2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
25 static void SV_SaveEntFile_f(void);
26 static void SV_StartDownload_f(void);
27 static void SV_Download_f(void);
28 static void SV_VM_Setup();
30 void VM_CustomStats_Clear (void);
31 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
32 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
34 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
35 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
36 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
37 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
38 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
39 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
41 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
42 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
43 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
44 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
46 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
47 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
48 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
49 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
50 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
51 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
52 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
53 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
54 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
55 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
56 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
57 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
58 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
59 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
60 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
61 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "16", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
62 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
63 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
64 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
65 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
66 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
67 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
68 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
69 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
70 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
71 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
72 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
73 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
74 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
75 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
76 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
77 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
78 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
79 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
80 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
81 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
82 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
83 cvar_t sv_gameplayfix_qwplayerphysics = {0, "sv_gameplayfix_qwplayerphysics", "1", "changes water jumping to make it easier to get out of water, and prevents friction on landing when bunnyhopping"};
84 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
85 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
86 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
87 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
88 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
89 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
90 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
91 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
92 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
93 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
94 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000", "upper limit on client rate cvar, should reflect your network connection quality"};
95 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
96 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
97 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
98 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
99 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
100 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
101 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
102 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
103 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
104 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
105 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
106 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
107 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
108 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
109 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
110 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
111 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players)"};
112 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
113 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
115 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
116 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
117 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
118 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
119 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
121 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
122 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
123 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
124 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
126 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
127 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
128 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
129 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
130 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
151 mempool_t *sv_mempool = NULL;
153 extern cvar_t slowmo;
154 extern float scr_centertime_off;
156 // MUST match effectnameindex_t in client.h
157 static const char *standardeffectnames[EFFECT_TOTAL] =
181 "TE_TEI_BIGEXPLOSION",
197 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
199 prvm_required_field_t reqfields[] =
201 {ev_entity, "cursor_trace_ent"},
202 {ev_entity, "drawonlytoclient"},
203 {ev_entity, "exteriormodeltoclient"},
204 {ev_entity, "nodrawtoclient"},
205 {ev_entity, "tag_entity"},
206 {ev_entity, "viewmodelforclient"},
207 {ev_float, "Version"},
209 {ev_float, "ammo_cells1"},
210 {ev_float, "ammo_lava_nails"},
211 {ev_float, "ammo_multi_rockets"},
212 {ev_float, "ammo_nails1"},
213 {ev_float, "ammo_plasma"},
214 {ev_float, "ammo_rockets1"},
215 {ev_float, "ammo_shells1"},
216 {ev_float, "button3"},
217 {ev_float, "button4"},
218 {ev_float, "button5"},
219 {ev_float, "button6"},
220 {ev_float, "button7"},
221 {ev_float, "button8"},
222 {ev_float, "button9"},
223 {ev_float, "button10"},
224 {ev_float, "button11"},
225 {ev_float, "button12"},
226 {ev_float, "button13"},
227 {ev_float, "button14"},
228 {ev_float, "button15"},
229 {ev_float, "button16"},
230 {ev_float, "buttonchat"},
231 {ev_float, "buttonuse"},
232 {ev_float, "clientcolors"},
233 {ev_float, "cursor_active"},
234 {ev_float, "disableclientprediction"},
235 {ev_float, "fullbright"},
236 {ev_float, "glow_color"},
237 {ev_float, "glow_size"},
238 {ev_float, "glow_trail"},
239 {ev_float, "gravity"},
240 {ev_float, "idealpitch"},
241 {ev_float, "items2"},
242 {ev_float, "light_lev"},
243 {ev_float, "modelflags"},
244 {ev_float, "pflags"},
246 {ev_float, "pitch_speed"},
247 {ev_float, "pmodel"},
248 {ev_float, "renderamt"}, // HalfLife support
249 {ev_float, "rendermode"}, // HalfLife support
252 {ev_float, "tag_index"},
253 {ev_float, "viewzoom"},
254 {ev_function, "SendEntity"},
255 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
256 {ev_function, "customizeentityforclient"},
257 {ev_string, "netaddress"},
258 {ev_string, "playermodel"},
259 {ev_string, "playerskin"},
260 {ev_vector, "color"},
261 {ev_vector, "colormod"},
262 {ev_vector, "cursor_screen"},
263 {ev_vector, "cursor_trace_endpos"},
264 {ev_vector, "cursor_trace_start"},
265 {ev_vector, "movement"},
266 {ev_vector, "punchvector"},
271 //============================================================================
273 void SV_AreaStats_f(void)
275 World_PrintAreaStats(&sv.world, "server");
285 // init the csqc progs cvars, since they are updated/used by the server code
286 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
287 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
288 extern cvar_t csqc_progcrc;
289 extern cvar_t csqc_progsize;
290 Cvar_RegisterVariable (&csqc_progname);
291 Cvar_RegisterVariable (&csqc_progcrc);
292 Cvar_RegisterVariable (&csqc_progsize);
294 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
295 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
296 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
297 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
299 Cvar_RegisterVariable (&coop);
300 Cvar_RegisterVariable (&deathmatch);
301 Cvar_RegisterVariable (&fraglimit);
302 Cvar_RegisterVariable (&gamecfg);
303 Cvar_RegisterVariable (&noexit);
304 Cvar_RegisterVariable (&nomonsters);
305 Cvar_RegisterVariable (&pausable);
306 Cvar_RegisterVariable (&pr_checkextension);
307 Cvar_RegisterVariable (&samelevel);
308 Cvar_RegisterVariable (&skill);
309 Cvar_RegisterVariable (&slowmo);
310 Cvar_RegisterVariable (&sv_accelerate);
311 Cvar_RegisterVariable (&sv_aim);
312 Cvar_RegisterVariable (&sv_airaccel_qw);
313 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
314 Cvar_RegisterVariable (&sv_airaccelerate);
315 Cvar_RegisterVariable (&sv_allowdownloads);
316 Cvar_RegisterVariable (&sv_allowdownloads_archive);
317 Cvar_RegisterVariable (&sv_allowdownloads_config);
318 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
319 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
320 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
321 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
322 Cvar_RegisterVariable (&sv_clmovement_enable);
323 Cvar_RegisterVariable (&sv_clmovement_minping);
324 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
325 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
326 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
327 Cvar_RegisterVariable (&sv_cullentities_pvs);
328 Cvar_RegisterVariable (&sv_cullentities_stats);
329 Cvar_RegisterVariable (&sv_cullentities_trace);
330 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
331 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
332 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
333 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
334 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
335 Cvar_RegisterVariable (&sv_debugmove);
336 Cvar_RegisterVariable (&sv_echobprint);
337 Cvar_RegisterVariable (&sv_edgefriction);
338 Cvar_RegisterVariable (&sv_entpatch);
339 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
340 Cvar_RegisterVariable (&sv_freezenonclients);
341 Cvar_RegisterVariable (&sv_friction);
342 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
343 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
344 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
345 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
346 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
347 Cvar_RegisterVariable (&sv_gameplayfix_qwplayerphysics);
348 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
349 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
350 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
351 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
352 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
353 Cvar_RegisterVariable (&sv_gravity);
354 Cvar_RegisterVariable (&sv_idealpitchscale);
355 Cvar_RegisterVariable (&sv_jumpstep);
356 Cvar_RegisterVariable (&sv_jumpvelocity);
357 Cvar_RegisterVariable (&sv_maxairspeed);
358 Cvar_RegisterVariable (&sv_maxrate);
359 Cvar_RegisterVariable (&sv_maxspeed);
360 Cvar_RegisterVariable (&sv_maxvelocity);
361 Cvar_RegisterVariable (&sv_newflymove);
362 Cvar_RegisterVariable (&sv_nostep);
363 Cvar_RegisterVariable (&sv_playerphysicsqc);
364 Cvar_RegisterVariable (&sv_progs);
365 Cvar_RegisterVariable (&sv_protocolname);
366 Cvar_RegisterVariable (&sv_random_seed);
367 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
368 Cvar_RegisterVariable (&sv_sound_land);
369 Cvar_RegisterVariable (&sv_sound_watersplash);
370 Cvar_RegisterVariable (&sv_stepheight);
371 Cvar_RegisterVariable (&sv_stopspeed);
372 Cvar_RegisterVariable (&sv_wallfriction);
373 Cvar_RegisterVariable (&sv_wateraccelerate);
374 Cvar_RegisterVariable (&sv_waterfriction);
375 Cvar_RegisterVariable (&sys_ticrate);
376 Cvar_RegisterVariable (&teamplay);
377 Cvar_RegisterVariable (&timelimit);
379 Cvar_RegisterVariable (&saved1);
380 Cvar_RegisterVariable (&saved2);
381 Cvar_RegisterVariable (&saved3);
382 Cvar_RegisterVariable (&saved4);
383 Cvar_RegisterVariable (&savedgamecfg);
384 Cvar_RegisterVariable (&scratch1);
385 Cvar_RegisterVariable (&scratch2);
386 Cvar_RegisterVariable (&scratch3);
387 Cvar_RegisterVariable (&scratch4);
388 Cvar_RegisterVariable (&temp1);
390 // LordHavoc: Nehahra uses these to pass data around cutscene demos
391 if (gamemode == GAME_NEHAHRA)
393 Cvar_RegisterVariable (&nehx00);
394 Cvar_RegisterVariable (&nehx01);
395 Cvar_RegisterVariable (&nehx02);
396 Cvar_RegisterVariable (&nehx03);
397 Cvar_RegisterVariable (&nehx04);
398 Cvar_RegisterVariable (&nehx05);
399 Cvar_RegisterVariable (&nehx06);
400 Cvar_RegisterVariable (&nehx07);
401 Cvar_RegisterVariable (&nehx08);
402 Cvar_RegisterVariable (&nehx09);
403 Cvar_RegisterVariable (&nehx10);
404 Cvar_RegisterVariable (&nehx11);
405 Cvar_RegisterVariable (&nehx12);
406 Cvar_RegisterVariable (&nehx13);
407 Cvar_RegisterVariable (&nehx14);
408 Cvar_RegisterVariable (&nehx15);
409 Cvar_RegisterVariable (&nehx16);
410 Cvar_RegisterVariable (&nehx17);
411 Cvar_RegisterVariable (&nehx18);
412 Cvar_RegisterVariable (&nehx19);
414 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
416 sv_mempool = Mem_AllocPool("server", 0, NULL);
419 static void SV_SaveEntFile_f(void)
421 char basename[MAX_QPATH];
422 if (!sv.active || !sv.worldmodel)
424 Con_Print("Not running a server\n");
427 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
428 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
433 =============================================================================
437 =============================================================================
444 Make sure the event gets sent to all clients
447 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
451 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
453 MSG_WriteByte (&sv.datagram, svc_particle);
454 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
455 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
456 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
457 for (i=0 ; i<3 ; i++)
458 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
459 MSG_WriteByte (&sv.datagram, count);
460 MSG_WriteByte (&sv.datagram, color);
461 SV_FlushBroadcastMessages();
468 Make sure the event gets sent to all clients
471 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
473 if (modelindex >= 256 || startframe >= 256)
475 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
477 MSG_WriteByte (&sv.datagram, svc_effect2);
478 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
479 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
480 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
481 MSG_WriteShort (&sv.datagram, modelindex);
482 MSG_WriteShort (&sv.datagram, startframe);
483 MSG_WriteByte (&sv.datagram, framecount);
484 MSG_WriteByte (&sv.datagram, framerate);
488 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
490 MSG_WriteByte (&sv.datagram, svc_effect);
491 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
492 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
493 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
494 MSG_WriteByte (&sv.datagram, modelindex);
495 MSG_WriteByte (&sv.datagram, startframe);
496 MSG_WriteByte (&sv.datagram, framecount);
497 MSG_WriteByte (&sv.datagram, framerate);
499 SV_FlushBroadcastMessages();
506 Each entity can have eight independant sound sources, like voice,
509 Channel 0 is an auto-allocate channel, the others override anything
510 already running on that entity/channel pair.
512 An attenuation of 0 will play full volume everywhere in the level.
513 Larger attenuations will drop off. (max 4 attenuation)
517 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
519 int sound_num, field_mask, i, ent;
521 if (volume < 0 || volume > 255)
523 Con_Printf ("SV_StartSound: volume = %i\n", volume);
527 if (attenuation < 0 || attenuation > 4)
529 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
533 if (channel < 0 || channel > 7)
535 Con_Printf ("SV_StartSound: channel = %i\n", channel);
539 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
542 // find precache number for sound
543 sound_num = SV_SoundIndex(sample, 1);
547 ent = PRVM_NUM_FOR_EDICT(entity);
550 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
551 field_mask |= SND_VOLUME;
552 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
553 field_mask |= SND_ATTENUATION;
555 field_mask |= SND_LARGEENTITY;
556 if (sound_num >= 256 || channel >= 8)
557 field_mask |= SND_LARGESOUND;
559 // directed messages go only to the entity they are targeted on
560 MSG_WriteByte (&sv.datagram, svc_sound);
561 MSG_WriteByte (&sv.datagram, field_mask);
562 if (field_mask & SND_VOLUME)
563 MSG_WriteByte (&sv.datagram, volume);
564 if (field_mask & SND_ATTENUATION)
565 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
566 if (field_mask & SND_LARGEENTITY)
568 MSG_WriteShort (&sv.datagram, ent);
569 MSG_WriteByte (&sv.datagram, channel);
572 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
573 if (field_mask & SND_LARGESOUND)
574 MSG_WriteShort (&sv.datagram, sound_num);
576 MSG_WriteByte (&sv.datagram, sound_num);
577 for (i = 0;i < 3;i++)
578 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
579 SV_FlushBroadcastMessages();
583 ==============================================================================
587 ==============================================================================
594 Sends the first message from the server to a connected client.
595 This will be sent on the initial connection and upon each server load.
598 void SV_SendServerinfo (client_t *client)
603 // we know that this client has a netconnection and thus is not a bot
605 // edicts get reallocated on level changes, so we need to update it here
606 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
608 // clear cached stuff that depends on the level
609 client->weaponmodel[0] = 0;
610 client->weaponmodelindex = 0;
612 // LordHavoc: clear entityframe tracking
613 client->latestframenum = 0;
615 if (client->entitydatabase)
616 EntityFrame_FreeDatabase(client->entitydatabase);
617 if (client->entitydatabase4)
618 EntityFrame4_FreeDatabase(client->entitydatabase4);
619 if (client->entitydatabase5)
620 EntityFrame5_FreeDatabase(client->entitydatabase5);
622 memset(client->stats, 0, sizeof(client->stats));
623 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
625 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
627 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
628 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
629 else if (sv.protocol == PROTOCOL_DARKPLACES4)
630 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
632 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
635 // reset csqc entity versions
636 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
638 SZ_Clear (&client->netconnection->message);
639 MSG_WriteByte (&client->netconnection->message, svc_print);
640 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
641 MSG_WriteString (&client->netconnection->message,message);
643 //[515]: init csprogs according to version of svprogs, check the crc, etc.
644 if (sv.csqc_progname[0])
647 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
648 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
649 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
650 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
651 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
652 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
653 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
654 //[515]: init stufftext string (it is sent before svc_serverinfo)
655 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
658 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
659 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
663 if (sv_allowdownloads.integer)
665 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
666 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1");
669 // send at this time so it's guaranteed to get executed at the right time
673 host_client = client;
674 Curl_SendRequirements();
678 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
679 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
680 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
682 if (!coop.integer && deathmatch.integer)
683 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
685 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
687 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
689 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
690 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
691 MSG_WriteByte (&client->netconnection->message, 0);
693 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
694 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
695 MSG_WriteByte (&client->netconnection->message, 0);
698 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
699 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
700 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
703 MSG_WriteByte (&client->netconnection->message, svc_setview);
704 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
706 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
707 MSG_WriteByte (&client->netconnection->message, 1);
709 client->spawned = false; // need prespawn, spawn, etc
711 // clear movement info until client enters the new level properly
712 memset(&client->cmd, 0, sizeof(client->cmd));
713 client->movesequence = 0;
714 #ifdef NUM_PING_TIMES
715 for (i = 0;i < NUM_PING_TIMES;i++)
716 client->ping_times[i] = 0;
717 client->num_pings = 0;
726 Initializes a client_t for a new net connection. This will only be called
727 once for a player each game, not once for each level change.
730 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
734 float spawn_parms[NUM_SPAWN_PARMS];
736 client = svs.clients + clientnum;
738 // set up the client_t
740 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
741 memset (client, 0, sizeof(*client));
742 client->active = true;
743 client->netconnection = netconnection;
745 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
747 strlcpy(client->name, "unconnected", sizeof(client->name));
748 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
749 client->spawned = false;
750 client->edict = PRVM_EDICT_NUM(clientnum+1);
751 if (client->netconnection)
752 client->netconnection->message.allowoverflow = true; // we can catch it
753 // prepare the unreliable message buffer
754 client->unreliablemsg.data = client->unreliablemsg_data;
755 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
756 // updated by receiving "rate" command from client
757 client->rate = NET_MINRATE;
758 // no limits for local player
759 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
760 client->rate = 1000000000;
761 client->connecttime = realtime;
764 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
767 // call the progs to get default spawn parms for the new client
768 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
769 prog->globals.server->self = 0;
770 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
771 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
772 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
774 // set up the entity for this client (including .colormap, .team, etc)
775 PRVM_ED_ClearEdict(client->edict);
778 // don't call SendServerinfo for a fresh botclient because its fields have
779 // not been set up by the qc yet
780 if (client->netconnection)
781 SV_SendServerinfo (client);
783 client->spawned = true;
788 ===============================================================================
792 ===============================================================================
796 =============================================================================
798 The PVS must include a small area around the client to allow head bobbing
799 or other small motion on the client side. Otherwise, a bob might cause an
800 entity that should be visible to not show up, especially when the bob
803 =============================================================================
806 static qboolean SV_BuildEntityState (entity_state_t *cs, prvm_edict_t *ent, int enumber)
809 unsigned int tagentity;
810 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
811 unsigned int customizeentityforclient;
813 vec3_t cullmins, cullmaxs, netcenter;
817 // see if the customizeentityforclient extension is used by this entity
818 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
819 if (customizeentityforclient)
821 prog->globals.server->self = enumber;
822 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
823 PRVM_ExecuteProgram(customizeentityforclient, "customizeentityforclient: NULL function");
824 // customizeentityforclient can return false to reject the entity
825 if (!PRVM_G_FLOAT(OFS_RETURN))
829 // this 2 billion unit check is actually to detect NAN origins
830 // (we really don't want to send those)
831 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
834 // EF_NODRAW prevents sending for any reason except for your own
835 // client, so we must keep all clients in this superset
836 effects = (unsigned)ent->fields.server->effects;
838 // we can omit invisible entities with no effects that are not clients
839 // LordHavoc: this could kill tags attached to an invisible entity, I
840 // just hope we never have to support that case
841 i = (int)ent->fields.server->modelindex;
842 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
845 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
846 glowsize = (unsigned char)bound(0, i, 255);
847 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
848 flags |= RENDER_GLOWTRAIL;
849 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
850 flags |= RENDER_VIEWMODEL;
852 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
853 light[0] = (unsigned short)bound(0, f, 65535);
854 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
855 light[1] = (unsigned short)bound(0, f, 65535);
856 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
857 light[2] = (unsigned short)bound(0, f, 65535);
858 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
859 light[3] = (unsigned short)bound(0, f, 65535);
860 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
861 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
863 if (gamemode == GAME_TENEBRAE)
865 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
869 lightpflags |= PFLAGS_FULLDYNAMIC;
871 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
875 light[0] = (int)(0.2*256);
876 light[1] = (int)(1.0*256);
877 light[2] = (int)(0.2*256);
879 lightpflags |= PFLAGS_FULLDYNAMIC;
883 specialvisibilityradius = 0;
884 if (lightpflags & PFLAGS_FULLDYNAMIC)
885 specialvisibilityradius = max(specialvisibilityradius, light[3]);
887 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
888 if (flags & RENDER_GLOWTRAIL)
889 specialvisibilityradius = max(specialvisibilityradius, 100);
890 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
892 if (effects & EF_BRIGHTFIELD)
893 specialvisibilityradius = max(specialvisibilityradius, 80);
894 if (effects & EF_MUZZLEFLASH)
895 specialvisibilityradius = max(specialvisibilityradius, 100);
896 if (effects & EF_BRIGHTLIGHT)
897 specialvisibilityradius = max(specialvisibilityradius, 400);
898 if (effects & EF_DIMLIGHT)
899 specialvisibilityradius = max(specialvisibilityradius, 200);
900 if (effects & EF_RED)
901 specialvisibilityradius = max(specialvisibilityradius, 200);
902 if (effects & EF_BLUE)
903 specialvisibilityradius = max(specialvisibilityradius, 200);
904 if (effects & EF_FLAME)
905 specialvisibilityradius = max(specialvisibilityradius, 250);
906 if (effects & EF_STARDUST)
907 specialvisibilityradius = max(specialvisibilityradius, 100);
910 // don't send uninteresting entities
911 if (enumber != sv.writeentitiestoclient_cliententitynumber)
913 if (!modelindex && !specialvisibilityradius)
915 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict == sv.writeentitiestoclient_cliententitynumber)
917 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict != sv.writeentitiestoclient_cliententitynumber)
919 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
921 if (flags & RENDER_VIEWMODEL && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
923 if (effects & EF_NODRAW)
927 // don't send child if parent was rejected
928 // FIXME: it would be better to force the parent to send...
929 tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
930 if (tagentity && !SV_BuildEntityState(NULL, PRVM_EDICT_NUM(tagentity), tagentity))
933 // calculate the visible box of this entity (don't use the physics box
934 // as that is often smaller than a model, and would not count
935 // specialvisibilityradius)
936 if ((model = sv.models[modelindex]))
938 float scale = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float;
940 scale *= (1.0f / 16.0f);
943 if (ent->fields.server->angles[0] || ent->fields.server->angles[2]) // pitch and roll
945 VectorMA(ent->fields.server->origin, scale, model->rotatedmins, cullmins);
946 VectorMA(ent->fields.server->origin, scale, model->rotatedmaxs, cullmaxs);
948 else if (ent->fields.server->angles[1])
950 VectorMA(ent->fields.server->origin, scale, model->yawmins, cullmins);
951 VectorMA(ent->fields.server->origin, scale, model->yawmaxs, cullmaxs);
955 VectorMA(ent->fields.server->origin, scale, model->normalmins, cullmins);
956 VectorMA(ent->fields.server->origin, scale, model->normalmaxs, cullmaxs);
961 // if there is no model (or it could not be loaded), use the physics box
962 VectorAdd(ent->fields.server->origin, ent->fields.server->mins, cullmins);
963 VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, cullmaxs);
965 if (specialvisibilityradius)
967 cullmins[0] = min(cullmins[0], ent->fields.server->origin[0] - specialvisibilityradius);
968 cullmins[1] = min(cullmins[1], ent->fields.server->origin[1] - specialvisibilityradius);
969 cullmins[2] = min(cullmins[2], ent->fields.server->origin[2] - specialvisibilityradius);
970 cullmaxs[0] = max(cullmaxs[0], ent->fields.server->origin[0] + specialvisibilityradius);
971 cullmaxs[1] = max(cullmaxs[1], ent->fields.server->origin[1] + specialvisibilityradius);
972 cullmaxs[2] = max(cullmaxs[2], ent->fields.server->origin[2] + specialvisibilityradius);
975 // calculate center of bbox for network prioritization purposes
976 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, netcenter);
978 // if culling box has moved, update pvs cluster links
979 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
981 VectorCopy(cullmins, ent->priv.server->cullmins);
982 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
983 // a value of -1 for pvs_numclusters indicates that the links are not
984 // cached, and should be re-tested each time, this is the case if the
985 // culling box touches too many pvs clusters to store, or if the world
986 // model does not support FindBoxClusters
987 ent->priv.server->pvs_numclusters = -1;
988 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
990 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
991 if (i <= MAX_ENTITYCLUSTERS)
992 ent->priv.server->pvs_numclusters = i;
996 if (enumber != sv.writeentitiestoclient_cliententitynumber && !(effects & EF_NODEPTHTEST) && !(flags & RENDER_VIEWMODEL) && !tagentity)
998 qboolean isbmodel = (model = sv.models[modelindex]) != NULL && model->name[0] == '*';
999 if (!isbmodel || !sv_cullentities_nevercullbmodels.integer)
1001 // cull based on visibility
1003 // if not touching a visible leaf
1004 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1006 if (ent->priv.server->pvs_numclusters < 0)
1008 // entity too big for clusters list
1009 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, cullmins, cullmaxs))
1011 sv.writeentitiestoclient_stats_culled_pvs++;
1018 // check cached clusters list
1019 for (i = 0;i < ent->priv.server->pvs_numclusters;i++)
1020 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ent->priv.server->pvs_clusterlist[i]))
1022 if (i == ent->priv.server->pvs_numclusters)
1024 sv.writeentitiestoclient_stats_culled_pvs++;
1030 // or not seen by random tracelines
1031 if (sv_cullentities_trace.integer && !isbmodel)
1033 int samples = specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1034 float enlarge = sv_cullentities_trace_enlarge.value;
1036 qboolean visible = true;
1040 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, cullmins, cullmaxs))
1041 break; // directly visible from the server's view
1043 if(sv_cullentities_trace_prediction.integer)
1047 // get player velocity
1048 float predtime = bound(0, host_client->ping, 0.2); // / 2
1049 // sorry, no wallhacking by high ping please, and at 200ms
1050 // ping a FPS is annoying to play anyway and a player is
1051 // likely to have changed his direction
1052 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1053 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1055 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, cullmins, cullmaxs))
1056 break; // directly visible from the predicted view
1060 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1064 // when we get here, we can't see the entity
1070 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber] = realtime + sv_cullentities_trace_delay.value;
1071 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber])
1073 sv.writeentitiestoclient_stats_culled_trace++;
1080 // if the caller was just checking... return true
1086 cs->number = enumber;
1087 VectorCopy(netcenter, cs->netcenter);
1088 VectorCopy(ent->fields.server->origin, cs->origin);
1089 VectorCopy(ent->fields.server->angles, cs->angles);
1091 cs->effects = effects;
1092 cs->colormap = (unsigned)ent->fields.server->colormap;
1093 cs->modelindex = modelindex;
1094 cs->skin = (unsigned)ent->fields.server->skin;
1095 cs->frame = (unsigned)ent->fields.server->frame;
1096 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1097 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1098 cs->glowsize = glowsize;
1100 // don't need to init cs->colormod because the defaultstate did that for us
1101 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1102 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1103 if (val->vector[0] || val->vector[1] || val->vector[2])
1105 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1106 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1107 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1110 cs->modelindex = modelindex;
1113 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1117 cs->alpha = (unsigned char)bound(0, i, 255);
1120 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1124 cs->alpha = (unsigned char)bound(0, i, 255);
1128 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1132 cs->scale = (unsigned char)bound(0, i, 255);
1135 cs->glowcolor = 254;
1136 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1138 cs->glowcolor = (int)f;
1140 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1141 cs->effects |= EF_FULLBRIGHT;
1143 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1144 if (val && val->_float)
1145 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1147 if (ent->fields.server->movetype == MOVETYPE_STEP)
1148 cs->flags |= RENDER_STEP;
1149 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1150 cs->flags |= RENDER_LOWPRECISION;
1151 if (ent->fields.server->colormap >= 1024)
1152 cs->flags |= RENDER_COLORMAPPED;
1153 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict == sv.writeentitiestoclient_cliententitynumber)
1154 cs->flags |= RENDER_EXTERIORMODEL;
1156 cs->light[0] = light[0];
1157 cs->light[1] = light[1];
1158 cs->light[2] = light[2];
1159 cs->light[3] = light[3];
1160 cs->lightstyle = lightstyle;
1161 cs->lightpflags = lightpflags;
1166 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1172 // if there isn't enough space to accomplish anything, skip it
1173 if (msg->cursize + 25 > msg->maxsize)
1176 sv.writeentitiestoclient_msg = msg;
1177 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1179 sv.writeentitiestoclient_stats_culled_pvs = 0;
1180 sv.writeentitiestoclient_stats_culled_trace = 0;
1181 sv.writeentitiestoclient_stats_visibleentities = 0;
1182 sv.writeentitiestoclient_stats_totalentities = 0;
1184 // find the client's PVS
1185 // the real place being tested from
1186 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1187 sv.writeentitiestoclient_pvsbytes = 0;
1188 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1189 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs));
1191 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1193 // send all entities that touch the pvs
1195 for (i = 1, ent = PRVM_NEXT_EDICT(prog->edicts);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
1196 if (!ent->priv.server->free && SV_BuildEntityState(sv.writeentitiestoclient_sendstates + numsendstates, ent, i))
1199 if (sv_cullentities_stats.integer)
1200 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1202 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1204 if (client->entitydatabase5)
1205 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1206 else if (client->entitydatabase4)
1208 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1209 Protocol_WriteStatsReliable();
1211 else if (client->entitydatabase)
1213 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1214 Protocol_WriteStatsReliable();
1218 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1219 Protocol_WriteStatsReliable();
1229 static void SV_CleanupEnts (void)
1234 ent = PRVM_NEXT_EDICT(prog->edicts);
1235 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1236 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1241 SV_WriteClientdataToMessage
1245 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1249 prvm_edict_t *other;
1255 float *statsf = (float *)stats;
1258 // send a damage message
1260 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1262 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1263 MSG_WriteByte (msg, svc_damage);
1264 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1265 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1266 for (i=0 ; i<3 ; i++)
1267 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1269 ent->fields.server->dmg_take = 0;
1270 ent->fields.server->dmg_save = 0;
1274 // send the current viewpos offset from the view entity
1276 SV_SetIdealPitch (); // how much to look up / down ideally
1278 // a fixangle might get lost in a dropped packet. Oh well.
1279 if(ent->fields.server->fixangle)
1281 // angle fixing was requested by global thinking code...
1282 // so store the current angles for later use
1283 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1284 host_client->fixangle_angles_set = TRUE;
1286 // and clear fixangle for the next frame
1287 ent->fields.server->fixangle = 0;
1290 if (host_client->fixangle_angles_set)
1292 MSG_WriteByte (msg, svc_setangle);
1293 for (i=0 ; i < 3 ; i++)
1294 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1295 host_client->fixangle_angles_set = FALSE;
1298 // stuff the sigil bits into the high bits of items for sbar, or else
1300 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1301 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1302 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1304 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1306 VectorClear(punchvector);
1307 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1308 VectorCopy(val->vector, punchvector);
1310 // cache weapon model name and index in client struct to save time
1311 // (this search can be almost 1% of cpu time!)
1312 s = PRVM_GetString(ent->fields.server->weaponmodel);
1313 if (strcmp(s, client->weaponmodel))
1315 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1316 client->weaponmodelindex = SV_ModelIndex(s, 1);
1320 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1321 viewzoom = (int)(val->_float * 255.0f);
1327 if ((int)ent->fields.server->flags & FL_ONGROUND)
1328 bits |= SU_ONGROUND;
1329 if (ent->fields.server->waterlevel >= 2)
1331 if (ent->fields.server->idealpitch)
1332 bits |= SU_IDEALPITCH;
1334 for (i=0 ; i<3 ; i++)
1336 if (ent->fields.server->punchangle[i])
1337 bits |= (SU_PUNCH1<<i);
1338 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1340 bits |= (SU_PUNCHVEC1<<i);
1341 if (ent->fields.server->velocity[i])
1342 bits |= (SU_VELOCITY1<<i);
1345 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1346 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1347 stats[STAT_ITEMS] = items;
1348 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1349 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1350 stats[STAT_WEAPON] = client->weaponmodelindex;
1351 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1352 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1353 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1354 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1355 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1356 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1357 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1358 stats[STAT_VIEWZOOM] = viewzoom;
1359 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1360 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1361 // the QC bumps these itself by sending svc_'s, so we have to keep them
1362 // zero or they'll be corrected by the engine
1363 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1364 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1366 // movement settings for prediction
1367 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1368 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1369 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1370 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1371 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1372 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1373 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1374 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1375 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1376 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1377 statsf[STAT_MOVEVARS_ENTGRAVITY] = val ? val->_float : 1.0f;
1378 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1379 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1380 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1381 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1382 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1383 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1385 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1387 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1389 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1390 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1392 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1393 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1394 if (viewzoom != 255)
1395 bits |= SU_VIEWZOOM;
1400 if (bits >= 16777216)
1404 MSG_WriteByte (msg, svc_clientdata);
1405 MSG_WriteShort (msg, bits);
1406 if (bits & SU_EXTEND1)
1407 MSG_WriteByte(msg, bits >> 16);
1408 if (bits & SU_EXTEND2)
1409 MSG_WriteByte(msg, bits >> 24);
1411 if (bits & SU_VIEWHEIGHT)
1412 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1414 if (bits & SU_IDEALPITCH)
1415 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1417 for (i=0 ; i<3 ; i++)
1419 if (bits & (SU_PUNCH1<<i))
1421 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1422 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1424 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1426 if (bits & (SU_PUNCHVEC1<<i))
1428 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1429 MSG_WriteCoord16i(msg, punchvector[i]);
1431 MSG_WriteCoord32f(msg, punchvector[i]);
1433 if (bits & (SU_VELOCITY1<<i))
1435 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1436 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1438 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1442 if (bits & SU_ITEMS)
1443 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1445 if (sv.protocol == PROTOCOL_DARKPLACES5)
1447 if (bits & SU_WEAPONFRAME)
1448 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1449 if (bits & SU_ARMOR)
1450 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1451 if (bits & SU_WEAPON)
1452 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1453 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1454 MSG_WriteShort (msg, stats[STAT_AMMO]);
1455 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1456 MSG_WriteShort (msg, stats[STAT_NAILS]);
1457 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1458 MSG_WriteShort (msg, stats[STAT_CELLS]);
1459 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1460 if (bits & SU_VIEWZOOM)
1461 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1463 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1465 if (bits & SU_WEAPONFRAME)
1466 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1467 if (bits & SU_ARMOR)
1468 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1469 if (bits & SU_WEAPON)
1470 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1471 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1472 MSG_WriteByte (msg, stats[STAT_AMMO]);
1473 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1474 MSG_WriteByte (msg, stats[STAT_NAILS]);
1475 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1476 MSG_WriteByte (msg, stats[STAT_CELLS]);
1477 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1479 for (i = 0;i < 32;i++)
1480 if (stats[STAT_WEAPON] & (1<<i))
1482 MSG_WriteByte (msg, i);
1485 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1486 if (bits & SU_VIEWZOOM)
1488 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1489 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1491 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1496 void SV_FlushBroadcastMessages(void)
1500 if (sv.datagram.cursize <= 0)
1502 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1504 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1506 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1507 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1509 SZ_Clear(&sv.datagram);
1512 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1514 // scan the splitpoints to find out how many we can fit in
1515 int numsegments, j, split;
1516 if (!client->unreliablemsg_splitpoints)
1518 // always accept the first one if it's within 1400 bytes, this ensures
1519 // that very big datagrams which are over the rate limit still get
1520 // through, just to keep it working
1521 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1524 msg->maxsize = 1400;
1527 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1528 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1530 if (numsegments > 0)
1532 // some will fit, so add the ones that will fit
1533 split = client->unreliablemsg_splitpoint[numsegments-1];
1534 // note this discards ones that were accepted by the segments scan but
1535 // can not fit, such as a really huge first one that will never ever
1536 // fit in a packet...
1537 if (msg->cursize + split <= msg->maxsize)
1538 SZ_Write(msg, client->unreliablemsg.data, split);
1539 // remove the part we sent, keeping any remaining data
1540 client->unreliablemsg.cursize -= split;
1541 if (client->unreliablemsg.cursize > 0)
1542 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1543 // adjust remaining splitpoints
1544 client->unreliablemsg_splitpoints -= numsegments;
1545 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1546 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1551 =======================
1552 SV_SendClientDatagram
1553 =======================
1555 static void SV_SendClientDatagram (client_t *client)
1557 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1559 int stats[MAX_CL_STATS];
1560 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1562 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1563 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1564 if (sv_maxrate.integer != maxrate)
1565 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1566 // clientrate determines the 'cleartime' of a packet
1567 // (how long to wait before sending another, based on this packet's size)
1568 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1570 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1572 // for good singleplayer, send huge packets and never limit frequency
1573 clientrate = 1000000000;
1574 maxsize = sizeof(sv_sendclientdatagram_buf);
1575 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1577 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1579 // no packet size limit support on older protocols because DP1-4 kick
1580 // the client off if they overflow, and quake protocol shows less than
1581 // the full entity set if rate limited
1587 // DP5 and later protocols support packet size limiting which is a
1588 // better method than limiting packet frequency as QW does
1590 // this rate limiting does not understand sys_ticrate 0
1591 // (but no one should be running that on a server!)
1592 maxsize = (int)(clientrate * sys_ticrate.value);
1593 maxsize = bound(100, maxsize, 1400);
1597 // while downloading, limit entity updates to half the packet
1598 // (any leftover space will be used for downloading)
1599 if (host_client->download_file)
1602 msg.data = sv_sendclientdatagram_buf;
1603 msg.maxsize = maxsize;
1606 // obey rate limit by limiting packet frequency if the packet size
1608 // (usually this is caused by reliable messages)
1609 if (!NetConn_CanSend(client->netconnection))
1611 // send the datagram
1612 //NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate);
1615 else if (host_client->spawned)
1617 MSG_WriteByte (&msg, svc_time);
1618 MSG_WriteFloat (&msg, sv.time);
1620 // add the client specific data to the datagram
1621 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1622 // now update the stats[] array using any registered custom fields
1623 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1624 // set host_client->statsdeltabits
1625 Protocol_UpdateClientStats (stats);
1627 // add as many queued unreliable messages (effects) as we can fit
1628 // limit effects to half of the remaining space
1629 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1630 if (client->unreliablemsg.cursize)
1631 SV_WriteUnreliableMessages (client, &msg);
1633 msg.maxsize = maxsize;
1635 // now write as many entities as we can fit, and also sends stats
1636 SV_WriteEntitiesToClient (client, client->edict, &msg);
1638 else if (realtime > client->keepalivetime)
1640 // the player isn't totally in the game yet
1641 // send small keepalive messages if too much time has passed
1642 msg.maxsize = maxsize2;
1643 client->keepalivetime = realtime + 5;
1644 MSG_WriteChar (&msg, svc_nop);
1647 msg.maxsize = maxsize2;
1649 // if a download is active, see if there is room to fit some download data
1651 downloadsize = maxsize * 2 - msg.cursize - 7;
1652 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1654 fs_offset_t downloadstart;
1655 unsigned char data[1400];
1656 downloadstart = FS_Tell(host_client->download_file);
1657 downloadsize = min(downloadsize, (int)sizeof(data));
1658 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1659 // note this sends empty messages if at the end of the file, which is
1660 // necessary to keep the packet loss logic working
1661 // (the last blocks may be lost and need to be re-sent, and that will
1662 // only occur if the client acks the empty end messages, revealing
1663 // a gap in the download progress, causing the last blocks to be
1665 MSG_WriteChar (&msg, svc_downloaddata);
1666 MSG_WriteLong (&msg, downloadstart);
1667 MSG_WriteShort (&msg, downloadsize);
1668 if (downloadsize > 0)
1669 SZ_Write (&msg, data, downloadsize);
1672 // send the datagram
1673 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate);
1677 =======================
1678 SV_UpdateToReliableMessages
1679 =======================
1681 static void SV_UpdateToReliableMessages (void)
1690 // check for changes to be sent over the reliable streams
1691 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1693 // update the host_client fields we care about according to the entity fields
1694 host_client->edict = PRVM_EDICT_NUM(i+1);
1697 name = PRVM_GetString(host_client->edict->fields.server->netname);
1700 // always point the string back at host_client->name to keep it safe
1701 strlcpy (host_client->name, name, sizeof (host_client->name));
1702 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1703 if (strcmp(host_client->old_name, host_client->name))
1705 if (host_client->spawned)
1706 SV_BroadcastPrintf("%s^%i changed name to %s\n", host_client->old_name, STRING_COLOR_DEFAULT, host_client->name);
1707 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1708 // send notification to all clients
1709 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1710 MSG_WriteByte (&sv.reliable_datagram, i);
1711 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1714 // DP_SV_CLIENTCOLORS
1715 // this is always found (since it's added by the progs loader)
1716 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1717 host_client->colors = (int)val->_float;
1718 if (host_client->old_colors != host_client->colors)
1720 host_client->old_colors = host_client->colors;
1721 // send notification to all clients
1722 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1723 MSG_WriteByte (&sv.reliable_datagram, i);
1724 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1727 // NEXUIZ_PLAYERMODEL
1728 if( prog->fieldoffsets.playermodel >= 0 ) {
1729 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1732 // always point the string back at host_client->name to keep it safe
1733 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1734 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1737 // NEXUIZ_PLAYERSKIN
1738 if( prog->fieldoffsets.playerskin >= 0 ) {
1739 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1742 // always point the string back at host_client->name to keep it safe
1743 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1744 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1748 host_client->frags = (int)host_client->edict->fields.server->frags;
1749 if (host_client->old_frags != host_client->frags)
1751 host_client->old_frags = host_client->frags;
1752 // send notification to all clients
1753 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1754 MSG_WriteByte (&sv.reliable_datagram, i);
1755 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1759 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1760 if (client->netconnection)
1761 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1763 SZ_Clear (&sv.reliable_datagram);
1768 =======================
1769 SV_SendClientMessages
1770 =======================
1772 void SV_SendClientMessages (void)
1776 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1777 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1779 SV_FlushBroadcastMessages();
1781 // update frags, names, etc
1782 SV_UpdateToReliableMessages();
1784 // build individual updates
1785 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1787 if (!host_client->active)
1789 if (!host_client->netconnection)
1792 if (host_client->netconnection->message.overflowed)
1794 SV_DropClient (true); // if the message couldn't send, kick off
1798 SV_SendClientDatagram (host_client);
1801 // clear muzzle flashes
1805 static void SV_StartDownload_f(void)
1807 if (host_client->download_file)
1808 host_client->download_started = true;
1811 static void SV_Download_f(void)
1813 const char *whichpack, *whichpack2, *extension;
1815 if (Cmd_Argc() != 2)
1817 SV_ClientPrintf("usage: download <filename>\n");
1821 if (FS_CheckNastyPath(Cmd_Argv(1), false))
1823 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
1827 if (host_client->download_file)
1829 // at this point we'll assume the previous download should be aborted
1830 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1831 Host_ClientCommands("\nstopdownload\n");
1833 // close the file and reset variables
1834 FS_Close(host_client->download_file);
1835 host_client->download_file = NULL;
1836 host_client->download_name[0] = 0;
1837 host_client->download_expectedposition = 0;
1838 host_client->download_started = false;
1841 if (!sv_allowdownloads.integer)
1843 SV_ClientPrintf("Downloads are disabled on this server\n");
1844 Host_ClientCommands("\nstopdownload\n");
1848 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
1849 extension = FS_FileExtension(host_client->download_name);
1851 // host_client is asking to download a specified file
1852 if (developer.integer >= 100)
1853 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1855 if (!FS_FileExists(host_client->download_name))
1857 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1858 Host_ClientCommands("\nstopdownload\n");
1862 // check if the user is trying to download part of registered Quake(r)
1863 whichpack = FS_WhichPack(host_client->download_name);
1864 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1865 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1867 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1868 Host_ClientCommands("\nstopdownload\n");
1872 // check if the server has forbidden archive downloads entirely
1873 if (!sv_allowdownloads_inarchive.integer)
1875 whichpack = FS_WhichPack(host_client->download_name);
1878 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1879 Host_ClientCommands("\nstopdownload\n");
1884 if (!sv_allowdownloads_config.integer)
1886 if (!strcasecmp(extension, "cfg"))
1888 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1889 Host_ClientCommands("\nstopdownload\n");
1894 if (!sv_allowdownloads_dlcache.integer)
1896 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1898 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1899 Host_ClientCommands("\nstopdownload\n");
1904 if (!sv_allowdownloads_archive.integer)
1906 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1908 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1909 Host_ClientCommands("\nstopdownload\n");
1914 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
1915 if (!host_client->download_file)
1917 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1918 Host_ClientCommands("\nstopdownload\n");
1922 if (FS_FileSize(host_client->download_file) > 1<<30)
1924 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1925 Host_ClientCommands("\nstopdownload\n");
1926 FS_Close(host_client->download_file);
1927 host_client->download_file = NULL;
1931 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1933 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1935 host_client->download_expectedposition = 0;
1936 host_client->download_started = false;
1938 // the rest of the download process is handled in SV_SendClientDatagram
1939 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1941 // no svc_downloaddata messages will be sent until sv_startdownload is
1942 // sent by the client
1946 ==============================================================================
1950 ==============================================================================
1959 int SV_ModelIndex(const char *s, int precachemode)
1961 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1962 char filename[MAX_QPATH];
1966 //if (precachemode == 2)
1968 strlcpy(filename, s, sizeof(filename));
1969 for (i = 2;i < limit;i++)
1971 if (!sv.model_precache[i][0])
1975 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1977 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1980 if (precachemode == 1)
1981 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1982 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1983 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1984 if (sv.state != ss_loading)
1986 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1987 MSG_WriteShort(&sv.reliable_datagram, i);
1988 MSG_WriteString(&sv.reliable_datagram, filename);
1992 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1995 if (!strcmp(sv.model_precache[i], filename))
1998 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2008 int SV_SoundIndex(const char *s, int precachemode)
2010 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
2011 char filename[MAX_QPATH];
2015 //if (precachemode == 2)
2017 strlcpy(filename, s, sizeof(filename));
2018 for (i = 1;i < limit;i++)
2020 if (!sv.sound_precache[i][0])
2024 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2026 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2029 if (precachemode == 1)
2030 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2031 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2032 if (sv.state != ss_loading)
2034 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2035 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2036 MSG_WriteString(&sv.reliable_datagram, filename);
2040 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2043 if (!strcmp(sv.sound_precache[i], filename))
2046 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2052 SV_ParticleEffectIndex
2056 int SV_ParticleEffectIndex(const char *name)
2058 int i, argc, linenumber, effectnameindex;
2059 fs_offset_t filesize;
2060 unsigned char *filedata;
2061 const char *text, *textstart, *textend;
2062 char argv[16][1024];
2063 if (!sv.particleeffectnamesloaded)
2065 sv.particleeffectnamesloaded = true;
2066 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2067 for (i = 0;i < EFFECT_TOTAL;i++)
2068 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2069 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2072 textstart = (const char *)filedata;
2073 textend = (const char *)filedata + filesize;
2075 for (linenumber = 1;;linenumber++)
2080 if (!COM_ParseToken_Simple(&text, true) || !strcmp(com_token, "\n"))
2084 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2088 if (com_token[0] == 0)
2089 break; // if the loop exited and it's not a \n, it's EOF
2092 if (!strcmp(argv[0], "effect"))
2096 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2098 if (sv.particleeffectname[effectnameindex][0])
2100 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2105 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2109 // if we run out of names, abort
2110 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2112 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2121 // search for the name
2122 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2123 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2124 return effectnameindex;
2125 // return 0 if we couldn't find it
2135 static void SV_CreateBaseline (void)
2137 int i, entnum, large;
2138 prvm_edict_t *svent;
2140 // LordHavoc: clear *all* states (note just active ones)
2141 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2143 // get the current server version
2144 svent = PRVM_EDICT_NUM(entnum);
2146 // LordHavoc: always clear state values, whether the entity is in use or not
2147 svent->priv.server->baseline = defaultstate;
2149 if (svent->priv.server->free)
2151 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2154 // create entity baseline
2155 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2156 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2157 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2158 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2159 if (entnum > 0 && entnum <= svs.maxclients)
2161 svent->priv.server->baseline.colormap = entnum;
2162 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2166 svent->priv.server->baseline.colormap = 0;
2167 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2171 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2174 // add to the message
2176 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2178 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2179 MSG_WriteShort (&sv.signon, entnum);
2183 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2184 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2188 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2189 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2191 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2192 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2193 for (i=0 ; i<3 ; i++)
2195 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2196 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2206 Grabs the current state of each client for saving across the
2207 transition to another level
2210 void SV_SaveSpawnparms (void)
2214 svs.serverflags = (int)prog->globals.server->serverflags;
2216 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2218 if (!host_client->active)
2221 // call the progs to get default spawn parms for the new client
2222 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2223 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2224 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2225 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2233 This is called at the start of each level
2237 void SV_SpawnServer (const char *server)
2242 model_t *worldmodel;
2243 char modelname[sizeof(sv.modelname)];
2245 Con_DPrintf("SpawnServer: %s\n", server);
2247 if (cls.state != ca_dedicated)
2248 SCR_BeginLoadingPlaque();
2250 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2251 worldmodel = Mod_ForName(modelname, false, true, true);
2252 if (!worldmodel || !worldmodel->TraceBox)
2254 Con_Printf("Couldn't load map %s\n", modelname);
2258 // let's not have any servers with no name
2259 if (hostname.string[0] == 0)
2260 Cvar_Set ("hostname", "UNNAMED");
2261 scr_centertime_off = 0;
2263 svs.changelevel_issued = false; // now safe to issue another
2265 // make the map a required file for clients
2266 Curl_ClearRequirements();
2267 Curl_RequireFile(modelname);
2270 // tell all connected clients that we are going to a new level
2275 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2277 if (client->netconnection)
2279 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2280 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2287 NetConn_OpenServerPorts(true);
2291 // make cvars consistant
2294 Cvar_SetValue ("deathmatch", 0);
2295 // LordHavoc: it can be useful to have skills outside the range 0-3...
2296 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2297 //Cvar_SetValue ("skill", (float)current_skill);
2298 current_skill = (int)(skill.value + 0.5);
2301 // set up the new server
2303 memset (&sv, 0, sizeof(sv));
2304 // if running a local client, make sure it doesn't try to access the last
2305 // level's data which is no longer valiud
2308 if(*sv_random_seed.string)
2310 srand(sv_random_seed.integer);
2311 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2318 strlcpy (sv.name, server, sizeof (sv.name));
2320 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2321 if (sv.protocol == PROTOCOL_UNKNOWN)
2324 Protocol_Names(buffer, sizeof(buffer));
2325 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2326 sv.protocol = PROTOCOL_QUAKE;
2331 // load progs to get entity field count
2332 //PR_LoadProgs ( sv_progs.string );
2334 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2335 sv.datagram.cursize = 0;
2336 sv.datagram.data = sv.datagram_buf;
2338 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2339 sv.reliable_datagram.cursize = 0;
2340 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2342 sv.signon.maxsize = sizeof(sv.signon_buf);
2343 sv.signon.cursize = 0;
2344 sv.signon.data = sv.signon_buf;
2346 // leave slots at start for clients only
2347 //prog->num_edicts = svs.maxclients+1;
2349 sv.state = ss_loading;
2350 prog->allowworldwrites = true;
2353 prog->globals.server->time = sv.time = 1.0;
2356 worldmodel->used = true;
2358 strlcpy (sv.name, server, sizeof (sv.name));
2359 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2360 sv.worldmodel = worldmodel;
2361 sv.models[1] = sv.worldmodel;
2364 // clear world interaction links
2366 VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
2367 VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
2368 World_Clear(&sv.world);
2370 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2372 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2373 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2374 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2376 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2377 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2381 // load the rest of the entities
2383 // AK possible hack since num_edicts is still 0
2384 ent = PRVM_EDICT_NUM(0);
2385 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2386 ent->priv.server->free = false;
2387 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2388 ent->fields.server->modelindex = 1; // world model
2389 ent->fields.server->solid = SOLID_BSP;
2390 ent->fields.server->movetype = MOVETYPE_PUSH;
2391 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
2392 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
2393 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
2394 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
2397 prog->globals.server->coop = coop.integer;
2399 prog->globals.server->deathmatch = deathmatch.integer;
2401 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2403 // serverflags are for cross level information (sigils)
2404 prog->globals.server->serverflags = svs.serverflags;
2406 // we need to reset the spawned flag on all connected clients here so that
2407 // their thinks don't run during startup (before PutClientInServer)
2408 // we also need to set up the client entities now
2409 // and we need to set the ->edict pointers to point into the progs edicts
2410 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2412 host_client->spawned = false;
2413 host_client->edict = PRVM_EDICT_NUM(i + 1);
2414 PRVM_ED_ClearEdict(host_client->edict);
2417 // load replacement entity file if found
2418 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2420 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2421 PRVM_ED_LoadFromFile (entities);
2425 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2428 // LordHavoc: clear world angles (to fix e3m3.bsp)
2429 VectorClear(prog->edicts->fields.server->angles);
2431 // all setup is completed, any further precache statements are errors
2432 sv.state = ss_active;
2433 prog->allowworldwrites = false;
2435 // run two frames to allow everything to settle
2436 for (i = 0;i < 2;i++)
2444 // create a baseline for more efficient communications
2445 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2446 SV_CreateBaseline ();
2448 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2449 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2451 if (!host_client->active)
2453 if (host_client->netconnection)
2454 SV_SendServerinfo(host_client);
2458 // if client is a botclient coming from a level change, we need to
2459 // set up client info that normally requires networking
2461 // copy spawn parms out of the client_t
2462 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2463 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2465 // call the spawn function
2466 host_client->clientconnectcalled = true;
2467 prog->globals.server->time = sv.time;
2468 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2469 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2470 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2471 host_client->spawned = true;
2475 Con_DPrint("Server spawned.\n");
2476 NetConn_Heartbeat (2);
2481 /////////////////////////////////////////////////////
2484 static void SV_VM_CB_BeginIncreaseEdicts(void)
2489 // links don't survive the transition, so unlink everything
2490 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2492 if (!ent->priv.server->free)
2493 World_UnlinkEdict(prog->edicts + i);
2494 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
2496 World_Clear(&sv.world);
2499 static void SV_VM_CB_EndIncreaseEdicts(void)
2504 // link every entity except world
2505 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2506 if (!ent->priv.server->free)
2507 SV_LinkEdict(ent, false);
2510 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2512 // LordHavoc: for consistency set these here
2513 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2515 e->priv.server->move = false; // don't move on first frame
2517 if (num >= 0 && num < svs.maxclients)
2520 // set colormap and team on newly created player entity
2521 e->fields.server->colormap = num + 1;
2522 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2523 // set netname/clientcolors back to client values so that
2524 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2526 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2527 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2528 val->_float = svs.clients[num].colors;
2529 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2530 if( prog->fieldoffsets.playermodel >= 0 )
2531 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2532 if( prog->fieldoffsets.playerskin >= 0 )
2533 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2534 // Assign netaddress (IP Address, etc)
2535 if(prog->fieldoffsets.netaddress >= 0)
2536 { // Valid Field; Process
2537 if(svs.clients[num].netconnection != NULL)
2538 {// Valid Address; Assign
2539 // Acquire Readable Address
2540 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2541 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2545 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2550 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2552 World_UnlinkEdict(ed); // unlink from world bsp
2554 ed->fields.server->model = 0;
2555 ed->fields.server->takedamage = 0;
2556 ed->fields.server->modelindex = 0;
2557 ed->fields.server->colormap = 0;
2558 ed->fields.server->skin = 0;
2559 ed->fields.server->frame = 0;
2560 VectorClear(ed->fields.server->origin);
2561 VectorClear(ed->fields.server->angles);
2562 ed->fields.server->nextthink = -1;
2563 ed->fields.server->solid = 0;
2566 static void SV_VM_CB_CountEdicts(void)
2570 int active, models, solid, step;
2572 active = models = solid = step = 0;
2573 for (i=0 ; i<prog->num_edicts ; i++)
2575 ent = PRVM_EDICT_NUM(i);
2576 if (ent->priv.server->free)
2579 if (ent->fields.server->solid)
2581 if (ent->fields.server->model)
2583 if (ent->fields.server->movetype == MOVETYPE_STEP)
2587 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2588 Con_Printf("active :%3i\n", active);
2589 Con_Printf("view :%3i\n", models);
2590 Con_Printf("touch :%3i\n", solid);
2591 Con_Printf("step :%3i\n", step);
2594 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2596 // remove things from different skill levels or deathmatch
2597 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2599 if (deathmatch.integer)
2601 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2606 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2607 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2608 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2616 static void SV_VM_Setup(void)
2618 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2619 extern cvar_t csqc_progcrc;
2620 extern cvar_t csqc_progsize;
2621 size_t csprogsdatasize;
2623 PRVM_InitProg( PRVM_SERVERPROG );
2625 // allocate the mempools
2626 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2627 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2628 prog->builtins = vm_sv_builtins;
2629 prog->numbuiltins = vm_sv_numbuiltins;
2630 prog->headercrc = PROGHEADER_CRC;
2631 prog->max_edicts = 512;
2632 prog->limit_edicts = MAX_EDICTS;
2633 prog->reserved_edicts = svs.maxclients;
2634 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2635 prog->name = "server";
2636 prog->extensionstring = vm_sv_extensions;
2637 prog->loadintoworld = true;
2639 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2640 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2641 prog->init_edict = SV_VM_CB_InitEdict;
2642 prog->free_edict = SV_VM_CB_FreeEdict;
2643 prog->count_edicts = SV_VM_CB_CountEdicts;
2644 prog->load_edict = SV_VM_CB_LoadEdict;
2645 prog->init_cmd = VM_SV_Cmd_Init;
2646 prog->reset_cmd = VM_SV_Cmd_Reset;
2647 prog->error_cmd = Host_Error;
2649 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2650 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2652 // some mods compiled with scrambling compilers lack certain critical
2653 // global names and field names such as "self" and "time" and "nextthink"
2654 // so we have to set these offsets manually, matching the entvars_t
2655 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2656 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2657 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2658 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2659 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2660 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2661 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2662 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2663 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2664 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2665 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2666 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2667 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2668 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2669 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2670 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2671 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2672 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2673 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2674 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2675 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2676 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2677 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2678 // OP_STATE is always supported on server (due to entvars_t)
2679 prog->flag |= PRVM_OP_STATE;
2681 VM_CustomStats_Clear();//[515]: csqc
2685 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2686 sv.csqc_progname[0] = 0;
2687 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2688 sv.csqc_progsize = csprogsdatasize;
2689 if (sv.csqc_progsize > 0)
2691 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2692 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2696 void SV_VM_Begin(void)
2699 PRVM_SetProg( PRVM_SERVERPROG );
2701 prog->globals.server->time = (float) sv.time;
2704 void SV_VM_End(void)