2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 void VM_AutoSentStats_Clear (void);
28 void EntityFrameCSQC_ClearVersions (void);
29 void EntityFrameCSQC_InitClientVersions (int client, qboolean clear);
30 void VM_SV_WriteAutoSentStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
31 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
34 // select which protocol to host, this is fed to Protocol_EnumForName
35 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
36 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
37 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000", "upper limit on client rate cvar, should reflect your network connection quality"};
39 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"}; // fast but loose
40 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
41 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
42 static cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
44 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
45 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
46 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "1", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
47 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
48 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
49 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
50 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
51 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
53 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
58 mempool_t *sv_mempool = NULL;
60 //============================================================================
62 extern void SV_Phys_Init (void);
63 extern void SV_World_Init (void);
64 static void SV_SaveEntFile_f(void);
73 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
74 Cvar_RegisterVariable (&sv_maxvelocity);
75 Cvar_RegisterVariable (&sv_gravity);
76 Cvar_RegisterVariable (&sv_friction);
77 Cvar_RegisterVariable (&sv_edgefriction);
78 Cvar_RegisterVariable (&sv_stopspeed);
79 Cvar_RegisterVariable (&sv_maxspeed);
80 Cvar_RegisterVariable (&sv_maxairspeed);
81 Cvar_RegisterVariable (&sv_accelerate);
82 Cvar_RegisterVariable (&sv_idealpitchscale);
83 Cvar_RegisterVariable (&sv_aim);
84 Cvar_RegisterVariable (&sv_nostep);
85 Cvar_RegisterVariable (&sv_cullentities_pvs);
86 Cvar_RegisterVariable (&sv_cullentities_trace);
87 Cvar_RegisterVariable (&sv_cullentities_stats);
88 Cvar_RegisterVariable (&sv_entpatch);
89 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
90 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
91 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
92 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
93 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
94 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
95 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
96 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
97 Cvar_RegisterVariable (&sv_protocolname);
98 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
99 Cvar_RegisterVariable (&sv_maxrate);
100 Cvar_RegisterVariable (&sv_progs);
106 sv_mempool = Mem_AllocPool("server", 0, NULL);
109 static void SV_SaveEntFile_f(void)
111 char basename[MAX_QPATH];
112 if (!sv.active || !sv.worldmodel)
114 Con_Print("Not running a server\n");
117 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
118 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
123 =============================================================================
127 =============================================================================
134 Make sure the event gets sent to all clients
137 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
141 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
143 MSG_WriteByte (&sv.datagram, svc_particle);
144 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
145 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
146 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
147 for (i=0 ; i<3 ; i++)
154 MSG_WriteChar (&sv.datagram, v);
156 MSG_WriteByte (&sv.datagram, count);
157 MSG_WriteByte (&sv.datagram, color);
164 Make sure the event gets sent to all clients
167 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
169 if (modelindex >= 256 || startframe >= 256)
171 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
173 MSG_WriteByte (&sv.datagram, svc_effect2);
174 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
175 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
176 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
177 MSG_WriteShort (&sv.datagram, modelindex);
178 MSG_WriteShort (&sv.datagram, startframe);
179 MSG_WriteByte (&sv.datagram, framecount);
180 MSG_WriteByte (&sv.datagram, framerate);
184 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
186 MSG_WriteByte (&sv.datagram, svc_effect);
187 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
188 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
189 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
190 MSG_WriteByte (&sv.datagram, modelindex);
191 MSG_WriteByte (&sv.datagram, startframe);
192 MSG_WriteByte (&sv.datagram, framecount);
193 MSG_WriteByte (&sv.datagram, framerate);
201 Each entity can have eight independant sound sources, like voice,
204 Channel 0 is an auto-allocate channel, the others override anything
205 already running on that entity/channel pair.
207 An attenuation of 0 will play full volume everywhere in the level.
208 Larger attenuations will drop off. (max 4 attenuation)
212 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
214 int sound_num, field_mask, i, ent;
216 if (volume < 0 || volume > 255)
218 Con_Printf ("SV_StartSound: volume = %i\n", volume);
222 if (attenuation < 0 || attenuation > 4)
224 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
228 if (channel < 0 || channel > 7)
230 Con_Printf ("SV_StartSound: channel = %i\n", channel);
234 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
237 // find precache number for sound
238 sound_num = SV_SoundIndex(sample, 1);
242 ent = PRVM_NUM_FOR_EDICT(entity);
245 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
246 field_mask |= SND_VOLUME;
247 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
248 field_mask |= SND_ATTENUATION;
250 field_mask |= SND_LARGEENTITY;
251 if (sound_num >= 256 || channel >= 8)
252 field_mask |= SND_LARGESOUND;
254 // directed messages go only to the entity they are targeted on
255 MSG_WriteByte (&sv.datagram, svc_sound);
256 MSG_WriteByte (&sv.datagram, field_mask);
257 if (field_mask & SND_VOLUME)
258 MSG_WriteByte (&sv.datagram, volume);
259 if (field_mask & SND_ATTENUATION)
260 MSG_WriteByte (&sv.datagram, attenuation*64);
261 if (field_mask & SND_LARGEENTITY)
263 MSG_WriteShort (&sv.datagram, ent);
264 MSG_WriteByte (&sv.datagram, channel);
267 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
268 if (field_mask & SND_LARGESOUND)
269 MSG_WriteShort (&sv.datagram, sound_num);
271 MSG_WriteByte (&sv.datagram, sound_num);
272 for (i = 0;i < 3;i++)
273 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
277 ==============================================================================
281 ==============================================================================
284 static const char *SV_InitCmd; //[515]: svprogs able to send cmd to client on connect
285 extern qboolean csqc_loaded;
290 Sends the first message from the server to a connected client.
291 This will be sent on the initial connection and upon each server load.
294 void SV_SendServerinfo (client_t *client)
299 // we know that this client has a netconnection and thus is not a bot
301 // edicts get reallocated on level changes, so we need to update it here
302 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
304 // clear cached stuff that depends on the level
305 client->weaponmodel[0] = 0;
306 client->weaponmodelindex = 0;
308 // LordHavoc: clear entityframe tracking
309 client->latestframenum = 0;
311 if (client->entitydatabase)
312 EntityFrame_FreeDatabase(client->entitydatabase);
313 if (client->entitydatabase4)
314 EntityFrame4_FreeDatabase(client->entitydatabase4);
315 if (client->entitydatabase5)
316 EntityFrame5_FreeDatabase(client->entitydatabase5);
318 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
320 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
321 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
322 else if (sv.protocol == PROTOCOL_DARKPLACES4)
323 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
325 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
328 SZ_Clear (&client->netconnection->message);
329 MSG_WriteByte (&client->netconnection->message, svc_print);
330 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
331 MSG_WriteString (&client->netconnection->message,message);
333 // FIXME: LordHavoc: this does not work on dedicated servers, needs fixing.
334 //[515]: init csprogs according to version of svprogs, check the crc, etc.
335 if(csqc_loaded && (cls.state == ca_dedicated || PRVM_NUM_FOR_EDICT(client->edict) != 1))
337 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
339 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i;%s\n", csqc_progcrc.integer, SV_InitCmd));
341 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", csqc_progcrc.integer));
344 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
345 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
346 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
348 if (!coop.integer && deathmatch.integer)
349 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
351 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
353 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
355 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
356 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
357 MSG_WriteByte (&client->netconnection->message, 0);
359 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
360 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
361 MSG_WriteByte (&client->netconnection->message, 0);
364 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
365 MSG_WriteByte (&client->netconnection->message, prog->edicts->fields.server->sounds);
366 MSG_WriteByte (&client->netconnection->message, prog->edicts->fields.server->sounds);
369 MSG_WriteByte (&client->netconnection->message, svc_setview);
370 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
372 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
373 MSG_WriteByte (&client->netconnection->message, 1);
375 client->spawned = false; // need prespawn, spawn, etc
382 Initializes a client_t for a new net connection. This will only be called
383 once for a player each game, not once for each level change.
386 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
390 float spawn_parms[NUM_SPAWN_PARMS];
392 client = svs.clients + clientnum;
394 if(netconnection)//[515]: bots don't play with csqc =)
395 EntityFrameCSQC_InitClientVersions(clientnum, false);
397 // set up the client_t
399 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
400 memset (client, 0, sizeof(*client));
401 client->active = true;
402 client->netconnection = netconnection;
404 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
406 strcpy(client->name, "unconnected");
407 strcpy(client->old_name, "unconnected");
408 client->spawned = false;
409 client->edict = PRVM_EDICT_NUM(clientnum+1);
410 if (client->netconnection)
411 client->netconnection->message.allowoverflow = true; // we can catch it
412 // updated by receiving "rate" command from client
413 client->rate = NET_MINRATE;
414 // no limits for local player
415 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
416 client->rate = 1000000000;
417 client->connecttime = realtime;
420 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
423 // call the progs to get default spawn parms for the new client
424 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
425 prog->globals.server->self = 0;
426 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
427 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
428 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
431 // set up the entity for this client (including .colormap, .team, etc)
432 PRVM_ED_ClearEdict(client->edict);
434 // don't call SendServerinfo for a fresh botclient because its fields have
435 // not been set up by the qc yet
436 if (client->netconnection)
437 SV_SendServerinfo (client);
439 client->spawned = true;
444 ===============================================================================
448 ===============================================================================
457 void SV_ClearDatagram (void)
459 SZ_Clear (&sv.datagram);
463 =============================================================================
465 The PVS must include a small area around the client to allow head bobbing
466 or other small motion on the client side. Otherwise, a bob might cause an
467 entity that should be visible to not show up, especially when the bob
470 =============================================================================
473 int sv_writeentitiestoclient_pvsbytes;
474 unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
476 static int numsendentities;
477 static entity_state_t sendentities[MAX_EDICTS];
478 static entity_state_t *sendentitiesindex[MAX_EDICTS];
480 qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int e)
483 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
484 unsigned int customizeentityforclient;
486 vec3_t cullmins, cullmaxs;
490 // EF_NODRAW prevents sending for any reason except for your own
491 // client, so we must keep all clients in this superset
492 effects = (unsigned)ent->fields.server->effects;
494 // we can omit invisible entities with no effects that are not clients
495 // LordHavoc: this could kill tags attached to an invisible entity, I
496 // just hope we never have to support that case
497 i = (int)ent->fields.server->modelindex;
498 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
501 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
502 glowsize = (unsigned char)bound(0, i, 255);
503 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
504 flags |= RENDER_GLOWTRAIL;
506 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
507 light[0] = (unsigned short)bound(0, f, 65535);
508 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
509 light[1] = (unsigned short)bound(0, f, 65535);
510 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
511 light[2] = (unsigned short)bound(0, f, 65535);
512 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
513 light[3] = (unsigned short)bound(0, f, 65535);
514 lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
515 lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
517 if (gamemode == GAME_TENEBRAE)
519 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
523 lightpflags |= PFLAGS_FULLDYNAMIC;
525 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
533 lightpflags |= PFLAGS_FULLDYNAMIC;
537 specialvisibilityradius = 0;
538 if (lightpflags & PFLAGS_FULLDYNAMIC)
539 specialvisibilityradius = max(specialvisibilityradius, light[3]);
541 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
542 if (flags & RENDER_GLOWTRAIL)
543 specialvisibilityradius = max(specialvisibilityradius, 100);
544 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
546 if (effects & EF_BRIGHTFIELD)
547 specialvisibilityradius = max(specialvisibilityradius, 80);
548 if (effects & EF_MUZZLEFLASH)
549 specialvisibilityradius = max(specialvisibilityradius, 100);
550 if (effects & EF_BRIGHTLIGHT)
551 specialvisibilityradius = max(specialvisibilityradius, 400);
552 if (effects & EF_DIMLIGHT)
553 specialvisibilityradius = max(specialvisibilityradius, 200);
554 if (effects & EF_RED)
555 specialvisibilityradius = max(specialvisibilityradius, 200);
556 if (effects & EF_BLUE)
557 specialvisibilityradius = max(specialvisibilityradius, 200);
558 if (effects & EF_FLAME)
559 specialvisibilityradius = max(specialvisibilityradius, 250);
560 if (effects & EF_STARDUST)
561 specialvisibilityradius = max(specialvisibilityradius, 100);
564 // early culling checks
565 // (final culling is done by SV_MarkWriteEntityStateToClient)
566 customizeentityforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_customizeentityforclient)->function;
567 if (!customizeentityforclient)
569 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
571 // this 2 billion unit check is actually to detect NAN origins
572 // (we really don't want to send those)
573 if (VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
581 VectorCopy(ent->fields.server->origin, cs->origin);
582 VectorCopy(ent->fields.server->angles, cs->angles);
584 cs->effects = effects;
585 cs->colormap = (unsigned)ent->fields.server->colormap;
586 cs->modelindex = modelindex;
587 cs->skin = (unsigned)ent->fields.server->skin;
588 cs->frame = (unsigned)ent->fields.server->frame;
589 cs->viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
590 cs->exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
591 cs->nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
592 cs->drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
593 cs->customizeentityforclient = customizeentityforclient;
594 cs->tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
595 cs->tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
596 cs->glowsize = glowsize;
598 // don't need to init cs->colormod because the defaultstate did that for us
599 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
600 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
601 if (val->vector[0] || val->vector[1] || val->vector[2])
603 i = val->vector[0] * 32.0f;cs->colormod[0] = bound(0, i, 255);
604 i = val->vector[1] * 32.0f;cs->colormod[1] = bound(0, i, 255);
605 i = val->vector[2] * 32.0f;cs->colormod[2] = bound(0, i, 255);
608 cs->modelindex = modelindex;
611 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
615 cs->alpha = (unsigned char)bound(0, i, 255);
618 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
622 cs->alpha = (unsigned char)bound(0, i, 255);
626 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
630 cs->scale = (unsigned char)bound(0, i, 255);
634 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
636 cs->glowcolor = (int)f;
638 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
639 cs->effects |= EF_FULLBRIGHT;
641 if (ent->fields.server->movetype == MOVETYPE_STEP)
642 cs->flags |= RENDER_STEP;
643 if ((cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
644 cs->flags |= RENDER_LOWPRECISION;
645 if (ent->fields.server->colormap >= 1024)
646 cs->flags |= RENDER_COLORMAPPED;
647 if (cs->viewmodelforclient)
648 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
650 cs->light[0] = light[0];
651 cs->light[1] = light[1];
652 cs->light[2] = light[2];
653 cs->light[3] = light[3];
654 cs->lightstyle = lightstyle;
655 cs->lightpflags = lightpflags;
657 cs->specialvisibilityradius = specialvisibilityradius;
659 // calculate the visible box of this entity (don't use the physics box
660 // as that is often smaller than a model, and would not count
661 // specialvisibilityradius)
662 if ((model = sv.models[modelindex]))
664 float scale = cs->scale * (1.0f / 16.0f);
665 if (cs->angles[0] || cs->angles[2]) // pitch and roll
667 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
668 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
670 else if (cs->angles[1])
672 VectorMA(cs->origin, scale, model->yawmins, cullmins);
673 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
677 VectorMA(cs->origin, scale, model->normalmins, cullmins);
678 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
683 VectorCopy(cs->origin, cullmins);
684 VectorCopy(cs->origin, cullmaxs);
686 if (specialvisibilityradius)
688 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
689 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
690 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
691 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
692 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
693 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
695 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
697 VectorCopy(cullmins, ent->priv.server->cullmins);
698 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
699 ent->priv.server->pvs_numclusters = -1;
700 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
702 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
703 if (i <= MAX_ENTITYCLUSTERS)
704 ent->priv.server->pvs_numclusters = i;
711 void SV_PrepareEntitiesForSending(void)
715 // send all entities that touch the pvs
717 sendentitiesindex[0] = NULL;
718 memset(sendentitiesindex, 0, prog->num_edicts * sizeof(entity_state_t *));
719 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
721 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sendentities + numsendentities, e))
723 sendentitiesindex[e] = sendentities + numsendentities;
729 static int sententitiesmark = 0;
730 static int sententities[MAX_EDICTS];
731 static int sententitiesconsideration[MAX_EDICTS];
732 static int sv_writeentitiestoclient_culled_pvs;
733 static int sv_writeentitiestoclient_culled_trace;
734 static int sv_writeentitiestoclient_visibleentities;
735 static int sv_writeentitiestoclient_totalentities;
736 //static entity_frame_t sv_writeentitiestoclient_entityframe;
737 static int sv_writeentitiestoclient_clentnum;
738 static vec3_t sv_writeentitiestoclient_testeye;
739 static client_t *sv_writeentitiestoclient_client;
741 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
748 if (sententitiesconsideration[s->number] == sententitiesmark)
750 sententitiesconsideration[s->number] = sententitiesmark;
751 sv_writeentitiestoclient_totalentities++;
753 if (s->customizeentityforclient)
755 prog->globals.server->self = s->number;
756 prog->globals.server->other = sv_writeentitiestoclient_clentnum;
757 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
758 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
762 // never reject player
763 if (s->number != sv_writeentitiestoclient_clentnum)
765 // check various rejection conditions
766 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
768 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
770 if (s->effects & EF_NODRAW)
772 // LordHavoc: only send entities with a model or important effects
773 if (!s->modelindex && s->specialvisibilityradius == 0)
776 // viewmodels don't have visibility checking
777 if (s->viewmodelforclient)
779 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
782 else if (s->tagentity)
784 // tag attached entities simply check their parent
785 if (!sendentitiesindex[s->tagentity])
787 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
788 if (sententities[s->tagentity] != sententitiesmark)
791 // always send world submodels in newer protocols because they don't
792 // generate much traffic (in old protocols they hog bandwidth)
793 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
795 // entity has survived every check so far, check if visible
796 ed = PRVM_EDICT_NUM(s->number);
798 // if not touching a visible leaf
799 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
801 if (ed->priv.server->pvs_numclusters < 0)
803 // entity too big for clusters list
804 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
806 sv_writeentitiestoclient_culled_pvs++;
813 // check cached clusters list
814 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
815 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
817 if (i == ed->priv.server->pvs_numclusters)
819 sv_writeentitiestoclient_culled_pvs++;
825 // or not seen by random tracelines
826 if (sv_cullentities_trace.integer && !isbmodel)
828 // LordHavoc: test center first
829 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
830 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
831 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
832 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
833 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
834 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
837 // LordHavoc: test random offsets, to maximize chance of detection
838 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
839 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
840 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
841 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
842 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
843 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
846 if (s->specialvisibilityradius)
848 // LordHavoc: test random offsets, to maximize chance of detection
849 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
850 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
851 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
852 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, sv_writeentitiestoclient_testeye, testorigin, testorigin, SUPERCONTENTS_SOLID);
853 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
854 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
858 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
860 sv_writeentitiestoclient_culled_trace++;
867 // this just marks it for sending
868 // FIXME: it would be more efficient to send here, but the entity
869 // compressor isn't that flexible
870 sv_writeentitiestoclient_visibleentities++;
871 sententities[s->number] = sententitiesmark;
874 entity_state_t sendstates[MAX_EDICTS];
875 extern int csqc_clent;
877 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
879 int i, numsendstates;
882 // if there isn't enough space to accomplish anything, skip it
883 if (msg->cursize + 25 > msg->maxsize)
886 sv_writeentitiestoclient_client = client;
888 sv_writeentitiestoclient_culled_pvs = 0;
889 sv_writeentitiestoclient_culled_trace = 0;
890 sv_writeentitiestoclient_visibleentities = 0;
891 sv_writeentitiestoclient_totalentities = 0;
893 // find the client's PVS
894 // the real place being tested from
895 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
896 sv_writeentitiestoclient_pvsbytes = 0;
897 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
898 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
900 csqc_clent = sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
904 for (i = 0;i < numsendentities;i++)
905 SV_MarkWriteEntityStateToClient(sendentities + i);
908 for (i = 0;i < numsendentities;i++)
910 if (sententities[sendentities[i].number] == sententitiesmark)
912 s = &sendstates[numsendstates++];
913 *s = sendentities[i];
914 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
915 s->flags |= RENDER_EXTERIORMODEL;
919 if (sv_cullentities_stats.integer)
920 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
922 EntityFrameCSQC_WriteFrame(msg, numsendstates, sendstates);
924 if (client->entitydatabase5)
925 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
926 else if (client->entitydatabase4)
927 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
928 else if (client->entitydatabase)
929 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
931 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
940 void SV_CleanupEnts (void)
945 ent = PRVM_NEXT_EDICT(prog->edicts);
946 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
947 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
952 SV_WriteClientdataToMessage
956 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
964 unsigned char viewzoom;
968 // send a damage message
970 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
972 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
973 MSG_WriteByte (msg, svc_damage);
974 MSG_WriteByte (msg, ent->fields.server->dmg_save);
975 MSG_WriteByte (msg, ent->fields.server->dmg_take);
976 for (i=0 ; i<3 ; i++)
977 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
979 ent->fields.server->dmg_take = 0;
980 ent->fields.server->dmg_save = 0;
984 // send the current viewpos offset from the view entity
986 SV_SetIdealPitch (); // how much to look up / down ideally
988 // a fixangle might get lost in a dropped packet. Oh well.
989 if ( ent->fields.server->fixangle )
991 MSG_WriteByte (msg, svc_setangle);
992 for (i=0 ; i < 3 ; i++)
993 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
994 ent->fields.server->fixangle = 0;
997 // stuff the sigil bits into the high bits of items for sbar, or else
999 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
1000 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1001 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1003 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1005 VectorClear(punchvector);
1006 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
1007 VectorCopy(val->vector, punchvector);
1009 // cache weapon model name and index in client struct to save time
1010 // (this search can be almost 1% of cpu time!)
1011 s = PRVM_GetString(ent->fields.server->weaponmodel);
1012 if (strcmp(s, client->weaponmodel))
1014 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1015 client->weaponmodelindex = SV_ModelIndex(s, 1);
1019 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
1020 viewzoom = val->_float * 255.0f;
1026 if ((int)ent->fields.server->flags & FL_ONGROUND)
1027 bits |= SU_ONGROUND;
1028 if (ent->fields.server->waterlevel >= 2)
1030 if (ent->fields.server->idealpitch)
1031 bits |= SU_IDEALPITCH;
1033 for (i=0 ; i<3 ; i++)
1035 if (ent->fields.server->punchangle[i])
1036 bits |= (SU_PUNCH1<<i);
1037 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1039 bits |= (SU_PUNCHVEC1<<i);
1040 if (ent->fields.server->velocity[i])
1041 bits |= (SU_VELOCITY1<<i);
1044 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1045 stats[STAT_VIEWHEIGHT] = ent->fields.server->view_ofs[2];
1046 stats[STAT_ITEMS] = items;
1047 stats[STAT_WEAPONFRAME] = ent->fields.server->weaponframe;
1048 stats[STAT_ARMOR] = ent->fields.server->armorvalue;
1049 stats[STAT_WEAPON] = client->weaponmodelindex;
1050 stats[STAT_HEALTH] = ent->fields.server->health;
1051 stats[STAT_AMMO] = ent->fields.server->currentammo;
1052 stats[STAT_SHELLS] = ent->fields.server->ammo_shells;
1053 stats[STAT_NAILS] = ent->fields.server->ammo_nails;
1054 stats[STAT_ROCKETS] = ent->fields.server->ammo_rockets;
1055 stats[STAT_CELLS] = ent->fields.server->ammo_cells;
1056 stats[STAT_ACTIVEWEAPON] = ent->fields.server->weapon;
1057 stats[STAT_VIEWZOOM] = viewzoom;
1058 // the QC bumps these itself by sending svc_'s, so we have to keep them
1059 // zero or they'll be corrected by the engine
1060 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1061 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1062 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1063 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1065 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1067 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1069 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1070 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1072 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1073 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1074 if (viewzoom != 255)
1075 bits |= SU_VIEWZOOM;
1080 if (bits >= 16777216)
1084 MSG_WriteByte (msg, svc_clientdata);
1085 MSG_WriteShort (msg, bits);
1086 if (bits & SU_EXTEND1)
1087 MSG_WriteByte(msg, bits >> 16);
1088 if (bits & SU_EXTEND2)
1089 MSG_WriteByte(msg, bits >> 24);
1091 if (bits & SU_VIEWHEIGHT)
1092 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1094 if (bits & SU_IDEALPITCH)
1095 MSG_WriteChar (msg, ent->fields.server->idealpitch);
1097 for (i=0 ; i<3 ; i++)
1099 if (bits & (SU_PUNCH1<<i))
1101 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1102 MSG_WriteChar(msg, ent->fields.server->punchangle[i]);
1104 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1106 if (bits & (SU_PUNCHVEC1<<i))
1108 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1109 MSG_WriteCoord16i(msg, punchvector[i]);
1111 MSG_WriteCoord32f(msg, punchvector[i]);
1113 if (bits & (SU_VELOCITY1<<i))
1115 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1116 MSG_WriteChar(msg, ent->fields.server->velocity[i] * (1.0f / 16.0f));
1118 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1122 if (bits & SU_ITEMS)
1123 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1125 if (sv.protocol == PROTOCOL_DARKPLACES5)
1127 if (bits & SU_WEAPONFRAME)
1128 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1129 if (bits & SU_ARMOR)
1130 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1131 if (bits & SU_WEAPON)
1132 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1133 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1134 MSG_WriteShort (msg, stats[STAT_AMMO]);
1135 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1136 MSG_WriteShort (msg, stats[STAT_NAILS]);
1137 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1138 MSG_WriteShort (msg, stats[STAT_CELLS]);
1139 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1140 if (bits & SU_VIEWZOOM)
1141 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1143 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1145 if (bits & SU_WEAPONFRAME)
1146 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1147 if (bits & SU_ARMOR)
1148 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1149 if (bits & SU_WEAPON)
1150 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1151 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1152 MSG_WriteByte (msg, stats[STAT_AMMO]);
1153 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1154 MSG_WriteByte (msg, stats[STAT_NAILS]);
1155 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1156 MSG_WriteByte (msg, stats[STAT_CELLS]);
1157 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1159 for (i = 0;i < 32;i++)
1160 if (stats[STAT_WEAPON] & (1<<i))
1162 MSG_WriteByte (msg, i);
1165 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1166 if (bits & SU_VIEWZOOM)
1168 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1169 MSG_WriteByte (msg, min(stats[STAT_VIEWZOOM], 255));
1171 MSG_WriteShort (msg, min(stats[STAT_VIEWZOOM], 65535));
1177 =======================
1178 SV_SendClientDatagram
1179 =======================
1181 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1182 void SV_SendClientDatagram (client_t *client)
1184 int rate, maxrate, maxsize, maxsize2;
1186 int stats[MAX_CL_STATS];
1188 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1190 // for good singleplayer, send huge packets
1191 maxsize = sizeof(sv_sendclientdatagram_buf);
1192 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1194 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1196 // no rate limiting support on older protocols because dp protocols
1197 // 1-4 kick the client off if they overflow, and quake protocol shows
1198 // less than the full entity set if rate limited
1204 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1205 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1206 if (sv_maxrate.integer != maxrate)
1207 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1209 // this rate limiting does not understand sys_ticrate 0
1210 // (but no one should be running that on a server!)
1211 rate = bound(NET_MINRATE, client->rate, maxrate);
1212 rate = (int)(client->rate * sys_ticrate.value);
1213 maxsize = bound(100, rate, 1400);
1217 msg.data = sv_sendclientdatagram_buf;
1218 msg.maxsize = maxsize;
1221 if (host_client->spawned)
1223 MSG_WriteByte (&msg, svc_time);
1224 MSG_WriteFloat (&msg, sv.time);
1226 // add the client specific data to the datagram
1227 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1228 VM_SV_WriteAutoSentStats (client, client->edict, &msg, stats);
1229 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1231 // expand packet size to allow effects to go over the rate limit
1232 // (dropping them is FAR too ugly)
1233 msg.maxsize = maxsize2;
1235 // copy the server datagram if there is space
1236 // FIXME: put in delayed queue of effects to send
1237 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1238 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1240 else if (realtime > client->keepalivetime)
1242 // the player isn't totally in the game yet
1243 // send small keepalive messages if too much time has passed
1244 client->keepalivetime = realtime + 5;
1245 MSG_WriteChar (&msg, svc_nop);
1248 // send the datagram
1249 NetConn_SendUnreliableMessage (client->netconnection, &msg);
1253 =======================
1254 SV_UpdateToReliableMessages
1255 =======================
1257 void SV_UpdateToReliableMessages (void)
1266 // check for changes to be sent over the reliable streams
1267 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1269 // update the host_client fields we care about according to the entity fields
1270 host_client->edict = PRVM_EDICT_NUM(i+1);
1273 name = PRVM_GetString(host_client->edict->fields.server->netname);
1276 // always point the string back at host_client->name to keep it safe
1277 strlcpy (host_client->name, name, sizeof (host_client->name));
1278 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1279 if (strcmp(host_client->old_name, host_client->name))
1281 if (host_client->spawned)
1282 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1283 strcpy(host_client->old_name, host_client->name);
1284 // send notification to all clients
1285 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1286 MSG_WriteByte (&sv.reliable_datagram, i);
1287 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1290 // DP_SV_CLIENTCOLORS
1291 // this is always found (since it's added by the progs loader)
1292 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1293 host_client->colors = (int)val->_float;
1294 if (host_client->old_colors != host_client->colors)
1296 host_client->old_colors = host_client->colors;
1297 // send notification to all clients
1298 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1299 MSG_WriteByte (&sv.reliable_datagram, i);
1300 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1303 // NEXUIZ_PLAYERMODEL
1304 if( eval_playermodel ) {
1305 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1308 // always point the string back at host_client->name to keep it safe
1309 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1310 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1313 // NEXUIZ_PLAYERSKIN
1314 if( eval_playerskin ) {
1315 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1318 // always point the string back at host_client->name to keep it safe
1319 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1320 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1324 host_client->frags = (int)host_client->edict->fields.server->frags;
1325 if (host_client->old_frags != host_client->frags)
1327 host_client->old_frags = host_client->frags;
1328 // send notification to all clients
1329 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1330 MSG_WriteByte (&sv.reliable_datagram, i);
1331 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1335 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1336 if (client->netconnection)
1337 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1339 SZ_Clear (&sv.reliable_datagram);
1344 =======================
1345 SV_SendClientMessages
1346 =======================
1348 void SV_SendClientMessages (void)
1350 int i, prepared = false;
1352 // update frags, names, etc
1353 SV_UpdateToReliableMessages();
1355 // build individual updates
1356 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1358 if (!host_client->active)
1360 if (!host_client->netconnection)
1363 if (host_client->netconnection->message.overflowed)
1365 SV_DropClient (true); // if the message couldn't send, kick off
1372 // only prepare entities once per frame
1373 SV_PrepareEntitiesForSending();
1375 SV_SendClientDatagram (host_client);
1378 // clear muzzle flashes
1384 ==============================================================================
1388 ==============================================================================
1397 int SV_ModelIndex(const char *s, int precachemode)
1399 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1400 char filename[MAX_QPATH];
1404 //if (precachemode == 2)
1406 strlcpy(filename, s, sizeof(filename));
1407 for (i = 2;i < limit;i++)
1409 if (!sv.model_precache[i][0])
1413 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1415 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1418 if (precachemode == 1)
1419 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1420 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1421 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1422 if (sv.state != ss_loading)
1424 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1425 MSG_WriteShort(&sv.reliable_datagram, i);
1426 MSG_WriteString(&sv.reliable_datagram, filename);
1430 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1433 if (!strcmp(sv.model_precache[i], filename))
1436 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1446 int SV_SoundIndex(const char *s, int precachemode)
1448 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1449 char filename[MAX_QPATH];
1453 //if (precachemode == 2)
1455 strlcpy(filename, s, sizeof(filename));
1456 for (i = 1;i < limit;i++)
1458 if (!sv.sound_precache[i][0])
1462 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1464 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1467 if (precachemode == 1)
1468 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1469 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1470 if (sv.state != ss_loading)
1472 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1473 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1474 MSG_WriteString(&sv.reliable_datagram, filename);
1478 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1481 if (!strcmp(sv.sound_precache[i], filename))
1484 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1494 void SV_CreateBaseline (void)
1496 int i, entnum, large;
1497 prvm_edict_t *svent;
1499 // LordHavoc: clear *all* states (note just active ones)
1500 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1502 // get the current server version
1503 svent = PRVM_EDICT_NUM(entnum);
1505 // LordHavoc: always clear state values, whether the entity is in use or not
1506 svent->priv.server->baseline = defaultstate;
1508 if (svent->priv.server->free)
1510 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1513 // create entity baseline
1514 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1515 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1516 svent->priv.server->baseline.frame = svent->fields.server->frame;
1517 svent->priv.server->baseline.skin = svent->fields.server->skin;
1518 if (entnum > 0 && entnum <= svs.maxclients)
1520 svent->priv.server->baseline.colormap = entnum;
1521 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1525 svent->priv.server->baseline.colormap = 0;
1526 svent->priv.server->baseline.modelindex = svent->fields.server->modelindex;
1530 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1533 // add to the message
1535 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1537 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1538 MSG_WriteShort (&sv.signon, entnum);
1542 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1543 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1547 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1548 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1550 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1551 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1552 for (i=0 ; i<3 ; i++)
1554 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1555 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1565 Grabs the current state of each client for saving across the
1566 transition to another level
1569 void SV_SaveSpawnparms (void)
1573 svs.serverflags = prog->globals.server->serverflags;
1575 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1577 if (!host_client->active)
1580 // call the progs to get default spawn parms for the new client
1581 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1582 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1583 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1584 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1588 void SV_IncreaseEdicts(void)
1592 int oldmax_edicts = prog->max_edicts;
1593 void *oldedictsengineprivate = prog->edictprivate;
1594 void *oldedictsfields = prog->edictsfields;
1595 void *oldmoved_edicts = sv.moved_edicts;
1597 if (prog->max_edicts >= MAX_EDICTS)
1600 // links don't survive the transition, so unlink everything
1601 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1603 if (!ent->priv.server->free)
1604 SV_UnlinkEdict(prog->edicts + i);
1605 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1609 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1610 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1611 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1612 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1614 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1615 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1617 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1619 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1620 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1621 // link every entity except world
1622 if (!ent->priv.server->free)
1623 SV_LinkEdict(ent, false);
1626 PR_Free(oldedictsengineprivate);
1627 PR_Free(oldedictsfields);
1628 PR_Free(oldmoved_edicts);
1635 This is called at the start of each level
1638 extern float scr_centertime_off;
1640 void SV_SpawnServer (const char *server)
1645 model_t *worldmodel;
1646 char modelname[sizeof(sv.modelname)];
1648 Con_DPrintf("SpawnServer: %s\n", server);
1650 if (cls.state != ca_dedicated)
1651 SCR_BeginLoadingPlaque();
1653 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1654 worldmodel = Mod_ForName(modelname, false, true, true);
1655 if (!worldmodel || !worldmodel->TraceBox)
1657 Con_Printf("Couldn't load map %s\n", modelname);
1661 // let's not have any servers with no name
1662 if (hostname.string[0] == 0)
1663 Cvar_Set ("hostname", "UNNAMED");
1664 scr_centertime_off = 0;
1666 svs.changelevel_issued = false; // now safe to issue another
1669 // tell all connected clients that we are going to a new level
1673 // Tell all the clients that the server is changing levels
1674 MSG_WriteByte(&sv.reliable_datagram, svc_stufftext);
1675 MSG_WriteString(&sv.reliable_datagram, "reconnect\n");
1680 NetConn_OpenServerPorts(true);
1684 // make cvars consistant
1687 Cvar_SetValue ("deathmatch", 0);
1688 // LordHavoc: it can be useful to have skills outside the range 0-3...
1689 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1690 //Cvar_SetValue ("skill", (float)current_skill);
1691 current_skill = (int)(skill.value + 0.5);
1694 // set up the new server
1696 Host_ClearMemory ();
1698 memset (&sv, 0, sizeof(sv));
1704 strlcpy (sv.name, server, sizeof (sv.name));
1706 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1707 if (sv.protocol == PROTOCOL_UNKNOWN)
1710 Protocol_Names(buffer, sizeof(buffer));
1711 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1712 sv.protocol = PROTOCOL_QUAKE;
1717 // load progs to get entity field count
1718 //PR_LoadProgs ( sv_progs.string );
1720 // allocate server memory
1721 /*// start out with just enough room for clients and a reasonable estimate of entities
1722 prog->max_edicts = max(svs.maxclients + 1, 512);
1723 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1725 // prvm_edict_t structures (hidden from progs)
1726 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1727 // engine private structures (hidden from progs)
1728 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1729 // progs fields, often accessed by server
1730 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1731 // used by PushMove to move back pushed entities
1732 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1733 /*for (i = 0;i < prog->max_edicts;i++)
1735 ent = prog->edicts + i;
1736 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1737 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1740 // reset client csqc entity versions right away.
1741 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1742 EntityFrameCSQC_InitClientVersions(i, true);
1744 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1745 sv.datagram.cursize = 0;
1746 sv.datagram.data = sv.datagram_buf;
1748 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1749 sv.reliable_datagram.cursize = 0;
1750 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1752 sv.signon.maxsize = sizeof(sv.signon_buf);
1753 sv.signon.cursize = 0;
1754 sv.signon.data = sv.signon_buf;
1756 // leave slots at start for clients only
1757 //prog->num_edicts = svs.maxclients+1;
1759 sv.state = ss_loading;
1760 prog->allowworldwrites = true;
1763 *prog->time = sv.time = 1.0;
1766 worldmodel->used = true;
1768 strlcpy (sv.name, server, sizeof (sv.name));
1769 strcpy(sv.modelname, modelname);
1770 sv.worldmodel = worldmodel;
1771 sv.models[1] = sv.worldmodel;
1774 // clear world interaction links
1778 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1780 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1781 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1782 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1784 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1785 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1789 // load the rest of the entities
1791 // AK possible hack since num_edicts is still 0
1792 ent = PRVM_EDICT_NUM(0);
1793 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1794 ent->priv.server->free = false;
1795 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1796 ent->fields.server->modelindex = 1; // world model
1797 ent->fields.server->solid = SOLID_BSP;
1798 ent->fields.server->movetype = MOVETYPE_PUSH;
1801 prog->globals.server->coop = coop.integer;
1803 prog->globals.server->deathmatch = deathmatch.integer;
1805 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1807 // serverflags are for cross level information (sigils)
1808 prog->globals.server->serverflags = svs.serverflags;
1810 // we need to reset the spawned flag on all connected clients here so that
1811 // their thinks don't run during startup (before PutClientInServer)
1812 // we also need to set up the client entities now
1813 // and we need to set the ->edict pointers to point into the progs edicts
1814 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1816 host_client->spawned = false;
1817 host_client->edict = PRVM_EDICT_NUM(i + 1);
1818 PRVM_ED_ClearEdict(host_client->edict);
1821 // load replacement entity file if found
1823 if (sv_entpatch.integer)
1824 entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL);
1827 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1828 PRVM_ED_LoadFromFile (entities);
1832 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1835 // LordHavoc: clear world angles (to fix e3m3.bsp)
1836 VectorClear(prog->edicts->fields.server->angles);
1838 // all setup is completed, any further precache statements are errors
1839 sv.state = ss_active;
1840 prog->allowworldwrites = false;
1842 // run two frames to allow everything to settle
1843 for (i = 0;i < 2;i++)
1845 sv.frametime = host_frametime = 0.1;
1851 // create a baseline for more efficient communications
1852 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1853 SV_CreateBaseline ();
1855 // send serverinfo to all connected clients, and set up botclients coming back from a level change
1856 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1858 if (!host_client->active)
1860 if (host_client->netconnection)
1861 SV_SendServerinfo(host_client);
1865 // if client is a botclient coming from a level change, we need to
1866 // set up client info that normally requires networking
1868 // copy spawn parms out of the client_t
1869 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
1870 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
1872 // call the spawn function
1873 host_client->clientconnectcalled = true;
1874 prog->globals.server->time = sv.time;
1875 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1876 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1877 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1878 host_client->spawned = true;
1882 Con_DPrint("Server spawned.\n");
1883 NetConn_Heartbeat (2);
1888 /////////////////////////////////////////////////////
1891 void SV_VM_CB_BeginIncreaseEdicts(void)
1896 PRVM_Free( sv.moved_edicts );
1897 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1899 // links don't survive the transition, so unlink everything
1900 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1902 if (!ent->priv.server->free)
1903 SV_UnlinkEdict(prog->edicts + i);
1904 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1909 void SV_VM_CB_EndIncreaseEdicts(void)
1914 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1916 // link every entity except world
1917 if (!ent->priv.server->free)
1918 SV_LinkEdict(ent, false);
1922 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1924 // LordHavoc: for consistency set these here
1925 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1927 e->priv.server->move = false; // don't move on first frame
1929 if (num >= 0 && num < svs.maxclients)
1932 // set colormap and team on newly created player entity
1933 e->fields.server->colormap = num + 1;
1934 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1935 // set netname/clientcolors back to client values so that
1936 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1938 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1939 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1940 val->_float = svs.clients[num].colors;
1941 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1942 if( eval_playermodel )
1943 PRVM_GETEDICTFIELDVALUE(e, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1944 if( eval_playerskin )
1945 PRVM_GETEDICTFIELDVALUE(e, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1949 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1951 SV_UnlinkEdict (ed); // unlink from world bsp
1953 ed->fields.server->model = 0;
1954 ed->fields.server->takedamage = 0;
1955 ed->fields.server->modelindex = 0;
1956 ed->fields.server->colormap = 0;
1957 ed->fields.server->skin = 0;
1958 ed->fields.server->frame = 0;
1959 VectorClear(ed->fields.server->origin);
1960 VectorClear(ed->fields.server->angles);
1961 ed->fields.server->nextthink = -1;
1962 ed->fields.server->solid = 0;
1965 void SV_VM_CB_CountEdicts(void)
1969 int active, models, solid, step;
1971 active = models = solid = step = 0;
1972 for (i=0 ; i<prog->num_edicts ; i++)
1974 ent = PRVM_EDICT_NUM(i);
1975 if (ent->priv.server->free)
1978 if (ent->fields.server->solid)
1980 if (ent->fields.server->model)
1982 if (ent->fields.server->movetype == MOVETYPE_STEP)
1986 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
1987 Con_Printf("active :%3i\n", active);
1988 Con_Printf("view :%3i\n", models);
1989 Con_Printf("touch :%3i\n", solid);
1990 Con_Printf("step :%3i\n", step);
1993 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
1995 // remove things from different skill levels or deathmatch
1996 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
1998 if (deathmatch.integer)
2000 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2005 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2006 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2007 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2015 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
2016 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
2017 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
2018 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
2019 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
2020 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
2021 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
2022 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2023 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2024 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2025 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2026 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2027 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
2028 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
2029 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
2030 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
2031 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
2032 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
2033 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
2034 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
2035 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
2036 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
2037 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
2038 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
2039 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
2040 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
2041 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
2042 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
2043 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
2044 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
2045 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
2046 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
2047 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
2049 void SV_VM_Init(void)
2051 Cvar_RegisterVariable (&pr_checkextension);
2052 Cvar_RegisterVariable (&nomonsters);
2053 Cvar_RegisterVariable (&gamecfg);
2054 Cvar_RegisterVariable (&scratch1);
2055 Cvar_RegisterVariable (&scratch2);
2056 Cvar_RegisterVariable (&scratch3);
2057 Cvar_RegisterVariable (&scratch4);
2058 Cvar_RegisterVariable (&savedgamecfg);
2059 Cvar_RegisterVariable (&saved1);
2060 Cvar_RegisterVariable (&saved2);
2061 Cvar_RegisterVariable (&saved3);
2062 Cvar_RegisterVariable (&saved4);
2063 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2064 if (gamemode == GAME_NEHAHRA)
2066 Cvar_RegisterVariable (&nehx00);
2067 Cvar_RegisterVariable (&nehx01);
2068 Cvar_RegisterVariable (&nehx02);
2069 Cvar_RegisterVariable (&nehx03);
2070 Cvar_RegisterVariable (&nehx04);
2071 Cvar_RegisterVariable (&nehx05);
2072 Cvar_RegisterVariable (&nehx06);
2073 Cvar_RegisterVariable (&nehx07);
2074 Cvar_RegisterVariable (&nehx08);
2075 Cvar_RegisterVariable (&nehx09);
2076 Cvar_RegisterVariable (&nehx10);
2077 Cvar_RegisterVariable (&nehx11);
2078 Cvar_RegisterVariable (&nehx12);
2079 Cvar_RegisterVariable (&nehx13);
2080 Cvar_RegisterVariable (&nehx14);
2081 Cvar_RegisterVariable (&nehx15);
2082 Cvar_RegisterVariable (&nehx16);
2083 Cvar_RegisterVariable (&nehx17);
2084 Cvar_RegisterVariable (&nehx18);
2085 Cvar_RegisterVariable (&nehx19);
2087 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2090 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2107 int eval_buttonchat;
2109 int eval_glow_trail;
2110 int eval_glow_color;
2114 int eval_renderamt; // HalfLife support
2115 int eval_rendermode; // HalfLife support
2116 int eval_fullbright;
2117 int eval_ammo_shells1;
2118 int eval_ammo_nails1;
2119 int eval_ammo_lava_nails;
2120 int eval_ammo_rockets1;
2121 int eval_ammo_multi_rockets;
2122 int eval_ammo_cells1;
2123 int eval_ammo_plasma;
2124 int eval_idealpitch;
2125 int eval_pitch_speed;
2126 int eval_viewmodelforclient;
2127 int eval_nodrawtoclient;
2128 int eval_exteriormodeltoclient;
2129 int eval_drawonlytoclient;
2133 int eval_punchvector;
2135 int eval_clientcolors;
2136 int eval_tag_entity;
2142 int eval_cursor_active;
2143 int eval_cursor_screen;
2144 int eval_cursor_trace_start;
2145 int eval_cursor_trace_endpos;
2146 int eval_cursor_trace_ent;
2148 int eval_playermodel;
2149 int eval_playerskin;
2150 int eval_SendEntity;
2152 int eval_customizeentityforclient;
2154 mfunction_t *SV_PlayerPhysicsQC;
2155 mfunction_t *EndFrameQC;
2156 //KrimZon - SERVER COMMANDS IN QUAKEC
2157 mfunction_t *SV_ParseClientCommandQC;
2159 ddef_t *PRVM_ED_FindGlobal(const char *name);
2161 void SV_VM_FindEdictFieldOffsets(void)
2163 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2164 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2165 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2166 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2167 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2168 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2169 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2170 eval_button9 = PRVM_ED_FindFieldOffset("button9");
2171 eval_button10 = PRVM_ED_FindFieldOffset("button10");
2172 eval_button11 = PRVM_ED_FindFieldOffset("button11");
2173 eval_button12 = PRVM_ED_FindFieldOffset("button12");
2174 eval_button13 = PRVM_ED_FindFieldOffset("button13");
2175 eval_button14 = PRVM_ED_FindFieldOffset("button14");
2176 eval_button15 = PRVM_ED_FindFieldOffset("button15");
2177 eval_button16 = PRVM_ED_FindFieldOffset("button16");
2178 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2179 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2180 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2181 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2182 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2183 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2184 eval_scale = PRVM_ED_FindFieldOffset("scale");
2185 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2186 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2187 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2188 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2189 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2190 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2191 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2192 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2193 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2194 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2195 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2196 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2197 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2198 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2199 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2200 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2201 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2202 eval_ping = PRVM_ED_FindFieldOffset("ping");
2203 eval_movement = PRVM_ED_FindFieldOffset("movement");
2204 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2205 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2206 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2207 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2208 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2209 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2210 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2211 eval_color = PRVM_ED_FindFieldOffset("color");
2212 eval_style = PRVM_ED_FindFieldOffset("style");
2213 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2214 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2215 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2216 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2217 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2218 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2219 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2220 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2221 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2222 eval_SendEntity = PRVM_ED_FindFieldOffset("SendEntity");
2223 eval_Version = PRVM_ED_FindFieldOffset("Version");
2224 eval_customizeentityforclient = PRVM_ED_FindFieldOffset("customizeentityforclient");
2226 // LordHavoc: allowing QuakeC to override the player movement code
2227 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2228 // LordHavoc: support for endframe
2229 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2230 //KrimZon - SERVER COMMANDS IN QUAKEC
2231 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2233 //[515]: init stufftext string (it is sent before svc_serverinfo)
2234 if(PRVM_ED_FindGlobal("SV_InitCmd") && PRVM_ED_FindGlobal("SV_InitCmd")->type & ev_string)
2235 SV_InitCmd = PRVM_G_STRING(PRVM_ED_FindGlobal("SV_InitCmd")->ofs);
2240 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2242 prvm_required_field_t reqfields[] =
2244 {ev_entity, "cursor_trace_ent"},
2245 {ev_entity, "drawonlytoclient"},
2246 {ev_entity, "exteriormodeltoclient"},
2247 {ev_entity, "nodrawtoclient"},
2248 {ev_entity, "tag_entity"},
2249 {ev_entity, "viewmodelforclient"},
2250 {ev_float, "alpha"},
2251 {ev_float, "ammo_cells1"},
2252 {ev_float, "ammo_lava_nails"},
2253 {ev_float, "ammo_multi_rockets"},
2254 {ev_float, "ammo_nails1"},
2255 {ev_float, "ammo_plasma"},
2256 {ev_float, "ammo_rockets1"},
2257 {ev_float, "ammo_shells1"},
2258 {ev_float, "button3"},
2259 {ev_float, "button4"},
2260 {ev_float, "button5"},
2261 {ev_float, "button6"},
2262 {ev_float, "button7"},
2263 {ev_float, "button8"},
2264 {ev_float, "button9"},
2265 {ev_float, "button10"},
2266 {ev_float, "button11"},
2267 {ev_float, "button12"},
2268 {ev_float, "button13"},
2269 {ev_float, "button14"},
2270 {ev_float, "button15"},
2271 {ev_float, "button16"},
2272 {ev_float, "buttonchat"},
2273 {ev_float, "buttonuse"},
2274 {ev_float, "clientcolors"},
2275 {ev_float, "cursor_active"},
2276 {ev_float, "fullbright"},
2277 {ev_float, "glow_color"},
2278 {ev_float, "glow_size"},
2279 {ev_float, "glow_trail"},
2280 {ev_float, "gravity"},
2281 {ev_float, "idealpitch"},
2282 {ev_float, "items2"},
2283 {ev_float, "light_lev"},
2284 {ev_float, "pflags"},
2286 {ev_float, "pitch_speed"},
2287 {ev_float, "pmodel"},
2288 {ev_float, "renderamt"}, // HalfLife support
2289 {ev_float, "rendermode"}, // HalfLife support
2290 {ev_float, "scale"},
2291 {ev_float, "style"},
2292 {ev_float, "tag_index"},
2293 {ev_float, "Version"},
2294 {ev_float, "viewzoom"},
2295 {ev_vector, "color"},
2296 {ev_vector, "colormod"},
2297 {ev_vector, "cursor_screen"},
2298 {ev_vector, "cursor_trace_endpos"},
2299 {ev_vector, "cursor_trace_start"},
2300 {ev_vector, "movement"},
2301 {ev_vector, "punchvector"},
2302 {ev_string, "playermodel"},
2303 {ev_string, "playerskin"},
2304 {ev_function, "SendEntity"},
2305 {ev_function, "customizeentityforclient"},
2308 void SV_VM_Setup(void)
2311 PRVM_InitProg( PRVM_SERVERPROG );
2313 // allocate the mempools
2314 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2315 prog->builtins = vm_sv_builtins;
2316 prog->numbuiltins = vm_sv_numbuiltins;
2317 prog->headercrc = PROGHEADER_CRC;
2318 prog->max_edicts = 512;
2319 prog->limit_edicts = MAX_EDICTS;
2320 prog->reserved_edicts = svs.maxclients;
2321 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2322 prog->name = "server";
2323 prog->extensionstring = vm_sv_extensions;
2324 prog->loadintoworld = true;
2326 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2327 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2328 prog->init_edict = SV_VM_CB_InitEdict;
2329 prog->free_edict = SV_VM_CB_FreeEdict;
2330 prog->count_edicts = SV_VM_CB_CountEdicts;
2331 prog->load_edict = SV_VM_CB_LoadEdict;
2332 prog->init_cmd = VM_SV_Cmd_Init;
2333 prog->reset_cmd = VM_SV_Cmd_Reset;
2334 prog->error_cmd = Host_Error;
2336 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2337 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2338 SV_VM_FindEdictFieldOffsets();
2340 VM_AutoSentStats_Clear();//[515]: csqc
2341 EntityFrameCSQC_ClearVersions();//[515]: csqc
2346 void SV_VM_Begin(void)
2349 PRVM_SetProg( PRVM_SERVERPROG );
2351 *prog->time = (float) sv.time;
2354 void SV_VM_End(void)