED)
1148 specialvisibilityradius = max(specialvisibilityradius, 200);
1149 if (effects & EF_BLUE)
1150 specialvisibilityradius = max(specialvisibilityradius, 200);
1151 if (effects & EF_FLAME)
1152 specialvisibilityradius = max(specialvisibilityradius, 250);
1153 if (effects & EF_STARDUST)
1154 specialvisibilityradius = max(specialvisibilityradius, 100);
1157 // early culling checks
1158 // (final culling is done by SV_MarkWriteEntityStateToClient)
1159 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1160 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1164 cs->active = ACTIVE_NETWORK;
1165 cs->number = enumber;
1166 VectorCopy(ent->fields.server->origin, cs->origin);
1167 VectorCopy(ent->fields.server->angles, cs->angles);
1169 cs->effects = effects;
1170 cs->colormap = (unsigned)ent->fields.server->colormap;
1171 cs->modelindex = modelindex;
1172 cs->skin = (unsigned)ent->fields.server->skin;
1173 cs->frame = (unsigned)ent->fields.server->frame;
1174 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1175 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1176 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1177 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1178 cs->customizeentityforclient = customizeentityforclient;
1179 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1180 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1181 cs->glowsize = glowsize;
1183 // don't need to init cs->colormod because the defaultstate did that for us
1184 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1185 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1186 if (val->vector[0] || val->vector[1] || val->vector[2])
1188 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1189 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1190 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1193 // don't need to init cs->glowmod because the defaultstate did that for us
1194 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1195 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1196 if (val->vector[0] || val->vector[1] || val->vector[2])
1198 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1199 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1200 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1203 cs->modelindex = modelindex;
1206 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1210 cs->alpha = (unsigned char)bound(0, i, 255);
1213 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1217 cs->alpha = (unsigned char)bound(0, i, 255);
1221 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1225 cs->scale = (unsigned char)bound(0, i, 255);
1228 cs->glowcolor = 254;
1229 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1231 cs->glowcolor = (int)f;
1233 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1234 cs->effects |= EF_FULLBRIGHT;
1236 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1237 if (val && val->_float)
1238 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1240 if (ent->fields.server->movetype == MOVETYPE_STEP)
1241 cs->flags |= RENDER_STEP;
1242 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1243 cs->flags |= RENDER_LOWPRECISION;
1244 if (ent->fields.server->colormap >= 1024)
1245 cs->flags |= RENDER_COLORMAPPED;
1246 if (cs->viewmodelforclient)
1247 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1249 cs->light[0] = light[0];
1250 cs->light[1] = light[1];
1251 cs->light[2] = light[2];
1252 cs->light[3] = light[3];
1253 cs->lightstyle = lightstyle;
1254 cs->lightpflags = lightpflags;
1256 cs->specialvisibilityradius = specialvisibilityradius;
1258 // calculate the visible box of this entity (don't use the physics box
1259 // as that is often smaller than a model, and would not count
1260 // specialvisibilityradius)
1261 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1263 float scale = cs->scale * (1.0f / 16.0f);
1264 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1266 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1267 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1269 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1271 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1272 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1276 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1277 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1282 // if there is no model (or it could not be loaded), use the physics box
1283 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1284 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1286 if (specialvisibilityradius)
1288 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1289 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1290 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1291 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1292 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1293 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1296 // calculate center of bbox for network prioritization purposes
1297 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1299 // if culling box has moved, update pvs cluster links
1300 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1302 VectorCopy(cullmins, ent->priv.server->cullmins);
1303 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1304 // a value of -1 for pvs_numclusters indicates that the links are not
1305 // cached, and should be re-tested each time, this is the case if the
1306 // culling box touches too many pvs clusters to store, or if the world
1307 // model does not support FindBoxClusters
1308 ent->priv.server->pvs_numclusters = -1;
1309 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1311 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1312 if (i <= MAX_ENTITYCLUSTERS)
1313 ent->priv.server->pvs_numclusters = i;
1317 // we need to do some csqc entity upkeep here
1318 // get self.SendFlags and clear them
1319 // (to let the QC know that they've been read)
1322 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1323 sendflags = (unsigned int)val->_float;
1325 // legacy self.Version system
1326 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1329 version = (unsigned int)val2->_float;
1330 if (sv.csqcentityversion[enumber] != version)
1331 sendflags = 0xFFFFFF;
1332 sv.csqcentityversion[enumber] = version;
1334 // move sendflags into the per-client sendflags
1336 for (i = 0;i < svs.maxclients;i++)
1337 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1338 // mark it as inactive for non-csqc networking
1339 cs->active = ACTIVE_SHARED;
1345 void SV_PrepareEntitiesForSending(void)
1349 // send all entities that touch the pvs
1350 sv.numsendentities = 0;
1351 sv.sendentitiesindex[0] = NULL;
1352 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1353 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1355 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1357 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1358 sv.numsendentities++;
1363 #define MAX_LINEOFSIGHTTRACES 64
1365 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1369 float starttransformed[3], endtransformed[3];
1372 int originalnumtouchedicts;
1373 int numtouchedicts = 0;
1375 matrix4x4_t matrix, imatrix;
1377 prvm_edict_t *touch;
1378 static prvm_edict_t *touchedicts[MAX_EDICTS];
1379 vec3_t boxmins, boxmaxs;
1380 vec3_t clipboxmins, clipboxmaxs;
1381 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1383 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1385 // expand the box a little
1386 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1387 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1388 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1389 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1390 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1391 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1393 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1394 for (traceindex = 1;traceindex < numtraces;traceindex++)
1395 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1397 // calculate sweep box for the entire swarm of traces
1398 VectorCopy(eye, clipboxmins);
1399 VectorCopy(eye, clipboxmaxs);
1400 for (traceindex = 0;traceindex < numtraces;traceindex++)
1402 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1403 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1404 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1405 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1406 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1407 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1410 // get the list of entities in the sweep box
1411 if (sv_cullentities_trace_entityocclusion.integer)
1412 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1413 if (numtouchedicts > MAX_EDICTS)
1415 // this never happens
1416 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1417 numtouchedicts = MAX_EDICTS;
1419 // iterate the entities found in the sweep box and filter them
1420 originalnumtouchedicts = numtouchedicts;
1422 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1424 touch = touchedicts[touchindex];
1425 if (touch->fields.server->solid != SOLID_BSP)
1427 model = SV_GetModelFromEdict(touch);
1428 if (!model || !model->brush.TraceLineOfSight)
1430 // skip obviously transparent entities
1431 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1432 if (alpha && alpha < 1)
1434 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1436 touchedicts[numtouchedicts++] = touch;
1439 // now that we have a filtered list of "interesting" entities, fire each
1440 // ray against all of them, this gives us an early-out case when something
1441 // is visible (which it often is)
1443 for (traceindex = 0;traceindex < numtraces;traceindex++)
1445 // check world occlusion
1446 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1447 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1449 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1451 touch = touchedicts[touchindex];
1452 model = SV_GetModelFromEdict(touch);
1453 if(model && model->brush.TraceLineOfSight)
1455 // get the entity matrix
1456 pitchsign = SV_GetPitchSign(touch);
1457 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1458 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1459 // see if the ray hits this entity
1460 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1461 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1462 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1469 // check if the ray was blocked
1470 if (touchindex < numtouchedicts)
1472 // return if the ray was not blocked
1480 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1485 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1487 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1488 sv.writeentitiestoclient_stats_totalentities++;
1490 if (s->customizeentityforclient)
1492 prog->globals.server->self = s->number;
1493 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1494 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1495 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1499 // never reject player
1500 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1502 // check various rejection conditions
1503 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1505 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1507 if (s->effects & EF_NODRAW)
1509 // LordHavoc: only send entities with a model or important effects
1510 if (!s->modelindex && s->specialvisibilityradius == 0)
1513 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1514 // viewmodels don't have visibility checking
1515 if (s->viewmodelforclient)
1517 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1520 else if (s->tagentity)
1522 // tag attached entities simply check their parent
1523 if (!sv.sendentitiesindex[s->tagentity])
1525 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1526 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1529 // always send world submodels in newer protocols because they don't
1530 // generate much traffic (in old protocols they hog bandwidth)
1531 // but only if sv_cullentities_nevercullbmodels is off
1532 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1534 // entity has survived every check so far, check if visible
1535 ed = PRVM_EDICT_NUM(s->number);
1537 // if not touching a visible leaf
1538 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1540 if (ed->priv.server->pvs_numclusters < 0)
1542 // entity too big for clusters list
1543 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1545 sv.writeentitiestoclient_stats_culled_pvs++;
1552 // check cached clusters list
1553 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1554 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1556 if (i == ed->priv.server->pvs_numclusters)
1558 sv.writeentitiestoclient_stats_culled_pvs++;
1564 // or not seen by random tracelines
1565 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1568 s->number <= svs.maxclients
1569 ? sv_cullentities_trace_samples_players.integer
1571 s->specialvisibilityradius
1572 ? sv_cullentities_trace_samples_extra.integer
1573 : sv_cullentities_trace_samples.integer;
1574 float enlarge = sv_cullentities_trace_enlarge.value;
1579 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1580 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1582 if(eyeindex < sv.writeentitiestoclient_numeyes)
1583 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1585 s->number <= svs.maxclients
1586 ? sv_cullentities_trace_delay_players.value
1587 : sv_cullentities_trace_delay.value
1589 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1591 sv.writeentitiestoclient_stats_culled_trace++;
1599 // this just marks it for sending
1600 // FIXME: it would be more efficient to send here, but the entity
1601 // compressor isn't that flexible
1602 sv.writeentitiestoclient_stats_visibleentities++;
1603 sv.sententities[s->number] = sv.sententitiesmark;
1606 #if MAX_LEVELNETWORKEYES > 0
1607 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1608 void SV_AddCameraEyes(void)
1612 static int cameras[MAX_LEVELNETWORKEYES];
1613 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1614 static int eye_levels[MAX_CLIENTNETWORKEYES];
1617 prvm_eval_t *valendpos, *val;
1619 if(!prog->fieldoffsets.camera_transform)
1621 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1625 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1628 // check line of sight to portal entities and add them to PVS
1629 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1631 if (!ed->priv.server->free)
1633 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1635 prog->globals.server->self = e;
1636 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1637 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1638 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1639 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1640 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1641 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1643 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1644 cameras[n_cameras] = e;
1646 if(n_cameras >= MAX_LEVELNETWORKEYES)
1656 // i is loop counter, is reset to 0 when an eye got added
1657 // j is camera index to check
1658 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1662 ed = PRVM_EDICT_NUM(cameras[j]);
1663 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1664 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1665 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1666 if(eye_levels[k] <= MAX_EYE_RECURSION)
1668 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1670 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1671 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1672 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1673 sv.writeentitiestoclient_numeyes++;
1682 void SV_AddCameraEyes(void)
1687 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1689 qboolean need_empty = false;
1690 int i, numsendstates, numcsqcsendstates;
1692 prvm_edict_t *camera;
1696 // if there isn't enough space to accomplish anything, skip it
1697 if (msg->cursize + 25 > maxsize)
1700 sv.writeentitiestoclient_msg = msg;
1701 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1703 sv.writeentitiestoclient_stats_culled_pvs = 0;
1704 sv.writeentitiestoclient_stats_culled_trace = 0;
1705 sv.writeentitiestoclient_stats_visibleentities = 0;
1706 sv.writeentitiestoclient_stats_totalentities = 0;
1707 sv.writeentitiestoclient_numeyes = 0;
1710 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1711 camera = PRVM_EDICT_NUM( client->clientcamera );
1712 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1713 sv.writeentitiestoclient_pvsbytes = 0;
1714 // get the PVS values for the eye location, later FatPVS calls will merge
1715 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1716 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1718 // add the eye to a list for SV_CanSeeBox tests
1719 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1720 sv.writeentitiestoclient_numeyes++;
1722 // calculate predicted eye origin for SV_CanSeeBox tests
1723 if (sv_cullentities_trace_prediction.integer)
1725 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1727 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1728 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1730 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1731 sv.writeentitiestoclient_numeyes++;
1733 //if (!sv.writeentitiestoclient_useprediction)
1734 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1739 // build PVS from the new eyes
1740 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1741 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1742 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1744 sv.sententitiesmark++;
1746 for (i = 0;i < sv.numsendentities;i++)
1747 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1750 numcsqcsendstates = 0;
1751 for (i = 0;i < sv.numsendentities;i++)
1753 s = &sv.sendentities[i];
1754 if (sv.sententities[s->number] == sv.sententitiesmark)
1756 if(s->active == ACTIVE_NETWORK)
1758 if (s->exteriormodelforclient)
1760 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1761 s->flags |= RENDER_EXTERIORMODEL;
1763 s->flags &= ~RENDER_EXTERIORMODEL;
1765 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1767 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1768 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1770 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1774 if (sv_cullentities_stats.integer)
1775 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1777 if(client->entitydatabase5)
1778 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1780 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1782 if(client->num_skippedentityframes >= 10)
1783 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1785 if (client->entitydatabase5)
1786 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1787 else if (client->entitydatabase4)
1789 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1790 Protocol_WriteStatsReliable();
1792 else if (client->entitydatabase)
1794 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1795 Protocol_WriteStatsReliable();
1799 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1800 Protocol_WriteStatsReliable();
1804 client->num_skippedentityframes = 0;
1806 ++client->num_skippedentityframes;
1815 static void SV_CleanupEnts (void)
1820 ent = PRVM_NEXT_EDICT(prog->edicts);
1821 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1822 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1827 SV_WriteClientdataToMessage
1831 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1835 prvm_edict_t *other;
1841 float *statsf = (float *)stats;
1844 // send a damage message
1846 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1848 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1849 MSG_WriteByte (msg, svc_damage);
1850 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1851 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1852 for (i=0 ; i<3 ; i++)
1853 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1855 ent->fields.server->dmg_take = 0;
1856 ent->fields.server->dmg_save = 0;
1860 // send the current viewpos offset from the view entity
1862 SV_SetIdealPitch (); // how much to look up / down ideally
1864 // a fixangle might get lost in a dropped packet. Oh well.
1865 if(ent->fields.server->fixangle)
1867 // angle fixing was requested by global thinking code...
1868 // so store the current angles for later use
1869 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1870 host_client->fixangle_angles_set = TRUE;
1872 // and clear fixangle for the next frame
1873 ent->fields.server->fixangle = 0;
1876 if (host_client->fixangle_angles_set)
1878 MSG_WriteByte (msg, svc_setangle);
1879 for (i=0 ; i < 3 ; i++)
1880 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1881 host_client->fixangle_angles_set = FALSE;
1884 // stuff the sigil bits into the high bits of items for sbar, or else
1886 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1887 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1888 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1890 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1892 VectorClear(punchvector);
1893 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1894 VectorCopy(val->vector, punchvector);
1896 // cache weapon model name and index in client struct to save time
1897 // (this search can be almost 1% of cpu time!)
1898 s = PRVM_GetString(ent->fields.server->weaponmodel);
1899 if (strcmp(s, client->weaponmodel))
1901 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1902 client->weaponmodelindex = SV_ModelIndex(s, 1);
1906 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1907 viewzoom = (int)(val->_float * 255.0f);
1913 if ((int)ent->fields.server->flags & FL_ONGROUND)
1914 bits |= SU_ONGROUND;
1915 if (ent->fields.server->waterlevel >= 2)
1917 if (ent->fields.server->idealpitch)
1918 bits |= SU_IDEALPITCH;
1920 for (i=0 ; i<3 ; i++)
1922 if (ent->fields.server->punchangle[i])
1923 bits |= (SU_PUNCH1<<i);
1924 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1926 bits |= (SU_PUNCHVEC1<<i);
1927 if (ent->fields.server->velocity[i])
1928 bits |= (SU_VELOCITY1<<i);
1931 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1932 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1933 stats[STAT_ITEMS] = items;
1934 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1935 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1936 stats[STAT_WEAPON] = client->weaponmodelindex;
1937 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1938 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1939 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1940 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1941 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1942 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1943 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1944 stats[STAT_VIEWZOOM] = viewzoom;
1945 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1946 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1947 // the QC bumps these itself by sending svc_'s, so we have to keep them
1948 // zero or they'll be corrected by the engine
1949 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1950 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1952 // movement settings for prediction
1953 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1954 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1955 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1956 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1957 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1959 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1960 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1961 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1962 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1963 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1964 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1965 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1966 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1967 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1968 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1969 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1970 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1971 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1972 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1973 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1974 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1975 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1976 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1977 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1978 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1979 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1980 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1981 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
1982 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1983 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1984 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
1985 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1986 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1987 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1988 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1989 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1990 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
1991 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1992 statsf[STAT_TIMELIMIT] = timelimit.value;
1994 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1996 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1998 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1999 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2001 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2002 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2003 if (viewzoom != 255)
2004 bits |= SU_VIEWZOOM;
2009 if (bits >= 16777216)
2013 MSG_WriteByte (msg, svc_clientdata);
2014 MSG_WriteShort (msg, bits);
2015 if (bits & SU_EXTEND1)
2016 MSG_WriteByte(msg, bits >> 16);
2017 if (bits & SU_EXTEND2)
2018 MSG_WriteByte(msg, bits >> 24);
2020 if (bits & SU_VIEWHEIGHT)
2021 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2023 if (bits & SU_IDEALPITCH)
2024 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2026 for (i=0 ; i<3 ; i++)
2028 if (bits & (SU_PUNCH1<<i))
2030 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2031 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2033 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2035 if (bits & (SU_PUNCHVEC1<<i))
2037 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2038 MSG_WriteCoord16i(msg, punchvector[i]);
2040 MSG_WriteCoord32f(msg, punchvector[i]);
2042 if (bits & (SU_VELOCITY1<<i))
2044 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2045 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2047 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2051 if (bits & SU_ITEMS)
2052 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2054 if (sv.protocol == PROTOCOL_DARKPLACES5)
2056 if (bits & SU_WEAPONFRAME)
2057 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2058 if (bits & SU_ARMOR)
2059 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2060 if (bits & SU_WEAPON)
2061 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2062 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2063 MSG_WriteShort (msg, stats[STAT_AMMO]);
2064 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2065 MSG_WriteShort (msg, stats[STAT_NAILS]);
2066 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2067 MSG_WriteShort (msg, stats[STAT_CELLS]);
2068 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2069 if (bits & SU_VIEWZOOM)
2070 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2072 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2074 if (bits & SU_WEAPONFRAME)
2075 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2076 if (bits & SU_ARMOR)
2077 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2078 if (bits & SU_WEAPON)
2080 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2081 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2083 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2085 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2086 MSG_WriteByte (msg, stats[STAT_AMMO]);
2087 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2088 MSG_WriteByte (msg, stats[STAT_NAILS]);
2089 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2090 MSG_WriteByte (msg, stats[STAT_CELLS]);
2091 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2093 for (i = 0;i < 32;i++)
2094 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2096 MSG_WriteByte (msg, i);
2099 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2100 if (bits & SU_VIEWZOOM)
2102 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2103 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2105 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2110 void SV_FlushBroadcastMessages(void)
2114 if (sv.datagram.cursize <= 0)
2116 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2118 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2120 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2121 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2123 SZ_Clear(&sv.datagram);
2126 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2128 // scan the splitpoints to find out how many we can fit in
2129 int numsegments, j, split;
2130 if (!client->unreliablemsg_splitpoints)
2132 // always accept the first one if it's within 1024 bytes, this ensures
2133 // that very big datagrams which are over the rate limit still get
2134 // through, just to keep it working
2135 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2136 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2138 // the first segment gets an exemption from the rate limiting, otherwise
2139 // it could get dropped consistently due to a low rate limit
2140 if (numsegments == 1)
2142 // some will fit, so add the ones that will fit
2143 split = client->unreliablemsg_splitpoint[numsegments-1];
2144 // note this discards ones that were accepted by the segments scan but
2145 // can not fit, such as a really huge first one that will never ever
2146 // fit in a packet...
2147 if (msg->cursize + split <= maxsize)
2148 SZ_Write(msg, client->unreliablemsg.data, split);
2149 // remove the part we sent, keeping any remaining data
2150 client->unreliablemsg.cursize -= split;
2151 if (client->unreliablemsg.cursize > 0)
2152 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2153 // adjust remaining splitpoints
2154 client->unreliablemsg_splitpoints -= numsegments;
2155 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2156 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2160 =======================
2161 SV_SendClientDatagram
2162 =======================
2164 static void SV_SendClientDatagram (client_t *client)
2166 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2168 int stats[MAX_CL_STATS];
2169 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2171 // obey rate limit by limiting packet frequency if the packet size
2173 // (usually this is caused by reliable messages)
2174 if (!NetConn_CanSend(client->netconnection))
2177 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2178 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2179 if (sv_maxrate.integer != maxrate)
2180 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2182 // clientrate determines the 'cleartime' of a packet
2183 // (how long to wait before sending another, based on this packet's size)
2184 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2186 switch (sv.protocol)
2188 case PROTOCOL_QUAKE:
2189 case PROTOCOL_QUAKEDP:
2190 case PROTOCOL_NEHAHRAMOVIE:
2191 case PROTOCOL_NEHAHRABJP:
2192 case PROTOCOL_NEHAHRABJP2:
2193 case PROTOCOL_NEHAHRABJP3:
2194 case PROTOCOL_QUAKEWORLD:
2195 // no packet size limit support on Quake protocols because it just
2196 // causes missing entities/effects
2197 // packets are simply sent less often to obey the rate limit
2201 case PROTOCOL_DARKPLACES1:
2202 case PROTOCOL_DARKPLACES2:
2203 case PROTOCOL_DARKPLACES3:
2204 case PROTOCOL_DARKPLACES4:
2205 // no packet size limit support on DP1-4 protocols because they kick
2206 // the client off if they overflow, and miss effects
2207 // packets are simply sent less often to obey the rate limit
2208 maxsize = sizeof(sv_sendclientdatagram_buf);
2209 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2212 // DP5 and later protocols support packet size limiting which is a
2213 // better method than limiting packet frequency as QW does
2215 // at very low rates (or very small sys_ticrate) the packet size is
2216 // not reduced below 128, but packets may be sent less often
2217 maxsize = (int)(clientrate * sys_ticrate.value);
2218 maxsize = bound(128, maxsize, 1400);
2220 // csqc entities can easily exceed 128 bytes, so disable throttling in
2221 // mods that use csqc (they are likely to use less bandwidth anyway)
2222 if (sv.csqc_progsize > 0)
2227 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2229 // for good singleplayer, send huge packets
2230 maxsize = sizeof(sv_sendclientdatagram_buf);
2231 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2232 // never limit frequency in singleplayer
2233 clientrate = 1000000000;
2236 // while downloading, limit entity updates to half the packet
2237 // (any leftover space will be used for downloading)
2238 if (host_client->download_file)
2241 msg.data = sv_sendclientdatagram_buf;
2242 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2244 msg.allowoverflow = false;
2246 if (host_client->spawned)
2248 // the player is in the game
2249 MSG_WriteByte (&msg, svc_time);
2250 MSG_WriteFloat (&msg, sv.time);
2252 // add the client specific data to the datagram
2253 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2254 // now update the stats[] array using any registered custom fields
2255 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2256 // set host_client->statsdeltabits
2257 Protocol_UpdateClientStats (stats);
2259 // add as many queued unreliable messages (effects) as we can fit
2260 // limit effects to half of the remaining space
2261 if (client->unreliablemsg.cursize)
2262 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2264 // now write as many entities as we can fit, and also sends stats
2265 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2267 else if (realtime > client->keepalivetime)
2269 // the player isn't totally in the game yet
2270 // send small keepalive messages if too much time has passed
2271 // (may also be sending downloads)
2272 client->keepalivetime = realtime + 5;
2273 MSG_WriteChar (&msg, svc_nop);
2276 // if a download is active, see if there is room to fit some download data
2278 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2279 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2281 fs_offset_t downloadstart;
2282 unsigned char data[1400];
2283 downloadstart = FS_Tell(host_client->download_file);
2284 downloadsize = min(downloadsize, (int)sizeof(data));
2285 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2286 // note this sends empty messages if at the end of the file, which is
2287 // necessary to keep the packet loss logic working
2288 // (the last blocks may be lost and need to be re-sent, and that will
2289 // only occur if the client acks the empty end messages, revealing
2290 // a gap in the download progress, causing the last blocks to be
2292 MSG_WriteChar (&msg, svc_downloaddata);
2293 MSG_WriteLong (&msg, downloadstart);
2294 MSG_WriteShort (&msg, downloadsize);
2295 if (downloadsize > 0)
2296 SZ_Write (&msg, data, downloadsize);
2299 // reliable only if none is in progress
2300 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2301 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2303 SV_WriteDemoMessage(client, &msg, false);
2305 // send the datagram
2306 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2307 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2308 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2312 =======================
2313 SV_UpdateToReliableMessages
2314 =======================
2316 static void SV_UpdateToReliableMessages (void)
2325 // check for changes to be sent over the reliable streams
2326 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2328 // update the host_client fields we care about according to the entity fields
2329 host_client->edict = PRVM_EDICT_NUM(i+1);
2332 name = PRVM_GetString(host_client->edict->fields.server->netname);
2335 // always point the string back at host_client->name to keep it safe
2336 strlcpy (host_client->name, name, sizeof (host_client->name));
2337 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2338 if (strcmp(host_client->old_name, host_client->name))
2340 if (host_client->spawned)
2341 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2342 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2343 // send notification to all clients
2344 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2345 MSG_WriteByte (&sv.reliable_datagram, i);
2346 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2347 SV_WriteNetnameIntoDemo(host_client);
2350 // DP_SV_CLIENTCOLORS
2351 // this is always found (since it's added by the progs loader)
2352 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2353 host_client->colors = (int)val->_float;
2354 if (host_client->old_colors != host_client->colors)
2356 host_client->old_colors = host_client->colors;
2357 // send notification to all clients
2358 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2359 MSG_WriteByte (&sv.reliable_datagram, i);
2360 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2363 // NEXUIZ_PLAYERMODEL
2364 if( prog->fieldoffsets.playermodel >= 0 ) {
2365 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2368 // always point the string back at host_client->name to keep it safe
2369 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2370 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2373 // NEXUIZ_PLAYERSKIN
2374 if( prog->fieldoffsets.playerskin >= 0 ) {
2375 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2378 // always point the string back at host_client->name to keep it safe
2379 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2380 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2383 // TODO: add an extension name for this [1/17/2008 Black]
2384 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2385 int oldclientcamera = host_client->clientcamera;
2386 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2387 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2389 host_client->clientcamera = val->edict;
2392 if( oldclientcamera != host_client->clientcamera ) {
2393 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2394 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2399 host_client->frags = (int)host_client->edict->fields.server->frags;
2400 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2401 if(!host_client->spawned && host_client->netconnection)
2402 host_client->frags = -666;
2403 if (host_client->old_frags != host_client->frags)
2405 host_client->old_frags = host_client->frags;
2406 // send notification to all clients
2407 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2408 MSG_WriteByte (&sv.reliable_datagram, i);
2409 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2413 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2414 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2415 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2417 SZ_Clear (&sv.reliable_datagram);
2422 =======================
2423 SV_SendClientMessages
2424 =======================
2426 void SV_SendClientMessages (void)
2428 int i, prepared = false;
2430 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2431 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2433 SV_FlushBroadcastMessages();
2435 // update frags, names, etc
2436 SV_UpdateToReliableMessages();
2438 // build individual updates
2439 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2441 if (!host_client->active)
2443 if (!host_client->netconnection)
2446 if (host_client->netconnection->message.overflowed)
2448 SV_DropClient (true); // if the message couldn't send, kick off
2455 // only prepare entities once per frame
2456 SV_PrepareEntitiesForSending();
2458 SV_SendClientDatagram (host_client);
2461 // clear muzzle flashes
2465 static void SV_StartDownload_f(void)
2467 if (host_client->download_file)
2468 host_client->download_started = true;
2472 * Compression extension negotiation:
2475 * cl_serverextension_download 2
2478 * download <filename> <list of zero or more suppported compressions in order of preference>
2480 * download maps/map1.bsp lzo deflate huffman
2483 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2485 * cl_downloadbegin 123456 maps/map1.bsp deflate
2487 * The server may choose not to compress the file by sending no compression name, like:
2488 * cl_downloadbegin 345678 maps/map1.bsp
2490 * NOTE: the "download" command may only specify compression algorithms if
2491 * cl_serverextension_download is 2!
2492 * If cl_serverextension_download has a different value, the client must
2493 * assume this extension is not supported!
2496 static void Download_CheckExtensions(void)
2499 int argc = Cmd_Argc();
2501 // first reset them all
2502 host_client->download_deflate = false;
2504 for(i = 2; i < argc; ++i)
2506 if(!strcmp(Cmd_Argv(i), "deflate"))
2508 host_client->download_deflate = true;
2514 static void SV_Download_f(void)
2516 const char *whichpack, *whichpack2, *extension;
2517 qboolean is_csqc; // so we need to check only once
2521 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2522 SV_ClientPrintf(" supported extensions: deflate\n");
2526 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2528 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2532 if (host_client->download_file)
2534 // at this point we'll assume the previous download should be aborted
2535 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2536 Host_ClientCommands("\nstopdownload\n");
2538 // close the file and reset variables
2539 FS_Close(host_client->download_file);
2540 host_client->download_file = NULL;
2541 host_client->download_name[0] = 0;
2542 host_client->download_expectedposition = 0;
2543 host_client->download_started = false;
2546 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2548 if (!sv_allowdownloads.integer && !is_csqc)
2550 SV_ClientPrintf("Downloads are disabled on this server\n");
2551 Host_ClientCommands("\nstopdownload\n");
2555 Download_CheckExtensions();
2557 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2558 extension = FS_FileExtension(host_client->download_name);
2560 // host_client is asking to download a specified file
2561 if (developer_extra.integer)
2562 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2566 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2567 extensions[0] = '\0';
2569 if(host_client->download_deflate)
2570 strlcat(extensions, " deflate", sizeof(extensions));
2572 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2574 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2575 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2577 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2579 // no, no space is needed between %s and %s :P
2580 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2582 host_client->download_expectedposition = 0;
2583 host_client->download_started = false;
2584 host_client->sendsignon = true; // make sure this message is sent
2588 if (!FS_FileExists(host_client->download_name))
2590 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2591 Host_ClientCommands("\nstopdownload\n");
2595 // check if the user is trying to download part of registered Quake(r)
2596 whichpack = FS_WhichPack(host_client->download_name);
2597 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2598 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2600 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2601 Host_ClientCommands("\nstopdownload\n");
2605 // check if the server has forbidden archive downloads entirely
2606 if (!sv_allowdownloads_inarchive.integer)
2608 whichpack = FS_WhichPack(host_client->download_name);
2611 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2612 Host_ClientCommands("\nstopdownload\n");
2617 if (!sv_allowdownloads_config.integer)
2619 if (!strcasecmp(extension, "cfg"))
2621 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2622 Host_ClientCommands("\nstopdownload\n");
2627 if (!sv_allowdownloads_dlcache.integer)
2629 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2631 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2632 Host_ClientCommands("\nstopdownload\n");
2637 if (!sv_allowdownloads_archive.integer)
2639 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2641 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2642 Host_ClientCommands("\nstopdownload\n");
2647 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2648 if (!host_client->download_file)
2650 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2651 Host_ClientCommands("\nstopdownload\n");
2655 if (FS_FileSize(host_client->download_file) > 1<<30)
2657 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2658 Host_ClientCommands("\nstopdownload\n");
2659 FS_Close(host_client->download_file);
2660 host_client->download_file = NULL;
2664 if (FS_FileSize(host_client->download_file) < 0)
2666 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2667 Host_ClientCommands("\nstopdownload\n");
2668 FS_Close(host_client->download_file);
2669 host_client->download_file = NULL;
2673 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2676 * we can only do this if we would actually deflate on the fly
2677 * which we do not (yet)!
2679 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2680 extensions[0] = '\0';
2682 if(host_client->download_deflate)
2683 strlcat(extensions, " deflate", sizeof(extensions));
2685 // no, no space is needed between %s and %s :P
2686 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2689 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2691 host_client->download_expectedposition = 0;
2692 host_client->download_started = false;
2693 host_client->sendsignon = true; // make sure this message is sent
2695 // the rest of the download process is handled in SV_SendClientDatagram
2696 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2698 // no svc_downloaddata messages will be sent until sv_startdownload is
2699 // sent by the client
2703 ==============================================================================
2707 ==============================================================================
2716 int SV_ModelIndex(const char *s, int precachemode)
2718 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2719 char filename[MAX_QPATH];
2723 //if (precachemode == 2)
2725 strlcpy(filename, s, sizeof(filename));
2726 for (i = 2;i < limit;i++)
2728 if (!sv.model_precache[i][0])
2732 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2734 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2737 if (precachemode == 1)
2738 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2739 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2740 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2741 if (sv.state != ss_loading)
2743 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2744 MSG_WriteShort(&sv.reliable_datagram, i);
2745 MSG_WriteString(&sv.reliable_datagram, filename);
2749 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2752 if (!strcmp(sv.model_precache[i], filename))
2755 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2765 int SV_SoundIndex(const char *s, int precachemode)
2767 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2768 char filename[MAX_QPATH];
2772 //if (precachemode == 2)
2774 strlcpy(filename, s, sizeof(filename));
2775 for (i = 1;i < limit;i++)
2777 if (!sv.sound_precache[i][0])
2781 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2783 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2786 if (precachemode == 1)
2787 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2788 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2789 if (sv.state != ss_loading)
2791 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2792 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2793 MSG_WriteString(&sv.reliable_datagram, filename);
2797 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2800 if (!strcmp(sv.sound_precache[i], filename))
2803 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2809 SV_ParticleEffectIndex
2813 int SV_ParticleEffectIndex(const char *name)
2815 int i, argc, linenumber, effectnameindex;
2817 fs_offset_t filesize;
2818 unsigned char *filedata;
2820 const char *textstart;
2821 //const char *textend;
2822 char argv[16][1024];
2823 char filename[MAX_QPATH];
2824 if (!sv.particleeffectnamesloaded)
2826 sv.particleeffectnamesloaded = true;
2827 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2828 for (i = 0;i < EFFECT_TOTAL;i++)
2829 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2830 for (filepass = 0;;filepass++)
2833 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2834 else if (filepass == 1)
2835 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2838 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2841 textstart = (const char *)filedata;
2842 //textend = (const char *)filedata + filesize;
2844 for (linenumber = 1;;linenumber++)
2849 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2853 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2857 if (com_token[0] == 0)
2858 break; // if the loop exited and it's not a \n, it's EOF
2861 if (!strcmp(argv[0], "effect"))
2865 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2867 if (sv.particleeffectname[effectnameindex][0])
2869 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2874 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2878 // if we run out of names, abort
2879 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2881 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2890 // search for the name
2891 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2892 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2893 return effectnameindex;
2894 // return 0 if we couldn't find it
2898 dp_model_t *SV_GetModelByIndex(int modelindex)
2900 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2903 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2906 if (!ed || ed->priv.server->free)
2908 modelindex = (int)ed->fields.server->modelindex;
2909 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2918 static void SV_CreateBaseline (void)
2920 int i, entnum, large;
2921 prvm_edict_t *svent;
2923 // LordHavoc: clear *all* states (note just active ones)
2924 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2926 // get the current server version
2927 svent = PRVM_EDICT_NUM(entnum);
2929 // LordHavoc: always clear state values, whether the entity is in use or not
2930 svent->priv.server->baseline = defaultstate;
2932 if (svent->priv.server->free)
2934 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2937 // create entity baseline
2938 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2939 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2940 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2941 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2942 if (entnum > 0 && entnum <= svs.maxclients)
2944 svent->priv.server->baseline.colormap = entnum;
2945 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2949 svent->priv.server->baseline.colormap = 0;
2950 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2954 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2957 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2961 // add to the message
2963 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2965 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2966 MSG_WriteShort (&sv.signon, entnum);
2970 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2971 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2973 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2975 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2976 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2980 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2981 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2983 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2984 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2985 for (i=0 ; i<3 ; i++)
2987 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2988 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2997 Load csprogs.dat and comperss it so it doesn't need to be
2998 reloaded on request.
3001 void SV_Prepare_CSQC(void)
3003 fs_offset_t progsize;
3005 if(svs.csqc_progdata)
3007 Con_DPrintf("Unloading old CSQC data.\n");
3008 Mem_Free(svs.csqc_progdata);
3009 if(svs.csqc_progdata_deflated)
3010 Mem_Free(svs.csqc_progdata_deflated);
3013 svs.csqc_progdata = NULL;
3014 svs.csqc_progdata_deflated = NULL;
3016 sv.csqc_progname[0] = 0;
3017 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3021 size_t deflated_size;
3023 sv.csqc_progsize = (int)progsize;
3024 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3025 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3026 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3028 Con_DPrint("Compressing csprogs.dat\n");
3029 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3030 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3031 svs.csqc_progsize_deflated = (int)deflated_size;
3032 if(svs.csqc_progdata_deflated)
3034 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3035 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3038 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3046 Grabs the current state of each client for saving across the
3047 transition to another level
3050 void SV_SaveSpawnparms (void)
3054 svs.serverflags = (int)prog->globals.server->serverflags;
3056 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3058 if (!host_client->active)
3061 // call the progs to get default spawn parms for the new client
3062 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3063 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3064 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3065 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3073 This is called at the start of each level
3077 void SV_SpawnServer (const char *server)
3082 dp_model_t *worldmodel;
3083 char modelname[sizeof(sv.worldname)];
3085 Con_DPrintf("SpawnServer: %s\n", server);
3087 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3089 if (!FS_FileExists(modelname))
3091 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3092 if (!FS_FileExists(modelname))
3094 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3099 if (cls.state != ca_dedicated)
3101 SCR_BeginLoadingPlaque();
3108 World_End(&sv.world);
3109 if(prog->funcoffsets.SV_Shutdown)
3111 func_t s = prog->funcoffsets.SV_Shutdown;
3112 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3113 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3118 // free q3 shaders so that any newly downloaded shaders will be active
3119 Mod_FreeQ3Shaders();
3121 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3122 if (!worldmodel || !worldmodel->TraceBox)
3124 Con_Printf("Couldn't load map %s\n", modelname);
3128 // let's not have any servers with no name
3129 if (hostname.string[0] == 0)
3130 Cvar_Set ("hostname", "UNNAMED");
3131 scr_centertime_off = 0;
3133 svs.changelevel_issued = false; // now safe to issue another
3135 // make the map a required file for clients
3136 Curl_ClearRequirements();
3137 Curl_RequireFile(modelname);
3140 // tell all connected clients that we are going to a new level
3145 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3147 if (client->netconnection)
3149 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3150 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3157 NetConn_OpenServerPorts(true);
3161 // make cvars consistant
3164 Cvar_SetValue ("deathmatch", 0);
3165 // LordHavoc: it can be useful to have skills outside the range 0-3...
3166 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3167 //Cvar_SetValue ("skill", (float)current_skill);
3168 current_skill = (int)(skill.value + 0.5);
3171 // set up the new server
3173 memset (&sv, 0, sizeof(sv));
3174 // if running a local client, make sure it doesn't try to access the last
3175 // level's data which is no longer valiud
3178 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3180 if(*sv_random_seed.string)
3182 srand(sv_random_seed.integer);
3183 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3190 // set level base name variables for later use
3191 strlcpy (sv.name, server, sizeof (sv.name));
3192 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3193 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3194 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3195 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3196 Cvar_SetQuick(&sv_worldname, sv.worldname);
3197 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3198 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3200 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3201 if (sv.protocol == PROTOCOL_UNKNOWN)
3204 Protocol_Names(buffer, sizeof(buffer));
3205 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3206 sv.protocol = PROTOCOL_QUAKE;
3211 // load progs to get entity field count
3212 //PR_LoadProgs ( sv_progs.string );
3214 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3215 sv.datagram.cursize = 0;
3216 sv.datagram.data = sv.datagram_buf;
3218 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3219 sv.reliable_datagram.cursize = 0;
3220 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3222 sv.signon.maxsize = sizeof(sv.signon_buf);
3223 sv.signon.cursize = 0;
3224 sv.signon.data = sv.signon_buf;
3226 // leave slots at start for clients only
3227 //prog->num_edicts = svs.maxclients+1;
3229 sv.state = ss_loading;
3230 prog->allowworldwrites = true;
3233 prog->globals.server->time = sv.time = 1.0;
3236 worldmodel->used = true;
3238 sv.worldmodel = worldmodel;
3239 sv.models[1] = sv.worldmodel;
3242 // clear world interaction links
3244 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3245 World_Start(&sv.world);
3247 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3249 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3250 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3251 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3253 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3254 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3256 if(i < sv.worldmodel->brush.numsubmodels)
3257 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3260 // load the rest of the entities
3262 // AK possible hack since num_edicts is still 0
3263 ent = PRVM_EDICT_NUM(0);
3264 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3265 ent->priv.server->free = false;
3266 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3267 ent->fields.server->modelindex = 1; // world model
3268 ent->fields.server->solid = SOLID_BSP;
3269 ent->fields.server->movetype = MOVETYPE_PUSH;
3270 VectorCopy(sv.world.mins, ent->fields.server->mins);
3271 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3272 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3273 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3276 prog->globals.server->coop = coop.integer;
3278 prog->globals.server->deathmatch = deathmatch.integer;
3280 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3282 // serverflags are for cross level information (sigils)
3283 prog->globals.server->serverflags = svs.serverflags;
3285 // we need to reset the spawned flag on all connected clients here so that
3286 // their thinks don't run during startup (before PutClientInServer)
3287 // we also need to set up the client entities now
3288 // and we need to set the ->edict pointers to point into the progs edicts
3289 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3291 host_client->spawned = false;
3292 host_client->edict = PRVM_EDICT_NUM(i + 1);
3293 PRVM_ED_ClearEdict(host_client->edict);
3296 // load replacement entity file if found
3297 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3299 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3300 PRVM_ED_LoadFromFile (entities);
3304 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3307 // LordHavoc: clear world angles (to fix e3m3.bsp)
3308 VectorClear(prog->edicts->fields.server->angles);
3310 // all setup is completed, any further precache statements are errors
3311 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3312 prog->allowworldwrites = false;
3314 // run two frames to allow everything to settle
3315 prog->globals.server->time = sv.time = 1.0001;
3316 for (i = 0;i < 2;i++)
3322 if (cls.state == ca_dedicated)
3325 // create a baseline for more efficient communications
3326 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3327 SV_CreateBaseline ();
3329 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3331 // to prevent network timeouts
3332 realtime = Sys_DoubleTime();
3334 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3335 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3337 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3338 if (!host_client->active)
3340 if (host_client->netconnection)
3341 SV_SendServerinfo(host_client);
3345 // if client is a botclient coming from a level change, we need to
3346 // set up client info that normally requires networking
3348 // copy spawn parms out of the client_t
3349 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3350 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3352 // call the spawn function
3353 host_client->clientconnectcalled = true;
3354 prog->globals.server->time = sv.time;
3355 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3356 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3357 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3358 host_client->spawned = true;
3362 // update the map title cvar
3363 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3364 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3366 Con_DPrint("Server spawned.\n");
3367 NetConn_Heartbeat (2);
3372 /////////////////////////////////////////////////////
3375 static void SV_VM_CB_BeginIncreaseEdicts(void)
3377 // links don't survive the transition, so unlink everything
3378 World_UnlinkAll(&sv.world);
3381 static void SV_VM_CB_EndIncreaseEdicts(void)
3386 // link every entity except world
3387 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3388 if (!ent->priv.server->free)
3392 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3394 // LordHavoc: for consistency set these here
3395 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3397 e->priv.server->move = false; // don't move on first frame
3399 if (num >= 0 && num < svs.maxclients)
3402 // set colormap and team on newly created player entity
3403 e->fields.server->colormap = num + 1;
3404 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3405 // set netname/clientcolors back to client values so that
3406 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3408 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3409 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3410 val->_float = svs.clients[num].colors;
3411 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3412 if( prog->fieldoffsets.playermodel >= 0 )
3413 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3414 if( prog->fieldoffsets.playerskin >= 0 )
3415 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3416 // Assign netaddress (IP Address, etc)
3417 if(prog->fieldoffsets.netaddress >= 0)
3418 { // Valid Field; Process
3419 if(svs.clients[num].netconnection != NULL)
3420 {// Valid Address; Assign
3421 // Acquire Readable Address
3422 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3423 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3427 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3432 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3437 World_UnlinkEdict(ed); // unlink from world bsp
3439 ed->fields.server->model = 0;
3440 ed->fields.server->takedamage = 0;
3441 ed->fields.server->modelindex = 0;
3442 ed->fields.server->colormap = 0;
3443 ed->fields.server->skin = 0;
3444 ed->fields.server->frame = 0;
3445 VectorClear(ed->fields.server->origin);
3446 VectorClear(ed->fields.server->angles);
3447 ed->fields.server->nextthink = -1;
3448 ed->fields.server->solid = 0;
3450 VM_RemoveEdictSkeleton(ed);
3451 World_Physics_RemoveFromEntity(&sv.world, ed);
3452 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3454 // make sure csqc networking is aware of the removed entity
3455 e = PRVM_NUM_FOR_EDICT(ed);
3456 sv.csqcentityversion[e] = 0;
3457 for (i = 0;i < svs.maxclients;i++)
3459 if (svs.clients[i].csqcentityscope[e])
3460 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3461 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3465 static void SV_VM_CB_CountEdicts(void)
3469 int active, models, solid, step;
3471 active = models = solid = step = 0;
3472 for (i=0 ; i<prog->num_edicts ; i++)
3474 ent = PRVM_EDICT_NUM(i);
3475 if (ent->priv.server->free)
3478 if (ent->fields.server->solid)
3480 if (ent->fields.server->model)
3482 if (ent->fields.server->movetype == MOVETYPE_STEP)
3486 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3487 Con_Printf("active :%3i\n", active);
3488 Con_Printf("view :%3i\n", models);
3489 Con_Printf("touch :%3i\n", solid);
3490 Con_Printf("step :%3i\n", step);
3493 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3495 // remove things from different skill levels or deathmatch
3496 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3498 if (deathmatch.integer)
3500 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3505 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3506 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3507 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3515 static void SV_VM_Setup(void)
3518 PRVM_InitProg( PRVM_SERVERPROG );
3520 // allocate the mempools
3521 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3522 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3523 prog->builtins = vm_sv_builtins;
3524 prog->numbuiltins = vm_sv_numbuiltins;
3525 prog->headercrc = PROGHEADER_CRC;
3526 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3527 prog->max_edicts = 512;
3528 if (sv.protocol == PROTOCOL_QUAKE)
3529 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3530 else if (sv.protocol == PROTOCOL_QUAKEDP)
3531 prog->limit_edicts = 2048; // guessing
3532 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3533 prog->limit_edicts = 2048; // guessing!
3534 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3535 prog->limit_edicts = 4096; // guessing!
3537 prog->limit_edicts = MAX_EDICTS;
3538 prog->reserved_edicts = svs.maxclients;
3539 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3540 prog->name = "server";
3541 prog->extensionstring = vm_sv_extensions;
3542 prog->loadintoworld = true;
3544 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3545 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3546 prog->init_edict = SV_VM_CB_InitEdict;
3547 prog->free_edict = SV_VM_CB_FreeEdict;
3548 prog->count_edicts = SV_VM_CB_CountEdicts;
3549 prog->load_edict = SV_VM_CB_LoadEdict;
3550 prog->init_cmd = VM_SV_Cmd_Init;
3551 prog->reset_cmd = VM_SV_Cmd_Reset;
3552 prog->error_cmd = Host_Error;
3553 prog->ExecuteProgram = SVVM_ExecuteProgram;
3555 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3556 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3558 // some mods compiled with scrambling compilers lack certain critical
3559 // global names and field names such as "self" and "time" and "nextthink"
3560 // so we have to set these offsets manually, matching the entvars_t
3561 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3562 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3563 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3564 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3565 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3566 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3567 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3568 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3569 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3570 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3571 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3572 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3573 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3574 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3575 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3576 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3577 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3578 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3579 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3580 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3581 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3582 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3583 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3584 // OP_STATE is always supported on server (due to entvars_t)
3585 prog->flag |= PRVM_OP_STATE;
3587 VM_CustomStats_Clear();//[515]: csqc
3594 void SV_VM_Begin(void)
3597 PRVM_SetProg( PRVM_SERVERPROG );
3599 prog->globals.server->time = (float) sv.time;
3602 void SV_VM_End(void)