2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
77 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
78 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
79 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
80 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
81 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
82 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
83 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
84 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
85 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
86 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
87 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
88 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
89 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "1", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
90 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
91 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
92 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
93 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
94 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
95 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
96 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
97 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
98 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
99 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
100 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
101 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
102 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
103 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
104 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
105 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
106 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
107 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
108 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
109 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
110 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
111 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
112 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
113 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
114 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
115 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
116 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
117 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
118 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
119 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
120 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
121 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
122 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
123 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
124 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
125 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
126 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
127 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
128 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
129 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
130 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
131 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
132 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
133 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
134 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
135 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
136 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
137 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
139 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
140 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
141 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
142 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
143 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
144 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
145 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
146 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
147 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
148 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
150 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
172 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
173 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
175 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
180 mempool_t *sv_mempool = NULL;
182 extern cvar_t slowmo;
183 extern float scr_centertime_off;
185 // MUST match effectnameindex_t in client.h
186 static const char *standardeffectnames[EFFECT_TOTAL] =
210 "TE_TEI_BIGEXPLOSION",
226 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
228 prvm_required_field_t reqfields[] =
230 {ev_entity, "cursor_trace_ent"},
231 {ev_entity, "drawonlytoclient"},
232 {ev_entity, "exteriormodeltoclient"},
233 {ev_entity, "nodrawtoclient"},
234 {ev_entity, "tag_entity"},
235 {ev_entity, "viewmodelforclient"},
236 {ev_float, "SendFlags"},
237 {ev_float, "Version"},
239 {ev_float, "ammo_cells1"},
240 {ev_float, "ammo_lava_nails"},
241 {ev_float, "ammo_multi_rockets"},
242 {ev_float, "ammo_nails1"},
243 {ev_float, "ammo_plasma"},
244 {ev_float, "ammo_rockets1"},
245 {ev_float, "ammo_shells1"},
246 {ev_float, "button3"},
247 {ev_float, "button4"},
248 {ev_float, "button5"},
249 {ev_float, "button6"},
250 {ev_float, "button7"},
251 {ev_float, "button8"},
252 {ev_float, "button9"},
253 {ev_float, "button10"},
254 {ev_float, "button11"},
255 {ev_float, "button12"},
256 {ev_float, "button13"},
257 {ev_float, "button14"},
258 {ev_float, "button15"},
259 {ev_float, "button16"},
260 {ev_float, "buttonchat"},
261 {ev_float, "buttonuse"},
262 {ev_float, "clientcolors"},
263 {ev_float, "cursor_active"},
264 {ev_float, "disableclientprediction"},
265 {ev_float, "fullbright"},
266 {ev_float, "glow_color"},
267 {ev_float, "glow_size"},
268 {ev_float, "glow_trail"},
269 {ev_float, "gravity"},
270 {ev_float, "idealpitch"},
271 {ev_float, "items2"},
272 {ev_float, "light_lev"},
273 {ev_float, "modelflags"},
274 {ev_float, "pflags"},
276 {ev_float, "pitch_speed"},
277 {ev_float, "pmodel"},
278 {ev_float, "renderamt"}, // HalfLife support
279 {ev_float, "rendermode"}, // HalfLife support
282 {ev_float, "tag_index"},
283 {ev_float, "viewzoom"},
284 {ev_function, "SendEntity"},
285 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
286 {ev_function, "customizeentityforclient"},
287 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
288 {ev_string, "netaddress"},
289 {ev_string, "playermodel"},
290 {ev_string, "playerskin"},
291 {ev_vector, "color"},
292 {ev_vector, "colormod"},
293 {ev_vector, "cursor_screen"},
294 {ev_vector, "cursor_trace_endpos"},
295 {ev_vector, "cursor_trace_start"},
296 {ev_vector, "glowmod"},
297 {ev_vector, "movement"},
298 {ev_vector, "punchvector"},
301 //{ev_float, "solid"},
302 //{ev_float, "movetype"},
303 //{ev_float, "modelindex"},
305 //{ev_vector, "origin"},
306 //{ev_vector, "angles"},
307 {ev_vector, "axis_forward"},
308 {ev_vector, "axis_left"},
309 {ev_vector, "axis_up"},
310 //{ev_vector, "angles"},
311 //{ev_vector, "velocity"},
312 //{ev_vector, "avelocity"},
313 {ev_vector, "spinvelocity"},
319 //============================================================================
321 void SV_AreaStats_f(void)
323 World_PrintAreaStats(&sv.world, "server");
333 // init the csqc progs cvars, since they are updated/used by the server code
334 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
335 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
336 extern cvar_t csqc_progcrc;
337 extern cvar_t csqc_progsize;
338 Cvar_RegisterVariable (&csqc_progname);
339 Cvar_RegisterVariable (&csqc_progcrc);
340 Cvar_RegisterVariable (&csqc_progsize);
342 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
343 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
344 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
345 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
347 Cvar_RegisterVariable (&coop);
348 Cvar_RegisterVariable (&deathmatch);
349 Cvar_RegisterVariable (&fraglimit);
350 Cvar_RegisterVariable (&gamecfg);
351 Cvar_RegisterVariable (&noexit);
352 Cvar_RegisterVariable (&nomonsters);
353 Cvar_RegisterVariable (&pausable);
354 Cvar_RegisterVariable (&pr_checkextension);
355 Cvar_RegisterVariable (&samelevel);
356 Cvar_RegisterVariable (&skill);
357 Cvar_RegisterVariable (&slowmo);
358 Cvar_RegisterVariable (&sv_accelerate);
359 Cvar_RegisterVariable (&sv_aim);
360 Cvar_RegisterVariable (&sv_airaccel_qw);
361 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
362 Cvar_RegisterVariable (&sv_airaccelerate);
363 Cvar_RegisterVariable (&sv_airstopaccelerate);
364 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
365 Cvar_RegisterVariable (&sv_maxairstrafespeed);
366 Cvar_RegisterVariable (&sv_aircontrol);
367 Cvar_RegisterVariable (&sv_allowdownloads);
368 Cvar_RegisterVariable (&sv_allowdownloads_archive);
369 Cvar_RegisterVariable (&sv_allowdownloads_config);
370 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
371 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
372 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
373 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
374 Cvar_RegisterVariable (&sv_clmovement_enable);
375 Cvar_RegisterVariable (&sv_clmovement_minping);
376 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
377 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
378 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
379 Cvar_RegisterVariable (&sv_cullentities_pvs);
380 Cvar_RegisterVariable (&sv_cullentities_stats);
381 Cvar_RegisterVariable (&sv_cullentities_trace);
382 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
383 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
384 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
385 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
386 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
387 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
388 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
389 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
390 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
391 Cvar_RegisterVariable (&sv_debugmove);
392 Cvar_RegisterVariable (&sv_echobprint);
393 Cvar_RegisterVariable (&sv_edgefriction);
394 Cvar_RegisterVariable (&sv_entpatch);
395 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
396 Cvar_RegisterVariable (&sv_freezenonclients);
397 Cvar_RegisterVariable (&sv_friction);
398 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
399 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
400 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
401 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
402 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
403 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
404 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
405 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
406 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
407 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
408 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
409 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
410 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
411 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
412 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
413 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
414 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
415 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
416 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
417 Cvar_RegisterVariable (&sv_gravity);
418 Cvar_RegisterVariable (&sv_idealpitchscale);
419 Cvar_RegisterVariable (&sv_jumpstep);
420 Cvar_RegisterVariable (&sv_jumpvelocity);
421 Cvar_RegisterVariable (&sv_maxairspeed);
422 Cvar_RegisterVariable (&sv_maxrate);
423 Cvar_RegisterVariable (&sv_maxspeed);
424 Cvar_RegisterVariable (&sv_maxvelocity);
425 Cvar_RegisterVariable (&sv_newflymove);
426 Cvar_RegisterVariable (&sv_nostep);
427 Cvar_RegisterVariable (&sv_playerphysicsqc);
428 Cvar_RegisterVariable (&sv_progs);
429 Cvar_RegisterVariable (&sv_protocolname);
430 Cvar_RegisterVariable (&sv_random_seed);
431 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
432 Cvar_RegisterVariable (&sv_sound_land);
433 Cvar_RegisterVariable (&sv_sound_watersplash);
434 Cvar_RegisterVariable (&sv_stepheight);
435 Cvar_RegisterVariable (&sv_stopspeed);
436 Cvar_RegisterVariable (&sv_wallfriction);
437 Cvar_RegisterVariable (&sv_wateraccelerate);
438 Cvar_RegisterVariable (&sv_waterfriction);
439 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
440 Cvar_RegisterVariable (&sv_warsowbunny_accel);
441 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
442 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
443 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
444 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
445 Cvar_RegisterVariable (&sys_ticrate);
446 Cvar_RegisterVariable (&teamplay);
447 Cvar_RegisterVariable (&timelimit);
449 Cvar_RegisterVariable (&saved1);
450 Cvar_RegisterVariable (&saved2);
451 Cvar_RegisterVariable (&saved3);
452 Cvar_RegisterVariable (&saved4);
453 Cvar_RegisterVariable (&savedgamecfg);
454 Cvar_RegisterVariable (&scratch1);
455 Cvar_RegisterVariable (&scratch2);
456 Cvar_RegisterVariable (&scratch3);
457 Cvar_RegisterVariable (&scratch4);
458 Cvar_RegisterVariable (&temp1);
460 // LordHavoc: Nehahra uses these to pass data around cutscene demos
461 if (gamemode == GAME_NEHAHRA)
463 Cvar_RegisterVariable (&nehx00);
464 Cvar_RegisterVariable (&nehx01);
465 Cvar_RegisterVariable (&nehx02);
466 Cvar_RegisterVariable (&nehx03);
467 Cvar_RegisterVariable (&nehx04);
468 Cvar_RegisterVariable (&nehx05);
469 Cvar_RegisterVariable (&nehx06);
470 Cvar_RegisterVariable (&nehx07);
471 Cvar_RegisterVariable (&nehx08);
472 Cvar_RegisterVariable (&nehx09);
473 Cvar_RegisterVariable (&nehx10);
474 Cvar_RegisterVariable (&nehx11);
475 Cvar_RegisterVariable (&nehx12);
476 Cvar_RegisterVariable (&nehx13);
477 Cvar_RegisterVariable (&nehx14);
478 Cvar_RegisterVariable (&nehx15);
479 Cvar_RegisterVariable (&nehx16);
480 Cvar_RegisterVariable (&nehx17);
481 Cvar_RegisterVariable (&nehx18);
482 Cvar_RegisterVariable (&nehx19);
484 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
486 Cvar_RegisterVariable (&sv_autodemo_perclient);
487 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
489 Cvar_RegisterVariable (&halflifebsp);
491 // any special defaults for gamemodes go here
492 if (gamemode == GAME_NEHAHRA)
494 // Nehahra pushable crates malfunction in some levels if this is on
495 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
496 // Nehahra NPC AI is confused by this feature
497 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
499 if (gamemode == GAME_HIPNOTIC)
501 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
502 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
503 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
504 Cvar_SetValueQuick (&sys_ticrate, 0.02);
505 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
506 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
508 if (gamemode == GAME_ROGUE)
510 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
511 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
513 if (gamemode == GAME_NEXUIZ)
515 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
516 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
519 sv_mempool = Mem_AllocPool("server", 0, NULL);
522 static void SV_SaveEntFile_f(void)
524 char basename[MAX_QPATH];
525 if (!sv.active || !sv.worldmodel)
527 Con_Print("Not running a server\n");
530 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
531 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
536 =============================================================================
540 =============================================================================
547 Make sure the event gets sent to all clients
550 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
554 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
556 MSG_WriteByte (&sv.datagram, svc_particle);
557 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
558 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
559 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
560 for (i=0 ; i<3 ; i++)
561 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
562 MSG_WriteByte (&sv.datagram, count);
563 MSG_WriteByte (&sv.datagram, color);
564 SV_FlushBroadcastMessages();
571 Make sure the event gets sent to all clients
574 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
576 if (modelindex >= 256 || startframe >= 256)
578 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
580 MSG_WriteByte (&sv.datagram, svc_effect2);
581 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
582 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
583 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
584 MSG_WriteShort (&sv.datagram, modelindex);
585 MSG_WriteShort (&sv.datagram, startframe);
586 MSG_WriteByte (&sv.datagram, framecount);
587 MSG_WriteByte (&sv.datagram, framerate);
591 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
593 MSG_WriteByte (&sv.datagram, svc_effect);
594 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
595 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
596 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
597 MSG_WriteByte (&sv.datagram, modelindex);
598 MSG_WriteByte (&sv.datagram, startframe);
599 MSG_WriteByte (&sv.datagram, framecount);
600 MSG_WriteByte (&sv.datagram, framerate);
602 SV_FlushBroadcastMessages();
609 Each entity can have eight independant sound sources, like voice,
612 Channel 0 is an auto-allocate channel, the others override anything
613 already running on that entity/channel pair.
615 An attenuation of 0 will play full volume everywhere in the level.
616 Larger attenuations will drop off. (max 4 attenuation)
620 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
622 int sound_num, field_mask, i, ent;
624 if (volume < 0 || volume > 255)
626 Con_Printf ("SV_StartSound: volume = %i\n", volume);
630 if (attenuation < 0 || attenuation > 4)
632 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
636 if (channel < 0 || channel > 7)
638 Con_Printf ("SV_StartSound: channel = %i\n", channel);
642 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
645 // find precache number for sound
646 sound_num = SV_SoundIndex(sample, 1);
650 ent = PRVM_NUM_FOR_EDICT(entity);
653 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
654 field_mask |= SND_VOLUME;
655 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
656 field_mask |= SND_ATTENUATION;
658 field_mask |= SND_LARGEENTITY;
659 if (sound_num >= 256 || channel >= 8)
660 field_mask |= SND_LARGESOUND;
662 // directed messages go only to the entity they are targeted on
663 MSG_WriteByte (&sv.datagram, svc_sound);
664 MSG_WriteByte (&sv.datagram, field_mask);
665 if (field_mask & SND_VOLUME)
666 MSG_WriteByte (&sv.datagram, volume);
667 if (field_mask & SND_ATTENUATION)
668 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
669 if (field_mask & SND_LARGEENTITY)
671 MSG_WriteShort (&sv.datagram, ent);
672 MSG_WriteByte (&sv.datagram, channel);
675 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
676 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
677 MSG_WriteShort (&sv.datagram, sound_num);
679 MSG_WriteByte (&sv.datagram, sound_num);
680 for (i = 0;i < 3;i++)
681 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
682 SV_FlushBroadcastMessages();
689 Nearly the same logic as SV_StartSound, except an origin
690 instead of an entity is provided and channel is omitted.
692 The entity sent to the client is 0 (world) and the channel
693 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
694 function, therefore the check for it is omitted.
698 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
700 int sound_num, field_mask, i;
702 if (volume < 0 || volume > 255)
704 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
708 if (attenuation < 0 || attenuation > 4)
710 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
714 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
717 // find precache number for sound
718 sound_num = SV_SoundIndex(sample, 1);
723 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
724 field_mask |= SND_VOLUME;
725 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
726 field_mask |= SND_ATTENUATION;
727 if (sound_num >= 256)
728 field_mask |= SND_LARGESOUND;
730 // directed messages go only to the entity they are targeted on
731 MSG_WriteByte (&sv.datagram, svc_sound);
732 MSG_WriteByte (&sv.datagram, field_mask);
733 if (field_mask & SND_VOLUME)
734 MSG_WriteByte (&sv.datagram, volume);
735 if (field_mask & SND_ATTENUATION)
736 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
737 // Always write entnum 0 for the world entity
738 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
739 if (field_mask & SND_LARGESOUND)
740 MSG_WriteShort (&sv.datagram, sound_num);
742 MSG_WriteByte (&sv.datagram, sound_num);
743 for (i = 0;i < 3;i++)
744 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
745 SV_FlushBroadcastMessages();
749 ==============================================================================
753 ==============================================================================
760 Sends the first message from the server to a connected client.
761 This will be sent on the initial connection and upon each server load.
764 void SV_SendServerinfo (client_t *client)
769 // we know that this client has a netconnection and thus is not a bot
771 // edicts get reallocated on level changes, so we need to update it here
772 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
774 // clear cached stuff that depends on the level
775 client->weaponmodel[0] = 0;
776 client->weaponmodelindex = 0;
778 // LordHavoc: clear entityframe tracking
779 client->latestframenum = 0;
781 // initialize the movetime, so a speedhack can't make use of the time before this client joined
782 client->cmd.time = sv.time;
784 if (client->entitydatabase)
785 EntityFrame_FreeDatabase(client->entitydatabase);
786 if (client->entitydatabase4)
787 EntityFrame4_FreeDatabase(client->entitydatabase4);
788 if (client->entitydatabase5)
789 EntityFrame5_FreeDatabase(client->entitydatabase5);
791 memset(client->stats, 0, sizeof(client->stats));
792 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
794 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
796 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
797 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
798 else if (sv.protocol == PROTOCOL_DARKPLACES4)
799 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
801 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
804 // reset csqc entity versions
805 for (i = 0;i < prog->max_edicts;i++)
807 client->csqcentityscope[i] = 0;
808 client->csqcentitysendflags[i] = 0xFFFFFF;
809 client->csqcentityglobalhistory[i] = 0;
811 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
813 client->csqcentityframehistory[i].num = 0;
814 client->csqcentityframehistory[i].framenum = -1;
816 client->csqcnumedicts = 0;
817 client->csqcentityframehistory_next = 0;
819 SZ_Clear (&client->netconnection->message);
820 MSG_WriteByte (&client->netconnection->message, svc_print);
821 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
822 MSG_WriteString (&client->netconnection->message,message);
824 SV_StopDemoRecording(client); // to split up demos into different files
825 if(sv_autodemo_perclient.integer && client->netconnection)
827 char demofile[MAX_OSPATH];
828 char levelname[MAX_QPATH];
829 char ipaddress[MAX_QPATH];
832 // start a new demo file
833 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
834 if (strrchr(levelname, '.'))
835 *(strrchr(levelname, '.')) = 0;
837 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
838 for(i = 0; ipaddress[i]; ++i)
839 if(!isalnum(ipaddress[i]))
841 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
843 SV_StartDemoRecording(client, demofile, -1);
846 //[515]: init csprogs according to version of svprogs, check the crc, etc.
847 if (sv.csqc_progname[0])
850 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
851 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
852 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
853 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
854 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
855 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
856 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
858 if(client->sv_demo_file != NULL)
861 char buf[NET_MAXMESSAGE];
864 sb.data = (unsigned char *) buf;
865 sb.maxsize = sizeof(buf);
867 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
868 SV_WriteDemoMessage(client, &sb, false);
871 //[515]: init stufftext string (it is sent before svc_serverinfo)
872 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
875 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
876 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
880 //if (sv_allowdownloads.integer)
881 // always send the info that the server supports the protocol, even if downloads are forbidden
882 // only because of that, the CSQC exception can work
884 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
885 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
888 // send at this time so it's guaranteed to get executed at the right time
892 host_client = client;
893 Curl_SendRequirements();
897 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
898 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
899 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
901 if (!coop.integer && deathmatch.integer)
902 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
904 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
906 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
908 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
909 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
910 MSG_WriteByte (&client->netconnection->message, 0);
912 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
913 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
914 MSG_WriteByte (&client->netconnection->message, 0);
917 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
918 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
919 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
922 // store this in clientcamera, too
923 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
924 MSG_WriteByte (&client->netconnection->message, svc_setview);
925 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
927 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
928 MSG_WriteByte (&client->netconnection->message, 1);
930 client->spawned = false; // need prespawn, spawn, etc
931 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
933 // clear movement info until client enters the new level properly
934 memset(&client->cmd, 0, sizeof(client->cmd));
935 client->movesequence = 0;
936 #ifdef NUM_PING_TIMES
937 for (i = 0;i < NUM_PING_TIMES;i++)
938 client->ping_times[i] = 0;
939 client->num_pings = 0;
943 // allow the client some time to send his keepalives, even if map loading took ages
944 client->netconnection->timeout = realtime + net_connecttimeout.value;
951 Initializes a client_t for a new net connection. This will only be called
952 once for a player each game, not once for each level change.
955 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
959 float spawn_parms[NUM_SPAWN_PARMS];
961 client = svs.clients + clientnum;
963 // set up the client_t
965 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
966 memset (client, 0, sizeof(*client));
967 client->active = true;
968 client->netconnection = netconnection;
970 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
972 strlcpy(client->name, "unconnected", sizeof(client->name));
973 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
974 client->spawned = false;
975 client->edict = PRVM_EDICT_NUM(clientnum+1);
976 if (client->netconnection)
977 client->netconnection->message.allowoverflow = true; // we can catch it
978 // prepare the unreliable message buffer
979 client->unreliablemsg.data = client->unreliablemsg_data;
980 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
981 // updated by receiving "rate" command from client, this is also the default if not using a DP client
982 client->rate = 1000000000;
983 // no limits for local player
984 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
985 client->rate = 1000000000;
986 client->connecttime = realtime;
989 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
992 // call the progs to get default spawn parms for the new client
993 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
994 prog->globals.server->self = 0;
995 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
996 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
997 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
999 // set up the entity for this client (including .colormap, .team, etc)
1000 PRVM_ED_ClearEdict(client->edict);
1003 // don't call SendServerinfo for a fresh botclient because its fields have
1004 // not been set up by the qc yet
1005 if (client->netconnection)
1006 SV_SendServerinfo (client);
1008 client->spawned = true;
1013 ===============================================================================
1017 ===============================================================================
1021 =============================================================================
1023 The PVS must include a small area around the client to allow head bobbing
1024 or other small motion on the client side. Otherwise, a bob might cause an
1025 entity that should be visible to not show up, especially when the bob
1026 crosses a waterline.
1028 =============================================================================
1031 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1034 unsigned int sendflags;
1035 unsigned int version;
1036 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1037 unsigned int customizeentityforclient;
1038 unsigned int sendentity;
1040 vec3_t cullmins, cullmaxs;
1042 prvm_eval_t *val, *val2;
1044 // fast path for games that do not use legacy entity networking
1045 // note: still networks clients even if they are legacy
1046 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1047 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1050 // this 2 billion unit check is actually to detect NAN origins
1051 // (we really don't want to send those)
1052 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1055 // EF_NODRAW prevents sending for any reason except for your own
1056 // client, so we must keep all clients in this superset
1057 effects = (unsigned)ent->fields.server->effects;
1059 // we can omit invisible entities with no effects that are not clients
1060 // LordHavoc: this could kill tags attached to an invisible entity, I
1061 // just hope we never have to support that case
1062 i = (int)ent->fields.server->modelindex;
1063 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1066 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1067 glowsize = (unsigned char)bound(0, i, 255);
1068 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1069 flags |= RENDER_GLOWTRAIL;
1070 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1071 flags |= RENDER_VIEWMODEL;
1073 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1074 light[0] = (unsigned short)bound(0, f, 65535);
1075 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1076 light[1] = (unsigned short)bound(0, f, 65535);
1077 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1078 light[2] = (unsigned short)bound(0, f, 65535);
1079 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1080 light[3] = (unsigned short)bound(0, f, 65535);
1081 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1082 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1084 if (gamemode == GAME_TENEBRAE)
1086 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1090 lightpflags |= PFLAGS_FULLDYNAMIC;
1092 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1096 light[0] = (int)(0.2*256);
1097 light[1] = (int)(1.0*256);
1098 light[2] = (int)(0.2*256);
1100 lightpflags |= PFLAGS_FULLDYNAMIC;
1104 specialvisibilityradius = 0;
1105 if (lightpflags & PFLAGS_FULLDYNAMIC)
1106 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1108 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1109 if (flags & RENDER_GLOWTRAIL)
1110 specialvisibilityradius = max(specialvisibilityradius, 100);
1111 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1113 if (effects & EF_BRIGHTFIELD)
1114 specialvisibilityradius = max(specialvisibilityradius, 80);
1115 if (effects & EF_MUZZLEFLASH)
1116 specialvisibilityradius = max(specialvisibilityradius, 100);
1117 if (effects & EF_BRIGHTLIGHT)
1118 specialvisibilityradius = max(specialvisibilityradius, 400);
1119 if (effects & EF_DIMLIGHT)
1120 specialvisibilityradius = max(specialvisibilityradius, 200);
1121 if (effects & EF_RED)
1122 specialvisibilityradius = max(specialvisibilityradius, 200);
1123 if (effects & EF_BLUE)
1124 specialvisibilityradius = max(specialvisibilityradius, 200);
1125 if (effects & EF_FLAME)
1126 specialvisibilityradius = max(specialvisibilityradius, 250);
1127 if (effects & EF_STARDUST)
1128 specialvisibilityradius = max(specialvisibilityradius, 100);
1131 // early culling checks
1132 // (final culling is done by SV_MarkWriteEntityStateToClient)
1133 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1134 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1138 cs->active = ACTIVE_NETWORK;
1139 cs->number = enumber;
1140 VectorCopy(ent->fields.server->origin, cs->origin);
1141 VectorCopy(ent->fields.server->angles, cs->angles);
1143 cs->effects = effects;
1144 cs->colormap = (unsigned)ent->fields.server->colormap;
1145 cs->modelindex = modelindex;
1146 cs->skin = (unsigned)ent->fields.server->skin;
1147 cs->frame = (unsigned)ent->fields.server->frame;
1148 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1149 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1150 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1151 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1152 cs->customizeentityforclient = customizeentityforclient;
1153 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1154 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1155 cs->glowsize = glowsize;
1157 // don't need to init cs->colormod because the defaultstate did that for us
1158 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1159 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1160 if (val->vector[0] || val->vector[1] || val->vector[2])
1162 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1163 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1164 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1167 // don't need to init cs->glowmod because the defaultstate did that for us
1168 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1169 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1170 if (val->vector[0] || val->vector[1] || val->vector[2])
1172 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1173 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1174 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1177 cs->modelindex = modelindex;
1180 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1184 cs->alpha = (unsigned char)bound(0, i, 255);
1187 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1191 cs->alpha = (unsigned char)bound(0, i, 255);
1195 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1199 cs->scale = (unsigned char)bound(0, i, 255);
1202 cs->glowcolor = 254;
1203 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1205 cs->glowcolor = (int)f;
1207 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1208 cs->effects |= EF_FULLBRIGHT;
1210 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1211 if (val && val->_float)
1212 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1214 if (ent->fields.server->movetype == MOVETYPE_STEP)
1215 cs->flags |= RENDER_STEP;
1216 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1217 cs->flags |= RENDER_LOWPRECISION;
1218 if (ent->fields.server->colormap >= 1024)
1219 cs->flags |= RENDER_COLORMAPPED;
1220 if (cs->viewmodelforclient)
1221 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1223 cs->light[0] = light[0];
1224 cs->light[1] = light[1];
1225 cs->light[2] = light[2];
1226 cs->light[3] = light[3];
1227 cs->lightstyle = lightstyle;
1228 cs->lightpflags = lightpflags;
1230 cs->specialvisibilityradius = specialvisibilityradius;
1232 // calculate the visible box of this entity (don't use the physics box
1233 // as that is often smaller than a model, and would not count
1234 // specialvisibilityradius)
1235 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1237 float scale = cs->scale * (1.0f / 16.0f);
1238 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1240 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1241 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1243 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1245 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1246 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1250 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1251 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1256 // if there is no model (or it could not be loaded), use the physics box
1257 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1258 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1260 if (specialvisibilityradius)
1262 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1263 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1264 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1265 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1266 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1267 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1270 // calculate center of bbox for network prioritization purposes
1271 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1273 // if culling box has moved, update pvs cluster links
1274 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1276 VectorCopy(cullmins, ent->priv.server->cullmins);
1277 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1278 // a value of -1 for pvs_numclusters indicates that the links are not
1279 // cached, and should be re-tested each time, this is the case if the
1280 // culling box touches too many pvs clusters to store, or if the world
1281 // model does not support FindBoxClusters
1282 ent->priv.server->pvs_numclusters = -1;
1283 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1285 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1286 if (i <= MAX_ENTITYCLUSTERS)
1287 ent->priv.server->pvs_numclusters = i;
1291 // we need to do some csqc entity upkeep here
1292 // get self.SendFlags and clear them
1293 // (to let the QC know that they've been read)
1296 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1297 sendflags = (unsigned int)val->_float;
1299 // legacy self.Version system
1300 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1303 version = (unsigned int)val2->_float;
1304 if (sv.csqcentityversion[enumber] != version)
1305 sendflags = 0xFFFFFF;
1306 sv.csqcentityversion[enumber] = version;
1308 // move sendflags into the per-client sendflags
1310 for (i = 0;i < svs.maxclients;i++)
1311 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1312 // mark it as inactive for non-csqc networking
1313 cs->active = ACTIVE_SHARED;
1319 void SV_PrepareEntitiesForSending(void)
1323 // send all entities that touch the pvs
1324 sv.numsendentities = 0;
1325 sv.sendentitiesindex[0] = NULL;
1326 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1327 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1329 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1331 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1332 sv.numsendentities++;
1337 #define MAX_LINEOFSIGHTTRACES 64
1339 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1343 float starttransformed[3], endtransformed[3];
1346 int originalnumtouchedicts;
1347 int numtouchedicts = 0;
1349 matrix4x4_t matrix, imatrix;
1351 prvm_edict_t *touch;
1352 prvm_edict_t *touchedicts[MAX_EDICTS];
1353 unsigned int modelindex;
1354 vec3_t boxmins, boxmaxs;
1355 vec3_t clipboxmins, clipboxmaxs;
1356 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1358 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1360 // expand the box a little
1361 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1362 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1363 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1364 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1365 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1366 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1368 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1369 for (traceindex = 1;traceindex < numtraces;traceindex++)
1370 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1372 // calculate sweep box for the entire swarm of traces
1373 VectorCopy(eye, clipboxmins);
1374 VectorCopy(eye, clipboxmaxs);
1375 for (traceindex = 0;traceindex < numtraces;traceindex++)
1377 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1378 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1379 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1380 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1381 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1382 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1385 // get the list of entities in the sweep box
1386 if (sv_cullentities_trace_entityocclusion.integer)
1387 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1388 if (numtouchedicts > MAX_EDICTS)
1390 // this never happens
1391 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1392 numtouchedicts = MAX_EDICTS;
1394 // iterate the entities found in the sweep box and filter them
1395 originalnumtouchedicts = numtouchedicts;
1397 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1399 touch = touchedicts[touchindex];
1400 if (touch->fields.server->solid != SOLID_BSP)
1402 modelindex = (unsigned int)touch->fields.server->modelindex;
1405 if (modelindex >= MAX_MODELS)
1407 model = sv.models[(int)touch->fields.server->modelindex];
1408 if (!model->brush.TraceLineOfSight)
1410 // skip obviously transparent entities
1411 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1412 if (alpha && alpha < 1)
1414 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1416 touchedicts[numtouchedicts++] = touch;
1419 // now that we have a filtered list of "interesting" entities, fire each
1420 // ray against all of them, this gives us an early-out case when something
1421 // is visible (which it often is)
1423 for (traceindex = 0;traceindex < numtraces;traceindex++)
1425 // check world occlusion
1426 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1427 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1429 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1431 touch = touchedicts[touchindex];
1432 modelindex = (unsigned int)touch->fields.server->modelindex;
1433 model = sv.models[(int)touch->fields.server->modelindex];
1434 // get the entity matrix
1435 pitchsign = (model->type == mod_alias) ? -1 : 1;
1436 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1437 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1438 // see if the ray hits this entity
1439 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1440 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1441 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1447 // check if the ray was blocked
1448 if (touchindex < numtouchedicts)
1450 // return if the ray was not blocked
1458 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1463 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1465 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1466 sv.writeentitiestoclient_stats_totalentities++;
1468 if (s->customizeentityforclient)
1470 prog->globals.server->self = s->number;
1471 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1472 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1473 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1477 // never reject player
1478 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1480 // check various rejection conditions
1481 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1483 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1485 if (s->effects & EF_NODRAW)
1487 // LordHavoc: only send entities with a model or important effects
1488 if (!s->modelindex && s->specialvisibilityradius == 0)
1491 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1492 // viewmodels don't have visibility checking
1493 if (s->viewmodelforclient)
1495 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1498 else if (s->tagentity)
1500 // tag attached entities simply check their parent
1501 if (!sv.sendentitiesindex[s->tagentity])
1503 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1504 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1507 // always send world submodels in newer protocols because they don't
1508 // generate much traffic (in old protocols they hog bandwidth)
1509 // but only if sv_cullentities_nevercullbmodels is off
1510 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1512 // entity has survived every check so far, check if visible
1513 ed = PRVM_EDICT_NUM(s->number);
1515 // if not touching a visible leaf
1516 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1518 if (ed->priv.server->pvs_numclusters < 0)
1520 // entity too big for clusters list
1521 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1523 sv.writeentitiestoclient_stats_culled_pvs++;
1530 // check cached clusters list
1531 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1532 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1534 if (i == ed->priv.server->pvs_numclusters)
1536 sv.writeentitiestoclient_stats_culled_pvs++;
1542 // or not seen by random tracelines
1543 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1546 s->number <= svs.maxclients
1547 ? sv_cullentities_trace_samples_players.integer
1549 s->specialvisibilityradius
1550 ? sv_cullentities_trace_samples_extra.integer
1551 : sv_cullentities_trace_samples.integer;
1552 float enlarge = sv_cullentities_trace_enlarge.value;
1557 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1558 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1560 if(eyeindex < sv.writeentitiestoclient_numeyes)
1561 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1563 s->number <= svs.maxclients
1564 ? sv_cullentities_trace_delay_players.value
1565 : sv_cullentities_trace_delay.value
1567 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1569 sv.writeentitiestoclient_stats_culled_trace++;
1577 // this just marks it for sending
1578 // FIXME: it would be more efficient to send here, but the entity
1579 // compressor isn't that flexible
1580 sv.writeentitiestoclient_stats_visibleentities++;
1581 sv.sententities[s->number] = sv.sententitiesmark;
1584 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1586 qboolean need_empty = false;
1587 int i, numsendstates, numcsqcsendstates;
1589 prvm_edict_t *camera;
1593 // if there isn't enough space to accomplish anything, skip it
1594 if (msg->cursize + 25 > maxsize)
1597 sv.writeentitiestoclient_msg = msg;
1598 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1600 sv.writeentitiestoclient_stats_culled_pvs = 0;
1601 sv.writeentitiestoclient_stats_culled_trace = 0;
1602 sv.writeentitiestoclient_stats_visibleentities = 0;
1603 sv.writeentitiestoclient_stats_totalentities = 0;
1604 sv.writeentitiestoclient_numeyes = 0;
1607 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1608 camera = PRVM_EDICT_NUM( client->clientcamera );
1609 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1610 sv.writeentitiestoclient_pvsbytes = 0;
1611 // get the PVS values for the eye location, later FatPVS calls will merge
1612 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1613 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1615 // add the eye to a list for SV_CanSeeBox tests
1616 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1617 sv.writeentitiestoclient_numeyes++;
1619 // calculate predicted eye origin for SV_CanSeeBox tests
1620 if (sv_cullentities_trace_prediction.integer)
1622 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1624 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1625 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1627 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1628 sv.writeentitiestoclient_numeyes++;
1630 //if (!sv.writeentitiestoclient_useprediction)
1631 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1634 // TODO: check line of sight to portal entities and add them to PVS
1636 sv.sententitiesmark++;
1638 for (i = 0;i < sv.numsendentities;i++)
1639 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1642 numcsqcsendstates = 0;
1643 for (i = 0;i < sv.numsendentities;i++)
1645 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1647 if(sv.sendentities[i].active == ACTIVE_NETWORK)
1649 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1650 *s = sv.sendentities[i];
1651 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1652 s->flags |= RENDER_EXTERIORMODEL;
1654 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1655 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
1657 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
1661 if (sv_cullentities_stats.integer)
1662 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1664 if(client->entitydatabase5)
1665 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1667 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1669 if(client->num_skippedentityframes >= 10)
1670 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1672 if (client->entitydatabase5)
1673 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1674 else if (client->entitydatabase4)
1676 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1677 Protocol_WriteStatsReliable();
1679 else if (client->entitydatabase)
1681 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1682 Protocol_WriteStatsReliable();
1686 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1687 Protocol_WriteStatsReliable();
1691 client->num_skippedentityframes = 0;
1693 ++client->num_skippedentityframes;
1702 static void SV_CleanupEnts (void)
1707 ent = PRVM_NEXT_EDICT(prog->edicts);
1708 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1709 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1714 SV_WriteClientdataToMessage
1718 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1722 prvm_edict_t *other;
1728 float *statsf = (float *)stats;
1731 // send a damage message
1733 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1735 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1736 MSG_WriteByte (msg, svc_damage);
1737 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1738 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1739 for (i=0 ; i<3 ; i++)
1740 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1742 ent->fields.server->dmg_take = 0;
1743 ent->fields.server->dmg_save = 0;
1747 // send the current viewpos offset from the view entity
1749 SV_SetIdealPitch (); // how much to look up / down ideally
1751 // a fixangle might get lost in a dropped packet. Oh well.
1752 if(ent->fields.server->fixangle)
1754 // angle fixing was requested by global thinking code...
1755 // so store the current angles for later use
1756 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1757 host_client->fixangle_angles_set = TRUE;
1759 // and clear fixangle for the next frame
1760 ent->fields.server->fixangle = 0;
1763 if (host_client->fixangle_angles_set)
1765 MSG_WriteByte (msg, svc_setangle);
1766 for (i=0 ; i < 3 ; i++)
1767 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1768 host_client->fixangle_angles_set = FALSE;
1771 // stuff the sigil bits into the high bits of items for sbar, or else
1773 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1774 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1775 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1777 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1779 VectorClear(punchvector);
1780 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1781 VectorCopy(val->vector, punchvector);
1783 // cache weapon model name and index in client struct to save time
1784 // (this search can be almost 1% of cpu time!)
1785 s = PRVM_GetString(ent->fields.server->weaponmodel);
1786 if (strcmp(s, client->weaponmodel))
1788 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1789 client->weaponmodelindex = SV_ModelIndex(s, 1);
1793 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1794 viewzoom = (int)(val->_float * 255.0f);
1800 if ((int)ent->fields.server->flags & FL_ONGROUND)
1801 bits |= SU_ONGROUND;
1802 if (ent->fields.server->waterlevel >= 2)
1804 if (ent->fields.server->idealpitch)
1805 bits |= SU_IDEALPITCH;
1807 for (i=0 ; i<3 ; i++)
1809 if (ent->fields.server->punchangle[i])
1810 bits |= (SU_PUNCH1<<i);
1811 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1813 bits |= (SU_PUNCHVEC1<<i);
1814 if (ent->fields.server->velocity[i])
1815 bits |= (SU_VELOCITY1<<i);
1818 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1819 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1820 stats[STAT_ITEMS] = items;
1821 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1822 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1823 stats[STAT_WEAPON] = client->weaponmodelindex;
1824 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1825 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1826 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1827 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1828 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1829 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1830 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1831 stats[STAT_VIEWZOOM] = viewzoom;
1832 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1833 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1834 // the QC bumps these itself by sending svc_'s, so we have to keep them
1835 // zero or they'll be corrected by the engine
1836 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1837 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1839 // movement settings for prediction
1840 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1841 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1842 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1844 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1845 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1846 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1847 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1848 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1849 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1850 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1851 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1852 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1853 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1854 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1855 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1856 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1857 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1858 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1859 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1860 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1861 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1862 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1863 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1864 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1865 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1866 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1867 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1868 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1869 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1870 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1871 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1872 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1873 statsf[STAT_TIMELIMIT] = timelimit.value;
1875 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1877 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1879 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1880 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1882 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1883 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1884 if (viewzoom != 255)
1885 bits |= SU_VIEWZOOM;
1890 if (bits >= 16777216)
1894 MSG_WriteByte (msg, svc_clientdata);
1895 MSG_WriteShort (msg, bits);
1896 if (bits & SU_EXTEND1)
1897 MSG_WriteByte(msg, bits >> 16);
1898 if (bits & SU_EXTEND2)
1899 MSG_WriteByte(msg, bits >> 24);
1901 if (bits & SU_VIEWHEIGHT)
1902 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1904 if (bits & SU_IDEALPITCH)
1905 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1907 for (i=0 ; i<3 ; i++)
1909 if (bits & (SU_PUNCH1<<i))
1911 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1912 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1914 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1916 if (bits & (SU_PUNCHVEC1<<i))
1918 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1919 MSG_WriteCoord16i(msg, punchvector[i]);
1921 MSG_WriteCoord32f(msg, punchvector[i]);
1923 if (bits & (SU_VELOCITY1<<i))
1925 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1926 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1928 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1932 if (bits & SU_ITEMS)
1933 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1935 if (sv.protocol == PROTOCOL_DARKPLACES5)
1937 if (bits & SU_WEAPONFRAME)
1938 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1939 if (bits & SU_ARMOR)
1940 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1941 if (bits & SU_WEAPON)
1942 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1943 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1944 MSG_WriteShort (msg, stats[STAT_AMMO]);
1945 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1946 MSG_WriteShort (msg, stats[STAT_NAILS]);
1947 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1948 MSG_WriteShort (msg, stats[STAT_CELLS]);
1949 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1950 if (bits & SU_VIEWZOOM)
1951 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1953 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1955 if (bits & SU_WEAPONFRAME)
1956 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1957 if (bits & SU_ARMOR)
1958 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1959 if (bits & SU_WEAPON)
1961 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1962 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1964 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1966 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1967 MSG_WriteByte (msg, stats[STAT_AMMO]);
1968 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1969 MSG_WriteByte (msg, stats[STAT_NAILS]);
1970 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1971 MSG_WriteByte (msg, stats[STAT_CELLS]);
1972 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1974 for (i = 0;i < 32;i++)
1975 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1977 MSG_WriteByte (msg, i);
1980 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1981 if (bits & SU_VIEWZOOM)
1983 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1984 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1986 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1991 void SV_FlushBroadcastMessages(void)
1995 if (sv.datagram.cursize <= 0)
1997 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1999 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2001 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2002 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2004 SZ_Clear(&sv.datagram);
2007 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2009 // scan the splitpoints to find out how many we can fit in
2010 int numsegments, j, split;
2011 if (!client->unreliablemsg_splitpoints)
2013 // always accept the first one if it's within 1024 bytes, this ensures
2014 // that very big datagrams which are over the rate limit still get
2015 // through, just to keep it working
2016 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2017 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2019 // the first segment gets an exemption from the rate limiting, otherwise
2020 // it could get dropped consistently due to a low rate limit
2021 if (numsegments == 1)
2023 // some will fit, so add the ones that will fit
2024 split = client->unreliablemsg_splitpoint[numsegments-1];
2025 // note this discards ones that were accepted by the segments scan but
2026 // can not fit, such as a really huge first one that will never ever
2027 // fit in a packet...
2028 if (msg->cursize + split <= maxsize)
2029 SZ_Write(msg, client->unreliablemsg.data, split);
2030 // remove the part we sent, keeping any remaining data
2031 client->unreliablemsg.cursize -= split;
2032 if (client->unreliablemsg.cursize > 0)
2033 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2034 // adjust remaining splitpoints
2035 client->unreliablemsg_splitpoints -= numsegments;
2036 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2037 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2041 =======================
2042 SV_SendClientDatagram
2043 =======================
2045 static void SV_SendClientDatagram (client_t *client)
2047 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2049 int stats[MAX_CL_STATS];
2050 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2052 // obey rate limit by limiting packet frequency if the packet size
2054 // (usually this is caused by reliable messages)
2055 if (!NetConn_CanSend(client->netconnection))
2058 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2059 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2060 if (sv_maxrate.integer != maxrate)
2061 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2063 // clientrate determines the 'cleartime' of a packet
2064 // (how long to wait before sending another, based on this packet's size)
2065 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2067 switch (sv.protocol)
2069 case PROTOCOL_QUAKE:
2070 case PROTOCOL_QUAKEDP:
2071 case PROTOCOL_NEHAHRAMOVIE:
2072 case PROTOCOL_NEHAHRABJP:
2073 case PROTOCOL_NEHAHRABJP2:
2074 case PROTOCOL_NEHAHRABJP3:
2075 case PROTOCOL_QUAKEWORLD:
2076 // no packet size limit support on Quake protocols because it just
2077 // causes missing entities/effects
2078 // packets are simply sent less often to obey the rate limit
2082 case PROTOCOL_DARKPLACES1:
2083 case PROTOCOL_DARKPLACES2:
2084 case PROTOCOL_DARKPLACES3:
2085 case PROTOCOL_DARKPLACES4:
2086 // no packet size limit support on DP1-4 protocols because they kick
2087 // the client off if they overflow, and miss effects
2088 // packets are simply sent less often to obey the rate limit
2089 maxsize = sizeof(sv_sendclientdatagram_buf);
2090 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2093 // DP5 and later protocols support packet size limiting which is a
2094 // better method than limiting packet frequency as QW does
2096 // at very low rates (or very small sys_ticrate) the packet size is
2097 // not reduced below 128, but packets may be sent less often
2098 maxsize = (int)(clientrate * sys_ticrate.value);
2099 maxsize = bound(128, maxsize, 1400);
2101 // csqc entities can easily exceed 128 bytes, so disable throttling in
2102 // mods that use csqc (they are likely to use less bandwidth anyway)
2103 if (sv.csqc_progsize > 0)
2108 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2110 // for good singleplayer, send huge packets
2111 maxsize = sizeof(sv_sendclientdatagram_buf);
2112 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2113 // never limit frequency in singleplayer
2114 clientrate = 1000000000;
2117 // while downloading, limit entity updates to half the packet
2118 // (any leftover space will be used for downloading)
2119 if (host_client->download_file)
2122 msg.data = sv_sendclientdatagram_buf;
2123 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2125 msg.allowoverflow = false;
2127 if (host_client->spawned)
2129 // the player is in the game
2130 MSG_WriteByte (&msg, svc_time);
2131 MSG_WriteFloat (&msg, sv.time);
2133 // add the client specific data to the datagram
2134 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2135 // now update the stats[] array using any registered custom fields
2136 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2137 // set host_client->statsdeltabits
2138 Protocol_UpdateClientStats (stats);
2140 // add as many queued unreliable messages (effects) as we can fit
2141 // limit effects to half of the remaining space
2142 if (client->unreliablemsg.cursize)
2143 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2145 // now write as many entities as we can fit, and also sends stats
2146 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2148 else if (realtime > client->keepalivetime)
2150 // the player isn't totally in the game yet
2151 // send small keepalive messages if too much time has passed
2152 // (may also be sending downloads)
2153 client->keepalivetime = realtime + 5;
2154 MSG_WriteChar (&msg, svc_nop);
2157 // if a download is active, see if there is room to fit some download data
2159 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2160 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2162 fs_offset_t downloadstart;
2163 unsigned char data[1400];
2164 downloadstart = FS_Tell(host_client->download_file);
2165 downloadsize = min(downloadsize, (int)sizeof(data));
2166 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2167 // note this sends empty messages if at the end of the file, which is
2168 // necessary to keep the packet loss logic working
2169 // (the last blocks may be lost and need to be re-sent, and that will
2170 // only occur if the client acks the empty end messages, revealing
2171 // a gap in the download progress, causing the last blocks to be
2173 MSG_WriteChar (&msg, svc_downloaddata);
2174 MSG_WriteLong (&msg, downloadstart);
2175 MSG_WriteShort (&msg, downloadsize);
2176 if (downloadsize > 0)
2177 SZ_Write (&msg, data, downloadsize);
2180 // reliable only if none is in progress
2181 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2182 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2184 SV_WriteDemoMessage(client, &msg, false);
2186 // send the datagram
2187 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2188 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2189 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2193 =======================
2194 SV_UpdateToReliableMessages
2195 =======================
2197 static void SV_UpdateToReliableMessages (void)
2206 // check for changes to be sent over the reliable streams
2207 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2209 // update the host_client fields we care about according to the entity fields
2210 host_client->edict = PRVM_EDICT_NUM(i+1);
2213 name = PRVM_GetString(host_client->edict->fields.server->netname);
2216 // always point the string back at host_client->name to keep it safe
2217 strlcpy (host_client->name, name, sizeof (host_client->name));
2218 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2219 if (strcmp(host_client->old_name, host_client->name))
2221 if (host_client->spawned)
2222 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2223 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2224 // send notification to all clients
2225 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2226 MSG_WriteByte (&sv.reliable_datagram, i);
2227 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2228 SV_WriteNetnameIntoDemo(host_client);
2231 // DP_SV_CLIENTCOLORS
2232 // this is always found (since it's added by the progs loader)
2233 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2234 host_client->colors = (int)val->_float;
2235 if (host_client->old_colors != host_client->colors)
2237 host_client->old_colors = host_client->colors;
2238 // send notification to all clients
2239 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2240 MSG_WriteByte (&sv.reliable_datagram, i);
2241 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2244 // NEXUIZ_PLAYERMODEL
2245 if( prog->fieldoffsets.playermodel >= 0 ) {
2246 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2249 // always point the string back at host_client->name to keep it safe
2250 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2251 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2254 // NEXUIZ_PLAYERSKIN
2255 if( prog->fieldoffsets.playerskin >= 0 ) {
2256 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2259 // always point the string back at host_client->name to keep it safe
2260 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2261 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2264 // TODO: add an extension name for this [1/17/2008 Black]
2265 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2266 int oldclientcamera = host_client->clientcamera;
2267 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2268 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2270 host_client->clientcamera = val->edict;
2273 if( oldclientcamera != host_client->clientcamera ) {
2274 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2275 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2280 host_client->frags = (int)host_client->edict->fields.server->frags;
2281 if(gamemode == GAME_NEXUIZ)
2282 if(!host_client->spawned && host_client->netconnection)
2283 host_client->frags = -666;
2284 if (host_client->old_frags != host_client->frags)
2286 host_client->old_frags = host_client->frags;
2287 // send notification to all clients
2288 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2289 MSG_WriteByte (&sv.reliable_datagram, i);
2290 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2294 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2295 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2296 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2298 SZ_Clear (&sv.reliable_datagram);
2303 =======================
2304 SV_SendClientMessages
2305 =======================
2307 void SV_SendClientMessages (void)
2309 int i, prepared = false;
2311 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2312 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2314 SV_FlushBroadcastMessages();
2316 // update frags, names, etc
2317 SV_UpdateToReliableMessages();
2319 // build individual updates
2320 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2322 if (!host_client->active)
2324 if (!host_client->netconnection)
2327 if (host_client->netconnection->message.overflowed)
2329 SV_DropClient (true); // if the message couldn't send, kick off
2336 // only prepare entities once per frame
2337 SV_PrepareEntitiesForSending();
2339 SV_SendClientDatagram (host_client);
2342 // clear muzzle flashes
2346 static void SV_StartDownload_f(void)
2348 if (host_client->download_file)
2349 host_client->download_started = true;
2353 * Compression extension negotiation:
2356 * cl_serverextension_download 2
2359 * download <filename> <list of zero or more suppported compressions in order of preference>
2361 * download maps/map1.bsp lzo deflate huffman
2364 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2366 * cl_downloadbegin 123456 maps/map1.bsp deflate
2368 * The server may choose not to compress the file by sending no compression name, like:
2369 * cl_downloadbegin 345678 maps/map1.bsp
2371 * NOTE: the "download" command may only specify compression algorithms if
2372 * cl_serverextension_download is 2!
2373 * If cl_serverextension_download has a different value, the client must
2374 * assume this extension is not supported!
2377 static void Download_CheckExtensions(void)
2380 int argc = Cmd_Argc();
2382 // first reset them all
2383 host_client->download_deflate = false;
2385 for(i = 2; i < argc; ++i)
2387 if(!strcmp(Cmd_Argv(i), "deflate"))
2389 host_client->download_deflate = true;
2395 static void SV_Download_f(void)
2397 const char *whichpack, *whichpack2, *extension;
2398 qboolean is_csqc; // so we need to check only once
2402 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2403 SV_ClientPrintf(" supported extensions: deflate\n");
2407 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2409 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2413 if (host_client->download_file)
2415 // at this point we'll assume the previous download should be aborted
2416 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2417 Host_ClientCommands("\nstopdownload\n");
2419 // close the file and reset variables
2420 FS_Close(host_client->download_file);
2421 host_client->download_file = NULL;
2422 host_client->download_name[0] = 0;
2423 host_client->download_expectedposition = 0;
2424 host_client->download_started = false;
2427 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2429 if (!sv_allowdownloads.integer && !is_csqc)
2431 SV_ClientPrintf("Downloads are disabled on this server\n");
2432 Host_ClientCommands("\nstopdownload\n");
2436 Download_CheckExtensions();
2438 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2439 extension = FS_FileExtension(host_client->download_name);
2441 // host_client is asking to download a specified file
2442 if (developer.integer >= 100)
2443 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2447 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2448 extensions[0] = '\0';
2450 if(host_client->download_deflate)
2451 strlcat(extensions, " deflate", sizeof(extensions));
2453 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2455 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2456 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2458 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2460 // no, no space is needed between %s and %s :P
2461 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2463 host_client->download_expectedposition = 0;
2464 host_client->download_started = false;
2465 host_client->sendsignon = true; // make sure this message is sent
2469 if (!FS_FileExists(host_client->download_name))
2471 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2472 Host_ClientCommands("\nstopdownload\n");
2476 // check if the user is trying to download part of registered Quake(r)
2477 whichpack = FS_WhichPack(host_client->download_name);
2478 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2479 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2481 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2482 Host_ClientCommands("\nstopdownload\n");
2486 // check if the server has forbidden archive downloads entirely
2487 if (!sv_allowdownloads_inarchive.integer)
2489 whichpack = FS_WhichPack(host_client->download_name);
2492 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2493 Host_ClientCommands("\nstopdownload\n");
2498 if (!sv_allowdownloads_config.integer)
2500 if (!strcasecmp(extension, "cfg"))
2502 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2503 Host_ClientCommands("\nstopdownload\n");
2508 if (!sv_allowdownloads_dlcache.integer)
2510 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2512 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2513 Host_ClientCommands("\nstopdownload\n");
2518 if (!sv_allowdownloads_archive.integer)
2520 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2522 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2523 Host_ClientCommands("\nstopdownload\n");
2528 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2529 if (!host_client->download_file)
2531 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2532 Host_ClientCommands("\nstopdownload\n");
2536 if (FS_FileSize(host_client->download_file) > 1<<30)
2538 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2539 Host_ClientCommands("\nstopdownload\n");
2540 FS_Close(host_client->download_file);
2541 host_client->download_file = NULL;
2545 if (FS_FileSize(host_client->download_file) < 0)
2547 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2548 Host_ClientCommands("\nstopdownload\n");
2549 FS_Close(host_client->download_file);
2550 host_client->download_file = NULL;
2554 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2557 * we can only do this if we would actually deflate on the fly
2558 * which we do not (yet)!
2560 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2561 extensions[0] = '\0';
2563 if(host_client->download_deflate)
2564 strlcat(extensions, " deflate", sizeof(extensions));
2566 // no, no space is needed between %s and %s :P
2567 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2570 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2572 host_client->download_expectedposition = 0;
2573 host_client->download_started = false;
2574 host_client->sendsignon = true; // make sure this message is sent
2576 // the rest of the download process is handled in SV_SendClientDatagram
2577 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2579 // no svc_downloaddata messages will be sent until sv_startdownload is
2580 // sent by the client
2584 ==============================================================================
2588 ==============================================================================
2597 int SV_ModelIndex(const char *s, int precachemode)
2599 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2600 char filename[MAX_QPATH];
2604 //if (precachemode == 2)
2606 strlcpy(filename, s, sizeof(filename));
2607 for (i = 2;i < limit;i++)
2609 if (!sv.model_precache[i][0])
2613 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2615 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2618 if (precachemode == 1)
2619 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2620 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2621 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2622 if (sv.state != ss_loading)
2624 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2625 MSG_WriteShort(&sv.reliable_datagram, i);
2626 MSG_WriteString(&sv.reliable_datagram, filename);
2630 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2633 if (!strcmp(sv.model_precache[i], filename))
2636 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2646 int SV_SoundIndex(const char *s, int precachemode)
2648 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2649 char filename[MAX_QPATH];
2653 //if (precachemode == 2)
2655 strlcpy(filename, s, sizeof(filename));
2656 for (i = 1;i < limit;i++)
2658 if (!sv.sound_precache[i][0])
2662 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2664 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2667 if (precachemode == 1)
2668 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2669 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2670 if (sv.state != ss_loading)
2672 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2673 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2674 MSG_WriteString(&sv.reliable_datagram, filename);
2678 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2681 if (!strcmp(sv.sound_precache[i], filename))
2684 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2690 SV_ParticleEffectIndex
2694 int SV_ParticleEffectIndex(const char *name)
2696 int i, argc, linenumber, effectnameindex;
2697 fs_offset_t filesize;
2698 unsigned char *filedata;
2699 const char *text, *textstart, *textend;
2700 char argv[16][1024];
2701 if (!sv.particleeffectnamesloaded)
2703 sv.particleeffectnamesloaded = true;
2704 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2705 for (i = 0;i < EFFECT_TOTAL;i++)
2706 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2707 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2710 textstart = (const char *)filedata;
2711 textend = (const char *)filedata + filesize;
2713 for (linenumber = 1;;linenumber++)
2718 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2722 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2726 if (com_token[0] == 0)
2727 break; // if the loop exited and it's not a \n, it's EOF
2730 if (!strcmp(argv[0], "effect"))
2734 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2736 if (sv.particleeffectname[effectnameindex][0])
2738 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2743 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2747 // if we run out of names, abort
2748 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2750 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2759 // search for the name
2760 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2761 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2762 return effectnameindex;
2763 // return 0 if we couldn't find it
2773 static void SV_CreateBaseline (void)
2775 int i, entnum, large;
2776 prvm_edict_t *svent;
2778 // LordHavoc: clear *all* states (note just active ones)
2779 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2781 // get the current server version
2782 svent = PRVM_EDICT_NUM(entnum);
2784 // LordHavoc: always clear state values, whether the entity is in use or not
2785 svent->priv.server->baseline = defaultstate;
2787 if (svent->priv.server->free)
2789 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2792 // create entity baseline
2793 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2794 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2795 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2796 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2797 if (entnum > 0 && entnum <= svs.maxclients)
2799 svent->priv.server->baseline.colormap = entnum;
2800 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2804 svent->priv.server->baseline.colormap = 0;
2805 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2809 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2812 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2816 // add to the message
2818 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2820 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2821 MSG_WriteShort (&sv.signon, entnum);
2825 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2826 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2828 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2830 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2831 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2835 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2836 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2838 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2839 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2840 for (i=0 ; i<3 ; i++)
2842 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2843 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2852 Load csprogs.dat and comperss it so it doesn't need to be
2853 reloaded on request.
2856 void SV_Prepare_CSQC(void)
2858 fs_offset_t progsize;
2860 if(svs.csqc_progdata)
2862 Con_DPrintf("Unloading old CSQC data.\n");
2863 Mem_Free(svs.csqc_progdata);
2864 if(svs.csqc_progdata_deflated)
2865 Mem_Free(svs.csqc_progdata_deflated);
2868 svs.csqc_progdata = NULL;
2869 svs.csqc_progdata_deflated = NULL;
2871 Con_Print("Loading csprogs.dat\n");
2873 sv.csqc_progname[0] = 0;
2874 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2878 size_t deflated_size;
2880 sv.csqc_progsize = (int)progsize;
2881 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2882 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2883 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2885 Con_Print("Compressing csprogs.dat\n");
2886 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2887 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2888 svs.csqc_progsize_deflated = (int)deflated_size;
2889 if(svs.csqc_progdata_deflated)
2891 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2892 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2895 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2903 Grabs the current state of each client for saving across the
2904 transition to another level
2907 void SV_SaveSpawnparms (void)
2911 svs.serverflags = (int)prog->globals.server->serverflags;
2913 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2915 if (!host_client->active)
2918 // call the progs to get default spawn parms for the new client
2919 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2920 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2921 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2922 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2930 This is called at the start of each level
2934 void SV_SpawnServer (const char *server)
2939 dp_model_t *worldmodel;
2940 char modelname[sizeof(sv.modelname)];
2942 Con_DPrintf("SpawnServer: %s\n", server);
2944 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2946 if (!FS_FileExists(modelname))
2948 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2952 if (cls.state != ca_dedicated)
2954 SCR_BeginLoadingPlaque();
2961 World_End(&sv.world);
2962 if(prog->funcoffsets.SV_Shutdown)
2964 func_t s = prog->funcoffsets.SV_Shutdown;
2965 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2966 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2971 // free q3 shaders so that any newly downloaded shaders will be active
2972 Mod_FreeQ3Shaders();
2974 worldmodel = Mod_ForName(modelname, false, true, NULL);
2975 if (!worldmodel || !worldmodel->TraceBox)
2977 Con_Printf("Couldn't load map %s\n", modelname);
2981 // let's not have any servers with no name
2982 if (hostname.string[0] == 0)
2983 Cvar_Set ("hostname", "UNNAMED");
2984 scr_centertime_off = 0;
2986 svs.changelevel_issued = false; // now safe to issue another
2988 // make the map a required file for clients
2989 Curl_ClearRequirements();
2990 Curl_RequireFile(modelname);
2993 // tell all connected clients that we are going to a new level
2998 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3000 if (client->netconnection)
3002 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3003 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3010 NetConn_OpenServerPorts(true);
3014 // make cvars consistant
3017 Cvar_SetValue ("deathmatch", 0);
3018 // LordHavoc: it can be useful to have skills outside the range 0-3...
3019 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3020 //Cvar_SetValue ("skill", (float)current_skill);
3021 current_skill = (int)(skill.value + 0.5);
3024 // set up the new server
3026 memset (&sv, 0, sizeof(sv));
3027 // if running a local client, make sure it doesn't try to access the last
3028 // level's data which is no longer valiud
3031 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3033 if(*sv_random_seed.string)
3035 srand(sv_random_seed.integer);
3036 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3043 strlcpy (sv.name, server, sizeof (sv.name));
3045 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3046 if (sv.protocol == PROTOCOL_UNKNOWN)
3049 Protocol_Names(buffer, sizeof(buffer));
3050 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3051 sv.protocol = PROTOCOL_QUAKE;
3056 // load progs to get entity field count
3057 //PR_LoadProgs ( sv_progs.string );
3059 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3060 sv.datagram.cursize = 0;
3061 sv.datagram.data = sv.datagram_buf;
3063 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3064 sv.reliable_datagram.cursize = 0;
3065 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3067 sv.signon.maxsize = sizeof(sv.signon_buf);
3068 sv.signon.cursize = 0;
3069 sv.signon.data = sv.signon_buf;
3071 // leave slots at start for clients only
3072 //prog->num_edicts = svs.maxclients+1;
3074 sv.state = ss_loading;
3075 prog->allowworldwrites = true;
3078 prog->globals.server->time = sv.time = 1.0;
3081 worldmodel->used = true;
3083 strlcpy (sv.name, server, sizeof (sv.name));
3084 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
3085 sv.worldmodel = worldmodel;
3086 sv.models[1] = sv.worldmodel;
3089 // clear world interaction links
3091 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3092 World_Start(&sv.world);
3094 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3096 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3097 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
3098 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3100 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3101 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
3103 if(i < sv.worldmodel->brush.numsubmodels)
3104 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3107 // load the rest of the entities
3109 // AK possible hack since num_edicts is still 0
3110 ent = PRVM_EDICT_NUM(0);
3111 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3112 ent->priv.server->free = false;
3113 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
3114 ent->fields.server->modelindex = 1; // world model
3115 ent->fields.server->solid = SOLID_BSP;
3116 ent->fields.server->movetype = MOVETYPE_PUSH;
3117 VectorCopy(sv.world.mins, ent->fields.server->mins);
3118 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3119 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3120 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3123 prog->globals.server->coop = coop.integer;
3125 prog->globals.server->deathmatch = deathmatch.integer;
3127 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3129 // serverflags are for cross level information (sigils)
3130 prog->globals.server->serverflags = svs.serverflags;
3132 // we need to reset the spawned flag on all connected clients here so that
3133 // their thinks don't run during startup (before PutClientInServer)
3134 // we also need to set up the client entities now
3135 // and we need to set the ->edict pointers to point into the progs edicts
3136 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3138 host_client->spawned = false;
3139 host_client->edict = PRVM_EDICT_NUM(i + 1);
3140 PRVM_ED_ClearEdict(host_client->edict);
3143 // load replacement entity file if found
3144 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3146 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3147 PRVM_ED_LoadFromFile (entities);
3151 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3154 // LordHavoc: clear world angles (to fix e3m3.bsp)
3155 VectorClear(prog->edicts->fields.server->angles);
3157 // all setup is completed, any further precache statements are errors
3158 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3159 prog->allowworldwrites = false;
3161 // run two frames to allow everything to settle
3162 prog->globals.server->time = sv.time = 1.0001;
3163 for (i = 0;i < 2;i++)
3169 if (cls.state == ca_dedicated)
3172 // create a baseline for more efficient communications
3173 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3174 SV_CreateBaseline ();
3176 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3178 // to prevent network timeouts
3179 realtime = Sys_DoubleTime();
3181 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3182 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3184 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3185 if (!host_client->active)
3187 if (host_client->netconnection)
3188 SV_SendServerinfo(host_client);
3192 // if client is a botclient coming from a level change, we need to
3193 // set up client info that normally requires networking
3195 // copy spawn parms out of the client_t
3196 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3197 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3199 // call the spawn function
3200 host_client->clientconnectcalled = true;
3201 prog->globals.server->time = sv.time;
3202 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3203 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3204 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3205 host_client->spawned = true;
3209 Con_DPrint("Server spawned.\n");
3210 NetConn_Heartbeat (2);
3215 /////////////////////////////////////////////////////
3218 static void SV_VM_CB_BeginIncreaseEdicts(void)
3220 // links don't survive the transition, so unlink everything
3221 World_UnlinkAll(&sv.world);
3224 static void SV_VM_CB_EndIncreaseEdicts(void)
3229 // link every entity except world
3230 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3231 if (!ent->priv.server->free)
3235 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3237 // LordHavoc: for consistency set these here
3238 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3240 e->priv.server->move = false; // don't move on first frame
3242 if (num >= 0 && num < svs.maxclients)
3245 // set colormap and team on newly created player entity
3246 e->fields.server->colormap = num + 1;
3247 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3248 // set netname/clientcolors back to client values so that
3249 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3251 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3252 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3253 val->_float = svs.clients[num].colors;
3254 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3255 if( prog->fieldoffsets.playermodel >= 0 )
3256 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3257 if( prog->fieldoffsets.playerskin >= 0 )
3258 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3259 // Assign netaddress (IP Address, etc)
3260 if(prog->fieldoffsets.netaddress >= 0)
3261 { // Valid Field; Process
3262 if(svs.clients[num].netconnection != NULL)
3263 {// Valid Address; Assign
3264 // Acquire Readable Address
3265 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3266 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3270 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3275 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3280 World_UnlinkEdict(ed); // unlink from world bsp
3282 ed->fields.server->model = 0;
3283 ed->fields.server->takedamage = 0;
3284 ed->fields.server->modelindex = 0;
3285 ed->fields.server->colormap = 0;
3286 ed->fields.server->skin = 0;
3287 ed->fields.server->frame = 0;
3288 VectorClear(ed->fields.server->origin);
3289 VectorClear(ed->fields.server->angles);
3290 ed->fields.server->nextthink = -1;
3291 ed->fields.server->solid = 0;
3293 World_Physics_RemoveFromEntity(&sv.world, ed);
3295 // make sure csqc networking is aware of the removed entity
3296 e = PRVM_NUM_FOR_EDICT(ed);
3297 sv.csqcentityversion[e] = 0;
3298 for (i = 0;i < svs.maxclients;i++)
3300 if (svs.clients[i].csqcentityscope[e])
3301 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3302 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3306 static void SV_VM_CB_CountEdicts(void)
3310 int active, models, solid, step;
3312 active = models = solid = step = 0;
3313 for (i=0 ; i<prog->num_edicts ; i++)
3315 ent = PRVM_EDICT_NUM(i);
3316 if (ent->priv.server->free)
3319 if (ent->fields.server->solid)
3321 if (ent->fields.server->model)
3323 if (ent->fields.server->movetype == MOVETYPE_STEP)
3327 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3328 Con_Printf("active :%3i\n", active);
3329 Con_Printf("view :%3i\n", models);
3330 Con_Printf("touch :%3i\n", solid);
3331 Con_Printf("step :%3i\n", step);
3334 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3336 // remove things from different skill levels or deathmatch
3337 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3339 if (deathmatch.integer)
3341 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3346 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3347 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3348 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3356 static void SV_VM_Setup(void)
3359 PRVM_InitProg( PRVM_SERVERPROG );
3361 // allocate the mempools
3362 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3363 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3364 prog->builtins = vm_sv_builtins;
3365 prog->numbuiltins = vm_sv_numbuiltins;
3366 prog->headercrc = PROGHEADER_CRC;
3367 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3368 prog->max_edicts = 512;
3369 if (sv.protocol == PROTOCOL_QUAKE)
3370 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3371 else if (sv.protocol == PROTOCOL_QUAKEDP)
3372 prog->limit_edicts = 2048; // guessing
3373 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3374 prog->limit_edicts = 2048; // guessing!
3375 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3376 prog->limit_edicts = 4096; // guessing!
3378 prog->limit_edicts = MAX_EDICTS;
3379 prog->reserved_edicts = svs.maxclients;
3380 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3381 prog->name = "server";
3382 prog->extensionstring = vm_sv_extensions;
3383 prog->loadintoworld = true;
3385 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3386 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3387 prog->init_edict = SV_VM_CB_InitEdict;
3388 prog->free_edict = SV_VM_CB_FreeEdict;
3389 prog->count_edicts = SV_VM_CB_CountEdicts;
3390 prog->load_edict = SV_VM_CB_LoadEdict;
3391 prog->init_cmd = VM_SV_Cmd_Init;
3392 prog->reset_cmd = VM_SV_Cmd_Reset;
3393 prog->error_cmd = Host_Error;
3394 prog->ExecuteProgram = SVVM_ExecuteProgram;
3396 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3397 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3399 // some mods compiled with scrambling compilers lack certain critical
3400 // global names and field names such as "self" and "time" and "nextthink"
3401 // so we have to set these offsets manually, matching the entvars_t
3402 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3403 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3404 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3405 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3406 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3407 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3408 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3409 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3410 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3411 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3412 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3413 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3414 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3415 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3416 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3417 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3418 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3424 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3425 // OP_STATE is always supported on server (due to entvars_t)
3426 prog->flag |= PRVM_OP_STATE;
3428 VM_CustomStats_Clear();//[515]: csqc
3435 void SV_VM_Begin(void)
3438 PRVM_SetProg( PRVM_SERVERPROG );
3440 prog->globals.server->time = (float) sv.time;
3443 void SV_VM_End(void)