2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
25 static void SV_SaveEntFile_f(void);
26 static void SV_StartDownload_f(void);
27 static void SV_Download_f(void);
28 static void SV_VM_Setup();
30 void VM_CustomStats_Clear (void);
31 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
32 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
34 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
35 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
36 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
37 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
38 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
39 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
41 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
42 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
43 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
44 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
46 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
47 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
48 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
49 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
50 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
51 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
52 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
53 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
54 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
55 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
56 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
57 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
58 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
59 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
60 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
61 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "16", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
62 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
63 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
64 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
65 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
66 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
67 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
68 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
69 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
70 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
71 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
72 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
73 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
74 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
75 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
76 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
77 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
78 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
79 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
80 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
81 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
82 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
83 cvar_t sv_gameplayfix_qwplayerphysics = {0, "sv_gameplayfix_qwplayerphysics", "1", "changes water jumping to make it easier to get out of water, and prevents friction on landing when bunnyhopping"};
84 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
85 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
86 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
87 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
88 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
89 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
90 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
91 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
92 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
93 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
94 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
95 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
96 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
97 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
98 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
99 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
100 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
101 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
102 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
103 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
104 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
105 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
106 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
107 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
108 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
109 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
110 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
111 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players)"};
112 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
113 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
115 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
116 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
117 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
118 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
119 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
121 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
122 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
123 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
124 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
126 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
127 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
128 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
129 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
130 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
151 mempool_t *sv_mempool = NULL;
153 extern cvar_t slowmo;
154 extern float scr_centertime_off;
156 // MUST match effectnameindex_t in client.h
157 static const char *standardeffectnames[EFFECT_TOTAL] =
181 "TE_TEI_BIGEXPLOSION",
197 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
199 prvm_required_field_t reqfields[] =
201 {ev_entity, "cursor_trace_ent"},
202 {ev_entity, "drawonlytoclient"},
203 {ev_entity, "exteriormodeltoclient"},
204 {ev_entity, "nodrawtoclient"},
205 {ev_entity, "tag_entity"},
206 {ev_entity, "viewmodelforclient"},
207 {ev_float, "Version"},
209 {ev_float, "ammo_cells1"},
210 {ev_float, "ammo_lava_nails"},
211 {ev_float, "ammo_multi_rockets"},
212 {ev_float, "ammo_nails1"},
213 {ev_float, "ammo_plasma"},
214 {ev_float, "ammo_rockets1"},
215 {ev_float, "ammo_shells1"},
216 {ev_float, "button3"},
217 {ev_float, "button4"},
218 {ev_float, "button5"},
219 {ev_float, "button6"},
220 {ev_float, "button7"},
221 {ev_float, "button8"},
222 {ev_float, "button9"},
223 {ev_float, "button10"},
224 {ev_float, "button11"},
225 {ev_float, "button12"},
226 {ev_float, "button13"},
227 {ev_float, "button14"},
228 {ev_float, "button15"},
229 {ev_float, "button16"},
230 {ev_float, "buttonchat"},
231 {ev_float, "buttonuse"},
232 {ev_float, "clientcolors"},
233 {ev_float, "cursor_active"},
234 {ev_float, "disableclientprediction"},
235 {ev_float, "fullbright"},
236 {ev_float, "glow_color"},
237 {ev_float, "glow_size"},
238 {ev_float, "glow_trail"},
239 {ev_float, "gravity"},
240 {ev_float, "idealpitch"},
241 {ev_float, "items2"},
242 {ev_float, "light_lev"},
243 {ev_float, "modelflags"},
244 {ev_float, "pflags"},
246 {ev_float, "pitch_speed"},
247 {ev_float, "pmodel"},
248 {ev_float, "renderamt"}, // HalfLife support
249 {ev_float, "rendermode"}, // HalfLife support
252 {ev_float, "tag_index"},
253 {ev_float, "viewzoom"},
254 {ev_function, "SendEntity"},
255 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
256 {ev_function, "customizeentityforclient"},
257 {ev_string, "netaddress"},
258 {ev_string, "playermodel"},
259 {ev_string, "playerskin"},
260 {ev_vector, "color"},
261 {ev_vector, "colormod"},
262 {ev_vector, "cursor_screen"},
263 {ev_vector, "cursor_trace_endpos"},
264 {ev_vector, "cursor_trace_start"},
265 {ev_vector, "movement"},
266 {ev_vector, "punchvector"},
271 //============================================================================
273 void SV_AreaStats_f(void)
275 World_PrintAreaStats(&sv.world, "server");
285 // init the csqc progs cvars, since they are updated/used by the server code
286 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
287 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
288 extern cvar_t csqc_progcrc;
289 extern cvar_t csqc_progsize;
290 Cvar_RegisterVariable (&csqc_progname);
291 Cvar_RegisterVariable (&csqc_progcrc);
292 Cvar_RegisterVariable (&csqc_progsize);
294 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
295 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
296 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
297 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
299 Cvar_RegisterVariable (&coop);
300 Cvar_RegisterVariable (&deathmatch);
301 Cvar_RegisterVariable (&fraglimit);
302 Cvar_RegisterVariable (&gamecfg);
303 Cvar_RegisterVariable (&noexit);
304 Cvar_RegisterVariable (&nomonsters);
305 Cvar_RegisterVariable (&pausable);
306 Cvar_RegisterVariable (&pr_checkextension);
307 Cvar_RegisterVariable (&samelevel);
308 Cvar_RegisterVariable (&skill);
309 Cvar_RegisterVariable (&slowmo);
310 Cvar_RegisterVariable (&sv_accelerate);
311 Cvar_RegisterVariable (&sv_aim);
312 Cvar_RegisterVariable (&sv_airaccel_qw);
313 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
314 Cvar_RegisterVariable (&sv_airaccelerate);
315 Cvar_RegisterVariable (&sv_allowdownloads);
316 Cvar_RegisterVariable (&sv_allowdownloads_archive);
317 Cvar_RegisterVariable (&sv_allowdownloads_config);
318 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
319 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
320 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
321 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
322 Cvar_RegisterVariable (&sv_clmovement_enable);
323 Cvar_RegisterVariable (&sv_clmovement_minping);
324 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
325 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
326 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
327 Cvar_RegisterVariable (&sv_cullentities_pvs);
328 Cvar_RegisterVariable (&sv_cullentities_stats);
329 Cvar_RegisterVariable (&sv_cullentities_trace);
330 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
331 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
332 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
333 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
334 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
335 Cvar_RegisterVariable (&sv_debugmove);
336 Cvar_RegisterVariable (&sv_echobprint);
337 Cvar_RegisterVariable (&sv_edgefriction);
338 Cvar_RegisterVariable (&sv_entpatch);
339 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
340 Cvar_RegisterVariable (&sv_freezenonclients);
341 Cvar_RegisterVariable (&sv_friction);
342 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
343 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
344 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
345 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
346 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
347 Cvar_RegisterVariable (&sv_gameplayfix_qwplayerphysics);
348 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
349 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
350 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
351 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
352 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
353 Cvar_RegisterVariable (&sv_gravity);
354 Cvar_RegisterVariable (&sv_idealpitchscale);
355 Cvar_RegisterVariable (&sv_jumpstep);
356 Cvar_RegisterVariable (&sv_jumpvelocity);
357 Cvar_RegisterVariable (&sv_maxairspeed);
358 Cvar_RegisterVariable (&sv_maxrate);
359 Cvar_RegisterVariable (&sv_maxspeed);
360 Cvar_RegisterVariable (&sv_maxvelocity);
361 Cvar_RegisterVariable (&sv_newflymove);
362 Cvar_RegisterVariable (&sv_nostep);
363 Cvar_RegisterVariable (&sv_playerphysicsqc);
364 Cvar_RegisterVariable (&sv_progs);
365 Cvar_RegisterVariable (&sv_protocolname);
366 Cvar_RegisterVariable (&sv_random_seed);
367 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
368 Cvar_RegisterVariable (&sv_sound_land);
369 Cvar_RegisterVariable (&sv_sound_watersplash);
370 Cvar_RegisterVariable (&sv_stepheight);
371 Cvar_RegisterVariable (&sv_stopspeed);
372 Cvar_RegisterVariable (&sv_wallfriction);
373 Cvar_RegisterVariable (&sv_wateraccelerate);
374 Cvar_RegisterVariable (&sv_waterfriction);
375 Cvar_RegisterVariable (&sys_ticrate);
376 Cvar_RegisterVariable (&teamplay);
377 Cvar_RegisterVariable (&timelimit);
379 Cvar_RegisterVariable (&saved1);
380 Cvar_RegisterVariable (&saved2);
381 Cvar_RegisterVariable (&saved3);
382 Cvar_RegisterVariable (&saved4);
383 Cvar_RegisterVariable (&savedgamecfg);
384 Cvar_RegisterVariable (&scratch1);
385 Cvar_RegisterVariable (&scratch2);
386 Cvar_RegisterVariable (&scratch3);
387 Cvar_RegisterVariable (&scratch4);
388 Cvar_RegisterVariable (&temp1);
390 // LordHavoc: Nehahra uses these to pass data around cutscene demos
391 if (gamemode == GAME_NEHAHRA)
393 Cvar_RegisterVariable (&nehx00);
394 Cvar_RegisterVariable (&nehx01);
395 Cvar_RegisterVariable (&nehx02);
396 Cvar_RegisterVariable (&nehx03);
397 Cvar_RegisterVariable (&nehx04);
398 Cvar_RegisterVariable (&nehx05);
399 Cvar_RegisterVariable (&nehx06);
400 Cvar_RegisterVariable (&nehx07);
401 Cvar_RegisterVariable (&nehx08);
402 Cvar_RegisterVariable (&nehx09);
403 Cvar_RegisterVariable (&nehx10);
404 Cvar_RegisterVariable (&nehx11);
405 Cvar_RegisterVariable (&nehx12);
406 Cvar_RegisterVariable (&nehx13);
407 Cvar_RegisterVariable (&nehx14);
408 Cvar_RegisterVariable (&nehx15);
409 Cvar_RegisterVariable (&nehx16);
410 Cvar_RegisterVariable (&nehx17);
411 Cvar_RegisterVariable (&nehx18);
412 Cvar_RegisterVariable (&nehx19);
414 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
416 // any special defaults for gamemodes go here
417 if (gamemode == GAME_HIPNOTIC)
419 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
420 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
423 sv_mempool = Mem_AllocPool("server", 0, NULL);
426 static void SV_SaveEntFile_f(void)
428 char basename[MAX_QPATH];
429 if (!sv.active || !sv.worldmodel)
431 Con_Print("Not running a server\n");
434 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
435 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
440 =============================================================================
444 =============================================================================
451 Make sure the event gets sent to all clients
454 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
458 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
460 MSG_WriteByte (&sv.datagram, svc_particle);
461 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
462 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
463 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
464 for (i=0 ; i<3 ; i++)
465 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
466 MSG_WriteByte (&sv.datagram, count);
467 MSG_WriteByte (&sv.datagram, color);
468 SV_FlushBroadcastMessages();
475 Make sure the event gets sent to all clients
478 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
480 if (modelindex >= 256 || startframe >= 256)
482 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
484 MSG_WriteByte (&sv.datagram, svc_effect2);
485 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
486 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
487 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
488 MSG_WriteShort (&sv.datagram, modelindex);
489 MSG_WriteShort (&sv.datagram, startframe);
490 MSG_WriteByte (&sv.datagram, framecount);
491 MSG_WriteByte (&sv.datagram, framerate);
495 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
497 MSG_WriteByte (&sv.datagram, svc_effect);
498 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
499 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
500 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
501 MSG_WriteByte (&sv.datagram, modelindex);
502 MSG_WriteByte (&sv.datagram, startframe);
503 MSG_WriteByte (&sv.datagram, framecount);
504 MSG_WriteByte (&sv.datagram, framerate);
506 SV_FlushBroadcastMessages();
513 Each entity can have eight independant sound sources, like voice,
516 Channel 0 is an auto-allocate channel, the others override anything
517 already running on that entity/channel pair.
519 An attenuation of 0 will play full volume everywhere in the level.
520 Larger attenuations will drop off. (max 4 attenuation)
524 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
526 int sound_num, field_mask, i, ent;
528 if (volume < 0 || volume > 255)
530 Con_Printf ("SV_StartSound: volume = %i\n", volume);
534 if (attenuation < 0 || attenuation > 4)
536 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
540 if (channel < 0 || channel > 7)
542 Con_Printf ("SV_StartSound: channel = %i\n", channel);
546 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
549 // find precache number for sound
550 sound_num = SV_SoundIndex(sample, 1);
554 ent = PRVM_NUM_FOR_EDICT(entity);
557 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
558 field_mask |= SND_VOLUME;
559 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
560 field_mask |= SND_ATTENUATION;
562 field_mask |= SND_LARGEENTITY;
563 if (sound_num >= 256 || channel >= 8)
564 field_mask |= SND_LARGESOUND;
566 // directed messages go only to the entity they are targeted on
567 MSG_WriteByte (&sv.datagram, svc_sound);
568 MSG_WriteByte (&sv.datagram, field_mask);
569 if (field_mask & SND_VOLUME)
570 MSG_WriteByte (&sv.datagram, volume);
571 if (field_mask & SND_ATTENUATION)
572 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
573 if (field_mask & SND_LARGEENTITY)
575 MSG_WriteShort (&sv.datagram, ent);
576 MSG_WriteByte (&sv.datagram, channel);
579 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
580 if (field_mask & SND_LARGESOUND)
581 MSG_WriteShort (&sv.datagram, sound_num);
583 MSG_WriteByte (&sv.datagram, sound_num);
584 for (i = 0;i < 3;i++)
585 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
586 SV_FlushBroadcastMessages();
590 ==============================================================================
594 ==============================================================================
601 Sends the first message from the server to a connected client.
602 This will be sent on the initial connection and upon each server load.
605 void SV_SendServerinfo (client_t *client)
610 // we know that this client has a netconnection and thus is not a bot
612 // edicts get reallocated on level changes, so we need to update it here
613 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
615 // clear cached stuff that depends on the level
616 client->weaponmodel[0] = 0;
617 client->weaponmodelindex = 0;
619 // LordHavoc: clear entityframe tracking
620 client->latestframenum = 0;
622 if (client->entitydatabase)
623 EntityFrame_FreeDatabase(client->entitydatabase);
624 if (client->entitydatabase4)
625 EntityFrame4_FreeDatabase(client->entitydatabase4);
626 if (client->entitydatabase5)
627 EntityFrame5_FreeDatabase(client->entitydatabase5);
629 memset(client->stats, 0, sizeof(client->stats));
630 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
632 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
634 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
635 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
636 else if (sv.protocol == PROTOCOL_DARKPLACES4)
637 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
639 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
642 // reset csqc entity versions
643 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
645 SZ_Clear (&client->netconnection->message);
646 MSG_WriteByte (&client->netconnection->message, svc_print);
647 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
648 MSG_WriteString (&client->netconnection->message,message);
650 //[515]: init csprogs according to version of svprogs, check the crc, etc.
651 if (sv.csqc_progname[0])
654 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
655 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
656 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
657 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
658 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
659 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
660 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
661 //[515]: init stufftext string (it is sent before svc_serverinfo)
662 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
665 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
666 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
670 if (sv_allowdownloads.integer)
672 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
673 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1");
676 // send at this time so it's guaranteed to get executed at the right time
680 host_client = client;
681 Curl_SendRequirements();
685 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
686 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
687 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
689 if (!coop.integer && deathmatch.integer)
690 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
692 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
694 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
696 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
697 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
698 MSG_WriteByte (&client->netconnection->message, 0);
700 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
701 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
702 MSG_WriteByte (&client->netconnection->message, 0);
705 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
706 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
707 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
710 MSG_WriteByte (&client->netconnection->message, svc_setview);
711 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
713 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
714 MSG_WriteByte (&client->netconnection->message, 1);
716 client->spawned = false; // need prespawn, spawn, etc
717 client->sendsignon = true; // send this message, this will be cleared later
719 // clear movement info until client enters the new level properly
720 memset(&client->cmd, 0, sizeof(client->cmd));
721 client->movesequence = 0;
722 #ifdef NUM_PING_TIMES
723 for (i = 0;i < NUM_PING_TIMES;i++)
724 client->ping_times[i] = 0;
725 client->num_pings = 0;
734 Initializes a client_t for a new net connection. This will only be called
735 once for a player each game, not once for each level change.
738 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
742 float spawn_parms[NUM_SPAWN_PARMS];
744 client = svs.clients + clientnum;
746 // set up the client_t
748 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
749 memset (client, 0, sizeof(*client));
750 client->active = true;
751 client->netconnection = netconnection;
753 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
755 strlcpy(client->name, "unconnected", sizeof(client->name));
756 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
757 client->spawned = false;
758 client->edict = PRVM_EDICT_NUM(clientnum+1);
759 if (client->netconnection)
760 client->netconnection->message.allowoverflow = true; // we can catch it
761 // prepare the unreliable message buffer
762 client->unreliablemsg.data = client->unreliablemsg_data;
763 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
764 // updated by receiving "rate" command from client, this is also the default if not using a DP client
765 client->rate = 1000000000;
766 // no limits for local player
767 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
768 client->rate = 1000000000;
769 client->connecttime = realtime;
772 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
775 // call the progs to get default spawn parms for the new client
776 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
777 prog->globals.server->self = 0;
778 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
779 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
780 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
782 // set up the entity for this client (including .colormap, .team, etc)
783 PRVM_ED_ClearEdict(client->edict);
786 // don't call SendServerinfo for a fresh botclient because its fields have
787 // not been set up by the qc yet
788 if (client->netconnection)
789 SV_SendServerinfo (client);
791 client->spawned = true;
796 ===============================================================================
800 ===============================================================================
804 =============================================================================
806 The PVS must include a small area around the client to allow head bobbing
807 or other small motion on the client side. Otherwise, a bob might cause an
808 entity that should be visible to not show up, especially when the bob
811 =============================================================================
814 static qboolean SV_BuildEntityState (entity_state_t *cs, prvm_edict_t *ent, int enumber)
817 unsigned int tagentity;
818 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
819 unsigned int customizeentityforclient;
821 vec3_t cullmins, cullmaxs, netcenter;
825 // see if the customizeentityforclient extension is used by this entity
826 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
827 if (customizeentityforclient)
829 prog->globals.server->self = enumber;
830 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
831 PRVM_ExecuteProgram(customizeentityforclient, "customizeentityforclient: NULL function");
832 // customizeentityforclient can return false to reject the entity
833 if (!PRVM_G_FLOAT(OFS_RETURN))
837 // this 2 billion unit check is actually to detect NAN origins
838 // (we really don't want to send those)
839 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
842 // EF_NODRAW prevents sending for any reason except for your own
843 // client, so we must keep all clients in this superset
844 effects = (unsigned)ent->fields.server->effects;
846 // we can omit invisible entities with no effects that are not clients
847 // LordHavoc: this could kill tags attached to an invisible entity, I
848 // just hope we never have to support that case
849 i = (int)ent->fields.server->modelindex;
850 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
853 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
854 glowsize = (unsigned char)bound(0, i, 255);
855 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
856 flags |= RENDER_GLOWTRAIL;
857 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
858 flags |= RENDER_VIEWMODEL;
860 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
861 light[0] = (unsigned short)bound(0, f, 65535);
862 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
863 light[1] = (unsigned short)bound(0, f, 65535);
864 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
865 light[2] = (unsigned short)bound(0, f, 65535);
866 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
867 light[3] = (unsigned short)bound(0, f, 65535);
868 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
869 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
871 if (gamemode == GAME_TENEBRAE)
873 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
877 lightpflags |= PFLAGS_FULLDYNAMIC;
879 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
883 light[0] = (int)(0.2*256);
884 light[1] = (int)(1.0*256);
885 light[2] = (int)(0.2*256);
887 lightpflags |= PFLAGS_FULLDYNAMIC;
891 specialvisibilityradius = 0;
892 if (lightpflags & PFLAGS_FULLDYNAMIC)
893 specialvisibilityradius = max(specialvisibilityradius, light[3]);
895 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
896 if (flags & RENDER_GLOWTRAIL)
897 specialvisibilityradius = max(specialvisibilityradius, 100);
898 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
900 if (effects & EF_BRIGHTFIELD)
901 specialvisibilityradius = max(specialvisibilityradius, 80);
902 if (effects & EF_MUZZLEFLASH)
903 specialvisibilityradius = max(specialvisibilityradius, 100);
904 if (effects & EF_BRIGHTLIGHT)
905 specialvisibilityradius = max(specialvisibilityradius, 400);
906 if (effects & EF_DIMLIGHT)
907 specialvisibilityradius = max(specialvisibilityradius, 200);
908 if (effects & EF_RED)
909 specialvisibilityradius = max(specialvisibilityradius, 200);
910 if (effects & EF_BLUE)
911 specialvisibilityradius = max(specialvisibilityradius, 200);
912 if (effects & EF_FLAME)
913 specialvisibilityradius = max(specialvisibilityradius, 250);
914 if (effects & EF_STARDUST)
915 specialvisibilityradius = max(specialvisibilityradius, 100);
918 // don't send uninteresting entities
919 if (enumber != sv.writeentitiestoclient_cliententitynumber)
921 if (!modelindex && !specialvisibilityradius)
923 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict == sv.writeentitiestoclient_cliententitynumber)
925 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict != sv.writeentitiestoclient_cliententitynumber)
927 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
929 if (flags & RENDER_VIEWMODEL && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
931 if (effects & EF_NODRAW)
935 // don't send child if parent was rejected
936 // FIXME: it would be better to force the parent to send...
937 tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
938 if (tagentity && !SV_BuildEntityState(NULL, PRVM_EDICT_NUM(tagentity), tagentity))
941 // calculate the visible box of this entity (don't use the physics box
942 // as that is often smaller than a model, and would not count
943 // specialvisibilityradius)
944 if ((model = sv.models[modelindex]))
946 float scale = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float;
948 scale *= (1.0f / 16.0f);
951 if (ent->fields.server->angles[0] || ent->fields.server->angles[2]) // pitch and roll
953 VectorMA(ent->fields.server->origin, scale, model->rotatedmins, cullmins);
954 VectorMA(ent->fields.server->origin, scale, model->rotatedmaxs, cullmaxs);
956 else if (ent->fields.server->angles[1])
958 VectorMA(ent->fields.server->origin, scale, model->yawmins, cullmins);
959 VectorMA(ent->fields.server->origin, scale, model->yawmaxs, cullmaxs);
963 VectorMA(ent->fields.server->origin, scale, model->normalmins, cullmins);
964 VectorMA(ent->fields.server->origin, scale, model->normalmaxs, cullmaxs);
969 // if there is no model (or it could not be loaded), use the physics box
970 VectorAdd(ent->fields.server->origin, ent->fields.server->mins, cullmins);
971 VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, cullmaxs);
973 if (specialvisibilityradius)
975 cullmins[0] = min(cullmins[0], ent->fields.server->origin[0] - specialvisibilityradius);
976 cullmins[1] = min(cullmins[1], ent->fields.server->origin[1] - specialvisibilityradius);
977 cullmins[2] = min(cullmins[2], ent->fields.server->origin[2] - specialvisibilityradius);
978 cullmaxs[0] = max(cullmaxs[0], ent->fields.server->origin[0] + specialvisibilityradius);
979 cullmaxs[1] = max(cullmaxs[1], ent->fields.server->origin[1] + specialvisibilityradius);
980 cullmaxs[2] = max(cullmaxs[2], ent->fields.server->origin[2] + specialvisibilityradius);
983 // calculate center of bbox for network prioritization purposes
984 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, netcenter);
986 // if culling box has moved, update pvs cluster links
987 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
989 VectorCopy(cullmins, ent->priv.server->cullmins);
990 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
991 // a value of -1 for pvs_numclusters indicates that the links are not
992 // cached, and should be re-tested each time, this is the case if the
993 // culling box touches too many pvs clusters to store, or if the world
994 // model does not support FindBoxClusters
995 ent->priv.server->pvs_numclusters = -1;
996 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
998 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
999 if (i <= MAX_ENTITYCLUSTERS)
1000 ent->priv.server->pvs_numclusters = i;
1004 if (enumber != sv.writeentitiestoclient_cliententitynumber && !(effects & EF_NODEPTHTEST) && !(flags & RENDER_VIEWMODEL) && !tagentity)
1006 qboolean isbmodel = (model = sv.models[modelindex]) != NULL && model->name[0] == '*';
1007 if (!isbmodel || !sv_cullentities_nevercullbmodels.integer)
1009 // cull based on visibility
1011 // if not touching a visible leaf
1012 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1014 if (ent->priv.server->pvs_numclusters < 0)
1016 // entity too big for clusters list
1017 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, cullmins, cullmaxs))
1019 sv.writeentitiestoclient_stats_culled_pvs++;
1026 // check cached clusters list
1027 for (i = 0;i < ent->priv.server->pvs_numclusters;i++)
1028 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ent->priv.server->pvs_clusterlist[i]))
1030 if (i == ent->priv.server->pvs_numclusters)
1032 sv.writeentitiestoclient_stats_culled_pvs++;
1038 // or not seen by random tracelines
1039 if (sv_cullentities_trace.integer && !isbmodel)
1041 int samples = specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1042 float enlarge = sv_cullentities_trace_enlarge.value;
1044 qboolean visible = true;
1048 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, cullmins, cullmaxs))
1049 break; // directly visible from the server's view
1051 if(sv_cullentities_trace_prediction.integer)
1055 // get player velocity
1056 float predtime = bound(0, host_client->ping, 0.2); // / 2
1057 // sorry, no wallhacking by high ping please, and at 200ms
1058 // ping a FPS is annoying to play anyway and a player is
1059 // likely to have changed his direction
1060 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1061 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1063 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, cullmins, cullmaxs))
1064 break; // directly visible from the predicted view
1068 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1072 // when we get here, we can't see the entity
1078 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber] = realtime + sv_cullentities_trace_delay.value;
1079 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber])
1081 sv.writeentitiestoclient_stats_culled_trace++;
1088 // if the caller was just checking... return true
1094 cs->number = enumber;
1095 VectorCopy(netcenter, cs->netcenter);
1096 VectorCopy(ent->fields.server->origin, cs->origin);
1097 VectorCopy(ent->fields.server->angles, cs->angles);
1099 cs->effects = effects;
1100 cs->colormap = (unsigned)ent->fields.server->colormap;
1101 cs->modelindex = modelindex;
1102 cs->skin = (unsigned)ent->fields.server->skin;
1103 cs->frame = (unsigned)ent->fields.server->frame;
1104 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1105 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1106 cs->glowsize = glowsize;
1108 // don't need to init cs->colormod because the defaultstate did that for us
1109 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1110 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1111 if (val->vector[0] || val->vector[1] || val->vector[2])
1113 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1114 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1115 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1118 cs->modelindex = modelindex;
1121 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1125 cs->alpha = (unsigned char)bound(0, i, 255);
1128 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1132 cs->alpha = (unsigned char)bound(0, i, 255);
1136 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1140 cs->scale = (unsigned char)bound(0, i, 255);
1143 cs->glowcolor = 254;
1144 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1146 cs->glowcolor = (int)f;
1148 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1149 cs->effects |= EF_FULLBRIGHT;
1151 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1152 if (val && val->_float)
1153 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1155 if (ent->fields.server->movetype == MOVETYPE_STEP)
1156 cs->flags |= RENDER_STEP;
1157 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1158 cs->flags |= RENDER_LOWPRECISION;
1159 if (ent->fields.server->colormap >= 1024)
1160 cs->flags |= RENDER_COLORMAPPED;
1161 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict == sv.writeentitiestoclient_cliententitynumber)
1162 cs->flags |= RENDER_EXTERIORMODEL;
1164 cs->light[0] = light[0];
1165 cs->light[1] = light[1];
1166 cs->light[2] = light[2];
1167 cs->light[3] = light[3];
1168 cs->lightstyle = lightstyle;
1169 cs->lightpflags = lightpflags;
1174 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1180 // if there isn't enough space to accomplish anything, skip it
1181 if (msg->cursize + 25 > msg->maxsize)
1184 sv.writeentitiestoclient_msg = msg;
1185 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1187 sv.writeentitiestoclient_stats_culled_pvs = 0;
1188 sv.writeentitiestoclient_stats_culled_trace = 0;
1189 sv.writeentitiestoclient_stats_visibleentities = 0;
1190 sv.writeentitiestoclient_stats_totalentities = 0;
1192 // find the client's PVS
1193 // the real place being tested from
1194 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1195 sv.writeentitiestoclient_pvsbytes = 0;
1196 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1197 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs));
1199 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1201 // send all entities that touch the pvs
1203 for (i = 1, ent = PRVM_NEXT_EDICT(prog->edicts);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
1204 if (!ent->priv.server->free && SV_BuildEntityState(sv.writeentitiestoclient_sendstates + numsendstates, ent, i))
1207 if (sv_cullentities_stats.integer)
1208 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1210 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1212 if (client->entitydatabase5)
1213 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1214 else if (client->entitydatabase4)
1216 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1217 Protocol_WriteStatsReliable();
1219 else if (client->entitydatabase)
1221 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1222 Protocol_WriteStatsReliable();
1226 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1227 Protocol_WriteStatsReliable();
1237 static void SV_CleanupEnts (void)
1242 ent = PRVM_NEXT_EDICT(prog->edicts);
1243 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1244 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1249 SV_WriteClientdataToMessage
1253 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1257 prvm_edict_t *other;
1263 float *statsf = (float *)stats;
1266 // send a damage message
1268 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1270 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1271 MSG_WriteByte (msg, svc_damage);
1272 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1273 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1274 for (i=0 ; i<3 ; i++)
1275 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1277 ent->fields.server->dmg_take = 0;
1278 ent->fields.server->dmg_save = 0;
1282 // send the current viewpos offset from the view entity
1284 SV_SetIdealPitch (); // how much to look up / down ideally
1286 // a fixangle might get lost in a dropped packet. Oh well.
1287 if(ent->fields.server->fixangle)
1289 // angle fixing was requested by global thinking code...
1290 // so store the current angles for later use
1291 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1292 host_client->fixangle_angles_set = TRUE;
1294 // and clear fixangle for the next frame
1295 ent->fields.server->fixangle = 0;
1298 if (host_client->fixangle_angles_set)
1300 MSG_WriteByte (msg, svc_setangle);
1301 for (i=0 ; i < 3 ; i++)
1302 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1303 host_client->fixangle_angles_set = FALSE;
1306 // stuff the sigil bits into the high bits of items for sbar, or else
1308 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1309 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1310 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1312 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1314 VectorClear(punchvector);
1315 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1316 VectorCopy(val->vector, punchvector);
1318 // cache weapon model name and index in client struct to save time
1319 // (this search can be almost 1% of cpu time!)
1320 s = PRVM_GetString(ent->fields.server->weaponmodel);
1321 if (strcmp(s, client->weaponmodel))
1323 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1324 client->weaponmodelindex = SV_ModelIndex(s, 1);
1328 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1329 viewzoom = (int)(val->_float * 255.0f);
1335 if ((int)ent->fields.server->flags & FL_ONGROUND)
1336 bits |= SU_ONGROUND;
1337 if (ent->fields.server->waterlevel >= 2)
1339 if (ent->fields.server->idealpitch)
1340 bits |= SU_IDEALPITCH;
1342 for (i=0 ; i<3 ; i++)
1344 if (ent->fields.server->punchangle[i])
1345 bits |= (SU_PUNCH1<<i);
1346 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1348 bits |= (SU_PUNCHVEC1<<i);
1349 if (ent->fields.server->velocity[i])
1350 bits |= (SU_VELOCITY1<<i);
1353 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1354 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1355 stats[STAT_ITEMS] = items;
1356 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1357 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1358 stats[STAT_WEAPON] = client->weaponmodelindex;
1359 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1360 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1361 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1362 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1363 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1364 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1365 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1366 stats[STAT_VIEWZOOM] = viewzoom;
1367 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1368 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1369 // the QC bumps these itself by sending svc_'s, so we have to keep them
1370 // zero or they'll be corrected by the engine
1371 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1372 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1374 // movement settings for prediction
1375 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1376 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1377 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1378 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1379 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1380 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1381 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1382 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1383 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1384 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1385 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1386 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1387 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1388 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1389 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1390 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1391 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1392 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1393 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1394 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1396 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1398 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1400 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1401 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1403 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1404 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1405 if (viewzoom != 255)
1406 bits |= SU_VIEWZOOM;
1411 if (bits >= 16777216)
1415 MSG_WriteByte (msg, svc_clientdata);
1416 MSG_WriteShort (msg, bits);
1417 if (bits & SU_EXTEND1)
1418 MSG_WriteByte(msg, bits >> 16);
1419 if (bits & SU_EXTEND2)
1420 MSG_WriteByte(msg, bits >> 24);
1422 if (bits & SU_VIEWHEIGHT)
1423 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1425 if (bits & SU_IDEALPITCH)
1426 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1428 for (i=0 ; i<3 ; i++)
1430 if (bits & (SU_PUNCH1<<i))
1432 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1433 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1435 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1437 if (bits & (SU_PUNCHVEC1<<i))
1439 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1440 MSG_WriteCoord16i(msg, punchvector[i]);
1442 MSG_WriteCoord32f(msg, punchvector[i]);
1444 if (bits & (SU_VELOCITY1<<i))
1446 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1447 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1449 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1453 if (bits & SU_ITEMS)
1454 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1456 if (sv.protocol == PROTOCOL_DARKPLACES5)
1458 if (bits & SU_WEAPONFRAME)
1459 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1460 if (bits & SU_ARMOR)
1461 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1462 if (bits & SU_WEAPON)
1463 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1464 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1465 MSG_WriteShort (msg, stats[STAT_AMMO]);
1466 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1467 MSG_WriteShort (msg, stats[STAT_NAILS]);
1468 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1469 MSG_WriteShort (msg, stats[STAT_CELLS]);
1470 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1471 if (bits & SU_VIEWZOOM)
1472 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1474 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1476 if (bits & SU_WEAPONFRAME)
1477 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1478 if (bits & SU_ARMOR)
1479 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1480 if (bits & SU_WEAPON)
1481 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1482 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1483 MSG_WriteByte (msg, stats[STAT_AMMO]);
1484 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1485 MSG_WriteByte (msg, stats[STAT_NAILS]);
1486 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1487 MSG_WriteByte (msg, stats[STAT_CELLS]);
1488 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1490 for (i = 0;i < 32;i++)
1491 if (stats[STAT_WEAPON] & (1<<i))
1493 MSG_WriteByte (msg, i);
1496 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1497 if (bits & SU_VIEWZOOM)
1499 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1500 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1502 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1507 void SV_FlushBroadcastMessages(void)
1511 if (sv.datagram.cursize <= 0)
1513 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1515 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1517 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1518 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1520 SZ_Clear(&sv.datagram);
1523 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1525 // scan the splitpoints to find out how many we can fit in
1526 int numsegments, j, split;
1527 if (!client->unreliablemsg_splitpoints)
1529 // always accept the first one if it's within 1400 bytes, this ensures
1530 // that very big datagrams which are over the rate limit still get
1531 // through, just to keep it working
1532 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1535 msg->maxsize = 1400;
1538 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1539 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1541 if (numsegments > 0)
1543 // some will fit, so add the ones that will fit
1544 split = client->unreliablemsg_splitpoint[numsegments-1];
1545 // note this discards ones that were accepted by the segments scan but
1546 // can not fit, such as a really huge first one that will never ever
1547 // fit in a packet...
1548 if (msg->cursize + split <= msg->maxsize)
1549 SZ_Write(msg, client->unreliablemsg.data, split);
1550 // remove the part we sent, keeping any remaining data
1551 client->unreliablemsg.cursize -= split;
1552 if (client->unreliablemsg.cursize > 0)
1553 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1554 // adjust remaining splitpoints
1555 client->unreliablemsg_splitpoints -= numsegments;
1556 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1557 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1562 =======================
1563 SV_SendClientDatagram
1564 =======================
1566 static void SV_SendClientDatagram (client_t *client)
1568 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1570 int stats[MAX_CL_STATS];
1571 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1573 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1574 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1575 if (sv_maxrate.integer != maxrate)
1576 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1577 // clientrate determines the 'cleartime' of a packet
1578 // (how long to wait before sending another, based on this packet's size)
1579 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1581 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1583 // for good singleplayer, send huge packets and never limit frequency
1584 clientrate = 1000000000;
1585 maxsize = sizeof(sv_sendclientdatagram_buf);
1586 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1588 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1590 // no packet size limit support on older protocols because DP1-4 kick
1591 // the client off if they overflow, and quake protocol shows less than
1592 // the full entity set if rate limited
1593 clientrate = max(NET_MINRATE, client->rate);
1599 // DP5 and later protocols support packet size limiting which is a
1600 // better method than limiting packet frequency as QW does
1602 // this rate limiting does not understand sys_ticrate 0
1603 // (but no one should be running that on a server!)
1604 maxsize = (int)(clientrate * sys_ticrate.value);
1605 maxsize = bound(100, maxsize, 1400);
1609 // while downloading, limit entity updates to half the packet
1610 // (any leftover space will be used for downloading)
1611 if (host_client->download_file)
1614 msg.data = sv_sendclientdatagram_buf;
1615 msg.maxsize = maxsize;
1618 // obey rate limit by limiting packet frequency if the packet size
1620 // (usually this is caused by reliable messages)
1621 if (!NetConn_CanSend(client->netconnection))
1623 // send the datagram
1624 //NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, true);
1627 else if (host_client->spawned)
1629 MSG_WriteByte (&msg, svc_time);
1630 MSG_WriteFloat (&msg, sv.time);
1632 // add the client specific data to the datagram
1633 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1634 // now update the stats[] array using any registered custom fields
1635 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1636 // set host_client->statsdeltabits
1637 Protocol_UpdateClientStats (stats);
1639 // add as many queued unreliable messages (effects) as we can fit
1640 // limit effects to half of the remaining space
1641 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1642 if (client->unreliablemsg.cursize)
1643 SV_WriteUnreliableMessages (client, &msg);
1645 msg.maxsize = maxsize;
1647 // now write as many entities as we can fit, and also sends stats
1648 SV_WriteEntitiesToClient (client, client->edict, &msg);
1650 else if (realtime > client->keepalivetime)
1652 // the player isn't totally in the game yet
1653 // send small keepalive messages if too much time has passed
1654 msg.maxsize = maxsize2;
1655 client->keepalivetime = realtime + 5;
1656 MSG_WriteChar (&msg, svc_nop);
1659 msg.maxsize = maxsize2;
1661 // if a download is active, see if there is room to fit some download data
1663 downloadsize = maxsize * 2 - msg.cursize - 7;
1664 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1666 fs_offset_t downloadstart;
1667 unsigned char data[1400];
1668 downloadstart = FS_Tell(host_client->download_file);
1669 downloadsize = min(downloadsize, (int)sizeof(data));
1670 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1671 // note this sends empty messages if at the end of the file, which is
1672 // necessary to keep the packet loss logic working
1673 // (the last blocks may be lost and need to be re-sent, and that will
1674 // only occur if the client acks the empty end messages, revealing
1675 // a gap in the download progress, causing the last blocks to be
1677 MSG_WriteChar (&msg, svc_downloaddata);
1678 MSG_WriteLong (&msg, downloadstart);
1679 MSG_WriteShort (&msg, downloadsize);
1680 if (downloadsize > 0)
1681 SZ_Write (&msg, data, downloadsize);
1684 // send the datagram
1685 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, !client->spawned && !client->sendsignon);
1686 if (!client->netconnection->message.cursize)
1687 client->sendsignon = false;
1691 =======================
1692 SV_UpdateToReliableMessages
1693 =======================
1695 static void SV_UpdateToReliableMessages (void)
1704 // check for changes to be sent over the reliable streams
1705 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1707 // update the host_client fields we care about according to the entity fields
1708 host_client->edict = PRVM_EDICT_NUM(i+1);
1711 name = PRVM_GetString(host_client->edict->fields.server->netname);
1714 // always point the string back at host_client->name to keep it safe
1715 strlcpy (host_client->name, name, sizeof (host_client->name));
1716 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1717 if (strcmp(host_client->old_name, host_client->name))
1719 if (host_client->spawned)
1720 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1721 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1722 // send notification to all clients
1723 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1724 MSG_WriteByte (&sv.reliable_datagram, i);
1725 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1728 // DP_SV_CLIENTCOLORS
1729 // this is always found (since it's added by the progs loader)
1730 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1731 host_client->colors = (int)val->_float;
1732 if (host_client->old_colors != host_client->colors)
1734 host_client->old_colors = host_client->colors;
1735 // send notification to all clients
1736 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1737 MSG_WriteByte (&sv.reliable_datagram, i);
1738 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1741 // NEXUIZ_PLAYERMODEL
1742 if( prog->fieldoffsets.playermodel >= 0 ) {
1743 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1746 // always point the string back at host_client->name to keep it safe
1747 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1748 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1751 // NEXUIZ_PLAYERSKIN
1752 if( prog->fieldoffsets.playerskin >= 0 ) {
1753 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1756 // always point the string back at host_client->name to keep it safe
1757 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1758 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1762 host_client->frags = (int)host_client->edict->fields.server->frags;
1763 if (host_client->old_frags != host_client->frags)
1765 host_client->old_frags = host_client->frags;
1766 // send notification to all clients
1767 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1768 MSG_WriteByte (&sv.reliable_datagram, i);
1769 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1773 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1774 if (client->netconnection)
1775 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1777 SZ_Clear (&sv.reliable_datagram);
1782 =======================
1783 SV_SendClientMessages
1784 =======================
1786 void SV_SendClientMessages (void)
1790 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1791 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1793 SV_FlushBroadcastMessages();
1795 // update frags, names, etc
1796 SV_UpdateToReliableMessages();
1798 // build individual updates
1799 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1801 if (!host_client->active)
1803 if (!host_client->netconnection)
1806 if (host_client->netconnection->message.overflowed)
1808 SV_DropClient (true); // if the message couldn't send, kick off
1812 SV_SendClientDatagram (host_client);
1815 // clear muzzle flashes
1819 static void SV_StartDownload_f(void)
1821 if (host_client->download_file)
1822 host_client->download_started = true;
1825 static void SV_Download_f(void)
1827 const char *whichpack, *whichpack2, *extension;
1829 if (Cmd_Argc() != 2)
1831 SV_ClientPrintf("usage: download <filename>\n");
1835 if (FS_CheckNastyPath(Cmd_Argv(1), false))
1837 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
1841 if (host_client->download_file)
1843 // at this point we'll assume the previous download should be aborted
1844 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1845 Host_ClientCommands("\nstopdownload\n");
1847 // close the file and reset variables
1848 FS_Close(host_client->download_file);
1849 host_client->download_file = NULL;
1850 host_client->download_name[0] = 0;
1851 host_client->download_expectedposition = 0;
1852 host_client->download_started = false;
1855 if (!sv_allowdownloads.integer)
1857 SV_ClientPrintf("Downloads are disabled on this server\n");
1858 Host_ClientCommands("\nstopdownload\n");
1862 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
1863 extension = FS_FileExtension(host_client->download_name);
1865 // host_client is asking to download a specified file
1866 if (developer.integer >= 100)
1867 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1869 if (!FS_FileExists(host_client->download_name))
1871 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1872 Host_ClientCommands("\nstopdownload\n");
1876 // check if the user is trying to download part of registered Quake(r)
1877 whichpack = FS_WhichPack(host_client->download_name);
1878 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1879 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1881 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1882 Host_ClientCommands("\nstopdownload\n");
1886 // check if the server has forbidden archive downloads entirely
1887 if (!sv_allowdownloads_inarchive.integer)
1889 whichpack = FS_WhichPack(host_client->download_name);
1892 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1893 Host_ClientCommands("\nstopdownload\n");
1898 if (!sv_allowdownloads_config.integer)
1900 if (!strcasecmp(extension, "cfg"))
1902 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1903 Host_ClientCommands("\nstopdownload\n");
1908 if (!sv_allowdownloads_dlcache.integer)
1910 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1912 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1913 Host_ClientCommands("\nstopdownload\n");
1918 if (!sv_allowdownloads_archive.integer)
1920 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1922 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1923 Host_ClientCommands("\nstopdownload\n");
1928 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
1929 if (!host_client->download_file)
1931 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1932 Host_ClientCommands("\nstopdownload\n");
1936 if (FS_FileSize(host_client->download_file) > 1<<30)
1938 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1939 Host_ClientCommands("\nstopdownload\n");
1940 FS_Close(host_client->download_file);
1941 host_client->download_file = NULL;
1945 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1947 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1949 host_client->download_expectedposition = 0;
1950 host_client->download_started = false;
1952 // the rest of the download process is handled in SV_SendClientDatagram
1953 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1955 // no svc_downloaddata messages will be sent until sv_startdownload is
1956 // sent by the client
1960 ==============================================================================
1964 ==============================================================================
1973 int SV_ModelIndex(const char *s, int precachemode)
1975 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1976 char filename[MAX_QPATH];
1980 //if (precachemode == 2)
1982 strlcpy(filename, s, sizeof(filename));
1983 for (i = 2;i < limit;i++)
1985 if (!sv.model_precache[i][0])
1989 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1991 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1994 if (precachemode == 1)
1995 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1996 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1997 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
1998 if (sv.state != ss_loading)
2000 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2001 MSG_WriteShort(&sv.reliable_datagram, i);
2002 MSG_WriteString(&sv.reliable_datagram, filename);
2006 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2009 if (!strcmp(sv.model_precache[i], filename))
2012 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2022 int SV_SoundIndex(const char *s, int precachemode)
2024 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
2025 char filename[MAX_QPATH];
2029 //if (precachemode == 2)
2031 strlcpy(filename, s, sizeof(filename));
2032 for (i = 1;i < limit;i++)
2034 if (!sv.sound_precache[i][0])
2038 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2040 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2043 if (precachemode == 1)
2044 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2045 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2046 if (sv.state != ss_loading)
2048 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2049 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2050 MSG_WriteString(&sv.reliable_datagram, filename);
2054 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2057 if (!strcmp(sv.sound_precache[i], filename))
2060 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2066 SV_ParticleEffectIndex
2070 int SV_ParticleEffectIndex(const char *name)
2072 int i, argc, linenumber, effectnameindex;
2073 fs_offset_t filesize;
2074 unsigned char *filedata;
2075 const char *text, *textstart, *textend;
2076 char argv[16][1024];
2077 if (!sv.particleeffectnamesloaded)
2079 sv.particleeffectnamesloaded = true;
2080 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2081 for (i = 0;i < EFFECT_TOTAL;i++)
2082 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2083 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2086 textstart = (const char *)filedata;
2087 textend = (const char *)filedata + filesize;
2089 for (linenumber = 1;;linenumber++)
2094 if (!COM_ParseToken_Simple(&text, true) || !strcmp(com_token, "\n"))
2098 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2102 if (com_token[0] == 0)
2103 break; // if the loop exited and it's not a \n, it's EOF
2106 if (!strcmp(argv[0], "effect"))
2110 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2112 if (sv.particleeffectname[effectnameindex][0])
2114 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2119 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2123 // if we run out of names, abort
2124 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2126 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2135 // search for the name
2136 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2137 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2138 return effectnameindex;
2139 // return 0 if we couldn't find it
2149 static void SV_CreateBaseline (void)
2151 int i, entnum, large;
2152 prvm_edict_t *svent;
2154 // LordHavoc: clear *all* states (note just active ones)
2155 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2157 // get the current server version
2158 svent = PRVM_EDICT_NUM(entnum);
2160 // LordHavoc: always clear state values, whether the entity is in use or not
2161 svent->priv.server->baseline = defaultstate;
2163 if (svent->priv.server->free)
2165 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2168 // create entity baseline
2169 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2170 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2171 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2172 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2173 if (entnum > 0 && entnum <= svs.maxclients)
2175 svent->priv.server->baseline.colormap = entnum;
2176 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2180 svent->priv.server->baseline.colormap = 0;
2181 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2185 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2188 // add to the message
2190 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2192 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2193 MSG_WriteShort (&sv.signon, entnum);
2197 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2198 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2202 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2203 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2205 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2206 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2207 for (i=0 ; i<3 ; i++)
2209 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2210 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2220 Grabs the current state of each client for saving across the
2221 transition to another level
2224 void SV_SaveSpawnparms (void)
2228 svs.serverflags = (int)prog->globals.server->serverflags;
2230 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2232 if (!host_client->active)
2235 // call the progs to get default spawn parms for the new client
2236 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2237 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2238 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2239 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2247 This is called at the start of each level
2251 void SV_SpawnServer (const char *server)
2256 model_t *worldmodel;
2257 char modelname[sizeof(sv.modelname)];
2259 Con_DPrintf("SpawnServer: %s\n", server);
2261 if (cls.state != ca_dedicated)
2262 SCR_BeginLoadingPlaque();
2264 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2265 worldmodel = Mod_ForName(modelname, false, true, true);
2266 if (!worldmodel || !worldmodel->TraceBox)
2268 Con_Printf("Couldn't load map %s\n", modelname);
2272 // let's not have any servers with no name
2273 if (hostname.string[0] == 0)
2274 Cvar_Set ("hostname", "UNNAMED");
2275 scr_centertime_off = 0;
2277 svs.changelevel_issued = false; // now safe to issue another
2279 // make the map a required file for clients
2280 Curl_ClearRequirements();
2281 Curl_RequireFile(modelname);
2284 // tell all connected clients that we are going to a new level
2289 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2291 if (client->netconnection)
2293 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2294 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2301 NetConn_OpenServerPorts(true);
2305 // make cvars consistant
2308 Cvar_SetValue ("deathmatch", 0);
2309 // LordHavoc: it can be useful to have skills outside the range 0-3...
2310 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2311 //Cvar_SetValue ("skill", (float)current_skill);
2312 current_skill = (int)(skill.value + 0.5);
2315 // set up the new server
2317 memset (&sv, 0, sizeof(sv));
2318 // if running a local client, make sure it doesn't try to access the last
2319 // level's data which is no longer valiud
2322 if(*sv_random_seed.string)
2324 srand(sv_random_seed.integer);
2325 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2332 strlcpy (sv.name, server, sizeof (sv.name));
2334 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2335 if (sv.protocol == PROTOCOL_UNKNOWN)
2338 Protocol_Names(buffer, sizeof(buffer));
2339 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2340 sv.protocol = PROTOCOL_QUAKE;
2345 // load progs to get entity field count
2346 //PR_LoadProgs ( sv_progs.string );
2348 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2349 sv.datagram.cursize = 0;
2350 sv.datagram.data = sv.datagram_buf;
2352 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2353 sv.reliable_datagram.cursize = 0;
2354 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2356 sv.signon.maxsize = sizeof(sv.signon_buf);
2357 sv.signon.cursize = 0;
2358 sv.signon.data = sv.signon_buf;
2360 // leave slots at start for clients only
2361 //prog->num_edicts = svs.maxclients+1;
2363 sv.state = ss_loading;
2364 prog->allowworldwrites = true;
2367 prog->globals.server->time = sv.time = 1.0;
2370 worldmodel->used = true;
2372 strlcpy (sv.name, server, sizeof (sv.name));
2373 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2374 sv.worldmodel = worldmodel;
2375 sv.models[1] = sv.worldmodel;
2378 // clear world interaction links
2380 VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
2381 VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
2382 World_Clear(&sv.world);
2384 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2386 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2387 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2388 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2390 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2391 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2395 // load the rest of the entities
2397 // AK possible hack since num_edicts is still 0
2398 ent = PRVM_EDICT_NUM(0);
2399 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2400 ent->priv.server->free = false;
2401 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2402 ent->fields.server->modelindex = 1; // world model
2403 ent->fields.server->solid = SOLID_BSP;
2404 ent->fields.server->movetype = MOVETYPE_PUSH;
2405 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
2406 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
2407 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
2408 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
2411 prog->globals.server->coop = coop.integer;
2413 prog->globals.server->deathmatch = deathmatch.integer;
2415 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2417 // serverflags are for cross level information (sigils)
2418 prog->globals.server->serverflags = svs.serverflags;
2420 // we need to reset the spawned flag on all connected clients here so that
2421 // their thinks don't run during startup (before PutClientInServer)
2422 // we also need to set up the client entities now
2423 // and we need to set the ->edict pointers to point into the progs edicts
2424 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2426 host_client->spawned = false;
2427 host_client->edict = PRVM_EDICT_NUM(i + 1);
2428 PRVM_ED_ClearEdict(host_client->edict);
2431 // load replacement entity file if found
2432 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2434 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2435 PRVM_ED_LoadFromFile (entities);
2439 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2442 // LordHavoc: clear world angles (to fix e3m3.bsp)
2443 VectorClear(prog->edicts->fields.server->angles);
2445 // all setup is completed, any further precache statements are errors
2446 sv.state = ss_active;
2447 prog->allowworldwrites = false;
2449 // run two frames to allow everything to settle
2450 for (i = 0;i < 2;i++)
2458 // create a baseline for more efficient communications
2459 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2460 SV_CreateBaseline ();
2462 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2463 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2465 if (!host_client->active)
2467 if (host_client->netconnection)
2468 SV_SendServerinfo(host_client);
2472 // if client is a botclient coming from a level change, we need to
2473 // set up client info that normally requires networking
2475 // copy spawn parms out of the client_t
2476 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2477 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2479 // call the spawn function
2480 host_client->clientconnectcalled = true;
2481 prog->globals.server->time = sv.time;
2482 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2483 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2484 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2485 host_client->spawned = true;
2489 Con_DPrint("Server spawned.\n");
2490 NetConn_Heartbeat (2);
2495 /////////////////////////////////////////////////////
2498 static void SV_VM_CB_BeginIncreaseEdicts(void)
2503 // links don't survive the transition, so unlink everything
2504 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2506 if (!ent->priv.server->free)
2507 World_UnlinkEdict(prog->edicts + i);
2508 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
2510 World_Clear(&sv.world);
2513 static void SV_VM_CB_EndIncreaseEdicts(void)
2518 // link every entity except world
2519 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2520 if (!ent->priv.server->free)
2521 SV_LinkEdict(ent, false);
2524 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2526 // LordHavoc: for consistency set these here
2527 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2529 e->priv.server->move = false; // don't move on first frame
2531 if (num >= 0 && num < svs.maxclients)
2534 // set colormap and team on newly created player entity
2535 e->fields.server->colormap = num + 1;
2536 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2537 // set netname/clientcolors back to client values so that
2538 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2540 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2541 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2542 val->_float = svs.clients[num].colors;
2543 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2544 if( prog->fieldoffsets.playermodel >= 0 )
2545 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2546 if( prog->fieldoffsets.playerskin >= 0 )
2547 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2548 // Assign netaddress (IP Address, etc)
2549 if(prog->fieldoffsets.netaddress >= 0)
2550 { // Valid Field; Process
2551 if(svs.clients[num].netconnection != NULL)
2552 {// Valid Address; Assign
2553 // Acquire Readable Address
2554 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2555 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2559 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2564 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2566 World_UnlinkEdict(ed); // unlink from world bsp
2568 ed->fields.server->model = 0;
2569 ed->fields.server->takedamage = 0;
2570 ed->fields.server->modelindex = 0;
2571 ed->fields.server->colormap = 0;
2572 ed->fields.server->skin = 0;
2573 ed->fields.server->frame = 0;
2574 VectorClear(ed->fields.server->origin);
2575 VectorClear(ed->fields.server->angles);
2576 ed->fields.server->nextthink = -1;
2577 ed->fields.server->solid = 0;
2580 static void SV_VM_CB_CountEdicts(void)
2584 int active, models, solid, step;
2586 active = models = solid = step = 0;
2587 for (i=0 ; i<prog->num_edicts ; i++)
2589 ent = PRVM_EDICT_NUM(i);
2590 if (ent->priv.server->free)
2593 if (ent->fields.server->solid)
2595 if (ent->fields.server->model)
2597 if (ent->fields.server->movetype == MOVETYPE_STEP)
2601 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2602 Con_Printf("active :%3i\n", active);
2603 Con_Printf("view :%3i\n", models);
2604 Con_Printf("touch :%3i\n", solid);
2605 Con_Printf("step :%3i\n", step);
2608 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2610 // remove things from different skill levels or deathmatch
2611 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2613 if (deathmatch.integer)
2615 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2620 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2621 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2622 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2630 static void SV_VM_Setup(void)
2632 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2633 extern cvar_t csqc_progcrc;
2634 extern cvar_t csqc_progsize;
2635 size_t csprogsdatasize;
2637 PRVM_InitProg( PRVM_SERVERPROG );
2639 // allocate the mempools
2640 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2641 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2642 prog->builtins = vm_sv_builtins;
2643 prog->numbuiltins = vm_sv_numbuiltins;
2644 prog->headercrc = PROGHEADER_CRC;
2645 prog->max_edicts = 512;
2646 prog->limit_edicts = MAX_EDICTS;
2647 prog->reserved_edicts = svs.maxclients;
2648 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2649 prog->name = "server";
2650 prog->extensionstring = vm_sv_extensions;
2651 prog->loadintoworld = true;
2653 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2654 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2655 prog->init_edict = SV_VM_CB_InitEdict;
2656 prog->free_edict = SV_VM_CB_FreeEdict;
2657 prog->count_edicts = SV_VM_CB_CountEdicts;
2658 prog->load_edict = SV_VM_CB_LoadEdict;
2659 prog->init_cmd = VM_SV_Cmd_Init;
2660 prog->reset_cmd = VM_SV_Cmd_Reset;
2661 prog->error_cmd = Host_Error;
2663 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2664 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2666 // some mods compiled with scrambling compilers lack certain critical
2667 // global names and field names such as "self" and "time" and "nextthink"
2668 // so we have to set these offsets manually, matching the entvars_t
2669 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2670 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2671 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2672 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2673 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2674 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2675 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2676 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2677 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2678 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2679 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2680 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2681 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2682 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2683 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2684 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2685 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2686 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2687 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2688 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2689 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2690 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2691 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2692 // OP_STATE is always supported on server (due to entvars_t)
2693 prog->flag |= PRVM_OP_STATE;
2695 VM_CustomStats_Clear();//[515]: csqc
2699 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2700 sv.csqc_progname[0] = 0;
2701 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2702 sv.csqc_progsize = csprogsdatasize;
2703 if (sv.csqc_progsize > 0)
2705 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2706 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2710 void SV_VM_Begin(void)
2713 PRVM_SetProg( PRVM_SERVERPROG );
2715 prog->globals.server->time = (float) sv.time;
2718 void SV_VM_End(void)