2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 void VM_AutoSentStats_Clear (void);
28 void EntityFrameCSQC_ClearVersions (void);
29 void EntityFrameCSQC_InitClientVersions (int client, qboolean clear);
30 void VM_SV_WriteAutoSentStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
31 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
34 // select which protocol to host, this is fed to Protocol_EnumForName
35 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
36 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
37 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000", "upper limit on client rate cvar, should reflect your network connection quality"};
39 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"}; // fast but loose
40 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
41 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
42 static cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
44 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
45 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
46 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
47 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
48 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
49 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
50 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
51 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
53 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
58 mempool_t *sv_mempool = NULL;
60 //============================================================================
62 extern void SV_Phys_Init (void);
63 extern void SV_World_Init (void);
64 static void SV_SaveEntFile_f(void);
73 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
74 Cvar_RegisterVariable (&sv_maxvelocity);
75 Cvar_RegisterVariable (&sv_gravity);
76 Cvar_RegisterVariable (&sv_friction);
77 Cvar_RegisterVariable (&sv_edgefriction);
78 Cvar_RegisterVariable (&sv_stopspeed);
79 Cvar_RegisterVariable (&sv_maxspeed);
80 Cvar_RegisterVariable (&sv_maxairspeed);
81 Cvar_RegisterVariable (&sv_accelerate);
82 Cvar_RegisterVariable (&sv_idealpitchscale);
83 Cvar_RegisterVariable (&sv_aim);
84 Cvar_RegisterVariable (&sv_nostep);
85 Cvar_RegisterVariable (&sv_cullentities_pvs);
86 Cvar_RegisterVariable (&sv_cullentities_trace);
87 Cvar_RegisterVariable (&sv_cullentities_stats);
88 Cvar_RegisterVariable (&sv_entpatch);
89 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
90 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
91 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
92 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
93 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
94 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
95 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
96 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
97 Cvar_RegisterVariable (&sv_protocolname);
98 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
99 Cvar_RegisterVariable (&sv_maxrate);
100 Cvar_RegisterVariable (&sv_progs);
106 sv_mempool = Mem_AllocPool("server", 0, NULL);
109 static void SV_SaveEntFile_f(void)
111 char basename[MAX_QPATH];
112 if (!sv.active || !sv.worldmodel)
114 Con_Print("Not running a server\n");
117 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
118 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
123 =============================================================================
127 =============================================================================
134 Make sure the event gets sent to all clients
137 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
141 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
143 MSG_WriteByte (&sv.datagram, svc_particle);
144 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
145 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
146 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
147 for (i=0 ; i<3 ; i++)
154 MSG_WriteChar (&sv.datagram, v);
156 MSG_WriteByte (&sv.datagram, count);
157 MSG_WriteByte (&sv.datagram, color);
164 Make sure the event gets sent to all clients
167 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
169 if (modelindex >= 256 || startframe >= 256)
171 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
173 MSG_WriteByte (&sv.datagram, svc_effect2);
174 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
175 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
176 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
177 MSG_WriteShort (&sv.datagram, modelindex);
178 MSG_WriteShort (&sv.datagram, startframe);
179 MSG_WriteByte (&sv.datagram, framecount);
180 MSG_WriteByte (&sv.datagram, framerate);
184 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
186 MSG_WriteByte (&sv.datagram, svc_effect);
187 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
188 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
189 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
190 MSG_WriteByte (&sv.datagram, modelindex);
191 MSG_WriteByte (&sv.datagram, startframe);
192 MSG_WriteByte (&sv.datagram, framecount);
193 MSG_WriteByte (&sv.datagram, framerate);
201 Each entity can have eight independant sound sources, like voice,
204 Channel 0 is an auto-allocate channel, the others override anything
205 already running on that entity/channel pair.
207 An attenuation of 0 will play full volume everywhere in the level.
208 Larger attenuations will drop off. (max 4 attenuation)
212 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
214 int sound_num, field_mask, i, ent;
216 if (volume < 0 || volume > 255)
218 Con_Printf ("SV_StartSound: volume = %i\n", volume);
222 if (attenuation < 0 || attenuation > 4)
224 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
228 if (channel < 0 || channel > 7)
230 Con_Printf ("SV_StartSound: channel = %i\n", channel);
234 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
237 // find precache number for sound
238 sound_num = SV_SoundIndex(sample, 1);
242 ent = PRVM_NUM_FOR_EDICT(entity);
245 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
246 field_mask |= SND_VOLUME;
247 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
248 field_mask |= SND_ATTENUATION;
250 field_mask |= SND_LARGEENTITY;
251 if (sound_num >= 256 || channel >= 8)
252 field_mask |= SND_LARGESOUND;
254 // directed messages go only to the entity they are targeted on
255 MSG_WriteByte (&sv.datagram, svc_sound);
256 MSG_WriteByte (&sv.datagram, field_mask);
257 if (field_mask & SND_VOLUME)
258 MSG_WriteByte (&sv.datagram, volume);
259 if (field_mask & SND_ATTENUATION)
260 MSG_WriteByte (&sv.datagram, attenuation*64);
261 if (field_mask & SND_LARGEENTITY)
263 MSG_WriteShort (&sv.datagram, ent);
264 MSG_WriteByte (&sv.datagram, channel);
267 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
268 if (field_mask & SND_LARGESOUND)
269 MSG_WriteShort (&sv.datagram, sound_num);
271 MSG_WriteByte (&sv.datagram, sound_num);
272 for (i = 0;i < 3;i++)
273 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
277 ==============================================================================
281 ==============================================================================
284 static const char *SV_InitCmd; //[515]: svprogs able to send cmd to client on connect
285 extern qboolean csqc_loaded;
290 Sends the first message from the server to a connected client.
291 This will be sent on the initial connection and upon each server load.
294 void SV_SendServerinfo (client_t *client)
299 // we know that this client has a netconnection and thus is not a bot
301 // edicts get reallocated on level changes, so we need to update it here
302 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
304 // clear cached stuff that depends on the level
305 client->weaponmodel[0] = 0;
306 client->weaponmodelindex = 0;
308 // LordHavoc: clear entityframe tracking
309 client->latestframenum = 0;
311 if (client->entitydatabase)
312 EntityFrame_FreeDatabase(client->entitydatabase);
313 if (client->entitydatabase4)
314 EntityFrame4_FreeDatabase(client->entitydatabase4);
315 if (client->entitydatabase5)
316 EntityFrame5_FreeDatabase(client->entitydatabase5);
318 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
320 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
321 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
322 else if (sv.protocol == PROTOCOL_DARKPLACES4)
323 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
325 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
328 SZ_Clear (&client->netconnection->message);
329 MSG_WriteByte (&client->netconnection->message, svc_print);
330 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
331 MSG_WriteString (&client->netconnection->message,message);
333 // FIXME: LordHavoc: this does not work on dedicated servers, needs fixing.
334 //[515]: init csprogs according to version of svprogs, check the crc, etc.
335 if(csqc_loaded && (cls.state == ca_dedicated || PRVM_NUM_FOR_EDICT(client->edict) != 1))
337 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
339 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i;%s\n", csqc_progcrc.integer, SV_InitCmd));
341 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", csqc_progcrc.integer));
344 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
345 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
346 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
348 if (!coop.integer && deathmatch.integer)
349 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
351 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
353 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
355 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
356 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
357 MSG_WriteByte (&client->netconnection->message, 0);
359 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
360 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
361 MSG_WriteByte (&client->netconnection->message, 0);
364 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
365 MSG_WriteByte (&client->netconnection->message, prog->edicts->fields.server->sounds);
366 MSG_WriteByte (&client->netconnection->message, prog->edicts->fields.server->sounds);
369 MSG_WriteByte (&client->netconnection->message, svc_setview);
370 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
372 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
373 MSG_WriteByte (&client->netconnection->message, 1);
375 client->sendsignon = true;
376 client->spawned = false; // need prespawn, spawn, etc
383 Initializes a client_t for a new net connection. This will only be called
384 once for a player each game, not once for each level change.
387 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
391 float spawn_parms[NUM_SPAWN_PARMS];
393 client = svs.clients + clientnum;
395 if(netconnection)//[515]: bots don't play with csqc =)
396 EntityFrameCSQC_InitClientVersions(clientnum, false);
398 // set up the client_t
400 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
401 memset (client, 0, sizeof(*client));
402 client->active = true;
403 client->netconnection = netconnection;
405 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
407 strcpy(client->name, "unconnected");
408 strcpy(client->old_name, "unconnected");
409 client->spawned = false;
410 client->edict = PRVM_EDICT_NUM(clientnum+1);
411 if (client->netconnection)
412 client->netconnection->message.allowoverflow = true; // we can catch it
413 // updated by receiving "rate" command from client
414 client->rate = NET_MINRATE;
415 // no limits for local player
416 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
417 client->rate = 1000000000;
418 client->connecttime = realtime;
421 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
424 // call the progs to get default spawn parms for the new client
425 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
426 prog->globals.server->self = 0;
427 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
428 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
429 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
432 // set up the entity for this client (including .colormap, .team, etc)
433 PRVM_ED_ClearEdict(client->edict);
435 // don't call SendServerinfo for a fresh botclient because its fields have
436 // not been set up by the qc yet
437 if (client->netconnection)
438 SV_SendServerinfo (client);
440 client->spawned = true;
445 ===============================================================================
449 ===============================================================================
458 void SV_ClearDatagram (void)
460 SZ_Clear (&sv.datagram);
464 =============================================================================
466 The PVS must include a small area around the client to allow head bobbing
467 or other small motion on the client side. Otherwise, a bob might cause an
468 entity that should be visible to not show up, especially when the bob
471 =============================================================================
474 int sv_writeentitiestoclient_pvsbytes;
475 unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
477 static int numsendentities;
478 static entity_state_t sendentities[MAX_EDICTS];
479 static entity_state_t *sendentitiesindex[MAX_EDICTS];
481 qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int e)
484 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
485 unsigned int customizeentityforclient;
487 vec3_t cullmins, cullmaxs;
491 // EF_NODRAW prevents sending for any reason except for your own
492 // client, so we must keep all clients in this superset
493 effects = (unsigned)ent->fields.server->effects;
495 // we can omit invisible entities with no effects that are not clients
496 // LordHavoc: this could kill tags attached to an invisible entity, I
497 // just hope we never have to support that case
498 i = (int)ent->fields.server->modelindex;
499 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
502 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
503 glowsize = (unsigned char)bound(0, i, 255);
504 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
505 flags |= RENDER_GLOWTRAIL;
507 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
508 light[0] = (unsigned short)bound(0, f, 65535);
509 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
510 light[1] = (unsigned short)bound(0, f, 65535);
511 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
512 light[2] = (unsigned short)bound(0, f, 65535);
513 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
514 light[3] = (unsigned short)bound(0, f, 65535);
515 lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
516 lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
518 if (gamemode == GAME_TENEBRAE)
520 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
524 lightpflags |= PFLAGS_FULLDYNAMIC;
526 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
534 lightpflags |= PFLAGS_FULLDYNAMIC;
538 specialvisibilityradius = 0;
539 if (lightpflags & PFLAGS_FULLDYNAMIC)
540 specialvisibilityradius = max(specialvisibilityradius, light[3]);
542 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
543 if (flags & RENDER_GLOWTRAIL)
544 specialvisibilityradius = max(specialvisibilityradius, 100);
545 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
547 if (effects & EF_BRIGHTFIELD)
548 specialvisibilityradius = max(specialvisibilityradius, 80);
549 if (effects & EF_MUZZLEFLASH)
550 specialvisibilityradius = max(specialvisibilityradius, 100);
551 if (effects & EF_BRIGHTLIGHT)
552 specialvisibilityradius = max(specialvisibilityradius, 400);
553 if (effects & EF_DIMLIGHT)
554 specialvisibilityradius = max(specialvisibilityradius, 200);
555 if (effects & EF_RED)
556 specialvisibilityradius = max(specialvisibilityradius, 200);
557 if (effects & EF_BLUE)
558 specialvisibilityradius = max(specialvisibilityradius, 200);
559 if (effects & EF_FLAME)
560 specialvisibilityradius = max(specialvisibilityradius, 250);
561 if (effects & EF_STARDUST)
562 specialvisibilityradius = max(specialvisibilityradius, 100);
565 // early culling checks
566 // (final culling is done by SV_MarkWriteEntityStateToClient)
567 customizeentityforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_customizeentityforclient)->function;
568 if (!customizeentityforclient)
570 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
572 // this 2 billion unit check is actually to detect NAN origins
573 // (we really don't want to send those)
574 if (VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
582 VectorCopy(ent->fields.server->origin, cs->origin);
583 VectorCopy(ent->fields.server->angles, cs->angles);
585 cs->effects = effects;
586 cs->colormap = (unsigned)ent->fields.server->colormap;
587 cs->modelindex = modelindex;
588 cs->skin = (unsigned)ent->fields.server->skin;
589 cs->frame = (unsigned)ent->fields.server->frame;
590 cs->viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
591 cs->exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
592 cs->nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
593 cs->drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
594 cs->customizeentityforclient = customizeentityforclient;
595 cs->tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
596 cs->tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
597 cs->glowsize = glowsize;
599 // don't need to init cs->colormod because the defaultstate did that for us
600 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
601 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
602 if (val->vector[0] || val->vector[1] || val->vector[2])
604 i = val->vector[0] * 32.0f;cs->colormod[0] = bound(0, i, 255);
605 i = val->vector[1] * 32.0f;cs->colormod[1] = bound(0, i, 255);
606 i = val->vector[2] * 32.0f;cs->colormod[2] = bound(0, i, 255);
609 cs->modelindex = modelindex;
612 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
616 cs->alpha = (unsigned char)bound(0, i, 255);
619 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
623 cs->alpha = (unsigned char)bound(0, i, 255);
627 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
631 cs->scale = (unsigned char)bound(0, i, 255);
635 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
637 cs->glowcolor = (int)f;
639 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
640 cs->effects |= EF_FULLBRIGHT;
642 if (ent->fields.server->movetype == MOVETYPE_STEP)
643 cs->flags |= RENDER_STEP;
644 if ((cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
645 cs->flags |= RENDER_LOWPRECISION;
646 if (ent->fields.server->colormap >= 1024)
647 cs->flags |= RENDER_COLORMAPPED;
648 if (cs->viewmodelforclient)
649 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
651 cs->light[0] = light[0];
652 cs->light[1] = light[1];
653 cs->light[2] = light[2];
654 cs->light[3] = light[3];
655 cs->lightstyle = lightstyle;
656 cs->lightpflags = lightpflags;
658 cs->specialvisibilityradius = specialvisibilityradius;
660 // calculate the visible box of this entity (don't use the physics box
661 // as that is often smaller than a model, and would not count
662 // specialvisibilityradius)
663 if ((model = sv.models[modelindex]))
665 float scale = cs->scale * (1.0f / 16.0f);
666 if (cs->angles[0] || cs->angles[2]) // pitch and roll
668 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
669 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
671 else if (cs->angles[1])
673 VectorMA(cs->origin, scale, model->yawmins, cullmins);
674 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
678 VectorMA(cs->origin, scale, model->normalmins, cullmins);
679 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
684 VectorCopy(cs->origin, cullmins);
685 VectorCopy(cs->origin, cullmaxs);
687 if (specialvisibilityradius)
689 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
690 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
691 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
692 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
693 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
694 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
696 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
698 VectorCopy(cullmins, ent->priv.server->cullmins);
699 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
700 ent->priv.server->pvs_numclusters = -1;
701 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
703 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
704 if (i <= MAX_ENTITYCLUSTERS)
705 ent->priv.server->pvs_numclusters = i;
712 void SV_PrepareEntitiesForSending(void)
716 // send all entities that touch the pvs
718 sendentitiesindex[0] = NULL;
719 memset(sendentitiesindex, 0, prog->num_edicts * sizeof(entity_state_t *));
720 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
722 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sendentities + numsendentities, e))
724 sendentitiesindex[e] = sendentities + numsendentities;
730 static int sententitiesmark = 0;
731 static int sententities[MAX_EDICTS];
732 static int sententitiesconsideration[MAX_EDICTS];
733 static int sv_writeentitiestoclient_culled_pvs;
734 static int sv_writeentitiestoclient_culled_trace;
735 static int sv_writeentitiestoclient_visibleentities;
736 static int sv_writeentitiestoclient_totalentities;
737 //static entity_frame_t sv_writeentitiestoclient_entityframe;
738 static int sv_writeentitiestoclient_clentnum;
739 static vec3_t sv_writeentitiestoclient_testeye;
740 static client_t *sv_writeentitiestoclient_client;
742 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
749 if (sententitiesconsideration[s->number] == sententitiesmark)
751 sententitiesconsideration[s->number] = sententitiesmark;
752 sv_writeentitiestoclient_totalentities++;
754 if (s->customizeentityforclient)
756 prog->globals.server->self = s->number;
757 prog->globals.server->other = sv_writeentitiestoclient_clentnum;
758 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
759 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
763 // never reject player
764 if (s->number != sv_writeentitiestoclient_clentnum)
766 // check various rejection conditions
767 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
769 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
771 if (s->effects & EF_NODRAW)
773 // LordHavoc: only send entities with a model or important effects
774 if (!s->modelindex && s->specialvisibilityradius == 0)
777 // viewmodels don't have visibility checking
778 if (s->viewmodelforclient)
780 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
783 else if (s->tagentity)
785 // tag attached entities simply check their parent
786 if (!sendentitiesindex[s->tagentity])
788 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
789 if (sententities[s->tagentity] != sententitiesmark)
792 // always send world submodels in newer protocols because they don't
793 // generate much traffic (in old protocols they hog bandwidth)
794 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
796 // entity has survived every check so far, check if visible
797 ed = PRVM_EDICT_NUM(s->number);
799 // if not touching a visible leaf
800 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
802 if (ed->priv.server->pvs_numclusters < 0)
804 // entity too big for clusters list
805 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
807 sv_writeentitiestoclient_culled_pvs++;
814 // check cached clusters list
815 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
816 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
818 if (i == ed->priv.server->pvs_numclusters)
820 sv_writeentitiestoclient_culled_pvs++;
826 // or not seen by random tracelines
827 if (sv_cullentities_trace.integer && !isbmodel)
829 // LordHavoc: test center first
830 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
831 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
832 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
833 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
834 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
835 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
838 // LordHavoc: test random offsets, to maximize chance of detection
839 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
840 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
841 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
842 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
843 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
844 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
847 if (s->specialvisibilityradius)
849 // LordHavoc: test random offsets, to maximize chance of detection
850 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
851 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
852 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
853 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
854 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
855 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
859 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
861 sv_writeentitiestoclient_culled_trace++;
868 // this just marks it for sending
869 // FIXME: it would be more efficient to send here, but the entity
870 // compressor isn't that flexible
871 sv_writeentitiestoclient_visibleentities++;
872 sententities[s->number] = sententitiesmark;
875 entity_state_t sendstates[MAX_EDICTS];
876 extern int csqc_clent;
878 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
880 int i, numsendstates;
883 // if there isn't enough space to accomplish anything, skip it
884 if (msg->cursize + 25 > msg->maxsize)
887 sv_writeentitiestoclient_client = client;
889 sv_writeentitiestoclient_culled_pvs = 0;
890 sv_writeentitiestoclient_culled_trace = 0;
891 sv_writeentitiestoclient_visibleentities = 0;
892 sv_writeentitiestoclient_totalentities = 0;
894 // find the client's PVS
895 // the real place being tested from
896 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
897 sv_writeentitiestoclient_pvsbytes = 0;
898 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
899 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
901 csqc_clent = sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
905 for (i = 0;i < numsendentities;i++)
906 SV_MarkWriteEntityStateToClient(sendentities + i);
909 for (i = 0;i < numsendentities;i++)
911 if (sententities[sendentities[i].number] == sententitiesmark)
913 s = &sendstates[numsendstates++];
914 *s = sendentities[i];
915 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
916 s->flags |= RENDER_EXTERIORMODEL;
920 if (sv_cullentities_stats.integer)
921 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
923 EntityFrameCSQC_WriteFrame(msg, numsendstates, sendstates);
925 if (client->entitydatabase5)
926 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
927 else if (client->entitydatabase4)
928 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
929 else if (client->entitydatabase)
930 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
932 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
941 void SV_CleanupEnts (void)
946 ent = PRVM_NEXT_EDICT(prog->edicts);
947 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
948 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
953 SV_WriteClientdataToMessage
957 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
965 unsigned char viewzoom;
969 // send a damage message
971 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
973 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
974 MSG_WriteByte (msg, svc_damage);
975 MSG_WriteByte (msg, ent->fields.server->dmg_save);
976 MSG_WriteByte (msg, ent->fields.server->dmg_take);
977 for (i=0 ; i<3 ; i++)
978 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
980 ent->fields.server->dmg_take = 0;
981 ent->fields.server->dmg_save = 0;
985 // send the current viewpos offset from the view entity
987 SV_SetIdealPitch (); // how much to look up / down ideally
989 // a fixangle might get lost in a dropped packet. Oh well.
990 if ( ent->fields.server->fixangle )
992 MSG_WriteByte (msg, svc_setangle);
993 for (i=0 ; i < 3 ; i++)
994 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
995 ent->fields.server->fixangle = 0;
998 // stuff the sigil bits into the high bits of items for sbar, or else
1000 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
1001 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1002 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1004 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1006 VectorClear(punchvector);
1007 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
1008 VectorCopy(val->vector, punchvector);
1010 // cache weapon model name and index in client struct to save time
1011 // (this search can be almost 1% of cpu time!)
1012 s = PRVM_GetString(ent->fields.server->weaponmodel);
1013 if (strcmp(s, client->weaponmodel))
1015 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1016 client->weaponmodelindex = SV_ModelIndex(s, 1);
1020 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
1021 viewzoom = val->_float * 255.0f;
1027 if ((int)ent->fields.server->flags & FL_ONGROUND)
1028 bits |= SU_ONGROUND;
1029 if (ent->fields.server->waterlevel >= 2)
1031 if (ent->fields.server->idealpitch)
1032 bits |= SU_IDEALPITCH;
1034 for (i=0 ; i<3 ; i++)
1036 if (ent->fields.server->punchangle[i])
1037 bits |= (SU_PUNCH1<<i);
1038 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1040 bits |= (SU_PUNCHVEC1<<i);
1041 if (ent->fields.server->velocity[i])
1042 bits |= (SU_VELOCITY1<<i);
1045 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1046 stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
1047 stats[STAT_ITEMS] = items;
1048 stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
1049 stats[STAT_ARMOR] = ent->fields.server->armorvalue;
1050 stats[STAT_WEAPON] = client->weaponmodelindex;
1051 stats[STAT_HEALTH] = ent->fields.server->health;
1052 stats[STAT_AMMO] = ent->fields.server->currentammo;
1053 stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
1054 stats[STAT_NAILS] = ent->fields.server->ammo_nails;
1055 stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
1056 stats[STAT_CELLS] = ent->fields.server->ammo_cells;
1057 stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
1058 stats[STAT_VIEWZOOM] = viewzoom;
1059 // the QC bumps these itself by sending svc_'s, so we have to keep them
1060 // zero or they'll be corrected by the engine
1061 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1062 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1063 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1064 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1066 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1068 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1070 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1071 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1073 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1074 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1075 if (viewzoom != 255)
1076 bits |= SU_VIEWZOOM;
1081 if (bits >= 16777216)
1085 MSG_WriteByte (msg, svc_clientdata);
1086 MSG_WriteShort (msg, bits);
1087 if (bits & SU_EXTEND1)
1088 MSG_WriteByte(msg, bits >> 16);
1089 if (bits & SU_EXTEND2)
1090 MSG_WriteByte(msg, bits >> 24);
1092 if (bits & SU_VIEWHEIGHT)
1093 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1095 if (bits & SU_IDEALPITCH)
1096 MSG_WriteChar (msg, ent->fields.server->idealpitch);
1098 for (i=0 ; i<3 ; i++)
1100 if (bits & (SU_PUNCH1<<i))
1102 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1103 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1105 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1107 if (bits & (SU_PUNCHVEC1<<i))
1109 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1110 MSG_WriteCoord16i(msg, punchvector[i]);
1112 MSG_WriteCoord32f(msg, punchvector[i]);
1114 if (bits & (SU_VELOCITY1<<i))
1116 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1117 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1119 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1123 if (bits & SU_ITEMS)
1124 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1126 if (sv.protocol == PROTOCOL_DARKPLACES5)
1128 if (bits & SU_WEAPONFRAME)
1129 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1130 if (bits & SU_ARMOR)
1131 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1132 if (bits & SU_WEAPON)
1133 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1134 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1135 MSG_WriteShort (msg, stats[STAT_AMMO]);
1136 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1137 MSG_WriteShort (msg, stats[STAT_NAILS]);
1138 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1139 MSG_WriteShort (msg, stats[STAT_CELLS]);
1140 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1141 if (bits & SU_VIEWZOOM)
1142 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1144 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1146 if (bits & SU_WEAPONFRAME)
1147 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1148 if (bits & SU_ARMOR)
1149 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1150 if (bits & SU_WEAPON)
1151 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1152 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1153 MSG_WriteByte (msg, stats[STAT_AMMO]);
1154 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1155 MSG_WriteByte (msg, stats[STAT_NAILS]);
1156 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1157 MSG_WriteByte (msg, stats[STAT_CELLS]);
1158 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1160 for (i = 0;i < 32;i++)
1161 if (stats[STAT_WEAPON] & (1<<i))
1163 MSG_WriteByte (msg, i);
1166 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1167 if (bits & SU_VIEWZOOM)
1169 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1170 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1172 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1178 =======================
1179 SV_SendClientDatagram
1180 =======================
1182 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1183 qboolean SV_SendClientDatagram (client_t *client)
1185 int rate, maxrate, maxsize, maxsize2;
1187 int stats[MAX_CL_STATS];
1189 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1191 // for good singleplayer, send huge packets
1192 maxsize = sizeof(sv_sendclientdatagram_buf);
1193 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1195 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1197 // no rate limiting support on older protocols because dp protocols
1198 // 1-4 kick the client off if they overflow, and quake protocol shows
1199 // less than the full entity set if rate limited
1205 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1206 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1207 if (sv_maxrate.integer != maxrate)
1208 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1210 rate = bound(NET_MINRATE, client->rate, maxrate);
1211 rate = (int)(client->rate * sys_ticrate.value);
1212 maxsize = bound(100, rate, 1400);
1216 msg.data = sv_sendclientdatagram_buf;
1217 msg.maxsize = maxsize;
1220 MSG_WriteByte (&msg, svc_time);
1221 MSG_WriteFloat (&msg, sv.time);
1223 // add the client specific data to the datagram
1224 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1225 VM_SV_WriteAutoSentStats (client, client->edict, &msg, stats);
1226 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1228 // expand packet size to allow effects to go over the rate limit
1229 // (dropping them is FAR too ugly)
1230 msg.maxsize = maxsize2;
1232 // copy the server datagram if there is space
1233 // FIXME: put in delayed queue of effects to send
1234 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1235 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1237 // send the datagram
1238 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1240 SV_DropClient (true);// if the message couldn't send, kick off
1248 =======================
1249 SV_UpdateToReliableMessages
1250 =======================
1252 void SV_UpdateToReliableMessages (void)
1261 // check for changes to be sent over the reliable streams
1262 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1264 // update the host_client fields we care about according to the entity fields
1265 host_client->edict = PRVM_EDICT_NUM(i+1);
1268 name = PRVM_GetString(host_client->edict->fields.server->netname);
1271 // always point the string back at host_client->name to keep it safe
1272 strlcpy (host_client->name, name, sizeof (host_client->name));
1273 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1274 if (strcmp(host_client->old_name, host_client->name))
1276 if (host_client->spawned)
1277 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1278 strcpy(host_client->old_name, host_client->name);
1279 // send notification to all clients
1280 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1281 MSG_WriteByte (&sv.reliable_datagram, i);
1282 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1285 // DP_SV_CLIENTCOLORS
1286 // this is always found (since it's added by the progs loader)
1287 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1288 host_client->colors = (int)val->_float;
1289 if (host_client->old_colors != host_client->colors)
1291 host_client->old_colors = host_client->colors;
1292 // send notification to all clients
1293 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1294 MSG_WriteByte (&sv.reliable_datagram, i);
1295 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1298 // NEXUIZ_PLAYERMODEL
1299 if( eval_playermodel ) {
1300 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1303 // always point the string back at host_client->name to keep it safe
1304 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1305 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1308 // NEXUIZ_PLAYERSKIN
1309 if( eval_playerskin ) {
1310 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1313 // always point the string back at host_client->name to keep it safe
1314 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1315 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1319 host_client->frags = (int)host_client->edict->fields.server->frags;
1320 if (host_client->old_frags != host_client->frags)
1322 host_client->old_frags = host_client->frags;
1323 // send notification to all clients
1324 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1325 MSG_WriteByte (&sv.reliable_datagram, i);
1326 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1330 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1331 if (client->netconnection)
1332 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1334 SZ_Clear (&sv.reliable_datagram);
1339 =======================
1342 Send a nop message without trashing or sending the accumulated client
1344 =======================
1346 void SV_SendNop (client_t *client)
1349 unsigned char buf[4];
1352 msg.maxsize = sizeof(buf);
1355 MSG_WriteChar (&msg, svc_nop);
1357 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1358 SV_DropClient (true); // if the message couldn't send, kick off
1359 client->last_message = realtime;
1363 =======================
1364 SV_SendClientMessages
1365 =======================
1367 void SV_SendClientMessages (void)
1369 int i, prepared = false;
1371 // update frags, names, etc
1372 SV_UpdateToReliableMessages();
1374 // build individual updates
1375 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1377 if (!host_client->active)
1379 if (!host_client->netconnection)
1382 if (host_client->netconnection->message.overflowed)
1384 SV_DropClient (true); // if the message couldn't send, kick off
1388 if (host_client->spawned)
1393 // only prepare entities once per frame
1394 SV_PrepareEntitiesForSending();
1396 if (!SV_SendClientDatagram (host_client))
1401 // the player isn't totally in the game yet
1402 // send small keepalive messages if too much time has passed
1403 // send a full message when the next signon stage has been requested
1404 // some other message data (name changes, etc) may accumulate
1405 // between signon stages
1406 if (!host_client->sendsignon)
1408 if (realtime - host_client->last_message > 5)
1409 SV_SendNop (host_client);
1410 continue; // don't send out non-signon messages
1414 if (host_client->netconnection->message.cursize)
1416 if (!NetConn_CanSendMessage (host_client->netconnection))
1419 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->netconnection->message) == -1)
1420 SV_DropClient (true); // if the message couldn't send, kick off
1421 SZ_Clear (&host_client->netconnection->message);
1422 host_client->last_message = realtime;
1423 host_client->sendsignon = false;
1427 // clear muzzle flashes
1433 ==============================================================================
1437 ==============================================================================
1446 int SV_ModelIndex(const char *s, int precachemode)
1448 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1449 char filename[MAX_QPATH];
1453 //if (precachemode == 2)
1455 strlcpy(filename, s, sizeof(filename));
1456 for (i = 2;i < limit;i++)
1458 if (!sv.model_precache[i][0])
1462 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1464 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1467 if (precachemode == 1)
1468 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1469 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1470 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1471 if (sv.state != ss_loading)
1473 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1474 MSG_WriteShort(&sv.reliable_datagram, i);
1475 MSG_WriteString(&sv.reliable_datagram, filename);
1479 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1482 if (!strcmp(sv.model_precache[i], filename))
1485 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1495 int SV_SoundIndex(const char *s, int precachemode)
1497 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1498 char filename[MAX_QPATH];
1502 //if (precachemode == 2)
1504 strlcpy(filename, s, sizeof(filename));
1505 for (i = 1;i < limit;i++)
1507 if (!sv.sound_precache[i][0])
1511 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1513 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1516 if (precachemode == 1)
1517 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1518 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1519 if (sv.state != ss_loading)
1521 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1522 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1523 MSG_WriteString(&sv.reliable_datagram, filename);
1527 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1530 if (!strcmp(sv.sound_precache[i], filename))
1533 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1543 void SV_CreateBaseline (void)
1545 int i, entnum, large;
1546 prvm_edict_t *svent;
1548 // LordHavoc: clear *all* states (note just active ones)
1549 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1551 // get the current server version
1552 svent = PRVM_EDICT_NUM(entnum);
1554 // LordHavoc: always clear state values, whether the entity is in use or not
1555 svent->priv.server->baseline = defaultstate;
1557 if (svent->priv.server->free)
1559 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1562 // create entity baseline
1563 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1564 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1565 svent->priv.server->baseline.frame = svent->fields.server->frame;
1566 svent->priv.server->baseline.skin = svent->fields.server->skin;
1567 if (entnum > 0 && entnum <= svs.maxclients)
1569 svent->priv.server->baseline.colormap = entnum;
1570 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1574 svent->priv.server->baseline.colormap = 0;
1575 svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1579 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1582 // add to the message
1584 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1586 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1587 MSG_WriteShort (&sv.signon, entnum);
1591 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1592 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1596 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1597 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1599 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1600 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1601 for (i=0 ; i<3 ; i++)
1603 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1604 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1614 Grabs the current state of each client for saving across the
1615 transition to another level
1618 void SV_SaveSpawnparms (void)
1622 svs.serverflags = prog->globals.server->serverflags;
1624 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1626 if (!host_client->active)
1629 // call the progs to get default spawn parms for the new client
1630 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1631 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1632 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1633 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1637 void SV_IncreaseEdicts(void)
1641 int oldmax_edicts = prog->max_edicts;
1642 void *oldedictsengineprivate = prog->edictprivate;
1643 void *oldedictsfields = prog->edictsfields;
1644 void *oldmoved_edicts = sv.moved_edicts;
1646 if (prog->max_edicts >= MAX_EDICTS)
1649 // links don't survive the transition, so unlink everything
1650 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1652 if (!ent->priv.server->free)
1653 SV_UnlinkEdict(prog->edicts + i);
1654 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1658 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1659 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1660 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1661 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1663 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1664 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1666 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1668 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1669 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1670 // link every entity except world
1671 if (!ent->priv.server->free)
1672 SV_LinkEdict(ent, false);
1675 PR_Free(oldedictsengineprivate);
1676 PR_Free(oldedictsfields);
1677 PR_Free(oldmoved_edicts);
1684 This is called at the start of each level
1687 extern float scr_centertime_off;
1689 void SV_SpawnServer (const char *server)
1694 model_t *worldmodel;
1695 char modelname[sizeof(sv.modelname)];
1697 Con_DPrintf("SpawnServer: %s\n", server);
1699 if (cls.state != ca_dedicated)
1700 SCR_BeginLoadingPlaque();
1702 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1703 worldmodel = Mod_ForName(modelname, false, true, true);
1704 if (!worldmodel || !worldmodel->TraceBox)
1706 Con_Printf("Couldn't load map %s\n", modelname);
1710 // let's not have any servers with no name
1711 if (hostname.string[0] == 0)
1712 Cvar_Set ("hostname", "UNNAMED");
1713 scr_centertime_off = 0;
1715 svs.changelevel_issued = false; // now safe to issue another
1718 // tell all connected clients that we are going to a new level
1722 // Tell all the clients that the server is changing levels
1724 MSG_WriteByte(&sv.reliable_datagram, svc_stufftext);
1725 MSG_WriteString(&sv.reliable_datagram, "reconnect\n");
1731 NetConn_OpenServerPorts(true);
1735 // make cvars consistant
1738 Cvar_SetValue ("deathmatch", 0);
1739 // LordHavoc: it can be useful to have skills outside the range 0-3...
1740 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1741 //Cvar_SetValue ("skill", (float)current_skill);
1742 current_skill = (int)(skill.value + 0.5);
1745 // set up the new server
1747 Host_ClearMemory ();
1749 memset (&sv, 0, sizeof(sv));
1755 strlcpy (sv.name, server, sizeof (sv.name));
1757 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1758 if (sv.protocol == PROTOCOL_UNKNOWN)
1761 Protocol_Names(buffer, sizeof(buffer));
1762 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1763 sv.protocol = PROTOCOL_QUAKE;
1768 // load progs to get entity field count
1769 //PR_LoadProgs ( sv_progs.string );
1771 // allocate server memory
1772 /*// start out with just enough room for clients and a reasonable estimate of entities
1773 prog->max_edicts = max(svs.maxclients + 1, 512);
1774 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1776 // prvm_edict_t structures (hidden from progs)
1777 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1778 // engine private structures (hidden from progs)
1779 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1780 // progs fields, often accessed by server
1781 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1782 // used by PushMove to move back pushed entities
1783 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1784 /*for (i = 0;i < prog->max_edicts;i++)
1786 ent = prog->edicts + i;
1787 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1788 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1791 // reset client csqc entity versions right away.
1792 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1793 EntityFrameCSQC_InitClientVersions(i, true);
1795 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1796 sv.datagram.cursize = 0;
1797 sv.datagram.data = sv.datagram_buf;
1799 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1800 sv.reliable_datagram.cursize = 0;
1801 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1803 sv.signon.maxsize = sizeof(sv.signon_buf);
1804 sv.signon.cursize = 0;
1805 sv.signon.data = sv.signon_buf;
1807 // leave slots at start for clients only
1808 //prog->num_edicts = svs.maxclients+1;
1810 sv.state = ss_loading;
1811 prog->allowworldwrites = true;
1814 *prog->time = sv.time = 1.0;
1817 worldmodel->used = true;
1819 strlcpy (sv.name, server, sizeof (sv.name));
1820 strcpy(sv.modelname, modelname);
1821 sv.worldmodel = worldmodel;
1822 sv.models[1] = sv.worldmodel;
1825 // clear world interaction links
1829 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1831 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1832 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1833 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1835 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1836 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1840 // load the rest of the entities
1842 // AK possible hack since num_edicts is still 0
1843 ent = PRVM_EDICT_NUM(0);
1844 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1845 ent->priv.server->free = false;
1846 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1847 ent->fields.server->modelindex = 1; // world model
1848 ent->fields.server->solid = SOLID_BSP;
1849 ent->fields.server->movetype = MOVETYPE_PUSH;
1852 prog->globals.server->coop = coop.integer;
1854 prog->globals.server->deathmatch = deathmatch.integer;
1856 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1858 // serverflags are for cross level information (sigils)
1859 prog->globals.server->serverflags = svs.serverflags;
1861 // we need to reset the spawned flag on all connected clients here so that
1862 // their thinks don't run during startup (before PutClientInServer)
1863 // we also need to set up the client entities now
1864 // and we need to set the ->edict pointers to point into the progs edicts
1865 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1867 host_client->spawned = false;
1868 host_client->edict = PRVM_EDICT_NUM(i + 1);
1869 PRVM_ED_ClearEdict(host_client->edict);
1872 // load replacement entity file if found
1874 if (sv_entpatch.integer)
1875 entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL);
1878 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1879 PRVM_ED_LoadFromFile (entities);
1883 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1886 // LordHavoc: clear world angles (to fix e3m3.bsp)
1887 VectorClear(prog->edicts->fields.server->angles);
1889 // all setup is completed, any further precache statements are errors
1890 sv.state = ss_active;
1891 prog->allowworldwrites = false;
1893 // run two frames to allow everything to settle
1894 for (i = 0;i < 2;i++)
1896 sv.frametime = host_frametime = 0.1;
1902 // create a baseline for more efficient communications
1903 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1904 SV_CreateBaseline ();
1906 // send serverinfo to all connected clients, and set up botclients coming back from a level change
1907 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1909 if (!host_client->active)
1911 if (host_client->netconnection)
1912 SV_SendServerinfo(host_client);
1916 // if client is a botclient coming from a level change, we need to
1917 // set up client info that normally requires networking
1919 // copy spawn parms out of the client_t
1920 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
1921 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
1923 // call the spawn function
1924 host_client->clientconnectcalled = true;
1925 prog->globals.server->time = sv.time;
1926 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1927 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1928 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1929 host_client->spawned = true;
1933 Con_DPrint("Server spawned.\n");
1934 NetConn_Heartbeat (2);
1939 /////////////////////////////////////////////////////
1942 void SV_VM_CB_BeginIncreaseEdicts(void)
1947 PRVM_Free( sv.moved_edicts );
1948 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1950 // links don't survive the transition, so unlink everything
1951 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1953 if (!ent->priv.server->free)
1954 SV_UnlinkEdict(prog->edicts + i);
1955 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1960 void SV_VM_CB_EndIncreaseEdicts(void)
1965 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1967 // link every entity except world
1968 if (!ent->priv.server->free)
1969 SV_LinkEdict(ent, false);
1973 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1975 // LordHavoc: for consistency set these here
1976 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1978 if (num >= 0 && num < svs.maxclients)
1981 // set colormap and team on newly created player entity
1982 e->fields.server->colormap = num + 1;
1983 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1984 // set netname/clientcolors back to client values so that
1985 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1987 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1988 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1989 val->_float = svs.clients[num].colors;
1990 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1991 if( eval_playermodel )
1992 PRVM_GETEDICTFIELDVALUE(e, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1993 if( eval_playerskin )
1994 PRVM_GETEDICTFIELDVALUE(e, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1998 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2000 SV_UnlinkEdict (ed); // unlink from world bsp
2002 ed->fields.server->model = 0;
2003 ed->fields.server->takedamage = 0;
2004 ed->fields.server->modelindex = 0;
2005 ed->fields.server->colormap = 0;
2006 ed->fields.server->skin = 0;
2007 ed->fields.server->frame = 0;
2008 VectorClear(ed->fields.server->origin);
2009 VectorClear(ed->fields.server->angles);
2010 ed->fields.server->nextthink = -1;
2011 ed->fields.server->solid = 0;
2014 void SV_VM_CB_CountEdicts(void)
2018 int active, models, solid, step;
2020 active = models = solid = step = 0;
2021 for (i=0 ; i<prog->num_edicts ; i++)
2023 ent = PRVM_EDICT_NUM(i);
2024 if (ent->priv.server->free)
2027 if (ent->fields.server->solid)
2029 if (ent->fields.server->model)
2031 if (ent->fields.server->movetype == MOVETYPE_STEP)
2035 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2036 Con_Printf("active :%3i\n", active);
2037 Con_Printf("view :%3i\n", models);
2038 Con_Printf("touch :%3i\n", solid);
2039 Con_Printf("step :%3i\n", step);
2042 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2044 // remove things from different skill levels or deathmatch
2045 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2047 if (deathmatch.integer)
2049 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2054 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2055 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2056 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2064 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
2065 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
2066 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
2067 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
2068 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
2069 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
2070 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
2071 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2072 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2073 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2074 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2075 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2076 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
2077 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
2078 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
2079 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
2080 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
2081 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
2082 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
2083 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
2084 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
2085 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
2086 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
2087 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
2088 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
2089 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
2090 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
2091 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
2092 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
2093 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
2094 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
2095 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
2096 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
2098 void SV_VM_Init(void)
2100 Cvar_RegisterVariable (&pr_checkextension);
2101 Cvar_RegisterVariable (&nomonsters);
2102 Cvar_RegisterVariable (&gamecfg);
2103 Cvar_RegisterVariable (&scratch1);
2104 Cvar_RegisterVariable (&scratch2);
2105 Cvar_RegisterVariable (&scratch3);
2106 Cvar_RegisterVariable (&scratch4);
2107 Cvar_RegisterVariable (&savedgamecfg);
2108 Cvar_RegisterVariable (&saved1);
2109 Cvar_RegisterVariable (&saved2);
2110 Cvar_RegisterVariable (&saved3);
2111 Cvar_RegisterVariable (&saved4);
2112 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2113 if (gamemode == GAME_NEHAHRA)
2115 Cvar_RegisterVariable (&nehx00);
2116 Cvar_RegisterVariable (&nehx01);
2117 Cvar_RegisterVariable (&nehx02);
2118 Cvar_RegisterVariable (&nehx03);
2119 Cvar_RegisterVariable (&nehx04);
2120 Cvar_RegisterVariable (&nehx05);
2121 Cvar_RegisterVariable (&nehx06);
2122 Cvar_RegisterVariable (&nehx07);
2123 Cvar_RegisterVariable (&nehx08);
2124 Cvar_RegisterVariable (&nehx09);
2125 Cvar_RegisterVariable (&nehx10);
2126 Cvar_RegisterVariable (&nehx11);
2127 Cvar_RegisterVariable (&nehx12);
2128 Cvar_RegisterVariable (&nehx13);
2129 Cvar_RegisterVariable (&nehx14);
2130 Cvar_RegisterVariable (&nehx15);
2131 Cvar_RegisterVariable (&nehx16);
2132 Cvar_RegisterVariable (&nehx17);
2133 Cvar_RegisterVariable (&nehx18);
2134 Cvar_RegisterVariable (&nehx19);
2136 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2139 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2156 int eval_buttonchat;
2158 int eval_glow_trail;
2159 int eval_glow_color;
2163 int eval_renderamt; // HalfLife support
2164 int eval_rendermode; // HalfLife support
2165 int eval_fullbright;
2166 int eval_ammo_shells1;
2167 int eval_ammo_nails1;
2168 int eval_ammo_lava_nails;
2169 int eval_ammo_rockets1;
2170 int eval_ammo_multi_rockets;
2171 int eval_ammo_cells1;
2172 int eval_ammo_plasma;
2173 int eval_idealpitch;
2174 int eval_pitch_speed;
2175 int eval_viewmodelforclient;
2176 int eval_nodrawtoclient;
2177 int eval_exteriormodeltoclient;
2178 int eval_drawonlytoclient;
2182 int eval_punchvector;
2184 int eval_clientcolors;
2185 int eval_tag_entity;
2191 int eval_cursor_active;
2192 int eval_cursor_screen;
2193 int eval_cursor_trace_start;
2194 int eval_cursor_trace_endpos;
2195 int eval_cursor_trace_ent;
2197 int eval_playermodel;
2198 int eval_playerskin;
2199 int eval_SendEntity;
2201 int eval_customizeentityforclient;
2203 mfunction_t *SV_PlayerPhysicsQC;
2204 mfunction_t *EndFrameQC;
2205 //KrimZon - SERVER COMMANDS IN QUAKEC
2206 mfunction_t *SV_ParseClientCommandQC;
2208 ddef_t *PRVM_ED_FindGlobal(const char *name);
2210 void SV_VM_FindEdictFieldOffsets(void)
2212 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2213 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2214 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2215 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2216 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2217 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2218 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2219 eval_button9 = PRVM_ED_FindFieldOffset("button9");
2220 eval_button10 = PRVM_ED_FindFieldOffset("button10");
2221 eval_button11 = PRVM_ED_FindFieldOffset("button11");
2222 eval_button12 = PRVM_ED_FindFieldOffset("button12");
2223 eval_button13 = PRVM_ED_FindFieldOffset("button13");
2224 eval_button14 = PRVM_ED_FindFieldOffset("button14");
2225 eval_button15 = PRVM_ED_FindFieldOffset("button15");
2226 eval_button16 = PRVM_ED_FindFieldOffset("button16");
2227 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2228 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2229 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2230 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2231 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2232 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2233 eval_scale = PRVM_ED_FindFieldOffset("scale");
2234 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2235 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2236 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2237 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2238 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2239 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2240 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2241 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2242 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2243 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2244 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2245 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2246 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2247 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2248 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2249 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2250 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2251 eval_ping = PRVM_ED_FindFieldOffset("ping");
2252 eval_movement = PRVM_ED_FindFieldOffset("movement");
2253 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2254 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2255 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2256 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2257 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2258 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2259 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2260 eval_color = PRVM_ED_FindFieldOffset("color");
2261 eval_style = PRVM_ED_FindFieldOffset("style");
2262 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2263 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2264 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2265 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2266 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2267 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2268 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2269 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2270 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2271 eval_SendEntity = PRVM_ED_FindFieldOffset("SendEntity");
2272 eval_Version = PRVM_ED_FindFieldOffset("Version");
2273 eval_customizeentityforclient = PRVM_ED_FindFieldOffset("customizeentityforclient");
2275 // LordHavoc: allowing QuakeC to override the player movement code
2276 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2277 // LordHavoc: support for endframe
2278 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2279 //KrimZon - SERVER COMMANDS IN QUAKEC
2280 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2282 //[515]: init stufftext string (it is sent before svc_serverinfo)
2283 if(PRVM_ED_FindGlobal("SV_InitCmd") && PRVM_ED_FindGlobal("SV_InitCmd")->type & ev_string)
2284 SV_InitCmd = PRVM_G_STRING(PRVM_ED_FindGlobal("SV_InitCmd")->ofs);
2289 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2291 prvm_required_field_t reqfields[] =
2293 {ev_entity, "cursor_trace_ent"},
2294 {ev_entity, "drawonlytoclient"},
2295 {ev_entity, "exteriormodeltoclient"},
2296 {ev_entity, "nodrawtoclient"},
2297 {ev_entity, "tag_entity"},
2298 {ev_entity, "viewmodelforclient"},
2299 {ev_float, "alpha"},
2300 {ev_float, "ammo_cells1"},
2301 {ev_float, "ammo_lava_nails"},
2302 {ev_float, "ammo_multi_rockets"},
2303 {ev_float, "ammo_nails1"},
2304 {ev_float, "ammo_plasma"},
2305 {ev_float, "ammo_rockets1"},
2306 {ev_float, "ammo_shells1"},
2307 {ev_float, "button3"},
2308 {ev_float, "button4"},
2309 {ev_float, "button5"},
2310 {ev_float, "button6"},
2311 {ev_float, "button7"},
2312 {ev_float, "button8"},
2313 {ev_float, "button9"},
2314 {ev_float, "button10"},
2315 {ev_float, "button11"},
2316 {ev_float, "button12"},
2317 {ev_float, "button13"},
2318 {ev_float, "button14"},
2319 {ev_float, "button15"},
2320 {ev_float, "button16"},
2321 {ev_float, "buttonchat"},
2322 {ev_float, "buttonuse"},
2323 {ev_float, "clientcolors"},
2324 {ev_float, "cursor_active"},
2325 {ev_float, "fullbright"},
2326 {ev_float, "glow_color"},
2327 {ev_float, "glow_size"},
2328 {ev_float, "glow_trail"},
2329 {ev_float, "gravity"},
2330 {ev_float, "idealpitch"},
2331 {ev_float, "items2"},
2332 {ev_float, "light_lev"},
2333 {ev_float, "pflags"},
2335 {ev_float, "pitch_speed"},
2336 {ev_float, "pmodel"},
2337 {ev_float, "renderamt"}, // HalfLife support
2338 {ev_float, "rendermode"}, // HalfLife support
2339 {ev_float, "scale"},
2340 {ev_float, "style"},
2341 {ev_float, "tag_index"},
2342 {ev_float, "Version"},
2343 {ev_float, "viewzoom"},
2344 {ev_vector, "color"},
2345 {ev_vector, "colormod"},
2346 {ev_vector, "cursor_screen"},
2347 {ev_vector, "cursor_trace_endpos"},
2348 {ev_vector, "cursor_trace_start"},
2349 {ev_vector, "movement"},
2350 {ev_vector, "punchvector"},
2351 {ev_string, "playermodel"},
2352 {ev_string, "playerskin"},
2353 {ev_function, "SendEntity"},
2354 {ev_function, "customizeentityforclient"},
2357 void SV_VM_Setup(void)
2360 PRVM_InitProg( PRVM_SERVERPROG );
2362 // allocate the mempools
2363 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2364 prog->builtins = vm_sv_builtins;
2365 prog->numbuiltins = vm_sv_numbuiltins;
2366 prog->headercrc = PROGHEADER_CRC;
2367 prog->max_edicts = 512;
2368 prog->limit_edicts = MAX_EDICTS;
2369 prog->reserved_edicts = svs.maxclients;
2370 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2371 prog->name = "server";
2372 prog->extensionstring = vm_sv_extensions;
2373 prog->loadintoworld = true;
2375 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2376 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2377 prog->init_edict = SV_VM_CB_InitEdict;
2378 prog->free_edict = SV_VM_CB_FreeEdict;
2379 prog->count_edicts = SV_VM_CB_CountEdicts;
2380 prog->load_edict = SV_VM_CB_LoadEdict;
2381 prog->init_cmd = VM_SV_Cmd_Init;
2382 prog->reset_cmd = VM_SV_Cmd_Reset;
2383 prog->error_cmd = Host_Error;
2385 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2386 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2387 SV_VM_FindEdictFieldOffsets();
2389 VM_AutoSentStats_Clear();//[515]: csqc
2390 EntityFrameCSQC_ClearVersions();//[515]: csqc
2395 void SV_VM_Begin(void)
2398 PRVM_SetProg( PRVM_SERVERPROG );
2400 *prog->time = (float) sv.time;
2403 void SV_VM_End(void)