2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
26 static void SV_SaveEntFile_f(void);
27 static void SV_StartDownload_f(void);
28 static void SV_Download_f(void);
29 static void SV_VM_Setup();
31 void VM_CustomStats_Clear (void);
32 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
33 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
35 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
36 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
37 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
38 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
39 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
40 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
41 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
42 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
43 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
44 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
45 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
47 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
48 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
49 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
50 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
51 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
52 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
53 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
54 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
55 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
56 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
57 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
58 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
59 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
60 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
61 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
62 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "4", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
63 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
64 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
65 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
66 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
67 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
68 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
69 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
70 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
71 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
72 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
73 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
74 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
75 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
76 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
77 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
78 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
79 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
80 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
81 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
82 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
83 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
84 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
85 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
86 cvar_t sv_gameplayfix_qwplayerphysics = {0, "sv_gameplayfix_qwplayerphysics", "1", "changes water jumping to make it easier to get out of water, and prevents friction on landing when bunnyhopping"};
87 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
88 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
89 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
90 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
91 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
92 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
93 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
94 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
95 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
96 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
97 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
98 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
99 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
100 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
101 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
102 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
103 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
104 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
105 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
106 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
107 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
108 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
109 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
110 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
111 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
112 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
113 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
114 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players)"};
115 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
116 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
118 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
119 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
121 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
122 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
123 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
124 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
125 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
126 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
127 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
129 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
130 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
151 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match)"};
152 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the IP address + port number, and the client number, separated by underscores" };
158 mempool_t *sv_mempool = NULL;
160 extern cvar_t slowmo;
161 extern float scr_centertime_off;
163 // MUST match effectnameindex_t in client.h
164 static const char *standardeffectnames[EFFECT_TOTAL] =
188 "TE_TEI_BIGEXPLOSION",
204 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
206 prvm_required_field_t reqfields[] =
208 {ev_entity, "cursor_trace_ent"},
209 {ev_entity, "drawonlytoclient"},
210 {ev_entity, "exteriormodeltoclient"},
211 {ev_entity, "nodrawtoclient"},
212 {ev_entity, "tag_entity"},
213 {ev_entity, "viewmodelforclient"},
214 {ev_float, "Version"},
216 {ev_float, "ammo_cells1"},
217 {ev_float, "ammo_lava_nails"},
218 {ev_float, "ammo_multi_rockets"},
219 {ev_float, "ammo_nails1"},
220 {ev_float, "ammo_plasma"},
221 {ev_float, "ammo_rockets1"},
222 {ev_float, "ammo_shells1"},
223 {ev_float, "button3"},
224 {ev_float, "button4"},
225 {ev_float, "button5"},
226 {ev_float, "button6"},
227 {ev_float, "button7"},
228 {ev_float, "button8"},
229 {ev_float, "button9"},
230 {ev_float, "button10"},
231 {ev_float, "button11"},
232 {ev_float, "button12"},
233 {ev_float, "button13"},
234 {ev_float, "button14"},
235 {ev_float, "button15"},
236 {ev_float, "button16"},
237 {ev_float, "buttonchat"},
238 {ev_float, "buttonuse"},
239 {ev_float, "clientcolors"},
240 {ev_float, "cursor_active"},
241 {ev_float, "disableclientprediction"},
242 {ev_float, "fullbright"},
243 {ev_float, "glow_color"},
244 {ev_float, "glow_size"},
245 {ev_float, "glow_trail"},
246 {ev_float, "gravity"},
247 {ev_float, "idealpitch"},
248 {ev_float, "items2"},
249 {ev_float, "light_lev"},
250 {ev_float, "modelflags"},
251 {ev_float, "pflags"},
253 {ev_float, "pitch_speed"},
254 {ev_float, "pmodel"},
255 {ev_float, "renderamt"}, // HalfLife support
256 {ev_float, "rendermode"}, // HalfLife support
259 {ev_float, "tag_index"},
260 {ev_float, "viewzoom"},
261 {ev_function, "SendEntity"},
262 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
263 {ev_function, "customizeentityforclient"},
264 {ev_string, "netaddress"},
265 {ev_string, "playermodel"},
266 {ev_string, "playerskin"},
267 {ev_vector, "color"},
268 {ev_vector, "colormod"},
269 {ev_vector, "cursor_screen"},
270 {ev_vector, "cursor_trace_endpos"},
271 {ev_vector, "cursor_trace_start"},
272 {ev_vector, "movement"},
273 {ev_vector, "punchvector"},
278 //============================================================================
280 void SV_AreaStats_f(void)
282 World_PrintAreaStats(&sv.world, "server");
292 // init the csqc progs cvars, since they are updated/used by the server code
293 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
294 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
295 extern cvar_t csqc_progcrc;
296 extern cvar_t csqc_progsize;
297 Cvar_RegisterVariable (&csqc_progname);
298 Cvar_RegisterVariable (&csqc_progcrc);
299 Cvar_RegisterVariable (&csqc_progsize);
301 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
302 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
303 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
304 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
306 Cvar_RegisterVariable (&coop);
307 Cvar_RegisterVariable (&deathmatch);
308 Cvar_RegisterVariable (&fraglimit);
309 Cvar_RegisterVariable (&gamecfg);
310 Cvar_RegisterVariable (&noexit);
311 Cvar_RegisterVariable (&nomonsters);
312 Cvar_RegisterVariable (&pausable);
313 Cvar_RegisterVariable (&pr_checkextension);
314 Cvar_RegisterVariable (&samelevel);
315 Cvar_RegisterVariable (&skill);
316 Cvar_RegisterVariable (&slowmo);
317 Cvar_RegisterVariable (&sv_accelerate);
318 Cvar_RegisterVariable (&sv_aim);
319 Cvar_RegisterVariable (&sv_airaccel_qw);
320 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
321 Cvar_RegisterVariable (&sv_airaccelerate);
322 Cvar_RegisterVariable (&sv_allowdownloads);
323 Cvar_RegisterVariable (&sv_allowdownloads_archive);
324 Cvar_RegisterVariable (&sv_allowdownloads_config);
325 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
326 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
327 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
328 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
329 Cvar_RegisterVariable (&sv_clmovement_enable);
330 Cvar_RegisterVariable (&sv_clmovement_minping);
331 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
332 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
333 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
334 Cvar_RegisterVariable (&sv_cullentities_pvs);
335 Cvar_RegisterVariable (&sv_cullentities_stats);
336 Cvar_RegisterVariable (&sv_cullentities_trace);
337 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
338 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
339 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
340 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
341 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
342 Cvar_RegisterVariable (&sv_debugmove);
343 Cvar_RegisterVariable (&sv_echobprint);
344 Cvar_RegisterVariable (&sv_edgefriction);
345 Cvar_RegisterVariable (&sv_entpatch);
346 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
347 Cvar_RegisterVariable (&sv_freezenonclients);
348 Cvar_RegisterVariable (&sv_friction);
349 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
350 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
351 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
352 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
353 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
354 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
355 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
356 Cvar_RegisterVariable (&sv_gameplayfix_qwplayerphysics);
357 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
358 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
359 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
360 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
361 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
362 Cvar_RegisterVariable (&sv_gravity);
363 Cvar_RegisterVariable (&sv_idealpitchscale);
364 Cvar_RegisterVariable (&sv_jumpstep);
365 Cvar_RegisterVariable (&sv_jumpvelocity);
366 Cvar_RegisterVariable (&sv_maxairspeed);
367 Cvar_RegisterVariable (&sv_maxrate);
368 Cvar_RegisterVariable (&sv_maxspeed);
369 Cvar_RegisterVariable (&sv_maxvelocity);
370 Cvar_RegisterVariable (&sv_newflymove);
371 Cvar_RegisterVariable (&sv_nostep);
372 Cvar_RegisterVariable (&sv_playerphysicsqc);
373 Cvar_RegisterVariable (&sv_progs);
374 Cvar_RegisterVariable (&sv_protocolname);
375 Cvar_RegisterVariable (&sv_random_seed);
376 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
377 Cvar_RegisterVariable (&sv_sound_land);
378 Cvar_RegisterVariable (&sv_sound_watersplash);
379 Cvar_RegisterVariable (&sv_stepheight);
380 Cvar_RegisterVariable (&sv_stopspeed);
381 Cvar_RegisterVariable (&sv_wallfriction);
382 Cvar_RegisterVariable (&sv_wateraccelerate);
383 Cvar_RegisterVariable (&sv_waterfriction);
384 Cvar_RegisterVariable (&sys_ticrate);
385 Cvar_RegisterVariable (&teamplay);
386 Cvar_RegisterVariable (&timelimit);
388 Cvar_RegisterVariable (&saved1);
389 Cvar_RegisterVariable (&saved2);
390 Cvar_RegisterVariable (&saved3);
391 Cvar_RegisterVariable (&saved4);
392 Cvar_RegisterVariable (&savedgamecfg);
393 Cvar_RegisterVariable (&scratch1);
394 Cvar_RegisterVariable (&scratch2);
395 Cvar_RegisterVariable (&scratch3);
396 Cvar_RegisterVariable (&scratch4);
397 Cvar_RegisterVariable (&temp1);
399 // LordHavoc: Nehahra uses these to pass data around cutscene demos
400 if (gamemode == GAME_NEHAHRA)
402 Cvar_RegisterVariable (&nehx00);
403 Cvar_RegisterVariable (&nehx01);
404 Cvar_RegisterVariable (&nehx02);
405 Cvar_RegisterVariable (&nehx03);
406 Cvar_RegisterVariable (&nehx04);
407 Cvar_RegisterVariable (&nehx05);
408 Cvar_RegisterVariable (&nehx06);
409 Cvar_RegisterVariable (&nehx07);
410 Cvar_RegisterVariable (&nehx08);
411 Cvar_RegisterVariable (&nehx09);
412 Cvar_RegisterVariable (&nehx10);
413 Cvar_RegisterVariable (&nehx11);
414 Cvar_RegisterVariable (&nehx12);
415 Cvar_RegisterVariable (&nehx13);
416 Cvar_RegisterVariable (&nehx14);
417 Cvar_RegisterVariable (&nehx15);
418 Cvar_RegisterVariable (&nehx16);
419 Cvar_RegisterVariable (&nehx17);
420 Cvar_RegisterVariable (&nehx18);
421 Cvar_RegisterVariable (&nehx19);
423 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
425 Cvar_RegisterVariable (&sv_autodemo_perclient);
426 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
428 // any special defaults for gamemodes go here
429 if (gamemode == GAME_HIPNOTIC)
431 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
432 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
434 if (gamemode == GAME_ROGUE)
436 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
437 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
440 sv_mempool = Mem_AllocPool("server", 0, NULL);
443 static void SV_SaveEntFile_f(void)
445 char basename[MAX_QPATH];
446 if (!sv.active || !sv.worldmodel)
448 Con_Print("Not running a server\n");
451 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
452 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
457 =============================================================================
461 =============================================================================
468 Make sure the event gets sent to all clients
471 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
475 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
477 MSG_WriteByte (&sv.datagram, svc_particle);
478 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
479 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
480 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
481 for (i=0 ; i<3 ; i++)
482 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
483 MSG_WriteByte (&sv.datagram, count);
484 MSG_WriteByte (&sv.datagram, color);
485 SV_FlushBroadcastMessages();
492 Make sure the event gets sent to all clients
495 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
497 if (modelindex >= 256 || startframe >= 256)
499 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
501 MSG_WriteByte (&sv.datagram, svc_effect2);
502 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
503 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
504 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
505 MSG_WriteShort (&sv.datagram, modelindex);
506 MSG_WriteShort (&sv.datagram, startframe);
507 MSG_WriteByte (&sv.datagram, framecount);
508 MSG_WriteByte (&sv.datagram, framerate);
512 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
514 MSG_WriteByte (&sv.datagram, svc_effect);
515 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
516 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
517 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
518 MSG_WriteByte (&sv.datagram, modelindex);
519 MSG_WriteByte (&sv.datagram, startframe);
520 MSG_WriteByte (&sv.datagram, framecount);
521 MSG_WriteByte (&sv.datagram, framerate);
523 SV_FlushBroadcastMessages();
530 Each entity can have eight independant sound sources, like voice,
533 Channel 0 is an auto-allocate channel, the others override anything
534 already running on that entity/channel pair.
536 An attenuation of 0 will play full volume everywhere in the level.
537 Larger attenuations will drop off. (max 4 attenuation)
541 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
543 int sound_num, field_mask, i, ent;
545 if (volume < 0 || volume > 255)
547 Con_Printf ("SV_StartSound: volume = %i\n", volume);
551 if (attenuation < 0 || attenuation > 4)
553 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
557 if (channel < 0 || channel > 7)
559 Con_Printf ("SV_StartSound: channel = %i\n", channel);
563 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
566 // find precache number for sound
567 sound_num = SV_SoundIndex(sample, 1);
571 ent = PRVM_NUM_FOR_EDICT(entity);
574 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
575 field_mask |= SND_VOLUME;
576 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
577 field_mask |= SND_ATTENUATION;
579 field_mask |= SND_LARGEENTITY;
580 if (sound_num >= 256 || channel >= 8)
581 field_mask |= SND_LARGESOUND;
583 // directed messages go only to the entity they are targeted on
584 MSG_WriteByte (&sv.datagram, svc_sound);
585 MSG_WriteByte (&sv.datagram, field_mask);
586 if (field_mask & SND_VOLUME)
587 MSG_WriteByte (&sv.datagram, volume);
588 if (field_mask & SND_ATTENUATION)
589 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
590 if (field_mask & SND_LARGEENTITY)
592 MSG_WriteShort (&sv.datagram, ent);
593 MSG_WriteByte (&sv.datagram, channel);
596 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
597 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
598 MSG_WriteShort (&sv.datagram, sound_num);
600 MSG_WriteByte (&sv.datagram, sound_num);
601 for (i = 0;i < 3;i++)
602 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
603 SV_FlushBroadcastMessages();
610 Nearly the same logic as SV_StartSound, except an origin
611 instead of an entity is provided and channel is omitted.
613 The entity sent to the client is 0 (world) and the channel
614 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
615 function, therefore the check for it is omitted.
619 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
621 int sound_num, field_mask, i;
623 if (volume < 0 || volume > 255)
625 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
629 if (attenuation < 0 || attenuation > 4)
631 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
635 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
638 // find precache number for sound
639 sound_num = SV_SoundIndex(sample, 1);
644 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
645 field_mask |= SND_VOLUME;
646 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
647 field_mask |= SND_ATTENUATION;
648 if (sound_num >= 256)
649 field_mask |= SND_LARGESOUND;
651 // directed messages go only to the entity they are targeted on
652 MSG_WriteByte (&sv.datagram, svc_sound);
653 MSG_WriteByte (&sv.datagram, field_mask);
654 if (field_mask & SND_VOLUME)
655 MSG_WriteByte (&sv.datagram, volume);
656 if (field_mask & SND_ATTENUATION)
657 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
658 // Always write entnum 0 for the world entity
659 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
660 if (field_mask & SND_LARGESOUND)
661 MSG_WriteShort (&sv.datagram, sound_num);
663 MSG_WriteByte (&sv.datagram, sound_num);
664 for (i = 0;i < 3;i++)
665 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
666 SV_FlushBroadcastMessages();
670 ==============================================================================
674 ==============================================================================
681 Sends the first message from the server to a connected client.
682 This will be sent on the initial connection and upon each server load.
685 void SV_SendServerinfo (client_t *client)
690 // we know that this client has a netconnection and thus is not a bot
692 // edicts get reallocated on level changes, so we need to update it here
693 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
695 // clear cached stuff that depends on the level
696 client->weaponmodel[0] = 0;
697 client->weaponmodelindex = 0;
699 // LordHavoc: clear entityframe tracking
700 client->latestframenum = 0;
702 // initialize the movetime, so a speedhack can't make use of the time before this client joined
703 client->cmd.time = sv.time;
705 if (client->entitydatabase)
706 EntityFrame_FreeDatabase(client->entitydatabase);
707 if (client->entitydatabase4)
708 EntityFrame4_FreeDatabase(client->entitydatabase4);
709 if (client->entitydatabase5)
710 EntityFrame5_FreeDatabase(client->entitydatabase5);
712 memset(client->stats, 0, sizeof(client->stats));
713 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
715 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
717 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
718 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
719 else if (sv.protocol == PROTOCOL_DARKPLACES4)
720 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
722 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
725 // reset csqc entity versions
726 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
728 SZ_Clear (&client->netconnection->message);
729 MSG_WriteByte (&client->netconnection->message, svc_print);
730 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
731 MSG_WriteString (&client->netconnection->message,message);
733 //[515]: init csprogs according to version of svprogs, check the crc, etc.
734 if (sv.csqc_progname[0])
737 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
738 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
739 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
740 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
741 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
742 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
743 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
744 //[515]: init stufftext string (it is sent before svc_serverinfo)
745 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
748 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
749 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
753 if (sv_allowdownloads.integer)
755 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
756 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1");
759 // send at this time so it's guaranteed to get executed at the right time
763 host_client = client;
764 Curl_SendRequirements();
768 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
769 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
770 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
772 if (!coop.integer && deathmatch.integer)
773 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
775 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
777 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
779 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
780 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
781 MSG_WriteByte (&client->netconnection->message, 0);
783 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
784 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
785 MSG_WriteByte (&client->netconnection->message, 0);
788 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
789 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
790 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
793 MSG_WriteByte (&client->netconnection->message, svc_setview);
794 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
796 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
797 MSG_WriteByte (&client->netconnection->message, 1);
799 client->spawned = false; // need prespawn, spawn, etc
800 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
802 // clear movement info until client enters the new level properly
803 memset(&client->cmd, 0, sizeof(client->cmd));
804 client->movesequence = 0;
805 #ifdef NUM_PING_TIMES
806 for (i = 0;i < NUM_PING_TIMES;i++)
807 client->ping_times[i] = 0;
808 client->num_pings = 0;
812 SV_StopDemoRecording(client); // to split up demos into different files
813 if(sv_autodemo_perclient.integer && client->netconnection)
815 char demofile[MAX_OSPATH];
816 char levelname[MAX_QPATH];
817 char ipaddress[MAX_QPATH];
820 // start a new demo file
821 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
822 if (strrchr(levelname, '.'))
823 *(strrchr(levelname, '.')) = 0;
825 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
826 for(i = 0; ipaddress[i]; ++i)
827 if(!isalnum(ipaddress[i]))
829 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%s_%d.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, ipaddress, PRVM_NUM_FOR_EDICT(client->edict));
831 SV_StartDemoRecording(client, demofile, -1);
839 Initializes a client_t for a new net connection. This will only be called
840 once for a player each game, not once for each level change.
843 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
847 float spawn_parms[NUM_SPAWN_PARMS];
849 client = svs.clients + clientnum;
851 // set up the client_t
853 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
854 memset (client, 0, sizeof(*client));
855 client->active = true;
856 client->netconnection = netconnection;
858 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
860 strlcpy(client->name, "unconnected", sizeof(client->name));
861 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
862 client->spawned = false;
863 client->edict = PRVM_EDICT_NUM(clientnum+1);
864 if (client->netconnection)
865 client->netconnection->message.allowoverflow = true; // we can catch it
866 // prepare the unreliable message buffer
867 client->unreliablemsg.data = client->unreliablemsg_data;
868 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
869 // updated by receiving "rate" command from client, this is also the default if not using a DP client
870 client->rate = 1000000000;
871 // no limits for local player
872 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
873 client->rate = 1000000000;
874 client->connecttime = realtime;
877 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
880 // call the progs to get default spawn parms for the new client
881 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
882 prog->globals.server->self = 0;
883 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
884 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
885 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
887 // set up the entity for this client (including .colormap, .team, etc)
888 PRVM_ED_ClearEdict(client->edict);
891 // don't call SendServerinfo for a fresh botclient because its fields have
892 // not been set up by the qc yet
893 if (client->netconnection)
894 SV_SendServerinfo (client);
896 client->spawned = true;
901 ===============================================================================
905 ===============================================================================
909 =============================================================================
911 The PVS must include a small area around the client to allow head bobbing
912 or other small motion on the client side. Otherwise, a bob might cause an
913 entity that should be visible to not show up, especially when the bob
916 =============================================================================
919 static qboolean SV_BuildEntityState (entity_state_t *cs, prvm_edict_t *ent, int enumber)
922 unsigned int tagentity;
923 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
924 unsigned int customizeentityforclient;
926 vec3_t cullmins, cullmaxs, netcenter;
930 // see if the customizeentityforclient extension is used by this entity
931 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
932 if (customizeentityforclient)
934 prog->globals.server->self = enumber;
935 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
936 PRVM_ExecuteProgram(customizeentityforclient, "customizeentityforclient: NULL function");
937 // customizeentityforclient can return false to reject the entity
938 if (!PRVM_G_FLOAT(OFS_RETURN))
942 // this 2 billion unit check is actually to detect NAN origins
943 // (we really don't want to send those)
944 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
947 // EF_NODRAW prevents sending for any reason except for your own
948 // client, so we must keep all clients in this superset
949 effects = (unsigned)ent->fields.server->effects;
951 // we can omit invisible entities with no effects that are not clients
952 // LordHavoc: this could kill tags attached to an invisible entity, I
953 // just hope we never have to support that case
954 i = (int)ent->fields.server->modelindex;
955 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
958 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
959 glowsize = (unsigned char)bound(0, i, 255);
960 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
961 flags |= RENDER_GLOWTRAIL;
962 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
963 flags |= RENDER_VIEWMODEL;
965 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
966 light[0] = (unsigned short)bound(0, f, 65535);
967 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
968 light[1] = (unsigned short)bound(0, f, 65535);
969 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
970 light[2] = (unsigned short)bound(0, f, 65535);
971 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
972 light[3] = (unsigned short)bound(0, f, 65535);
973 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
974 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
976 if (gamemode == GAME_TENEBRAE)
978 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
982 lightpflags |= PFLAGS_FULLDYNAMIC;
984 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
988 light[0] = (int)(0.2*256);
989 light[1] = (int)(1.0*256);
990 light[2] = (int)(0.2*256);
992 lightpflags |= PFLAGS_FULLDYNAMIC;
996 specialvisibilityradius = 0;
997 if (lightpflags & PFLAGS_FULLDYNAMIC)
998 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1000 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1001 if (flags & RENDER_GLOWTRAIL)
1002 specialvisibilityradius = max(specialvisibilityradius, 100);
1003 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1005 if (effects & EF_BRIGHTFIELD)
1006 specialvisibilityradius = max(specialvisibilityradius, 80);
1007 if (effects & EF_MUZZLEFLASH)
1008 specialvisibilityradius = max(specialvisibilityradius, 100);
1009 if (effects & EF_BRIGHTLIGHT)
1010 specialvisibilityradius = max(specialvisibilityradius, 400);
1011 if (effects & EF_DIMLIGHT)
1012 specialvisibilityradius = max(specialvisibilityradius, 200);
1013 if (effects & EF_RED)
1014 specialvisibilityradius = max(specialvisibilityradius, 200);
1015 if (effects & EF_BLUE)
1016 specialvisibilityradius = max(specialvisibilityradius, 200);
1017 if (effects & EF_FLAME)
1018 specialvisibilityradius = max(specialvisibilityradius, 250);
1019 if (effects & EF_STARDUST)
1020 specialvisibilityradius = max(specialvisibilityradius, 100);
1023 // don't send uninteresting entities
1024 if (enumber != sv.writeentitiestoclient_cliententitynumber)
1026 if (!modelindex && !specialvisibilityradius)
1028 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict == sv.writeentitiestoclient_cliententitynumber)
1030 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict != sv.writeentitiestoclient_cliententitynumber)
1032 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
1034 if (flags & RENDER_VIEWMODEL && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
1036 if (effects & EF_NODRAW)
1040 // don't send child if parent was rejected
1041 // FIXME: it would be better to force the parent to send...
1042 tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1043 if (tagentity && !SV_BuildEntityState(NULL, PRVM_EDICT_NUM(tagentity), tagentity))
1046 // calculate the visible box of this entity (don't use the physics box
1047 // as that is often smaller than a model, and would not count
1048 // specialvisibilityradius)
1049 if ((model = sv.models[modelindex]))
1051 float scale = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float;
1053 scale *= (1.0f / 16.0f);
1056 if (ent->fields.server->angles[0] || ent->fields.server->angles[2]) // pitch and roll
1058 VectorMA(ent->fields.server->origin, scale, model->rotatedmins, cullmins);
1059 VectorMA(ent->fields.server->origin, scale, model->rotatedmaxs, cullmaxs);
1061 else if (ent->fields.server->angles[1])
1063 VectorMA(ent->fields.server->origin, scale, model->yawmins, cullmins);
1064 VectorMA(ent->fields.server->origin, scale, model->yawmaxs, cullmaxs);
1068 VectorMA(ent->fields.server->origin, scale, model->normalmins, cullmins);
1069 VectorMA(ent->fields.server->origin, scale, model->normalmaxs, cullmaxs);
1074 // if there is no model (or it could not be loaded), use the physics box
1075 VectorAdd(ent->fields.server->origin, ent->fields.server->mins, cullmins);
1076 VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, cullmaxs);
1078 if (specialvisibilityradius)
1080 cullmins[0] = min(cullmins[0], ent->fields.server->origin[0] - specialvisibilityradius);
1081 cullmins[1] = min(cullmins[1], ent->fields.server->origin[1] - specialvisibilityradius);
1082 cullmins[2] = min(cullmins[2], ent->fields.server->origin[2] - specialvisibilityradius);
1083 cullmaxs[0] = max(cullmaxs[0], ent->fields.server->origin[0] + specialvisibilityradius);
1084 cullmaxs[1] = max(cullmaxs[1], ent->fields.server->origin[1] + specialvisibilityradius);
1085 cullmaxs[2] = max(cullmaxs[2], ent->fields.server->origin[2] + specialvisibilityradius);
1088 // calculate center of bbox for network prioritization purposes
1089 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, netcenter);
1091 // if culling box has moved, update pvs cluster links
1092 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1094 VectorCopy(cullmins, ent->priv.server->cullmins);
1095 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1096 // a value of -1 for pvs_numclusters indicates that the links are not
1097 // cached, and should be re-tested each time, this is the case if the
1098 // culling box touches too many pvs clusters to store, or if the world
1099 // model does not support FindBoxClusters
1100 ent->priv.server->pvs_numclusters = -1;
1101 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1103 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1104 if (i <= MAX_ENTITYCLUSTERS)
1105 ent->priv.server->pvs_numclusters = i;
1109 if (enumber != sv.writeentitiestoclient_cliententitynumber && !(effects & EF_NODEPTHTEST) && !(flags & RENDER_VIEWMODEL) && !tagentity)
1111 qboolean isbmodel = (model = sv.models[modelindex]) != NULL && model->name[0] == '*';
1112 if (!isbmodel || !sv_cullentities_nevercullbmodels.integer)
1114 // cull based on visibility
1116 // if not touching a visible leaf
1117 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1119 if (ent->priv.server->pvs_numclusters < 0)
1121 // entity too big for clusters list
1122 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, cullmins, cullmaxs))
1124 sv.writeentitiestoclient_stats_culled_pvs++;
1131 // check cached clusters list
1132 for (i = 0;i < ent->priv.server->pvs_numclusters;i++)
1133 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ent->priv.server->pvs_clusterlist[i]))
1135 if (i == ent->priv.server->pvs_numclusters)
1137 sv.writeentitiestoclient_stats_culled_pvs++;
1143 // or not seen by random tracelines
1144 if (sv_cullentities_trace.integer && !isbmodel)
1146 int samples = specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1147 float enlarge = sv_cullentities_trace_enlarge.value;
1149 qboolean visible = true;
1153 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, cullmins, cullmaxs))
1154 break; // directly visible from the server's view
1156 if(sv_cullentities_trace_prediction.integer)
1160 // get player velocity
1161 float predtime = bound(0, host_client->ping, 0.2); // / 2
1162 // sorry, no wallhacking by high ping please, and at 200ms
1163 // ping a FPS is annoying to play anyway and a player is
1164 // likely to have changed his direction
1165 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1166 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1168 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, cullmins, cullmaxs))
1169 break; // directly visible from the predicted view
1173 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1177 // when we get here, we can't see the entity
1183 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber] = realtime + sv_cullentities_trace_delay.value;
1184 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber])
1186 sv.writeentitiestoclient_stats_culled_trace++;
1193 // if the caller was just checking... return true
1199 cs->number = enumber;
1200 VectorCopy(netcenter, cs->netcenter);
1201 VectorCopy(ent->fields.server->origin, cs->origin);
1202 VectorCopy(ent->fields.server->angles, cs->angles);
1204 cs->effects = effects;
1205 cs->colormap = (unsigned)ent->fields.server->colormap;
1206 cs->modelindex = modelindex;
1207 cs->skin = (unsigned)ent->fields.server->skin;
1208 cs->frame = (unsigned)ent->fields.server->frame;
1209 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1210 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1211 cs->glowsize = glowsize;
1213 // don't need to init cs->colormod because the defaultstate did that for us
1214 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1215 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1216 if (val->vector[0] || val->vector[1] || val->vector[2])
1218 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1219 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1220 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1223 cs->modelindex = modelindex;
1226 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1230 cs->alpha = (unsigned char)bound(0, i, 255);
1233 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1237 cs->alpha = (unsigned char)bound(0, i, 255);
1241 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1245 cs->scale = (unsigned char)bound(0, i, 255);
1248 cs->glowcolor = 254;
1249 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1251 cs->glowcolor = (int)f;
1253 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1254 cs->effects |= EF_FULLBRIGHT;
1256 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1257 if (val && val->_float)
1258 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1260 if (ent->fields.server->movetype == MOVETYPE_STEP)
1261 cs->flags |= RENDER_STEP;
1262 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1263 cs->flags |= RENDER_LOWPRECISION;
1264 if (ent->fields.server->colormap >= 1024)
1265 cs->flags |= RENDER_COLORMAPPED;
1266 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict == sv.writeentitiestoclient_cliententitynumber)
1267 cs->flags |= RENDER_EXTERIORMODEL;
1269 cs->light[0] = light[0];
1270 cs->light[1] = light[1];
1271 cs->light[2] = light[2];
1272 cs->light[3] = light[3];
1273 cs->lightstyle = lightstyle;
1274 cs->lightpflags = lightpflags;
1279 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1285 // if there isn't enough space to accomplish anything, skip it
1286 if (msg->cursize + 25 > msg->maxsize)
1289 sv.writeentitiestoclient_msg = msg;
1290 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1292 sv.writeentitiestoclient_stats_culled_pvs = 0;
1293 sv.writeentitiestoclient_stats_culled_trace = 0;
1294 sv.writeentitiestoclient_stats_visibleentities = 0;
1295 sv.writeentitiestoclient_stats_totalentities = 0;
1297 // find the client's PVS
1298 // the real place being tested from
1299 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1300 sv.writeentitiestoclient_pvsbytes = 0;
1301 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1302 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1304 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1306 // send all entities that touch the pvs
1308 for (i = 1, ent = PRVM_NEXT_EDICT(prog->edicts);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
1309 if (!ent->priv.server->free && SV_BuildEntityState(sv.writeentitiestoclient_sendstates + numsendstates, ent, i))
1312 if (sv_cullentities_stats.integer)
1313 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1315 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1317 if (client->entitydatabase5)
1318 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1319 else if (client->entitydatabase4)
1321 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1322 Protocol_WriteStatsReliable();
1324 else if (client->entitydatabase)
1326 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1327 Protocol_WriteStatsReliable();
1331 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1332 Protocol_WriteStatsReliable();
1342 static void SV_CleanupEnts (void)
1347 ent = PRVM_NEXT_EDICT(prog->edicts);
1348 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1349 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1354 SV_WriteClientdataToMessage
1358 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1362 prvm_edict_t *other;
1368 float *statsf = (float *)stats;
1371 // send a damage message
1373 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1375 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1376 MSG_WriteByte (msg, svc_damage);
1377 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1378 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1379 for (i=0 ; i<3 ; i++)
1380 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1382 ent->fields.server->dmg_take = 0;
1383 ent->fields.server->dmg_save = 0;
1387 // send the current viewpos offset from the view entity
1389 SV_SetIdealPitch (); // how much to look up / down ideally
1391 // a fixangle might get lost in a dropped packet. Oh well.
1392 if(ent->fields.server->fixangle)
1394 // angle fixing was requested by global thinking code...
1395 // so store the current angles for later use
1396 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1397 host_client->fixangle_angles_set = TRUE;
1399 // and clear fixangle for the next frame
1400 ent->fields.server->fixangle = 0;
1403 if (host_client->fixangle_angles_set)
1405 MSG_WriteByte (msg, svc_setangle);
1406 for (i=0 ; i < 3 ; i++)
1407 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1408 host_client->fixangle_angles_set = FALSE;
1411 // stuff the sigil bits into the high bits of items for sbar, or else
1413 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1414 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1415 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1417 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1419 VectorClear(punchvector);
1420 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1421 VectorCopy(val->vector, punchvector);
1423 // cache weapon model name and index in client struct to save time
1424 // (this search can be almost 1% of cpu time!)
1425 s = PRVM_GetString(ent->fields.server->weaponmodel);
1426 if (strcmp(s, client->weaponmodel))
1428 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1429 client->weaponmodelindex = SV_ModelIndex(s, 1);
1433 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1434 viewzoom = (int)(val->_float * 255.0f);
1440 if ((int)ent->fields.server->flags & FL_ONGROUND)
1441 bits |= SU_ONGROUND;
1442 if (ent->fields.server->waterlevel >= 2)
1444 if (ent->fields.server->idealpitch)
1445 bits |= SU_IDEALPITCH;
1447 for (i=0 ; i<3 ; i++)
1449 if (ent->fields.server->punchangle[i])
1450 bits |= (SU_PUNCH1<<i);
1451 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1453 bits |= (SU_PUNCHVEC1<<i);
1454 if (ent->fields.server->velocity[i])
1455 bits |= (SU_VELOCITY1<<i);
1458 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1459 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1460 stats[STAT_ITEMS] = items;
1461 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1462 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1463 stats[STAT_WEAPON] = client->weaponmodelindex;
1464 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1465 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1466 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1467 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1468 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1469 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1470 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1471 stats[STAT_VIEWZOOM] = viewzoom;
1472 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1473 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1474 // the QC bumps these itself by sending svc_'s, so we have to keep them
1475 // zero or they'll be corrected by the engine
1476 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1477 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1479 // movement settings for prediction
1480 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1481 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1482 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1483 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1484 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1485 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1486 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1487 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1488 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1489 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1490 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1491 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1492 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1493 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1494 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1495 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1496 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1497 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1498 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1499 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1500 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1501 statsf[STAT_TIMELIMIT] = timelimit.value;
1503 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1505 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1507 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1508 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1510 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1511 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1512 if (viewzoom != 255)
1513 bits |= SU_VIEWZOOM;
1518 if (bits >= 16777216)
1522 MSG_WriteByte (msg, svc_clientdata);
1523 MSG_WriteShort (msg, bits);
1524 if (bits & SU_EXTEND1)
1525 MSG_WriteByte(msg, bits >> 16);
1526 if (bits & SU_EXTEND2)
1527 MSG_WriteByte(msg, bits >> 24);
1529 if (bits & SU_VIEWHEIGHT)
1530 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1532 if (bits & SU_IDEALPITCH)
1533 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1535 for (i=0 ; i<3 ; i++)
1537 if (bits & (SU_PUNCH1<<i))
1539 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1540 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1542 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1544 if (bits & (SU_PUNCHVEC1<<i))
1546 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1547 MSG_WriteCoord16i(msg, punchvector[i]);
1549 MSG_WriteCoord32f(msg, punchvector[i]);
1551 if (bits & (SU_VELOCITY1<<i))
1553 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1554 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1556 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1560 if (bits & SU_ITEMS)
1561 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1563 if (sv.protocol == PROTOCOL_DARKPLACES5)
1565 if (bits & SU_WEAPONFRAME)
1566 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1567 if (bits & SU_ARMOR)
1568 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1569 if (bits & SU_WEAPON)
1570 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1571 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1572 MSG_WriteShort (msg, stats[STAT_AMMO]);
1573 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1574 MSG_WriteShort (msg, stats[STAT_NAILS]);
1575 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1576 MSG_WriteShort (msg, stats[STAT_CELLS]);
1577 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1578 if (bits & SU_VIEWZOOM)
1579 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1581 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1583 if (bits & SU_WEAPONFRAME)
1584 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1585 if (bits & SU_ARMOR)
1586 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1587 if (bits & SU_WEAPON)
1589 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1590 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1592 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1594 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1595 MSG_WriteByte (msg, stats[STAT_AMMO]);
1596 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1597 MSG_WriteByte (msg, stats[STAT_NAILS]);
1598 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1599 MSG_WriteByte (msg, stats[STAT_CELLS]);
1600 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1602 for (i = 0;i < 32;i++)
1603 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1605 MSG_WriteByte (msg, i);
1608 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1609 if (bits & SU_VIEWZOOM)
1611 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1612 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1614 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1619 void SV_FlushBroadcastMessages(void)
1623 if (sv.datagram.cursize <= 0)
1625 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1627 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1629 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1630 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1632 SZ_Clear(&sv.datagram);
1635 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1637 // scan the splitpoints to find out how many we can fit in
1638 int numsegments, j, split;
1639 if (!client->unreliablemsg_splitpoints)
1641 // always accept the first one if it's within 1400 bytes, this ensures
1642 // that very big datagrams which are over the rate limit still get
1643 // through, just to keep it working
1644 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1647 msg->maxsize = 1400;
1650 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1651 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1653 if (numsegments > 0)
1655 // some will fit, so add the ones that will fit
1656 split = client->unreliablemsg_splitpoint[numsegments-1];
1657 // note this discards ones that were accepted by the segments scan but
1658 // can not fit, such as a really huge first one that will never ever
1659 // fit in a packet...
1660 if (msg->cursize + split <= msg->maxsize)
1661 SZ_Write(msg, client->unreliablemsg.data, split);
1662 // remove the part we sent, keeping any remaining data
1663 client->unreliablemsg.cursize -= split;
1664 if (client->unreliablemsg.cursize > 0)
1665 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1666 // adjust remaining splitpoints
1667 client->unreliablemsg_splitpoints -= numsegments;
1668 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1669 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1674 =======================
1675 SV_SendClientDatagram
1676 =======================
1678 static void SV_SendClientDatagram (client_t *client)
1680 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1682 int stats[MAX_CL_STATS];
1683 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1685 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1686 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1687 if (sv_maxrate.integer != maxrate)
1688 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1689 // clientrate determines the 'cleartime' of a packet
1690 // (how long to wait before sending another, based on this packet's size)
1691 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1693 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1695 // for good singleplayer, send huge packets and never limit frequency
1696 clientrate = 1000000000;
1697 maxsize = sizeof(sv_sendclientdatagram_buf);
1698 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1700 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1702 // no packet size limit support on older protocols because DP1-4 kick
1703 // the client off if they overflow, and quake protocol shows less than
1704 // the full entity set if rate limited
1705 clientrate = max(NET_MINRATE, client->rate);
1711 // DP5 and later protocols support packet size limiting which is a
1712 // better method than limiting packet frequency as QW does
1714 // this rate limiting does not understand sys_ticrate 0
1715 // (but no one should be running that on a server!)
1716 maxsize = (int)(clientrate * sys_ticrate.value);
1717 maxsize = bound(100, maxsize, 1400);
1721 // while downloading, limit entity updates to half the packet
1722 // (any leftover space will be used for downloading)
1723 if (host_client->download_file)
1726 msg.data = sv_sendclientdatagram_buf;
1727 msg.maxsize = maxsize;
1730 // obey rate limit by limiting packet frequency if the packet size
1732 // (usually this is caused by reliable messages)
1733 if (!NetConn_CanSend(client->netconnection))
1735 // send the datagram
1736 //NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, true);
1739 else if (host_client->spawned)
1741 MSG_WriteByte (&msg, svc_time);
1742 MSG_WriteFloat (&msg, sv.time);
1744 // add the client specific data to the datagram
1745 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1746 // now update the stats[] array using any registered custom fields
1747 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1748 // set host_client->statsdeltabits
1749 Protocol_UpdateClientStats (stats);
1751 // add as many queued unreliable messages (effects) as we can fit
1752 // limit effects to half of the remaining space
1753 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1754 if (client->unreliablemsg.cursize)
1755 SV_WriteUnreliableMessages (client, &msg);
1757 msg.maxsize = maxsize;
1759 // now write as many entities as we can fit, and also sends stats
1760 SV_WriteEntitiesToClient (client, client->edict, &msg);
1762 else if (realtime > client->keepalivetime)
1764 // the player isn't totally in the game yet
1765 // send small keepalive messages if too much time has passed
1766 msg.maxsize = maxsize2;
1767 client->keepalivetime = realtime + 5;
1768 MSG_WriteChar (&msg, svc_nop);
1771 msg.maxsize = maxsize2;
1773 // if a download is active, see if there is room to fit some download data
1775 downloadsize = maxsize * 2 - msg.cursize - 7;
1776 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1778 fs_offset_t downloadstart;
1779 unsigned char data[1400];
1780 downloadstart = FS_Tell(host_client->download_file);
1781 downloadsize = min(downloadsize, (int)sizeof(data));
1782 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1783 // note this sends empty messages if at the end of the file, which is
1784 // necessary to keep the packet loss logic working
1785 // (the last blocks may be lost and need to be re-sent, and that will
1786 // only occur if the client acks the empty end messages, revealing
1787 // a gap in the download progress, causing the last blocks to be
1789 MSG_WriteChar (&msg, svc_downloaddata);
1790 MSG_WriteLong (&msg, downloadstart);
1791 MSG_WriteShort (&msg, downloadsize);
1792 if (downloadsize > 0)
1793 SZ_Write (&msg, data, downloadsize);
1796 // reliable only if none is in progress
1797 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
1798 SV_WriteDemoMessage(client, &(client->netconnection->message));
1800 SV_WriteDemoMessage(client, &msg);
1802 // send the datagram
1803 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1804 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1805 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1809 =======================
1810 SV_UpdateToReliableMessages
1811 =======================
1813 static void SV_UpdateToReliableMessages (void)
1822 // check for changes to be sent over the reliable streams
1823 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1825 // update the host_client fields we care about according to the entity fields
1826 host_client->edict = PRVM_EDICT_NUM(i+1);
1829 name = PRVM_GetString(host_client->edict->fields.server->netname);
1832 // always point the string back at host_client->name to keep it safe
1833 strlcpy (host_client->name, name, sizeof (host_client->name));
1834 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1835 if (strcmp(host_client->old_name, host_client->name))
1837 if (host_client->spawned)
1838 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1839 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1840 // send notification to all clients
1841 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1842 MSG_WriteByte (&sv.reliable_datagram, i);
1843 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1844 SV_WriteNetnameIntoDemo(host_client);
1847 // DP_SV_CLIENTCOLORS
1848 // this is always found (since it's added by the progs loader)
1849 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1850 host_client->colors = (int)val->_float;
1851 if (host_client->old_colors != host_client->colors)
1853 host_client->old_colors = host_client->colors;
1854 // send notification to all clients
1855 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1856 MSG_WriteByte (&sv.reliable_datagram, i);
1857 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1860 // NEXUIZ_PLAYERMODEL
1861 if( prog->fieldoffsets.playermodel >= 0 ) {
1862 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1865 // always point the string back at host_client->name to keep it safe
1866 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1867 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1870 // NEXUIZ_PLAYERSKIN
1871 if( prog->fieldoffsets.playerskin >= 0 ) {
1872 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1875 // always point the string back at host_client->name to keep it safe
1876 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1877 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1881 host_client->frags = (int)host_client->edict->fields.server->frags;
1882 if (host_client->old_frags != host_client->frags)
1884 host_client->old_frags = host_client->frags;
1885 // send notification to all clients
1886 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1887 MSG_WriteByte (&sv.reliable_datagram, i);
1888 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1892 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1893 if (client->netconnection)
1894 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1896 SZ_Clear (&sv.reliable_datagram);
1901 =======================
1902 SV_SendClientMessages
1903 =======================
1905 void SV_SendClientMessages (void)
1909 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1910 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1912 SV_FlushBroadcastMessages();
1914 // update frags, names, etc
1915 SV_UpdateToReliableMessages();
1917 // build individual updates
1918 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1920 if (!host_client->active)
1922 if (!host_client->netconnection)
1925 if (host_client->netconnection->message.overflowed)
1927 SV_DropClient (true); // if the message couldn't send, kick off
1931 SV_SendClientDatagram (host_client);
1934 // clear muzzle flashes
1938 static void SV_StartDownload_f(void)
1940 if (host_client->download_file)
1941 host_client->download_started = true;
1944 static void SV_Download_f(void)
1946 const char *whichpack, *whichpack2, *extension;
1948 if (Cmd_Argc() != 2)
1950 SV_ClientPrintf("usage: download <filename>\n");
1954 if (FS_CheckNastyPath(Cmd_Argv(1), false))
1956 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
1960 if (host_client->download_file)
1962 // at this point we'll assume the previous download should be aborted
1963 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1964 Host_ClientCommands("\nstopdownload\n");
1966 // close the file and reset variables
1967 FS_Close(host_client->download_file);
1968 host_client->download_file = NULL;
1969 host_client->download_name[0] = 0;
1970 host_client->download_expectedposition = 0;
1971 host_client->download_started = false;
1974 if (!sv_allowdownloads.integer)
1976 SV_ClientPrintf("Downloads are disabled on this server\n");
1977 Host_ClientCommands("\nstopdownload\n");
1981 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
1982 extension = FS_FileExtension(host_client->download_name);
1984 // host_client is asking to download a specified file
1985 if (developer.integer >= 100)
1986 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1988 if (!FS_FileExists(host_client->download_name))
1990 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1991 Host_ClientCommands("\nstopdownload\n");
1995 // check if the user is trying to download part of registered Quake(r)
1996 whichpack = FS_WhichPack(host_client->download_name);
1997 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1998 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2000 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2001 Host_ClientCommands("\nstopdownload\n");
2005 // check if the server has forbidden archive downloads entirely
2006 if (!sv_allowdownloads_inarchive.integer)
2008 whichpack = FS_WhichPack(host_client->download_name);
2011 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2012 Host_ClientCommands("\nstopdownload\n");
2017 if (!sv_allowdownloads_config.integer)
2019 if (!strcasecmp(extension, "cfg"))
2021 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2022 Host_ClientCommands("\nstopdownload\n");
2027 if (!sv_allowdownloads_dlcache.integer)
2029 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2031 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2032 Host_ClientCommands("\nstopdownload\n");
2037 if (!sv_allowdownloads_archive.integer)
2039 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2041 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2042 Host_ClientCommands("\nstopdownload\n");
2047 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
2048 if (!host_client->download_file)
2050 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2051 Host_ClientCommands("\nstopdownload\n");
2055 if (FS_FileSize(host_client->download_file) > 1<<30)
2057 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2058 Host_ClientCommands("\nstopdownload\n");
2059 FS_Close(host_client->download_file);
2060 host_client->download_file = NULL;
2064 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2066 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2068 host_client->download_expectedposition = 0;
2069 host_client->download_started = false;
2070 host_client->sendsignon = true; // make sure this message is sent
2072 // the rest of the download process is handled in SV_SendClientDatagram
2073 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2075 // no svc_downloaddata messages will be sent until sv_startdownload is
2076 // sent by the client
2080 ==============================================================================
2084 ==============================================================================
2093 int SV_ModelIndex(const char *s, int precachemode)
2095 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2096 char filename[MAX_QPATH];
2100 //if (precachemode == 2)
2102 strlcpy(filename, s, sizeof(filename));
2103 for (i = 2;i < limit;i++)
2105 if (!sv.model_precache[i][0])
2109 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2111 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2114 if (precachemode == 1)
2115 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2116 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2117 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2118 if (sv.state != ss_loading)
2120 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2121 MSG_WriteShort(&sv.reliable_datagram, i);
2122 MSG_WriteString(&sv.reliable_datagram, filename);
2126 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2129 if (!strcmp(sv.model_precache[i], filename))
2132 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2142 int SV_SoundIndex(const char *s, int precachemode)
2144 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2145 char filename[MAX_QPATH];
2149 //if (precachemode == 2)
2151 strlcpy(filename, s, sizeof(filename));
2152 for (i = 1;i < limit;i++)
2154 if (!sv.sound_precache[i][0])
2158 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2160 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2163 if (precachemode == 1)
2164 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2165 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2166 if (sv.state != ss_loading)
2168 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2169 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2170 MSG_WriteString(&sv.reliable_datagram, filename);
2174 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2177 if (!strcmp(sv.sound_precache[i], filename))
2180 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2186 SV_ParticleEffectIndex
2190 int SV_ParticleEffectIndex(const char *name)
2192 int i, argc, linenumber, effectnameindex;
2193 fs_offset_t filesize;
2194 unsigned char *filedata;
2195 const char *text, *textstart, *textend;
2196 char argv[16][1024];
2197 if (!sv.particleeffectnamesloaded)
2199 sv.particleeffectnamesloaded = true;
2200 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2201 for (i = 0;i < EFFECT_TOTAL;i++)
2202 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2203 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2206 textstart = (const char *)filedata;
2207 textend = (const char *)filedata + filesize;
2209 for (linenumber = 1;;linenumber++)
2214 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2218 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2222 if (com_token[0] == 0)
2223 break; // if the loop exited and it's not a \n, it's EOF
2226 if (!strcmp(argv[0], "effect"))
2230 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2232 if (sv.particleeffectname[effectnameindex][0])
2234 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2239 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2243 // if we run out of names, abort
2244 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2246 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2255 // search for the name
2256 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2257 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2258 return effectnameindex;
2259 // return 0 if we couldn't find it
2269 static void SV_CreateBaseline (void)
2271 int i, entnum, large;
2272 prvm_edict_t *svent;
2274 // LordHavoc: clear *all* states (note just active ones)
2275 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2277 // get the current server version
2278 svent = PRVM_EDICT_NUM(entnum);
2280 // LordHavoc: always clear state values, whether the entity is in use or not
2281 svent->priv.server->baseline = defaultstate;
2283 if (svent->priv.server->free)
2285 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2288 // create entity baseline
2289 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2290 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2291 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2292 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2293 if (entnum > 0 && entnum <= svs.maxclients)
2295 svent->priv.server->baseline.colormap = entnum;
2296 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2300 svent->priv.server->baseline.colormap = 0;
2301 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2305 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2308 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2312 // add to the message
2314 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2316 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2317 MSG_WriteShort (&sv.signon, entnum);
2321 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2322 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2324 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2326 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2327 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2331 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2332 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2334 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2335 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2336 for (i=0 ; i<3 ; i++)
2338 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2339 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2349 Grabs the current state of each client for saving across the
2350 transition to another level
2353 void SV_SaveSpawnparms (void)
2357 svs.serverflags = (int)prog->globals.server->serverflags;
2359 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2361 if (!host_client->active)
2364 // call the progs to get default spawn parms for the new client
2365 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2366 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2367 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2368 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2376 This is called at the start of each level
2380 void SV_SpawnServer (const char *server)
2385 model_t *worldmodel;
2386 char modelname[sizeof(sv.modelname)];
2388 Con_DPrintf("SpawnServer: %s\n", server);
2390 if (cls.state != ca_dedicated)
2392 SCR_BeginLoadingPlaque();
2396 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2397 worldmodel = Mod_ForName(modelname, false, true, true);
2398 if (!worldmodel || !worldmodel->TraceBox)
2400 Con_Printf("Couldn't load map %s\n", modelname);
2404 // let's not have any servers with no name
2405 if (hostname.string[0] == 0)
2406 Cvar_Set ("hostname", "UNNAMED");
2407 scr_centertime_off = 0;
2409 svs.changelevel_issued = false; // now safe to issue another
2411 // make the map a required file for clients
2412 Curl_ClearRequirements();
2413 Curl_RequireFile(modelname);
2416 // tell all connected clients that we are going to a new level
2421 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2423 if (client->netconnection)
2425 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2426 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2433 NetConn_OpenServerPorts(true);
2437 // make cvars consistant
2440 Cvar_SetValue ("deathmatch", 0);
2441 // LordHavoc: it can be useful to have skills outside the range 0-3...
2442 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2443 //Cvar_SetValue ("skill", (float)current_skill);
2444 current_skill = (int)(skill.value + 0.5);
2447 // set up the new server
2449 memset (&sv, 0, sizeof(sv));
2450 // if running a local client, make sure it doesn't try to access the last
2451 // level's data which is no longer valiud
2454 if(*sv_random_seed.string)
2456 srand(sv_random_seed.integer);
2457 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2464 strlcpy (sv.name, server, sizeof (sv.name));
2466 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2467 if (sv.protocol == PROTOCOL_UNKNOWN)
2470 Protocol_Names(buffer, sizeof(buffer));
2471 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2472 sv.protocol = PROTOCOL_QUAKE;
2477 // load progs to get entity field count
2478 //PR_LoadProgs ( sv_progs.string );
2480 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2481 sv.datagram.cursize = 0;
2482 sv.datagram.data = sv.datagram_buf;
2484 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2485 sv.reliable_datagram.cursize = 0;
2486 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2488 sv.signon.maxsize = sizeof(sv.signon_buf);
2489 sv.signon.cursize = 0;
2490 sv.signon.data = sv.signon_buf;
2492 // leave slots at start for clients only
2493 //prog->num_edicts = svs.maxclients+1;
2495 sv.state = ss_loading;
2496 prog->allowworldwrites = true;
2499 prog->globals.server->time = sv.time = 1.0;
2502 worldmodel->used = true;
2504 strlcpy (sv.name, server, sizeof (sv.name));
2505 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2506 sv.worldmodel = worldmodel;
2507 sv.models[1] = sv.worldmodel;
2510 // clear world interaction links
2512 VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
2513 VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
2514 World_Clear(&sv.world);
2516 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2518 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2519 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2520 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2522 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2523 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2527 // load the rest of the entities
2529 // AK possible hack since num_edicts is still 0
2530 ent = PRVM_EDICT_NUM(0);
2531 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2532 ent->priv.server->free = false;
2533 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2534 ent->fields.server->modelindex = 1; // world model
2535 ent->fields.server->solid = SOLID_BSP;
2536 ent->fields.server->movetype = MOVETYPE_PUSH;
2537 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
2538 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
2539 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
2540 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
2543 prog->globals.server->coop = coop.integer;
2545 prog->globals.server->deathmatch = deathmatch.integer;
2547 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2549 // serverflags are for cross level information (sigils)
2550 prog->globals.server->serverflags = svs.serverflags;
2552 // we need to reset the spawned flag on all connected clients here so that
2553 // their thinks don't run during startup (before PutClientInServer)
2554 // we also need to set up the client entities now
2555 // and we need to set the ->edict pointers to point into the progs edicts
2556 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2558 host_client->spawned = false;
2559 host_client->edict = PRVM_EDICT_NUM(i + 1);
2560 PRVM_ED_ClearEdict(host_client->edict);
2563 // load replacement entity file if found
2564 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2566 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2567 PRVM_ED_LoadFromFile (entities);
2571 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2574 // LordHavoc: clear world angles (to fix e3m3.bsp)
2575 VectorClear(prog->edicts->fields.server->angles);
2577 // all setup is completed, any further precache statements are errors
2578 sv.state = ss_active;
2579 prog->allowworldwrites = false;
2581 // run two frames to allow everything to settle
2582 for (i = 0;i < 2;i++)
2590 // create a baseline for more efficient communications
2591 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2592 SV_CreateBaseline ();
2594 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2595 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2597 if (!host_client->active)
2599 if (host_client->netconnection)
2600 SV_SendServerinfo(host_client);
2604 // if client is a botclient coming from a level change, we need to
2605 // set up client info that normally requires networking
2607 // copy spawn parms out of the client_t
2608 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2609 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2611 // call the spawn function
2612 host_client->clientconnectcalled = true;
2613 prog->globals.server->time = sv.time;
2614 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2615 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2616 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2617 host_client->spawned = true;
2621 Con_DPrint("Server spawned.\n");
2622 NetConn_Heartbeat (2);
2627 /////////////////////////////////////////////////////
2630 static void SV_VM_CB_BeginIncreaseEdicts(void)
2635 // links don't survive the transition, so unlink everything
2636 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2638 if (!ent->priv.server->free)
2639 World_UnlinkEdict(prog->edicts + i);
2640 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
2642 World_Clear(&sv.world);
2645 static void SV_VM_CB_EndIncreaseEdicts(void)
2650 // link every entity except world
2651 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2652 if (!ent->priv.server->free)
2653 SV_LinkEdict(ent, false);
2656 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2658 // LordHavoc: for consistency set these here
2659 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2661 e->priv.server->move = false; // don't move on first frame
2663 if (num >= 0 && num < svs.maxclients)
2666 // set colormap and team on newly created player entity
2667 e->fields.server->colormap = num + 1;
2668 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2669 // set netname/clientcolors back to client values so that
2670 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2672 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2673 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2674 val->_float = svs.clients[num].colors;
2675 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2676 if( prog->fieldoffsets.playermodel >= 0 )
2677 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2678 if( prog->fieldoffsets.playerskin >= 0 )
2679 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2680 // Assign netaddress (IP Address, etc)
2681 if(prog->fieldoffsets.netaddress >= 0)
2682 { // Valid Field; Process
2683 if(svs.clients[num].netconnection != NULL)
2684 {// Valid Address; Assign
2685 // Acquire Readable Address
2686 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2687 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2691 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2696 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2698 World_UnlinkEdict(ed); // unlink from world bsp
2700 ed->fields.server->model = 0;
2701 ed->fields.server->takedamage = 0;
2702 ed->fields.server->modelindex = 0;
2703 ed->fields.server->colormap = 0;
2704 ed->fields.server->skin = 0;
2705 ed->fields.server->frame = 0;
2706 VectorClear(ed->fields.server->origin);
2707 VectorClear(ed->fields.server->angles);
2708 ed->fields.server->nextthink = -1;
2709 ed->fields.server->solid = 0;
2712 static void SV_VM_CB_CountEdicts(void)
2716 int active, models, solid, step;
2718 active = models = solid = step = 0;
2719 for (i=0 ; i<prog->num_edicts ; i++)
2721 ent = PRVM_EDICT_NUM(i);
2722 if (ent->priv.server->free)
2725 if (ent->fields.server->solid)
2727 if (ent->fields.server->model)
2729 if (ent->fields.server->movetype == MOVETYPE_STEP)
2733 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2734 Con_Printf("active :%3i\n", active);
2735 Con_Printf("view :%3i\n", models);
2736 Con_Printf("touch :%3i\n", solid);
2737 Con_Printf("step :%3i\n", step);
2740 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2742 // remove things from different skill levels or deathmatch
2743 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2745 if (deathmatch.integer)
2747 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2752 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2753 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2754 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2762 static void SV_VM_Setup(void)
2764 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2765 extern cvar_t csqc_progcrc;
2766 extern cvar_t csqc_progsize;
2767 size_t csprogsdatasize;
2769 PRVM_InitProg( PRVM_SERVERPROG );
2771 // allocate the mempools
2772 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2773 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2774 prog->builtins = vm_sv_builtins;
2775 prog->numbuiltins = vm_sv_numbuiltins;
2776 prog->headercrc = PROGHEADER_CRC;
2777 prog->max_edicts = 512;
2778 if (sv.protocol == PROTOCOL_QUAKE)
2779 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2780 else if (sv.protocol == PROTOCOL_QUAKEDP)
2781 prog->limit_edicts = 2048; // guessing
2782 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2783 prog->limit_edicts = 2048; // guessing!
2784 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2785 prog->limit_edicts = 4096; // guessing!
2787 prog->limit_edicts = MAX_EDICTS;
2788 prog->reserved_edicts = svs.maxclients;
2789 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2790 prog->name = "server";
2791 prog->extensionstring = vm_sv_extensions;
2792 prog->loadintoworld = true;
2794 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2795 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2796 prog->init_edict = SV_VM_CB_InitEdict;
2797 prog->free_edict = SV_VM_CB_FreeEdict;
2798 prog->count_edicts = SV_VM_CB_CountEdicts;
2799 prog->load_edict = SV_VM_CB_LoadEdict;
2800 prog->init_cmd = VM_SV_Cmd_Init;
2801 prog->reset_cmd = VM_SV_Cmd_Reset;
2802 prog->error_cmd = Host_Error;
2804 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2805 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2807 // some mods compiled with scrambling compilers lack certain critical
2808 // global names and field names such as "self" and "time" and "nextthink"
2809 // so we have to set these offsets manually, matching the entvars_t
2810 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2811 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2812 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2813 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2814 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2815 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2816 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2817 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2818 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2819 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2820 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2821 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2822 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2823 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2824 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2825 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2826 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2827 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2828 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2829 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2830 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2831 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2832 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2833 // OP_STATE is always supported on server (due to entvars_t)
2834 prog->flag |= PRVM_OP_STATE;
2836 VM_CustomStats_Clear();//[515]: csqc
2840 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2841 sv.csqc_progname[0] = 0;
2842 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2843 sv.csqc_progsize = csprogsdatasize;
2844 if (sv.csqc_progsize > 0)
2846 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2847 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2851 void SV_VM_Begin(void)
2854 PRVM_SetProg( PRVM_SERVERPROG );
2856 prog->globals.server->time = (float) sv.time;
2859 void SV_VM_End(void)