2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup();
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_maxnetfps = {0, "sv_clmovement_maxnetfps", "0", "max amount of movement packets to accept per second"};
67 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
68 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
69 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
70 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
71 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
72 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
73 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
74 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
75 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
76 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
77 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
78 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
79 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
80 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
81 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
82 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
83 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
84 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
85 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
86 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
87 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
88 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
89 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
90 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
91 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
92 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
93 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
94 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
95 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
96 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
97 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
98 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
99 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
100 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
101 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
102 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
103 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
104 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
105 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
106 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
107 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
108 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
109 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
110 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
111 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
112 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
113 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
114 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
115 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
116 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
117 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
118 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
119 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
120 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
121 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
122 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
123 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
124 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
125 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
126 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
127 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
128 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
129 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
130 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
131 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
132 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
134 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
135 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
136 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
137 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
138 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
139 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
140 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
141 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
142 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
143 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
145 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
167 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
168 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
170 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
175 mempool_t *sv_mempool = NULL;
177 extern cvar_t slowmo;
178 extern float scr_centertime_off;
180 // MUST match effectnameindex_t in client.h
181 static const char *standardeffectnames[EFFECT_TOTAL] =
205 "TE_TEI_BIGEXPLOSION",
221 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
223 prvm_required_field_t reqfields[] =
225 {ev_entity, "cursor_trace_ent"},
226 {ev_entity, "drawonlytoclient"},
227 {ev_entity, "exteriormodeltoclient"},
228 {ev_entity, "nodrawtoclient"},
229 {ev_entity, "tag_entity"},
230 {ev_entity, "viewmodelforclient"},
231 {ev_float, "SendFlags"},
232 {ev_float, "Version"},
234 {ev_float, "ammo_cells1"},
235 {ev_float, "ammo_lava_nails"},
236 {ev_float, "ammo_multi_rockets"},
237 {ev_float, "ammo_nails1"},
238 {ev_float, "ammo_plasma"},
239 {ev_float, "ammo_rockets1"},
240 {ev_float, "ammo_shells1"},
241 {ev_float, "button3"},
242 {ev_float, "button4"},
243 {ev_float, "button5"},
244 {ev_float, "button6"},
245 {ev_float, "button7"},
246 {ev_float, "button8"},
247 {ev_float, "button9"},
248 {ev_float, "button10"},
249 {ev_float, "button11"},
250 {ev_float, "button12"},
251 {ev_float, "button13"},
252 {ev_float, "button14"},
253 {ev_float, "button15"},
254 {ev_float, "button16"},
255 {ev_float, "buttonchat"},
256 {ev_float, "buttonuse"},
257 {ev_float, "clientcolors"},
258 {ev_float, "cursor_active"},
259 {ev_float, "disableclientprediction"},
260 {ev_float, "fullbright"},
261 {ev_float, "glow_color"},
262 {ev_float, "glow_size"},
263 {ev_float, "glow_trail"},
264 {ev_float, "gravity"},
265 {ev_float, "idealpitch"},
266 {ev_float, "items2"},
267 {ev_float, "light_lev"},
268 {ev_float, "modelflags"},
269 {ev_float, "pflags"},
271 {ev_float, "pitch_speed"},
272 {ev_float, "pmodel"},
273 {ev_float, "renderamt"}, // HalfLife support
274 {ev_float, "rendermode"}, // HalfLife support
277 {ev_float, "tag_index"},
278 {ev_float, "viewzoom"},
279 {ev_function, "SendEntity"},
280 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
281 {ev_function, "customizeentityforclient"},
282 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
283 {ev_string, "netaddress"},
284 {ev_string, "playermodel"},
285 {ev_string, "playerskin"},
286 {ev_vector, "color"},
287 {ev_vector, "colormod"},
288 {ev_vector, "cursor_screen"},
289 {ev_vector, "cursor_trace_endpos"},
290 {ev_vector, "cursor_trace_start"},
291 {ev_vector, "movement"},
292 {ev_vector, "punchvector"},
297 //============================================================================
299 void SV_AreaStats_f(void)
301 World_PrintAreaStats(&sv.world, "server");
311 // init the csqc progs cvars, since they are updated/used by the server code
312 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
313 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
314 extern cvar_t csqc_progcrc;
315 extern cvar_t csqc_progsize;
316 Cvar_RegisterVariable (&csqc_progname);
317 Cvar_RegisterVariable (&csqc_progcrc);
318 Cvar_RegisterVariable (&csqc_progsize);
320 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
321 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
322 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
323 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
325 Cvar_RegisterVariable (&coop);
326 Cvar_RegisterVariable (&deathmatch);
327 Cvar_RegisterVariable (&fraglimit);
328 Cvar_RegisterVariable (&gamecfg);
329 Cvar_RegisterVariable (&noexit);
330 Cvar_RegisterVariable (&nomonsters);
331 Cvar_RegisterVariable (&pausable);
332 Cvar_RegisterVariable (&pr_checkextension);
333 Cvar_RegisterVariable (&samelevel);
334 Cvar_RegisterVariable (&skill);
335 Cvar_RegisterVariable (&slowmo);
336 Cvar_RegisterVariable (&sv_accelerate);
337 Cvar_RegisterVariable (&sv_aim);
338 Cvar_RegisterVariable (&sv_airaccel_qw);
339 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
340 Cvar_RegisterVariable (&sv_airaccelerate);
341 Cvar_RegisterVariable (&sv_airstopaccelerate);
342 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
343 Cvar_RegisterVariable (&sv_maxairstrafespeed);
344 Cvar_RegisterVariable (&sv_aircontrol);
345 Cvar_RegisterVariable (&sv_allowdownloads);
346 Cvar_RegisterVariable (&sv_allowdownloads_archive);
347 Cvar_RegisterVariable (&sv_allowdownloads_config);
348 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
349 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
350 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
351 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
352 Cvar_RegisterVariable (&sv_clmovement_enable);
353 Cvar_RegisterVariable (&sv_clmovement_maxnetfps);
354 Cvar_RegisterVariable (&sv_clmovement_minping);
355 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
356 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
357 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
358 Cvar_RegisterVariable (&sv_cullentities_pvs);
359 Cvar_RegisterVariable (&sv_cullentities_stats);
360 Cvar_RegisterVariable (&sv_cullentities_trace);
361 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
362 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
363 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
364 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
365 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
366 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
367 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
368 Cvar_RegisterVariable (&sv_debugmove);
369 Cvar_RegisterVariable (&sv_echobprint);
370 Cvar_RegisterVariable (&sv_edgefriction);
371 Cvar_RegisterVariable (&sv_entpatch);
372 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
373 Cvar_RegisterVariable (&sv_freezenonclients);
374 Cvar_RegisterVariable (&sv_friction);
375 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
376 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
377 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
378 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
379 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
380 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
381 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
382 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
383 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
384 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
385 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
386 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
387 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
388 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
389 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
390 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
391 Cvar_RegisterVariable (&sv_gravity);
392 Cvar_RegisterVariable (&sv_idealpitchscale);
393 Cvar_RegisterVariable (&sv_jumpstep);
394 Cvar_RegisterVariable (&sv_jumpvelocity);
395 Cvar_RegisterVariable (&sv_maxairspeed);
396 Cvar_RegisterVariable (&sv_maxrate);
397 Cvar_RegisterVariable (&sv_maxspeed);
398 Cvar_RegisterVariable (&sv_maxvelocity);
399 Cvar_RegisterVariable (&sv_newflymove);
400 Cvar_RegisterVariable (&sv_nostep);
401 Cvar_RegisterVariable (&sv_playerphysicsqc);
402 Cvar_RegisterVariable (&sv_progs);
403 Cvar_RegisterVariable (&sv_protocolname);
404 Cvar_RegisterVariable (&sv_random_seed);
405 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
406 Cvar_RegisterVariable (&sv_sound_land);
407 Cvar_RegisterVariable (&sv_sound_watersplash);
408 Cvar_RegisterVariable (&sv_stepheight);
409 Cvar_RegisterVariable (&sv_stopspeed);
410 Cvar_RegisterVariable (&sv_wallfriction);
411 Cvar_RegisterVariable (&sv_wateraccelerate);
412 Cvar_RegisterVariable (&sv_waterfriction);
413 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
414 Cvar_RegisterVariable (&sv_warsowbunny_accel);
415 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
416 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
417 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
418 Cvar_RegisterVariable (&sys_ticrate);
419 Cvar_RegisterVariable (&teamplay);
420 Cvar_RegisterVariable (&timelimit);
422 Cvar_RegisterVariable (&saved1);
423 Cvar_RegisterVariable (&saved2);
424 Cvar_RegisterVariable (&saved3);
425 Cvar_RegisterVariable (&saved4);
426 Cvar_RegisterVariable (&savedgamecfg);
427 Cvar_RegisterVariable (&scratch1);
428 Cvar_RegisterVariable (&scratch2);
429 Cvar_RegisterVariable (&scratch3);
430 Cvar_RegisterVariable (&scratch4);
431 Cvar_RegisterVariable (&temp1);
433 // LordHavoc: Nehahra uses these to pass data around cutscene demos
434 if (gamemode == GAME_NEHAHRA)
436 Cvar_RegisterVariable (&nehx00);
437 Cvar_RegisterVariable (&nehx01);
438 Cvar_RegisterVariable (&nehx02);
439 Cvar_RegisterVariable (&nehx03);
440 Cvar_RegisterVariable (&nehx04);
441 Cvar_RegisterVariable (&nehx05);
442 Cvar_RegisterVariable (&nehx06);
443 Cvar_RegisterVariable (&nehx07);
444 Cvar_RegisterVariable (&nehx08);
445 Cvar_RegisterVariable (&nehx09);
446 Cvar_RegisterVariable (&nehx10);
447 Cvar_RegisterVariable (&nehx11);
448 Cvar_RegisterVariable (&nehx12);
449 Cvar_RegisterVariable (&nehx13);
450 Cvar_RegisterVariable (&nehx14);
451 Cvar_RegisterVariable (&nehx15);
452 Cvar_RegisterVariable (&nehx16);
453 Cvar_RegisterVariable (&nehx17);
454 Cvar_RegisterVariable (&nehx18);
455 Cvar_RegisterVariable (&nehx19);
457 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
459 Cvar_RegisterVariable (&sv_autodemo_perclient);
460 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
462 Cvar_RegisterVariable (&halflifebsp);
464 // any special defaults for gamemodes go here
465 if (gamemode == GAME_NEHAHRA)
467 // Nehahra pushable crates malfunction in some levels if this is on
468 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
469 // Nehahra NPC AI is confused by this feature
470 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
472 if (gamemode == GAME_HIPNOTIC)
474 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
475 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
476 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
477 Cvar_SetValueQuick (&sys_ticrate, 0.02);
479 if (gamemode == GAME_ROGUE)
481 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
482 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
485 sv_mempool = Mem_AllocPool("server", 0, NULL);
488 static void SV_SaveEntFile_f(void)
490 char basename[MAX_QPATH];
491 if (!sv.active || !sv.worldmodel)
493 Con_Print("Not running a server\n");
496 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
497 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
502 =============================================================================
506 =============================================================================
513 Make sure the event gets sent to all clients
516 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
520 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
522 MSG_WriteByte (&sv.datagram, svc_particle);
523 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
524 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
525 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
526 for (i=0 ; i<3 ; i++)
527 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
528 MSG_WriteByte (&sv.datagram, count);
529 MSG_WriteByte (&sv.datagram, color);
530 SV_FlushBroadcastMessages();
537 Make sure the event gets sent to all clients
540 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
542 if (modelindex >= 256 || startframe >= 256)
544 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
546 MSG_WriteByte (&sv.datagram, svc_effect2);
547 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
548 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
549 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
550 MSG_WriteShort (&sv.datagram, modelindex);
551 MSG_WriteShort (&sv.datagram, startframe);
552 MSG_WriteByte (&sv.datagram, framecount);
553 MSG_WriteByte (&sv.datagram, framerate);
557 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
559 MSG_WriteByte (&sv.datagram, svc_effect);
560 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
561 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
562 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
563 MSG_WriteByte (&sv.datagram, modelindex);
564 MSG_WriteByte (&sv.datagram, startframe);
565 MSG_WriteByte (&sv.datagram, framecount);
566 MSG_WriteByte (&sv.datagram, framerate);
568 SV_FlushBroadcastMessages();
575 Each entity can have eight independant sound sources, like voice,
578 Channel 0 is an auto-allocate channel, the others override anything
579 already running on that entity/channel pair.
581 An attenuation of 0 will play full volume everywhere in the level.
582 Larger attenuations will drop off. (max 4 attenuation)
586 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
588 int sound_num, field_mask, i, ent;
590 if (volume < 0 || volume > 255)
592 Con_Printf ("SV_StartSound: volume = %i\n", volume);
596 if (attenuation < 0 || attenuation > 4)
598 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
602 if (channel < 0 || channel > 7)
604 Con_Printf ("SV_StartSound: channel = %i\n", channel);
608 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
611 // find precache number for sound
612 sound_num = SV_SoundIndex(sample, 1);
616 ent = PRVM_NUM_FOR_EDICT(entity);
619 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
620 field_mask |= SND_VOLUME;
621 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
622 field_mask |= SND_ATTENUATION;
624 field_mask |= SND_LARGEENTITY;
625 if (sound_num >= 256 || channel >= 8)
626 field_mask |= SND_LARGESOUND;
628 // directed messages go only to the entity they are targeted on
629 MSG_WriteByte (&sv.datagram, svc_sound);
630 MSG_WriteByte (&sv.datagram, field_mask);
631 if (field_mask & SND_VOLUME)
632 MSG_WriteByte (&sv.datagram, volume);
633 if (field_mask & SND_ATTENUATION)
634 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
635 if (field_mask & SND_LARGEENTITY)
637 MSG_WriteShort (&sv.datagram, ent);
638 MSG_WriteByte (&sv.datagram, channel);
641 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
642 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
643 MSG_WriteShort (&sv.datagram, sound_num);
645 MSG_WriteByte (&sv.datagram, sound_num);
646 for (i = 0;i < 3;i++)
647 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
648 SV_FlushBroadcastMessages();
655 Nearly the same logic as SV_StartSound, except an origin
656 instead of an entity is provided and channel is omitted.
658 The entity sent to the client is 0 (world) and the channel
659 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
660 function, therefore the check for it is omitted.
664 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
666 int sound_num, field_mask, i;
668 if (volume < 0 || volume > 255)
670 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
674 if (attenuation < 0 || attenuation > 4)
676 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
680 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
683 // find precache number for sound
684 sound_num = SV_SoundIndex(sample, 1);
689 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
690 field_mask |= SND_VOLUME;
691 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
692 field_mask |= SND_ATTENUATION;
693 if (sound_num >= 256)
694 field_mask |= SND_LARGESOUND;
696 // directed messages go only to the entity they are targeted on
697 MSG_WriteByte (&sv.datagram, svc_sound);
698 MSG_WriteByte (&sv.datagram, field_mask);
699 if (field_mask & SND_VOLUME)
700 MSG_WriteByte (&sv.datagram, volume);
701 if (field_mask & SND_ATTENUATION)
702 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
703 // Always write entnum 0 for the world entity
704 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
705 if (field_mask & SND_LARGESOUND)
706 MSG_WriteShort (&sv.datagram, sound_num);
708 MSG_WriteByte (&sv.datagram, sound_num);
709 for (i = 0;i < 3;i++)
710 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
711 SV_FlushBroadcastMessages();
715 ==============================================================================
719 ==============================================================================
726 Sends the first message from the server to a connected client.
727 This will be sent on the initial connection and upon each server load.
730 void SV_SendServerinfo (client_t *client)
735 // we know that this client has a netconnection and thus is not a bot
737 // edicts get reallocated on level changes, so we need to update it here
738 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
740 // clear cached stuff that depends on the level
741 client->weaponmodel[0] = 0;
742 client->weaponmodelindex = 0;
744 // LordHavoc: clear entityframe tracking
745 client->latestframenum = 0;
747 // initialize the movetime, so a speedhack can't make use of the time before this client joined
748 client->cmd.time = sv.time;
750 if (client->entitydatabase)
751 EntityFrame_FreeDatabase(client->entitydatabase);
752 if (client->entitydatabase4)
753 EntityFrame4_FreeDatabase(client->entitydatabase4);
754 if (client->entitydatabase5)
755 EntityFrame5_FreeDatabase(client->entitydatabase5);
757 memset(client->stats, 0, sizeof(client->stats));
758 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
760 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
762 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
763 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
764 else if (sv.protocol == PROTOCOL_DARKPLACES4)
765 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
767 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
770 // reset csqc entity versions
771 for (i = 0;i < prog->max_edicts;i++)
773 client->csqcentityscope[i] = 0;
774 client->csqcentitysendflags[i] = 0xFFFFFF;
775 client->csqcentityglobalhistory[i] = 0;
777 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
779 client->csqcentityframehistory[i].num = 0;
780 client->csqcentityframehistory[i].framenum = -1;
782 client->csqcnumedicts = 0;
783 client->csqcentityframehistory_next = 0;
785 SZ_Clear (&client->netconnection->message);
786 MSG_WriteByte (&client->netconnection->message, svc_print);
787 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
788 MSG_WriteString (&client->netconnection->message,message);
790 SV_StopDemoRecording(client); // to split up demos into different files
791 if(sv_autodemo_perclient.integer && client->netconnection)
793 char demofile[MAX_OSPATH];
794 char levelname[MAX_QPATH];
795 char ipaddress[MAX_QPATH];
798 // start a new demo file
799 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
800 if (strrchr(levelname, '.'))
801 *(strrchr(levelname, '.')) = 0;
803 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
804 for(i = 0; ipaddress[i]; ++i)
805 if(!isalnum(ipaddress[i]))
807 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
809 SV_StartDemoRecording(client, demofile, -1);
812 //[515]: init csprogs according to version of svprogs, check the crc, etc.
813 if (sv.csqc_progname[0])
816 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
817 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
818 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
819 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
820 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
821 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
822 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
824 if(client->sv_demo_file != NULL)
827 char buf[NET_MAXMESSAGE];
830 sb.data = (unsigned char *) buf;
831 sb.maxsize = sizeof(buf);
833 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
834 SV_WriteDemoMessage(client, &sb, false);
837 //[515]: init stufftext string (it is sent before svc_serverinfo)
838 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
841 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
842 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
846 //if (sv_allowdownloads.integer)
847 // always send the info that the server supports the protocol, even if downloads are forbidden
848 // only because of that, the CSQC exception can work
850 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
851 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
854 // send at this time so it's guaranteed to get executed at the right time
858 host_client = client;
859 Curl_SendRequirements();
863 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
864 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
865 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
867 if (!coop.integer && deathmatch.integer)
868 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
870 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
872 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
874 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
875 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
876 MSG_WriteByte (&client->netconnection->message, 0);
878 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
879 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
880 MSG_WriteByte (&client->netconnection->message, 0);
883 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
884 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
885 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
888 // store this in clientcamera, too
889 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
890 MSG_WriteByte (&client->netconnection->message, svc_setview);
891 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
893 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
894 MSG_WriteByte (&client->netconnection->message, 1);
896 client->spawned = false; // need prespawn, spawn, etc
897 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
899 // clear movement info until client enters the new level properly
900 memset(&client->cmd, 0, sizeof(client->cmd));
901 client->movesequence = 0;
902 #ifdef NUM_PING_TIMES
903 for (i = 0;i < NUM_PING_TIMES;i++)
904 client->ping_times[i] = 0;
905 client->num_pings = 0;
909 // allow the client some time to send his keepalives, even if map loading took ages
910 client->netconnection->timeout = realtime + net_connecttimeout.value;
917 Initializes a client_t for a new net connection. This will only be called
918 once for a player each game, not once for each level change.
921 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
925 float spawn_parms[NUM_SPAWN_PARMS];
927 client = svs.clients + clientnum;
929 // set up the client_t
931 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
932 memset (client, 0, sizeof(*client));
933 client->active = true;
934 client->netconnection = netconnection;
936 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
938 strlcpy(client->name, "unconnected", sizeof(client->name));
939 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
940 client->spawned = false;
941 client->edict = PRVM_EDICT_NUM(clientnum+1);
942 if (client->netconnection)
943 client->netconnection->message.allowoverflow = true; // we can catch it
944 // prepare the unreliable message buffer
945 client->unreliablemsg.data = client->unreliablemsg_data;
946 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
947 // updated by receiving "rate" command from client, this is also the default if not using a DP client
948 client->rate = 1000000000;
949 // no limits for local player
950 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
951 client->rate = 1000000000;
952 client->connecttime = realtime;
955 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
958 // call the progs to get default spawn parms for the new client
959 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
960 prog->globals.server->self = 0;
961 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
962 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
963 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
965 // set up the entity for this client (including .colormap, .team, etc)
966 PRVM_ED_ClearEdict(client->edict);
969 // don't call SendServerinfo for a fresh botclient because its fields have
970 // not been set up by the qc yet
971 if (client->netconnection)
972 SV_SendServerinfo (client);
974 client->spawned = true;
979 ===============================================================================
983 ===============================================================================
987 =============================================================================
989 The PVS must include a small area around the client to allow head bobbing
990 or other small motion on the client side. Otherwise, a bob might cause an
991 entity that should be visible to not show up, especially when the bob
994 =============================================================================
997 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1000 unsigned int sendflags;
1001 unsigned int version;
1002 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1003 unsigned int customizeentityforclient;
1005 vec3_t cullmins, cullmaxs;
1007 prvm_eval_t *val, *val2;
1009 // this 2 billion unit check is actually to detect NAN origins
1010 // (we really don't want to send those)
1011 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1014 // EF_NODRAW prevents sending for any reason except for your own
1015 // client, so we must keep all clients in this superset
1016 effects = (unsigned)ent->fields.server->effects;
1018 // we can omit invisible entities with no effects that are not clients
1019 // LordHavoc: this could kill tags attached to an invisible entity, I
1020 // just hope we never have to support that case
1021 i = (int)ent->fields.server->modelindex;
1022 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1025 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1026 glowsize = (unsigned char)bound(0, i, 255);
1027 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1028 flags |= RENDER_GLOWTRAIL;
1029 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1030 flags |= RENDER_VIEWMODEL;
1032 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1033 light[0] = (unsigned short)bound(0, f, 65535);
1034 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1035 light[1] = (unsigned short)bound(0, f, 65535);
1036 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1037 light[2] = (unsigned short)bound(0, f, 65535);
1038 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1039 light[3] = (unsigned short)bound(0, f, 65535);
1040 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1041 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1043 if (gamemode == GAME_TENEBRAE)
1045 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1049 lightpflags |= PFLAGS_FULLDYNAMIC;
1051 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1055 light[0] = (int)(0.2*256);
1056 light[1] = (int)(1.0*256);
1057 light[2] = (int)(0.2*256);
1059 lightpflags |= PFLAGS_FULLDYNAMIC;
1063 specialvisibilityradius = 0;
1064 if (lightpflags & PFLAGS_FULLDYNAMIC)
1065 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1067 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1068 if (flags & RENDER_GLOWTRAIL)
1069 specialvisibilityradius = max(specialvisibilityradius, 100);
1070 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1072 if (effects & EF_BRIGHTFIELD)
1073 specialvisibilityradius = max(specialvisibilityradius, 80);
1074 if (effects & EF_MUZZLEFLASH)
1075 specialvisibilityradius = max(specialvisibilityradius, 100);
1076 if (effects & EF_BRIGHTLIGHT)
1077 specialvisibilityradius = max(specialvisibilityradius, 400);
1078 if (effects & EF_DIMLIGHT)
1079 specialvisibilityradius = max(specialvisibilityradius, 200);
1080 if (effects & EF_RED)
1081 specialvisibilityradius = max(specialvisibilityradius, 200);
1082 if (effects & EF_BLUE)
1083 specialvisibilityradius = max(specialvisibilityradius, 200);
1084 if (effects & EF_FLAME)
1085 specialvisibilityradius = max(specialvisibilityradius, 250);
1086 if (effects & EF_STARDUST)
1087 specialvisibilityradius = max(specialvisibilityradius, 100);
1090 // early culling checks
1091 // (final culling is done by SV_MarkWriteEntityStateToClient)
1092 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1093 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1098 cs->number = enumber;
1099 VectorCopy(ent->fields.server->origin, cs->origin);
1100 VectorCopy(ent->fields.server->angles, cs->angles);
1102 cs->effects = effects;
1103 cs->colormap = (unsigned)ent->fields.server->colormap;
1104 cs->modelindex = modelindex;
1105 cs->skin = (unsigned)ent->fields.server->skin;
1106 cs->frame = (unsigned)ent->fields.server->frame;
1107 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1108 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1109 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1110 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1111 cs->customizeentityforclient = customizeentityforclient;
1112 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1113 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1114 cs->glowsize = glowsize;
1116 // don't need to init cs->colormod because the defaultstate did that for us
1117 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1118 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1119 if (val->vector[0] || val->vector[1] || val->vector[2])
1121 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1122 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1123 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1126 cs->modelindex = modelindex;
1129 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1133 cs->alpha = (unsigned char)bound(0, i, 255);
1136 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1140 cs->alpha = (unsigned char)bound(0, i, 255);
1144 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1148 cs->scale = (unsigned char)bound(0, i, 255);
1151 cs->glowcolor = 254;
1152 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1154 cs->glowcolor = (int)f;
1156 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1157 cs->effects |= EF_FULLBRIGHT;
1159 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1160 if (val && val->_float)
1161 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1163 if (ent->fields.server->movetype == MOVETYPE_STEP)
1164 cs->flags |= RENDER_STEP;
1165 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1166 cs->flags |= RENDER_LOWPRECISION;
1167 if (ent->fields.server->colormap >= 1024)
1168 cs->flags |= RENDER_COLORMAPPED;
1169 if (cs->viewmodelforclient)
1170 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1172 cs->light[0] = light[0];
1173 cs->light[1] = light[1];
1174 cs->light[2] = light[2];
1175 cs->light[3] = light[3];
1176 cs->lightstyle = lightstyle;
1177 cs->lightpflags = lightpflags;
1179 cs->specialvisibilityradius = specialvisibilityradius;
1181 // calculate the visible box of this entity (don't use the physics box
1182 // as that is often smaller than a model, and would not count
1183 // specialvisibilityradius)
1184 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1186 float scale = cs->scale * (1.0f / 16.0f);
1187 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1189 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1190 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1192 else if (cs->angles[1])
1194 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1195 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1199 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1200 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1205 // if there is no model (or it could not be loaded), use the physics box
1206 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1207 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1209 if (specialvisibilityradius)
1211 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1212 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1213 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1214 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1215 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1216 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1219 // calculate center of bbox for network prioritization purposes
1220 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1222 // if culling box has moved, update pvs cluster links
1223 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1225 VectorCopy(cullmins, ent->priv.server->cullmins);
1226 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1227 // a value of -1 for pvs_numclusters indicates that the links are not
1228 // cached, and should be re-tested each time, this is the case if the
1229 // culling box touches too many pvs clusters to store, or if the world
1230 // model does not support FindBoxClusters
1231 ent->priv.server->pvs_numclusters = -1;
1232 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1234 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1235 if (i <= MAX_ENTITYCLUSTERS)
1236 ent->priv.server->pvs_numclusters = i;
1240 // we need to do some csqc entity upkeep here
1241 // get self.SendFlags and clear them
1242 // (to let the QC know that they've been read)
1243 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity);
1246 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1247 sendflags = (unsigned int)val->_float;
1249 // legacy self.Version system
1250 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1253 version = (unsigned int)val2->_float;
1254 if (sv.csqcentityversion[enumber] != version)
1255 sendflags = 0xFFFFFF;
1256 sv.csqcentityversion[enumber] = version;
1258 // move sendflags into the per-client sendflags
1260 for (i = 0;i < svs.maxclients;i++)
1261 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1267 void SV_PrepareEntitiesForSending(void)
1271 // send all entities that touch the pvs
1272 sv.numsendentities = 0;
1273 sv.sendentitiesindex[0] = NULL;
1274 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1275 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1277 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1279 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1280 sv.numsendentities++;
1285 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1290 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1292 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1293 sv.writeentitiestoclient_stats_totalentities++;
1295 if (s->customizeentityforclient)
1297 prog->globals.server->self = s->number;
1298 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1299 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1300 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1304 // never reject player
1305 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1307 // check various rejection conditions
1308 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1310 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1312 if (s->effects & EF_NODRAW)
1314 // LordHavoc: only send entities with a model or important effects
1315 if (!s->modelindex && s->specialvisibilityradius == 0)
1318 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1319 // viewmodels don't have visibility checking
1320 if (s->viewmodelforclient)
1322 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1325 else if (s->tagentity)
1327 // tag attached entities simply check their parent
1328 if (!sv.sendentitiesindex[s->tagentity])
1330 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1331 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1334 // always send world submodels in newer protocols because they don't
1335 // generate much traffic (in old protocols they hog bandwidth)
1336 // but only if sv_cullentities_nevercullbmodels is off
1337 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1339 // entity has survived every check so far, check if visible
1340 ed = PRVM_EDICT_NUM(s->number);
1342 // if not touching a visible leaf
1343 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1345 if (ed->priv.server->pvs_numclusters < 0)
1347 // entity too big for clusters list
1348 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1350 sv.writeentitiestoclient_stats_culled_pvs++;
1357 // check cached clusters list
1358 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1359 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1361 if (i == ed->priv.server->pvs_numclusters)
1363 sv.writeentitiestoclient_stats_culled_pvs++;
1369 // or not seen by random tracelines
1370 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1373 s->number <= svs.maxclients
1374 ? sv_cullentities_trace_samples_players.integer
1376 s->specialvisibilityradius
1377 ? sv_cullentities_trace_samples_extra.integer
1378 : sv_cullentities_trace_samples.integer;
1379 float enlarge = sv_cullentities_trace_enlarge.value;
1381 qboolean visible = TRUE;
1387 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1388 break; // directly visible from the server's view
1390 if(sv_cullentities_trace_prediction.integer)
1394 // get player velocity
1395 float predtime = bound(0, host_client->ping, 0.2); // / 2
1396 // sorry, no wallhacking by high ping please, and at 200ms
1397 // ping a FPS is annoying to play anyway and a player is
1398 // likely to have changed his direction
1399 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1400 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1402 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1403 break; // directly visible from the predicted view
1407 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1411 // when we get here, we can't see the entity
1417 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1419 s->number <= svs.maxclients
1420 ? sv_cullentities_trace_delay_players.value
1421 : sv_cullentities_trace_delay.value
1423 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1425 sv.writeentitiestoclient_stats_culled_trace++;
1433 // this just marks it for sending
1434 // FIXME: it would be more efficient to send here, but the entity
1435 // compressor isn't that flexible
1436 sv.writeentitiestoclient_stats_visibleentities++;
1437 sv.sententities[s->number] = sv.sententitiesmark;
1440 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1442 qboolean need_empty = false;
1443 int i, numsendstates;
1445 prvm_edict_t *camera;
1447 // if there isn't enough space to accomplish anything, skip it
1448 if (msg->cursize + 25 > maxsize)
1451 sv.writeentitiestoclient_msg = msg;
1452 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1454 sv.writeentitiestoclient_stats_culled_pvs = 0;
1455 sv.writeentitiestoclient_stats_culled_trace = 0;
1456 sv.writeentitiestoclient_stats_visibleentities = 0;
1457 sv.writeentitiestoclient_stats_totalentities = 0;
1459 // find the client's PVS
1460 // the real place being tested from
1461 camera = PRVM_EDICT_NUM( client->clientcamera );
1462 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1463 sv.writeentitiestoclient_pvsbytes = 0;
1464 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1465 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1467 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1469 sv.sententitiesmark++;
1471 for (i = 0;i < sv.numsendentities;i++)
1472 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1475 for (i = 0;i < sv.numsendentities;i++)
1477 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1479 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1480 *s = sv.sendentities[i];
1481 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1482 s->flags |= RENDER_EXTERIORMODEL;
1486 if (sv_cullentities_stats.integer)
1487 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1489 if(client->entitydatabase5)
1490 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, client->entitydatabase5->latestframenum + 1);
1492 EntityFrameCSQC_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates, 0);
1494 if (client->entitydatabase5)
1495 EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1496 else if (client->entitydatabase4)
1498 EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1499 Protocol_WriteStatsReliable();
1501 else if (client->entitydatabase)
1503 EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1504 Protocol_WriteStatsReliable();
1508 EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1509 Protocol_WriteStatsReliable();
1519 static void SV_CleanupEnts (void)
1524 ent = PRVM_NEXT_EDICT(prog->edicts);
1525 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1526 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1531 SV_WriteClientdataToMessage
1535 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1539 prvm_edict_t *other;
1545 float *statsf = (float *)stats;
1548 // send a damage message
1550 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1552 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1553 MSG_WriteByte (msg, svc_damage);
1554 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1555 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1556 for (i=0 ; i<3 ; i++)
1557 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1559 ent->fields.server->dmg_take = 0;
1560 ent->fields.server->dmg_save = 0;
1564 // send the current viewpos offset from the view entity
1566 SV_SetIdealPitch (); // how much to look up / down ideally
1568 // a fixangle might get lost in a dropped packet. Oh well.
1569 if(ent->fields.server->fixangle)
1571 // angle fixing was requested by global thinking code...
1572 // so store the current angles for later use
1573 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1574 host_client->fixangle_angles_set = TRUE;
1576 // and clear fixangle for the next frame
1577 ent->fields.server->fixangle = 0;
1580 if (host_client->fixangle_angles_set)
1582 MSG_WriteByte (msg, svc_setangle);
1583 for (i=0 ; i < 3 ; i++)
1584 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1585 host_client->fixangle_angles_set = FALSE;
1588 // stuff the sigil bits into the high bits of items for sbar, or else
1590 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1591 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1592 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1594 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1596 VectorClear(punchvector);
1597 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1598 VectorCopy(val->vector, punchvector);
1600 // cache weapon model name and index in client struct to save time
1601 // (this search can be almost 1% of cpu time!)
1602 s = PRVM_GetString(ent->fields.server->weaponmodel);
1603 if (strcmp(s, client->weaponmodel))
1605 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1606 client->weaponmodelindex = SV_ModelIndex(s, 1);
1610 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1611 viewzoom = (int)(val->_float * 255.0f);
1617 if ((int)ent->fields.server->flags & FL_ONGROUND)
1618 bits |= SU_ONGROUND;
1619 if (ent->fields.server->waterlevel >= 2)
1621 if (ent->fields.server->idealpitch)
1622 bits |= SU_IDEALPITCH;
1624 for (i=0 ; i<3 ; i++)
1626 if (ent->fields.server->punchangle[i])
1627 bits |= (SU_PUNCH1<<i);
1628 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1630 bits |= (SU_PUNCHVEC1<<i);
1631 if (ent->fields.server->velocity[i])
1632 bits |= (SU_VELOCITY1<<i);
1635 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1636 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1637 stats[STAT_ITEMS] = items;
1638 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1639 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1640 stats[STAT_WEAPON] = client->weaponmodelindex;
1641 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1642 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1643 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1644 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1645 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1646 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1647 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1648 stats[STAT_VIEWZOOM] = viewzoom;
1649 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1650 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1651 // the QC bumps these itself by sending svc_'s, so we have to keep them
1652 // zero or they'll be corrected by the engine
1653 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1654 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1656 // movement settings for prediction
1657 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1658 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1659 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1660 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1661 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1662 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1663 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1664 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1665 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1666 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1667 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1668 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1669 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1670 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1671 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1672 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1673 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1674 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1675 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1676 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1677 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1678 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1679 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1680 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1681 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1682 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1683 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1684 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1685 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1686 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1687 statsf[STAT_TIMELIMIT] = timelimit.value;
1689 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1691 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1693 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1694 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1696 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1697 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1698 if (viewzoom != 255)
1699 bits |= SU_VIEWZOOM;
1704 if (bits >= 16777216)
1708 MSG_WriteByte (msg, svc_clientdata);
1709 MSG_WriteShort (msg, bits);
1710 if (bits & SU_EXTEND1)
1711 MSG_WriteByte(msg, bits >> 16);
1712 if (bits & SU_EXTEND2)
1713 MSG_WriteByte(msg, bits >> 24);
1715 if (bits & SU_VIEWHEIGHT)
1716 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1718 if (bits & SU_IDEALPITCH)
1719 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1721 for (i=0 ; i<3 ; i++)
1723 if (bits & (SU_PUNCH1<<i))
1725 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1726 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1728 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1730 if (bits & (SU_PUNCHVEC1<<i))
1732 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1733 MSG_WriteCoord16i(msg, punchvector[i]);
1735 MSG_WriteCoord32f(msg, punchvector[i]);
1737 if (bits & (SU_VELOCITY1<<i))
1739 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1740 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1742 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1746 if (bits & SU_ITEMS)
1747 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1749 if (sv.protocol == PROTOCOL_DARKPLACES5)
1751 if (bits & SU_WEAPONFRAME)
1752 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1753 if (bits & SU_ARMOR)
1754 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1755 if (bits & SU_WEAPON)
1756 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1757 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1758 MSG_WriteShort (msg, stats[STAT_AMMO]);
1759 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1760 MSG_WriteShort (msg, stats[STAT_NAILS]);
1761 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1762 MSG_WriteShort (msg, stats[STAT_CELLS]);
1763 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1764 if (bits & SU_VIEWZOOM)
1765 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1767 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1769 if (bits & SU_WEAPONFRAME)
1770 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1771 if (bits & SU_ARMOR)
1772 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1773 if (bits & SU_WEAPON)
1775 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1776 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1778 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1780 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1781 MSG_WriteByte (msg, stats[STAT_AMMO]);
1782 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1783 MSG_WriteByte (msg, stats[STAT_NAILS]);
1784 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1785 MSG_WriteByte (msg, stats[STAT_CELLS]);
1786 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1788 for (i = 0;i < 32;i++)
1789 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1791 MSG_WriteByte (msg, i);
1794 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1795 if (bits & SU_VIEWZOOM)
1797 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1798 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1800 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1805 void SV_FlushBroadcastMessages(void)
1809 if (sv.datagram.cursize <= 0)
1811 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1813 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1815 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1816 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1818 SZ_Clear(&sv.datagram);
1821 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize)
1823 // scan the splitpoints to find out how many we can fit in
1824 int numsegments, j, split;
1825 if (!client->unreliablemsg_splitpoints)
1827 // always accept the first one if it's within 1024 bytes, this ensures
1828 // that very big datagrams which are over the rate limit still get
1829 // through, just to keep it working
1830 j = msg->cursize + client->unreliablemsg_splitpoint[0];
1831 if (maxsize < 1024 && j > maxsize && j <= 1024)
1837 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1838 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1840 if (numsegments > 0)
1842 // some will fit, so add the ones that will fit
1843 split = client->unreliablemsg_splitpoint[numsegments-1];
1844 // note this discards ones that were accepted by the segments scan but
1845 // can not fit, such as a really huge first one that will never ever
1846 // fit in a packet...
1847 if (msg->cursize + split <= maxsize)
1848 SZ_Write(msg, client->unreliablemsg.data, split);
1849 // remove the part we sent, keeping any remaining data
1850 client->unreliablemsg.cursize -= split;
1851 if (client->unreliablemsg.cursize > 0)
1852 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1853 // adjust remaining splitpoints
1854 client->unreliablemsg_splitpoints -= numsegments;
1855 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1856 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1861 =======================
1862 SV_SendClientDatagram
1863 =======================
1865 static void SV_SendClientDatagram (client_t *client)
1867 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1869 int stats[MAX_CL_STATS];
1870 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1872 // obey rate limit by limiting packet frequency if the packet size
1874 // (usually this is caused by reliable messages)
1875 if (!NetConn_CanSend(client->netconnection))
1878 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1879 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1880 if (sv_maxrate.integer != maxrate)
1881 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1883 // clientrate determines the 'cleartime' of a packet
1884 // (how long to wait before sending another, based on this packet's size)
1885 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1887 switch (sv.protocol)
1889 case PROTOCOL_QUAKE:
1890 case PROTOCOL_QUAKEDP:
1891 case PROTOCOL_NEHAHRAMOVIE:
1892 case PROTOCOL_NEHAHRABJP:
1893 case PROTOCOL_NEHAHRABJP2:
1894 case PROTOCOL_NEHAHRABJP3:
1895 case PROTOCOL_QUAKEWORLD:
1896 // no packet size limit support on Quake protocols because it just
1897 // causes missing entities/effects
1898 // packets are simply sent less often to obey the rate limit
1902 case PROTOCOL_DARKPLACES1:
1903 case PROTOCOL_DARKPLACES2:
1904 case PROTOCOL_DARKPLACES3:
1905 case PROTOCOL_DARKPLACES4:
1906 // no packet size limit support on DP1-4 protocols because they kick
1907 // the client off if they overflow, and miss effects
1908 // packets are simply sent less often to obey the rate limit
1909 maxsize = sizeof(sv_sendclientdatagram_buf);
1910 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1913 // DP5 and later protocols support packet size limiting which is a
1914 // better method than limiting packet frequency as QW does
1916 // at very low rates (or very small sys_ticrate) the packet size is
1917 // not reduced below 128, but packets may be sent less often
1918 maxsize = (int)(clientrate * sys_ticrate.value);
1919 maxsize = bound(128, maxsize, 1400);
1921 // csqc entities can easily exceed 128 bytes, so disable throttling in
1922 // mods that use csqc (they are likely to use less bandwidth anyway)
1923 if (sv.csqc_progsize > 0)
1928 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1930 // for good singleplayer, send huge packets
1931 maxsize = sizeof(sv_sendclientdatagram_buf);
1932 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1933 // never limit frequency in singleplayer
1934 clientrate = 1000000000;
1937 // while downloading, limit entity updates to half the packet
1938 // (any leftover space will be used for downloading)
1939 if (host_client->download_file)
1942 msg.data = sv_sendclientdatagram_buf;
1943 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1945 msg.allowoverflow = false;
1947 if (host_client->spawned)
1949 // the player is in the game
1950 MSG_WriteByte (&msg, svc_time);
1951 MSG_WriteFloat (&msg, sv.time);
1953 // add the client specific data to the datagram
1954 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1955 // now update the stats[] array using any registered custom fields
1956 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1957 // set host_client->statsdeltabits
1958 Protocol_UpdateClientStats (stats);
1960 // add as many queued unreliable messages (effects) as we can fit
1961 // limit effects to half of the remaining space
1962 if (client->unreliablemsg.cursize)
1963 SV_WriteUnreliableMessages (client, &msg, (msg.cursize + maxsize) / 2);
1965 // now write as many entities as we can fit, and also sends stats
1966 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
1968 else if (realtime > client->keepalivetime)
1970 // the player isn't totally in the game yet
1971 // send small keepalive messages if too much time has passed
1972 // (may also be sending downloads)
1973 client->keepalivetime = realtime + 5;
1974 MSG_WriteChar (&msg, svc_nop);
1977 // if a download is active, see if there is room to fit some download data
1979 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
1980 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1982 fs_offset_t downloadstart;
1983 unsigned char data[1400];
1984 downloadstart = FS_Tell(host_client->download_file);
1985 downloadsize = min(downloadsize, (int)sizeof(data));
1986 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1987 // note this sends empty messages if at the end of the file, which is
1988 // necessary to keep the packet loss logic working
1989 // (the last blocks may be lost and need to be re-sent, and that will
1990 // only occur if the client acks the empty end messages, revealing
1991 // a gap in the download progress, causing the last blocks to be
1993 MSG_WriteChar (&msg, svc_downloaddata);
1994 MSG_WriteLong (&msg, downloadstart);
1995 MSG_WriteShort (&msg, downloadsize);
1996 if (downloadsize > 0)
1997 SZ_Write (&msg, data, downloadsize);
2000 // reliable only if none is in progress
2001 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2002 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2004 SV_WriteDemoMessage(client, &msg, false);
2006 // send the datagram
2007 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2008 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2009 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2013 =======================
2014 SV_UpdateToReliableMessages
2015 =======================
2017 static void SV_UpdateToReliableMessages (void)
2026 // check for changes to be sent over the reliable streams
2027 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2029 // update the host_client fields we care about according to the entity fields
2030 host_client->edict = PRVM_EDICT_NUM(i+1);
2033 name = PRVM_GetString(host_client->edict->fields.server->netname);
2036 // always point the string back at host_client->name to keep it safe
2037 strlcpy (host_client->name, name, sizeof (host_client->name));
2038 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2039 if (strcmp(host_client->old_name, host_client->name))
2041 if (host_client->spawned)
2042 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2043 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2044 // send notification to all clients
2045 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2046 MSG_WriteByte (&sv.reliable_datagram, i);
2047 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2048 SV_WriteNetnameIntoDemo(host_client);
2051 // DP_SV_CLIENTCOLORS
2052 // this is always found (since it's added by the progs loader)
2053 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2054 host_client->colors = (int)val->_float;
2055 if (host_client->old_colors != host_client->colors)
2057 host_client->old_colors = host_client->colors;
2058 // send notification to all clients
2059 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2060 MSG_WriteByte (&sv.reliable_datagram, i);
2061 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2064 // NEXUIZ_PLAYERMODEL
2065 if( prog->fieldoffsets.playermodel >= 0 ) {
2066 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2069 // always point the string back at host_client->name to keep it safe
2070 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2071 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2074 // NEXUIZ_PLAYERSKIN
2075 if( prog->fieldoffsets.playerskin >= 0 ) {
2076 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2079 // always point the string back at host_client->name to keep it safe
2080 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2081 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2084 // TODO: add an extension name for this [1/17/2008 Black]
2085 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2086 int oldclientcamera = host_client->clientcamera;
2087 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2088 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2090 host_client->clientcamera = val->edict;
2093 if( oldclientcamera != host_client->clientcamera ) {
2094 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2095 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2100 host_client->frags = (int)host_client->edict->fields.server->frags;
2101 if(gamemode == GAME_NEXUIZ)
2102 if(!host_client->spawned && host_client->netconnection)
2103 host_client->frags = -666;
2104 if (host_client->old_frags != host_client->frags)
2106 host_client->old_frags = host_client->frags;
2107 // send notification to all clients
2108 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2109 MSG_WriteByte (&sv.reliable_datagram, i);
2110 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2114 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2115 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2116 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2118 SZ_Clear (&sv.reliable_datagram);
2123 =======================
2124 SV_SendClientMessages
2125 =======================
2127 void SV_SendClientMessages (void)
2129 int i, prepared = false;
2131 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2132 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2134 SV_FlushBroadcastMessages();
2136 // update frags, names, etc
2137 SV_UpdateToReliableMessages();
2139 // build individual updates
2140 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2142 if (!host_client->active)
2144 if (!host_client->netconnection)
2147 if (host_client->netconnection->message.overflowed)
2149 SV_DropClient (true); // if the message couldn't send, kick off
2156 // only prepare entities once per frame
2157 SV_PrepareEntitiesForSending();
2159 SV_SendClientDatagram (host_client);
2162 // clear muzzle flashes
2166 static void SV_StartDownload_f(void)
2168 if (host_client->download_file)
2169 host_client->download_started = true;
2173 * Compression extension negotiation:
2176 * cl_serverextension_download 2
2179 * download <filename> <list of zero or more suppported compressions in order of preference>
2181 * download maps/map1.bsp lzo deflate huffman
2184 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2186 * cl_downloadbegin 123456 maps/map1.bsp deflate
2188 * The server may choose not to compress the file by sending no compression name, like:
2189 * cl_downloadbegin 345678 maps/map1.bsp
2191 * NOTE: the "download" command may only specify compression algorithms if
2192 * cl_serverextension_download is 2!
2193 * If cl_serverextension_download has a different value, the client must
2194 * assume this extension is not supported!
2197 static void Download_CheckExtensions(void)
2200 int argc = Cmd_Argc();
2202 // first reset them all
2203 host_client->download_deflate = false;
2205 for(i = 2; i < argc; ++i)
2207 if(!strcmp(Cmd_Argv(i), "deflate"))
2209 host_client->download_deflate = true;
2215 static void SV_Download_f(void)
2217 const char *whichpack, *whichpack2, *extension;
2218 qboolean is_csqc; // so we need to check only once
2222 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2223 SV_ClientPrintf(" supported extensions: deflate\n");
2227 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2229 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2233 if (host_client->download_file)
2235 // at this point we'll assume the previous download should be aborted
2236 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2237 Host_ClientCommands("\nstopdownload\n");
2239 // close the file and reset variables
2240 FS_Close(host_client->download_file);
2241 host_client->download_file = NULL;
2242 host_client->download_name[0] = 0;
2243 host_client->download_expectedposition = 0;
2244 host_client->download_started = false;
2247 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2249 if (!sv_allowdownloads.integer && !is_csqc)
2251 SV_ClientPrintf("Downloads are disabled on this server\n");
2252 Host_ClientCommands("\nstopdownload\n");
2256 Download_CheckExtensions();
2258 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2259 extension = FS_FileExtension(host_client->download_name);
2261 // host_client is asking to download a specified file
2262 if (developer.integer >= 100)
2263 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2267 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2268 extensions[0] = '\0';
2270 if(host_client->download_deflate)
2271 strlcat(extensions, " deflate", sizeof(extensions));
2273 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2275 if(host_client->download_deflate)
2276 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2278 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2280 // no, no space is needed between %s and %s :P
2281 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2283 host_client->download_expectedposition = 0;
2284 host_client->download_started = false;
2285 host_client->sendsignon = true; // make sure this message is sent
2289 if (!FS_FileExists(host_client->download_name))
2291 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2292 Host_ClientCommands("\nstopdownload\n");
2296 // check if the user is trying to download part of registered Quake(r)
2297 whichpack = FS_WhichPack(host_client->download_name);
2298 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2299 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2301 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2302 Host_ClientCommands("\nstopdownload\n");
2306 // check if the server has forbidden archive downloads entirely
2307 if (!sv_allowdownloads_inarchive.integer)
2309 whichpack = FS_WhichPack(host_client->download_name);
2312 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2313 Host_ClientCommands("\nstopdownload\n");
2318 if (!sv_allowdownloads_config.integer)
2320 if (!strcasecmp(extension, "cfg"))
2322 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2323 Host_ClientCommands("\nstopdownload\n");
2328 if (!sv_allowdownloads_dlcache.integer)
2330 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2332 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2333 Host_ClientCommands("\nstopdownload\n");
2338 if (!sv_allowdownloads_archive.integer)
2340 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2342 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2343 Host_ClientCommands("\nstopdownload\n");
2348 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2349 if (!host_client->download_file)
2351 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2352 Host_ClientCommands("\nstopdownload\n");
2356 if (FS_FileSize(host_client->download_file) > 1<<30)
2358 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2359 Host_ClientCommands("\nstopdownload\n");
2360 FS_Close(host_client->download_file);
2361 host_client->download_file = NULL;
2365 if (FS_FileSize(host_client->download_file) < 0)
2367 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2368 Host_ClientCommands("\nstopdownload\n");
2369 FS_Close(host_client->download_file);
2370 host_client->download_file = NULL;
2374 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2377 * we can only do this if we would actually deflate on the fly
2378 * which we do not (yet)!
2380 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2381 extensions[0] = '\0';
2383 if(host_client->download_deflate)
2384 strlcat(extensions, " deflate", sizeof(extensions));
2386 // no, no space is needed between %s and %s :P
2387 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2390 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2392 host_client->download_expectedposition = 0;
2393 host_client->download_started = false;
2394 host_client->sendsignon = true; // make sure this message is sent
2396 // the rest of the download process is handled in SV_SendClientDatagram
2397 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2399 // no svc_downloaddata messages will be sent until sv_startdownload is
2400 // sent by the client
2404 ==============================================================================
2408 ==============================================================================
2417 int SV_ModelIndex(const char *s, int precachemode)
2419 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2420 char filename[MAX_QPATH];
2424 //if (precachemode == 2)
2426 strlcpy(filename, s, sizeof(filename));
2427 for (i = 2;i < limit;i++)
2429 if (!sv.model_precache[i][0])
2433 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2435 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2438 if (precachemode == 1)
2439 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2440 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2441 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2442 if (sv.state != ss_loading)
2444 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2445 MSG_WriteShort(&sv.reliable_datagram, i);
2446 MSG_WriteString(&sv.reliable_datagram, filename);
2450 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2453 if (!strcmp(sv.model_precache[i], filename))
2456 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2466 int SV_SoundIndex(const char *s, int precachemode)
2468 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2469 char filename[MAX_QPATH];
2473 //if (precachemode == 2)
2475 strlcpy(filename, s, sizeof(filename));
2476 for (i = 1;i < limit;i++)
2478 if (!sv.sound_precache[i][0])
2482 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2484 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2487 if (precachemode == 1)
2488 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2489 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2490 if (sv.state != ss_loading)
2492 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2493 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2494 MSG_WriteString(&sv.reliable_datagram, filename);
2498 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2501 if (!strcmp(sv.sound_precache[i], filename))
2504 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2510 SV_ParticleEffectIndex
2514 int SV_ParticleEffectIndex(const char *name)
2516 int i, argc, linenumber, effectnameindex;
2517 fs_offset_t filesize;
2518 unsigned char *filedata;
2519 const char *text, *textstart, *textend;
2520 char argv[16][1024];
2521 if (!sv.particleeffectnamesloaded)
2523 sv.particleeffectnamesloaded = true;
2524 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2525 for (i = 0;i < EFFECT_TOTAL;i++)
2526 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2527 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2530 textstart = (const char *)filedata;
2531 textend = (const char *)filedata + filesize;
2533 for (linenumber = 1;;linenumber++)
2538 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2542 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2546 if (com_token[0] == 0)
2547 break; // if the loop exited and it's not a \n, it's EOF
2550 if (!strcmp(argv[0], "effect"))
2554 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2556 if (sv.particleeffectname[effectnameindex][0])
2558 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2563 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2567 // if we run out of names, abort
2568 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2570 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2579 // search for the name
2580 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2581 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2582 return effectnameindex;
2583 // return 0 if we couldn't find it
2593 static void SV_CreateBaseline (void)
2595 int i, entnum, large;
2596 prvm_edict_t *svent;
2598 // LordHavoc: clear *all* states (note just active ones)
2599 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2601 // get the current server version
2602 svent = PRVM_EDICT_NUM(entnum);
2604 // LordHavoc: always clear state values, whether the entity is in use or not
2605 svent->priv.server->baseline = defaultstate;
2607 if (svent->priv.server->free)
2609 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2612 // create entity baseline
2613 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2614 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2615 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2616 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2617 if (entnum > 0 && entnum <= svs.maxclients)
2619 svent->priv.server->baseline.colormap = entnum;
2620 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2624 svent->priv.server->baseline.colormap = 0;
2625 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2629 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2632 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2636 // add to the message
2638 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2640 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2641 MSG_WriteShort (&sv.signon, entnum);
2645 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2646 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2648 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2650 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2651 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2655 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2656 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2658 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2659 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2660 for (i=0 ; i<3 ; i++)
2662 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2663 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2672 Load csprogs.dat and comperss it so it doesn't need to be
2673 reloaded on request.
2676 void SV_Prepare_CSQC(void)
2678 fs_offset_t progsize;
2680 if(svs.csqc_progdata)
2682 Con_DPrintf("Unloading old CSQC data.\n");
2683 Mem_Free(svs.csqc_progdata);
2684 if(svs.csqc_progdata_deflated)
2685 Mem_Free(svs.csqc_progdata_deflated);
2688 svs.csqc_progdata = NULL;
2689 svs.csqc_progdata_deflated = NULL;
2691 Con_Print("Loading csprogs.dat\n");
2693 sv.csqc_progname[0] = 0;
2694 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2698 size_t deflated_size;
2700 sv.csqc_progsize = (int)progsize;
2701 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2702 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2703 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2705 Con_Print("Compressing csprogs.dat\n");
2706 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2707 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2708 svs.csqc_progsize_deflated = (int)deflated_size;
2709 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2710 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2718 Grabs the current state of each client for saving across the
2719 transition to another level
2722 void SV_SaveSpawnparms (void)
2726 svs.serverflags = (int)prog->globals.server->serverflags;
2728 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2730 if (!host_client->active)
2733 // call the progs to get default spawn parms for the new client
2734 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2735 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2736 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2737 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2745 This is called at the start of each level
2749 void SV_SpawnServer (const char *server)
2754 dp_model_t *worldmodel;
2755 char modelname[sizeof(sv.modelname)];
2757 Con_DPrintf("SpawnServer: %s\n", server);
2759 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2761 if (!FS_FileExists(modelname))
2763 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2767 if (cls.state != ca_dedicated)
2769 SCR_BeginLoadingPlaque();
2776 if(prog->funcoffsets.SV_Shutdown)
2778 func_t s = prog->funcoffsets.SV_Shutdown;
2779 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2780 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2785 // free q3 shaders so that any newly downloaded shaders will be active
2786 Mod_FreeQ3Shaders();
2788 worldmodel = Mod_ForName(modelname, false, true, NULL);
2789 if (!worldmodel || !worldmodel->TraceBox)
2791 Con_Printf("Couldn't load map %s\n", modelname);
2795 // let's not have any servers with no name
2796 if (hostname.string[0] == 0)
2797 Cvar_Set ("hostname", "UNNAMED");
2798 scr_centertime_off = 0;
2800 svs.changelevel_issued = false; // now safe to issue another
2802 // make the map a required file for clients
2803 Curl_ClearRequirements();
2804 Curl_RequireFile(modelname);
2807 // tell all connected clients that we are going to a new level
2812 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2814 if (client->netconnection)
2816 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2817 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2824 NetConn_OpenServerPorts(true);
2828 // make cvars consistant
2831 Cvar_SetValue ("deathmatch", 0);
2832 // LordHavoc: it can be useful to have skills outside the range 0-3...
2833 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2834 //Cvar_SetValue ("skill", (float)current_skill);
2835 current_skill = (int)(skill.value + 0.5);
2838 // set up the new server
2840 memset (&sv, 0, sizeof(sv));
2841 // if running a local client, make sure it doesn't try to access the last
2842 // level's data which is no longer valiud
2845 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
2847 if(*sv_random_seed.string)
2849 srand(sv_random_seed.integer);
2850 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2857 strlcpy (sv.name, server, sizeof (sv.name));
2859 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2860 if (sv.protocol == PROTOCOL_UNKNOWN)
2863 Protocol_Names(buffer, sizeof(buffer));
2864 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2865 sv.protocol = PROTOCOL_QUAKE;
2870 // load progs to get entity field count
2871 //PR_LoadProgs ( sv_progs.string );
2873 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2874 sv.datagram.cursize = 0;
2875 sv.datagram.data = sv.datagram_buf;
2877 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2878 sv.reliable_datagram.cursize = 0;
2879 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2881 sv.signon.maxsize = sizeof(sv.signon_buf);
2882 sv.signon.cursize = 0;
2883 sv.signon.data = sv.signon_buf;
2885 // leave slots at start for clients only
2886 //prog->num_edicts = svs.maxclients+1;
2888 sv.state = ss_loading;
2889 prog->allowworldwrites = true;
2892 prog->globals.server->time = sv.time = 1.0;
2895 worldmodel->used = true;
2897 strlcpy (sv.name, server, sizeof (sv.name));
2898 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2899 sv.worldmodel = worldmodel;
2900 sv.models[1] = sv.worldmodel;
2903 // clear world interaction links
2905 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2907 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2909 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2910 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2911 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2913 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2914 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
2918 // load the rest of the entities
2920 // AK possible hack since num_edicts is still 0
2921 ent = PRVM_EDICT_NUM(0);
2922 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2923 ent->priv.server->free = false;
2924 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2925 ent->fields.server->modelindex = 1; // world model
2926 ent->fields.server->solid = SOLID_BSP;
2927 ent->fields.server->movetype = MOVETYPE_PUSH;
2928 VectorCopy(sv.world.mins, ent->fields.server->mins);
2929 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2930 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2931 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2934 prog->globals.server->coop = coop.integer;
2936 prog->globals.server->deathmatch = deathmatch.integer;
2938 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2940 // serverflags are for cross level information (sigils)
2941 prog->globals.server->serverflags = svs.serverflags;
2943 // we need to reset the spawned flag on all connected clients here so that
2944 // their thinks don't run during startup (before PutClientInServer)
2945 // we also need to set up the client entities now
2946 // and we need to set the ->edict pointers to point into the progs edicts
2947 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2949 host_client->spawned = false;
2950 host_client->edict = PRVM_EDICT_NUM(i + 1);
2951 PRVM_ED_ClearEdict(host_client->edict);
2954 // load replacement entity file if found
2955 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2957 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2958 PRVM_ED_LoadFromFile (entities);
2962 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2965 // LordHavoc: clear world angles (to fix e3m3.bsp)
2966 VectorClear(prog->edicts->fields.server->angles);
2968 // all setup is completed, any further precache statements are errors
2969 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
2970 prog->allowworldwrites = false;
2972 // run two frames to allow everything to settle
2973 prog->globals.server->time = sv.time = 1.0001;
2974 for (i = 0;i < 2;i++)
2980 if (cls.state == ca_dedicated)
2983 // create a baseline for more efficient communications
2984 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2985 SV_CreateBaseline ();
2987 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
2989 // to prevent network timeouts
2990 realtime = Sys_DoubleTime();
2992 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2993 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2995 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2996 if (!host_client->active)
2998 if (host_client->netconnection)
2999 SV_SendServerinfo(host_client);
3003 // if client is a botclient coming from a level change, we need to
3004 // set up client info that normally requires networking
3006 // copy spawn parms out of the client_t
3007 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3008 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3010 // call the spawn function
3011 host_client->clientconnectcalled = true;
3012 prog->globals.server->time = sv.time;
3013 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3014 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3015 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3016 host_client->spawned = true;
3020 Con_DPrint("Server spawned.\n");
3021 NetConn_Heartbeat (2);
3026 /////////////////////////////////////////////////////
3029 static void SV_VM_CB_BeginIncreaseEdicts(void)
3031 // links don't survive the transition, so unlink everything
3032 World_UnlinkAll(&sv.world);
3035 static void SV_VM_CB_EndIncreaseEdicts(void)
3040 // link every entity except world
3041 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3042 if (!ent->priv.server->free)
3043 SV_LinkEdict(ent, false);
3046 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3048 // LordHavoc: for consistency set these here
3049 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3051 e->priv.server->move = false; // don't move on first frame
3053 if (num >= 0 && num < svs.maxclients)
3056 // set colormap and team on newly created player entity
3057 e->fields.server->colormap = num + 1;
3058 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3059 // set netname/clientcolors back to client values so that
3060 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3062 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3063 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3064 val->_float = svs.clients[num].colors;
3065 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3066 if( prog->fieldoffsets.playermodel >= 0 )
3067 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3068 if( prog->fieldoffsets.playerskin >= 0 )
3069 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3070 // Assign netaddress (IP Address, etc)
3071 if(prog->fieldoffsets.netaddress >= 0)
3072 { // Valid Field; Process
3073 if(svs.clients[num].netconnection != NULL)
3074 {// Valid Address; Assign
3075 // Acquire Readable Address
3076 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3077 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3081 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3086 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3091 World_UnlinkEdict(ed); // unlink from world bsp
3093 ed->fields.server->model = 0;
3094 ed->fields.server->takedamage = 0;
3095 ed->fields.server->modelindex = 0;
3096 ed->fields.server->colormap = 0;
3097 ed->fields.server->skin = 0;
3098 ed->fields.server->frame = 0;
3099 VectorClear(ed->fields.server->origin);
3100 VectorClear(ed->fields.server->angles);
3101 ed->fields.server->nextthink = -1;
3102 ed->fields.server->solid = 0;
3104 // make sure csqc networking is aware of the removed entity
3105 e = PRVM_NUM_FOR_EDICT(ed);
3106 sv.csqcentityversion[e] = 0;
3107 for (i = 0;i < svs.maxclients;i++)
3109 if (svs.clients[i].csqcentityscope[e])
3110 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3111 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3115 static void SV_VM_CB_CountEdicts(void)
3119 int active, models, solid, step;
3121 active = models = solid = step = 0;
3122 for (i=0 ; i<prog->num_edicts ; i++)
3124 ent = PRVM_EDICT_NUM(i);
3125 if (ent->priv.server->free)
3128 if (ent->fields.server->solid)
3130 if (ent->fields.server->model)
3132 if (ent->fields.server->movetype == MOVETYPE_STEP)
3136 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3137 Con_Printf("active :%3i\n", active);
3138 Con_Printf("view :%3i\n", models);
3139 Con_Printf("touch :%3i\n", solid);
3140 Con_Printf("step :%3i\n", step);
3143 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3145 // remove things from different skill levels or deathmatch
3146 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3148 if (deathmatch.integer)
3150 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3155 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3156 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3157 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3165 static void SV_VM_Setup(void)
3168 PRVM_InitProg( PRVM_SERVERPROG );
3170 // allocate the mempools
3171 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3172 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3173 prog->builtins = vm_sv_builtins;
3174 prog->numbuiltins = vm_sv_numbuiltins;
3175 prog->headercrc = PROGHEADER_CRC;
3176 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3177 prog->max_edicts = 512;
3178 if (sv.protocol == PROTOCOL_QUAKE)
3179 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3180 else if (sv.protocol == PROTOCOL_QUAKEDP)
3181 prog->limit_edicts = 2048; // guessing
3182 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3183 prog->limit_edicts = 2048; // guessing!
3184 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3185 prog->limit_edicts = 4096; // guessing!
3187 prog->limit_edicts = MAX_EDICTS;
3188 prog->reserved_edicts = svs.maxclients;
3189 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3190 prog->name = "server";
3191 prog->extensionstring = vm_sv_extensions;
3192 prog->loadintoworld = true;
3194 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3195 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3196 prog->init_edict = SV_VM_CB_InitEdict;
3197 prog->free_edict = SV_VM_CB_FreeEdict;
3198 prog->count_edicts = SV_VM_CB_CountEdicts;
3199 prog->load_edict = SV_VM_CB_LoadEdict;
3200 prog->init_cmd = VM_SV_Cmd_Init;
3201 prog->reset_cmd = VM_SV_Cmd_Reset;
3202 prog->error_cmd = Host_Error;
3204 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3205 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3207 // some mods compiled with scrambling compilers lack certain critical
3208 // global names and field names such as "self" and "time" and "nextthink"
3209 // so we have to set these offsets manually, matching the entvars_t
3210 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3211 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3212 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3213 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3214 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3215 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3216 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3217 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3218 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3219 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3220 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3221 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3222 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3223 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3224 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3225 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3226 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3227 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3228 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3229 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3230 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3231 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3232 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3233 // OP_STATE is always supported on server (due to entvars_t)
3234 prog->flag |= PRVM_OP_STATE;
3236 VM_CustomStats_Clear();//[515]: csqc
3243 void SV_VM_Begin(void)
3246 PRVM_SetProg( PRVM_SERVERPROG );
3248 prog->globals.server->time = (float) sv.time;
3251 void SV_VM_End(void)