2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
77 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
78 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
79 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
80 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
81 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
82 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
83 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
84 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
85 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
86 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
87 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
88 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
89 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "1", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
90 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
91 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
92 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
93 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
94 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
95 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
96 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
97 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
98 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
99 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
100 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
101 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
102 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
103 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
104 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
107 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
108 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
109 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
110 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
111 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
112 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
113 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
114 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
115 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
116 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
117 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
118 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
119 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
120 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
121 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
122 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
123 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
124 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
125 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
126 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
127 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
128 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
129 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
130 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
131 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
132 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
133 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
134 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
135 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
136 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
137 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
139 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
140 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
141 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
142 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
143 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
144 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
145 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
146 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
147 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
148 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
150 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
172 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
173 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
175 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
180 mempool_t *sv_mempool = NULL;
182 extern cvar_t slowmo;
183 extern float scr_centertime_off;
185 // MUST match effectnameindex_t in client.h
186 static const char *standardeffectnames[EFFECT_TOTAL] =
210 "TE_TEI_BIGEXPLOSION",
226 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
228 prvm_required_field_t reqfields[] =
230 {ev_entity, "cursor_trace_ent"},
231 {ev_entity, "drawonlytoclient"},
232 {ev_entity, "exteriormodeltoclient"},
233 {ev_entity, "nodrawtoclient"},
234 {ev_entity, "tag_entity"},
235 {ev_entity, "viewmodelforclient"},
236 {ev_float, "SendFlags"},
237 {ev_float, "Version"},
239 {ev_float, "ammo_cells1"},
240 {ev_float, "ammo_lava_nails"},
241 {ev_float, "ammo_multi_rockets"},
242 {ev_float, "ammo_nails1"},
243 {ev_float, "ammo_plasma"},
244 {ev_float, "ammo_rockets1"},
245 {ev_float, "ammo_shells1"},
246 {ev_float, "button3"},
247 {ev_float, "button4"},
248 {ev_float, "button5"},
249 {ev_float, "button6"},
250 {ev_float, "button7"},
251 {ev_float, "button8"},
252 {ev_float, "button9"},
253 {ev_float, "button10"},
254 {ev_float, "button11"},
255 {ev_float, "button12"},
256 {ev_float, "button13"},
257 {ev_float, "button14"},
258 {ev_float, "button15"},
259 {ev_float, "button16"},
260 {ev_float, "buttonchat"},
261 {ev_float, "buttonuse"},
262 {ev_float, "clientcolors"},
263 {ev_float, "cursor_active"},
264 {ev_float, "disableclientprediction"},
265 {ev_float, "fullbright"},
266 {ev_float, "glow_color"},
267 {ev_float, "glow_size"},
268 {ev_float, "glow_trail"},
269 {ev_float, "gravity"},
270 {ev_float, "idealpitch"},
271 {ev_float, "items2"},
272 {ev_float, "light_lev"},
273 {ev_float, "modelflags"},
274 {ev_float, "pflags"},
276 {ev_float, "pitch_speed"},
277 {ev_float, "pmodel"},
278 {ev_float, "renderamt"}, // HalfLife support
279 {ev_float, "rendermode"}, // HalfLife support
282 {ev_float, "tag_index"},
283 {ev_float, "viewzoom"},
284 {ev_function, "SendEntity"},
285 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
286 {ev_function, "customizeentityforclient"},
287 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
288 {ev_string, "netaddress"},
289 {ev_string, "playermodel"},
290 {ev_string, "playerskin"},
291 {ev_vector, "color"},
292 {ev_vector, "colormod"},
293 {ev_vector, "cursor_screen"},
294 {ev_vector, "cursor_trace_endpos"},
295 {ev_vector, "cursor_trace_start"},
296 {ev_vector, "glowmod"},
297 {ev_vector, "movement"},
298 {ev_vector, "punchvector"},
303 //============================================================================
305 void SV_AreaStats_f(void)
307 World_PrintAreaStats(&sv.world, "server");
317 // init the csqc progs cvars, since they are updated/used by the server code
318 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
319 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
320 extern cvar_t csqc_progcrc;
321 extern cvar_t csqc_progsize;
322 Cvar_RegisterVariable (&csqc_progname);
323 Cvar_RegisterVariable (&csqc_progcrc);
324 Cvar_RegisterVariable (&csqc_progsize);
326 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
327 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
328 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
329 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
331 Cvar_RegisterVariable (&coop);
332 Cvar_RegisterVariable (&deathmatch);
333 Cvar_RegisterVariable (&fraglimit);
334 Cvar_RegisterVariable (&gamecfg);
335 Cvar_RegisterVariable (&noexit);
336 Cvar_RegisterVariable (&nomonsters);
337 Cvar_RegisterVariable (&pausable);
338 Cvar_RegisterVariable (&pr_checkextension);
339 Cvar_RegisterVariable (&samelevel);
340 Cvar_RegisterVariable (&skill);
341 Cvar_RegisterVariable (&slowmo);
342 Cvar_RegisterVariable (&sv_accelerate);
343 Cvar_RegisterVariable (&sv_aim);
344 Cvar_RegisterVariable (&sv_airaccel_qw);
345 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
346 Cvar_RegisterVariable (&sv_airaccelerate);
347 Cvar_RegisterVariable (&sv_airstopaccelerate);
348 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
349 Cvar_RegisterVariable (&sv_maxairstrafespeed);
350 Cvar_RegisterVariable (&sv_aircontrol);
351 Cvar_RegisterVariable (&sv_allowdownloads);
352 Cvar_RegisterVariable (&sv_allowdownloads_archive);
353 Cvar_RegisterVariable (&sv_allowdownloads_config);
354 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
355 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
356 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
357 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
358 Cvar_RegisterVariable (&sv_clmovement_enable);
359 Cvar_RegisterVariable (&sv_clmovement_minping);
360 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
361 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
362 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
363 Cvar_RegisterVariable (&sv_cullentities_pvs);
364 Cvar_RegisterVariable (&sv_cullentities_stats);
365 Cvar_RegisterVariable (&sv_cullentities_trace);
366 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
367 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
368 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
369 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
370 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
371 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
372 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
373 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
374 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
375 Cvar_RegisterVariable (&sv_debugmove);
376 Cvar_RegisterVariable (&sv_echobprint);
377 Cvar_RegisterVariable (&sv_edgefriction);
378 Cvar_RegisterVariable (&sv_entpatch);
379 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
380 Cvar_RegisterVariable (&sv_freezenonclients);
381 Cvar_RegisterVariable (&sv_friction);
382 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
383 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
384 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
385 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
386 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
387 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
388 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
389 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
390 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
391 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
392 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
393 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
394 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
395 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
396 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
397 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
398 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
399 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
400 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
401 Cvar_RegisterVariable (&sv_gravity);
402 Cvar_RegisterVariable (&sv_idealpitchscale);
403 Cvar_RegisterVariable (&sv_jumpstep);
404 Cvar_RegisterVariable (&sv_jumpvelocity);
405 Cvar_RegisterVariable (&sv_maxairspeed);
406 Cvar_RegisterVariable (&sv_maxrate);
407 Cvar_RegisterVariable (&sv_maxspeed);
408 Cvar_RegisterVariable (&sv_maxvelocity);
409 Cvar_RegisterVariable (&sv_newflymove);
410 Cvar_RegisterVariable (&sv_nostep);
411 Cvar_RegisterVariable (&sv_playerphysicsqc);
412 Cvar_RegisterVariable (&sv_progs);
413 Cvar_RegisterVariable (&sv_protocolname);
414 Cvar_RegisterVariable (&sv_random_seed);
415 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
416 Cvar_RegisterVariable (&sv_sound_land);
417 Cvar_RegisterVariable (&sv_sound_watersplash);
418 Cvar_RegisterVariable (&sv_stepheight);
419 Cvar_RegisterVariable (&sv_stopspeed);
420 Cvar_RegisterVariable (&sv_wallfriction);
421 Cvar_RegisterVariable (&sv_wateraccelerate);
422 Cvar_RegisterVariable (&sv_waterfriction);
423 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
424 Cvar_RegisterVariable (&sv_warsowbunny_accel);
425 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
426 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
427 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
428 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
429 Cvar_RegisterVariable (&sys_ticrate);
430 Cvar_RegisterVariable (&teamplay);
431 Cvar_RegisterVariable (&timelimit);
433 Cvar_RegisterVariable (&saved1);
434 Cvar_RegisterVariable (&saved2);
435 Cvar_RegisterVariable (&saved3);
436 Cvar_RegisterVariable (&saved4);
437 Cvar_RegisterVariable (&savedgamecfg);
438 Cvar_RegisterVariable (&scratch1);
439 Cvar_RegisterVariable (&scratch2);
440 Cvar_RegisterVariable (&scratch3);
441 Cvar_RegisterVariable (&scratch4);
442 Cvar_RegisterVariable (&temp1);
444 // LordHavoc: Nehahra uses these to pass data around cutscene demos
445 if (gamemode == GAME_NEHAHRA)
447 Cvar_RegisterVariable (&nehx00);
448 Cvar_RegisterVariable (&nehx01);
449 Cvar_RegisterVariable (&nehx02);
450 Cvar_RegisterVariable (&nehx03);
451 Cvar_RegisterVariable (&nehx04);
452 Cvar_RegisterVariable (&nehx05);
453 Cvar_RegisterVariable (&nehx06);
454 Cvar_RegisterVariable (&nehx07);
455 Cvar_RegisterVariable (&nehx08);
456 Cvar_RegisterVariable (&nehx09);
457 Cvar_RegisterVariable (&nehx10);
458 Cvar_RegisterVariable (&nehx11);
459 Cvar_RegisterVariable (&nehx12);
460 Cvar_RegisterVariable (&nehx13);
461 Cvar_RegisterVariable (&nehx14);
462 Cvar_RegisterVariable (&nehx15);
463 Cvar_RegisterVariable (&nehx16);
464 Cvar_RegisterVariable (&nehx17);
465 Cvar_RegisterVariable (&nehx18);
466 Cvar_RegisterVariable (&nehx19);
468 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
470 Cvar_RegisterVariable (&sv_autodemo_perclient);
471 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
473 Cvar_RegisterVariable (&halflifebsp);
475 // any special defaults for gamemodes go here
476 if (gamemode == GAME_NEHAHRA)
478 // Nehahra pushable crates malfunction in some levels if this is on
479 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
480 // Nehahra NPC AI is confused by this feature
481 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
483 if (gamemode == GAME_HIPNOTIC)
485 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
486 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
487 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
488 Cvar_SetValueQuick (&sys_ticrate, 0.02);
489 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
490 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
492 if (gamemode == GAME_ROGUE)
494 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
495 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
497 if (gamemode == GAME_NEXUIZ)
499 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
500 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
503 sv_mempool = Mem_AllocPool("server", 0, NULL);
506 static void SV_SaveEntFile_f(void)
508 char basename[MAX_QPATH];
509 if (!sv.active || !sv.worldmodel)
511 Con_Print("Not running a server\n");
514 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
515 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
520 =============================================================================
524 =============================================================================
531 Make sure the event gets sent to all clients
534 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
538 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
540 MSG_WriteByte (&sv.datagram, svc_particle);
541 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
542 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
543 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
544 for (i=0 ; i<3 ; i++)
545 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
546 MSG_WriteByte (&sv.datagram, count);
547 MSG_WriteByte (&sv.datagram, color);
548 SV_FlushBroadcastMessages();
555 Make sure the event gets sent to all clients
558 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
560 if (modelindex >= 256 || startframe >= 256)
562 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
564 MSG_WriteByte (&sv.datagram, svc_effect2);
565 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
566 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
567 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
568 MSG_WriteShort (&sv.datagram, modelindex);
569 MSG_WriteShort (&sv.datagram, startframe);
570 MSG_WriteByte (&sv.datagram, framecount);
571 MSG_WriteByte (&sv.datagram, framerate);
575 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
577 MSG_WriteByte (&sv.datagram, svc_effect);
578 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
579 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
580 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
581 MSG_WriteByte (&sv.datagram, modelindex);
582 MSG_WriteByte (&sv.datagram, startframe);
583 MSG_WriteByte (&sv.datagram, framecount);
584 MSG_WriteByte (&sv.datagram, framerate);
586 SV_FlushBroadcastMessages();
593 Each entity can have eight independant sound sources, like voice,
596 Channel 0 is an auto-allocate channel, the others override anything
597 already running on that entity/channel pair.
599 An attenuation of 0 will play full volume everywhere in the level.
600 Larger attenuations will drop off. (max 4 attenuation)
604 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
606 int sound_num, field_mask, i, ent;
608 if (volume < 0 || volume > 255)
610 Con_Printf ("SV_StartSound: volume = %i\n", volume);
614 if (attenuation < 0 || attenuation > 4)
616 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
620 if (channel < 0 || channel > 7)
622 Con_Printf ("SV_StartSound: channel = %i\n", channel);
626 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
629 // find precache number for sound
630 sound_num = SV_SoundIndex(sample, 1);
634 ent = PRVM_NUM_FOR_EDICT(entity);
637 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
638 field_mask |= SND_VOLUME;
639 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
640 field_mask |= SND_ATTENUATION;
642 field_mask |= SND_LARGEENTITY;
643 if (sound_num >= 256 || channel >= 8)
644 field_mask |= SND_LARGESOUND;
646 // directed messages go only to the entity they are targeted on
647 MSG_WriteByte (&sv.datagram, svc_sound);
648 MSG_WriteByte (&sv.datagram, field_mask);
649 if (field_mask & SND_VOLUME)
650 MSG_WriteByte (&sv.datagram, volume);
651 if (field_mask & SND_ATTENUATION)
652 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
653 if (field_mask & SND_LARGEENTITY)
655 MSG_WriteShort (&sv.datagram, ent);
656 MSG_WriteByte (&sv.datagram, channel);
659 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
660 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
661 MSG_WriteShort (&sv.datagram, sound_num);
663 MSG_WriteByte (&sv.datagram, sound_num);
664 for (i = 0;i < 3;i++)
665 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
666 SV_FlushBroadcastMessages();
673 Nearly the same logic as SV_StartSound, except an origin
674 instead of an entity is provided and channel is omitted.
676 The entity sent to the client is 0 (world) and the channel
677 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
678 function, therefore the check for it is omitted.
682 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
684 int sound_num, field_mask, i;
686 if (volume < 0 || volume > 255)
688 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
692 if (attenuation < 0 || attenuation > 4)
694 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
698 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
701 // find precache number for sound
702 sound_num = SV_SoundIndex(sample, 1);
707 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
708 field_mask |= SND_VOLUME;
709 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
710 field_mask |= SND_ATTENUATION;
711 if (sound_num >= 256)
712 field_mask |= SND_LARGESOUND;
714 // directed messages go only to the entity they are targeted on
715 MSG_WriteByte (&sv.datagram, svc_sound);
716 MSG_WriteByte (&sv.datagram, field_mask);
717 if (field_mask & SND_VOLUME)
718 MSG_WriteByte (&sv.datagram, volume);
719 if (field_mask & SND_ATTENUATION)
720 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
721 // Always write entnum 0 for the world entity
722 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
723 if (field_mask & SND_LARGESOUND)
724 MSG_WriteShort (&sv.datagram, sound_num);
726 MSG_WriteByte (&sv.datagram, sound_num);
727 for (i = 0;i < 3;i++)
728 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
729 SV_FlushBroadcastMessages();
733 ==============================================================================
737 ==============================================================================
744 Sends the first message from the server to a connected client.
745 This will be sent on the initial connection and upon each server load.
748 void SV_SendServerinfo (client_t *client)
753 // we know that this client has a netconnection and thus is not a bot
755 // edicts get reallocated on level changes, so we need to update it here
756 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
758 // clear cached stuff that depends on the level
759 client->weaponmodel[0] = 0;
760 client->weaponmodelindex = 0;
762 // LordHavoc: clear entityframe tracking
763 client->latestframenum = 0;
765 // initialize the movetime, so a speedhack can't make use of the time before this client joined
766 client->cmd.time = sv.time;
768 if (client->entitydatabase)
769 EntityFrame_FreeDatabase(client->entitydatabase);
770 if (client->entitydatabase4)
771 EntityFrame4_FreeDatabase(client->entitydatabase4);
772 if (client->entitydatabase5)
773 EntityFrame5_FreeDatabase(client->entitydatabase5);
775 memset(client->stats, 0, sizeof(client->stats));
776 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
778 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
780 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
781 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
782 else if (sv.protocol == PROTOCOL_DARKPLACES4)
783 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
785 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
788 // reset csqc entity versions
789 for (i = 0;i < prog->max_edicts;i++)
791 client->csqcentityscope[i] = 0;
792 client->csqcentitysendflags[i] = 0xFFFFFF;
793 client->csqcentityglobalhistory[i] = 0;
795 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
797 client->csqcentityframehistory[i].num = 0;
798 client->csqcentityframehistory[i].framenum = -1;
800 client->csqcnumedicts = 0;
801 client->csqcentityframehistory_next = 0;
803 SZ_Clear (&client->netconnection->message);
804 MSG_WriteByte (&client->netconnection->message, svc_print);
805 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
806 MSG_WriteString (&client->netconnection->message,message);
808 SV_StopDemoRecording(client); // to split up demos into different files
809 if(sv_autodemo_perclient.integer && client->netconnection)
811 char demofile[MAX_OSPATH];
812 char levelname[MAX_QPATH];
813 char ipaddress[MAX_QPATH];
816 // start a new demo file
817 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
818 if (strrchr(levelname, '.'))
819 *(strrchr(levelname, '.')) = 0;
821 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
822 for(i = 0; ipaddress[i]; ++i)
823 if(!isalnum(ipaddress[i]))
825 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
827 SV_StartDemoRecording(client, demofile, -1);
830 //[515]: init csprogs according to version of svprogs, check the crc, etc.
831 if (sv.csqc_progname[0])
834 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
835 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
836 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
837 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
838 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
839 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
840 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
842 if(client->sv_demo_file != NULL)
845 char buf[NET_MAXMESSAGE];
848 sb.data = (unsigned char *) buf;
849 sb.maxsize = sizeof(buf);
851 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
852 SV_WriteDemoMessage(client, &sb, false);
855 //[515]: init stufftext string (it is sent before svc_serverinfo)
856 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
859 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
860 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
864 //if (sv_allowdownloads.integer)
865 // always send the info that the server supports the protocol, even if downloads are forbidden
866 // only because of that, the CSQC exception can work
868 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
869 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
872 // send at this time so it's guaranteed to get executed at the right time
876 host_client = client;
877 Curl_SendRequirements();
881 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
882 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
883 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
885 if (!coop.integer && deathmatch.integer)
886 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
888 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
890 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
892 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
893 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
894 MSG_WriteByte (&client->netconnection->message, 0);
896 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
897 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
898 MSG_WriteByte (&client->netconnection->message, 0);
901 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
902 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
903 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
906 // store this in clientcamera, too
907 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
908 MSG_WriteByte (&client->netconnection->message, svc_setview);
909 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
911 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
912 MSG_WriteByte (&client->netconnection->message, 1);
914 client->spawned = false; // need prespawn, spawn, etc
915 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
917 // clear movement info until client enters the new level properly
918 memset(&client->cmd, 0, sizeof(client->cmd));
919 client->movesequence = 0;
920 #ifdef NUM_PING_TIMES
921 for (i = 0;i < NUM_PING_TIMES;i++)
922 client->ping_times[i] = 0;
923 client->num_pings = 0;
927 // allow the client some time to send his keepalives, even if map loading took ages
928 client->netconnection->timeout = realtime + net_connecttimeout.value;
935 Initializes a client_t for a new net connection. This will only be called
936 once for a player each game, not once for each level change.
939 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
943 float spawn_parms[NUM_SPAWN_PARMS];
945 client = svs.clients + clientnum;
947 // set up the client_t
949 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
950 memset (client, 0, sizeof(*client));
951 client->active = true;
952 client->netconnection = netconnection;
954 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
956 strlcpy(client->name, "unconnected", sizeof(client->name));
957 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
958 client->spawned = false;
959 client->edict = PRVM_EDICT_NUM(clientnum+1);
960 if (client->netconnection)
961 client->netconnection->message.allowoverflow = true; // we can catch it
962 // prepare the unreliable message buffer
963 client->unreliablemsg.data = client->unreliablemsg_data;
964 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
965 // updated by receiving "rate" command from client, this is also the default if not using a DP client
966 client->rate = 1000000000;
967 // no limits for local player
968 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
969 client->rate = 1000000000;
970 client->connecttime = realtime;
973 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
976 // call the progs to get default spawn parms for the new client
977 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
978 prog->globals.server->self = 0;
979 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
980 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
981 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
983 // set up the entity for this client (including .colormap, .team, etc)
984 PRVM_ED_ClearEdict(client->edict);
987 // don't call SendServerinfo for a fresh botclient because its fields have
988 // not been set up by the qc yet
989 if (client->netconnection)
990 SV_SendServerinfo (client);
992 client->spawned = true;
997 ===============================================================================
1001 ===============================================================================
1005 =============================================================================
1007 The PVS must include a small area around the client to allow head bobbing
1008 or other small motion on the client side. Otherwise, a bob might cause an
1009 entity that should be visible to not show up, especially when the bob
1010 crosses a waterline.
1012 =============================================================================
1015 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1018 unsigned int sendflags;
1019 unsigned int version;
1020 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1021 unsigned int customizeentityforclient;
1022 unsigned int sendentity;
1024 vec3_t cullmins, cullmaxs;
1026 prvm_eval_t *val, *val2;
1028 // fast path for games that do not use legacy entity networking
1029 // note: still networks clients even if they are legacy
1030 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1031 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1034 // this 2 billion unit check is actually to detect NAN origins
1035 // (we really don't want to send those)
1036 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1039 // EF_NODRAW prevents sending for any reason except for your own
1040 // client, so we must keep all clients in this superset
1041 effects = (unsigned)ent->fields.server->effects;
1043 // we can omit invisible entities with no effects that are not clients
1044 // LordHavoc: this could kill tags attached to an invisible entity, I
1045 // just hope we never have to support that case
1046 i = (int)ent->fields.server->modelindex;
1047 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1050 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1051 glowsize = (unsigned char)bound(0, i, 255);
1052 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1053 flags |= RENDER_GLOWTRAIL;
1054 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1055 flags |= RENDER_VIEWMODEL;
1057 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1058 light[0] = (unsigned short)bound(0, f, 65535);
1059 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1060 light[1] = (unsigned short)bound(0, f, 65535);
1061 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1062 light[2] = (unsigned short)bound(0, f, 65535);
1063 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1064 light[3] = (unsigned short)bound(0, f, 65535);
1065 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1066 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1068 if (gamemode == GAME_TENEBRAE)
1070 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1074 lightpflags |= PFLAGS_FULLDYNAMIC;
1076 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1080 light[0] = (int)(0.2*256);
1081 light[1] = (int)(1.0*256);
1082 light[2] = (int)(0.2*256);
1084 lightpflags |= PFLAGS_FULLDYNAMIC;
1088 specialvisibilityradius = 0;
1089 if (lightpflags & PFLAGS_FULLDYNAMIC)
1090 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1092 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1093 if (flags & RENDER_GLOWTRAIL)
1094 specialvisibilityradius = max(specialvisibilityradius, 100);
1095 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1097 if (effects & EF_BRIGHTFIELD)
1098 specialvisibilityradius = max(specialvisibilityradius, 80);
1099 if (effects & EF_MUZZLEFLASH)
1100 specialvisibilityradius = max(specialvisibilityradius, 100);
1101 if (effects & EF_BRIGHTLIGHT)
1102 specialvisibilityradius = max(specialvisibilityradius, 400);
1103 if (effects & EF_DIMLIGHT)
1104 specialvisibilityradius = max(specialvisibilityradius, 200);
1105 if (effects & EF_RED)
1106 specialvisibilityradius = max(specialvisibilityradius, 200);
1107 if (effects & EF_BLUE)
1108 specialvisibilityradius = max(specialvisibilityradius, 200);
1109 if (effects & EF_FLAME)
1110 specialvisibilityradius = max(specialvisibilityradius, 250);
1111 if (effects & EF_STARDUST)
1112 specialvisibilityradius = max(specialvisibilityradius, 100);
1115 // early culling checks
1116 // (final culling is done by SV_MarkWriteEntityStateToClient)
1117 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1118 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1122 cs->active = ACTIVE_NETWORK;
1123 cs->number = enumber;
1124 VectorCopy(ent->fields.server->origin, cs->origin);
1125 VectorCopy(ent->fields.server->angles, cs->angles);
1127 cs->effects = effects;
1128 cs->colormap = (unsigned)ent->fields.server->colormap;
1129 cs->modelindex = modelindex;
1130 cs->skin = (unsigned)ent->fields.server->skin;
1131 cs->frame = (unsigned)ent->fields.server->frame;
1132 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1133 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1134 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1135 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1136 cs->customizeentityforclient = customizeentityforclient;
1137 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1138 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1139 cs->glowsize = glowsize;
1141 // don't need to init cs->colormod because the defaultstate did that for us
1142 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1143 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1144 if (val->vector[0] || val->vector[1] || val->vector[2])
1146 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1147 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1148 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1151 // don't need to init cs->glowmod because the defaultstate did that for us
1152 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1153 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1154 if (val->vector[0] || val->vector[1] || val->vector[2])
1156 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1157 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1158 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1161 cs->modelindex = modelindex;
1164 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1168 cs->alpha = (unsigned char)bound(0, i, 255);
1171 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1175 cs->alpha = (unsigned char)bound(0, i, 255);
1179 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1183 cs->scale = (unsigned char)bound(0, i, 255);
1186 cs->glowcolor = 254;
1187 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1189 cs->glowcolor = (int)f;
1191 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1192 cs->effects |= EF_FULLBRIGHT;
1194 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1195 if (val && val->_float)
1196 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1198 if (ent->fields.server->movetype == MOVETYPE_STEP)
1199 cs->flags |= RENDER_STEP;
1200 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1201 cs->flags |= RENDER_LOWPRECISION;
1202 if (ent->fields.server->colormap >= 1024)
1203 cs->flags |= RENDER_COLORMAPPED;
1204 if (cs->viewmodelforclient)
1205 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1207 cs->light[0] = light[0];
1208 cs->light[1] = light[1];
1209 cs->light[2] = light[2];
1210 cs->light[3] = light[3];
1211 cs->lightstyle = lightstyle;
1212 cs->lightpflags = lightpflags;
1214 cs->specialvisibilityradius = specialvisibilityradius;
1216 // calculate the visible box of this entity (don't use the physics box
1217 // as that is often smaller than a model, and would not count
1218 // specialvisibilityradius)
1219 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1221 float scale = cs->scale * (1.0f / 16.0f);
1222 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1224 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1225 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1227 else if (cs->angles[1])
1229 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1230 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1234 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1235 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1240 // if there is no model (or it could not be loaded), use the physics box
1241 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1242 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1244 if (specialvisibilityradius)
1246 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1247 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1248 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1249 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1250 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1251 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1254 // calculate center of bbox for network prioritization purposes
1255 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1257 // if culling box has moved, update pvs cluster links
1258 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1260 VectorCopy(cullmins, ent->priv.server->cullmins);
1261 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1262 // a value of -1 for pvs_numclusters indicates that the links are not
1263 // cached, and should be re-tested each time, this is the case if the
1264 // culling box touches too many pvs clusters to store, or if the world
1265 // model does not support FindBoxClusters
1266 ent->priv.server->pvs_numclusters = -1;
1267 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1269 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1270 if (i <= MAX_ENTITYCLUSTERS)
1271 ent->priv.server->pvs_numclusters = i;
1275 // we need to do some csqc entity upkeep here
1276 // get self.SendFlags and clear them
1277 // (to let the QC know that they've been read)
1280 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1281 sendflags = (unsigned int)val->_float;
1283 // legacy self.Version system
1284 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1287 version = (unsigned int)val2->_float;
1288 if (sv.csqcentityversion[enumber] != version)
1289 sendflags = 0xFFFFFF;
1290 sv.csqcentityversion[enumber] = version;
1292 // move sendflags into the per-client sendflags
1294 for (i = 0;i < svs.maxclients;i++)
1295 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1296 // mark it as inactive for non-csqc networking
1297 cs->active = ACTIVE_SHARED;
1303 void SV_PrepareEntitiesForSending(void)
1307 // send all entities that touch the pvs
1308 sv.numsendentities = 0;
1309 sv.sendentitiesindex[0] = NULL;
1310 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1311 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1313 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1315 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1316 sv.numsendentities++;
1321 #define MAX_LINEOFSIGHTTRACES 64
1323 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1327 float starttransformed[3], endtransformed[3];
1330 int originalnumtouchedicts;
1331 int numtouchedicts = 0;
1333 matrix4x4_t matrix, imatrix;
1335 prvm_edict_t *touch;
1336 prvm_edict_t *touchedicts[MAX_EDICTS];
1337 unsigned int modelindex;
1338 vec3_t boxmins, boxmaxs;
1339 vec3_t clipboxmins, clipboxmaxs;
1340 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1342 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1344 // expand the box a little
1345 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1346 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1347 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1348 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1349 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1350 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1352 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1353 for (traceindex = 1;traceindex < numtraces;traceindex++)
1354 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1356 // calculate sweep box for the entire swarm of traces
1357 VectorCopy(eye, clipboxmins);
1358 VectorCopy(eye, clipboxmaxs);
1359 for (traceindex = 0;traceindex < numtraces;traceindex++)
1361 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1362 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1363 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1364 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1365 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1366 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1369 // get the list of entities in the sweep box
1370 if (sv_cullentities_trace_entityocclusion.integer)
1371 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1372 if (numtouchedicts > MAX_EDICTS)
1374 // this never happens
1375 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1376 numtouchedicts = MAX_EDICTS;
1378 // iterate the entities found in the sweep box and filter them
1379 originalnumtouchedicts = numtouchedicts;
1381 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1383 touch = touchedicts[touchindex];
1384 if (touch->fields.server->solid != SOLID_BSP)
1386 modelindex = (unsigned int)touch->fields.server->modelindex;
1389 if (modelindex >= MAX_MODELS)
1391 model = sv.models[(int)touch->fields.server->modelindex];
1392 if (!model->brush.TraceLineOfSight)
1394 // skip obviously transparent entities
1395 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1396 if (alpha && alpha < 1)
1398 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1400 touchedicts[numtouchedicts++] = touch;
1403 // now that we have a filtered list of "interesting" entities, fire each
1404 // ray against all of them, this gives us an early-out case when something
1405 // is visible (which it often is)
1407 for (traceindex = 0;traceindex < numtraces;traceindex++)
1409 // check world occlusion
1410 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1411 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1413 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1415 touch = touchedicts[touchindex];
1416 modelindex = (unsigned int)touch->fields.server->modelindex;
1417 model = sv.models[(int)touch->fields.server->modelindex];
1418 // get the entity matrix
1419 pitchsign = (model->type == mod_alias) ? -1 : 1;
1420 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1421 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1422 // see if the ray hits this entity
1423 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1424 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1425 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1431 // check if the ray was blocked
1432 if (touchindex < numtouchedicts)
1434 // return if the ray was not blocked
1442 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1447 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1449 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1450 sv.writeentitiestoclient_stats_totalentities++;
1452 if (s->customizeentityforclient)
1454 prog->globals.server->self = s->number;
1455 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1456 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1457 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1461 // never reject player
1462 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1464 // check various rejection conditions
1465 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1467 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1469 if (s->effects & EF_NODRAW)
1471 // LordHavoc: only send entities with a model or important effects
1472 if (!s->modelindex && s->specialvisibilityradius == 0)
1475 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1476 // viewmodels don't have visibility checking
1477 if (s->viewmodelforclient)
1479 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1482 else if (s->tagentity)
1484 // tag attached entities simply check their parent
1485 if (!sv.sendentitiesindex[s->tagentity])
1487 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1488 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1491 // always send world submodels in newer protocols because they don't
1492 // generate much traffic (in old protocols they hog bandwidth)
1493 // but only if sv_cullentities_nevercullbmodels is off
1494 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1496 // entity has survived every check so far, check if visible
1497 ed = PRVM_EDICT_NUM(s->number);
1499 // if not touching a visible leaf
1500 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1502 if (ed->priv.server->pvs_numclusters < 0)
1504 // entity too big for clusters list
1505 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1507 sv.writeentitiestoclient_stats_culled_pvs++;
1514 // check cached clusters list
1515 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1516 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1518 if (i == ed->priv.server->pvs_numclusters)
1520 sv.writeentitiestoclient_stats_culled_pvs++;
1526 // or not seen by random tracelines
1527 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1530 s->number <= svs.maxclients
1531 ? sv_cullentities_trace_samples_players.integer
1533 s->specialvisibilityradius
1534 ? sv_cullentities_trace_samples_extra.integer
1535 : sv_cullentities_trace_samples.integer;
1536 float enlarge = sv_cullentities_trace_enlarge.value;
1541 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1542 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1544 if(eyeindex < sv.writeentitiestoclient_numeyes)
1545 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1547 s->number <= svs.maxclients
1548 ? sv_cullentities_trace_delay_players.value
1549 : sv_cullentities_trace_delay.value
1551 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1553 sv.writeentitiestoclient_stats_culled_trace++;
1561 // this just marks it for sending
1562 // FIXME: it would be more efficient to send here, but the entity
1563 // compressor isn't that flexible
1564 sv.writeentitiestoclient_stats_visibleentities++;
1565 sv.sententities[s->number] = sv.sententitiesmark;
1568 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1570 qboolean need_empty = false;
1571 int i, numsendstates, numcsqcsendstates;
1573 prvm_edict_t *camera;
1577 // if there isn't enough space to accomplish anything, skip it
1578 if (msg->cursize + 25 > maxsize)
1581 sv.writeentitiestoclient_msg = msg;
1582 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1584 sv.writeentitiestoclient_stats_culled_pvs = 0;
1585 sv.writeentitiestoclient_stats_culled_trace = 0;
1586 sv.writeentitiestoclient_stats_visibleentities = 0;
1587 sv.writeentitiestoclient_stats_totalentities = 0;
1588 sv.writeentitiestoclient_numeyes = 0;
1591 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1592 camera = PRVM_EDICT_NUM( client->clientcamera );
1593 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1594 sv.writeentitiestoclient_pvsbytes = 0;
1595 // get the PVS values for the eye location, later FatPVS calls will merge
1596 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1597 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1599 // add the eye to a list for SV_CanSeeBox tests
1600 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1601 sv.writeentitiestoclient_numeyes++;
1603 // calculate predicted eye origin for SV_CanSeeBox tests
1604 if (sv_cullentities_trace_prediction.integer)
1606 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1608 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1609 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1611 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1612 sv.writeentitiestoclient_numeyes++;
1614 //if (!sv.writeentitiestoclient_useprediction)
1615 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1618 // TODO: check line of sight to portal entities and add them to PVS
1620 sv.sententitiesmark++;
1622 for (i = 0;i < sv.numsendentities;i++)
1623 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1626 numcsqcsendstates = 0;
1627 for (i = 0;i < sv.numsendentities;i++)
1629 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1631 if(sv.sendentities[i].active == ACTIVE_NETWORK)
1633 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1634 *s = sv.sendentities[i];
1635 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1636 s->flags |= RENDER_EXTERIORMODEL;
1638 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1639 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
1641 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
1645 if (sv_cullentities_stats.integer)
1646 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1648 if(client->entitydatabase5)
1649 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1651 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1653 if(client->num_skippedentityframes >= 10)
1654 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1656 if (client->entitydatabase5)
1657 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1658 else if (client->entitydatabase4)
1660 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1661 Protocol_WriteStatsReliable();
1663 else if (client->entitydatabase)
1665 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1666 Protocol_WriteStatsReliable();
1670 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1671 Protocol_WriteStatsReliable();
1675 client->num_skippedentityframes = 0;
1677 ++client->num_skippedentityframes;
1686 static void SV_CleanupEnts (void)
1691 ent = PRVM_NEXT_EDICT(prog->edicts);
1692 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1693 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1698 SV_WriteClientdataToMessage
1702 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1706 prvm_edict_t *other;
1712 float *statsf = (float *)stats;
1715 // send a damage message
1717 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1719 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1720 MSG_WriteByte (msg, svc_damage);
1721 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1722 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1723 for (i=0 ; i<3 ; i++)
1724 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1726 ent->fields.server->dmg_take = 0;
1727 ent->fields.server->dmg_save = 0;
1731 // send the current viewpos offset from the view entity
1733 SV_SetIdealPitch (); // how much to look up / down ideally
1735 // a fixangle might get lost in a dropped packet. Oh well.
1736 if(ent->fields.server->fixangle)
1738 // angle fixing was requested by global thinking code...
1739 // so store the current angles for later use
1740 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1741 host_client->fixangle_angles_set = TRUE;
1743 // and clear fixangle for the next frame
1744 ent->fields.server->fixangle = 0;
1747 if (host_client->fixangle_angles_set)
1749 MSG_WriteByte (msg, svc_setangle);
1750 for (i=0 ; i < 3 ; i++)
1751 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1752 host_client->fixangle_angles_set = FALSE;
1755 // stuff the sigil bits into the high bits of items for sbar, or else
1757 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1758 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1759 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1761 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1763 VectorClear(punchvector);
1764 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1765 VectorCopy(val->vector, punchvector);
1767 // cache weapon model name and index in client struct to save time
1768 // (this search can be almost 1% of cpu time!)
1769 s = PRVM_GetString(ent->fields.server->weaponmodel);
1770 if (strcmp(s, client->weaponmodel))
1772 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1773 client->weaponmodelindex = SV_ModelIndex(s, 1);
1777 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1778 viewzoom = (int)(val->_float * 255.0f);
1784 if ((int)ent->fields.server->flags & FL_ONGROUND)
1785 bits |= SU_ONGROUND;
1786 if (ent->fields.server->waterlevel >= 2)
1788 if (ent->fields.server->idealpitch)
1789 bits |= SU_IDEALPITCH;
1791 for (i=0 ; i<3 ; i++)
1793 if (ent->fields.server->punchangle[i])
1794 bits |= (SU_PUNCH1<<i);
1795 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1797 bits |= (SU_PUNCHVEC1<<i);
1798 if (ent->fields.server->velocity[i])
1799 bits |= (SU_VELOCITY1<<i);
1802 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1803 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1804 stats[STAT_ITEMS] = items;
1805 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1806 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1807 stats[STAT_WEAPON] = client->weaponmodelindex;
1808 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1809 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1810 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1811 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1812 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1813 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1814 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1815 stats[STAT_VIEWZOOM] = viewzoom;
1816 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1817 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1818 // the QC bumps these itself by sending svc_'s, so we have to keep them
1819 // zero or they'll be corrected by the engine
1820 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1821 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1823 // movement settings for prediction
1824 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1825 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1826 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1828 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1829 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1830 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1831 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1832 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1833 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1834 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1835 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1836 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1837 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1838 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1839 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1840 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1841 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1842 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1843 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1844 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1845 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1846 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1847 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1848 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1849 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1850 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1851 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1852 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1853 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1854 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1855 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1856 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1857 statsf[STAT_TIMELIMIT] = timelimit.value;
1859 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1861 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1863 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1864 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1866 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1867 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1868 if (viewzoom != 255)
1869 bits |= SU_VIEWZOOM;
1874 if (bits >= 16777216)
1878 MSG_WriteByte (msg, svc_clientdata);
1879 MSG_WriteShort (msg, bits);
1880 if (bits & SU_EXTEND1)
1881 MSG_WriteByte(msg, bits >> 16);
1882 if (bits & SU_EXTEND2)
1883 MSG_WriteByte(msg, bits >> 24);
1885 if (bits & SU_VIEWHEIGHT)
1886 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1888 if (bits & SU_IDEALPITCH)
1889 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1891 for (i=0 ; i<3 ; i++)
1893 if (bits & (SU_PUNCH1<<i))
1895 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1896 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1898 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1900 if (bits & (SU_PUNCHVEC1<<i))
1902 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1903 MSG_WriteCoord16i(msg, punchvector[i]);
1905 MSG_WriteCoord32f(msg, punchvector[i]);
1907 if (bits & (SU_VELOCITY1<<i))
1909 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1910 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1912 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1916 if (bits & SU_ITEMS)
1917 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1919 if (sv.protocol == PROTOCOL_DARKPLACES5)
1921 if (bits & SU_WEAPONFRAME)
1922 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1923 if (bits & SU_ARMOR)
1924 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1925 if (bits & SU_WEAPON)
1926 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1927 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1928 MSG_WriteShort (msg, stats[STAT_AMMO]);
1929 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1930 MSG_WriteShort (msg, stats[STAT_NAILS]);
1931 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1932 MSG_WriteShort (msg, stats[STAT_CELLS]);
1933 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1934 if (bits & SU_VIEWZOOM)
1935 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1937 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1939 if (bits & SU_WEAPONFRAME)
1940 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1941 if (bits & SU_ARMOR)
1942 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1943 if (bits & SU_WEAPON)
1945 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1946 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1948 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1950 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1951 MSG_WriteByte (msg, stats[STAT_AMMO]);
1952 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1953 MSG_WriteByte (msg, stats[STAT_NAILS]);
1954 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1955 MSG_WriteByte (msg, stats[STAT_CELLS]);
1956 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1958 for (i = 0;i < 32;i++)
1959 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1961 MSG_WriteByte (msg, i);
1964 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1965 if (bits & SU_VIEWZOOM)
1967 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1968 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1970 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1975 void SV_FlushBroadcastMessages(void)
1979 if (sv.datagram.cursize <= 0)
1981 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1983 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1985 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1986 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1988 SZ_Clear(&sv.datagram);
1991 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
1993 // scan the splitpoints to find out how many we can fit in
1994 int numsegments, j, split;
1995 if (!client->unreliablemsg_splitpoints)
1997 // always accept the first one if it's within 1024 bytes, this ensures
1998 // that very big datagrams which are over the rate limit still get
1999 // through, just to keep it working
2000 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2001 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2003 // the first segment gets an exemption from the rate limiting, otherwise
2004 // it could get dropped consistently due to a low rate limit
2005 if (numsegments == 1)
2007 // some will fit, so add the ones that will fit
2008 split = client->unreliablemsg_splitpoint[numsegments-1];
2009 // note this discards ones that were accepted by the segments scan but
2010 // can not fit, such as a really huge first one that will never ever
2011 // fit in a packet...
2012 if (msg->cursize + split <= maxsize)
2013 SZ_Write(msg, client->unreliablemsg.data, split);
2014 // remove the part we sent, keeping any remaining data
2015 client->unreliablemsg.cursize -= split;
2016 if (client->unreliablemsg.cursize > 0)
2017 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2018 // adjust remaining splitpoints
2019 client->unreliablemsg_splitpoints -= numsegments;
2020 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2021 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2025 =======================
2026 SV_SendClientDatagram
2027 =======================
2029 static void SV_SendClientDatagram (client_t *client)
2031 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2033 int stats[MAX_CL_STATS];
2034 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2036 // obey rate limit by limiting packet frequency if the packet size
2038 // (usually this is caused by reliable messages)
2039 if (!NetConn_CanSend(client->netconnection))
2042 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2043 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2044 if (sv_maxrate.integer != maxrate)
2045 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2047 // clientrate determines the 'cleartime' of a packet
2048 // (how long to wait before sending another, based on this packet's size)
2049 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2051 switch (sv.protocol)
2053 case PROTOCOL_QUAKE:
2054 case PROTOCOL_QUAKEDP:
2055 case PROTOCOL_NEHAHRAMOVIE:
2056 case PROTOCOL_NEHAHRABJP:
2057 case PROTOCOL_NEHAHRABJP2:
2058 case PROTOCOL_NEHAHRABJP3:
2059 case PROTOCOL_QUAKEWORLD:
2060 // no packet size limit support on Quake protocols because it just
2061 // causes missing entities/effects
2062 // packets are simply sent less often to obey the rate limit
2066 case PROTOCOL_DARKPLACES1:
2067 case PROTOCOL_DARKPLACES2:
2068 case PROTOCOL_DARKPLACES3:
2069 case PROTOCOL_DARKPLACES4:
2070 // no packet size limit support on DP1-4 protocols because they kick
2071 // the client off if they overflow, and miss effects
2072 // packets are simply sent less often to obey the rate limit
2073 maxsize = sizeof(sv_sendclientdatagram_buf);
2074 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2077 // DP5 and later protocols support packet size limiting which is a
2078 // better method than limiting packet frequency as QW does
2080 // at very low rates (or very small sys_ticrate) the packet size is
2081 // not reduced below 128, but packets may be sent less often
2082 maxsize = (int)(clientrate * sys_ticrate.value);
2083 maxsize = bound(128, maxsize, 1400);
2085 // csqc entities can easily exceed 128 bytes, so disable throttling in
2086 // mods that use csqc (they are likely to use less bandwidth anyway)
2087 if (sv.csqc_progsize > 0)
2092 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2094 // for good singleplayer, send huge packets
2095 maxsize = sizeof(sv_sendclientdatagram_buf);
2096 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2097 // never limit frequency in singleplayer
2098 clientrate = 1000000000;
2101 // while downloading, limit entity updates to half the packet
2102 // (any leftover space will be used for downloading)
2103 if (host_client->download_file)
2106 msg.data = sv_sendclientdatagram_buf;
2107 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2109 msg.allowoverflow = false;
2111 if (host_client->spawned)
2113 // the player is in the game
2114 MSG_WriteByte (&msg, svc_time);
2115 MSG_WriteFloat (&msg, sv.time);
2117 // add the client specific data to the datagram
2118 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2119 // now update the stats[] array using any registered custom fields
2120 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2121 // set host_client->statsdeltabits
2122 Protocol_UpdateClientStats (stats);
2124 // add as many queued unreliable messages (effects) as we can fit
2125 // limit effects to half of the remaining space
2126 if (client->unreliablemsg.cursize)
2127 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2129 // now write as many entities as we can fit, and also sends stats
2130 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2132 else if (realtime > client->keepalivetime)
2134 // the player isn't totally in the game yet
2135 // send small keepalive messages if too much time has passed
2136 // (may also be sending downloads)
2137 client->keepalivetime = realtime + 5;
2138 MSG_WriteChar (&msg, svc_nop);
2141 // if a download is active, see if there is room to fit some download data
2143 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2144 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2146 fs_offset_t downloadstart;
2147 unsigned char data[1400];
2148 downloadstart = FS_Tell(host_client->download_file);
2149 downloadsize = min(downloadsize, (int)sizeof(data));
2150 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2151 // note this sends empty messages if at the end of the file, which is
2152 // necessary to keep the packet loss logic working
2153 // (the last blocks may be lost and need to be re-sent, and that will
2154 // only occur if the client acks the empty end messages, revealing
2155 // a gap in the download progress, causing the last blocks to be
2157 MSG_WriteChar (&msg, svc_downloaddata);
2158 MSG_WriteLong (&msg, downloadstart);
2159 MSG_WriteShort (&msg, downloadsize);
2160 if (downloadsize > 0)
2161 SZ_Write (&msg, data, downloadsize);
2164 // reliable only if none is in progress
2165 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2166 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2168 SV_WriteDemoMessage(client, &msg, false);
2170 // send the datagram
2171 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2172 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2173 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2177 =======================
2178 SV_UpdateToReliableMessages
2179 =======================
2181 static void SV_UpdateToReliableMessages (void)
2190 // check for changes to be sent over the reliable streams
2191 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2193 // update the host_client fields we care about according to the entity fields
2194 host_client->edict = PRVM_EDICT_NUM(i+1);
2197 name = PRVM_GetString(host_client->edict->fields.server->netname);
2200 // always point the string back at host_client->name to keep it safe
2201 strlcpy (host_client->name, name, sizeof (host_client->name));
2202 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2203 if (strcmp(host_client->old_name, host_client->name))
2205 if (host_client->spawned)
2206 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2207 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2208 // send notification to all clients
2209 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2210 MSG_WriteByte (&sv.reliable_datagram, i);
2211 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2212 SV_WriteNetnameIntoDemo(host_client);
2215 // DP_SV_CLIENTCOLORS
2216 // this is always found (since it's added by the progs loader)
2217 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2218 host_client->colors = (int)val->_float;
2219 if (host_client->old_colors != host_client->colors)
2221 host_client->old_colors = host_client->colors;
2222 // send notification to all clients
2223 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2224 MSG_WriteByte (&sv.reliable_datagram, i);
2225 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2228 // NEXUIZ_PLAYERMODEL
2229 if( prog->fieldoffsets.playermodel >= 0 ) {
2230 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2233 // always point the string back at host_client->name to keep it safe
2234 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2235 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2238 // NEXUIZ_PLAYERSKIN
2239 if( prog->fieldoffsets.playerskin >= 0 ) {
2240 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2243 // always point the string back at host_client->name to keep it safe
2244 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2245 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2248 // TODO: add an extension name for this [1/17/2008 Black]
2249 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2250 int oldclientcamera = host_client->clientcamera;
2251 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2252 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2254 host_client->clientcamera = val->edict;
2257 if( oldclientcamera != host_client->clientcamera ) {
2258 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2259 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2264 host_client->frags = (int)host_client->edict->fields.server->frags;
2265 if(gamemode == GAME_NEXUIZ)
2266 if(!host_client->spawned && host_client->netconnection)
2267 host_client->frags = -666;
2268 if (host_client->old_frags != host_client->frags)
2270 host_client->old_frags = host_client->frags;
2271 // send notification to all clients
2272 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2273 MSG_WriteByte (&sv.reliable_datagram, i);
2274 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2278 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2279 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2280 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2282 SZ_Clear (&sv.reliable_datagram);
2287 =======================
2288 SV_SendClientMessages
2289 =======================
2291 void SV_SendClientMessages (void)
2293 int i, prepared = false;
2295 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2296 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2298 SV_FlushBroadcastMessages();
2300 // update frags, names, etc
2301 SV_UpdateToReliableMessages();
2303 // build individual updates
2304 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2306 if (!host_client->active)
2308 if (!host_client->netconnection)
2311 if (host_client->netconnection->message.overflowed)
2313 SV_DropClient (true); // if the message couldn't send, kick off
2320 // only prepare entities once per frame
2321 SV_PrepareEntitiesForSending();
2323 SV_SendClientDatagram (host_client);
2326 // clear muzzle flashes
2330 static void SV_StartDownload_f(void)
2332 if (host_client->download_file)
2333 host_client->download_started = true;
2337 * Compression extension negotiation:
2340 * cl_serverextension_download 2
2343 * download <filename> <list of zero or more suppported compressions in order of preference>
2345 * download maps/map1.bsp lzo deflate huffman
2348 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2350 * cl_downloadbegin 123456 maps/map1.bsp deflate
2352 * The server may choose not to compress the file by sending no compression name, like:
2353 * cl_downloadbegin 345678 maps/map1.bsp
2355 * NOTE: the "download" command may only specify compression algorithms if
2356 * cl_serverextension_download is 2!
2357 * If cl_serverextension_download has a different value, the client must
2358 * assume this extension is not supported!
2361 static void Download_CheckExtensions(void)
2364 int argc = Cmd_Argc();
2366 // first reset them all
2367 host_client->download_deflate = false;
2369 for(i = 2; i < argc; ++i)
2371 if(!strcmp(Cmd_Argv(i), "deflate"))
2373 host_client->download_deflate = true;
2379 static void SV_Download_f(void)
2381 const char *whichpack, *whichpack2, *extension;
2382 qboolean is_csqc; // so we need to check only once
2386 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2387 SV_ClientPrintf(" supported extensions: deflate\n");
2391 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2393 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2397 if (host_client->download_file)
2399 // at this point we'll assume the previous download should be aborted
2400 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2401 Host_ClientCommands("\nstopdownload\n");
2403 // close the file and reset variables
2404 FS_Close(host_client->download_file);
2405 host_client->download_file = NULL;
2406 host_client->download_name[0] = 0;
2407 host_client->download_expectedposition = 0;
2408 host_client->download_started = false;
2411 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2413 if (!sv_allowdownloads.integer && !is_csqc)
2415 SV_ClientPrintf("Downloads are disabled on this server\n");
2416 Host_ClientCommands("\nstopdownload\n");
2420 Download_CheckExtensions();
2422 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2423 extension = FS_FileExtension(host_client->download_name);
2425 // host_client is asking to download a specified file
2426 if (developer.integer >= 100)
2427 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2431 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2432 extensions[0] = '\0';
2434 if(host_client->download_deflate)
2435 strlcat(extensions, " deflate", sizeof(extensions));
2437 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2439 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2440 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2442 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2444 // no, no space is needed between %s and %s :P
2445 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2447 host_client->download_expectedposition = 0;
2448 host_client->download_started = false;
2449 host_client->sendsignon = true; // make sure this message is sent
2453 if (!FS_FileExists(host_client->download_name))
2455 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2456 Host_ClientCommands("\nstopdownload\n");
2460 // check if the user is trying to download part of registered Quake(r)
2461 whichpack = FS_WhichPack(host_client->download_name);
2462 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2463 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2465 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2466 Host_ClientCommands("\nstopdownload\n");
2470 // check if the server has forbidden archive downloads entirely
2471 if (!sv_allowdownloads_inarchive.integer)
2473 whichpack = FS_WhichPack(host_client->download_name);
2476 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2477 Host_ClientCommands("\nstopdownload\n");
2482 if (!sv_allowdownloads_config.integer)
2484 if (!strcasecmp(extension, "cfg"))
2486 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2487 Host_ClientCommands("\nstopdownload\n");
2492 if (!sv_allowdownloads_dlcache.integer)
2494 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2496 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2497 Host_ClientCommands("\nstopdownload\n");
2502 if (!sv_allowdownloads_archive.integer)
2504 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2506 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2507 Host_ClientCommands("\nstopdownload\n");
2512 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2513 if (!host_client->download_file)
2515 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2516 Host_ClientCommands("\nstopdownload\n");
2520 if (FS_FileSize(host_client->download_file) > 1<<30)
2522 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2523 Host_ClientCommands("\nstopdownload\n");
2524 FS_Close(host_client->download_file);
2525 host_client->download_file = NULL;
2529 if (FS_FileSize(host_client->download_file) < 0)
2531 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2532 Host_ClientCommands("\nstopdownload\n");
2533 FS_Close(host_client->download_file);
2534 host_client->download_file = NULL;
2538 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2541 * we can only do this if we would actually deflate on the fly
2542 * which we do not (yet)!
2544 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2545 extensions[0] = '\0';
2547 if(host_client->download_deflate)
2548 strlcat(extensions, " deflate", sizeof(extensions));
2550 // no, no space is needed between %s and %s :P
2551 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2554 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2556 host_client->download_expectedposition = 0;
2557 host_client->download_started = false;
2558 host_client->sendsignon = true; // make sure this message is sent
2560 // the rest of the download process is handled in SV_SendClientDatagram
2561 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2563 // no svc_downloaddata messages will be sent until sv_startdownload is
2564 // sent by the client
2568 ==============================================================================
2572 ==============================================================================
2581 int SV_ModelIndex(const char *s, int precachemode)
2583 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2584 char filename[MAX_QPATH];
2588 //if (precachemode == 2)
2590 strlcpy(filename, s, sizeof(filename));
2591 for (i = 2;i < limit;i++)
2593 if (!sv.model_precache[i][0])
2597 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2599 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2602 if (precachemode == 1)
2603 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2604 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2605 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2606 if (sv.state != ss_loading)
2608 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2609 MSG_WriteShort(&sv.reliable_datagram, i);
2610 MSG_WriteString(&sv.reliable_datagram, filename);
2614 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2617 if (!strcmp(sv.model_precache[i], filename))
2620 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2630 int SV_SoundIndex(const char *s, int precachemode)
2632 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2633 char filename[MAX_QPATH];
2637 //if (precachemode == 2)
2639 strlcpy(filename, s, sizeof(filename));
2640 for (i = 1;i < limit;i++)
2642 if (!sv.sound_precache[i][0])
2646 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2648 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2651 if (precachemode == 1)
2652 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2653 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2654 if (sv.state != ss_loading)
2656 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2657 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2658 MSG_WriteString(&sv.reliable_datagram, filename);
2662 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2665 if (!strcmp(sv.sound_precache[i], filename))
2668 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2674 SV_ParticleEffectIndex
2678 int SV_ParticleEffectIndex(const char *name)
2680 int i, argc, linenumber, effectnameindex;
2681 fs_offset_t filesize;
2682 unsigned char *filedata;
2683 const char *text, *textstart, *textend;
2684 char argv[16][1024];
2685 if (!sv.particleeffectnamesloaded)
2687 sv.particleeffectnamesloaded = true;
2688 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2689 for (i = 0;i < EFFECT_TOTAL;i++)
2690 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2691 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2694 textstart = (const char *)filedata;
2695 textend = (const char *)filedata + filesize;
2697 for (linenumber = 1;;linenumber++)
2702 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2706 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2710 if (com_token[0] == 0)
2711 break; // if the loop exited and it's not a \n, it's EOF
2714 if (!strcmp(argv[0], "effect"))
2718 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2720 if (sv.particleeffectname[effectnameindex][0])
2722 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2727 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2731 // if we run out of names, abort
2732 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2734 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2743 // search for the name
2744 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2745 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2746 return effectnameindex;
2747 // return 0 if we couldn't find it
2757 static void SV_CreateBaseline (void)
2759 int i, entnum, large;
2760 prvm_edict_t *svent;
2762 // LordHavoc: clear *all* states (note just active ones)
2763 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2765 // get the current server version
2766 svent = PRVM_EDICT_NUM(entnum);
2768 // LordHavoc: always clear state values, whether the entity is in use or not
2769 svent->priv.server->baseline = defaultstate;
2771 if (svent->priv.server->free)
2773 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2776 // create entity baseline
2777 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2778 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2779 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2780 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2781 if (entnum > 0 && entnum <= svs.maxclients)
2783 svent->priv.server->baseline.colormap = entnum;
2784 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2788 svent->priv.server->baseline.colormap = 0;
2789 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2793 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2796 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2800 // add to the message
2802 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2804 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2805 MSG_WriteShort (&sv.signon, entnum);
2809 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2810 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2812 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2814 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2815 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2819 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2820 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2822 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2823 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2824 for (i=0 ; i<3 ; i++)
2826 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2827 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2836 Load csprogs.dat and comperss it so it doesn't need to be
2837 reloaded on request.
2840 void SV_Prepare_CSQC(void)
2842 fs_offset_t progsize;
2844 if(svs.csqc_progdata)
2846 Con_DPrintf("Unloading old CSQC data.\n");
2847 Mem_Free(svs.csqc_progdata);
2848 if(svs.csqc_progdata_deflated)
2849 Mem_Free(svs.csqc_progdata_deflated);
2852 svs.csqc_progdata = NULL;
2853 svs.csqc_progdata_deflated = NULL;
2855 Con_Print("Loading csprogs.dat\n");
2857 sv.csqc_progname[0] = 0;
2858 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2862 size_t deflated_size;
2864 sv.csqc_progsize = (int)progsize;
2865 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2866 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2867 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2869 Con_Print("Compressing csprogs.dat\n");
2870 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2871 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2872 svs.csqc_progsize_deflated = (int)deflated_size;
2873 if(svs.csqc_progdata_deflated)
2875 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2876 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2879 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2887 Grabs the current state of each client for saving across the
2888 transition to another level
2891 void SV_SaveSpawnparms (void)
2895 svs.serverflags = (int)prog->globals.server->serverflags;
2897 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2899 if (!host_client->active)
2902 // call the progs to get default spawn parms for the new client
2903 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2904 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2905 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2906 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2914 This is called at the start of each level
2918 void SV_SpawnServer (const char *server)
2923 dp_model_t *worldmodel;
2924 char modelname[sizeof(sv.modelname)];
2926 Con_DPrintf("SpawnServer: %s\n", server);
2928 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2930 if (!FS_FileExists(modelname))
2932 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2936 if (cls.state != ca_dedicated)
2938 SCR_BeginLoadingPlaque();
2945 if(prog->funcoffsets.SV_Shutdown)
2947 func_t s = prog->funcoffsets.SV_Shutdown;
2948 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2949 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2954 // free q3 shaders so that any newly downloaded shaders will be active
2955 Mod_FreeQ3Shaders();
2957 worldmodel = Mod_ForName(modelname, false, true, NULL);
2958 if (!worldmodel || !worldmodel->TraceBox)
2960 Con_Printf("Couldn't load map %s\n", modelname);
2964 // let's not have any servers with no name
2965 if (hostname.string[0] == 0)
2966 Cvar_Set ("hostname", "UNNAMED");
2967 scr_centertime_off = 0;
2969 svs.changelevel_issued = false; // now safe to issue another
2971 // make the map a required file for clients
2972 Curl_ClearRequirements();
2973 Curl_RequireFile(modelname);
2976 // tell all connected clients that we are going to a new level
2981 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2983 if (client->netconnection)
2985 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2986 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2993 NetConn_OpenServerPorts(true);
2997 // make cvars consistant
3000 Cvar_SetValue ("deathmatch", 0);
3001 // LordHavoc: it can be useful to have skills outside the range 0-3...
3002 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3003 //Cvar_SetValue ("skill", (float)current_skill);
3004 current_skill = (int)(skill.value + 0.5);
3007 // set up the new server
3009 memset (&sv, 0, sizeof(sv));
3010 // if running a local client, make sure it doesn't try to access the last
3011 // level's data which is no longer valiud
3014 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3016 if(*sv_random_seed.string)
3018 srand(sv_random_seed.integer);
3019 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3026 strlcpy (sv.name, server, sizeof (sv.name));
3028 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3029 if (sv.protocol == PROTOCOL_UNKNOWN)
3032 Protocol_Names(buffer, sizeof(buffer));
3033 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3034 sv.protocol = PROTOCOL_QUAKE;
3039 // load progs to get entity field count
3040 //PR_LoadProgs ( sv_progs.string );
3042 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3043 sv.datagram.cursize = 0;
3044 sv.datagram.data = sv.datagram_buf;
3046 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3047 sv.reliable_datagram.cursize = 0;
3048 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3050 sv.signon.maxsize = sizeof(sv.signon_buf);
3051 sv.signon.cursize = 0;
3052 sv.signon.data = sv.signon_buf;
3054 // leave slots at start for clients only
3055 //prog->num_edicts = svs.maxclients+1;
3057 sv.state = ss_loading;
3058 prog->allowworldwrites = true;
3061 prog->globals.server->time = sv.time = 1.0;
3064 worldmodel->used = true;
3066 strlcpy (sv.name, server, sizeof (sv.name));
3067 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
3068 sv.worldmodel = worldmodel;
3069 sv.models[1] = sv.worldmodel;
3072 // clear world interaction links
3074 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3076 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3078 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3079 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
3080 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3082 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3083 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
3085 if(i < sv.worldmodel->brush.numsubmodels)
3086 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3089 // load the rest of the entities
3091 // AK possible hack since num_edicts is still 0
3092 ent = PRVM_EDICT_NUM(0);
3093 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3094 ent->priv.server->free = false;
3095 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
3096 ent->fields.server->modelindex = 1; // world model
3097 ent->fields.server->solid = SOLID_BSP;
3098 ent->fields.server->movetype = MOVETYPE_PUSH;
3099 VectorCopy(sv.world.mins, ent->fields.server->mins);
3100 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3101 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3102 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3105 prog->globals.server->coop = coop.integer;
3107 prog->globals.server->deathmatch = deathmatch.integer;
3109 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3111 // serverflags are for cross level information (sigils)
3112 prog->globals.server->serverflags = svs.serverflags;
3114 // we need to reset the spawned flag on all connected clients here so that
3115 // their thinks don't run during startup (before PutClientInServer)
3116 // we also need to set up the client entities now
3117 // and we need to set the ->edict pointers to point into the progs edicts
3118 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3120 host_client->spawned = false;
3121 host_client->edict = PRVM_EDICT_NUM(i + 1);
3122 PRVM_ED_ClearEdict(host_client->edict);
3125 // load replacement entity file if found
3126 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3128 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3129 PRVM_ED_LoadFromFile (entities);
3133 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3136 // LordHavoc: clear world angles (to fix e3m3.bsp)
3137 VectorClear(prog->edicts->fields.server->angles);
3139 // all setup is completed, any further precache statements are errors
3140 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3141 prog->allowworldwrites = false;
3143 // run two frames to allow everything to settle
3144 prog->globals.server->time = sv.time = 1.0001;
3145 for (i = 0;i < 2;i++)
3151 if (cls.state == ca_dedicated)
3154 // create a baseline for more efficient communications
3155 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3156 SV_CreateBaseline ();
3158 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3160 // to prevent network timeouts
3161 realtime = Sys_DoubleTime();
3163 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3164 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3166 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3167 if (!host_client->active)
3169 if (host_client->netconnection)
3170 SV_SendServerinfo(host_client);
3174 // if client is a botclient coming from a level change, we need to
3175 // set up client info that normally requires networking
3177 // copy spawn parms out of the client_t
3178 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3179 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3181 // call the spawn function
3182 host_client->clientconnectcalled = true;
3183 prog->globals.server->time = sv.time;
3184 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3185 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3186 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3187 host_client->spawned = true;
3191 Con_DPrint("Server spawned.\n");
3192 NetConn_Heartbeat (2);
3197 /////////////////////////////////////////////////////
3200 static void SV_VM_CB_BeginIncreaseEdicts(void)
3202 // links don't survive the transition, so unlink everything
3203 World_UnlinkAll(&sv.world);
3206 static void SV_VM_CB_EndIncreaseEdicts(void)
3211 // link every entity except world
3212 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3213 if (!ent->priv.server->free)
3217 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3219 // LordHavoc: for consistency set these here
3220 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3222 e->priv.server->move = false; // don't move on first frame
3224 if (num >= 0 && num < svs.maxclients)
3227 // set colormap and team on newly created player entity
3228 e->fields.server->colormap = num + 1;
3229 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3230 // set netname/clientcolors back to client values so that
3231 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3233 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3234 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3235 val->_float = svs.clients[num].colors;
3236 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3237 if( prog->fieldoffsets.playermodel >= 0 )
3238 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3239 if( prog->fieldoffsets.playerskin >= 0 )
3240 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3241 // Assign netaddress (IP Address, etc)
3242 if(prog->fieldoffsets.netaddress >= 0)
3243 { // Valid Field; Process
3244 if(svs.clients[num].netconnection != NULL)
3245 {// Valid Address; Assign
3246 // Acquire Readable Address
3247 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3248 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3252 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3257 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3262 World_UnlinkEdict(ed); // unlink from world bsp
3264 ed->fields.server->model = 0;
3265 ed->fields.server->takedamage = 0;
3266 ed->fields.server->modelindex = 0;
3267 ed->fields.server->colormap = 0;
3268 ed->fields.server->skin = 0;
3269 ed->fields.server->frame = 0;
3270 VectorClear(ed->fields.server->origin);
3271 VectorClear(ed->fields.server->angles);
3272 ed->fields.server->nextthink = -1;
3273 ed->fields.server->solid = 0;
3275 // make sure csqc networking is aware of the removed entity
3276 e = PRVM_NUM_FOR_EDICT(ed);
3277 sv.csqcentityversion[e] = 0;
3278 for (i = 0;i < svs.maxclients;i++)
3280 if (svs.clients[i].csqcentityscope[e])
3281 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3282 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3286 static void SV_VM_CB_CountEdicts(void)
3290 int active, models, solid, step;
3292 active = models = solid = step = 0;
3293 for (i=0 ; i<prog->num_edicts ; i++)
3295 ent = PRVM_EDICT_NUM(i);
3296 if (ent->priv.server->free)
3299 if (ent->fields.server->solid)
3301 if (ent->fields.server->model)
3303 if (ent->fields.server->movetype == MOVETYPE_STEP)
3307 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3308 Con_Printf("active :%3i\n", active);
3309 Con_Printf("view :%3i\n", models);
3310 Con_Printf("touch :%3i\n", solid);
3311 Con_Printf("step :%3i\n", step);
3314 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3316 // remove things from different skill levels or deathmatch
3317 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3319 if (deathmatch.integer)
3321 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3326 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3327 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3328 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3336 static void SV_VM_Setup(void)
3339 PRVM_InitProg( PRVM_SERVERPROG );
3341 // allocate the mempools
3342 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3343 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3344 prog->builtins = vm_sv_builtins;
3345 prog->numbuiltins = vm_sv_numbuiltins;
3346 prog->headercrc = PROGHEADER_CRC;
3347 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3348 prog->max_edicts = 512;
3349 if (sv.protocol == PROTOCOL_QUAKE)
3350 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3351 else if (sv.protocol == PROTOCOL_QUAKEDP)
3352 prog->limit_edicts = 2048; // guessing
3353 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3354 prog->limit_edicts = 2048; // guessing!
3355 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3356 prog->limit_edicts = 4096; // guessing!
3358 prog->limit_edicts = MAX_EDICTS;
3359 prog->reserved_edicts = svs.maxclients;
3360 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3361 prog->name = "server";
3362 prog->extensionstring = vm_sv_extensions;
3363 prog->loadintoworld = true;
3365 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3366 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3367 prog->init_edict = SV_VM_CB_InitEdict;
3368 prog->free_edict = SV_VM_CB_FreeEdict;
3369 prog->count_edicts = SV_VM_CB_CountEdicts;
3370 prog->load_edict = SV_VM_CB_LoadEdict;
3371 prog->init_cmd = VM_SV_Cmd_Init;
3372 prog->reset_cmd = VM_SV_Cmd_Reset;
3373 prog->error_cmd = Host_Error;
3374 prog->ExecuteProgram = SVVM_ExecuteProgram;
3376 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3377 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3379 // some mods compiled with scrambling compilers lack certain critical
3380 // global names and field names such as "self" and "time" and "nextthink"
3381 // so we have to set these offsets manually, matching the entvars_t
3382 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3383 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3384 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3385 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3386 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3387 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3388 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3389 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3390 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3391 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3392 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3393 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3394 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3395 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3396 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3397 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3398 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3399 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3400 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3401 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3402 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3403 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3404 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3405 // OP_STATE is always supported on server (due to entvars_t)
3406 prog->flag |= PRVM_OP_STATE;
3408 VM_CustomStats_Clear();//[515]: csqc
3415 void SV_VM_Begin(void)
3418 PRVM_SetProg( PRVM_SERVERPROG );
3420 prog->globals.server->time = (float) sv.time;
3423 void SV_VM_End(void)