2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 void VM_AutoSentStats_Clear (void);
28 void EntityFrameCSQC_ClearVersions (void);
29 void EntityFrameCSQC_InitClientVersions (int client, qboolean clear);
30 void VM_SV_WriteAutoSentStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
31 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
34 // select which protocol to host, this is fed to Protocol_EnumForName
35 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
36 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
37 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "10000", "upper limit on client rate cvar, should reflect your network connection quality"};
39 static cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"}; // fast but loose
40 static cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"}; // tends to get false negatives, uses a timeout to keep entities visible a short time after becoming hidden
41 static cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
42 static cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
44 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
45 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
46 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
47 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
48 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
49 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
50 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
51 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
53 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
58 mempool_t *sv_mempool = NULL;
60 //============================================================================
62 extern void SV_Phys_Init (void);
63 extern void SV_World_Init (void);
64 static void SV_SaveEntFile_f(void);
73 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
74 Cvar_RegisterVariable (&sv_maxvelocity);
75 Cvar_RegisterVariable (&sv_gravity);
76 Cvar_RegisterVariable (&sv_friction);
77 Cvar_RegisterVariable (&sv_edgefriction);
78 Cvar_RegisterVariable (&sv_stopspeed);
79 Cvar_RegisterVariable (&sv_maxspeed);
80 Cvar_RegisterVariable (&sv_maxairspeed);
81 Cvar_RegisterVariable (&sv_accelerate);
82 Cvar_RegisterVariable (&sv_idealpitchscale);
83 Cvar_RegisterVariable (&sv_aim);
84 Cvar_RegisterVariable (&sv_nostep);
85 Cvar_RegisterVariable (&sv_cullentities_pvs);
86 Cvar_RegisterVariable (&sv_cullentities_trace);
87 Cvar_RegisterVariable (&sv_cullentities_stats);
88 Cvar_RegisterVariable (&sv_entpatch);
89 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
90 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
91 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
92 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
93 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
94 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
95 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
96 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
97 Cvar_RegisterVariable (&sv_protocolname);
98 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
99 Cvar_RegisterVariable (&sv_maxrate);
100 Cvar_RegisterVariable (&sv_progs);
106 sv_mempool = Mem_AllocPool("server", 0, NULL);
109 static void SV_SaveEntFile_f(void)
111 char basename[MAX_QPATH];
112 if (!sv.active || !sv.worldmodel)
114 Con_Print("Not running a server\n");
117 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
118 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
123 =============================================================================
127 =============================================================================
134 Make sure the event gets sent to all clients
137 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
141 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
143 MSG_WriteByte (&sv.datagram, svc_particle);
144 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
145 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
146 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
147 for (i=0 ; i<3 ; i++)
148 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
149 MSG_WriteByte (&sv.datagram, count);
150 MSG_WriteByte (&sv.datagram, color);
157 Make sure the event gets sent to all clients
160 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
162 if (modelindex >= 256 || startframe >= 256)
164 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
166 MSG_WriteByte (&sv.datagram, svc_effect2);
167 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
168 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
169 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
170 MSG_WriteShort (&sv.datagram, modelindex);
171 MSG_WriteShort (&sv.datagram, startframe);
172 MSG_WriteByte (&sv.datagram, framecount);
173 MSG_WriteByte (&sv.datagram, framerate);
177 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
179 MSG_WriteByte (&sv.datagram, svc_effect);
180 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
181 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
182 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
183 MSG_WriteByte (&sv.datagram, modelindex);
184 MSG_WriteByte (&sv.datagram, startframe);
185 MSG_WriteByte (&sv.datagram, framecount);
186 MSG_WriteByte (&sv.datagram, framerate);
194 Each entity can have eight independant sound sources, like voice,
197 Channel 0 is an auto-allocate channel, the others override anything
198 already running on that entity/channel pair.
200 An attenuation of 0 will play full volume everywhere in the level.
201 Larger attenuations will drop off. (max 4 attenuation)
205 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
207 int sound_num, field_mask, i, ent;
209 if (volume < 0 || volume > 255)
211 Con_Printf ("SV_StartSound: volume = %i\n", volume);
215 if (attenuation < 0 || attenuation > 4)
217 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
221 if (channel < 0 || channel > 7)
223 Con_Printf ("SV_StartSound: channel = %i\n", channel);
227 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
230 // find precache number for sound
231 sound_num = SV_SoundIndex(sample, 1);
235 ent = PRVM_NUM_FOR_EDICT(entity);
238 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
239 field_mask |= SND_VOLUME;
240 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
241 field_mask |= SND_ATTENUATION;
243 field_mask |= SND_LARGEENTITY;
244 if (sound_num >= 256 || channel >= 8)
245 field_mask |= SND_LARGESOUND;
247 // directed messages go only to the entity they are targeted on
248 MSG_WriteByte (&sv.datagram, svc_sound);
249 MSG_WriteByte (&sv.datagram, field_mask);
250 if (field_mask & SND_VOLUME)
251 MSG_WriteByte (&sv.datagram, volume);
252 if (field_mask & SND_ATTENUATION)
253 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
254 if (field_mask & SND_LARGEENTITY)
256 MSG_WriteShort (&sv.datagram, ent);
257 MSG_WriteByte (&sv.datagram, channel);
260 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
261 if (field_mask & SND_LARGESOUND)
262 MSG_WriteShort (&sv.datagram, sound_num);
264 MSG_WriteByte (&sv.datagram, sound_num);
265 for (i = 0;i < 3;i++)
266 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
270 ==============================================================================
274 ==============================================================================
277 static const char *SV_InitCmd; //[515]: svprogs able to send cmd to client on connect
278 extern qboolean csqc_loaded;
283 Sends the first message from the server to a connected client.
284 This will be sent on the initial connection and upon each server load.
287 void SV_SendServerinfo (client_t *client)
292 // we know that this client has a netconnection and thus is not a bot
294 // edicts get reallocated on level changes, so we need to update it here
295 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
297 // clear cached stuff that depends on the level
298 client->weaponmodel[0] = 0;
299 client->weaponmodelindex = 0;
301 // LordHavoc: clear entityframe tracking
302 client->latestframenum = 0;
304 if (client->entitydatabase)
305 EntityFrame_FreeDatabase(client->entitydatabase);
306 if (client->entitydatabase4)
307 EntityFrame4_FreeDatabase(client->entitydatabase4);
308 if (client->entitydatabase5)
309 EntityFrame5_FreeDatabase(client->entitydatabase5);
311 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
313 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
314 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
315 else if (sv.protocol == PROTOCOL_DARKPLACES4)
316 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
318 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
321 SZ_Clear (&client->netconnection->message);
322 MSG_WriteByte (&client->netconnection->message, svc_print);
323 dpsnprintf (message, sizeof (message), "\002\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
324 MSG_WriteString (&client->netconnection->message,message);
326 // FIXME: LordHavoc: this does not work on dedicated servers, needs fixing.
327 //[515]: init csprogs according to version of svprogs, check the crc, etc.
328 if(csqc_loaded && (cls.state == ca_dedicated || PRVM_NUM_FOR_EDICT(client->edict) != 1))
330 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
332 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i;%s\n", csqc_progcrc.integer, SV_InitCmd));
334 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", csqc_progcrc.integer));
337 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
338 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
339 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
341 if (!coop.integer && deathmatch.integer)
342 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
344 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
346 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
348 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
349 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
350 MSG_WriteByte (&client->netconnection->message, 0);
352 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
353 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
354 MSG_WriteByte (&client->netconnection->message, 0);
357 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
358 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
359 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
362 MSG_WriteByte (&client->netconnection->message, svc_setview);
363 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
365 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
366 MSG_WriteByte (&client->netconnection->message, 1);
368 client->spawned = false; // need prespawn, spawn, etc
375 Initializes a client_t for a new net connection. This will only be called
376 once for a player each game, not once for each level change.
379 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
383 float spawn_parms[NUM_SPAWN_PARMS];
385 client = svs.clients + clientnum;
387 if(netconnection)//[515]: bots don't play with csqc =)
388 EntityFrameCSQC_InitClientVersions(clientnum, false);
390 // set up the client_t
392 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
393 memset (client, 0, sizeof(*client));
394 client->active = true;
395 client->netconnection = netconnection;
397 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
399 strcpy(client->name, "unconnected");
400 strcpy(client->old_name, "unconnected");
401 client->spawned = false;
402 client->edict = PRVM_EDICT_NUM(clientnum+1);
403 if (client->netconnection)
404 client->netconnection->message.allowoverflow = true; // we can catch it
405 // updated by receiving "rate" command from client
406 client->rate = NET_MINRATE;
407 // no limits for local player
408 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
409 client->rate = 1000000000;
410 client->connecttime = realtime;
413 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
416 // call the progs to get default spawn parms for the new client
417 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
418 prog->globals.server->self = 0;
419 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
420 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
421 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
423 // set up the entity for this client (including .colormap, .team, etc)
424 PRVM_ED_ClearEdict(client->edict);
427 // don't call SendServerinfo for a fresh botclient because its fields have
428 // not been set up by the qc yet
429 if (client->netconnection)
430 SV_SendServerinfo (client);
432 client->spawned = true;
437 ===============================================================================
441 ===============================================================================
450 void SV_ClearDatagram (void)
452 SZ_Clear (&sv.datagram);
456 =============================================================================
458 The PVS must include a small area around the client to allow head bobbing
459 or other small motion on the client side. Otherwise, a bob might cause an
460 entity that should be visible to not show up, especially when the bob
463 =============================================================================
466 int sv_writeentitiestoclient_pvsbytes;
467 unsigned char sv_writeentitiestoclient_pvs[MAX_MAP_LEAFS/8];
469 static int numsendentities;
470 static entity_state_t sendentities[MAX_EDICTS];
471 static entity_state_t *sendentitiesindex[MAX_EDICTS];
473 qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int e)
476 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
477 unsigned int customizeentityforclient;
479 vec3_t cullmins, cullmaxs;
483 // EF_NODRAW prevents sending for any reason except for your own
484 // client, so we must keep all clients in this superset
485 effects = (unsigned)ent->fields.server->effects;
487 // we can omit invisible entities with no effects that are not clients
488 // LordHavoc: this could kill tags attached to an invisible entity, I
489 // just hope we never have to support that case
490 i = (int)ent->fields.server->modelindex;
491 modelindex = (i >= 1 && i < MAX_MODELS && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
494 i = (int)(PRVM_GETEDICTFIELDVALUE(ent, eval_glow_size)->_float * 0.25f);
495 glowsize = (unsigned char)bound(0, i, 255);
496 if (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_trail)->_float)
497 flags |= RENDER_GLOWTRAIL;
499 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[0]*256;
500 light[0] = (unsigned short)bound(0, f, 65535);
501 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[1]*256;
502 light[1] = (unsigned short)bound(0, f, 65535);
503 f = PRVM_GETEDICTFIELDVALUE(ent, eval_color)->vector[2]*256;
504 light[2] = (unsigned short)bound(0, f, 65535);
505 f = PRVM_GETEDICTFIELDVALUE(ent, eval_light_lev)->_float;
506 light[3] = (unsigned short)bound(0, f, 65535);
507 lightstyle = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_style)->_float;
508 lightpflags = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_pflags)->_float;
510 if (gamemode == GAME_TENEBRAE)
512 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
516 lightpflags |= PFLAGS_FULLDYNAMIC;
518 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
522 light[0] = (int)(0.2*256);
523 light[1] = (int)(1.0*256);
524 light[2] = (int)(0.2*256);
526 lightpflags |= PFLAGS_FULLDYNAMIC;
530 specialvisibilityradius = 0;
531 if (lightpflags & PFLAGS_FULLDYNAMIC)
532 specialvisibilityradius = max(specialvisibilityradius, light[3]);
534 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
535 if (flags & RENDER_GLOWTRAIL)
536 specialvisibilityradius = max(specialvisibilityradius, 100);
537 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
539 if (effects & EF_BRIGHTFIELD)
540 specialvisibilityradius = max(specialvisibilityradius, 80);
541 if (effects & EF_MUZZLEFLASH)
542 specialvisibilityradius = max(specialvisibilityradius, 100);
543 if (effects & EF_BRIGHTLIGHT)
544 specialvisibilityradius = max(specialvisibilityradius, 400);
545 if (effects & EF_DIMLIGHT)
546 specialvisibilityradius = max(specialvisibilityradius, 200);
547 if (effects & EF_RED)
548 specialvisibilityradius = max(specialvisibilityradius, 200);
549 if (effects & EF_BLUE)
550 specialvisibilityradius = max(specialvisibilityradius, 200);
551 if (effects & EF_FLAME)
552 specialvisibilityradius = max(specialvisibilityradius, 250);
553 if (effects & EF_STARDUST)
554 specialvisibilityradius = max(specialvisibilityradius, 100);
557 // early culling checks
558 // (final culling is done by SV_MarkWriteEntityStateToClient)
559 customizeentityforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_customizeentityforclient)->function;
560 if (!customizeentityforclient)
562 if (e > svs.maxclients && (!modelindex && !specialvisibilityradius))
564 // this 2 billion unit check is actually to detect NAN origins
565 // (we really don't want to send those)
566 if (VectorLength2(ent->fields.server->origin) > 2000000000.0*2000000000.0)
574 VectorCopy(ent->fields.server->origin, cs->origin);
575 VectorCopy(ent->fields.server->angles, cs->angles);
577 cs->effects = effects;
578 cs->colormap = (unsigned)ent->fields.server->colormap;
579 cs->modelindex = modelindex;
580 cs->skin = (unsigned)ent->fields.server->skin;
581 cs->frame = (unsigned)ent->fields.server->frame;
582 cs->viewmodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)->edict;
583 cs->exteriormodelforclient = PRVM_GETEDICTFIELDVALUE(ent, eval_exteriormodeltoclient)->edict;
584 cs->nodrawtoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_nodrawtoclient)->edict;
585 cs->drawonlytoclient = PRVM_GETEDICTFIELDVALUE(ent, eval_drawonlytoclient)->edict;
586 cs->customizeentityforclient = customizeentityforclient;
587 cs->tagentity = PRVM_GETEDICTFIELDVALUE(ent, eval_tag_entity)->edict;
588 cs->tagindex = (unsigned char)PRVM_GETEDICTFIELDVALUE(ent, eval_tag_index)->_float;
589 cs->glowsize = glowsize;
591 // don't need to init cs->colormod because the defaultstate did that for us
592 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
593 val = PRVM_GETEDICTFIELDVALUE(ent, eval_colormod);
594 if (val->vector[0] || val->vector[1] || val->vector[2])
596 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
597 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
598 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
601 cs->modelindex = modelindex;
604 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_alpha)->_float * 255.0f);
608 cs->alpha = (unsigned char)bound(0, i, 255);
611 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_renderamt)->_float);
615 cs->alpha = (unsigned char)bound(0, i, 255);
619 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_scale)->_float * 16.0f);
623 cs->scale = (unsigned char)bound(0, i, 255);
627 f = (PRVM_GETEDICTFIELDVALUE(ent, eval_glow_color)->_float);
629 cs->glowcolor = (int)f;
631 if (PRVM_GETEDICTFIELDVALUE(ent, eval_fullbright)->_float)
632 cs->effects |= EF_FULLBRIGHT;
634 if (ent->fields.server->movetype == MOVETYPE_STEP)
635 cs->flags |= RENDER_STEP;
636 if ((cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
637 cs->flags |= RENDER_LOWPRECISION;
638 if (ent->fields.server->colormap >= 1024)
639 cs->flags |= RENDER_COLORMAPPED;
640 if (cs->viewmodelforclient)
641 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
643 cs->light[0] = light[0];
644 cs->light[1] = light[1];
645 cs->light[2] = light[2];
646 cs->light[3] = light[3];
647 cs->lightstyle = lightstyle;
648 cs->lightpflags = lightpflags;
650 cs->specialvisibilityradius = specialvisibilityradius;
652 // calculate the visible box of this entity (don't use the physics box
653 // as that is often smaller than a model, and would not count
654 // specialvisibilityradius)
655 if ((model = sv.models[modelindex]))
657 float scale = cs->scale * (1.0f / 16.0f);
658 if (cs->angles[0] || cs->angles[2]) // pitch and roll
660 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
661 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
663 else if (cs->angles[1])
665 VectorMA(cs->origin, scale, model->yawmins, cullmins);
666 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
670 VectorMA(cs->origin, scale, model->normalmins, cullmins);
671 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
676 VectorCopy(cs->origin, cullmins);
677 VectorCopy(cs->origin, cullmaxs);
679 if (specialvisibilityradius)
681 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
682 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
683 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
684 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
685 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
686 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
688 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
690 VectorCopy(cullmins, ent->priv.server->cullmins);
691 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
692 ent->priv.server->pvs_numclusters = -1;
693 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
695 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
696 if (i <= MAX_ENTITYCLUSTERS)
697 ent->priv.server->pvs_numclusters = i;
704 void SV_PrepareEntitiesForSending(void)
708 // send all entities that touch the pvs
710 sendentitiesindex[0] = NULL;
711 memset(sendentitiesindex, 0, prog->num_edicts * sizeof(entity_state_t *));
712 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
714 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sendentities + numsendentities, e))
716 sendentitiesindex[e] = sendentities + numsendentities;
722 static int sententitiesmark = 0;
723 static int sententities[MAX_EDICTS];
724 static int sententitiesconsideration[MAX_EDICTS];
725 static int sv_writeentitiestoclient_culled_pvs;
726 static int sv_writeentitiestoclient_culled_trace;
727 static int sv_writeentitiestoclient_visibleentities;
728 static int sv_writeentitiestoclient_totalentities;
729 //static entity_frame_t sv_writeentitiestoclient_entityframe;
730 static int sv_writeentitiestoclient_clentnum;
731 static vec3_t sv_writeentitiestoclient_testeye;
732 static client_t *sv_writeentitiestoclient_client;
734 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
741 if (sententitiesconsideration[s->number] == sententitiesmark)
743 sententitiesconsideration[s->number] = sententitiesmark;
744 sv_writeentitiestoclient_totalentities++;
746 if (s->customizeentityforclient)
748 prog->globals.server->self = s->number;
749 prog->globals.server->other = sv_writeentitiestoclient_clentnum;
750 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
751 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
755 // never reject player
756 if (s->number != sv_writeentitiestoclient_clentnum)
758 // check various rejection conditions
759 if (s->nodrawtoclient == sv_writeentitiestoclient_clentnum)
761 if (s->drawonlytoclient && s->drawonlytoclient != sv_writeentitiestoclient_clentnum)
763 if (s->effects & EF_NODRAW)
765 // LordHavoc: only send entities with a model or important effects
766 if (!s->modelindex && s->specialvisibilityradius == 0)
769 // viewmodels don't have visibility checking
770 if (s->viewmodelforclient)
772 if (s->viewmodelforclient != sv_writeentitiestoclient_clentnum)
775 else if (s->tagentity)
777 // tag attached entities simply check their parent
778 if (!sendentitiesindex[s->tagentity])
780 SV_MarkWriteEntityStateToClient(sendentitiesindex[s->tagentity]);
781 if (sententities[s->tagentity] != sententitiesmark)
784 // always send world submodels in newer protocols because they don't
785 // generate much traffic (in old protocols they hog bandwidth)
786 else if (!(s->effects & EF_NODEPTHTEST) && !((isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*') && (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)))
788 // entity has survived every check so far, check if visible
789 ed = PRVM_EDICT_NUM(s->number);
791 // if not touching a visible leaf
792 if (sv_cullentities_pvs.integer && sv_writeentitiestoclient_pvsbytes)
794 if (ed->priv.server->pvs_numclusters < 0)
796 // entity too big for clusters list
797 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv_writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
799 sv_writeentitiestoclient_culled_pvs++;
806 // check cached clusters list
807 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
808 if (CHECKPVSBIT(sv_writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
810 if (i == ed->priv.server->pvs_numclusters)
812 sv_writeentitiestoclient_culled_pvs++;
818 // or not seen by random tracelines
819 if (sv_cullentities_trace.integer && !isbmodel)
821 // LordHavoc: test center first
822 testorigin[0] = (ed->priv.server->cullmins[0] + ed->priv.server->cullmaxs[0]) * 0.5f;
823 testorigin[1] = (ed->priv.server->cullmins[1] + ed->priv.server->cullmaxs[1]) * 0.5f;
824 testorigin[2] = (ed->priv.server->cullmins[2] + ed->priv.server->cullmaxs[2]) * 0.5f;
825 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, SUPERCONTENTS_SOLID);
826 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
827 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
830 // LordHavoc: test random offsets, to maximize chance of detection
831 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
832 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
833 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
834 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, SUPERCONTENTS_SOLID);
835 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
836 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
839 if (s->specialvisibilityradius)
841 // LordHavoc: test random offsets, to maximize chance of detection
842 testorigin[0] = lhrandom(ed->priv.server->cullmins[0], ed->priv.server->cullmaxs[0]);
843 testorigin[1] = lhrandom(ed->priv.server->cullmins[1], ed->priv.server->cullmaxs[1]);
844 testorigin[2] = lhrandom(ed->priv.server->cullmins[2], ed->priv.server->cullmaxs[2]);
845 sv.worldmodel->TraceBox(sv.worldmodel, 0, &trace, sv_writeentitiestoclient_testeye, vec3_origin, vec3_origin, testorigin, SUPERCONTENTS_SOLID);
846 if (trace.fraction == 1 || BoxesOverlap(trace.endpos, trace.endpos, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
847 sv_writeentitiestoclient_client->visibletime[s->number] = realtime + 1;
851 if (realtime > sv_writeentitiestoclient_client->visibletime[s->number])
853 sv_writeentitiestoclient_culled_trace++;
860 // this just marks it for sending
861 // FIXME: it would be more efficient to send here, but the entity
862 // compressor isn't that flexible
863 sv_writeentitiestoclient_visibleentities++;
864 sententities[s->number] = sententitiesmark;
867 entity_state_t sendstates[MAX_EDICTS];
868 extern int csqc_clent;
870 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int *stats)
872 int i, numsendstates;
875 // if there isn't enough space to accomplish anything, skip it
876 if (msg->cursize + 25 > msg->maxsize)
879 sv_writeentitiestoclient_client = client;
881 sv_writeentitiestoclient_culled_pvs = 0;
882 sv_writeentitiestoclient_culled_trace = 0;
883 sv_writeentitiestoclient_visibleentities = 0;
884 sv_writeentitiestoclient_totalentities = 0;
886 // find the client's PVS
887 // the real place being tested from
888 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv_writeentitiestoclient_testeye);
889 sv_writeentitiestoclient_pvsbytes = 0;
890 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
891 sv_writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv_writeentitiestoclient_testeye, 8, sv_writeentitiestoclient_pvs, sizeof(sv_writeentitiestoclient_pvs));
893 csqc_clent = sv_writeentitiestoclient_clentnum = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
897 for (i = 0;i < numsendentities;i++)
898 SV_MarkWriteEntityStateToClient(sendentities + i);
901 for (i = 0;i < numsendentities;i++)
903 if (sententities[sendentities[i].number] == sententitiesmark)
905 s = &sendstates[numsendstates++];
906 *s = sendentities[i];
907 if (s->exteriormodelforclient && s->exteriormodelforclient == sv_writeentitiestoclient_clentnum)
908 s->flags |= RENDER_EXTERIORMODEL;
912 if (sv_cullentities_stats.integer)
913 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv_writeentitiestoclient_totalentities, sv_writeentitiestoclient_visibleentities, sv_writeentitiestoclient_culled_pvs + sv_writeentitiestoclient_culled_trace, sv_writeentitiestoclient_culled_pvs, sv_writeentitiestoclient_culled_trace);
915 EntityFrameCSQC_WriteFrame(msg, numsendstates, sendstates);
917 if (client->entitydatabase5)
918 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sendstates, client - svs.clients + 1, stats, client->movesequence);
919 else if (client->entitydatabase4)
920 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sendstates);
921 else if (client->entitydatabase)
922 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sendstates, client - svs.clients + 1);
924 EntityFrameQuake_WriteFrame(msg, numsendstates, sendstates);
933 void SV_CleanupEnts (void)
938 ent = PRVM_NEXT_EDICT(prog->edicts);
939 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
940 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
945 SV_WriteClientdataToMessage
949 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
961 // send a damage message
963 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
965 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
966 MSG_WriteByte (msg, svc_damage);
967 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
968 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
969 for (i=0 ; i<3 ; i++)
970 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
972 ent->fields.server->dmg_take = 0;
973 ent->fields.server->dmg_save = 0;
977 // send the current viewpos offset from the view entity
979 SV_SetIdealPitch (); // how much to look up / down ideally
981 // a fixangle might get lost in a dropped packet. Oh well.
982 if ( ent->fields.server->fixangle )
984 MSG_WriteByte (msg, svc_setangle);
985 for (i=0 ; i < 3 ; i++)
986 MSG_WriteAngle (msg, ent->fields.server->angles[i], sv.protocol);
987 ent->fields.server->fixangle = 0;
990 // stuff the sigil bits into the high bits of items for sbar, or else
992 val = PRVM_GETEDICTFIELDVALUE(ent, eval_items2);
993 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
994 items = (int)ent->fields.server->items | ((int)val->_float << 23);
996 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
998 VectorClear(punchvector);
999 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_punchvector)))
1000 VectorCopy(val->vector, punchvector);
1002 // cache weapon model name and index in client struct to save time
1003 // (this search can be almost 1% of cpu time!)
1004 s = PRVM_GetString(ent->fields.server->weaponmodel);
1005 if (strcmp(s, client->weaponmodel))
1007 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1008 client->weaponmodelindex = SV_ModelIndex(s, 1);
1012 if ((val = PRVM_GETEDICTFIELDVALUE(ent, eval_viewzoom)))
1013 viewzoom = (int)(val->_float * 255.0f);
1019 if ((int)ent->fields.server->flags & FL_ONGROUND)
1020 bits |= SU_ONGROUND;
1021 if (ent->fields.server->waterlevel >= 2)
1023 if (ent->fields.server->idealpitch)
1024 bits |= SU_IDEALPITCH;
1026 for (i=0 ; i<3 ; i++)
1028 if (ent->fields.server->punchangle[i])
1029 bits |= (SU_PUNCH1<<i);
1030 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1032 bits |= (SU_PUNCHVEC1<<i);
1033 if (ent->fields.server->velocity[i])
1034 bits |= (SU_VELOCITY1<<i);
1037 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1038 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1039 stats[STAT_ITEMS] = items;
1040 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1041 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1042 stats[STAT_WEAPON] = client->weaponmodelindex;
1043 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1044 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1045 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1046 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1047 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1048 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1049 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1050 stats[STAT_VIEWZOOM] = viewzoom;
1051 // the QC bumps these itself by sending svc_'s, so we have to keep them
1052 // zero or they'll be corrected by the engine
1053 //stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1054 //stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1055 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1056 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1058 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1060 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1062 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1063 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1065 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1066 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1067 if (viewzoom != 255)
1068 bits |= SU_VIEWZOOM;
1073 if (bits >= 16777216)
1077 MSG_WriteByte (msg, svc_clientdata);
1078 MSG_WriteShort (msg, bits);
1079 if (bits & SU_EXTEND1)
1080 MSG_WriteByte(msg, bits >> 16);
1081 if (bits & SU_EXTEND2)
1082 MSG_WriteByte(msg, bits >> 24);
1084 if (bits & SU_VIEWHEIGHT)
1085 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1087 if (bits & SU_IDEALPITCH)
1088 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1090 for (i=0 ; i<3 ; i++)
1092 if (bits & (SU_PUNCH1<<i))
1094 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1095 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1097 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1099 if (bits & (SU_PUNCHVEC1<<i))
1101 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1102 MSG_WriteCoord16i(msg, punchvector[i]);
1104 MSG_WriteCoord32f(msg, punchvector[i]);
1106 if (bits & (SU_VELOCITY1<<i))
1108 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1109 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1111 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1115 if (bits & SU_ITEMS)
1116 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1118 if (sv.protocol == PROTOCOL_DARKPLACES5)
1120 if (bits & SU_WEAPONFRAME)
1121 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1122 if (bits & SU_ARMOR)
1123 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1124 if (bits & SU_WEAPON)
1125 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1126 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1127 MSG_WriteShort (msg, stats[STAT_AMMO]);
1128 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1129 MSG_WriteShort (msg, stats[STAT_NAILS]);
1130 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1131 MSG_WriteShort (msg, stats[STAT_CELLS]);
1132 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1133 if (bits & SU_VIEWZOOM)
1134 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1136 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1138 if (bits & SU_WEAPONFRAME)
1139 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1140 if (bits & SU_ARMOR)
1141 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1142 if (bits & SU_WEAPON)
1143 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1144 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1145 MSG_WriteByte (msg, stats[STAT_AMMO]);
1146 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1147 MSG_WriteByte (msg, stats[STAT_NAILS]);
1148 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1149 MSG_WriteByte (msg, stats[STAT_CELLS]);
1150 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1152 for (i = 0;i < 32;i++)
1153 if (stats[STAT_WEAPON] & (1<<i))
1155 MSG_WriteByte (msg, i);
1158 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1159 if (bits & SU_VIEWZOOM)
1161 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1162 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1164 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1170 =======================
1171 SV_SendClientDatagram
1172 =======================
1174 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE]; // FIXME?
1175 void SV_SendClientDatagram (client_t *client)
1177 int rate, maxrate, maxsize, maxsize2;
1179 int stats[MAX_CL_STATS];
1181 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1183 // for good singleplayer, send huge packets
1184 maxsize = sizeof(sv_sendclientdatagram_buf);
1185 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1187 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1189 // no rate limiting support on older protocols because dp protocols
1190 // 1-4 kick the client off if they overflow, and quake protocol shows
1191 // less than the full entity set if rate limited
1197 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1198 maxrate = bound(NET_MINRATE, sv_maxrate.integer, NET_MAXRATE);
1199 if (sv_maxrate.integer != maxrate)
1200 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1202 // this rate limiting does not understand sys_ticrate 0
1203 // (but no one should be running that on a server!)
1204 rate = bound(NET_MINRATE, client->rate, maxrate);
1205 rate = (int)(client->rate * sys_ticrate.value);
1206 maxsize = bound(100, rate, 1400);
1210 msg.data = sv_sendclientdatagram_buf;
1211 msg.maxsize = maxsize;
1214 if (host_client->spawned)
1216 MSG_WriteByte (&msg, svc_time);
1217 MSG_WriteFloat (&msg, sv.time);
1219 // add the client specific data to the datagram
1220 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1221 VM_SV_WriteAutoSentStats (client, client->edict, &msg, stats);
1222 SV_WriteEntitiesToClient (client, client->edict, &msg, stats);
1224 // expand packet size to allow effects to go over the rate limit
1225 // (dropping them is FAR too ugly)
1226 msg.maxsize = maxsize2;
1228 // copy the server datagram if there is space
1229 // FIXME: put in delayed queue of effects to send
1230 if (sv.datagram.cursize > 0 && msg.cursize + sv.datagram.cursize <= msg.maxsize)
1231 SZ_Write (&msg, sv.datagram.data, sv.datagram.cursize);
1233 else if (realtime > client->keepalivetime)
1235 // the player isn't totally in the game yet
1236 // send small keepalive messages if too much time has passed
1237 client->keepalivetime = realtime + 5;
1238 MSG_WriteChar (&msg, svc_nop);
1241 // send the datagram
1242 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol);
1246 =======================
1247 SV_UpdateToReliableMessages
1248 =======================
1250 void SV_UpdateToReliableMessages (void)
1259 // check for changes to be sent over the reliable streams
1260 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1262 // update the host_client fields we care about according to the entity fields
1263 host_client->edict = PRVM_EDICT_NUM(i+1);
1266 name = PRVM_GetString(host_client->edict->fields.server->netname);
1269 // always point the string back at host_client->name to keep it safe
1270 strlcpy (host_client->name, name, sizeof (host_client->name));
1271 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1272 if (strcmp(host_client->old_name, host_client->name))
1274 if (host_client->spawned)
1275 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1276 strcpy(host_client->old_name, host_client->name);
1277 // send notification to all clients
1278 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1279 MSG_WriteByte (&sv.reliable_datagram, i);
1280 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1283 // DP_SV_CLIENTCOLORS
1284 // this is always found (since it's added by the progs loader)
1285 if ((val = PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_clientcolors)))
1286 host_client->colors = (int)val->_float;
1287 if (host_client->old_colors != host_client->colors)
1289 host_client->old_colors = host_client->colors;
1290 // send notification to all clients
1291 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1292 MSG_WriteByte (&sv.reliable_datagram, i);
1293 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1296 // NEXUIZ_PLAYERMODEL
1297 if( eval_playermodel ) {
1298 model = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string);
1301 // always point the string back at host_client->name to keep it safe
1302 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1303 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1306 // NEXUIZ_PLAYERSKIN
1307 if( eval_playerskin ) {
1308 skin = PRVM_GetString(PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string);
1311 // always point the string back at host_client->name to keep it safe
1312 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1313 PRVM_GETEDICTFIELDVALUE(host_client->edict, eval_playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1317 host_client->frags = (int)host_client->edict->fields.server->frags;
1318 if (host_client->old_frags != host_client->frags)
1320 host_client->old_frags = host_client->frags;
1321 // send notification to all clients
1322 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1323 MSG_WriteByte (&sv.reliable_datagram, i);
1324 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1328 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1329 if (client->netconnection)
1330 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1332 SZ_Clear (&sv.reliable_datagram);
1337 =======================
1338 SV_SendClientMessages
1339 =======================
1341 void SV_SendClientMessages (void)
1343 int i, prepared = false;
1345 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1346 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1348 // update frags, names, etc
1349 SV_UpdateToReliableMessages();
1351 // build individual updates
1352 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1354 if (!host_client->active)
1356 if (!host_client->netconnection)
1359 if (host_client->netconnection->message.overflowed)
1361 SV_DropClient (true); // if the message couldn't send, kick off
1368 // only prepare entities once per frame
1369 SV_PrepareEntitiesForSending();
1371 SV_SendClientDatagram (host_client);
1374 // clear muzzle flashes
1380 ==============================================================================
1384 ==============================================================================
1393 int SV_ModelIndex(const char *s, int precachemode)
1395 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1396 char filename[MAX_QPATH];
1400 //if (precachemode == 2)
1402 strlcpy(filename, s, sizeof(filename));
1403 for (i = 2;i < limit;i++)
1405 if (!sv.model_precache[i][0])
1409 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1411 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1414 if (precachemode == 1)
1415 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1416 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1417 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1418 if (sv.state != ss_loading)
1420 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1421 MSG_WriteShort(&sv.reliable_datagram, i);
1422 MSG_WriteString(&sv.reliable_datagram, filename);
1426 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1429 if (!strcmp(sv.model_precache[i], filename))
1432 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1442 int SV_SoundIndex(const char *s, int precachemode)
1444 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
1445 char filename[MAX_QPATH];
1449 //if (precachemode == 2)
1451 strlcpy(filename, s, sizeof(filename));
1452 for (i = 1;i < limit;i++)
1454 if (!sv.sound_precache[i][0])
1458 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1460 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1463 if (precachemode == 1)
1464 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1465 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1466 if (sv.state != ss_loading)
1468 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1469 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1470 MSG_WriteString(&sv.reliable_datagram, filename);
1474 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1477 if (!strcmp(sv.sound_precache[i], filename))
1480 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1490 void SV_CreateBaseline (void)
1492 int i, entnum, large;
1493 prvm_edict_t *svent;
1495 // LordHavoc: clear *all* states (note just active ones)
1496 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1498 // get the current server version
1499 svent = PRVM_EDICT_NUM(entnum);
1501 // LordHavoc: always clear state values, whether the entity is in use or not
1502 svent->priv.server->baseline = defaultstate;
1504 if (svent->priv.server->free)
1506 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
1509 // create entity baseline
1510 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
1511 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
1512 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
1513 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
1514 if (entnum > 0 && entnum <= svs.maxclients)
1516 svent->priv.server->baseline.colormap = entnum;
1517 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1521 svent->priv.server->baseline.colormap = 0;
1522 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
1526 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1529 // add to the message
1531 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1533 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1534 MSG_WriteShort (&sv.signon, entnum);
1538 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1539 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1543 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1544 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1546 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1547 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1548 for (i=0 ; i<3 ; i++)
1550 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1551 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1561 Grabs the current state of each client for saving across the
1562 transition to another level
1565 void SV_SaveSpawnparms (void)
1569 svs.serverflags = (int)prog->globals.server->serverflags;
1571 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1573 if (!host_client->active)
1576 // call the progs to get default spawn parms for the new client
1577 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1578 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
1579 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1580 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
1584 void SV_IncreaseEdicts(void)
1588 int oldmax_edicts = prog->max_edicts;
1589 void *oldedictsengineprivate = prog->edictprivate;
1590 void *oldedictsfields = prog->edictsfields;
1591 void *oldmoved_edicts = sv.moved_edicts;
1593 if (prog->max_edicts >= MAX_EDICTS)
1596 // links don't survive the transition, so unlink everything
1597 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1599 if (!ent->priv.server->free)
1600 SV_UnlinkEdict(prog->edicts + i);
1601 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1605 prog->max_edicts = min(prog->max_edicts + 256, MAX_EDICTS);
1606 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1607 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);
1608 sv.moved_edicts = PR_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1610 memcpy(prog->edictprivate, oldedictsengineprivate, oldmax_edicts * sizeof(edict_engineprivate_t));
1611 memcpy(prog->edictsfields, oldedictsfields, oldmax_edicts * prog->edict_size);
1613 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1615 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1616 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1617 // link every entity except world
1618 if (!ent->priv.server->free)
1619 SV_LinkEdict(ent, false);
1622 PR_Free(oldedictsengineprivate);
1623 PR_Free(oldedictsfields);
1624 PR_Free(oldmoved_edicts);
1631 This is called at the start of each level
1634 extern float scr_centertime_off;
1636 void SV_SpawnServer (const char *server)
1641 model_t *worldmodel;
1642 char modelname[sizeof(sv.modelname)];
1644 Con_DPrintf("SpawnServer: %s\n", server);
1646 if (cls.state != ca_dedicated)
1647 SCR_BeginLoadingPlaque();
1649 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
1650 worldmodel = Mod_ForName(modelname, false, true, true);
1651 if (!worldmodel || !worldmodel->TraceBox)
1653 Con_Printf("Couldn't load map %s\n", modelname);
1657 // let's not have any servers with no name
1658 if (hostname.string[0] == 0)
1659 Cvar_Set ("hostname", "UNNAMED");
1660 scr_centertime_off = 0;
1662 svs.changelevel_issued = false; // now safe to issue another
1665 // tell all connected clients that we are going to a new level
1670 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1672 if (client->netconnection)
1674 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1675 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1682 NetConn_OpenServerPorts(true);
1686 // make cvars consistant
1689 Cvar_SetValue ("deathmatch", 0);
1690 // LordHavoc: it can be useful to have skills outside the range 0-3...
1691 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1692 //Cvar_SetValue ("skill", (float)current_skill);
1693 current_skill = (int)(skill.value + 0.5);
1696 // set up the new server
1698 memset (&sv, 0, sizeof(sv));
1699 // if running a local client, make sure it doesn't try to access the last
1700 // level's data which is no longer valiud
1707 strlcpy (sv.name, server, sizeof (sv.name));
1709 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1710 if (sv.protocol == PROTOCOL_UNKNOWN)
1713 Protocol_Names(buffer, sizeof(buffer));
1714 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1715 sv.protocol = PROTOCOL_QUAKE;
1720 // load progs to get entity field count
1721 //PR_LoadProgs ( sv_progs.string );
1723 // allocate server memory
1724 /*// start out with just enough room for clients and a reasonable estimate of entities
1725 prog->max_edicts = max(svs.maxclients + 1, 512);
1726 prog->max_edicts = min(prog->max_edicts, MAX_EDICTS);
1728 // prvm_edict_t structures (hidden from progs)
1729 prog->edicts = PR_Alloc(MAX_EDICTS * sizeof(prvm_edict_t));
1730 // engine private structures (hidden from progs)
1731 prog->edictprivate = PR_Alloc(prog->max_edicts * sizeof(edict_engineprivate_t));
1732 // progs fields, often accessed by server
1733 prog->edictsfields = PR_Alloc(prog->max_edicts * prog->edict_size);*/
1734 // used by PushMove to move back pushed entities
1735 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1736 /*for (i = 0;i < prog->max_edicts;i++)
1738 ent = prog->edicts + i;
1739 ent->priv.vp = (unsigned char*) prog->edictprivate + i * prog->edictprivate_size;
1740 ent->fields.server = (void *)((unsigned char *)prog->edictsfields + i * prog->edict_size);
1743 // reset client csqc entity versions right away.
1744 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1745 EntityFrameCSQC_InitClientVersions(i, true);
1747 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1748 sv.datagram.cursize = 0;
1749 sv.datagram.data = sv.datagram_buf;
1751 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1752 sv.reliable_datagram.cursize = 0;
1753 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1755 sv.signon.maxsize = sizeof(sv.signon_buf);
1756 sv.signon.cursize = 0;
1757 sv.signon.data = sv.signon_buf;
1759 // leave slots at start for clients only
1760 //prog->num_edicts = svs.maxclients+1;
1762 sv.state = ss_loading;
1763 prog->allowworldwrites = true;
1766 *prog->time = sv.time = 1.0;
1769 worldmodel->used = true;
1771 strlcpy (sv.name, server, sizeof (sv.name));
1772 strcpy(sv.modelname, modelname);
1773 sv.worldmodel = worldmodel;
1774 sv.models[1] = sv.worldmodel;
1777 // clear world interaction links
1781 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1783 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1784 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
1785 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
1787 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1788 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
1792 // load the rest of the entities
1794 // AK possible hack since num_edicts is still 0
1795 ent = PRVM_EDICT_NUM(0);
1796 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
1797 ent->priv.server->free = false;
1798 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
1799 ent->fields.server->modelindex = 1; // world model
1800 ent->fields.server->solid = SOLID_BSP;
1801 ent->fields.server->movetype = MOVETYPE_PUSH;
1804 prog->globals.server->coop = coop.integer;
1806 prog->globals.server->deathmatch = deathmatch.integer;
1808 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
1810 // serverflags are for cross level information (sigils)
1811 prog->globals.server->serverflags = svs.serverflags;
1813 // we need to reset the spawned flag on all connected clients here so that
1814 // their thinks don't run during startup (before PutClientInServer)
1815 // we also need to set up the client entities now
1816 // and we need to set the ->edict pointers to point into the progs edicts
1817 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1819 host_client->spawned = false;
1820 host_client->edict = PRVM_EDICT_NUM(i + 1);
1821 PRVM_ED_ClearEdict(host_client->edict);
1824 // load replacement entity file if found
1825 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
1827 Con_Printf("Loaded maps/%s.ent\n", sv.name);
1828 PRVM_ED_LoadFromFile (entities);
1832 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
1835 // LordHavoc: clear world angles (to fix e3m3.bsp)
1836 VectorClear(prog->edicts->fields.server->angles);
1838 // all setup is completed, any further precache statements are errors
1839 sv.state = ss_active;
1840 prog->allowworldwrites = false;
1842 // run two frames to allow everything to settle
1843 for (i = 0;i < 2;i++)
1845 sv.frametime = host_frametime = 0.1;
1851 // create a baseline for more efficient communications
1852 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1853 SV_CreateBaseline ();
1855 // send serverinfo to all connected clients, and set up botclients coming back from a level change
1856 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1858 if (!host_client->active)
1860 if (host_client->netconnection)
1861 SV_SendServerinfo(host_client);
1865 // if client is a botclient coming from a level change, we need to
1866 // set up client info that normally requires networking
1868 // copy spawn parms out of the client_t
1869 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
1870 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
1872 // call the spawn function
1873 host_client->clientconnectcalled = true;
1874 prog->globals.server->time = sv.time;
1875 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
1876 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
1877 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
1878 host_client->spawned = true;
1882 Con_DPrint("Server spawned.\n");
1883 NetConn_Heartbeat (2);
1888 /////////////////////////////////////////////////////
1891 void SV_VM_CB_BeginIncreaseEdicts(void)
1896 PRVM_Free( sv.moved_edicts );
1897 sv.moved_edicts = (prvm_edict_t **)PRVM_Alloc(prog->max_edicts * sizeof(prvm_edict_t *));
1899 // links don't survive the transition, so unlink everything
1900 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1902 if (!ent->priv.server->free)
1903 SV_UnlinkEdict(prog->edicts + i);
1904 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
1909 void SV_VM_CB_EndIncreaseEdicts(void)
1914 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
1916 // link every entity except world
1917 if (!ent->priv.server->free)
1918 SV_LinkEdict(ent, false);
1922 void SV_VM_CB_InitEdict(prvm_edict_t *e)
1924 // LordHavoc: for consistency set these here
1925 int num = PRVM_NUM_FOR_EDICT(e) - 1;
1927 e->priv.server->move = false; // don't move on first frame
1929 if (num >= 0 && num < svs.maxclients)
1932 // set colormap and team on newly created player entity
1933 e->fields.server->colormap = num + 1;
1934 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
1935 // set netname/clientcolors back to client values so that
1936 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
1938 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
1939 if ((val = PRVM_GETEDICTFIELDVALUE(e, eval_clientcolors)))
1940 val->_float = svs.clients[num].colors;
1941 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
1942 if( eval_playermodel )
1943 PRVM_GETEDICTFIELDVALUE(e, eval_playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
1944 if( eval_playerskin )
1945 PRVM_GETEDICTFIELDVALUE(e, eval_playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
1949 void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
1951 SV_UnlinkEdict (ed); // unlink from world bsp
1953 ed->fields.server->model = 0;
1954 ed->fields.server->takedamage = 0;
1955 ed->fields.server->modelindex = 0;
1956 ed->fields.server->colormap = 0;
1957 ed->fields.server->skin = 0;
1958 ed->fields.server->frame = 0;
1959 VectorClear(ed->fields.server->origin);
1960 VectorClear(ed->fields.server->angles);
1961 ed->fields.server->nextthink = -1;
1962 ed->fields.server->solid = 0;
1965 void SV_VM_CB_CountEdicts(void)
1969 int active, models, solid, step;
1971 active = models = solid = step = 0;
1972 for (i=0 ; i<prog->num_edicts ; i++)
1974 ent = PRVM_EDICT_NUM(i);
1975 if (ent->priv.server->free)
1978 if (ent->fields.server->solid)
1980 if (ent->fields.server->model)
1982 if (ent->fields.server->movetype == MOVETYPE_STEP)
1986 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
1987 Con_Printf("active :%3i\n", active);
1988 Con_Printf("view :%3i\n", models);
1989 Con_Printf("touch :%3i\n", solid);
1990 Con_Printf("step :%3i\n", step);
1993 qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
1995 // remove things from different skill levels or deathmatch
1996 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
1998 if (deathmatch.integer)
2000 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2005 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2006 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2007 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2015 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
2016 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
2017 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
2018 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
2019 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
2020 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
2021 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
2022 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2023 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2024 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2025 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2026 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
2027 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
2028 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
2029 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
2030 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
2031 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
2032 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
2033 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
2034 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
2035 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
2036 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
2037 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
2038 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
2039 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
2040 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
2041 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
2042 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
2043 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
2044 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
2045 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
2046 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
2047 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
2049 void SV_VM_Init(void)
2051 Cvar_RegisterVariable (&pr_checkextension);
2052 Cvar_RegisterVariable (&nomonsters);
2053 Cvar_RegisterVariable (&gamecfg);
2054 Cvar_RegisterVariable (&scratch1);
2055 Cvar_RegisterVariable (&scratch2);
2056 Cvar_RegisterVariable (&scratch3);
2057 Cvar_RegisterVariable (&scratch4);
2058 Cvar_RegisterVariable (&savedgamecfg);
2059 Cvar_RegisterVariable (&saved1);
2060 Cvar_RegisterVariable (&saved2);
2061 Cvar_RegisterVariable (&saved3);
2062 Cvar_RegisterVariable (&saved4);
2063 // LordHavoc: Nehahra uses these to pass data around cutscene demos
2064 if (gamemode == GAME_NEHAHRA)
2066 Cvar_RegisterVariable (&nehx00);
2067 Cvar_RegisterVariable (&nehx01);
2068 Cvar_RegisterVariable (&nehx02);
2069 Cvar_RegisterVariable (&nehx03);
2070 Cvar_RegisterVariable (&nehx04);
2071 Cvar_RegisterVariable (&nehx05);
2072 Cvar_RegisterVariable (&nehx06);
2073 Cvar_RegisterVariable (&nehx07);
2074 Cvar_RegisterVariable (&nehx08);
2075 Cvar_RegisterVariable (&nehx09);
2076 Cvar_RegisterVariable (&nehx10);
2077 Cvar_RegisterVariable (&nehx11);
2078 Cvar_RegisterVariable (&nehx12);
2079 Cvar_RegisterVariable (&nehx13);
2080 Cvar_RegisterVariable (&nehx14);
2081 Cvar_RegisterVariable (&nehx15);
2082 Cvar_RegisterVariable (&nehx16);
2083 Cvar_RegisterVariable (&nehx17);
2084 Cvar_RegisterVariable (&nehx18);
2085 Cvar_RegisterVariable (&nehx19);
2087 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
2090 // LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... these are defined as externs in progs.h
2107 int eval_buttonchat;
2109 int eval_glow_trail;
2110 int eval_glow_color;
2114 int eval_renderamt; // HalfLife support
2115 int eval_rendermode; // HalfLife support
2116 int eval_fullbright;
2117 int eval_ammo_shells1;
2118 int eval_ammo_nails1;
2119 int eval_ammo_lava_nails;
2120 int eval_ammo_rockets1;
2121 int eval_ammo_multi_rockets;
2122 int eval_ammo_cells1;
2123 int eval_ammo_plasma;
2124 int eval_idealpitch;
2125 int eval_pitch_speed;
2126 int eval_viewmodelforclient;
2127 int eval_nodrawtoclient;
2128 int eval_exteriormodeltoclient;
2129 int eval_drawonlytoclient;
2133 int eval_punchvector;
2135 int eval_clientcolors;
2136 int eval_tag_entity;
2142 int eval_cursor_active;
2143 int eval_cursor_screen;
2144 int eval_cursor_trace_start;
2145 int eval_cursor_trace_endpos;
2146 int eval_cursor_trace_ent;
2148 int eval_playermodel;
2149 int eval_playerskin;
2150 int eval_SendEntity;
2152 int eval_customizeentityforclient;
2153 int eval_dphitcontentsmask;
2155 int gval_trace_dpstartcontents;
2156 int gval_trace_dphitcontents;
2157 int gval_trace_dphitq3surfaceflags;
2158 int gval_trace_dphittexturename;
2160 mfunction_t *SV_PlayerPhysicsQC;
2161 mfunction_t *EndFrameQC;
2162 //KrimZon - SERVER COMMANDS IN QUAKEC
2163 mfunction_t *SV_ParseClientCommandQC;
2165 ddef_t *PRVM_ED_FindGlobal(const char *name);
2167 void SV_VM_FindEdictFieldOffsets(void)
2169 eval_gravity = PRVM_ED_FindFieldOffset("gravity");
2170 eval_button3 = PRVM_ED_FindFieldOffset("button3");
2171 eval_button4 = PRVM_ED_FindFieldOffset("button4");
2172 eval_button5 = PRVM_ED_FindFieldOffset("button5");
2173 eval_button6 = PRVM_ED_FindFieldOffset("button6");
2174 eval_button7 = PRVM_ED_FindFieldOffset("button7");
2175 eval_button8 = PRVM_ED_FindFieldOffset("button8");
2176 eval_button9 = PRVM_ED_FindFieldOffset("button9");
2177 eval_button10 = PRVM_ED_FindFieldOffset("button10");
2178 eval_button11 = PRVM_ED_FindFieldOffset("button11");
2179 eval_button12 = PRVM_ED_FindFieldOffset("button12");
2180 eval_button13 = PRVM_ED_FindFieldOffset("button13");
2181 eval_button14 = PRVM_ED_FindFieldOffset("button14");
2182 eval_button15 = PRVM_ED_FindFieldOffset("button15");
2183 eval_button16 = PRVM_ED_FindFieldOffset("button16");
2184 eval_buttonuse = PRVM_ED_FindFieldOffset("buttonuse");
2185 eval_buttonchat = PRVM_ED_FindFieldOffset("buttonchat");
2186 eval_glow_size = PRVM_ED_FindFieldOffset("glow_size");
2187 eval_glow_trail = PRVM_ED_FindFieldOffset("glow_trail");
2188 eval_glow_color = PRVM_ED_FindFieldOffset("glow_color");
2189 eval_items2 = PRVM_ED_FindFieldOffset("items2");
2190 eval_scale = PRVM_ED_FindFieldOffset("scale");
2191 eval_alpha = PRVM_ED_FindFieldOffset("alpha");
2192 eval_renderamt = PRVM_ED_FindFieldOffset("renderamt"); // HalfLife support
2193 eval_rendermode = PRVM_ED_FindFieldOffset("rendermode"); // HalfLife support
2194 eval_fullbright = PRVM_ED_FindFieldOffset("fullbright");
2195 eval_ammo_shells1 = PRVM_ED_FindFieldOffset("ammo_shells1");
2196 eval_ammo_nails1 = PRVM_ED_FindFieldOffset("ammo_nails1");
2197 eval_ammo_lava_nails = PRVM_ED_FindFieldOffset("ammo_lava_nails");
2198 eval_ammo_rockets1 = PRVM_ED_FindFieldOffset("ammo_rockets1");
2199 eval_ammo_multi_rockets = PRVM_ED_FindFieldOffset("ammo_multi_rockets");
2200 eval_ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
2201 eval_ammo_plasma = PRVM_ED_FindFieldOffset("ammo_plasma");
2202 eval_idealpitch = PRVM_ED_FindFieldOffset("idealpitch");
2203 eval_pitch_speed = PRVM_ED_FindFieldOffset("pitch_speed");
2204 eval_viewmodelforclient = PRVM_ED_FindFieldOffset("viewmodelforclient");
2205 eval_nodrawtoclient = PRVM_ED_FindFieldOffset("nodrawtoclient");
2206 eval_exteriormodeltoclient = PRVM_ED_FindFieldOffset("exteriormodeltoclient");
2207 eval_drawonlytoclient = PRVM_ED_FindFieldOffset("drawonlytoclient");
2208 eval_ping = PRVM_ED_FindFieldOffset("ping");
2209 eval_movement = PRVM_ED_FindFieldOffset("movement");
2210 eval_pmodel = PRVM_ED_FindFieldOffset("pmodel");
2211 eval_punchvector = PRVM_ED_FindFieldOffset("punchvector");
2212 eval_viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
2213 eval_clientcolors = PRVM_ED_FindFieldOffset("clientcolors");
2214 eval_tag_entity = PRVM_ED_FindFieldOffset("tag_entity");
2215 eval_tag_index = PRVM_ED_FindFieldOffset("tag_index");
2216 eval_light_lev = PRVM_ED_FindFieldOffset("light_lev");
2217 eval_color = PRVM_ED_FindFieldOffset("color");
2218 eval_style = PRVM_ED_FindFieldOffset("style");
2219 eval_pflags = PRVM_ED_FindFieldOffset("pflags");
2220 eval_cursor_active = PRVM_ED_FindFieldOffset("cursor_active");
2221 eval_cursor_screen = PRVM_ED_FindFieldOffset("cursor_screen");
2222 eval_cursor_trace_start = PRVM_ED_FindFieldOffset("cursor_trace_start");
2223 eval_cursor_trace_endpos = PRVM_ED_FindFieldOffset("cursor_trace_endpos");
2224 eval_cursor_trace_ent = PRVM_ED_FindFieldOffset("cursor_trace_ent");
2225 eval_colormod = PRVM_ED_FindFieldOffset("colormod");
2226 eval_playermodel = PRVM_ED_FindFieldOffset("playermodel");
2227 eval_playerskin = PRVM_ED_FindFieldOffset("playerskin");
2228 eval_SendEntity = PRVM_ED_FindFieldOffset("SendEntity");
2229 eval_Version = PRVM_ED_FindFieldOffset("Version");
2230 eval_customizeentityforclient = PRVM_ED_FindFieldOffset("customizeentityforclient");
2231 eval_dphitcontentsmask = PRVM_ED_FindFieldOffset("dphitcontentsmask");
2233 // LordHavoc: allowing QuakeC to override the player movement code
2234 SV_PlayerPhysicsQC = PRVM_ED_FindFunction ("SV_PlayerPhysics");
2235 // LordHavoc: support for endframe
2236 EndFrameQC = PRVM_ED_FindFunction ("EndFrame");
2237 //KrimZon - SERVER COMMANDS IN QUAKEC
2238 SV_ParseClientCommandQC = PRVM_ED_FindFunction ("SV_ParseClientCommand");
2240 //[515]: init stufftext string (it is sent before svc_serverinfo)
2241 if(PRVM_ED_FindGlobal("SV_InitCmd") && PRVM_ED_FindGlobal("SV_InitCmd")->type & ev_string)
2242 SV_InitCmd = PRVM_G_STRING(PRVM_ED_FindGlobal("SV_InitCmd")->ofs);
2246 gval_trace_dpstartcontents = PRVM_ED_FindGlobalOffset("trace_dpstartcontents");
2247 gval_trace_dphitcontents = PRVM_ED_FindGlobalOffset("trace_dphitcontents");
2248 gval_trace_dphitq3surfaceflags = PRVM_ED_FindGlobalOffset("trace_dphitq3surfaceflags");
2249 gval_trace_dphittexturename = PRVM_ED_FindGlobalOffset("trace_dphittexturename");
2252 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
2254 prvm_required_field_t reqfields[] =
2256 {ev_entity, "cursor_trace_ent"},
2257 {ev_entity, "drawonlytoclient"},
2258 {ev_entity, "exteriormodeltoclient"},
2259 {ev_entity, "nodrawtoclient"},
2260 {ev_entity, "tag_entity"},
2261 {ev_entity, "viewmodelforclient"},
2262 {ev_float, "alpha"},
2263 {ev_float, "ammo_cells1"},
2264 {ev_float, "ammo_lava_nails"},
2265 {ev_float, "ammo_multi_rockets"},
2266 {ev_float, "ammo_nails1"},
2267 {ev_float, "ammo_plasma"},
2268 {ev_float, "ammo_rockets1"},
2269 {ev_float, "ammo_shells1"},
2270 {ev_float, "button3"},
2271 {ev_float, "button4"},
2272 {ev_float, "button5"},
2273 {ev_float, "button6"},
2274 {ev_float, "button7"},
2275 {ev_float, "button8"},
2276 {ev_float, "button9"},
2277 {ev_float, "button10"},
2278 {ev_float, "button11"},
2279 {ev_float, "button12"},
2280 {ev_float, "button13"},
2281 {ev_float, "button14"},
2282 {ev_float, "button15"},
2283 {ev_float, "button16"},
2284 {ev_float, "buttonchat"},
2285 {ev_float, "buttonuse"},
2286 {ev_float, "clientcolors"},
2287 {ev_float, "cursor_active"},
2288 {ev_float, "fullbright"},
2289 {ev_float, "glow_color"},
2290 {ev_float, "glow_size"},
2291 {ev_float, "glow_trail"},
2292 {ev_float, "gravity"},
2293 {ev_float, "idealpitch"},
2294 {ev_float, "items2"},
2295 {ev_float, "light_lev"},
2296 {ev_float, "pflags"},
2298 {ev_float, "pitch_speed"},
2299 {ev_float, "pmodel"},
2300 {ev_float, "renderamt"}, // HalfLife support
2301 {ev_float, "rendermode"}, // HalfLife support
2302 {ev_float, "scale"},
2303 {ev_float, "style"},
2304 {ev_float, "tag_index"},
2305 {ev_float, "Version"},
2306 {ev_float, "viewzoom"},
2307 {ev_vector, "color"},
2308 {ev_vector, "colormod"},
2309 {ev_vector, "cursor_screen"},
2310 {ev_vector, "cursor_trace_endpos"},
2311 {ev_vector, "cursor_trace_start"},
2312 {ev_vector, "movement"},
2313 {ev_vector, "punchvector"},
2314 {ev_string, "playermodel"},
2315 {ev_string, "playerskin"},
2316 {ev_function, "SendEntity"},
2317 {ev_function, "customizeentityforclient"},
2320 void SV_VM_Setup(void)
2323 PRVM_InitProg( PRVM_SERVERPROG );
2325 // allocate the mempools
2326 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2327 prog->builtins = vm_sv_builtins;
2328 prog->numbuiltins = vm_sv_numbuiltins;
2329 prog->headercrc = PROGHEADER_CRC;
2330 prog->max_edicts = 512;
2331 prog->limit_edicts = MAX_EDICTS;
2332 prog->reserved_edicts = svs.maxclients;
2333 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2334 prog->name = "server";
2335 prog->extensionstring = vm_sv_extensions;
2336 prog->loadintoworld = true;
2338 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2339 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2340 prog->init_edict = SV_VM_CB_InitEdict;
2341 prog->free_edict = SV_VM_CB_FreeEdict;
2342 prog->count_edicts = SV_VM_CB_CountEdicts;
2343 prog->load_edict = SV_VM_CB_LoadEdict;
2344 prog->init_cmd = VM_SV_Cmd_Init;
2345 prog->reset_cmd = VM_SV_Cmd_Reset;
2346 prog->error_cmd = Host_Error;
2348 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2349 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields );
2350 SV_VM_FindEdictFieldOffsets();
2352 VM_AutoSentStats_Clear();//[515]: csqc
2353 EntityFrameCSQC_ClearVersions();//[515]: csqc
2358 void SV_VM_Begin(void)
2361 PRVM_SetProg( PRVM_SERVERPROG );
2363 *prog->time = (float) sv.time;
2366 void SV_VM_End(void)