2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
120 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
121 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
122 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
123 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
124 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
125 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
126 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
127 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
128 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
129 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
130 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
131 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
132 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
133 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
134 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
135 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
136 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
137 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
138 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
139 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
140 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
141 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
142 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
143 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
144 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
145 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
146 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
147 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
148 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
149 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
150 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
152 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
153 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
158 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
163 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
185 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
186 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
187 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
189 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
194 mempool_t *sv_mempool = NULL;
196 extern cvar_t slowmo;
197 extern float scr_centertime_off;
199 // MUST match effectnameindex_t in client.h
200 static const char *standardeffectnames[EFFECT_TOTAL] =
224 "TE_TEI_BIGEXPLOSION",
240 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
242 prvm_required_field_t reqfields[] =
244 {ev_entity, "cursor_trace_ent"},
245 {ev_entity, "drawonlytoclient"},
246 {ev_entity, "exteriormodeltoclient"},
247 {ev_entity, "nodrawtoclient"},
248 {ev_entity, "tag_entity"},
249 {ev_entity, "viewmodelforclient"},
250 {ev_float, "SendFlags"},
251 {ev_float, "Version"},
253 {ev_float, "ammo_cells1"},
254 {ev_float, "ammo_lava_nails"},
255 {ev_float, "ammo_multi_rockets"},
256 {ev_float, "ammo_nails1"},
257 {ev_float, "ammo_plasma"},
258 {ev_float, "ammo_rockets1"},
259 {ev_float, "ammo_shells1"},
260 {ev_float, "button3"},
261 {ev_float, "button4"},
262 {ev_float, "button5"},
263 {ev_float, "button6"},
264 {ev_float, "button7"},
265 {ev_float, "button8"},
266 {ev_float, "button9"},
267 {ev_float, "button10"},
268 {ev_float, "button11"},
269 {ev_float, "button12"},
270 {ev_float, "button13"},
271 {ev_float, "button14"},
272 {ev_float, "button15"},
273 {ev_float, "button16"},
274 {ev_float, "buttonchat"},
275 {ev_float, "buttonuse"},
276 {ev_float, "clientcolors"},
277 {ev_float, "cursor_active"},
278 {ev_float, "disableclientprediction"},
279 {ev_float, "fullbright"},
280 {ev_float, "glow_color"},
281 {ev_float, "glow_size"},
282 {ev_float, "glow_trail"},
283 {ev_float, "gravity"},
284 {ev_float, "idealpitch"},
285 {ev_float, "items2"},
286 {ev_float, "light_lev"},
287 {ev_float, "modelflags"},
288 {ev_float, "pflags"},
290 {ev_float, "pitch_speed"},
291 {ev_float, "pmodel"},
292 {ev_float, "renderamt"}, // HalfLife support
293 {ev_float, "rendermode"}, // HalfLife support
296 {ev_float, "tag_index"},
297 {ev_float, "viewzoom"},
298 {ev_function, "SendEntity"},
299 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
300 {ev_function, "customizeentityforclient"},
301 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
302 {ev_string, "netaddress"},
303 {ev_string, "playermodel"},
304 {ev_string, "playerskin"},
305 {ev_vector, "color"},
306 {ev_vector, "colormod"},
307 {ev_vector, "cursor_screen"},
308 {ev_vector, "cursor_trace_endpos"},
309 {ev_vector, "cursor_trace_start"},
310 {ev_vector, "glowmod"},
311 {ev_vector, "movement"},
312 {ev_vector, "punchvector"},
315 //{ev_float, "solid"},
316 //{ev_float, "movetype"},
317 //{ev_float, "modelindex"},
319 //{ev_vector, "origin"},
320 //{ev_vector, "velocity"},
321 //{ev_vector, "axis_forward"},
322 //{ev_vector, "axis_left"},
323 //{ev_vector, "axis_up"},
324 //{ev_vector, "spinvelocity"},
325 //{ev_vector, "angles"},
326 //{ev_vector, "avelocity"},
332 //============================================================================
334 void SV_AreaStats_f(void)
336 World_PrintAreaStats(&sv.world, "server");
346 // init the csqc progs cvars, since they are updated/used by the server code
347 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
348 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
349 extern cvar_t csqc_progcrc;
350 extern cvar_t csqc_progsize;
352 Cvar_RegisterVariable(&sv_worldmessage);
353 Cvar_RegisterVariable(&sv_worldname);
354 Cvar_RegisterVariable(&sv_worldnamenoextension);
355 Cvar_RegisterVariable(&sv_worldbasename);
357 Cvar_RegisterVariable (&csqc_progname);
358 Cvar_RegisterVariable (&csqc_progcrc);
359 Cvar_RegisterVariable (&csqc_progsize);
361 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
362 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
363 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
364 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
366 Cvar_RegisterVariable (&coop);
367 Cvar_RegisterVariable (&deathmatch);
368 Cvar_RegisterVariable (&fraglimit);
369 Cvar_RegisterVariable (&gamecfg);
370 Cvar_RegisterVariable (&noexit);
371 Cvar_RegisterVariable (&nomonsters);
372 Cvar_RegisterVariable (&pausable);
373 Cvar_RegisterVariable (&pr_checkextension);
374 Cvar_RegisterVariable (&samelevel);
375 Cvar_RegisterVariable (&skill);
376 Cvar_RegisterVariable (&slowmo);
377 Cvar_RegisterVariable (&sv_accelerate);
378 Cvar_RegisterVariable (&sv_aim);
379 Cvar_RegisterVariable (&sv_airaccel_qw);
380 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
381 Cvar_RegisterVariable (&sv_airaccelerate);
382 Cvar_RegisterVariable (&sv_airstopaccelerate);
383 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
384 Cvar_RegisterVariable (&sv_maxairstrafespeed);
385 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
386 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
387 Cvar_RegisterVariable (&sv_aircontrol);
388 Cvar_RegisterVariable (&sv_aircontrol_power);
389 Cvar_RegisterVariable (&sv_aircontrol_penalty);
390 Cvar_RegisterVariable (&sv_allowdownloads);
391 Cvar_RegisterVariable (&sv_allowdownloads_archive);
392 Cvar_RegisterVariable (&sv_allowdownloads_config);
393 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
394 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
395 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
396 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
397 Cvar_RegisterVariable (&sv_clmovement_enable);
398 Cvar_RegisterVariable (&sv_clmovement_minping);
399 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
400 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
401 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
402 Cvar_RegisterVariable (&sv_cullentities_pvs);
403 Cvar_RegisterVariable (&sv_cullentities_stats);
404 Cvar_RegisterVariable (&sv_cullentities_trace);
405 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
406 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
407 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
408 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
409 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
410 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
411 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
412 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
413 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
414 Cvar_RegisterVariable (&sv_debugmove);
415 Cvar_RegisterVariable (&sv_echobprint);
416 Cvar_RegisterVariable (&sv_edgefriction);
417 Cvar_RegisterVariable (&sv_entpatch);
418 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
419 Cvar_RegisterVariable (&sv_freezenonclients);
420 Cvar_RegisterVariable (&sv_friction);
421 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
422 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
423 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
424 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
425 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
426 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
427 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
428 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
429 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
430 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
431 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
432 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
433 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
434 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
435 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
436 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
437 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
438 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
439 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
440 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
441 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
442 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
443 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
444 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
445 Cvar_RegisterVariable (&sv_gravity);
446 Cvar_RegisterVariable (&sv_idealpitchscale);
447 Cvar_RegisterVariable (&sv_jumpstep);
448 Cvar_RegisterVariable (&sv_jumpvelocity);
449 Cvar_RegisterVariable (&sv_maxairspeed);
450 Cvar_RegisterVariable (&sv_maxrate);
451 Cvar_RegisterVariable (&sv_maxspeed);
452 Cvar_RegisterVariable (&sv_maxvelocity);
453 Cvar_RegisterVariable (&sv_nostep);
454 Cvar_RegisterVariable (&sv_playerphysicsqc);
455 Cvar_RegisterVariable (&sv_progs);
456 Cvar_RegisterVariable (&sv_protocolname);
457 Cvar_RegisterVariable (&sv_random_seed);
458 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
459 Cvar_RegisterVariable (&sv_sound_land);
460 Cvar_RegisterVariable (&sv_sound_watersplash);
461 Cvar_RegisterVariable (&sv_stepheight);
462 Cvar_RegisterVariable (&sv_stopspeed);
463 Cvar_RegisterVariable (&sv_wallfriction);
464 Cvar_RegisterVariable (&sv_wateraccelerate);
465 Cvar_RegisterVariable (&sv_waterfriction);
466 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
467 Cvar_RegisterVariable (&sv_warsowbunny_accel);
468 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
469 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
470 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
471 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
472 Cvar_RegisterVariable (&sys_ticrate);
473 Cvar_RegisterVariable (&teamplay);
474 Cvar_RegisterVariable (&timelimit);
476 Cvar_RegisterVariable (&saved1);
477 Cvar_RegisterVariable (&saved2);
478 Cvar_RegisterVariable (&saved3);
479 Cvar_RegisterVariable (&saved4);
480 Cvar_RegisterVariable (&savedgamecfg);
481 Cvar_RegisterVariable (&scratch1);
482 Cvar_RegisterVariable (&scratch2);
483 Cvar_RegisterVariable (&scratch3);
484 Cvar_RegisterVariable (&scratch4);
485 Cvar_RegisterVariable (&temp1);
487 // LordHavoc: Nehahra uses these to pass data around cutscene demos
488 if (gamemode == GAME_NEHAHRA)
490 Cvar_RegisterVariable (&nehx00);
491 Cvar_RegisterVariable (&nehx01);
492 Cvar_RegisterVariable (&nehx02);
493 Cvar_RegisterVariable (&nehx03);
494 Cvar_RegisterVariable (&nehx04);
495 Cvar_RegisterVariable (&nehx05);
496 Cvar_RegisterVariable (&nehx06);
497 Cvar_RegisterVariable (&nehx07);
498 Cvar_RegisterVariable (&nehx08);
499 Cvar_RegisterVariable (&nehx09);
500 Cvar_RegisterVariable (&nehx10);
501 Cvar_RegisterVariable (&nehx11);
502 Cvar_RegisterVariable (&nehx12);
503 Cvar_RegisterVariable (&nehx13);
504 Cvar_RegisterVariable (&nehx14);
505 Cvar_RegisterVariable (&nehx15);
506 Cvar_RegisterVariable (&nehx16);
507 Cvar_RegisterVariable (&nehx17);
508 Cvar_RegisterVariable (&nehx18);
509 Cvar_RegisterVariable (&nehx19);
511 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
513 Cvar_RegisterVariable (&sv_autodemo_perclient);
514 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
515 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
517 Cvar_RegisterVariable (&halflifebsp);
519 // any special defaults for gamemodes go here
520 if (gamemode == GAME_NEHAHRA)
522 // Nehahra pushable crates malfunction in some levels if this is on
523 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
524 // Nehahra NPC AI is confused by this feature
525 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
527 if (gamemode == GAME_HIPNOTIC)
529 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
530 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
531 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
532 Cvar_SetValueQuick (&sys_ticrate, 0.02);
533 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
534 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
536 if (gamemode == GAME_ROGUE)
538 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
539 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
541 if (gamemode == GAME_NEXUIZ)
543 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
544 Cvar_SetValueQuick (&sv_gameplayfix_stepmultipletimes, 1);
547 sv_mempool = Mem_AllocPool("server", 0, NULL);
550 static void SV_SaveEntFile_f(void)
552 if (!sv.active || !sv.worldmodel)
554 Con_Print("Not running a server\n");
557 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
562 =============================================================================
566 =============================================================================
573 Make sure the event gets sent to all clients
576 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
580 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
582 MSG_WriteByte (&sv.datagram, svc_particle);
583 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
584 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
585 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
586 for (i=0 ; i<3 ; i++)
587 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
588 MSG_WriteByte (&sv.datagram, count);
589 MSG_WriteByte (&sv.datagram, color);
590 SV_FlushBroadcastMessages();
597 Make sure the event gets sent to all clients
600 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
602 if (modelindex >= 256 || startframe >= 256)
604 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
606 MSG_WriteByte (&sv.datagram, svc_effect2);
607 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
608 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
609 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
610 MSG_WriteShort (&sv.datagram, modelindex);
611 MSG_WriteShort (&sv.datagram, startframe);
612 MSG_WriteByte (&sv.datagram, framecount);
613 MSG_WriteByte (&sv.datagram, framerate);
617 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
619 MSG_WriteByte (&sv.datagram, svc_effect);
620 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
621 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
622 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
623 MSG_WriteByte (&sv.datagram, modelindex);
624 MSG_WriteByte (&sv.datagram, startframe);
625 MSG_WriteByte (&sv.datagram, framecount);
626 MSG_WriteByte (&sv.datagram, framerate);
628 SV_FlushBroadcastMessages();
635 Each entity can have eight independant sound sources, like voice,
638 Channel 0 is an auto-allocate channel, the others override anything
639 already running on that entity/channel pair.
641 An attenuation of 0 will play full volume everywhere in the level.
642 Larger attenuations will drop off. (max 4 attenuation)
646 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
648 int sound_num, field_mask, i, ent;
650 if (volume < 0 || volume > 255)
652 Con_Printf ("SV_StartSound: volume = %i\n", volume);
656 if (attenuation < 0 || attenuation > 4)
658 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
662 if (channel < 0 || channel > 7)
664 Con_Printf ("SV_StartSound: channel = %i\n", channel);
668 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
671 // find precache number for sound
672 sound_num = SV_SoundIndex(sample, 1);
676 ent = PRVM_NUM_FOR_EDICT(entity);
679 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
680 field_mask |= SND_VOLUME;
681 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
682 field_mask |= SND_ATTENUATION;
684 field_mask |= SND_LARGEENTITY;
685 if (sound_num >= 256 || channel >= 8)
686 field_mask |= SND_LARGESOUND;
688 // directed messages go only to the entity they are targeted on
689 MSG_WriteByte (&sv.datagram, svc_sound);
690 MSG_WriteByte (&sv.datagram, field_mask);
691 if (field_mask & SND_VOLUME)
692 MSG_WriteByte (&sv.datagram, volume);
693 if (field_mask & SND_ATTENUATION)
694 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
695 if (field_mask & SND_LARGEENTITY)
697 MSG_WriteShort (&sv.datagram, ent);
698 MSG_WriteByte (&sv.datagram, channel);
701 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
702 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
703 MSG_WriteShort (&sv.datagram, sound_num);
705 MSG_WriteByte (&sv.datagram, sound_num);
706 for (i = 0;i < 3;i++)
707 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
708 SV_FlushBroadcastMessages();
715 Nearly the same logic as SV_StartSound, except an origin
716 instead of an entity is provided and channel is omitted.
718 The entity sent to the client is 0 (world) and the channel
719 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
720 function, therefore the check for it is omitted.
724 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
726 int sound_num, field_mask, i;
728 if (volume < 0 || volume > 255)
730 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
734 if (attenuation < 0 || attenuation > 4)
736 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
740 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
743 // find precache number for sound
744 sound_num = SV_SoundIndex(sample, 1);
749 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
750 field_mask |= SND_VOLUME;
751 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
752 field_mask |= SND_ATTENUATION;
753 if (sound_num >= 256)
754 field_mask |= SND_LARGESOUND;
756 // directed messages go only to the entity they are targeted on
757 MSG_WriteByte (&sv.datagram, svc_sound);
758 MSG_WriteByte (&sv.datagram, field_mask);
759 if (field_mask & SND_VOLUME)
760 MSG_WriteByte (&sv.datagram, volume);
761 if (field_mask & SND_ATTENUATION)
762 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
763 // Always write entnum 0 for the world entity
764 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
765 if (field_mask & SND_LARGESOUND)
766 MSG_WriteShort (&sv.datagram, sound_num);
768 MSG_WriteByte (&sv.datagram, sound_num);
769 for (i = 0;i < 3;i++)
770 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
771 SV_FlushBroadcastMessages();
775 ==============================================================================
779 ==============================================================================
786 Sends the first message from the server to a connected client.
787 This will be sent on the initial connection and upon each server load.
790 void SV_SendServerinfo (client_t *client)
795 // we know that this client has a netconnection and thus is not a bot
797 // edicts get reallocated on level changes, so we need to update it here
798 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
800 // clear cached stuff that depends on the level
801 client->weaponmodel[0] = 0;
802 client->weaponmodelindex = 0;
804 // LordHavoc: clear entityframe tracking
805 client->latestframenum = 0;
807 // initialize the movetime, so a speedhack can't make use of the time before this client joined
808 client->cmd.time = sv.time;
810 if (client->entitydatabase)
811 EntityFrame_FreeDatabase(client->entitydatabase);
812 if (client->entitydatabase4)
813 EntityFrame4_FreeDatabase(client->entitydatabase4);
814 if (client->entitydatabase5)
815 EntityFrame5_FreeDatabase(client->entitydatabase5);
817 memset(client->stats, 0, sizeof(client->stats));
818 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
820 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
822 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
823 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
824 else if (sv.protocol == PROTOCOL_DARKPLACES4)
825 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
827 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
830 // reset csqc entity versions
831 for (i = 0;i < prog->max_edicts;i++)
833 client->csqcentityscope[i] = 0;
834 client->csqcentitysendflags[i] = 0xFFFFFF;
835 client->csqcentityglobalhistory[i] = 0;
837 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
839 client->csqcentityframehistory[i].num = 0;
840 client->csqcentityframehistory[i].framenum = -1;
842 client->csqcnumedicts = 0;
843 client->csqcentityframehistory_next = 0;
845 SZ_Clear (&client->netconnection->message);
846 MSG_WriteByte (&client->netconnection->message, svc_print);
847 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
848 MSG_WriteString (&client->netconnection->message,message);
850 SV_StopDemoRecording(client); // to split up demos into different files
851 if(sv_autodemo_perclient.integer && client->netconnection)
853 char demofile[MAX_OSPATH];
854 char ipaddress[MAX_QPATH];
857 // start a new demo file
858 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
859 for(i = 0; ipaddress[i]; ++i)
860 if(!isalnum(ipaddress[i]))
862 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
864 SV_StartDemoRecording(client, demofile, -1);
867 //[515]: init csprogs according to version of svprogs, check the crc, etc.
868 if (sv.csqc_progname[0])
871 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
872 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
873 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
874 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
875 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
876 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
877 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
879 if(client->sv_demo_file != NULL)
882 static char buf[NET_MAXMESSAGE];
885 sb.data = (unsigned char *) buf;
886 sb.maxsize = sizeof(buf);
888 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
889 SV_WriteDemoMessage(client, &sb, false);
892 //[515]: init stufftext string (it is sent before svc_serverinfo)
893 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
896 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
897 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
901 //if (sv_allowdownloads.integer)
902 // always send the info that the server supports the protocol, even if downloads are forbidden
903 // only because of that, the CSQC exception can work
905 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
906 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
909 // send at this time so it's guaranteed to get executed at the right time
913 host_client = client;
914 Curl_SendRequirements();
918 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
919 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
920 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
922 if (!coop.integer && deathmatch.integer)
923 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
925 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
927 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
929 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
930 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
931 MSG_WriteByte (&client->netconnection->message, 0);
933 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
934 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
935 MSG_WriteByte (&client->netconnection->message, 0);
938 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
939 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
940 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
943 // store this in clientcamera, too
944 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
945 MSG_WriteByte (&client->netconnection->message, svc_setview);
946 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
948 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
949 MSG_WriteByte (&client->netconnection->message, 1);
951 client->spawned = false; // need prespawn, spawn, etc
952 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
954 // clear movement info until client enters the new level properly
955 memset(&client->cmd, 0, sizeof(client->cmd));
956 client->movesequence = 0;
957 client->movement_highestsequence_seen = 0;
958 memset(&client->movement_count, 0, sizeof(client->movement_count));
959 #ifdef NUM_PING_TIMES
960 for (i = 0;i < NUM_PING_TIMES;i++)
961 client->ping_times[i] = 0;
962 client->num_pings = 0;
966 // allow the client some time to send his keepalives, even if map loading took ages
967 client->netconnection->timeout = realtime + net_connecttimeout.value;
974 Initializes a client_t for a new net connection. This will only be called
975 once for a player each game, not once for each level change.
978 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
983 client = svs.clients + clientnum;
985 // set up the client_t
988 float backupparms[NUM_SPAWN_PARMS];
989 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
990 memset(client, 0, sizeof(*client));
991 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
994 memset(client, 0, sizeof(*client));
995 client->active = true;
996 client->netconnection = netconnection;
998 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
1000 if(client->netconnection && client->netconnection->crypto.authenticated)
1002 Con_Printf("%s connection to %s has been established: client is %s@%.*s, I am %.*s@%.*s\n",
1003 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
1004 client->netconnection->address,
1005 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
1006 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
1007 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
1008 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
1012 strlcpy(client->name, "unconnected", sizeof(client->name));
1013 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
1014 client->spawned = false;
1015 client->edict = PRVM_EDICT_NUM(clientnum+1);
1016 if (client->netconnection)
1017 client->netconnection->message.allowoverflow = true; // we can catch it
1018 // prepare the unreliable message buffer
1019 client->unreliablemsg.data = client->unreliablemsg_data;
1020 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1021 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1022 client->rate = 1000000000;
1023 // no limits for local player
1024 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1025 client->rate = 1000000000;
1026 client->connecttime = realtime;
1030 // call the progs to get default spawn parms for the new client
1031 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1032 prog->globals.server->self = 0;
1033 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1034 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1035 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1037 // set up the entity for this client (including .colormap, .team, etc)
1038 PRVM_ED_ClearEdict(client->edict);
1041 // don't call SendServerinfo for a fresh botclient because its fields have
1042 // not been set up by the qc yet
1043 if (client->netconnection)
1044 SV_SendServerinfo (client);
1046 client->spawned = true;
1051 ===============================================================================
1055 ===============================================================================
1059 =============================================================================
1061 The PVS must include a small area around the client to allow head bobbing
1062 or other small motion on the client side. Otherwise, a bob might cause an
1063 entity that should be visible to not show up, especially when the bob
1064 crosses a waterline.
1066 =============================================================================
1069 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1072 unsigned int sendflags;
1073 unsigned int version;
1074 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1075 unsigned int customizeentityforclient;
1076 unsigned int sendentity;
1078 vec3_t cullmins, cullmaxs;
1080 prvm_eval_t *val, *val2;
1082 // fast path for games that do not use legacy entity networking
1083 // note: still networks clients even if they are legacy
1084 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1085 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1088 // this 2 billion unit check is actually to detect NAN origins
1089 // (we really don't want to send those)
1090 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1093 // EF_NODRAW prevents sending for any reason except for your own
1094 // client, so we must keep all clients in this superset
1095 effects = (unsigned)ent->fields.server->effects;
1097 // we can omit invisible entities with no effects that are not clients
1098 // LordHavoc: this could kill tags attached to an invisible entity, I
1099 // just hope we never have to support that case
1100 i = (int)ent->fields.server->modelindex;
1101 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1104 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1105 glowsize = (unsigned char)bound(0, i, 255);
1106 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1107 flags |= RENDER_GLOWTRAIL;
1108 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1109 flags |= RENDER_VIEWMODEL;
1111 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1112 light[0] = (unsigned short)bound(0, f, 65535);
1113 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1114 light[1] = (unsigned short)bound(0, f, 65535);
1115 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1116 light[2] = (unsigned short)bound(0, f, 65535);
1117 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1118 light[3] = (unsigned short)bound(0, f, 65535);
1119 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1120 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1122 if (gamemode == GAME_TENEBRAE)
1124 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1128 lightpflags |= PFLAGS_FULLDYNAMIC;
1130 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1134 light[0] = (int)(0.2*256);
1135 light[1] = (int)(1.0*256);
1136 light[2] = (int)(0.2*256);
1138 lightpflags |= PFLAGS_FULLDYNAMIC;
1142 specialvisibilityradius = 0;
1143 if (lightpflags & PFLAGS_FULLDYNAMIC)
1144 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1146 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1147 if (flags & RENDER_GLOWTRAIL)
1148 specialvisibilityradius = max(specialvisibilityradius, 100);
1149 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1151 if (effects & EF_BRIGHTFIELD)
1152 specialvisibilityradius = max(specialvisibilityradius, 80);
1153 if (effects & EF_MUZZLEFLASH)
1154 specialvisibilityradius = max(specialvisibilityradius, 100);
1155 if (effects & EF_BRIGHTLIGHT)
1156 specialvisibilityradius = max(specialvisibilityradius, 400);
1157 if (effects & EF_DIMLIGHT)
1158 specialvisibilityradius = max(specialvisibilityradius, 200);
1159 if (effects & EF_RED)
1160 specialvisibilityradius = max(specialvisibilityradius, 200);
1161 if (effects & EF_BLUE)
1162 specialvisibilityradius = max(specialvisibilityradius, 200);
1163 if (effects & EF_FLAME)
1164 specialvisibilityradius = max(specialvisibilityradius, 250);
1165 if (effects & EF_STARDUST)
1166 specialvisibilityradius = max(specialvisibilityradius, 100);
1169 // early culling checks
1170 // (final culling is done by SV_MarkWriteEntityStateToClient)
1171 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1172 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1176 cs->active = ACTIVE_NETWORK;
1177 cs->number = enumber;
1178 VectorCopy(ent->fields.server->origin, cs->origin);
1179 VectorCopy(ent->fields.server->angles, cs->angles);
1181 cs->effects = effects;
1182 cs->colormap = (unsigned)ent->fields.server->colormap;
1183 cs->modelindex = modelindex;
1184 cs->skin = (unsigned)ent->fields.server->skin;
1185 cs->frame = (unsigned)ent->fields.server->frame;
1186 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1187 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1188 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1189 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1190 cs->customizeentityforclient = customizeentityforclient;
1191 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1192 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1193 cs->glowsize = glowsize;
1195 // don't need to init cs->colormod because the defaultstate did that for us
1196 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1197 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1198 if (val->vector[0] || val->vector[1] || val->vector[2])
1200 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1201 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1202 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1205 // don't need to init cs->glowmod because the defaultstate did that for us
1206 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1207 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1208 if (val->vector[0] || val->vector[1] || val->vector[2])
1210 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1211 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1212 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1215 cs->modelindex = modelindex;
1218 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1222 cs->alpha = (unsigned char)bound(0, i, 255);
1225 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1229 cs->alpha = (unsigned char)bound(0, i, 255);
1233 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1237 cs->scale = (unsigned char)bound(0, i, 255);
1240 cs->glowcolor = 254;
1241 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1243 cs->glowcolor = (int)f;
1245 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1246 cs->effects |= EF_FULLBRIGHT;
1248 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1249 if (val && val->_float)
1250 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1252 if (ent->fields.server->movetype == MOVETYPE_STEP)
1253 cs->flags |= RENDER_STEP;
1254 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1255 cs->flags |= RENDER_LOWPRECISION;
1256 if (ent->fields.server->colormap >= 1024)
1257 cs->flags |= RENDER_COLORMAPPED;
1258 if (cs->viewmodelforclient)
1259 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1261 cs->light[0] = light[0];
1262 cs->light[1] = light[1];
1263 cs->light[2] = light[2];
1264 cs->light[3] = light[3];
1265 cs->lightstyle = lightstyle;
1266 cs->lightpflags = lightpflags;
1268 cs->specialvisibilityradius = specialvisibilityradius;
1270 // calculate the visible box of this entity (don't use the physics box
1271 // as that is often smaller than a model, and would not count
1272 // specialvisibilityradius)
1273 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1275 float scale = cs->scale * (1.0f / 16.0f);
1276 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1278 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1279 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1281 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1283 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1284 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1288 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1289 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1294 // if there is no model (or it could not be loaded), use the physics box
1295 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1296 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1298 if (specialvisibilityradius)
1300 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1301 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1302 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1303 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1304 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1305 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1308 // calculate center of bbox for network prioritization purposes
1309 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1311 // if culling box has moved, update pvs cluster links
1312 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1314 VectorCopy(cullmins, ent->priv.server->cullmins);
1315 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1316 // a value of -1 for pvs_numclusters indicates that the links are not
1317 // cached, and should be re-tested each time, this is the case if the
1318 // culling box touches too many pvs clusters to store, or if the world
1319 // model does not support FindBoxClusters
1320 ent->priv.server->pvs_numclusters = -1;
1321 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1323 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1324 if (i <= MAX_ENTITYCLUSTERS)
1325 ent->priv.server->pvs_numclusters = i;
1329 // we need to do some csqc entity upkeep here
1330 // get self.SendFlags and clear them
1331 // (to let the QC know that they've been read)
1334 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1335 sendflags = (unsigned int)val->_float;
1337 // legacy self.Version system
1338 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1341 version = (unsigned int)val2->_float;
1342 if (sv.csqcentityversion[enumber] != version)
1343 sendflags = 0xFFFFFF;
1344 sv.csqcentityversion[enumber] = version;
1346 // move sendflags into the per-client sendflags
1348 for (i = 0;i < svs.maxclients;i++)
1349 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1350 // mark it as inactive for non-csqc networking
1351 cs->active = ACTIVE_SHARED;
1357 void SV_PrepareEntitiesForSending(void)
1361 // send all entities that touch the pvs
1362 sv.numsendentities = 0;
1363 sv.sendentitiesindex[0] = NULL;
1364 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1365 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1367 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1369 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1370 sv.numsendentities++;
1375 #define MAX_LINEOFSIGHTTRACES 64
1377 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1381 float starttransformed[3], endtransformed[3];
1384 int originalnumtouchedicts;
1385 int numtouchedicts = 0;
1387 matrix4x4_t matrix, imatrix;
1389 prvm_edict_t *touch;
1390 static prvm_edict_t *touchedicts[MAX_EDICTS];
1391 vec3_t boxmins, boxmaxs;
1392 vec3_t clipboxmins, clipboxmaxs;
1393 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1395 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1397 // expand the box a little
1398 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1399 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1400 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1401 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1402 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1403 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1405 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1406 for (traceindex = 1;traceindex < numtraces;traceindex++)
1407 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1409 // calculate sweep box for the entire swarm of traces
1410 VectorCopy(eye, clipboxmins);
1411 VectorCopy(eye, clipboxmaxs);
1412 for (traceindex = 0;traceindex < numtraces;traceindex++)
1414 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1415 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1416 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1417 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1418 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1419 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1422 // get the list of entities in the sweep box
1423 if (sv_cullentities_trace_entityocclusion.integer)
1424 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1425 if (numtouchedicts > MAX_EDICTS)
1427 // this never happens
1428 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1429 numtouchedicts = MAX_EDICTS;
1431 // iterate the entities found in the sweep box and filter them
1432 originalnumtouchedicts = numtouchedicts;
1434 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1436 touch = touchedicts[touchindex];
1437 if (touch->fields.server->solid != SOLID_BSP)
1439 model = SV_GetModelFromEdict(touch);
1440 if (!model || !model->brush.TraceLineOfSight)
1442 // skip obviously transparent entities
1443 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1444 if (alpha && alpha < 1)
1446 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1448 touchedicts[numtouchedicts++] = touch;
1451 // now that we have a filtered list of "interesting" entities, fire each
1452 // ray against all of them, this gives us an early-out case when something
1453 // is visible (which it often is)
1455 for (traceindex = 0;traceindex < numtraces;traceindex++)
1457 // check world occlusion
1458 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1459 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1461 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1463 touch = touchedicts[touchindex];
1464 model = SV_GetModelFromEdict(touch);
1465 if(model && model->brush.TraceLineOfSight)
1467 // get the entity matrix
1468 pitchsign = SV_GetPitchSign(touch);
1469 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1470 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1471 // see if the ray hits this entity
1472 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1473 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1474 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1481 // check if the ray was blocked
1482 if (touchindex < numtouchedicts)
1484 // return if the ray was not blocked
1492 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1497 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1499 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1500 sv.writeentitiestoclient_stats_totalentities++;
1502 if (s->customizeentityforclient)
1504 prog->globals.server->self = s->number;
1505 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1506 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1507 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1511 // never reject player
1512 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1514 // check various rejection conditions
1515 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1517 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1519 if (s->effects & EF_NODRAW)
1521 // LordHavoc: only send entities with a model or important effects
1522 if (!s->modelindex && s->specialvisibilityradius == 0)
1525 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1526 // viewmodels don't have visibility checking
1527 if (s->viewmodelforclient)
1529 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1532 else if (s->tagentity)
1534 // tag attached entities simply check their parent
1535 if (!sv.sendentitiesindex[s->tagentity])
1537 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1538 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1541 // always send world submodels in newer protocols because they don't
1542 // generate much traffic (in old protocols they hog bandwidth)
1543 // but only if sv_cullentities_nevercullbmodels is off
1544 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1546 // entity has survived every check so far, check if visible
1547 ed = PRVM_EDICT_NUM(s->number);
1549 // if not touching a visible leaf
1550 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1552 if (ed->priv.server->pvs_numclusters < 0)
1554 // entity too big for clusters list
1555 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1557 sv.writeentitiestoclient_stats_culled_pvs++;
1564 // check cached clusters list
1565 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1566 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1568 if (i == ed->priv.server->pvs_numclusters)
1570 sv.writeentitiestoclient_stats_culled_pvs++;
1576 // or not seen by random tracelines
1577 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1580 s->number <= svs.maxclients
1581 ? sv_cullentities_trace_samples_players.integer
1583 s->specialvisibilityradius
1584 ? sv_cullentities_trace_samples_extra.integer
1585 : sv_cullentities_trace_samples.integer;
1586 float enlarge = sv_cullentities_trace_enlarge.value;
1591 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1592 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1594 if(eyeindex < sv.writeentitiestoclient_numeyes)
1595 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1597 s->number <= svs.maxclients
1598 ? sv_cullentities_trace_delay_players.value
1599 : sv_cullentities_trace_delay.value
1601 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1603 sv.writeentitiestoclient_stats_culled_trace++;
1611 // this just marks it for sending
1612 // FIXME: it would be more efficient to send here, but the entity
1613 // compressor isn't that flexible
1614 sv.writeentitiestoclient_stats_visibleentities++;
1615 sv.sententities[s->number] = sv.sententitiesmark;
1618 #if MAX_LEVELNETWORKEYES > 0
1619 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1620 void SV_AddCameraEyes(void)
1624 static int cameras[MAX_LEVELNETWORKEYES];
1625 static vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1626 static int eye_levels[MAX_CLIENTNETWORKEYES];
1629 prvm_eval_t *valendpos, *val;
1631 if(!prog->fieldoffsets.camera_transform)
1633 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1637 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1640 // check line of sight to portal entities and add them to PVS
1641 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1643 if (!ed->priv.server->free)
1645 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1647 prog->globals.server->self = e;
1648 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1649 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1650 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1651 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1652 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1653 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1655 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1656 cameras[n_cameras] = e;
1658 if(n_cameras >= MAX_LEVELNETWORKEYES)
1668 // i is loop counter, is reset to 0 when an eye got added
1669 // j is camera index to check
1670 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1674 ed = PRVM_EDICT_NUM(cameras[j]);
1675 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1676 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1677 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1678 if(eye_levels[k] <= MAX_EYE_RECURSION)
1680 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1682 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1683 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1684 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1685 sv.writeentitiestoclient_numeyes++;
1694 void SV_AddCameraEyes(void)
1699 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1701 qboolean need_empty = false;
1702 int i, numsendstates, numcsqcsendstates;
1704 prvm_edict_t *camera;
1708 // if there isn't enough space to accomplish anything, skip it
1709 if (msg->cursize + 25 > maxsize)
1712 sv.writeentitiestoclient_msg = msg;
1713 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1715 sv.writeentitiestoclient_stats_culled_pvs = 0;
1716 sv.writeentitiestoclient_stats_culled_trace = 0;
1717 sv.writeentitiestoclient_stats_visibleentities = 0;
1718 sv.writeentitiestoclient_stats_totalentities = 0;
1719 sv.writeentitiestoclient_numeyes = 0;
1722 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1723 camera = PRVM_EDICT_NUM( client->clientcamera );
1724 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1725 sv.writeentitiestoclient_pvsbytes = 0;
1726 // get the PVS values for the eye location, later FatPVS calls will merge
1727 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1728 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1730 // add the eye to a list for SV_CanSeeBox tests
1731 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1732 sv.writeentitiestoclient_numeyes++;
1734 // calculate predicted eye origin for SV_CanSeeBox tests
1735 if (sv_cullentities_trace_prediction.integer)
1737 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1739 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1740 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1742 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1743 sv.writeentitiestoclient_numeyes++;
1745 //if (!sv.writeentitiestoclient_useprediction)
1746 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1751 // build PVS from the new eyes
1752 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1753 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1754 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1756 sv.sententitiesmark++;
1758 for (i = 0;i < sv.numsendentities;i++)
1759 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1762 numcsqcsendstates = 0;
1763 for (i = 0;i < sv.numsendentities;i++)
1765 s = &sv.sendentities[i];
1766 if (sv.sententities[s->number] == sv.sententitiesmark)
1768 if(s->active == ACTIVE_NETWORK)
1770 if (s->exteriormodelforclient)
1772 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1773 s->flags |= RENDER_EXTERIORMODEL;
1775 s->flags &= ~RENDER_EXTERIORMODEL;
1777 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1779 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1780 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1782 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1786 if (sv_cullentities_stats.integer)
1787 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1789 if(client->entitydatabase5)
1790 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1792 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1794 if(client->num_skippedentityframes >= 10)
1795 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1797 if (client->entitydatabase5)
1798 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1799 else if (client->entitydatabase4)
1801 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1802 Protocol_WriteStatsReliable();
1804 else if (client->entitydatabase)
1806 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1807 Protocol_WriteStatsReliable();
1811 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1812 Protocol_WriteStatsReliable();
1816 client->num_skippedentityframes = 0;
1818 ++client->num_skippedentityframes;
1827 static void SV_CleanupEnts (void)
1832 ent = PRVM_NEXT_EDICT(prog->edicts);
1833 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1834 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1839 SV_WriteClientdataToMessage
1843 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1847 prvm_edict_t *other;
1853 float *statsf = (float *)stats;
1856 // send a damage message
1858 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1860 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1861 MSG_WriteByte (msg, svc_damage);
1862 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1863 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1864 for (i=0 ; i<3 ; i++)
1865 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1867 ent->fields.server->dmg_take = 0;
1868 ent->fields.server->dmg_save = 0;
1872 // send the current viewpos offset from the view entity
1874 SV_SetIdealPitch (); // how much to look up / down ideally
1876 // a fixangle might get lost in a dropped packet. Oh well.
1877 if(ent->fields.server->fixangle)
1879 // angle fixing was requested by global thinking code...
1880 // so store the current angles for later use
1881 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1882 host_client->fixangle_angles_set = TRUE;
1884 // and clear fixangle for the next frame
1885 ent->fields.server->fixangle = 0;
1888 if (host_client->fixangle_angles_set)
1890 MSG_WriteByte (msg, svc_setangle);
1891 for (i=0 ; i < 3 ; i++)
1892 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1893 host_client->fixangle_angles_set = FALSE;
1896 // stuff the sigil bits into the high bits of items for sbar, or else
1898 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1899 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1900 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1902 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1904 VectorClear(punchvector);
1905 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1906 VectorCopy(val->vector, punchvector);
1908 // cache weapon model name and index in client struct to save time
1909 // (this search can be almost 1% of cpu time!)
1910 s = PRVM_GetString(ent->fields.server->weaponmodel);
1911 if (strcmp(s, client->weaponmodel))
1913 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1914 client->weaponmodelindex = SV_ModelIndex(s, 1);
1918 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1919 viewzoom = (int)(val->_float * 255.0f);
1925 if ((int)ent->fields.server->flags & FL_ONGROUND)
1926 bits |= SU_ONGROUND;
1927 if (ent->fields.server->waterlevel >= 2)
1929 if (ent->fields.server->idealpitch)
1930 bits |= SU_IDEALPITCH;
1932 for (i=0 ; i<3 ; i++)
1934 if (ent->fields.server->punchangle[i])
1935 bits |= (SU_PUNCH1<<i);
1936 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1938 bits |= (SU_PUNCHVEC1<<i);
1939 if (ent->fields.server->velocity[i])
1940 bits |= (SU_VELOCITY1<<i);
1943 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1944 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1945 stats[STAT_ITEMS] = items;
1946 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1947 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1948 stats[STAT_WEAPON] = client->weaponmodelindex;
1949 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1950 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1951 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1952 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1953 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1954 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1955 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1956 stats[STAT_VIEWZOOM] = viewzoom;
1957 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1958 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1959 // the QC bumps these itself by sending svc_'s, so we have to keep them
1960 // zero or they'll be corrected by the engine
1961 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1962 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1964 // movement settings for prediction
1965 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1966 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1967 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1968 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1969 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1971 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1972 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1973 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1974 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1975 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1976 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1977 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1978 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1979 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1980 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1981 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1982 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1983 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1984 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1985 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1986 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1987 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1988 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1989 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1990 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1991 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1992 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1993 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
1994 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1995 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1996 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
1997 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1998 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1999 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
2000 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
2001 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
2002 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
2003 statsf[STAT_FRAGLIMIT] = fraglimit.value;
2004 statsf[STAT_TIMELIMIT] = timelimit.value;
2006 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2008 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
2010 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
2011 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
2013 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
2014 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
2015 if (viewzoom != 255)
2016 bits |= SU_VIEWZOOM;
2021 if (bits >= 16777216)
2025 MSG_WriteByte (msg, svc_clientdata);
2026 MSG_WriteShort (msg, bits);
2027 if (bits & SU_EXTEND1)
2028 MSG_WriteByte(msg, bits >> 16);
2029 if (bits & SU_EXTEND2)
2030 MSG_WriteByte(msg, bits >> 24);
2032 if (bits & SU_VIEWHEIGHT)
2033 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2035 if (bits & SU_IDEALPITCH)
2036 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2038 for (i=0 ; i<3 ; i++)
2040 if (bits & (SU_PUNCH1<<i))
2042 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2043 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2045 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2047 if (bits & (SU_PUNCHVEC1<<i))
2049 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2050 MSG_WriteCoord16i(msg, punchvector[i]);
2052 MSG_WriteCoord32f(msg, punchvector[i]);
2054 if (bits & (SU_VELOCITY1<<i))
2056 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2057 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2059 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2063 if (bits & SU_ITEMS)
2064 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2066 if (sv.protocol == PROTOCOL_DARKPLACES5)
2068 if (bits & SU_WEAPONFRAME)
2069 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2070 if (bits & SU_ARMOR)
2071 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2072 if (bits & SU_WEAPON)
2073 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2074 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2075 MSG_WriteShort (msg, stats[STAT_AMMO]);
2076 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2077 MSG_WriteShort (msg, stats[STAT_NAILS]);
2078 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2079 MSG_WriteShort (msg, stats[STAT_CELLS]);
2080 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2081 if (bits & SU_VIEWZOOM)
2082 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2084 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2086 if (bits & SU_WEAPONFRAME)
2087 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2088 if (bits & SU_ARMOR)
2089 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2090 if (bits & SU_WEAPON)
2092 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2093 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2095 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2097 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2098 MSG_WriteByte (msg, stats[STAT_AMMO]);
2099 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2100 MSG_WriteByte (msg, stats[STAT_NAILS]);
2101 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2102 MSG_WriteByte (msg, stats[STAT_CELLS]);
2103 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2105 for (i = 0;i < 32;i++)
2106 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2108 MSG_WriteByte (msg, i);
2111 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2112 if (bits & SU_VIEWZOOM)
2114 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2115 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2117 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2122 void SV_FlushBroadcastMessages(void)
2126 if (sv.datagram.cursize <= 0)
2128 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2130 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2132 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2133 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2135 SZ_Clear(&sv.datagram);
2138 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2140 // scan the splitpoints to find out how many we can fit in
2141 int numsegments, j, split;
2142 if (!client->unreliablemsg_splitpoints)
2144 // always accept the first one if it's within 1024 bytes, this ensures
2145 // that very big datagrams which are over the rate limit still get
2146 // through, just to keep it working
2147 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2148 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2150 // the first segment gets an exemption from the rate limiting, otherwise
2151 // it could get dropped consistently due to a low rate limit
2152 if (numsegments == 1)
2154 // some will fit, so add the ones that will fit
2155 split = client->unreliablemsg_splitpoint[numsegments-1];
2156 // note this discards ones that were accepted by the segments scan but
2157 // can not fit, such as a really huge first one that will never ever
2158 // fit in a packet...
2159 if (msg->cursize + split <= maxsize)
2160 SZ_Write(msg, client->unreliablemsg.data, split);
2161 // remove the part we sent, keeping any remaining data
2162 client->unreliablemsg.cursize -= split;
2163 if (client->unreliablemsg.cursize > 0)
2164 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2165 // adjust remaining splitpoints
2166 client->unreliablemsg_splitpoints -= numsegments;
2167 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2168 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2172 =======================
2173 SV_SendClientDatagram
2174 =======================
2176 static void SV_SendClientDatagram (client_t *client)
2178 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2180 int stats[MAX_CL_STATS];
2181 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2183 // obey rate limit by limiting packet frequency if the packet size
2185 // (usually this is caused by reliable messages)
2186 if (!NetConn_CanSend(client->netconnection))
2189 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2190 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2191 if (sv_maxrate.integer != maxrate)
2192 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2194 // clientrate determines the 'cleartime' of a packet
2195 // (how long to wait before sending another, based on this packet's size)
2196 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2198 switch (sv.protocol)
2200 case PROTOCOL_QUAKE:
2201 case PROTOCOL_QUAKEDP:
2202 case PROTOCOL_NEHAHRAMOVIE:
2203 case PROTOCOL_NEHAHRABJP:
2204 case PROTOCOL_NEHAHRABJP2:
2205 case PROTOCOL_NEHAHRABJP3:
2206 case PROTOCOL_QUAKEWORLD:
2207 // no packet size limit support on Quake protocols because it just
2208 // causes missing entities/effects
2209 // packets are simply sent less often to obey the rate limit
2213 case PROTOCOL_DARKPLACES1:
2214 case PROTOCOL_DARKPLACES2:
2215 case PROTOCOL_DARKPLACES3:
2216 case PROTOCOL_DARKPLACES4:
2217 // no packet size limit support on DP1-4 protocols because they kick
2218 // the client off if they overflow, and miss effects
2219 // packets are simply sent less often to obey the rate limit
2220 maxsize = sizeof(sv_sendclientdatagram_buf);
2221 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2224 // DP5 and later protocols support packet size limiting which is a
2225 // better method than limiting packet frequency as QW does
2227 // at very low rates (or very small sys_ticrate) the packet size is
2228 // not reduced below 128, but packets may be sent less often
2229 maxsize = (int)(clientrate * sys_ticrate.value);
2230 maxsize = bound(128, maxsize, 1400);
2232 // csqc entities can easily exceed 128 bytes, so disable throttling in
2233 // mods that use csqc (they are likely to use less bandwidth anyway)
2234 if (sv.csqc_progsize > 0)
2239 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2241 // for good singleplayer, send huge packets
2242 maxsize = sizeof(sv_sendclientdatagram_buf);
2243 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2244 // never limit frequency in singleplayer
2245 clientrate = 1000000000;
2248 // while downloading, limit entity updates to half the packet
2249 // (any leftover space will be used for downloading)
2250 if (host_client->download_file)
2253 msg.data = sv_sendclientdatagram_buf;
2254 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2256 msg.allowoverflow = false;
2258 if (host_client->spawned)
2260 // the player is in the game
2261 MSG_WriteByte (&msg, svc_time);
2262 MSG_WriteFloat (&msg, sv.time);
2264 // add the client specific data to the datagram
2265 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2266 // now update the stats[] array using any registered custom fields
2267 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2268 // set host_client->statsdeltabits
2269 Protocol_UpdateClientStats (stats);
2271 // add as many queued unreliable messages (effects) as we can fit
2272 // limit effects to half of the remaining space
2273 if (client->unreliablemsg.cursize)
2274 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2276 // now write as many entities as we can fit, and also sends stats
2277 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2279 else if (realtime > client->keepalivetime)
2281 // the player isn't totally in the game yet
2282 // send small keepalive messages if too much time has passed
2283 // (may also be sending downloads)
2284 client->keepalivetime = realtime + 5;
2285 MSG_WriteChar (&msg, svc_nop);
2288 // if a download is active, see if there is room to fit some download data
2290 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2291 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2293 fs_offset_t downloadstart;
2294 unsigned char data[1400];
2295 downloadstart = FS_Tell(host_client->download_file);
2296 downloadsize = min(downloadsize, (int)sizeof(data));
2297 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2298 // note this sends empty messages if at the end of the file, which is
2299 // necessary to keep the packet loss logic working
2300 // (the last blocks may be lost and need to be re-sent, and that will
2301 // only occur if the client acks the empty end messages, revealing
2302 // a gap in the download progress, causing the last blocks to be
2304 MSG_WriteChar (&msg, svc_downloaddata);
2305 MSG_WriteLong (&msg, downloadstart);
2306 MSG_WriteShort (&msg, downloadsize);
2307 if (downloadsize > 0)
2308 SZ_Write (&msg, data, downloadsize);
2311 // reliable only if none is in progress
2312 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2313 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2315 SV_WriteDemoMessage(client, &msg, false);
2317 // send the datagram
2318 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2319 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2320 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2324 =======================
2325 SV_UpdateToReliableMessages
2326 =======================
2328 static void SV_UpdateToReliableMessages (void)
2337 // check for changes to be sent over the reliable streams
2338 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2340 // update the host_client fields we care about according to the entity fields
2341 host_client->edict = PRVM_EDICT_NUM(i+1);
2344 name = PRVM_GetString(host_client->edict->fields.server->netname);
2347 // always point the string back at host_client->name to keep it safe
2348 strlcpy (host_client->name, name, sizeof (host_client->name));
2349 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2350 if (strcmp(host_client->old_name, host_client->name))
2352 if (host_client->spawned)
2353 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2354 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2355 // send notification to all clients
2356 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2357 MSG_WriteByte (&sv.reliable_datagram, i);
2358 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2359 SV_WriteNetnameIntoDemo(host_client);
2362 // DP_SV_CLIENTCOLORS
2363 // this is always found (since it's added by the progs loader)
2364 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2365 host_client->colors = (int)val->_float;
2366 if (host_client->old_colors != host_client->colors)
2368 host_client->old_colors = host_client->colors;
2369 // send notification to all clients
2370 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2371 MSG_WriteByte (&sv.reliable_datagram, i);
2372 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2375 // NEXUIZ_PLAYERMODEL
2376 if( prog->fieldoffsets.playermodel >= 0 ) {
2377 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2380 // always point the string back at host_client->name to keep it safe
2381 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2382 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2385 // NEXUIZ_PLAYERSKIN
2386 if( prog->fieldoffsets.playerskin >= 0 ) {
2387 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2390 // always point the string back at host_client->name to keep it safe
2391 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2392 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2395 // TODO: add an extension name for this [1/17/2008 Black]
2396 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2397 int oldclientcamera = host_client->clientcamera;
2398 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2399 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2401 host_client->clientcamera = val->edict;
2404 if( oldclientcamera != host_client->clientcamera ) {
2405 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2406 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2411 host_client->frags = (int)host_client->edict->fields.server->frags;
2412 if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
2413 if(!host_client->spawned && host_client->netconnection)
2414 host_client->frags = -666;
2415 if (host_client->old_frags != host_client->frags)
2417 host_client->old_frags = host_client->frags;
2418 // send notification to all clients
2419 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2420 MSG_WriteByte (&sv.reliable_datagram, i);
2421 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2425 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2426 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2427 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2429 SZ_Clear (&sv.reliable_datagram);
2434 =======================
2435 SV_SendClientMessages
2436 =======================
2438 void SV_SendClientMessages (void)
2440 int i, prepared = false;
2442 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2443 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2445 SV_FlushBroadcastMessages();
2447 // update frags, names, etc
2448 SV_UpdateToReliableMessages();
2450 // build individual updates
2451 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2453 if (!host_client->active)
2455 if (!host_client->netconnection)
2458 if (host_client->netconnection->message.overflowed)
2460 SV_DropClient (true); // if the message couldn't send, kick off
2467 // only prepare entities once per frame
2468 SV_PrepareEntitiesForSending();
2470 SV_SendClientDatagram (host_client);
2473 // clear muzzle flashes
2477 static void SV_StartDownload_f(void)
2479 if (host_client->download_file)
2480 host_client->download_started = true;
2484 * Compression extension negotiation:
2487 * cl_serverextension_download 2
2490 * download <filename> <list of zero or more suppported compressions in order of preference>
2492 * download maps/map1.bsp lzo deflate huffman
2495 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2497 * cl_downloadbegin 123456 maps/map1.bsp deflate
2499 * The server may choose not to compress the file by sending no compression name, like:
2500 * cl_downloadbegin 345678 maps/map1.bsp
2502 * NOTE: the "download" command may only specify compression algorithms if
2503 * cl_serverextension_download is 2!
2504 * If cl_serverextension_download has a different value, the client must
2505 * assume this extension is not supported!
2508 static void Download_CheckExtensions(void)
2511 int argc = Cmd_Argc();
2513 // first reset them all
2514 host_client->download_deflate = false;
2516 for(i = 2; i < argc; ++i)
2518 if(!strcmp(Cmd_Argv(i), "deflate"))
2520 host_client->download_deflate = true;
2526 static void SV_Download_f(void)
2528 const char *whichpack, *whichpack2, *extension;
2529 qboolean is_csqc; // so we need to check only once
2533 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2534 SV_ClientPrintf(" supported extensions: deflate\n");
2538 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2540 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2544 if (host_client->download_file)
2546 // at this point we'll assume the previous download should be aborted
2547 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2548 Host_ClientCommands("\nstopdownload\n");
2550 // close the file and reset variables
2551 FS_Close(host_client->download_file);
2552 host_client->download_file = NULL;
2553 host_client->download_name[0] = 0;
2554 host_client->download_expectedposition = 0;
2555 host_client->download_started = false;
2558 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2560 if (!sv_allowdownloads.integer && !is_csqc)
2562 SV_ClientPrintf("Downloads are disabled on this server\n");
2563 Host_ClientCommands("\nstopdownload\n");
2567 Download_CheckExtensions();
2569 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2570 extension = FS_FileExtension(host_client->download_name);
2572 // host_client is asking to download a specified file
2573 if (developer_extra.integer)
2574 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2578 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2579 extensions[0] = '\0';
2581 if(host_client->download_deflate)
2582 strlcat(extensions, " deflate", sizeof(extensions));
2584 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2586 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2587 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2589 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2591 // no, no space is needed between %s and %s :P
2592 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2594 host_client->download_expectedposition = 0;
2595 host_client->download_started = false;
2596 host_client->sendsignon = true; // make sure this message is sent
2600 if (!FS_FileExists(host_client->download_name))
2602 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2603 Host_ClientCommands("\nstopdownload\n");
2607 // check if the user is trying to download part of registered Quake(r)
2608 whichpack = FS_WhichPack(host_client->download_name);
2609 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2610 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2612 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2613 Host_ClientCommands("\nstopdownload\n");
2617 // check if the server has forbidden archive downloads entirely
2618 if (!sv_allowdownloads_inarchive.integer)
2620 whichpack = FS_WhichPack(host_client->download_name);
2623 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2624 Host_ClientCommands("\nstopdownload\n");
2629 if (!sv_allowdownloads_config.integer)
2631 if (!strcasecmp(extension, "cfg"))
2633 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2634 Host_ClientCommands("\nstopdownload\n");
2639 if (!sv_allowdownloads_dlcache.integer)
2641 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2643 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2644 Host_ClientCommands("\nstopdownload\n");
2649 if (!sv_allowdownloads_archive.integer)
2651 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2653 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2654 Host_ClientCommands("\nstopdownload\n");
2659 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2660 if (!host_client->download_file)
2662 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2663 Host_ClientCommands("\nstopdownload\n");
2667 if (FS_FileSize(host_client->download_file) > 1<<30)
2669 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2670 Host_ClientCommands("\nstopdownload\n");
2671 FS_Close(host_client->download_file);
2672 host_client->download_file = NULL;
2676 if (FS_FileSize(host_client->download_file) < 0)
2678 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2679 Host_ClientCommands("\nstopdownload\n");
2680 FS_Close(host_client->download_file);
2681 host_client->download_file = NULL;
2685 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2688 * we can only do this if we would actually deflate on the fly
2689 * which we do not (yet)!
2691 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2692 extensions[0] = '\0';
2694 if(host_client->download_deflate)
2695 strlcat(extensions, " deflate", sizeof(extensions));
2697 // no, no space is needed between %s and %s :P
2698 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2701 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2703 host_client->download_expectedposition = 0;
2704 host_client->download_started = false;
2705 host_client->sendsignon = true; // make sure this message is sent
2707 // the rest of the download process is handled in SV_SendClientDatagram
2708 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2710 // no svc_downloaddata messages will be sent until sv_startdownload is
2711 // sent by the client
2715 ==============================================================================
2719 ==============================================================================
2728 int SV_ModelIndex(const char *s, int precachemode)
2730 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2731 char filename[MAX_QPATH];
2735 //if (precachemode == 2)
2737 strlcpy(filename, s, sizeof(filename));
2738 for (i = 2;i < limit;i++)
2740 if (!sv.model_precache[i][0])
2744 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2746 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2749 if (precachemode == 1)
2750 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2751 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2752 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2753 if (sv.state != ss_loading)
2755 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2756 MSG_WriteShort(&sv.reliable_datagram, i);
2757 MSG_WriteString(&sv.reliable_datagram, filename);
2761 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2764 if (!strcmp(sv.model_precache[i], filename))
2767 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2777 int SV_SoundIndex(const char *s, int precachemode)
2779 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2780 char filename[MAX_QPATH];
2784 //if (precachemode == 2)
2786 strlcpy(filename, s, sizeof(filename));
2787 for (i = 1;i < limit;i++)
2789 if (!sv.sound_precache[i][0])
2793 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2795 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2798 if (precachemode == 1)
2799 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2800 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2801 if (sv.state != ss_loading)
2803 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2804 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2805 MSG_WriteString(&sv.reliable_datagram, filename);
2809 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2812 if (!strcmp(sv.sound_precache[i], filename))
2815 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2821 SV_ParticleEffectIndex
2825 int SV_ParticleEffectIndex(const char *name)
2827 int i, argc, linenumber, effectnameindex;
2829 fs_offset_t filesize;
2830 unsigned char *filedata;
2832 const char *textstart;
2833 //const char *textend;
2834 char argv[16][1024];
2835 char filename[MAX_QPATH];
2836 if (!sv.particleeffectnamesloaded)
2838 sv.particleeffectnamesloaded = true;
2839 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2840 for (i = 0;i < EFFECT_TOTAL;i++)
2841 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2842 for (filepass = 0;;filepass++)
2845 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2846 else if (filepass == 1)
2847 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2850 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2853 textstart = (const char *)filedata;
2854 //textend = (const char *)filedata + filesize;
2856 for (linenumber = 1;;linenumber++)
2861 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2865 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2869 if (com_token[0] == 0)
2870 break; // if the loop exited and it's not a \n, it's EOF
2873 if (!strcmp(argv[0], "effect"))
2877 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2879 if (sv.particleeffectname[effectnameindex][0])
2881 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2886 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2890 // if we run out of names, abort
2891 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2893 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2902 // search for the name
2903 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2904 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2905 return effectnameindex;
2906 // return 0 if we couldn't find it
2910 dp_model_t *SV_GetModelByIndex(int modelindex)
2912 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2915 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2918 if (!ed || ed->priv.server->free)
2920 modelindex = (int)ed->fields.server->modelindex;
2921 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2930 static void SV_CreateBaseline (void)
2932 int i, entnum, large;
2933 prvm_edict_t *svent;
2935 // LordHavoc: clear *all* states (note just active ones)
2936 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2938 // get the current server version
2939 svent = PRVM_EDICT_NUM(entnum);
2941 // LordHavoc: always clear state values, whether the entity is in use or not
2942 svent->priv.server->baseline = defaultstate;
2944 if (svent->priv.server->free)
2946 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2949 // create entity baseline
2950 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2951 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2952 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2953 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2954 if (entnum > 0 && entnum <= svs.maxclients)
2956 svent->priv.server->baseline.colormap = entnum;
2957 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2961 svent->priv.server->baseline.colormap = 0;
2962 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2966 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2969 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2973 // add to the message
2975 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2977 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2978 MSG_WriteShort (&sv.signon, entnum);
2982 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2983 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2985 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2987 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2988 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2992 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2993 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2995 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2996 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2997 for (i=0 ; i<3 ; i++)
2999 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
3000 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
3009 Load csprogs.dat and comperss it so it doesn't need to be
3010 reloaded on request.
3013 void SV_Prepare_CSQC(void)
3015 fs_offset_t progsize;
3017 if(svs.csqc_progdata)
3019 Con_DPrintf("Unloading old CSQC data.\n");
3020 Mem_Free(svs.csqc_progdata);
3021 if(svs.csqc_progdata_deflated)
3022 Mem_Free(svs.csqc_progdata_deflated);
3025 svs.csqc_progdata = NULL;
3026 svs.csqc_progdata_deflated = NULL;
3028 sv.csqc_progname[0] = 0;
3029 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3033 size_t deflated_size;
3035 sv.csqc_progsize = (int)progsize;
3036 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3037 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3038 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3040 Con_DPrint("Compressing csprogs.dat\n");
3041 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3042 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3043 svs.csqc_progsize_deflated = (int)deflated_size;
3044 if(svs.csqc_progdata_deflated)
3046 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3047 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3050 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3058 Grabs the current state of each client for saving across the
3059 transition to another level
3062 void SV_SaveSpawnparms (void)
3066 svs.serverflags = (int)prog->globals.server->serverflags;
3068 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3070 if (!host_client->active)
3073 // call the progs to get default spawn parms for the new client
3074 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3075 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3076 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3077 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3085 This is called at the start of each level
3089 void SV_SpawnServer (const char *server)
3094 dp_model_t *worldmodel;
3095 char modelname[sizeof(sv.worldname)];
3097 Con_DPrintf("SpawnServer: %s\n", server);
3099 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3101 if (!FS_FileExists(modelname))
3103 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3104 if (!FS_FileExists(modelname))
3106 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3111 if (cls.state != ca_dedicated)
3113 SCR_BeginLoadingPlaque();
3120 World_End(&sv.world);
3121 if(prog->funcoffsets.SV_Shutdown)
3123 func_t s = prog->funcoffsets.SV_Shutdown;
3124 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3125 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3130 // free q3 shaders so that any newly downloaded shaders will be active
3131 Mod_FreeQ3Shaders();
3133 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3134 if (!worldmodel || !worldmodel->TraceBox)
3136 Con_Printf("Couldn't load map %s\n", modelname);
3140 // let's not have any servers with no name
3141 if (hostname.string[0] == 0)
3142 Cvar_Set ("hostname", "UNNAMED");
3143 scr_centertime_off = 0;
3145 svs.changelevel_issued = false; // now safe to issue another
3147 // make the map a required file for clients
3148 Curl_ClearRequirements();
3149 Curl_RequireFile(modelname);
3152 // tell all connected clients that we are going to a new level
3157 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3159 if (client->netconnection)
3161 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3162 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3169 NetConn_OpenServerPorts(true);
3173 // make cvars consistant
3176 Cvar_SetValue ("deathmatch", 0);
3177 // LordHavoc: it can be useful to have skills outside the range 0-3...
3178 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3179 //Cvar_SetValue ("skill", (float)current_skill);
3180 current_skill = (int)(skill.value + 0.5);
3183 // set up the new server
3185 memset (&sv, 0, sizeof(sv));
3186 // if running a local client, make sure it doesn't try to access the last
3187 // level's data which is no longer valiud
3190 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3192 if(*sv_random_seed.string)
3194 srand(sv_random_seed.integer);
3195 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3202 // set level base name variables for later use
3203 strlcpy (sv.name, server, sizeof (sv.name));
3204 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3205 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3206 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3207 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3208 Cvar_SetQuick(&sv_worldname, sv.worldname);
3209 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3210 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3212 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3213 if (sv.protocol == PROTOCOL_UNKNOWN)
3216 Protocol_Names(buffer, sizeof(buffer));
3217 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3218 sv.protocol = PROTOCOL_QUAKE;
3223 // load progs to get entity field count
3224 //PR_LoadProgs ( sv_progs.string );
3226 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3227 sv.datagram.cursize = 0;
3228 sv.datagram.data = sv.datagram_buf;
3230 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3231 sv.reliable_datagram.cursize = 0;
3232 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3234 sv.signon.maxsize = sizeof(sv.signon_buf);
3235 sv.signon.cursize = 0;
3236 sv.signon.data = sv.signon_buf;
3238 // leave slots at start for clients only
3239 //prog->num_edicts = svs.maxclients+1;
3241 sv.state = ss_loading;
3242 prog->allowworldwrites = true;
3245 prog->globals.server->time = sv.time = 1.0;
3248 worldmodel->used = true;
3250 sv.worldmodel = worldmodel;
3251 sv.models[1] = sv.worldmodel;
3254 // clear world interaction links
3256 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3257 World_Start(&sv.world);
3259 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3261 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3262 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3263 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3265 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3266 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3268 if(i < sv.worldmodel->brush.numsubmodels)
3269 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3272 // load the rest of the entities
3274 // AK possible hack since num_edicts is still 0
3275 ent = PRVM_EDICT_NUM(0);
3276 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3277 ent->priv.server->free = false;
3278 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3279 ent->fields.server->modelindex = 1; // world model
3280 ent->fields.server->solid = SOLID_BSP;
3281 ent->fields.server->movetype = MOVETYPE_PUSH;
3282 VectorCopy(sv.world.mins, ent->fields.server->mins);
3283 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3284 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3285 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3288 prog->globals.server->coop = coop.integer;
3290 prog->globals.server->deathmatch = deathmatch.integer;
3292 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3294 // serverflags are for cross level information (sigils)
3295 prog->globals.server->serverflags = svs.serverflags;
3297 // we need to reset the spawned flag on all connected clients here so that
3298 // their thinks don't run during startup (before PutClientInServer)
3299 // we also need to set up the client entities now
3300 // and we need to set the ->edict pointers to point into the progs edicts
3301 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3303 host_client->spawned = false;
3304 host_client->edict = PRVM_EDICT_NUM(i + 1);
3305 PRVM_ED_ClearEdict(host_client->edict);
3308 // load replacement entity file if found
3309 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3311 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3312 PRVM_ED_LoadFromFile (entities);
3316 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3319 // LordHavoc: clear world angles (to fix e3m3.bsp)
3320 VectorClear(prog->edicts->fields.server->angles);
3322 // all setup is completed, any further precache statements are errors
3323 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3324 prog->allowworldwrites = false;
3326 // run two frames to allow everything to settle
3327 prog->globals.server->time = sv.time = 1.0001;
3328 for (i = 0;i < 2;i++)
3334 if (cls.state == ca_dedicated)
3337 // create a baseline for more efficient communications
3338 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3339 SV_CreateBaseline ();
3341 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3343 // to prevent network timeouts
3344 realtime = Sys_DoubleTime();
3346 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3347 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3349 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3350 if (!host_client->active)
3352 if (host_client->netconnection)
3353 SV_SendServerinfo(host_client);
3357 // if client is a botclient coming from a level change, we need to
3358 // set up client info that normally requires networking
3360 // copy spawn parms out of the client_t
3361 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3362 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3364 // call the spawn function
3365 host_client->clientconnectcalled = true;
3366 prog->globals.server->time = sv.time;
3367 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3368 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3369 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3370 host_client->spawned = true;
3374 // update the map title cvar
3375 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3376 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3378 Con_DPrint("Server spawned.\n");
3379 NetConn_Heartbeat (2);
3384 /////////////////////////////////////////////////////
3387 static void SV_VM_CB_BeginIncreaseEdicts(void)
3389 // links don't survive the transition, so unlink everything
3390 World_UnlinkAll(&sv.world);
3393 static void SV_VM_CB_EndIncreaseEdicts(void)
3398 // link every entity except world
3399 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3400 if (!ent->priv.server->free)
3404 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3406 // LordHavoc: for consistency set these here
3407 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3409 e->priv.server->move = false; // don't move on first frame
3411 if (num >= 0 && num < svs.maxclients)
3414 // set colormap and team on newly created player entity
3415 e->fields.server->colormap = num + 1;
3416 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3417 // set netname/clientcolors back to client values so that
3418 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3420 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3421 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3422 val->_float = svs.clients[num].colors;
3423 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3424 if( prog->fieldoffsets.playermodel >= 0 )
3425 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3426 if( prog->fieldoffsets.playerskin >= 0 )
3427 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3428 // Assign netaddress (IP Address, etc)
3429 if(prog->fieldoffsets.netaddress >= 0)
3430 { // Valid Field; Process
3431 if(svs.clients[num].netconnection != NULL)
3432 {// Valid Address; Assign
3433 // Acquire Readable Address
3434 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3435 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3439 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3441 if(prog->fieldoffsets.crypto_idfp >= 0)
3442 { // Valid Field; Process
3443 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
3444 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_idfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_idfp);
3446 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_idfp)->string = 0;
3448 if(prog->fieldoffsets.crypto_keyfp >= 0)
3449 { // Valid Field; Process
3450 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
3451 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_keyfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.client_keyfp);
3453 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_keyfp)->string = 0;
3455 if(prog->fieldoffsets.crypto_mykeyfp >= 0)
3456 { // Valid Field; Process
3457 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
3458 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_mykeyfp)->string = PRVM_SetEngineString(svs.clients[num].netconnection->crypto.server_keyfp);
3460 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_mykeyfp)->string = 0;
3462 if(prog->fieldoffsets.crypto_encryptmethod >= 0)
3463 { // Valid Field; Process
3464 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
3465 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_encryptmethod)->string = PRVM_SetEngineString("AES128");
3467 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_encryptmethod)->string = 0;
3469 if(prog->fieldoffsets.crypto_signmethod >= 0)
3470 { // Valid Field; Process
3471 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
3472 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_signmethod)->string = PRVM_SetEngineString("HMAC-SHA256");
3474 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.crypto_signmethod)->string = 0;
3479 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3484 World_UnlinkEdict(ed); // unlink from world bsp
3486 ed->fields.server->model = 0;
3487 ed->fields.server->takedamage = 0;
3488 ed->fields.server->modelindex = 0;
3489 ed->fields.server->colormap = 0;
3490 ed->fields.server->skin = 0;
3491 ed->fields.server->frame = 0;
3492 VectorClear(ed->fields.server->origin);
3493 VectorClear(ed->fields.server->angles);
3494 ed->fields.server->nextthink = -1;
3495 ed->fields.server->solid = 0;
3497 VM_RemoveEdictSkeleton(ed);
3498 World_Physics_RemoveFromEntity(&sv.world, ed);
3499 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3501 // make sure csqc networking is aware of the removed entity
3502 e = PRVM_NUM_FOR_EDICT(ed);
3503 sv.csqcentityversion[e] = 0;
3504 for (i = 0;i < svs.maxclients;i++)
3506 if (svs.clients[i].csqcentityscope[e])
3507 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3508 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3512 static void SV_VM_CB_CountEdicts(void)
3516 int active, models, solid, step;
3518 active = models = solid = step = 0;
3519 for (i=0 ; i<prog->num_edicts ; i++)
3521 ent = PRVM_EDICT_NUM(i);
3522 if (ent->priv.server->free)
3525 if (ent->fields.server->solid)
3527 if (ent->fields.server->model)
3529 if (ent->fields.server->movetype == MOVETYPE_STEP)
3533 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3534 Con_Printf("active :%3i\n", active);
3535 Con_Printf("view :%3i\n", models);
3536 Con_Printf("touch :%3i\n", solid);
3537 Con_Printf("step :%3i\n", step);
3540 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3542 // remove things from different skill levels or deathmatch
3543 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3545 if (deathmatch.integer)
3547 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3552 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3553 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3554 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3562 static void SV_VM_Setup(void)
3565 PRVM_InitProg( PRVM_SERVERPROG );
3567 // allocate the mempools
3568 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3569 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3570 prog->builtins = vm_sv_builtins;
3571 prog->numbuiltins = vm_sv_numbuiltins;
3572 prog->headercrc = PROGHEADER_CRC;
3573 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3574 prog->max_edicts = 512;
3575 if (sv.protocol == PROTOCOL_QUAKE)
3576 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3577 else if (sv.protocol == PROTOCOL_QUAKEDP)
3578 prog->limit_edicts = 2048; // guessing
3579 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3580 prog->limit_edicts = 2048; // guessing!
3581 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3582 prog->limit_edicts = 4096; // guessing!
3584 prog->limit_edicts = MAX_EDICTS;
3585 prog->reserved_edicts = svs.maxclients;
3586 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3587 prog->name = "server";
3588 prog->extensionstring = vm_sv_extensions;
3589 prog->loadintoworld = true;
3591 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3592 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3593 prog->init_edict = SV_VM_CB_InitEdict;
3594 prog->free_edict = SV_VM_CB_FreeEdict;
3595 prog->count_edicts = SV_VM_CB_CountEdicts;
3596 prog->load_edict = SV_VM_CB_LoadEdict;
3597 prog->init_cmd = VM_SV_Cmd_Init;
3598 prog->reset_cmd = VM_SV_Cmd_Reset;
3599 prog->error_cmd = Host_Error;
3600 prog->ExecuteProgram = SVVM_ExecuteProgram;
3602 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3603 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3605 // some mods compiled with scrambling compilers lack certain critical
3606 // global names and field names such as "self" and "time" and "nextthink"
3607 // so we have to set these offsets manually, matching the entvars_t
3608 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3609 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3610 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3611 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3612 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3613 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3614 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3615 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3616 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3617 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3618 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3619 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3620 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3621 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3622 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3623 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3624 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3625 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3626 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3627 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3628 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3629 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3630 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3631 // OP_STATE is always supported on server (due to entvars_t)
3632 prog->flag |= PRVM_OP_STATE;
3634 VM_CustomStats_Clear();//[515]: csqc
3641 void SV_VM_Begin(void)
3644 PRVM_SetProg( PRVM_SERVERPROG );
3646 prog->globals.server->time = (float) sv.time;
3649 void SV_VM_End(void)