2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 void VM_AutoSentStats_Clear (void);
28 void EntityFrameCSQC_ClearVersions (void);
29 void EntityFrameCSQC_InitClientVersions (int client, qboolean clear);
30 void VM_SV_WriteAutoSentStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
31 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
34 // select which protocol to host, this is fed to Protocol_EnumForName
35 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
36 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
37 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000", "upper limit on client rate cvar, should reflect your network connection quality"};
39 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"}; // fast but loose
40 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
41 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
42 static cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
44 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
45 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
46 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
47 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
48 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
49 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
50 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
51 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
53 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
58 mempool_t *sv_mempool = NULL;
60 //============================================================================
62 extern void SV_Phys_Init (void);
63 extern void SV_World_Init (void);
64 static void SV_SaveEntFile_f(void);
73 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
74 Cvar_RegisterVariable (&sv_maxvelocity);
75 Cvar_RegisterVariable (&sv_gravity);
76 Cvar_RegisterVariable (&sv_friction);
77 Cvar_RegisterVariable (&sv_edgefriction);
78 Cvar_RegisterVariable (&sv_stopspeed);
79 Cvar_RegisterVariable (&sv_maxspeed);
80 Cvar_RegisterVariable (&sv_maxairspeed);
81 Cvar_RegisterVariable (&sv_accelerate);
82 Cvar_RegisterVariable (&sv_idealpitchscale);
83 Cvar_RegisterVariable (&sv_aim);
84 Cvar_RegisterVariable (&sv_nostep);
85 Cvar_RegisterVariable (&sv_cullentities_pvs);
86 Cvar_RegisterVariable (&sv_cullentities_trace);
87 Cvar_RegisterVariable (&sv_cullentities_stats);
88 Cvar_RegisterVariable (&sv_entpatch);
89 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
90 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
91 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
92 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
93 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
94 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
95 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
96 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
97 Cvar_RegisterVariable (&sv_protocolname);
98 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
99 Cvar_RegisterVariable (&sv_maxrate);
100 Cvar_RegisterVariable (&sv_progs);
106 sv_mempool = Mem_AllocPool("server", 0, NULL);
109 static void SV_SaveEntFile_f(void)
111 char basename[MAX_QPATH];
112 if (!sv.active || !sv.worldmodel)
114 Con_Print("Not running a server\n");
117 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
118 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
123 =============================================================================
127 =============================================================================
134 Make sure the event gets sent to all clients
137 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
141 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
143 MSG_WriteByte (&sv.datagram, svc_particle);
144 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
145 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
146 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
147 for (i=0 ; i<3 ; i++)
154 MSG_WriteChar (&sv.datagram, v);
156 MSG_WriteByte (&sv.datagram, count);
157 MSG_WriteByte (&sv.datagram, color);
164 Make sure the event gets sent to all clients
167 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
169 if (modelindex >= 256 || startframe >= 256)
171 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
173 MSG_WriteByte (&sv.datagram, svc_effect2);
174 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
175 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
176 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
177 MSG_WriteShort (&sv.datagram, modelindex);
178 MSG_WriteShort (&sv.datagram, startframe);
179 MSG_WriteByte (&sv.datagram, framecount);
180 MSG_WriteByte (&sv.datagram, framerate);
184 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
186 MSG_WriteByte (&sv.datagram, svc_effect);
187 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
188 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
189 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
190 MSG_WriteByte (&sv.datagram, modelindex);
191 MSG_WriteByte (&sv.datagram, startframe);
192 MSG_WriteByte (&sv.datagram, framecount);
193 MSG_WriteByte (&sv.datagram, framerate);
201 Each entity can have eight independant sound sources, like voice,
204 Channel 0 is an auto-allocate channel, the others override anything
205 already running on that entity/channel pair.
207 An attenuation of 0 will play full volume everywhere in the level.
208 Larger attenuations will drop off. (max 4 attenuation)
212 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
214 int sound_num, field_mask, i, ent;
216 if (volume < 0 || volume > 255)
218 Con_Printf ("SV_StartSound: volume = %i\n", volume);
222 if (attenuation < 0 || attenuation > 4)
224 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
228 if (channel < 0 || channel > 7)
230 Con_Printf ("SV_StartSound: channel = %i\n", channel);
234 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
237 // find precache number for sound
238 sound_num = SV_SoundIndex(sample, 1);
242 ent = PRVM_NUM_FOR_EDICT(entity);
245 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
246 field_mask |= SND_VOLUME;
247 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
248 field_mask |= SND_ATTENUATION;
250 field_mask |= SND_LARGEENTITY;
251 if (sound_num >= 256 || channel >= 8)
252 field_mask |= SND_LARGESOUND;
254 // directed messages go only to the entity they are targeted on
255 MSG_WriteByte (&sv.datagram, svc_sound);
256 MSG_WriteByte (&sv.datagram, field_mask);
257 if (field_mask & SND_VOLUME)
258 MSG_WriteByte (&sv.datagram, volume);
259 if (field_mask & SND_ATTENUATION)
260 MSG_WriteByte (&sv.datagram, attenuation*64);
261 if (field_mask & SND_LARGEENTITY)
263 MSG_WriteShort (&sv.datagram, ent);
264 MSG_WriteByte (&sv.datagram, channel);
267 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
268 if (field_mask & SND_LARGESOUND)
269 MSG_WriteShort (&sv.datagram, sound_num);
271 MSG_WriteByte (&sv.datagram, sound_num);
272 for (i = 0;i < 3;i++)
273 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
277 ==============================================================================
281 ==============================================================================
284 static const char *SV_InitCmd; //[515]: svprogs able to send cmd to client on connect
285 extern qboolean csqc_loaded;
290 Sends the first message from the server to a connected client.
291 This will be sent on the initial connection and upon each server load.
294 void SV_SendServerinfo (client_t *client)
299 // we know that this client has a netconnection and thus is not a bot
301 // edicts get reallocated on level changes, so we need to update it here
302 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
304 // clear cached stuff that depends on the level
305 client->weaponmodel[0] = 0;
306 client->weaponmodelindex = 0;
308 // LordHavoc: clear entityframe tracking
309 client->latestframenum = 0;
311 if (client->entitydatabase)
312 EntityFrame_FreeDatabase(client->entitydatabase);
313 if (client->entitydatabase4)
314 EntityFrame4_FreeDatabase(client->entitydatabase4);
315 if (client->entitydatabase5)
316 EntityFrame5_FreeDatabase(client->entitydatabase5);
318 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
320 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
321 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
322 else if (sv.protocol == PROTOCOL_DARKPLACES4)
323 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
325 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
328 SZ_Clear (&client->netconnection->message);
329 MSG_WriteByte (&client->netconnection->message, svc_print);
330 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
331 MSG_WriteString (&client->netconnection->message,message);
333 // FIXME: LordHavoc: this does not work on dedicated servers, needs fixing.
334 //[515]: init csprogs according to version of svprogs, check the crc, etc.
335 if(csqc_loaded && (cls.state == ca_dedicated || PRVM_NUM_FOR_EDICT(client->edict) != 1))
337 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
339 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i;%s\n", csqc_progcrc.integer, SV_InitCmd));
341 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", csqc_progcrc.integer));
344 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
345 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
346 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
348 if (!coop.integer && deathmatch.integer)
349 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
351 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
353 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
355 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
356 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
357 MSG_WriteByte (&client->netconnection->message, 0);
359 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
360 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
361 MSG_WriteByte (&client->netconnection->message, 0);
364 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
365 MSG_WriteByte (&client->netconnection->message, prog->edicts->fields.server->sounds);
366 MSG_WriteByte (&client->netconnection->message, prog->edicts->fields.server->sounds);
369 MSG_WriteByte (&client->netconnection->message, svc_setview);
370 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
372 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
373 MSG_WriteByte (&client->netconnection->message, 1);
375 client->sendsignon = true;
376 client->spawned = false; // need prespawn, spawn, etc
383 Initializes a client_t for a new net connection. This will only be called
384 once for a player each game, not once for each level change.
387 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
391 float spawn_parms[NUM_SPAWN_PARMS];
393 client = svs.clients + clientnum;
395 if(netconnection)//[515]: bots don't play with csqc =)
396 EntityFrameCSQC_InitClientVersions(clientnum, false);
398 // set up the client_t
400 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
401 memset (client, 0, sizeof(*client));
402 client->active = true;
403 client->netconnection = netconnection;
405 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
407 strcpy(client->name, "unconnected");
408 strcpy(client->old_name, "unconnected");
409 client->spawned = false;
410 client->edict = PRVM_EDICT_NUM(clientnum+1);
411 client->netconnection->message.allowoverflow = true; // we can catch it
412 // updated by receiving "rate" command from client
413 client->rate = NET_MINRATE;
414 // no limits for local player
415 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
416 client->rate = 1000000000;
417 client->connecttime = realtime;
420 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
423 // call the progs to get default spawn parms for the new client
424 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
425 prog->globals.server->self = 0;
426 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
427 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
428 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
431 // set up the entity for this client (including .colormap, .team, etc)
432 PRVM_ED_ClearEdict(client->edict);
434 // don't call SendServerinfo for a fresh botclient because its fields have
435 // not been set up by the qc yet
436 if (client->netconnection)
437 SV_SendServerinfo (client);
439 client->spawned = true;
444 ===============================================================================
448 ===============================================================================
457 void SV_ClearDatagram (void)
459 SZ_Clear (&sv.datagram);
463 =============================================================================
465 The PVS must include a small area around the client to allow head bobbing
466 or other small motion on the client side. Otherwise, a bob might cause an
467 entity that should be visible to not show up, especially when the bob
470 =============================================================================
473 int sv_writeentitiestoclient_pvsbytes;
474 unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
476 static int numsendentities;
477 static entity_state_t sendentities[MAX_EDICTS];
478 static entity_state_t *sendentitiesindex[MAX_EDICTS];
480 qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int e)
483 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
484 unsigned int customizeentityforclient;
486 vec3_t cullmins, cullmaxs;
490 // EF_NODRAW prevents sending for any reason except for your own
491 // client, so we must keep all clients in this superset
492 effects = (unsigned)ent->fields.server->effects;
494 // we can omit invisible entities with no effects that are not clients
495 // LordHavoc: this could kill tags attached to an invisible entity, I
496 // just hope we never have to support that case
497 i = (int)ent->fields.server->modelindex;
498 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
501 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
502 glowsize = (unsigned char)bound(0, i, 255);
503 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
504 flags |= RENDER_GLOWTRAIL;
506 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
507 light[0] = (unsigned short)bound(0, f, 65535);
508 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
509 light[1] = (unsigned short)bound(0, f, 65535);
510 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
511 light[2] = (unsigned short)bound(0, f, 65535);
512 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
513 light[3] = (unsigned short)bound(0, f, 65535);
514 lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
515 lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
517 if (gamemode == GAME_TENEBRAE)
519 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
523 lightpflags |= PFLAGS_FULLDYNAMIC;
525 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
533 lightpflags |= PFLAGS_FULLDYNAMIC;
537 specialvisibilityradius = 0;
538 if (lightpflags & PFLAGS_FULLDYNAMIC)
539 specialvisibilityradius = max(specialvisibilityradius, light[3]);
541 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
542 if (flags & RENDER_GLOWTRAIL)
543 specialvisibilityradius = max(specialvisibilityradius, 100);
544 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
546 if (effects & EF_BRIGHTFIELD)
547 specialvisibilityradius = max(specialvisibilityradius, 80);
548 if (effects & EF_MUZZLEFLASH)
549 specialvisibilityradius = max(specialvisibilityradius, 100);
550 if (effects & EF_BRIGHTLIGHT)
551 specialvisibilityradius = max(specialvisibilityradius, 400);
552 if (effects & EF_DIMLIGHT)
553 specialvisibilityradius = max(specialvisibilityradius, 200);
554 if (effects & EF_RED)
555 specialvisibilityradius = max(specialvisibilityradius, 200);
556 if (effects & EF_BLUE)
557 specialvisibilityradius = max(specialvisibilityradius, 200);
558 if (effects & EF_FLAME)
559 specialvisibilityradius = max(specialvisibilityradius, 250);
560 if (effects & EF_STARDUST)
561 specialvisibilityradius = max(specialvisibilityradius, 100);
564 // early culling checks
565 // (final culling is done by SV_MarkWriteEntityStateToClient)
566 customizeentityforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_customizeentityforclient)->function;
567 if (!customizeentityforclient)
569 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
571 // this 2 billion unit check is actually to detect NAN origins
572 // (we really don't want to send those)
573 if (VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
581 VectorCopy(ent->fields.server->origin, cs->origin);
582 VectorCopy(ent->fields.server->angles, cs->angles);
584 cs->effects = effects;
585 cs->colormap = (unsigned)ent->fields.server->colormap;
586 cs->modelindex = modelindex;
587 cs->skin = (unsigned)ent->fields.server->skin;
588 cs->frame = (unsigned)ent->fields.server->frame;
589 cs->viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
590 cs->exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
591 cs->nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
592 cs->drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
593 cs->customizeentityforclient = customizeentityforclient;
594 cs->tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
595 cs->tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
596 cs->glowsize = glowsize;
598 // don't need to init cs->colormod because the defaultstate did that for us
599 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
600 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
601 if (val->vector[0] || val->vector[1] || val->vector[2])
603 i = val->vector[0] * 32.0f;cs->colormod[0] = bound(0, i, 255);
604 i = val->vector[1] * 32.0f;cs->colormod[1] = bound(0, i, 255);
605 i = val->vector[2] * 32.0f;cs->colormod[2] = bound(0, i, 255);
608 cs->modelindex = modelindex;
611 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
615 cs->alpha = (unsigned char)bound(0, i, 255);
618 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
622 cs->alpha = (unsigned char)bound(0, i, 255);
626 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
630 cs->scale = (unsigned char)bound(0, i, 255);
634 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
636 cs->glowcolor = (int)f;
638 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
639 cs->effects |= EF_FULLBRIGHT;
641 if (ent->fields.server->movetype == MOVETYPE_STEP)
642 cs->flags |= RENDER_STEP;
643 if ((cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
644 cs->flags |= RENDER_LOWPRECISION;
645 if (ent->fields.server->colormap >= 1024)
646 cs->flags |= RENDER_COLORMAPPED;
647 if (cs->viewmodelforclient)
648 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
650 cs->light[0] = light[0];
651 cs->light[1] = light[1];
652 cs->light[2] = light[2];
653 cs->light[3] = light[3];
654 cs->lightstyle = lightstyle;
655 cs->lightpflags = lightpflags;
657 cs->specialvisibilityradius = specialvisibilityradius;
659 // calculate the visible box of this entity (don't use the physics box
660 // as that is often smaller than a model, and would not count
661 // specialvisibilityradius)
662 if ((model = sv.models[modelindex]))
664 float scale = cs->scale * (1.0f / 16.0f);
665 if (cs->angles[0] || cs->angles[2]) // pitch and roll
667 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
668 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
670 else if (cs->angles[1])
672 VectorMA(cs->origin, scale, model->yawmins, cullmins);
673 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
677 VectorMA(cs->origin, scale, model->normalmins, cullmins);
678 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
683 VectorCopy(cs->origin, cullmins);
684 VectorCopy(cs->origin, cullmaxs);
686 if (specialvisibilityradius)
688 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
689 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
690 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
691 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
692 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
693 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
695 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
697 VectorCopy(cullmins, ent->priv.server->cullmins);
698 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
699 ent->priv.server->pvs_numclusters = -1;
700 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
702 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
703 if (i <= MAX_ENTITYCLUSTERS)
704 ent->priv.server->pvs_numclusters = i;
711 void SV_PrepareEntitiesForSending(void)
715 // send all entities that touch the pvs
717 sendentitiesindex[0] = NULL;
718 memset(sendentitiesindex, 0, prog->num_edicts * sizeof(entity_state_t *));
719 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
721 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sendentities + numsendentities, e))
723 sendentitiesindex[e] = sendentities + numsendentities;
729 static int sententitiesmark = 0;
730 static int sententities[MAX_EDICTS];
731 static int sententitiesconsideration[MAX_EDICTS];
732 static int sv_writeentitiestoclient_culled_pvs;
733 static int sv_writeentitiestoclient_culled_trace;
734 static int sv_writeentitiestoclient_visibleentities;
735 static int sv_writeentitiestoclient_totalentities;
736 //static entity_frame_t sv_writeentitiestoclient_entityframe;
737 static int sv_writeentitiestoclient_clentnum;
738 static vec3_t sv_writeentitiestoclient_testeye;
739 static client_t *sv_writeentitiestoclient_client;
741 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
748 if (sententitiesconsideration[s->number] == sententitiesmark)
750 sententitiesconsideration[s->number] = sententitiesmark;
751 sv_writeentitiestoclient_totalentities++;
753 if (s->customizeentityforclient)
755 prog->globals.server->self = s->number;
756 prog->globals.server->other = sv_writeentitiestoclient_clentnum;
757 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
758 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
762 // never reject player
763 if (s->number != sv_writeentitiestoclient_clentnum)
765 // check various rejection conditions
766 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
768 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
770 if (s->effects & EF_NODRAW)
772 // LordHavoc: only send entities with a model or important effects
773 if (!s->modelindex && s->specialvisibilityradius == 0)
776 // viewmodels don't have visibility checking
777 if (s->viewmodelforclient)
779 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
782 else if (s->tagentity)
784 // tag attached entities simply check their parent
785 if (!sendentitiesindex[s->tagentity])
787 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
788 if (sententities[s->tagentity] != sententitiesmark)
791 // always send world submodels in newer protocols because they don't
792 // generate much traffic (in old protocols they hog bandwidth)
793 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
795 // entity has survived every check so far, check if visible
796 ed = PRVM_EDICT_NUM(s->number);
798 // if not touching a visible leaf
799 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
801 if (ed->priv.server->pvs_numclusters < 0)
803 // entity too big for clusters list
804 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
806 sv_writeentitiestoclient_culled_pvs++;
813 // check cached clusters list
814 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
815 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
817 if (i == ed->priv.server->pvs_numclusters)
819 sv_writeentitiestoclient_culled_pvs++;
825 // or not seen by random tracelines
826 if (sv_cullentities_trace.integer && !isbmodel)
828 // LordHavoc: test center first
829 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
830 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
831 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
832 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
833 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
834 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
837 // LordHavoc: test random offsets, to maximize chance of detection
838 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
839 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
840 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
841 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
842 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
843 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
846 if (s->specialvisibilityradius)
848 // LordHavoc: test random offsets, to maximize chance of detection
849 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
850 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
851 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
852 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
853 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
854 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
858 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
860 sv_writeentitiestoclient_culled_trace++;
867 // this just marks it for sending
868 // FIXME: it would be more efficient to send here, but the entity
869 // compressor isn't that flexible
870 sv_writeentitiestoclient_visibleentities++;
871 sententities[s->number] = sententitiesmark;
874 entity_state_t sendstates[MAX_EDICTS];
875 extern int csqc_clent;
877 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
879 int i, numsendstates;
882 // if there isn't enough space to accomplish anything, skip it
883 if (msg->cursize + 25 > msg->maxsize)
886 sv_writeentitiestoclient_client = client;
888 sv_writeentitiestoclient_culled_pvs = 0;
889 sv_writeentitiestoclient_culled_trace = 0;
890 sv_writeentitiestoclient_visibleentities = 0;
891 sv_writeentitiestoclient_totalentities = 0;
893 // find the client's PVS
894 // the real place being tested from
895 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
896 sv_writeentitiestoclient_pvsbytes = 0;
897 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
898 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
900 csqc_clent = sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
904 for (i = 0;i < numsendentities;i++)
905 SV_MarkWriteEntityStateToClient(sendentities + i);
908 for (i = 0;i < numsendentities;i++)
910 if (sententities[sendentities[i].number] == sententitiesmark)
912 s = &sendstates[numsendstates++];
913 *s = sendentities[i];
914 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
915 s->flags |= RENDER_EXTERIORMODEL;
919 if (sv_cullentities_stats.integer)
920 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
922 EntityFrameCSQC_WriteFrame(msg, numsendstates, sendstates);
924 if (client->entitydatabase5)
925 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
926 else if (client->entitydatabase4)
927 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
928 else if (client->entitydatabase)
929 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
931 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
940 void SV_CleanupEnts (void)
945 ent = PRVM_NEXT_EDICT(prog->edicts);
946 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
947 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
952 SV_WriteClientdataToMessage
956 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
964 unsigned char viewzoom;
968 // send a damage message
970 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
972 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
973 MSG_WriteByte (msg, svc_damage);
974 MSG_WriteByte (msg, ent->fields.server->dmg_save);
975 MSG_WriteByte (msg, ent->fields.server->dmg_take);
976 for (i=0 ; i<3 ; i++)
977 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
979 ent->fields.server->dmg_take = 0;
980 ent->fields.server->dmg_save = 0;
984 // send the current viewpos offset from the view entity
986 SV_SetIdealPitch (); // how much to look up / down ideally
988 // a fixangle might get lost in a dropped packet. Oh well.
989 if ( ent->fields.server->fixangle )
991 MSG_WriteByte (msg, svc_setangle);
992 for (i=0 ; i < 3 ; i++)
993 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
994 ent->fields.server->fixangle = 0;
997 // stuff the sigil bits into the high bits of items for sbar, or else
999 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
1000 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1001 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1003 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1005 VectorClear(punchvector);
1006 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
1007 VectorCopy(val->vector, punchvector);
1009 // cache weapon model name and index in client struct to save time
1010 // (this search can be almost 1% of cpu time!)
1011 s = PRVM_GetString(ent->fields.server->weaponmodel);
1012 if (strcmp(s, client->weaponmodel))
1014 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1015 client->weaponmodelindex = SV_ModelIndex(s, 1);
1019 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
1020 viewzoom = val->_float * 255.0f;
1026 if ((int)ent->fields.server->flags & FL_ONGROUND)
1027 bits |= SU_ONGROUND;
1028 if (ent->fields.server->waterlevel >= 2)
1030 if (ent->fields.server->idealpitch)
1031 bits |= SU_IDEALPITCH;
1033 for (i=0 ; i<3 ; i++)
1035 if (ent->fields.server->punchangle[i])
1036 bits |= (SU_PUNCH1<<i);
1037 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1039 bits |= (SU_PUNCHVEC1<<i);
1040 if (ent->fields.server->velocity[i])
1041 bits |= (SU_VELOCITY1<<i);
1044 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1045 stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
1046 stats[STAT_ITEMS] = items;
1047 stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
1048 stats[STAT_ARMOR] = ent->fields.server->armorvalue;
1049 stats[STAT_WEAPON] = client->weaponmodelindex;
1050 stats[STAT_HEALTH] = ent->fields.server->health;
1051 stats[STAT_AMMO] = ent->fields.server->currentammo;
1052 stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
1053 stats[STAT_NAILS] = ent->fields.server->ammo_nails;
1054 stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
1055 stats[STAT_CELLS] = ent->fields.server->ammo_cells;
1056 stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
1057 stats[STAT_VIEWZOOM] = viewzoom;
1058 // the QC bumps these itself by sending svc_'s, so we have to keep them
1059 // zero or they'll be corrected by the engine
1060 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1061 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1062 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1063 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1065 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1067 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1069 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1070 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1072 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1073 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1074 if (viewzoom != 255)
1075 bits |= SU_VIEWZOOM;
1080 if (bits >= 16777216)
1084 MSG_WriteByte (msg, svc_clientdata);
1085 MSG_WriteShort (msg, bits);
1086 if (bits & SU_EXTEND1)
1087 MSG_WriteByte(msg, bits >> 16);
1088 if (bits & SU_EXTEND2)
1089 MSG_WriteByte(msg, bits >> 24);
1091 if (bits & SU_VIEWHEIGHT)
1092 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1094 if (bits & SU_IDEALPITCH)
1095 MSG_WriteChar (msg, ent->fields.server->idealpitch);
1097 for (i=0 ; i<3 ; i++)
1099 if (bits & (SU_PUNCH1<<i))
1101 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1102 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1104 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1106 if (bits & (SU_PUNCHVEC1<<i))
1108 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1109 MSG_WriteCoord16i(msg, punchvector[i]);
1111 MSG_WriteCoord32f(msg, punchvector[i]);
1113 if (bits & (SU_VELOCITY1<<i))
1115 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1116 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1118 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1122 if (bits & SU_ITEMS)
1123 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1125 if (sv.protocol == PROTOCOL_DARKPLACES5)
1127 if (bits & SU_WEAPONFRAME)
1128 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1129 if (bits & SU_ARMOR)
1130 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1131 if (bits & SU_WEAPON)
1132 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1133 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1134 MSG_WriteShort (msg, stats[STAT_AMMO]);
1135 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1136 MSG_WriteShort (msg, stats[STAT_NAILS]);
1137 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1138 MSG_WriteShort (msg, stats[STAT_CELLS]);
1139 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1140 if (bits & SU_VIEWZOOM)
1141 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1143 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1145 if (bits & SU_WEAPONFRAME)
1146 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1147 if (bits & SU_ARMOR)
1148 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1149 if (bits & SU_WEAPON)
1150 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1151 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1152 MSG_WriteByte (msg, stats[STAT_AMMO]);
1153 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1154 MSG_WriteByte (msg, stats[STAT_NAILS]);
1155 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1156 MSG_WriteByte (msg, stats[STAT_CELLS]);
1157 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1159 for (i = 0;i < 32;i++)
1160 if (stats[STAT_WEAPON] & (1<<i))
1162 MSG_WriteByte (msg, i);
1165 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1166 if (bits & SU_VIEWZOOM)
1168 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1169 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1171 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1177 =======================
1178 SV_SendClientDatagram
1179 =======================
1181 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1182 qboolean SV_SendClientDatagram (client_t *client)
1184 int rate, maxrate, maxsize, maxsize2;
1186 int stats[MAX_CL_STATS];
1188 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1190 // for good singleplayer, send huge packets
1191 maxsize = sizeof(sv_sendclientdatagram_buf);
1192 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1194 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1196 // no rate limiting support on older protocols because dp protocols
1197 // 1-4 kick the client off if they overflow, and quake protocol shows
1198 // less than the full entity set if rate limited
1204 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1205 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1206 if (sv_maxrate.integer != maxrate)
1207 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1209 rate = bound(NET_MINRATE, client->rate, maxrate);
1210 rate = (int)(client->rate * sys_ticrate.value);
1211 maxsize = bound(100, rate, 1400);
1215 msg.data = sv_sendclientdatagram_buf;
1216 msg.maxsize = maxsize;
1219 MSG_WriteByte (&msg, svc_time);
1220 MSG_WriteFloat (&msg, sv.time);
1222 // add the client specific data to the datagram
1223 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1224 VM_SV_WriteAutoSentStats (client, client->edict, &msg, stats);
1225 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1227 // expand packet size to allow effects to go over the rate limit
1228 // (dropping them is FAR too ugly)
1229 msg.maxsize = maxsize2;
1231 // copy the server datagram if there is space
1232 // FIXME: put in delayed queue of effects to send
1233 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1234 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1236 // send the datagram
1237 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1239 SV_DropClient (true);// if the message couldn't send, kick off
1247 =======================
1248 SV_UpdateToReliableMessages
1249 =======================
1251 void SV_UpdateToReliableMessages (void)
1260 // check for changes to be sent over the reliable streams
1261 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1263 // update the host_client fields we care about according to the entity fields
1264 host_client->edict = PRVM_EDICT_NUM(i+1);
1267 name = PRVM_GetString(host_client->edict->fields.server->netname);
1270 // always point the string back at host_client->name to keep it safe
1271 strlcpy (host_client->name, name, sizeof (host_client->name));
1272 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1273 if (strcmp(host_client->old_name, host_client->name))
1275 if (host_client->spawned)
1276 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1277 strcpy(host_client->old_name, host_client->name);
1278 // send notification to all clients
1279 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1280 MSG_WriteByte (&sv.reliable_datagram, i);
1281 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1284 // DP_SV_CLIENTCOLORS
1285 // this is always found (since it's added by the progs loader)
1286 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1287 host_client->colors = (int)val->_float;
1288 if (host_client->old_colors != host_client->colors)
1290 host_client->old_colors = host_client->colors;
1291 // send notification to all clients
1292 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1293 MSG_WriteByte (&sv.reliable_datagram, i);
1294 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1297 // NEXUIZ_PLAYERMODEL
1298 if( eval_playermodel ) {
1299 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1302 // always point the string back at host_client->name to keep it safe
1303 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1304 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1307 // NEXUIZ_PLAYERSKIN
1308 if( eval_playerskin ) {
1309 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1312 // always point the string back at host_client->name to keep it safe
1313 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1314 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1318 host_client->frags = (int)host_client->edict->fields.server->frags;
1319 if (host_client->old_frags != host_client->frags)
1321 host_client->old_frags = host_client->frags;
1322 // send notification to all clients
1323 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1324 MSG_WriteByte (&sv.reliable_datagram, i);
1325 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1329 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1330 if (client->netconnection)
1331 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1333 SZ_Clear (&sv.reliable_datagram);
1338 =======================
1341 Send a nop message without trashing or sending the accumulated client
1343 =======================
1345 void SV_SendNop (client_t *client)
1348 unsigned char buf[4];
1351 msg.maxsize = sizeof(buf);
1354 MSG_WriteChar (&msg, svc_nop);
1356 if (NetConn_SendUnreliableMessage (client->netconnection, &msg) == -1)
1357 SV_DropClient (true); // if the message couldn't send, kick off
1358 client->last_message = realtime;
1362 =======================
1363 SV_SendClientMessages
1364 =======================
1366 void SV_SendClientMessages (void)
1368 int i, prepared = false;
1370 // update frags, names, etc
1371 SV_UpdateToReliableMessages();
1373 // build individual updates
1374 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1376 if (!host_client->active)
1378 if (!host_client->netconnection)
1381 if (host_client->netconnection->message.overflowed)
1383 SV_DropClient (true); // if the message couldn't send, kick off
1387 if (host_client->spawned)
1392 // only prepare entities once per frame
1393 SV_PrepareEntitiesForSending();
1395 if (!SV_SendClientDatagram (host_client))
1400 // the player isn't totally in the game yet
1401 // send small keepalive messages if too much time has passed
1402 // send a full message when the next signon stage has been requested
1403 // some other message data (name changes, etc) may accumulate
1404 // between signon stages
1405 if (!host_client->sendsignon)
1407 if (realtime - host_client->last_message > 5)
1408 SV_SendNop (host_client);
1409 continue; // don't send out non-signon messages
1413 if (host_client->netconnection->message.cursize)
1415 if (!NetConn_CanSendMessage (host_client->netconnection))
1418 if (NetConn_SendReliableMessage (host_client->netconnection, &host_client->netconnection->message) == -1)
1419 SV_DropClient (true); // if the message couldn't send, kick off
1420 SZ_Clear (&host_client->netconnection->message);
1421 host_client->last_message = realtime;
1422 host_client->sendsignon = false;
1426 // clear muzzle flashes
1432 ==============================================================================
1436 ==============================================================================
1445 int SV_ModelIndex(const char *s, int precachemode)
1447 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1448 char filename[MAX_QPATH];
1452 //if (precachemode == 2)
1454 strlcpy(filename, s, sizeof(filename));
1455 for (i = 2;i < limit;i++)
1457 if (!sv.model_precache[i][0])
1461 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1463 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1466 if (precachemode == 1)
1467 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1468 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1469 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1470 if (sv.state != ss_loading)
1472 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1473 MSG_WriteShort(&sv.reliable_datagram, i);
1474 MSG_WriteString(&sv.reliable_datagram, filename);
1478 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1481 if (!strcmp(sv.model_precache[i], filename))
1484 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1494 int SV_SoundIndex(const char *s, int precachemode)
1496 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1497 char filename[MAX_QPATH];
1501 //if (precachemode == 2)
1503 strlcpy(filename, s, sizeof(filename));
1504 for (i = 1;i < limit;i++)
1506 if (!sv.sound_precache[i][0])
1510 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1512 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1515 if (precachemode == 1)
1516 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1517 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1518 if (sv.state != ss_loading)
1520 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1521 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1522 MSG_WriteString(&sv.reliable_datagram, filename);
1526 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1529 if (!strcmp(sv.sound_precache[i], filename))
1532 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1542 void SV_CreateBaseline (void)
1544 int i, entnum, large;
1545 prvm_edict_t *svent;
1547 // LordHavoc: clear *all* states (note just active ones)
1548 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1550 // get the current server version
1551 svent = PRVM_EDICT_NUM(entnum);
1553 // LordHavoc: always clear state values, whether the entity is in use or not
1554 svent->priv.server->baseline = defaultstate;
1556 if (svent->priv.server->free)
1558 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1561 // create entity baseline
1562 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1563 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1564 svent->priv.server->baseline.frame = svent->fields.server->frame;
1565 svent->priv.server->baseline.skin = svent->fields.server->skin;
1566 if (entnum > 0 && entnum <= svs.maxclients)
1568 svent->priv.server->baseline.colormap = entnum;
1569 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1573 svent->priv.server->baseline.colormap = 0;
1574 svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1578 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1581 // add to the message
1583 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1585 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1586 MSG_WriteShort (&sv.signon, entnum);
1590 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1591 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1595 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1596 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1598 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1599 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1600 for (i=0 ; i<3 ; i++)
1602 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1603 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1613 Grabs the current state of each client for saving across the
1614 transition to another level
1617 void SV_SaveSpawnparms (void)
1621 svs.serverflags = prog->globals.server->serverflags;
1623 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1625 if (!host_client->active)
1628 // call the progs to get default spawn parms for the new client
1629 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1630 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1631 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1632 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1636 void SV_IncreaseEdicts(void)
1640 int oldmax_edicts = prog->max_edicts;
1641 void *oldedictsengineprivate = prog->edictprivate;
1642 void *oldedictsfields = prog->edictsfields;
1643 void *oldmoved_edicts = sv.moved_edicts;
1645 if (prog->max_edicts >= MAX_EDICTS)
1648 // links don't survive the transition, so unlink everything
1649 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1651 if (!ent->priv.server->free)
1652 SV_UnlinkEdict(prog->edicts + i);
1653 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1657 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1658 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1659 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1660 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1662 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1663 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1665 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1667 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1668 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1669 // link every entity except world
1670 if (!ent->priv.server->free)
1671 SV_LinkEdict(ent, false);
1674 PR_Free(oldedictsengineprivate);
1675 PR_Free(oldedictsfields);
1676 PR_Free(oldmoved_edicts);
1683 This is called at the start of each level
1686 extern float scr_centertime_off;
1688 void SV_SpawnServer (const char *server)
1693 model_t *worldmodel;
1694 char modelname[sizeof(sv.modelname)];
1696 Con_DPrintf("SpawnServer: %s\n", server);
1698 if (cls.state != ca_dedicated)
1699 SCR_BeginLoadingPlaque();
1701 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1702 worldmodel = Mod_ForName(modelname, false, true, true);
1703 if (!worldmodel || !worldmodel->TraceBox)
1705 Con_Printf("Couldn't load map %s\n", modelname);
1709 // let's not have any servers with no name
1710 if (hostname.string[0] == 0)
1711 Cvar_Set ("hostname", "UNNAMED");
1712 scr_centertime_off = 0;
1714 svs.changelevel_issued = false; // now safe to issue another
1717 // tell all connected clients that we are going to a new level
1721 // Tell all the clients that the server is changing levels
1723 MSG_WriteByte(&sv.reliable_datagram, svc_stufftext);
1724 MSG_WriteString(&sv.reliable_datagram, "reconnect\n");
1730 NetConn_OpenServerPorts(true);
1734 // make cvars consistant
1737 Cvar_SetValue ("deathmatch", 0);
1738 // LordHavoc: it can be useful to have skills outside the range 0-3...
1739 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1740 //Cvar_SetValue ("skill", (float)current_skill);
1741 current_skill = (int)(skill.value + 0.5);
1744 // set up the new server
1746 Host_ClearMemory ();
1748 memset (&sv, 0, sizeof(sv));
1754 strlcpy (sv.name, server, sizeof (sv.name));
1756 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1757 if (sv.protocol == PROTOCOL_UNKNOWN)
1760 Protocol_Names(buffer, sizeof(buffer));
1761 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1762 sv.protocol = PROTOCOL_QUAKE;
1767 // load progs to get entity field count
1768 //PR_LoadProgs ( sv_progs.string );
1770 // allocate server memory
1771 /*// start out with just enough room for clients and a reasonable estimate of entities
1772 prog->max_edicts = max(svs.maxclients + 1, 512);
1773 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1775 // prvm_edict_t structures (hidden from progs)
1776 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1777 // engine private structures (hidden from progs)
1778 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1779 // progs fields, often accessed by server
1780 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1781 // used by PushMove to move back pushed entities
1782 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1783 /*for (i = 0;i < prog->max_edicts;i++)
1785 ent = prog->edicts + i;
1786 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1787 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1790 // reset client csqc entity versions right away.
1791 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1792 EntityFrameCSQC_InitClientVersions(i, true);
1794 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1795 sv.datagram.cursize = 0;
1796 sv.datagram.data = sv.datagram_buf;
1798 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1799 sv.reliable_datagram.cursize = 0;
1800 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1802 sv.signon.maxsize = sizeof(sv.signon_buf);
1803 sv.signon.cursize = 0;
1804 sv.signon.data = sv.signon_buf;
1806 // leave slots at start for clients only
1807 //prog->num_edicts = svs.maxclients+1;
1809 sv.state = ss_loading;
1810 prog->allowworldwrites = true;
1813 *prog->time = sv.time = 1.0;
1816 worldmodel->used = true;
1818 strlcpy (sv.name, server, sizeof (sv.name));
1819 strcpy(sv.modelname, modelname);
1820 sv.worldmodel = worldmodel;
1821 sv.models[1] = sv.worldmodel;
1824 // clear world interaction links
1828 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1830 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1831 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1832 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1834 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1835 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1839 // load the rest of the entities
1841 // AK possible hack since num_edicts is still 0
1842 ent = PRVM_EDICT_NUM(0);
1843 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1844 ent->priv.server->free = false;
1845 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1846 ent->fields.server->modelindex = 1; // world model
1847 ent->fields.server->solid = SOLID_BSP;
1848 ent->fields.server->movetype = MOVETYPE_PUSH;
1851 prog->globals.server->coop = coop.integer;
1853 prog->globals.server->deathmatch = deathmatch.integer;
1855 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1857 // serverflags are for cross level information (sigils)
1858 prog->globals.server->serverflags = svs.serverflags;
1860 // we need to reset the spawned flag on all connected clients here so that
1861 // their thinks don't run during startup (before PutClientInServer)
1862 // we also need to set up the client entities now
1863 // and we need to set the ->edict pointers to point into the progs edicts
1864 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1866 host_client->spawned = false;
1867 host_client->edict = PRVM_EDICT_NUM(i + 1);
1868 PRVM_ED_ClearEdict(host_client->edict);
1871 // load replacement entity file if found
1873 if (sv_entpatch.integer)
1874 entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL);
1877 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1878 PRVM_ED_LoadFromFile (entities);
1882 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1885 // LordHavoc: clear world angles (to fix e3m3.bsp)
1886 VectorClear(prog->edicts->fields.server->angles);
1888 // all setup is completed, any further precache statements are errors
1889 sv.state = ss_active;
1890 prog->allowworldwrites = false;
1892 // run two frames to allow everything to settle
1893 for (i = 0;i < 2;i++)
1895 sv.frametime = host_frametime = 0.1;
1901 // create a baseline for more efficient communications
1902 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1903 SV_CreateBaseline ();
1905 // send serverinfo to all connected clients, and set up botclients coming back from a level change
1906 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1908 if (!host_client->active)
1910 if (host_client->netconnection)
1911 SV_SendServerinfo(host_client);
1915 // if client is a botclient coming from a level change, we need to
1916 // set up client info that normally requires networking
1918 // copy spawn parms out of the client_t
1919 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
1920 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
1922 // call the spawn function
1923 host_client->clientconnectcalled = true;
1924 prog->globals.server->time = sv.time;
1925 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1926 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1927 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1928 host_client->spawned = true;
1932 Con_DPrint("Server spawned.\n");
1933 NetConn_Heartbeat (2);
1938 /////////////////////////////////////////////////////
1941 void SV_VM_CB_BeginIncreaseEdicts(void)
1946 PRVM_Free( sv.moved_edicts );
1947 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1949 // links don't survive the transition, so unlink everything
1950 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1952 if (!ent->priv.server->free)
1953 SV_UnlinkEdict(prog->edicts + i);
1954 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1959 void SV_VM_CB_EndIncreaseEdicts(void)
1964 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1966 // link every entity except world
1967 if (!ent->priv.server->free)
1968 SV_LinkEdict(ent, false);
1972 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1974 // LordHavoc: for consistency set these here
1975 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1977 if (num >= 0 && num < svs.maxclients)
1980 // set colormap and team on newly created player entity
1981 e->fields.server->colormap = num + 1;
1982 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1983 // set netname/clientcolors back to client values so that
1984 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1986 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1987 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1988 val->_float = svs.clients[num].colors;
1989 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1990 if( eval_playermodel )
1991 PRVM_GETEDICTFIELDVALUE(e, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1992 if( eval_playerskin )
1993 PRVM_GETEDICTFIELDVALUE(e, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1997 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1999 SV_UnlinkEdict (ed); // unlink from world bsp
2001 ed->fields.server->model = 0;
2002 ed->fields.server->takedamage = 0;
2003 ed->fields.server->modelindex = 0;
2004 ed->fields.server->colormap = 0;
2005 ed->fields.server->skin = 0;
2006 ed->fields.server->frame = 0;
2007 VectorClear(ed->fields.server->origin);
2008 VectorClear(ed->fields.server->angles);
2009 ed->fields.server->nextthink = -1;
2010 ed->fields.server->solid = 0;
2013 void SV_VM_CB_CountEdicts(void)
2017 int active, models, solid, step;
2019 active = models = solid = step = 0;
2020 for (i=0 ; i<prog->num_edicts ; i++)
2022 ent = PRVM_EDICT_NUM(i);
2023 if (ent->priv.server->free)
2026 if (ent->fields.server->solid)
2028 if (ent->fields.server->model)
2030 if (ent->fields.server->movetype == MOVETYPE_STEP)
2034 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2035 Con_Printf("active :%3i\n", active);
2036 Con_Printf("view :%3i\n", models);
2037 Con_Printf("touch :%3i\n", solid);
2038 Con_Printf("step :%3i\n", step);
2041 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2043 // remove things from different skill levels or deathmatch
2044 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2046 if (deathmatch.integer)
2048 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2053 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2054 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2055 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2063 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
2064 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
2065 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
2066 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
2067 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
2068 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
2069 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
2070 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2071 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2072 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2073 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2074 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2075 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
2076 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
2077 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
2078 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
2079 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
2080 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
2081 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
2082 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
2083 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
2084 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
2085 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
2086 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
2087 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
2088 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
2089 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
2090 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
2091 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
2092 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
2093 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
2094 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
2095 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
2097 void SV_VM_Init(void)
2099 Cvar_RegisterVariable (&pr_checkextension);
2100 Cvar_RegisterVariable (&nomonsters);
2101 Cvar_RegisterVariable (&gamecfg);
2102 Cvar_RegisterVariable (&scratch1);
2103 Cvar_RegisterVariable (&scratch2);
2104 Cvar_RegisterVariable (&scratch3);
2105 Cvar_RegisterVariable (&scratch4);
2106 Cvar_RegisterVariable (&savedgamecfg);
2107 Cvar_RegisterVariable (&saved1);
2108 Cvar_RegisterVariable (&saved2);
2109 Cvar_RegisterVariable (&saved3);
2110 Cvar_RegisterVariable (&saved4);
2111 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2112 if (gamemode == GAME_NEHAHRA)
2114 Cvar_RegisterVariable (&nehx00);
2115 Cvar_RegisterVariable (&nehx01);
2116 Cvar_RegisterVariable (&nehx02);
2117 Cvar_RegisterVariable (&nehx03);
2118 Cvar_RegisterVariable (&nehx04);
2119 Cvar_RegisterVariable (&nehx05);
2120 Cvar_RegisterVariable (&nehx06);
2121 Cvar_RegisterVariable (&nehx07);
2122 Cvar_RegisterVariable (&nehx08);
2123 Cvar_RegisterVariable (&nehx09);
2124 Cvar_RegisterVariable (&nehx10);
2125 Cvar_RegisterVariable (&nehx11);
2126 Cvar_RegisterVariable (&nehx12);
2127 Cvar_RegisterVariable (&nehx13);
2128 Cvar_RegisterVariable (&nehx14);
2129 Cvar_RegisterVariable (&nehx15);
2130 Cvar_RegisterVariable (&nehx16);
2131 Cvar_RegisterVariable (&nehx17);
2132 Cvar_RegisterVariable (&nehx18);
2133 Cvar_RegisterVariable (&nehx19);
2135 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2138 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2155 int eval_buttonchat;
2157 int eval_glow_trail;
2158 int eval_glow_color;
2162 int eval_renderamt; // HalfLife support
2163 int eval_rendermode; // HalfLife support
2164 int eval_fullbright;
2165 int eval_ammo_shells1;
2166 int eval_ammo_nails1;
2167 int eval_ammo_lava_nails;
2168 int eval_ammo_rockets1;
2169 int eval_ammo_multi_rockets;
2170 int eval_ammo_cells1;
2171 int eval_ammo_plasma;
2172 int eval_idealpitch;
2173 int eval_pitch_speed;
2174 int eval_viewmodelforclient;
2175 int eval_nodrawtoclient;
2176 int eval_exteriormodeltoclient;
2177 int eval_drawonlytoclient;
2181 int eval_punchvector;
2183 int eval_clientcolors;
2184 int eval_tag_entity;
2190 int eval_cursor_active;
2191 int eval_cursor_screen;
2192 int eval_cursor_trace_start;
2193 int eval_cursor_trace_endpos;
2194 int eval_cursor_trace_ent;
2196 int eval_playermodel;
2197 int eval_playerskin;
2198 int eval_SendEntity;
2200 int eval_customizeentityforclient;
2202 mfunction_t *SV_PlayerPhysicsQC;
2203 mfunction_t *EndFrameQC;
2204 //KrimZon - SERVER COMMANDS IN QUAKEC
2205 mfunction_t *SV_ParseClientCommandQC;
2207 ddef_t *PRVM_ED_FindGlobal(const char *name);
2209 void SV_VM_FindEdictFieldOffsets(void)
2211 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2212 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2213 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2214 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2215 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2216 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2217 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2218 eval_button9 = PRVM_ED_FindFieldOffset("button9");
2219 eval_button10 = PRVM_ED_FindFieldOffset("button10");
2220 eval_button11 = PRVM_ED_FindFieldOffset("button11");
2221 eval_button12 = PRVM_ED_FindFieldOffset("button12");
2222 eval_button13 = PRVM_ED_FindFieldOffset("button13");
2223 eval_button14 = PRVM_ED_FindFieldOffset("button14");
2224 eval_button15 = PRVM_ED_FindFieldOffset("button15");
2225 eval_button16 = PRVM_ED_FindFieldOffset("button16");
2226 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2227 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2228 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2229 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2230 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2231 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2232 eval_scale = PRVM_ED_FindFieldOffset("scale");
2233 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2234 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2235 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2236 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2237 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2238 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2239 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2240 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2241 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2242 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2243 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2244 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2245 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2246 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2247 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2248 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2249 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2250 eval_ping = PRVM_ED_FindFieldOffset("ping");
2251 eval_movement = PRVM_ED_FindFieldOffset("movement");
2252 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2253 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2254 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2255 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2256 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2257 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2258 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2259 eval_color = PRVM_ED_FindFieldOffset("color");
2260 eval_style = PRVM_ED_FindFieldOffset("style");
2261 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2262 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2263 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2264 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2265 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2266 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2267 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2268 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2269 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2270 eval_SendEntity = PRVM_ED_FindFieldOffset("SendEntity");
2271 eval_Version = PRVM_ED_FindFieldOffset("Version");
2272 eval_customizeentityforclient = PRVM_ED_FindFieldOffset("customizeentityforclient");
2274 // LordHavoc: allowing QuakeC to override the player movement code
2275 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2276 // LordHavoc: support for endframe
2277 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2278 //KrimZon - SERVER COMMANDS IN QUAKEC
2279 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2281 //[515]: init stufftext string (it is sent before svc_serverinfo)
2282 if(PRVM_ED_FindGlobal("SV_InitCmd") && PRVM_ED_FindGlobal("SV_InitCmd")->type & ev_string)
2283 SV_InitCmd = PRVM_G_STRING(PRVM_ED_FindGlobal("SV_InitCmd")->ofs);
2288 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2290 prvm_required_field_t reqfields[] =
2292 {ev_entity, "cursor_trace_ent"},
2293 {ev_entity, "drawonlytoclient"},
2294 {ev_entity, "exteriormodeltoclient"},
2295 {ev_entity, "nodrawtoclient"},
2296 {ev_entity, "tag_entity"},
2297 {ev_entity, "viewmodelforclient"},
2298 {ev_float, "alpha"},
2299 {ev_float, "ammo_cells1"},
2300 {ev_float, "ammo_lava_nails"},
2301 {ev_float, "ammo_multi_rockets"},
2302 {ev_float, "ammo_nails1"},
2303 {ev_float, "ammo_plasma"},
2304 {ev_float, "ammo_rockets1"},
2305 {ev_float, "ammo_shells1"},
2306 {ev_float, "button3"},
2307 {ev_float, "button4"},
2308 {ev_float, "button5"},
2309 {ev_float, "button6"},
2310 {ev_float, "button7"},
2311 {ev_float, "button8"},
2312 {ev_float, "button9"},
2313 {ev_float, "button10"},
2314 {ev_float, "button11"},
2315 {ev_float, "button12"},
2316 {ev_float, "button13"},
2317 {ev_float, "button14"},
2318 {ev_float, "button15"},
2319 {ev_float, "button16"},
2320 {ev_float, "buttonchat"},
2321 {ev_float, "buttonuse"},
2322 {ev_float, "clientcolors"},
2323 {ev_float, "cursor_active"},
2324 {ev_float, "fullbright"},
2325 {ev_float, "glow_color"},
2326 {ev_float, "glow_size"},
2327 {ev_float, "glow_trail"},
2328 {ev_float, "gravity"},
2329 {ev_float, "idealpitch"},
2330 {ev_float, "items2"},
2331 {ev_float, "light_lev"},
2332 {ev_float, "pflags"},
2334 {ev_float, "pitch_speed"},
2335 {ev_float, "pmodel"},
2336 {ev_float, "renderamt"}, // HalfLife support
2337 {ev_float, "rendermode"}, // HalfLife support
2338 {ev_float, "scale"},
2339 {ev_float, "style"},
2340 {ev_float, "tag_index"},
2341 {ev_float, "Version"},
2342 {ev_float, "viewzoom"},
2343 {ev_vector, "color"},
2344 {ev_vector, "colormod"},
2345 {ev_vector, "cursor_screen"},
2346 {ev_vector, "cursor_trace_endpos"},
2347 {ev_vector, "cursor_trace_start"},
2348 {ev_vector, "movement"},
2349 {ev_vector, "punchvector"},
2350 {ev_string, "playermodel"},
2351 {ev_string, "playerskin"},
2352 {ev_function, "SendEntity"},
2353 {ev_function, "customizeentityforclient"},
2356 void SV_VM_Setup(void)
2359 PRVM_InitProg( PRVM_SERVERPROG );
2361 // allocate the mempools
2362 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2363 prog->builtins = vm_sv_builtins;
2364 prog->numbuiltins = vm_sv_numbuiltins;
2365 prog->headercrc = PROGHEADER_CRC;
2366 prog->max_edicts = 512;
2367 prog->limit_edicts = MAX_EDICTS;
2368 prog->reserved_edicts = svs.maxclients;
2369 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2370 prog->name = "server";
2371 prog->extensionstring = vm_sv_extensions;
2372 prog->loadintoworld = true;
2374 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2375 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2376 prog->init_edict = SV_VM_CB_InitEdict;
2377 prog->free_edict = SV_VM_CB_FreeEdict;
2378 prog->count_edicts = SV_VM_CB_CountEdicts;
2379 prog->load_edict = SV_VM_CB_LoadEdict;
2380 prog->init_cmd = VM_SV_Cmd_Init;
2381 prog->reset_cmd = VM_SV_Cmd_Reset;
2382 prog->error_cmd = Host_Error;
2384 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2385 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2386 SV_VM_FindEdictFieldOffsets();
2388 VM_AutoSentStats_Clear();//[515]: csqc
2389 EntityFrameCSQC_ClearVersions();//[515]: csqc
2394 void SV_VM_Begin(void)
2397 PRVM_SetProg( PRVM_SERVERPROG );
2399 *prog->time = (float) sv.time;
2402 void SV_VM_End(void)