2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
37 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
38 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
39 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
41 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
42 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
43 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
44 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
45 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
46 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
48 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
49 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
50 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
51 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
52 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
53 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
54 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
55 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
56 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
57 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
58 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
59 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
60 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
61 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
62 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
63 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
64 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
65 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
66 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
67 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
68 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
69 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
70 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
71 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
72 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
73 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
74 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
75 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
76 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
77 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
78 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
79 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
80 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
81 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
82 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
83 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
84 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
85 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
86 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
87 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
88 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
89 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
90 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
91 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
92 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
93 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
94 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
95 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
96 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
97 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
98 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
99 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
100 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
101 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
102 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
103 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
104 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
105 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
106 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
107 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
108 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
109 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
110 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
111 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
112 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
113 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
114 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
115 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
116 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
117 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
118 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
119 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
120 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
121 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
122 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
123 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
124 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
125 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
126 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
127 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
128 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
129 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
130 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
131 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
132 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
133 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
134 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
136 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
137 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
138 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
139 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
140 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
141 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
142 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
143 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
144 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
145 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
147 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
149 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
150 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
151 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
152 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
153 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
154 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
155 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
156 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
157 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
158 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
159 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
160 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
161 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
162 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
163 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
169 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
170 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
172 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
177 mempool_t *sv_mempool = NULL;
179 extern cvar_t slowmo;
180 extern float scr_centertime_off;
182 // MUST match effectnameindex_t in client.h
183 static const char *standardeffectnames[EFFECT_TOTAL] =
207 "TE_TEI_BIGEXPLOSION",
223 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
225 prvm_required_field_t reqfields[] =
227 {ev_entity, "cursor_trace_ent"},
228 {ev_entity, "drawonlytoclient"},
229 {ev_entity, "exteriormodeltoclient"},
230 {ev_entity, "nodrawtoclient"},
231 {ev_entity, "tag_entity"},
232 {ev_entity, "viewmodelforclient"},
233 {ev_float, "SendFlags"},
234 {ev_float, "Version"},
236 {ev_float, "ammo_cells1"},
237 {ev_float, "ammo_lava_nails"},
238 {ev_float, "ammo_multi_rockets"},
239 {ev_float, "ammo_nails1"},
240 {ev_float, "ammo_plasma"},
241 {ev_float, "ammo_rockets1"},
242 {ev_float, "ammo_shells1"},
243 {ev_float, "button3"},
244 {ev_float, "button4"},
245 {ev_float, "button5"},
246 {ev_float, "button6"},
247 {ev_float, "button7"},
248 {ev_float, "button8"},
249 {ev_float, "button9"},
250 {ev_float, "button10"},
251 {ev_float, "button11"},
252 {ev_float, "button12"},
253 {ev_float, "button13"},
254 {ev_float, "button14"},
255 {ev_float, "button15"},
256 {ev_float, "button16"},
257 {ev_float, "buttonchat"},
258 {ev_float, "buttonuse"},
259 {ev_float, "clientcolors"},
260 {ev_float, "cursor_active"},
261 {ev_float, "disableclientprediction"},
262 {ev_float, "fullbright"},
263 {ev_float, "glow_color"},
264 {ev_float, "glow_size"},
265 {ev_float, "glow_trail"},
266 {ev_float, "gravity"},
267 {ev_float, "idealpitch"},
268 {ev_float, "items2"},
269 {ev_float, "light_lev"},
270 {ev_float, "modelflags"},
271 {ev_float, "pflags"},
273 {ev_float, "pitch_speed"},
274 {ev_float, "pmodel"},
275 {ev_float, "renderamt"}, // HalfLife support
276 {ev_float, "rendermode"}, // HalfLife support
279 {ev_float, "tag_index"},
280 {ev_float, "viewzoom"},
281 {ev_function, "SendEntity"},
282 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
283 {ev_function, "customizeentityforclient"},
284 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
285 {ev_string, "netaddress"},
286 {ev_string, "playermodel"},
287 {ev_string, "playerskin"},
288 {ev_vector, "color"},
289 {ev_vector, "colormod"},
290 {ev_vector, "cursor_screen"},
291 {ev_vector, "cursor_trace_endpos"},
292 {ev_vector, "cursor_trace_start"},
293 {ev_vector, "glowmod"},
294 {ev_vector, "movement"},
295 {ev_vector, "punchvector"},
300 //============================================================================
302 void SV_AreaStats_f(void)
304 World_PrintAreaStats(&sv.world, "server");
314 // init the csqc progs cvars, since they are updated/used by the server code
315 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
316 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
317 extern cvar_t csqc_progcrc;
318 extern cvar_t csqc_progsize;
319 Cvar_RegisterVariable (&csqc_progname);
320 Cvar_RegisterVariable (&csqc_progcrc);
321 Cvar_RegisterVariable (&csqc_progsize);
323 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
324 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
325 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
326 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
328 Cvar_RegisterVariable (&coop);
329 Cvar_RegisterVariable (&deathmatch);
330 Cvar_RegisterVariable (&fraglimit);
331 Cvar_RegisterVariable (&gamecfg);
332 Cvar_RegisterVariable (&noexit);
333 Cvar_RegisterVariable (&nomonsters);
334 Cvar_RegisterVariable (&pausable);
335 Cvar_RegisterVariable (&pr_checkextension);
336 Cvar_RegisterVariable (&samelevel);
337 Cvar_RegisterVariable (&skill);
338 Cvar_RegisterVariable (&slowmo);
339 Cvar_RegisterVariable (&sv_accelerate);
340 Cvar_RegisterVariable (&sv_aim);
341 Cvar_RegisterVariable (&sv_airaccel_qw);
342 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
343 Cvar_RegisterVariable (&sv_airaccelerate);
344 Cvar_RegisterVariable (&sv_airstopaccelerate);
345 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
346 Cvar_RegisterVariable (&sv_maxairstrafespeed);
347 Cvar_RegisterVariable (&sv_aircontrol);
348 Cvar_RegisterVariable (&sv_allowdownloads);
349 Cvar_RegisterVariable (&sv_allowdownloads_archive);
350 Cvar_RegisterVariable (&sv_allowdownloads_config);
351 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
352 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
353 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
354 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
355 Cvar_RegisterVariable (&sv_clmovement_enable);
356 Cvar_RegisterVariable (&sv_clmovement_minping);
357 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
358 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
359 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
360 Cvar_RegisterVariable (&sv_cullentities_pvs);
361 Cvar_RegisterVariable (&sv_cullentities_stats);
362 Cvar_RegisterVariable (&sv_cullentities_trace);
363 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
364 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
365 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
366 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
367 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
368 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
369 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
370 Cvar_RegisterVariable (&sv_debugmove);
371 Cvar_RegisterVariable (&sv_echobprint);
372 Cvar_RegisterVariable (&sv_edgefriction);
373 Cvar_RegisterVariable (&sv_entpatch);
374 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
375 Cvar_RegisterVariable (&sv_freezenonclients);
376 Cvar_RegisterVariable (&sv_friction);
377 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
378 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
379 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
380 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
381 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
382 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
383 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
384 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
385 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
386 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
387 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
388 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
389 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
390 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
391 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
392 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
393 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
394 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
395 Cvar_RegisterVariable (&sv_gravity);
396 Cvar_RegisterVariable (&sv_idealpitchscale);
397 Cvar_RegisterVariable (&sv_jumpstep);
398 Cvar_RegisterVariable (&sv_jumpvelocity);
399 Cvar_RegisterVariable (&sv_maxairspeed);
400 Cvar_RegisterVariable (&sv_maxrate);
401 Cvar_RegisterVariable (&sv_maxspeed);
402 Cvar_RegisterVariable (&sv_maxvelocity);
403 Cvar_RegisterVariable (&sv_newflymove);
404 Cvar_RegisterVariable (&sv_nostep);
405 Cvar_RegisterVariable (&sv_playerphysicsqc);
406 Cvar_RegisterVariable (&sv_progs);
407 Cvar_RegisterVariable (&sv_protocolname);
408 Cvar_RegisterVariable (&sv_random_seed);
409 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
410 Cvar_RegisterVariable (&sv_sound_land);
411 Cvar_RegisterVariable (&sv_sound_watersplash);
412 Cvar_RegisterVariable (&sv_stepheight);
413 Cvar_RegisterVariable (&sv_stopspeed);
414 Cvar_RegisterVariable (&sv_wallfriction);
415 Cvar_RegisterVariable (&sv_wateraccelerate);
416 Cvar_RegisterVariable (&sv_waterfriction);
417 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
418 Cvar_RegisterVariable (&sv_warsowbunny_accel);
419 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
420 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
421 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
422 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
423 Cvar_RegisterVariable (&sys_ticrate);
424 Cvar_RegisterVariable (&teamplay);
425 Cvar_RegisterVariable (&timelimit);
427 Cvar_RegisterVariable (&saved1);
428 Cvar_RegisterVariable (&saved2);
429 Cvar_RegisterVariable (&saved3);
430 Cvar_RegisterVariable (&saved4);
431 Cvar_RegisterVariable (&savedgamecfg);
432 Cvar_RegisterVariable (&scratch1);
433 Cvar_RegisterVariable (&scratch2);
434 Cvar_RegisterVariable (&scratch3);
435 Cvar_RegisterVariable (&scratch4);
436 Cvar_RegisterVariable (&temp1);
438 // LordHavoc: Nehahra uses these to pass data around cutscene demos
439 if (gamemode == GAME_NEHAHRA)
441 Cvar_RegisterVariable (&nehx00);
442 Cvar_RegisterVariable (&nehx01);
443 Cvar_RegisterVariable (&nehx02);
444 Cvar_RegisterVariable (&nehx03);
445 Cvar_RegisterVariable (&nehx04);
446 Cvar_RegisterVariable (&nehx05);
447 Cvar_RegisterVariable (&nehx06);
448 Cvar_RegisterVariable (&nehx07);
449 Cvar_RegisterVariable (&nehx08);
450 Cvar_RegisterVariable (&nehx09);
451 Cvar_RegisterVariable (&nehx10);
452 Cvar_RegisterVariable (&nehx11);
453 Cvar_RegisterVariable (&nehx12);
454 Cvar_RegisterVariable (&nehx13);
455 Cvar_RegisterVariable (&nehx14);
456 Cvar_RegisterVariable (&nehx15);
457 Cvar_RegisterVariable (&nehx16);
458 Cvar_RegisterVariable (&nehx17);
459 Cvar_RegisterVariable (&nehx18);
460 Cvar_RegisterVariable (&nehx19);
462 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
464 Cvar_RegisterVariable (&sv_autodemo_perclient);
465 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
467 Cvar_RegisterVariable (&halflifebsp);
469 // any special defaults for gamemodes go here
470 if (gamemode == GAME_NEHAHRA)
472 // Nehahra pushable crates malfunction in some levels if this is on
473 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
474 // Nehahra NPC AI is confused by this feature
475 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
477 if (gamemode == GAME_HIPNOTIC)
479 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
480 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
481 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
482 Cvar_SetValueQuick (&sys_ticrate, 0.02);
483 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
484 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
486 if (gamemode == GAME_ROGUE)
488 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
489 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
491 if (gamemode == GAME_NEXUIZ)
493 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
494 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
497 sv_mempool = Mem_AllocPool("server", 0, NULL);
500 static void SV_SaveEntFile_f(void)
502 char basename[MAX_QPATH];
503 if (!sv.active || !sv.worldmodel)
505 Con_Print("Not running a server\n");
508 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
509 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
514 =============================================================================
518 =============================================================================
525 Make sure the event gets sent to all clients
528 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
532 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
534 MSG_WriteByte (&sv.datagram, svc_particle);
535 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
536 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
537 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
538 for (i=0 ; i<3 ; i++)
539 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
540 MSG_WriteByte (&sv.datagram, count);
541 MSG_WriteByte (&sv.datagram, color);
542 SV_FlushBroadcastMessages();
549 Make sure the event gets sent to all clients
552 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
554 if (modelindex >= 256 || startframe >= 256)
556 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
558 MSG_WriteByte (&sv.datagram, svc_effect2);
559 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
560 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
561 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
562 MSG_WriteShort (&sv.datagram, modelindex);
563 MSG_WriteShort (&sv.datagram, startframe);
564 MSG_WriteByte (&sv.datagram, framecount);
565 MSG_WriteByte (&sv.datagram, framerate);
569 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
571 MSG_WriteByte (&sv.datagram, svc_effect);
572 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
573 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
574 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
575 MSG_WriteByte (&sv.datagram, modelindex);
576 MSG_WriteByte (&sv.datagram, startframe);
577 MSG_WriteByte (&sv.datagram, framecount);
578 MSG_WriteByte (&sv.datagram, framerate);
580 SV_FlushBroadcastMessages();
587 Each entity can have eight independant sound sources, like voice,
590 Channel 0 is an auto-allocate channel, the others override anything
591 already running on that entity/channel pair.
593 An attenuation of 0 will play full volume everywhere in the level.
594 Larger attenuations will drop off. (max 4 attenuation)
598 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
600 int sound_num, field_mask, i, ent;
602 if (volume < 0 || volume > 255)
604 Con_Printf ("SV_StartSound: volume = %i\n", volume);
608 if (attenuation < 0 || attenuation > 4)
610 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
614 if (channel < 0 || channel > 7)
616 Con_Printf ("SV_StartSound: channel = %i\n", channel);
620 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
623 // find precache number for sound
624 sound_num = SV_SoundIndex(sample, 1);
628 ent = PRVM_NUM_FOR_EDICT(entity);
631 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
632 field_mask |= SND_VOLUME;
633 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
634 field_mask |= SND_ATTENUATION;
636 field_mask |= SND_LARGEENTITY;
637 if (sound_num >= 256 || channel >= 8)
638 field_mask |= SND_LARGESOUND;
640 // directed messages go only to the entity they are targeted on
641 MSG_WriteByte (&sv.datagram, svc_sound);
642 MSG_WriteByte (&sv.datagram, field_mask);
643 if (field_mask & SND_VOLUME)
644 MSG_WriteByte (&sv.datagram, volume);
645 if (field_mask & SND_ATTENUATION)
646 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
647 if (field_mask & SND_LARGEENTITY)
649 MSG_WriteShort (&sv.datagram, ent);
650 MSG_WriteByte (&sv.datagram, channel);
653 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
654 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
655 MSG_WriteShort (&sv.datagram, sound_num);
657 MSG_WriteByte (&sv.datagram, sound_num);
658 for (i = 0;i < 3;i++)
659 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
660 SV_FlushBroadcastMessages();
667 Nearly the same logic as SV_StartSound, except an origin
668 instead of an entity is provided and channel is omitted.
670 The entity sent to the client is 0 (world) and the channel
671 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
672 function, therefore the check for it is omitted.
676 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
678 int sound_num, field_mask, i;
680 if (volume < 0 || volume > 255)
682 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
686 if (attenuation < 0 || attenuation > 4)
688 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
692 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
695 // find precache number for sound
696 sound_num = SV_SoundIndex(sample, 1);
701 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
702 field_mask |= SND_VOLUME;
703 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
704 field_mask |= SND_ATTENUATION;
705 if (sound_num >= 256)
706 field_mask |= SND_LARGESOUND;
708 // directed messages go only to the entity they are targeted on
709 MSG_WriteByte (&sv.datagram, svc_sound);
710 MSG_WriteByte (&sv.datagram, field_mask);
711 if (field_mask & SND_VOLUME)
712 MSG_WriteByte (&sv.datagram, volume);
713 if (field_mask & SND_ATTENUATION)
714 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
715 // Always write entnum 0 for the world entity
716 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
717 if (field_mask & SND_LARGESOUND)
718 MSG_WriteShort (&sv.datagram, sound_num);
720 MSG_WriteByte (&sv.datagram, sound_num);
721 for (i = 0;i < 3;i++)
722 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
723 SV_FlushBroadcastMessages();
727 ==============================================================================
731 ==============================================================================
738 Sends the first message from the server to a connected client.
739 This will be sent on the initial connection and upon each server load.
742 void SV_SendServerinfo (client_t *client)
747 // we know that this client has a netconnection and thus is not a bot
749 // edicts get reallocated on level changes, so we need to update it here
750 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
752 // clear cached stuff that depends on the level
753 client->weaponmodel[0] = 0;
754 client->weaponmodelindex = 0;
756 // LordHavoc: clear entityframe tracking
757 client->latestframenum = 0;
759 // initialize the movetime, so a speedhack can't make use of the time before this client joined
760 client->cmd.time = sv.time;
762 if (client->entitydatabase)
763 EntityFrame_FreeDatabase(client->entitydatabase);
764 if (client->entitydatabase4)
765 EntityFrame4_FreeDatabase(client->entitydatabase4);
766 if (client->entitydatabase5)
767 EntityFrame5_FreeDatabase(client->entitydatabase5);
769 memset(client->stats, 0, sizeof(client->stats));
770 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
772 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
774 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
775 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
776 else if (sv.protocol == PROTOCOL_DARKPLACES4)
777 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
779 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
782 // reset csqc entity versions
783 for (i = 0;i < prog->max_edicts;i++)
785 client->csqcentityscope[i] = 0;
786 client->csqcentitysendflags[i] = 0xFFFFFF;
787 client->csqcentityglobalhistory[i] = 0;
789 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
791 client->csqcentityframehistory[i].num = 0;
792 client->csqcentityframehistory[i].framenum = -1;
794 client->csqcnumedicts = 0;
795 client->csqcentityframehistory_next = 0;
797 SZ_Clear (&client->netconnection->message);
798 MSG_WriteByte (&client->netconnection->message, svc_print);
799 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
800 MSG_WriteString (&client->netconnection->message,message);
802 SV_StopDemoRecording(client); // to split up demos into different files
803 if(sv_autodemo_perclient.integer && client->netconnection)
805 char demofile[MAX_OSPATH];
806 char levelname[MAX_QPATH];
807 char ipaddress[MAX_QPATH];
810 // start a new demo file
811 strlcpy(levelname, FS_FileWithoutPath(sv.worldmodel->name), sizeof(levelname));
812 if (strrchr(levelname, '.'))
813 *(strrchr(levelname, '.')) = 0;
815 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
816 for(i = 0; ipaddress[i]; ++i)
817 if(!isalnum(ipaddress[i]))
819 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), levelname, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
821 SV_StartDemoRecording(client, demofile, -1);
824 //[515]: init csprogs according to version of svprogs, check the crc, etc.
825 if (sv.csqc_progname[0])
828 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
829 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
830 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
831 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
832 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
833 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
834 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
836 if(client->sv_demo_file != NULL)
839 char buf[NET_MAXMESSAGE];
842 sb.data = (unsigned char *) buf;
843 sb.maxsize = sizeof(buf);
845 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
846 SV_WriteDemoMessage(client, &sb, false);
849 //[515]: init stufftext string (it is sent before svc_serverinfo)
850 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
853 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
854 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
858 //if (sv_allowdownloads.integer)
859 // always send the info that the server supports the protocol, even if downloads are forbidden
860 // only because of that, the CSQC exception can work
862 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
863 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
866 // send at this time so it's guaranteed to get executed at the right time
870 host_client = client;
871 Curl_SendRequirements();
875 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
876 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
877 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
879 if (!coop.integer && deathmatch.integer)
880 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
882 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
884 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
886 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
887 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
888 MSG_WriteByte (&client->netconnection->message, 0);
890 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
891 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
892 MSG_WriteByte (&client->netconnection->message, 0);
895 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
896 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
897 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
900 // store this in clientcamera, too
901 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
902 MSG_WriteByte (&client->netconnection->message, svc_setview);
903 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
905 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
906 MSG_WriteByte (&client->netconnection->message, 1);
908 client->spawned = false; // need prespawn, spawn, etc
909 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
911 // clear movement info until client enters the new level properly
912 memset(&client->cmd, 0, sizeof(client->cmd));
913 client->movesequence = 0;
914 #ifdef NUM_PING_TIMES
915 for (i = 0;i < NUM_PING_TIMES;i++)
916 client->ping_times[i] = 0;
917 client->num_pings = 0;
921 // allow the client some time to send his keepalives, even if map loading took ages
922 client->netconnection->timeout = realtime + net_connecttimeout.value;
929 Initializes a client_t for a new net connection. This will only be called
930 once for a player each game, not once for each level change.
933 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
937 float spawn_parms[NUM_SPAWN_PARMS];
939 client = svs.clients + clientnum;
941 // set up the client_t
943 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
944 memset (client, 0, sizeof(*client));
945 client->active = true;
946 client->netconnection = netconnection;
948 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
950 strlcpy(client->name, "unconnected", sizeof(client->name));
951 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
952 client->spawned = false;
953 client->edict = PRVM_EDICT_NUM(clientnum+1);
954 if (client->netconnection)
955 client->netconnection->message.allowoverflow = true; // we can catch it
956 // prepare the unreliable message buffer
957 client->unreliablemsg.data = client->unreliablemsg_data;
958 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
959 // updated by receiving "rate" command from client, this is also the default if not using a DP client
960 client->rate = 1000000000;
961 // no limits for local player
962 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
963 client->rate = 1000000000;
964 client->connecttime = realtime;
967 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
970 // call the progs to get default spawn parms for the new client
971 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
972 prog->globals.server->self = 0;
973 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
974 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
975 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
977 // set up the entity for this client (including .colormap, .team, etc)
978 PRVM_ED_ClearEdict(client->edict);
981 // don't call SendServerinfo for a fresh botclient because its fields have
982 // not been set up by the qc yet
983 if (client->netconnection)
984 SV_SendServerinfo (client);
986 client->spawned = true;
991 ===============================================================================
995 ===============================================================================
999 =============================================================================
1001 The PVS must include a small area around the client to allow head bobbing
1002 or other small motion on the client side. Otherwise, a bob might cause an
1003 entity that should be visible to not show up, especially when the bob
1004 crosses a waterline.
1006 =============================================================================
1009 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1012 unsigned int sendflags;
1013 unsigned int version;
1014 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1015 unsigned int customizeentityforclient;
1016 unsigned int sendentity;
1018 vec3_t cullmins, cullmaxs;
1020 prvm_eval_t *val, *val2;
1022 // fast path for games that do not use legacy entity networking
1023 // note: still networks clients even if they are legacy
1024 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1025 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1028 // this 2 billion unit check is actually to detect NAN origins
1029 // (we really don't want to send those)
1030 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1033 // EF_NODRAW prevents sending for any reason except for your own
1034 // client, so we must keep all clients in this superset
1035 effects = (unsigned)ent->fields.server->effects;
1037 // we can omit invisible entities with no effects that are not clients
1038 // LordHavoc: this could kill tags attached to an invisible entity, I
1039 // just hope we never have to support that case
1040 i = (int)ent->fields.server->modelindex;
1041 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
1044 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1045 glowsize = (unsigned char)bound(0, i, 255);
1046 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1047 flags |= RENDER_GLOWTRAIL;
1048 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1049 flags |= RENDER_VIEWMODEL;
1051 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1052 light[0] = (unsigned short)bound(0, f, 65535);
1053 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1054 light[1] = (unsigned short)bound(0, f, 65535);
1055 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1056 light[2] = (unsigned short)bound(0, f, 65535);
1057 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1058 light[3] = (unsigned short)bound(0, f, 65535);
1059 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1060 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1062 if (gamemode == GAME_TENEBRAE)
1064 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1068 lightpflags |= PFLAGS_FULLDYNAMIC;
1070 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1074 light[0] = (int)(0.2*256);
1075 light[1] = (int)(1.0*256);
1076 light[2] = (int)(0.2*256);
1078 lightpflags |= PFLAGS_FULLDYNAMIC;
1082 specialvisibilityradius = 0;
1083 if (lightpflags & PFLAGS_FULLDYNAMIC)
1084 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1086 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1087 if (flags & RENDER_GLOWTRAIL)
1088 specialvisibilityradius = max(specialvisibilityradius, 100);
1089 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1091 if (effects & EF_BRIGHTFIELD)
1092 specialvisibilityradius = max(specialvisibilityradius, 80);
1093 if (effects & EF_MUZZLEFLASH)
1094 specialvisibilityradius = max(specialvisibilityradius, 100);
1095 if (effects & EF_BRIGHTLIGHT)
1096 specialvisibilityradius = max(specialvisibilityradius, 400);
1097 if (effects & EF_DIMLIGHT)
1098 specialvisibilityradius = max(specialvisibilityradius, 200);
1099 if (effects & EF_RED)
1100 specialvisibilityradius = max(specialvisibilityradius, 200);
1101 if (effects & EF_BLUE)
1102 specialvisibilityradius = max(specialvisibilityradius, 200);
1103 if (effects & EF_FLAME)
1104 specialvisibilityradius = max(specialvisibilityradius, 250);
1105 if (effects & EF_STARDUST)
1106 specialvisibilityradius = max(specialvisibilityradius, 100);
1109 // early culling checks
1110 // (final culling is done by SV_MarkWriteEntityStateToClient)
1111 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1112 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1116 cs->active = ACTIVE_NETWORK;
1117 cs->number = enumber;
1118 VectorCopy(ent->fields.server->origin, cs->origin);
1119 VectorCopy(ent->fields.server->angles, cs->angles);
1121 cs->effects = effects;
1122 cs->colormap = (unsigned)ent->fields.server->colormap;
1123 cs->modelindex = modelindex;
1124 cs->skin = (unsigned)ent->fields.server->skin;
1125 cs->frame = (unsigned)ent->fields.server->frame;
1126 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1127 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1128 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1129 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1130 cs->customizeentityforclient = customizeentityforclient;
1131 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1132 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1133 cs->glowsize = glowsize;
1135 // don't need to init cs->colormod because the defaultstate did that for us
1136 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1137 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1138 if (val->vector[0] || val->vector[1] || val->vector[2])
1140 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1141 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1142 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1145 // don't need to init cs->glowmod because the defaultstate did that for us
1146 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1147 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1148 if (val->vector[0] || val->vector[1] || val->vector[2])
1150 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1151 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1152 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1155 cs->modelindex = modelindex;
1158 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1162 cs->alpha = (unsigned char)bound(0, i, 255);
1165 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1169 cs->alpha = (unsigned char)bound(0, i, 255);
1173 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1177 cs->scale = (unsigned char)bound(0, i, 255);
1180 cs->glowcolor = 254;
1181 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1183 cs->glowcolor = (int)f;
1185 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1186 cs->effects |= EF_FULLBRIGHT;
1188 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1189 if (val && val->_float)
1190 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1192 if (ent->fields.server->movetype == MOVETYPE_STEP)
1193 cs->flags |= RENDER_STEP;
1194 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1195 cs->flags |= RENDER_LOWPRECISION;
1196 if (ent->fields.server->colormap >= 1024)
1197 cs->flags |= RENDER_COLORMAPPED;
1198 if (cs->viewmodelforclient)
1199 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1201 cs->light[0] = light[0];
1202 cs->light[1] = light[1];
1203 cs->light[2] = light[2];
1204 cs->light[3] = light[3];
1205 cs->lightstyle = lightstyle;
1206 cs->lightpflags = lightpflags;
1208 cs->specialvisibilityradius = specialvisibilityradius;
1210 // calculate the visible box of this entity (don't use the physics box
1211 // as that is often smaller than a model, and would not count
1212 // specialvisibilityradius)
1213 if ((model = sv.models[modelindex]) && (model->type != mod_null))
1215 float scale = cs->scale * (1.0f / 16.0f);
1216 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1218 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1219 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1221 else if (cs->angles[1])
1223 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1224 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1228 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1229 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1234 // if there is no model (or it could not be loaded), use the physics box
1235 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1236 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1238 if (specialvisibilityradius)
1240 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1241 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1242 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1243 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1244 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1245 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1248 // calculate center of bbox for network prioritization purposes
1249 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1251 // if culling box has moved, update pvs cluster links
1252 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1254 VectorCopy(cullmins, ent->priv.server->cullmins);
1255 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1256 // a value of -1 for pvs_numclusters indicates that the links are not
1257 // cached, and should be re-tested each time, this is the case if the
1258 // culling box touches too many pvs clusters to store, or if the world
1259 // model does not support FindBoxClusters
1260 ent->priv.server->pvs_numclusters = -1;
1261 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1263 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1264 if (i <= MAX_ENTITYCLUSTERS)
1265 ent->priv.server->pvs_numclusters = i;
1269 // we need to do some csqc entity upkeep here
1270 // get self.SendFlags and clear them
1271 // (to let the QC know that they've been read)
1274 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1275 sendflags = (unsigned int)val->_float;
1277 // legacy self.Version system
1278 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1281 version = (unsigned int)val2->_float;
1282 if (sv.csqcentityversion[enumber] != version)
1283 sendflags = 0xFFFFFF;
1284 sv.csqcentityversion[enumber] = version;
1286 // move sendflags into the per-client sendflags
1288 for (i = 0;i < svs.maxclients;i++)
1289 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1290 // mark it as inactive for non-csqc networking
1291 cs->active = ACTIVE_SHARED;
1297 void SV_PrepareEntitiesForSending(void)
1301 // send all entities that touch the pvs
1302 sv.numsendentities = 0;
1303 sv.sendentitiesindex[0] = NULL;
1304 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1305 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1307 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1309 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1310 sv.numsendentities++;
1315 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1320 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1322 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1323 sv.writeentitiestoclient_stats_totalentities++;
1325 if (s->customizeentityforclient)
1327 prog->globals.server->self = s->number;
1328 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1329 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1330 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1334 // never reject player
1335 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1337 // check various rejection conditions
1338 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1340 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1342 if (s->effects & EF_NODRAW)
1344 // LordHavoc: only send entities with a model or important effects
1345 if (!s->modelindex && s->specialvisibilityradius == 0)
1348 isbmodel = (model = sv.models[s->modelindex]) != NULL && model->name[0] == '*';
1349 // viewmodels don't have visibility checking
1350 if (s->viewmodelforclient)
1352 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1355 else if (s->tagentity)
1357 // tag attached entities simply check their parent
1358 if (!sv.sendentitiesindex[s->tagentity])
1360 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1361 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1364 // always send world submodels in newer protocols because they don't
1365 // generate much traffic (in old protocols they hog bandwidth)
1366 // but only if sv_cullentities_nevercullbmodels is off
1367 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1369 // entity has survived every check so far, check if visible
1370 ed = PRVM_EDICT_NUM(s->number);
1372 // if not touching a visible leaf
1373 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1375 if (ed->priv.server->pvs_numclusters < 0)
1377 // entity too big for clusters list
1378 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1380 sv.writeentitiestoclient_stats_culled_pvs++;
1387 // check cached clusters list
1388 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1389 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1391 if (i == ed->priv.server->pvs_numclusters)
1393 sv.writeentitiestoclient_stats_culled_pvs++;
1399 // or not seen by random tracelines
1400 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1403 s->number <= svs.maxclients
1404 ? sv_cullentities_trace_samples_players.integer
1406 s->specialvisibilityradius
1407 ? sv_cullentities_trace_samples_extra.integer
1408 : sv_cullentities_trace_samples.integer;
1409 float enlarge = sv_cullentities_trace_enlarge.value;
1411 qboolean visible = TRUE;
1417 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1418 break; // directly visible from the server's view
1420 if(sv_cullentities_trace_prediction.integer)
1424 // get player velocity
1425 float predtime = bound(0, host_client->ping, 0.2); // / 2
1426 // sorry, no wallhacking by high ping please, and at 200ms
1427 // ping a FPS is annoying to play anyway and a player is
1428 // likely to have changed his direction
1429 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1430 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1432 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1433 break; // directly visible from the predicted view
1437 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1441 // when we get here, we can't see the entity
1447 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1449 s->number <= svs.maxclients
1450 ? sv_cullentities_trace_delay_players.value
1451 : sv_cullentities_trace_delay.value
1453 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1455 sv.writeentitiestoclient_stats_culled_trace++;
1463 // this just marks it for sending
1464 // FIXME: it would be more efficient to send here, but the entity
1465 // compressor isn't that flexible
1466 sv.writeentitiestoclient_stats_visibleentities++;
1467 sv.sententities[s->number] = sv.sententitiesmark;
1470 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1472 qboolean need_empty = false;
1473 int i, numsendstates, numcsqcsendstates;
1475 prvm_edict_t *camera;
1478 // if there isn't enough space to accomplish anything, skip it
1479 if (msg->cursize + 25 > maxsize)
1482 sv.writeentitiestoclient_msg = msg;
1483 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1485 sv.writeentitiestoclient_stats_culled_pvs = 0;
1486 sv.writeentitiestoclient_stats_culled_trace = 0;
1487 sv.writeentitiestoclient_stats_visibleentities = 0;
1488 sv.writeentitiestoclient_stats_totalentities = 0;
1490 // find the client's PVS
1491 // the real place being tested from
1492 camera = PRVM_EDICT_NUM( client->clientcamera );
1493 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1494 sv.writeentitiestoclient_pvsbytes = 0;
1495 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1496 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), false);
1498 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1500 sv.sententitiesmark++;
1502 for (i = 0;i < sv.numsendentities;i++)
1503 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1506 numcsqcsendstates = 0;
1507 for (i = 0;i < sv.numsendentities;i++)
1509 if (sv.sententities[sv.sendentities[i].number] == sv.sententitiesmark)
1511 if(sv.sendentities[i].active == ACTIVE_NETWORK)
1513 s = &sv.writeentitiestoclient_sendstates[numsendstates++];
1514 *s = sv.sendentities[i];
1515 if (s->exteriormodelforclient && s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1516 s->flags |= RENDER_EXTERIORMODEL;
1518 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1519 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = sv.sendentities[i].number;
1521 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", sv.sendentities[i].number);
1525 if (sv_cullentities_stats.integer)
1526 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1528 if(client->entitydatabase5)
1529 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1531 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1533 if(client->num_skippedentityframes >= 10)
1534 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1536 if (client->entitydatabase5)
1537 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1538 else if (client->entitydatabase4)
1540 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1541 Protocol_WriteStatsReliable();
1543 else if (client->entitydatabase)
1545 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1546 Protocol_WriteStatsReliable();
1550 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1551 Protocol_WriteStatsReliable();
1555 client->num_skippedentityframes = 0;
1557 ++client->num_skippedentityframes;
1566 static void SV_CleanupEnts (void)
1571 ent = PRVM_NEXT_EDICT(prog->edicts);
1572 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1573 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1578 SV_WriteClientdataToMessage
1582 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1586 prvm_edict_t *other;
1592 float *statsf = (float *)stats;
1595 // send a damage message
1597 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1599 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1600 MSG_WriteByte (msg, svc_damage);
1601 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1602 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1603 for (i=0 ; i<3 ; i++)
1604 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1606 ent->fields.server->dmg_take = 0;
1607 ent->fields.server->dmg_save = 0;
1611 // send the current viewpos offset from the view entity
1613 SV_SetIdealPitch (); // how much to look up / down ideally
1615 // a fixangle might get lost in a dropped packet. Oh well.
1616 if(ent->fields.server->fixangle)
1618 // angle fixing was requested by global thinking code...
1619 // so store the current angles for later use
1620 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1621 host_client->fixangle_angles_set = TRUE;
1623 // and clear fixangle for the next frame
1624 ent->fields.server->fixangle = 0;
1627 if (host_client->fixangle_angles_set)
1629 MSG_WriteByte (msg, svc_setangle);
1630 for (i=0 ; i < 3 ; i++)
1631 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1632 host_client->fixangle_angles_set = FALSE;
1635 // stuff the sigil bits into the high bits of items for sbar, or else
1637 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1638 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1639 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1641 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1643 VectorClear(punchvector);
1644 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1645 VectorCopy(val->vector, punchvector);
1647 // cache weapon model name and index in client struct to save time
1648 // (this search can be almost 1% of cpu time!)
1649 s = PRVM_GetString(ent->fields.server->weaponmodel);
1650 if (strcmp(s, client->weaponmodel))
1652 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1653 client->weaponmodelindex = SV_ModelIndex(s, 1);
1657 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1658 viewzoom = (int)(val->_float * 255.0f);
1664 if ((int)ent->fields.server->flags & FL_ONGROUND)
1665 bits |= SU_ONGROUND;
1666 if (ent->fields.server->waterlevel >= 2)
1668 if (ent->fields.server->idealpitch)
1669 bits |= SU_IDEALPITCH;
1671 for (i=0 ; i<3 ; i++)
1673 if (ent->fields.server->punchangle[i])
1674 bits |= (SU_PUNCH1<<i);
1675 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1677 bits |= (SU_PUNCHVEC1<<i);
1678 if (ent->fields.server->velocity[i])
1679 bits |= (SU_VELOCITY1<<i);
1682 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1683 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1684 stats[STAT_ITEMS] = items;
1685 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1686 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1687 stats[STAT_WEAPON] = client->weaponmodelindex;
1688 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1689 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1690 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1691 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1692 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1693 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1694 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1695 stats[STAT_VIEWZOOM] = viewzoom;
1696 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1697 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1698 // the QC bumps these itself by sending svc_'s, so we have to keep them
1699 // zero or they'll be corrected by the engine
1700 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1701 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1703 // movement settings for prediction
1704 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1705 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1706 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1708 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1709 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1710 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1711 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1712 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1713 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1714 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1715 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1716 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1717 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1718 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1719 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1720 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1721 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1722 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1723 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1724 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1725 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1726 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1727 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1728 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1729 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1730 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1731 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1732 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1733 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1734 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1735 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1736 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1737 statsf[STAT_TIMELIMIT] = timelimit.value;
1739 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1741 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1743 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1744 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1746 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1747 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1748 if (viewzoom != 255)
1749 bits |= SU_VIEWZOOM;
1754 if (bits >= 16777216)
1758 MSG_WriteByte (msg, svc_clientdata);
1759 MSG_WriteShort (msg, bits);
1760 if (bits & SU_EXTEND1)
1761 MSG_WriteByte(msg, bits >> 16);
1762 if (bits & SU_EXTEND2)
1763 MSG_WriteByte(msg, bits >> 24);
1765 if (bits & SU_VIEWHEIGHT)
1766 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1768 if (bits & SU_IDEALPITCH)
1769 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1771 for (i=0 ; i<3 ; i++)
1773 if (bits & (SU_PUNCH1<<i))
1775 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1776 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1778 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1780 if (bits & (SU_PUNCHVEC1<<i))
1782 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1783 MSG_WriteCoord16i(msg, punchvector[i]);
1785 MSG_WriteCoord32f(msg, punchvector[i]);
1787 if (bits & (SU_VELOCITY1<<i))
1789 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1790 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1792 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1796 if (bits & SU_ITEMS)
1797 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1799 if (sv.protocol == PROTOCOL_DARKPLACES5)
1801 if (bits & SU_WEAPONFRAME)
1802 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1803 if (bits & SU_ARMOR)
1804 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1805 if (bits & SU_WEAPON)
1806 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1807 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1808 MSG_WriteShort (msg, stats[STAT_AMMO]);
1809 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1810 MSG_WriteShort (msg, stats[STAT_NAILS]);
1811 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1812 MSG_WriteShort (msg, stats[STAT_CELLS]);
1813 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1814 if (bits & SU_VIEWZOOM)
1815 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1817 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1819 if (bits & SU_WEAPONFRAME)
1820 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1821 if (bits & SU_ARMOR)
1822 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1823 if (bits & SU_WEAPON)
1825 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1826 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1828 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1830 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1831 MSG_WriteByte (msg, stats[STAT_AMMO]);
1832 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1833 MSG_WriteByte (msg, stats[STAT_NAILS]);
1834 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1835 MSG_WriteByte (msg, stats[STAT_CELLS]);
1836 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1838 for (i = 0;i < 32;i++)
1839 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1841 MSG_WriteByte (msg, i);
1844 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1845 if (bits & SU_VIEWZOOM)
1847 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1848 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1850 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1855 void SV_FlushBroadcastMessages(void)
1859 if (sv.datagram.cursize <= 0)
1861 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1863 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1865 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1866 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1868 SZ_Clear(&sv.datagram);
1871 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
1873 // scan the splitpoints to find out how many we can fit in
1874 int numsegments, j, split;
1875 if (!client->unreliablemsg_splitpoints)
1877 // always accept the first one if it's within 1024 bytes, this ensures
1878 // that very big datagrams which are over the rate limit still get
1879 // through, just to keep it working
1880 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1881 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
1883 // the first segment gets an exemption from the rate limiting, otherwise
1884 // it could get dropped consistently due to a low rate limit
1885 if (numsegments == 1)
1887 // some will fit, so add the ones that will fit
1888 split = client->unreliablemsg_splitpoint[numsegments-1];
1889 // note this discards ones that were accepted by the segments scan but
1890 // can not fit, such as a really huge first one that will never ever
1891 // fit in a packet...
1892 if (msg->cursize + split <= maxsize)
1893 SZ_Write(msg, client->unreliablemsg.data, split);
1894 // remove the part we sent, keeping any remaining data
1895 client->unreliablemsg.cursize -= split;
1896 if (client->unreliablemsg.cursize > 0)
1897 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1898 // adjust remaining splitpoints
1899 client->unreliablemsg_splitpoints -= numsegments;
1900 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1901 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1905 =======================
1906 SV_SendClientDatagram
1907 =======================
1909 static void SV_SendClientDatagram (client_t *client)
1911 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1913 int stats[MAX_CL_STATS];
1914 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1916 // obey rate limit by limiting packet frequency if the packet size
1918 // (usually this is caused by reliable messages)
1919 if (!NetConn_CanSend(client->netconnection))
1922 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1923 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1924 if (sv_maxrate.integer != maxrate)
1925 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1927 // clientrate determines the 'cleartime' of a packet
1928 // (how long to wait before sending another, based on this packet's size)
1929 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1931 switch (sv.protocol)
1933 case PROTOCOL_QUAKE:
1934 case PROTOCOL_QUAKEDP:
1935 case PROTOCOL_NEHAHRAMOVIE:
1936 case PROTOCOL_NEHAHRABJP:
1937 case PROTOCOL_NEHAHRABJP2:
1938 case PROTOCOL_NEHAHRABJP3:
1939 case PROTOCOL_QUAKEWORLD:
1940 // no packet size limit support on Quake protocols because it just
1941 // causes missing entities/effects
1942 // packets are simply sent less often to obey the rate limit
1946 case PROTOCOL_DARKPLACES1:
1947 case PROTOCOL_DARKPLACES2:
1948 case PROTOCOL_DARKPLACES3:
1949 case PROTOCOL_DARKPLACES4:
1950 // no packet size limit support on DP1-4 protocols because they kick
1951 // the client off if they overflow, and miss effects
1952 // packets are simply sent less often to obey the rate limit
1953 maxsize = sizeof(sv_sendclientdatagram_buf);
1954 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1957 // DP5 and later protocols support packet size limiting which is a
1958 // better method than limiting packet frequency as QW does
1960 // at very low rates (or very small sys_ticrate) the packet size is
1961 // not reduced below 128, but packets may be sent less often
1962 maxsize = (int)(clientrate * sys_ticrate.value);
1963 maxsize = bound(128, maxsize, 1400);
1965 // csqc entities can easily exceed 128 bytes, so disable throttling in
1966 // mods that use csqc (they are likely to use less bandwidth anyway)
1967 if (sv.csqc_progsize > 0)
1972 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1974 // for good singleplayer, send huge packets
1975 maxsize = sizeof(sv_sendclientdatagram_buf);
1976 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1977 // never limit frequency in singleplayer
1978 clientrate = 1000000000;
1981 // while downloading, limit entity updates to half the packet
1982 // (any leftover space will be used for downloading)
1983 if (host_client->download_file)
1986 msg.data = sv_sendclientdatagram_buf;
1987 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
1989 msg.allowoverflow = false;
1991 if (host_client->spawned)
1993 // the player is in the game
1994 MSG_WriteByte (&msg, svc_time);
1995 MSG_WriteFloat (&msg, sv.time);
1997 // add the client specific data to the datagram
1998 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1999 // now update the stats[] array using any registered custom fields
2000 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2001 // set host_client->statsdeltabits
2002 Protocol_UpdateClientStats (stats);
2004 // add as many queued unreliable messages (effects) as we can fit
2005 // limit effects to half of the remaining space
2006 if (client->unreliablemsg.cursize)
2007 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2009 // now write as many entities as we can fit, and also sends stats
2010 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2012 else if (realtime > client->keepalivetime)
2014 // the player isn't totally in the game yet
2015 // send small keepalive messages if too much time has passed
2016 // (may also be sending downloads)
2017 client->keepalivetime = realtime + 5;
2018 MSG_WriteChar (&msg, svc_nop);
2021 // if a download is active, see if there is room to fit some download data
2023 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2024 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2026 fs_offset_t downloadstart;
2027 unsigned char data[1400];
2028 downloadstart = FS_Tell(host_client->download_file);
2029 downloadsize = min(downloadsize, (int)sizeof(data));
2030 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2031 // note this sends empty messages if at the end of the file, which is
2032 // necessary to keep the packet loss logic working
2033 // (the last blocks may be lost and need to be re-sent, and that will
2034 // only occur if the client acks the empty end messages, revealing
2035 // a gap in the download progress, causing the last blocks to be
2037 MSG_WriteChar (&msg, svc_downloaddata);
2038 MSG_WriteLong (&msg, downloadstart);
2039 MSG_WriteShort (&msg, downloadsize);
2040 if (downloadsize > 0)
2041 SZ_Write (&msg, data, downloadsize);
2044 // reliable only if none is in progress
2045 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2046 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2048 SV_WriteDemoMessage(client, &msg, false);
2050 // send the datagram
2051 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2052 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2053 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2057 =======================
2058 SV_UpdateToReliableMessages
2059 =======================
2061 static void SV_UpdateToReliableMessages (void)
2070 // check for changes to be sent over the reliable streams
2071 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2073 // update the host_client fields we care about according to the entity fields
2074 host_client->edict = PRVM_EDICT_NUM(i+1);
2077 name = PRVM_GetString(host_client->edict->fields.server->netname);
2080 // always point the string back at host_client->name to keep it safe
2081 strlcpy (host_client->name, name, sizeof (host_client->name));
2082 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2083 if (strcmp(host_client->old_name, host_client->name))
2085 if (host_client->spawned)
2086 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2087 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2088 // send notification to all clients
2089 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2090 MSG_WriteByte (&sv.reliable_datagram, i);
2091 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2092 SV_WriteNetnameIntoDemo(host_client);
2095 // DP_SV_CLIENTCOLORS
2096 // this is always found (since it's added by the progs loader)
2097 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2098 host_client->colors = (int)val->_float;
2099 if (host_client->old_colors != host_client->colors)
2101 host_client->old_colors = host_client->colors;
2102 // send notification to all clients
2103 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2104 MSG_WriteByte (&sv.reliable_datagram, i);
2105 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2108 // NEXUIZ_PLAYERMODEL
2109 if( prog->fieldoffsets.playermodel >= 0 ) {
2110 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2113 // always point the string back at host_client->name to keep it safe
2114 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2115 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2118 // NEXUIZ_PLAYERSKIN
2119 if( prog->fieldoffsets.playerskin >= 0 ) {
2120 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2123 // always point the string back at host_client->name to keep it safe
2124 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2125 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2128 // TODO: add an extension name for this [1/17/2008 Black]
2129 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2130 int oldclientcamera = host_client->clientcamera;
2131 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2132 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2134 host_client->clientcamera = val->edict;
2137 if( oldclientcamera != host_client->clientcamera ) {
2138 MSG_WriteByte (&sv.reliable_datagram, svc_setview );
2139 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2144 host_client->frags = (int)host_client->edict->fields.server->frags;
2145 if(gamemode == GAME_NEXUIZ)
2146 if(!host_client->spawned && host_client->netconnection)
2147 host_client->frags = -666;
2148 if (host_client->old_frags != host_client->frags)
2150 host_client->old_frags = host_client->frags;
2151 // send notification to all clients
2152 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2153 MSG_WriteByte (&sv.reliable_datagram, i);
2154 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2158 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2159 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2160 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2162 SZ_Clear (&sv.reliable_datagram);
2167 =======================
2168 SV_SendClientMessages
2169 =======================
2171 void SV_SendClientMessages (void)
2173 int i, prepared = false;
2175 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2176 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2178 SV_FlushBroadcastMessages();
2180 // update frags, names, etc
2181 SV_UpdateToReliableMessages();
2183 // build individual updates
2184 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2186 if (!host_client->active)
2188 if (!host_client->netconnection)
2191 if (host_client->netconnection->message.overflowed)
2193 SV_DropClient (true); // if the message couldn't send, kick off
2200 // only prepare entities once per frame
2201 SV_PrepareEntitiesForSending();
2203 SV_SendClientDatagram (host_client);
2206 // clear muzzle flashes
2210 static void SV_StartDownload_f(void)
2212 if (host_client->download_file)
2213 host_client->download_started = true;
2217 * Compression extension negotiation:
2220 * cl_serverextension_download 2
2223 * download <filename> <list of zero or more suppported compressions in order of preference>
2225 * download maps/map1.bsp lzo deflate huffman
2228 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2230 * cl_downloadbegin 123456 maps/map1.bsp deflate
2232 * The server may choose not to compress the file by sending no compression name, like:
2233 * cl_downloadbegin 345678 maps/map1.bsp
2235 * NOTE: the "download" command may only specify compression algorithms if
2236 * cl_serverextension_download is 2!
2237 * If cl_serverextension_download has a different value, the client must
2238 * assume this extension is not supported!
2241 static void Download_CheckExtensions(void)
2244 int argc = Cmd_Argc();
2246 // first reset them all
2247 host_client->download_deflate = false;
2249 for(i = 2; i < argc; ++i)
2251 if(!strcmp(Cmd_Argv(i), "deflate"))
2253 host_client->download_deflate = true;
2259 static void SV_Download_f(void)
2261 const char *whichpack, *whichpack2, *extension;
2262 qboolean is_csqc; // so we need to check only once
2266 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2267 SV_ClientPrintf(" supported extensions: deflate\n");
2271 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2273 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2277 if (host_client->download_file)
2279 // at this point we'll assume the previous download should be aborted
2280 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2281 Host_ClientCommands("\nstopdownload\n");
2283 // close the file and reset variables
2284 FS_Close(host_client->download_file);
2285 host_client->download_file = NULL;
2286 host_client->download_name[0] = 0;
2287 host_client->download_expectedposition = 0;
2288 host_client->download_started = false;
2291 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2293 if (!sv_allowdownloads.integer && !is_csqc)
2295 SV_ClientPrintf("Downloads are disabled on this server\n");
2296 Host_ClientCommands("\nstopdownload\n");
2300 Download_CheckExtensions();
2302 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2303 extension = FS_FileExtension(host_client->download_name);
2305 // host_client is asking to download a specified file
2306 if (developer.integer >= 100)
2307 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2311 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2312 extensions[0] = '\0';
2314 if(host_client->download_deflate)
2315 strlcat(extensions, " deflate", sizeof(extensions));
2317 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2319 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2320 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2322 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2324 // no, no space is needed between %s and %s :P
2325 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2327 host_client->download_expectedposition = 0;
2328 host_client->download_started = false;
2329 host_client->sendsignon = true; // make sure this message is sent
2333 if (!FS_FileExists(host_client->download_name))
2335 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2336 Host_ClientCommands("\nstopdownload\n");
2340 // check if the user is trying to download part of registered Quake(r)
2341 whichpack = FS_WhichPack(host_client->download_name);
2342 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2343 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2345 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2346 Host_ClientCommands("\nstopdownload\n");
2350 // check if the server has forbidden archive downloads entirely
2351 if (!sv_allowdownloads_inarchive.integer)
2353 whichpack = FS_WhichPack(host_client->download_name);
2356 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2357 Host_ClientCommands("\nstopdownload\n");
2362 if (!sv_allowdownloads_config.integer)
2364 if (!strcasecmp(extension, "cfg"))
2366 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2367 Host_ClientCommands("\nstopdownload\n");
2372 if (!sv_allowdownloads_dlcache.integer)
2374 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2376 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2377 Host_ClientCommands("\nstopdownload\n");
2382 if (!sv_allowdownloads_archive.integer)
2384 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2386 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2387 Host_ClientCommands("\nstopdownload\n");
2392 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2393 if (!host_client->download_file)
2395 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2396 Host_ClientCommands("\nstopdownload\n");
2400 if (FS_FileSize(host_client->download_file) > 1<<30)
2402 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2403 Host_ClientCommands("\nstopdownload\n");
2404 FS_Close(host_client->download_file);
2405 host_client->download_file = NULL;
2409 if (FS_FileSize(host_client->download_file) < 0)
2411 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2412 Host_ClientCommands("\nstopdownload\n");
2413 FS_Close(host_client->download_file);
2414 host_client->download_file = NULL;
2418 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2421 * we can only do this if we would actually deflate on the fly
2422 * which we do not (yet)!
2424 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2425 extensions[0] = '\0';
2427 if(host_client->download_deflate)
2428 strlcat(extensions, " deflate", sizeof(extensions));
2430 // no, no space is needed between %s and %s :P
2431 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2434 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2436 host_client->download_expectedposition = 0;
2437 host_client->download_started = false;
2438 host_client->sendsignon = true; // make sure this message is sent
2440 // the rest of the download process is handled in SV_SendClientDatagram
2441 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2443 // no svc_downloaddata messages will be sent until sv_startdownload is
2444 // sent by the client
2448 ==============================================================================
2452 ==============================================================================
2461 int SV_ModelIndex(const char *s, int precachemode)
2463 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2464 char filename[MAX_QPATH];
2468 //if (precachemode == 2)
2470 strlcpy(filename, s, sizeof(filename));
2471 for (i = 2;i < limit;i++)
2473 if (!sv.model_precache[i][0])
2477 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2479 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2482 if (precachemode == 1)
2483 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2484 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2485 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.modelname : NULL);
2486 if (sv.state != ss_loading)
2488 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2489 MSG_WriteShort(&sv.reliable_datagram, i);
2490 MSG_WriteString(&sv.reliable_datagram, filename);
2494 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2497 if (!strcmp(sv.model_precache[i], filename))
2500 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2510 int SV_SoundIndex(const char *s, int precachemode)
2512 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2513 char filename[MAX_QPATH];
2517 //if (precachemode == 2)
2519 strlcpy(filename, s, sizeof(filename));
2520 for (i = 1;i < limit;i++)
2522 if (!sv.sound_precache[i][0])
2526 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2528 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2531 if (precachemode == 1)
2532 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2533 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2534 if (sv.state != ss_loading)
2536 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2537 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2538 MSG_WriteString(&sv.reliable_datagram, filename);
2542 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2545 if (!strcmp(sv.sound_precache[i], filename))
2548 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2554 SV_ParticleEffectIndex
2558 int SV_ParticleEffectIndex(const char *name)
2560 int i, argc, linenumber, effectnameindex;
2561 fs_offset_t filesize;
2562 unsigned char *filedata;
2563 const char *text, *textstart, *textend;
2564 char argv[16][1024];
2565 if (!sv.particleeffectnamesloaded)
2567 sv.particleeffectnamesloaded = true;
2568 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2569 for (i = 0;i < EFFECT_TOTAL;i++)
2570 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2571 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2574 textstart = (const char *)filedata;
2575 textend = (const char *)filedata + filesize;
2577 for (linenumber = 1;;linenumber++)
2582 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2586 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2590 if (com_token[0] == 0)
2591 break; // if the loop exited and it's not a \n, it's EOF
2594 if (!strcmp(argv[0], "effect"))
2598 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2600 if (sv.particleeffectname[effectnameindex][0])
2602 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2607 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2611 // if we run out of names, abort
2612 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2614 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2623 // search for the name
2624 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2625 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2626 return effectnameindex;
2627 // return 0 if we couldn't find it
2637 static void SV_CreateBaseline (void)
2639 int i, entnum, large;
2640 prvm_edict_t *svent;
2642 // LordHavoc: clear *all* states (note just active ones)
2643 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2645 // get the current server version
2646 svent = PRVM_EDICT_NUM(entnum);
2648 // LordHavoc: always clear state values, whether the entity is in use or not
2649 svent->priv.server->baseline = defaultstate;
2651 if (svent->priv.server->free)
2653 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2656 // create entity baseline
2657 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2658 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2659 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2660 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2661 if (entnum > 0 && entnum <= svs.maxclients)
2663 svent->priv.server->baseline.colormap = entnum;
2664 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2668 svent->priv.server->baseline.colormap = 0;
2669 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2673 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2676 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2680 // add to the message
2682 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2684 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2685 MSG_WriteShort (&sv.signon, entnum);
2689 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2690 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2692 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2694 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2695 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2699 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2700 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2702 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2703 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2704 for (i=0 ; i<3 ; i++)
2706 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2707 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2716 Load csprogs.dat and comperss it so it doesn't need to be
2717 reloaded on request.
2720 void SV_Prepare_CSQC(void)
2722 fs_offset_t progsize;
2724 if(svs.csqc_progdata)
2726 Con_DPrintf("Unloading old CSQC data.\n");
2727 Mem_Free(svs.csqc_progdata);
2728 if(svs.csqc_progdata_deflated)
2729 Mem_Free(svs.csqc_progdata_deflated);
2732 svs.csqc_progdata = NULL;
2733 svs.csqc_progdata_deflated = NULL;
2735 Con_Print("Loading csprogs.dat\n");
2737 sv.csqc_progname[0] = 0;
2738 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
2742 size_t deflated_size;
2744 sv.csqc_progsize = (int)progsize;
2745 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
2746 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2747 Con_Printf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2749 Con_Print("Compressing csprogs.dat\n");
2750 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
2751 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
2752 svs.csqc_progsize_deflated = (int)deflated_size;
2753 if(svs.csqc_progdata_deflated)
2755 Con_Printf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
2756 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
2759 Con_Printf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
2767 Grabs the current state of each client for saving across the
2768 transition to another level
2771 void SV_SaveSpawnparms (void)
2775 svs.serverflags = (int)prog->globals.server->serverflags;
2777 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2779 if (!host_client->active)
2782 // call the progs to get default spawn parms for the new client
2783 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2784 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2785 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2786 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2794 This is called at the start of each level
2798 void SV_SpawnServer (const char *server)
2803 dp_model_t *worldmodel;
2804 char modelname[sizeof(sv.modelname)];
2806 Con_DPrintf("SpawnServer: %s\n", server);
2808 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2810 if (!FS_FileExists(modelname))
2812 Con_Printf("SpawnServer: no map file named %s\n", modelname);
2816 if (cls.state != ca_dedicated)
2818 SCR_BeginLoadingPlaque();
2825 if(prog->funcoffsets.SV_Shutdown)
2827 func_t s = prog->funcoffsets.SV_Shutdown;
2828 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
2829 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
2834 // free q3 shaders so that any newly downloaded shaders will be active
2835 Mod_FreeQ3Shaders();
2837 worldmodel = Mod_ForName(modelname, false, true, NULL);
2838 if (!worldmodel || !worldmodel->TraceBox)
2840 Con_Printf("Couldn't load map %s\n", modelname);
2844 // let's not have any servers with no name
2845 if (hostname.string[0] == 0)
2846 Cvar_Set ("hostname", "UNNAMED");
2847 scr_centertime_off = 0;
2849 svs.changelevel_issued = false; // now safe to issue another
2851 // make the map a required file for clients
2852 Curl_ClearRequirements();
2853 Curl_RequireFile(modelname);
2856 // tell all connected clients that we are going to a new level
2861 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2863 if (client->netconnection)
2865 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2866 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2873 NetConn_OpenServerPorts(true);
2877 // make cvars consistant
2880 Cvar_SetValue ("deathmatch", 0);
2881 // LordHavoc: it can be useful to have skills outside the range 0-3...
2882 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2883 //Cvar_SetValue ("skill", (float)current_skill);
2884 current_skill = (int)(skill.value + 0.5);
2887 // set up the new server
2889 memset (&sv, 0, sizeof(sv));
2890 // if running a local client, make sure it doesn't try to access the last
2891 // level's data which is no longer valiud
2894 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
2896 if(*sv_random_seed.string)
2898 srand(sv_random_seed.integer);
2899 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2906 strlcpy (sv.name, server, sizeof (sv.name));
2908 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2909 if (sv.protocol == PROTOCOL_UNKNOWN)
2912 Protocol_Names(buffer, sizeof(buffer));
2913 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2914 sv.protocol = PROTOCOL_QUAKE;
2919 // load progs to get entity field count
2920 //PR_LoadProgs ( sv_progs.string );
2922 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2923 sv.datagram.cursize = 0;
2924 sv.datagram.data = sv.datagram_buf;
2926 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2927 sv.reliable_datagram.cursize = 0;
2928 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2930 sv.signon.maxsize = sizeof(sv.signon_buf);
2931 sv.signon.cursize = 0;
2932 sv.signon.data = sv.signon_buf;
2934 // leave slots at start for clients only
2935 //prog->num_edicts = svs.maxclients+1;
2937 sv.state = ss_loading;
2938 prog->allowworldwrites = true;
2941 prog->globals.server->time = sv.time = 1.0;
2944 worldmodel->used = true;
2946 strlcpy (sv.name, server, sizeof (sv.name));
2947 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2948 sv.worldmodel = worldmodel;
2949 sv.models[1] = sv.worldmodel;
2952 // clear world interaction links
2954 World_SetSize(&sv.world, sv.worldmodel->name, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
2956 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2958 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2959 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2960 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
2962 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2963 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.modelname);
2965 if(i < sv.worldmodel->brush.numsubmodels)
2966 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
2969 // load the rest of the entities
2971 // AK possible hack since num_edicts is still 0
2972 ent = PRVM_EDICT_NUM(0);
2973 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2974 ent->priv.server->free = false;
2975 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2976 ent->fields.server->modelindex = 1; // world model
2977 ent->fields.server->solid = SOLID_BSP;
2978 ent->fields.server->movetype = MOVETYPE_PUSH;
2979 VectorCopy(sv.world.mins, ent->fields.server->mins);
2980 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
2981 VectorCopy(sv.world.mins, ent->fields.server->absmin);
2982 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
2985 prog->globals.server->coop = coop.integer;
2987 prog->globals.server->deathmatch = deathmatch.integer;
2989 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2991 // serverflags are for cross level information (sigils)
2992 prog->globals.server->serverflags = svs.serverflags;
2994 // we need to reset the spawned flag on all connected clients here so that
2995 // their thinks don't run during startup (before PutClientInServer)
2996 // we also need to set up the client entities now
2997 // and we need to set the ->edict pointers to point into the progs edicts
2998 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3000 host_client->spawned = false;
3001 host_client->edict = PRVM_EDICT_NUM(i + 1);
3002 PRVM_ED_ClearEdict(host_client->edict);
3005 // load replacement entity file if found
3006 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
3008 Con_Printf("Loaded maps/%s.ent\n", sv.name);
3009 PRVM_ED_LoadFromFile (entities);
3013 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3016 // LordHavoc: clear world angles (to fix e3m3.bsp)
3017 VectorClear(prog->edicts->fields.server->angles);
3019 // all setup is completed, any further precache statements are errors
3020 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3021 prog->allowworldwrites = false;
3023 // run two frames to allow everything to settle
3024 prog->globals.server->time = sv.time = 1.0001;
3025 for (i = 0;i < 2;i++)
3031 if (cls.state == ca_dedicated)
3034 // create a baseline for more efficient communications
3035 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3036 SV_CreateBaseline ();
3038 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3040 // to prevent network timeouts
3041 realtime = Sys_DoubleTime();
3043 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3044 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3046 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3047 if (!host_client->active)
3049 if (host_client->netconnection)
3050 SV_SendServerinfo(host_client);
3054 // if client is a botclient coming from a level change, we need to
3055 // set up client info that normally requires networking
3057 // copy spawn parms out of the client_t
3058 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3059 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3061 // call the spawn function
3062 host_client->clientconnectcalled = true;
3063 prog->globals.server->time = sv.time;
3064 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3065 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3066 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3067 host_client->spawned = true;
3071 Con_DPrint("Server spawned.\n");
3072 NetConn_Heartbeat (2);
3077 /////////////////////////////////////////////////////
3080 static void SV_VM_CB_BeginIncreaseEdicts(void)
3082 // links don't survive the transition, so unlink everything
3083 World_UnlinkAll(&sv.world);
3086 static void SV_VM_CB_EndIncreaseEdicts(void)
3091 // link every entity except world
3092 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
3093 if (!ent->priv.server->free)
3097 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3099 // LordHavoc: for consistency set these here
3100 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3102 e->priv.server->move = false; // don't move on first frame
3104 if (num >= 0 && num < svs.maxclients)
3107 // set colormap and team on newly created player entity
3108 e->fields.server->colormap = num + 1;
3109 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3110 // set netname/clientcolors back to client values so that
3111 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3113 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3114 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3115 val->_float = svs.clients[num].colors;
3116 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3117 if( prog->fieldoffsets.playermodel >= 0 )
3118 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3119 if( prog->fieldoffsets.playerskin >= 0 )
3120 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3121 // Assign netaddress (IP Address, etc)
3122 if(prog->fieldoffsets.netaddress >= 0)
3123 { // Valid Field; Process
3124 if(svs.clients[num].netconnection != NULL)
3125 {// Valid Address; Assign
3126 // Acquire Readable Address
3127 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3128 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3132 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3137 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3142 World_UnlinkEdict(ed); // unlink from world bsp
3144 ed->fields.server->model = 0;
3145 ed->fields.server->takedamage = 0;
3146 ed->fields.server->modelindex = 0;
3147 ed->fields.server->colormap = 0;
3148 ed->fields.server->skin = 0;
3149 ed->fields.server->frame = 0;
3150 VectorClear(ed->fields.server->origin);
3151 VectorClear(ed->fields.server->angles);
3152 ed->fields.server->nextthink = -1;
3153 ed->fields.server->solid = 0;
3155 // make sure csqc networking is aware of the removed entity
3156 e = PRVM_NUM_FOR_EDICT(ed);
3157 sv.csqcentityversion[e] = 0;
3158 for (i = 0;i < svs.maxclients;i++)
3160 if (svs.clients[i].csqcentityscope[e])
3161 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3162 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3166 static void SV_VM_CB_CountEdicts(void)
3170 int active, models, solid, step;
3172 active = models = solid = step = 0;
3173 for (i=0 ; i<prog->num_edicts ; i++)
3175 ent = PRVM_EDICT_NUM(i);
3176 if (ent->priv.server->free)
3179 if (ent->fields.server->solid)
3181 if (ent->fields.server->model)
3183 if (ent->fields.server->movetype == MOVETYPE_STEP)
3187 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3188 Con_Printf("active :%3i\n", active);
3189 Con_Printf("view :%3i\n", models);
3190 Con_Printf("touch :%3i\n", solid);
3191 Con_Printf("step :%3i\n", step);
3194 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3196 // remove things from different skill levels or deathmatch
3197 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3199 if (deathmatch.integer)
3201 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3206 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3207 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3208 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3216 static void SV_VM_Setup(void)
3219 PRVM_InitProg( PRVM_SERVERPROG );
3221 // allocate the mempools
3222 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3223 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3224 prog->builtins = vm_sv_builtins;
3225 prog->numbuiltins = vm_sv_numbuiltins;
3226 prog->headercrc = PROGHEADER_CRC;
3227 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3228 prog->max_edicts = 512;
3229 if (sv.protocol == PROTOCOL_QUAKE)
3230 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3231 else if (sv.protocol == PROTOCOL_QUAKEDP)
3232 prog->limit_edicts = 2048; // guessing
3233 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3234 prog->limit_edicts = 2048; // guessing!
3235 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3236 prog->limit_edicts = 4096; // guessing!
3238 prog->limit_edicts = MAX_EDICTS;
3239 prog->reserved_edicts = svs.maxclients;
3240 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3241 prog->name = "server";
3242 prog->extensionstring = vm_sv_extensions;
3243 prog->loadintoworld = true;
3245 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3246 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3247 prog->init_edict = SV_VM_CB_InitEdict;
3248 prog->free_edict = SV_VM_CB_FreeEdict;
3249 prog->count_edicts = SV_VM_CB_CountEdicts;
3250 prog->load_edict = SV_VM_CB_LoadEdict;
3251 prog->init_cmd = VM_SV_Cmd_Init;
3252 prog->reset_cmd = VM_SV_Cmd_Reset;
3253 prog->error_cmd = Host_Error;
3254 prog->ExecuteProgram = SVVM_ExecuteProgram;
3256 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3257 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3259 // some mods compiled with scrambling compilers lack certain critical
3260 // global names and field names such as "self" and "time" and "nextthink"
3261 // so we have to set these offsets manually, matching the entvars_t
3262 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3263 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3264 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3265 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3266 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3267 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3268 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3269 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3270 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3271 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3272 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3273 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3274 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3275 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3276 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3277 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3278 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3279 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3280 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3281 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3282 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3283 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3284 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3285 // OP_STATE is always supported on server (due to entvars_t)
3286 prog->flag |= PRVM_OP_STATE;
3288 VM_CustomStats_Clear();//[515]: csqc
3295 void SV_VM_Begin(void)
3298 PRVM_SetProg( PRVM_SERVERPROG );
3300 prog->globals.server->time = (float) sv.time;
3303 void SV_VM_End(void)