2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
25 static void SV_SaveEntFile_f(void);
26 static void SV_StartDownload_f(void);
27 static void SV_Download_f(void);
28 static void SV_VM_Setup();
30 void VM_CustomStats_Clear (void);
31 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
32 void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states);
34 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
35 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
36 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
37 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
38 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
39 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
40 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
41 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
42 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
43 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
44 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
46 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
47 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
48 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration"};
49 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging)"};
50 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
51 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
52 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
53 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
54 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
55 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
56 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "64", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
57 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
58 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
59 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
60 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
61 cvar_t sv_clmovement_waitforinput = {0, "sv_clmovement_waitforinput", "16", "when a client does not send input for this many frames, force them to move anyway (unlike QuakeWorld)"};
62 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
63 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
64 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
65 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
66 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
67 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
68 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
69 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "1", "number of samples to test for entity culling"};
70 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
71 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
72 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
73 cvar_t sv_edgefriction = {0, "edgefriction", "2", "how much you slow down when nearing a ledge you might fall off"};
74 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
75 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "0", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
76 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
77 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
78 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
79 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
80 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
81 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
82 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
83 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
84 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
85 cvar_t sv_gameplayfix_qwplayerphysics = {0, "sv_gameplayfix_qwplayerphysics", "1", "changes water jumping to make it easier to get out of water, and prevents friction on landing when bunnyhopping"};
86 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
87 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
88 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
89 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
90 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
91 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
92 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
93 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
94 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
95 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
96 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
97 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
98 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
99 cvar_t sv_newflymove = {CVAR_NOTIFY, "sv_newflymove", "0", "enables simpler/buggier player physics (not recommended)"};
100 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
101 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
102 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
103 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
104 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
105 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
106 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
107 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
108 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
109 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
110 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
111 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
112 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
113 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.05", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players)"};
114 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
115 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
117 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
118 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
119 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
120 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
121 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
122 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
123 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
124 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
125 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
126 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
128 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
129 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
130 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
131 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
132 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
133 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
134 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
135 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
136 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
137 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
138 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
139 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
140 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
141 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
142 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
143 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
144 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
145 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
146 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
147 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
148 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
153 mempool_t *sv_mempool = NULL;
155 extern cvar_t slowmo;
156 extern float scr_centertime_off;
158 // MUST match effectnameindex_t in client.h
159 static const char *standardeffectnames[EFFECT_TOTAL] =
183 "TE_TEI_BIGEXPLOSION",
199 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
201 prvm_required_field_t reqfields[] =
203 {ev_entity, "cursor_trace_ent"},
204 {ev_entity, "drawonlytoclient"},
205 {ev_entity, "exteriormodeltoclient"},
206 {ev_entity, "nodrawtoclient"},
207 {ev_entity, "tag_entity"},
208 {ev_entity, "viewmodelforclient"},
209 {ev_float, "Version"},
211 {ev_float, "ammo_cells1"},
212 {ev_float, "ammo_lava_nails"},
213 {ev_float, "ammo_multi_rockets"},
214 {ev_float, "ammo_nails1"},
215 {ev_float, "ammo_plasma"},
216 {ev_float, "ammo_rockets1"},
217 {ev_float, "ammo_shells1"},
218 {ev_float, "button3"},
219 {ev_float, "button4"},
220 {ev_float, "button5"},
221 {ev_float, "button6"},
222 {ev_float, "button7"},
223 {ev_float, "button8"},
224 {ev_float, "button9"},
225 {ev_float, "button10"},
226 {ev_float, "button11"},
227 {ev_float, "button12"},
228 {ev_float, "button13"},
229 {ev_float, "button14"},
230 {ev_float, "button15"},
231 {ev_float, "button16"},
232 {ev_float, "buttonchat"},
233 {ev_float, "buttonuse"},
234 {ev_float, "clientcolors"},
235 {ev_float, "cursor_active"},
236 {ev_float, "disableclientprediction"},
237 {ev_float, "fullbright"},
238 {ev_float, "glow_color"},
239 {ev_float, "glow_size"},
240 {ev_float, "glow_trail"},
241 {ev_float, "gravity"},
242 {ev_float, "idealpitch"},
243 {ev_float, "items2"},
244 {ev_float, "light_lev"},
245 {ev_float, "modelflags"},
246 {ev_float, "pflags"},
248 {ev_float, "pitch_speed"},
249 {ev_float, "pmodel"},
250 {ev_float, "renderamt"}, // HalfLife support
251 {ev_float, "rendermode"}, // HalfLife support
254 {ev_float, "tag_index"},
255 {ev_float, "viewzoom"},
256 {ev_function, "SendEntity"},
257 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
258 {ev_function, "customizeentityforclient"},
259 {ev_string, "netaddress"},
260 {ev_string, "playermodel"},
261 {ev_string, "playerskin"},
262 {ev_vector, "color"},
263 {ev_vector, "colormod"},
264 {ev_vector, "cursor_screen"},
265 {ev_vector, "cursor_trace_endpos"},
266 {ev_vector, "cursor_trace_start"},
267 {ev_vector, "movement"},
268 {ev_vector, "punchvector"},
273 //============================================================================
275 void SV_AreaStats_f(void)
277 World_PrintAreaStats(&sv.world, "server");
287 // init the csqc progs cvars, since they are updated/used by the server code
288 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
289 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
290 extern cvar_t csqc_progcrc;
291 extern cvar_t csqc_progsize;
292 Cvar_RegisterVariable (&csqc_progname);
293 Cvar_RegisterVariable (&csqc_progcrc);
294 Cvar_RegisterVariable (&csqc_progsize);
296 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
297 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
298 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
299 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
301 Cvar_RegisterVariable (&coop);
302 Cvar_RegisterVariable (&deathmatch);
303 Cvar_RegisterVariable (&fraglimit);
304 Cvar_RegisterVariable (&gamecfg);
305 Cvar_RegisterVariable (&noexit);
306 Cvar_RegisterVariable (&nomonsters);
307 Cvar_RegisterVariable (&pausable);
308 Cvar_RegisterVariable (&pr_checkextension);
309 Cvar_RegisterVariable (&samelevel);
310 Cvar_RegisterVariable (&skill);
311 Cvar_RegisterVariable (&slowmo);
312 Cvar_RegisterVariable (&sv_accelerate);
313 Cvar_RegisterVariable (&sv_aim);
314 Cvar_RegisterVariable (&sv_airaccel_qw);
315 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
316 Cvar_RegisterVariable (&sv_airaccelerate);
317 Cvar_RegisterVariable (&sv_allowdownloads);
318 Cvar_RegisterVariable (&sv_allowdownloads_archive);
319 Cvar_RegisterVariable (&sv_allowdownloads_config);
320 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
321 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
322 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
323 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
324 Cvar_RegisterVariable (&sv_clmovement_enable);
325 Cvar_RegisterVariable (&sv_clmovement_minping);
326 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
327 Cvar_RegisterVariable (&sv_clmovement_waitforinput);
328 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
329 Cvar_RegisterVariable (&sv_cullentities_pvs);
330 Cvar_RegisterVariable (&sv_cullentities_stats);
331 Cvar_RegisterVariable (&sv_cullentities_trace);
332 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
333 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
334 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
335 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
336 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
337 Cvar_RegisterVariable (&sv_debugmove);
338 Cvar_RegisterVariable (&sv_echobprint);
339 Cvar_RegisterVariable (&sv_edgefriction);
340 Cvar_RegisterVariable (&sv_entpatch);
341 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
342 Cvar_RegisterVariable (&sv_freezenonclients);
343 Cvar_RegisterVariable (&sv_friction);
344 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
345 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
346 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
347 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
348 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
349 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
350 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
351 Cvar_RegisterVariable (&sv_gameplayfix_qwplayerphysics);
352 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
353 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
354 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
355 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
356 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
357 Cvar_RegisterVariable (&sv_gravity);
358 Cvar_RegisterVariable (&sv_idealpitchscale);
359 Cvar_RegisterVariable (&sv_jumpstep);
360 Cvar_RegisterVariable (&sv_jumpvelocity);
361 Cvar_RegisterVariable (&sv_maxairspeed);
362 Cvar_RegisterVariable (&sv_maxrate);
363 Cvar_RegisterVariable (&sv_maxspeed);
364 Cvar_RegisterVariable (&sv_maxvelocity);
365 Cvar_RegisterVariable (&sv_newflymove);
366 Cvar_RegisterVariable (&sv_nostep);
367 Cvar_RegisterVariable (&sv_playerphysicsqc);
368 Cvar_RegisterVariable (&sv_progs);
369 Cvar_RegisterVariable (&sv_protocolname);
370 Cvar_RegisterVariable (&sv_random_seed);
371 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
372 Cvar_RegisterVariable (&sv_sound_land);
373 Cvar_RegisterVariable (&sv_sound_watersplash);
374 Cvar_RegisterVariable (&sv_stepheight);
375 Cvar_RegisterVariable (&sv_stopspeed);
376 Cvar_RegisterVariable (&sv_wallfriction);
377 Cvar_RegisterVariable (&sv_wateraccelerate);
378 Cvar_RegisterVariable (&sv_waterfriction);
379 Cvar_RegisterVariable (&sys_ticrate);
380 Cvar_RegisterVariable (&teamplay);
381 Cvar_RegisterVariable (&timelimit);
383 Cvar_RegisterVariable (&saved1);
384 Cvar_RegisterVariable (&saved2);
385 Cvar_RegisterVariable (&saved3);
386 Cvar_RegisterVariable (&saved4);
387 Cvar_RegisterVariable (&savedgamecfg);
388 Cvar_RegisterVariable (&scratch1);
389 Cvar_RegisterVariable (&scratch2);
390 Cvar_RegisterVariable (&scratch3);
391 Cvar_RegisterVariable (&scratch4);
392 Cvar_RegisterVariable (&temp1);
394 // LordHavoc: Nehahra uses these to pass data around cutscene demos
395 if (gamemode == GAME_NEHAHRA)
397 Cvar_RegisterVariable (&nehx00);
398 Cvar_RegisterVariable (&nehx01);
399 Cvar_RegisterVariable (&nehx02);
400 Cvar_RegisterVariable (&nehx03);
401 Cvar_RegisterVariable (&nehx04);
402 Cvar_RegisterVariable (&nehx05);
403 Cvar_RegisterVariable (&nehx06);
404 Cvar_RegisterVariable (&nehx07);
405 Cvar_RegisterVariable (&nehx08);
406 Cvar_RegisterVariable (&nehx09);
407 Cvar_RegisterVariable (&nehx10);
408 Cvar_RegisterVariable (&nehx11);
409 Cvar_RegisterVariable (&nehx12);
410 Cvar_RegisterVariable (&nehx13);
411 Cvar_RegisterVariable (&nehx14);
412 Cvar_RegisterVariable (&nehx15);
413 Cvar_RegisterVariable (&nehx16);
414 Cvar_RegisterVariable (&nehx17);
415 Cvar_RegisterVariable (&nehx18);
416 Cvar_RegisterVariable (&nehx19);
418 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
420 // any special defaults for gamemodes go here
421 if (gamemode == GAME_HIPNOTIC)
423 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
424 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
427 sv_mempool = Mem_AllocPool("server", 0, NULL);
430 static void SV_SaveEntFile_f(void)
432 char basename[MAX_QPATH];
433 if (!sv.active || !sv.worldmodel)
435 Con_Print("Not running a server\n");
438 FS_StripExtension(sv.worldmodel->name, basename, sizeof(basename));
439 FS_WriteFile(va("%s.ent", basename), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
444 =============================================================================
448 =============================================================================
455 Make sure the event gets sent to all clients
458 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
462 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
464 MSG_WriteByte (&sv.datagram, svc_particle);
465 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
466 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
467 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
468 for (i=0 ; i<3 ; i++)
469 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
470 MSG_WriteByte (&sv.datagram, count);
471 MSG_WriteByte (&sv.datagram, color);
472 SV_FlushBroadcastMessages();
479 Make sure the event gets sent to all clients
482 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
484 if (modelindex >= 256 || startframe >= 256)
486 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
488 MSG_WriteByte (&sv.datagram, svc_effect2);
489 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
490 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
491 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
492 MSG_WriteShort (&sv.datagram, modelindex);
493 MSG_WriteShort (&sv.datagram, startframe);
494 MSG_WriteByte (&sv.datagram, framecount);
495 MSG_WriteByte (&sv.datagram, framerate);
499 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
501 MSG_WriteByte (&sv.datagram, svc_effect);
502 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
503 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
504 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
505 MSG_WriteByte (&sv.datagram, modelindex);
506 MSG_WriteByte (&sv.datagram, startframe);
507 MSG_WriteByte (&sv.datagram, framecount);
508 MSG_WriteByte (&sv.datagram, framerate);
510 SV_FlushBroadcastMessages();
517 Each entity can have eight independant sound sources, like voice,
520 Channel 0 is an auto-allocate channel, the others override anything
521 already running on that entity/channel pair.
523 An attenuation of 0 will play full volume everywhere in the level.
524 Larger attenuations will drop off. (max 4 attenuation)
528 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
530 int sound_num, field_mask, i, ent;
532 if (volume < 0 || volume > 255)
534 Con_Printf ("SV_StartSound: volume = %i\n", volume);
538 if (attenuation < 0 || attenuation > 4)
540 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
544 if (channel < 0 || channel > 7)
546 Con_Printf ("SV_StartSound: channel = %i\n", channel);
550 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
553 // find precache number for sound
554 sound_num = SV_SoundIndex(sample, 1);
558 ent = PRVM_NUM_FOR_EDICT(entity);
561 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
562 field_mask |= SND_VOLUME;
563 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
564 field_mask |= SND_ATTENUATION;
566 field_mask |= SND_LARGEENTITY;
567 if (sound_num >= 256 || channel >= 8)
568 field_mask |= SND_LARGESOUND;
570 // directed messages go only to the entity they are targeted on
571 MSG_WriteByte (&sv.datagram, svc_sound);
572 MSG_WriteByte (&sv.datagram, field_mask);
573 if (field_mask & SND_VOLUME)
574 MSG_WriteByte (&sv.datagram, volume);
575 if (field_mask & SND_ATTENUATION)
576 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
577 if (field_mask & SND_LARGEENTITY)
579 MSG_WriteShort (&sv.datagram, ent);
580 MSG_WriteByte (&sv.datagram, channel);
583 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
584 if (field_mask & SND_LARGESOUND)
585 MSG_WriteShort (&sv.datagram, sound_num);
587 MSG_WriteByte (&sv.datagram, sound_num);
588 for (i = 0;i < 3;i++)
589 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
590 SV_FlushBroadcastMessages();
594 ==============================================================================
598 ==============================================================================
605 Sends the first message from the server to a connected client.
606 This will be sent on the initial connection and upon each server load.
609 void SV_SendServerinfo (client_t *client)
614 // we know that this client has a netconnection and thus is not a bot
616 // edicts get reallocated on level changes, so we need to update it here
617 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
619 // clear cached stuff that depends on the level
620 client->weaponmodel[0] = 0;
621 client->weaponmodelindex = 0;
623 // LordHavoc: clear entityframe tracking
624 client->latestframenum = 0;
626 if (client->entitydatabase)
627 EntityFrame_FreeDatabase(client->entitydatabase);
628 if (client->entitydatabase4)
629 EntityFrame4_FreeDatabase(client->entitydatabase4);
630 if (client->entitydatabase5)
631 EntityFrame5_FreeDatabase(client->entitydatabase5);
633 memset(client->stats, 0, sizeof(client->stats));
634 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
636 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
638 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
639 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
640 else if (sv.protocol == PROTOCOL_DARKPLACES4)
641 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
643 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
646 // reset csqc entity versions
647 memset(client->csqcentityversion, 0, sizeof(client->csqcentityversion));
649 SZ_Clear (&client->netconnection->message);
650 MSG_WriteByte (&client->netconnection->message, svc_print);
651 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)", gamename, buildstring, prog->filecrc);
652 MSG_WriteString (&client->netconnection->message,message);
654 //[515]: init csprogs according to version of svprogs, check the crc, etc.
655 if (sv.csqc_progname[0])
658 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
659 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
660 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
661 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
662 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
663 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
664 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
665 //[515]: init stufftext string (it is sent before svc_serverinfo)
666 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
669 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
670 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
674 if (sv_allowdownloads.integer)
676 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
677 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 1");
680 // send at this time so it's guaranteed to get executed at the right time
684 host_client = client;
685 Curl_SendRequirements();
689 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
690 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
691 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
693 if (!coop.integer && deathmatch.integer)
694 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
696 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
698 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
700 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
701 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
702 MSG_WriteByte (&client->netconnection->message, 0);
704 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
705 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
706 MSG_WriteByte (&client->netconnection->message, 0);
709 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
710 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
711 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
714 MSG_WriteByte (&client->netconnection->message, svc_setview);
715 MSG_WriteShort (&client->netconnection->message, PRVM_NUM_FOR_EDICT(client->edict));
717 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
718 MSG_WriteByte (&client->netconnection->message, 1);
720 client->spawned = false; // need prespawn, spawn, etc
721 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
723 // clear movement info until client enters the new level properly
724 memset(&client->cmd, 0, sizeof(client->cmd));
725 client->movesequence = 0;
726 #ifdef NUM_PING_TIMES
727 for (i = 0;i < NUM_PING_TIMES;i++)
728 client->ping_times[i] = 0;
729 client->num_pings = 0;
738 Initializes a client_t for a new net connection. This will only be called
739 once for a player each game, not once for each level change.
742 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
746 float spawn_parms[NUM_SPAWN_PARMS];
748 client = svs.clients + clientnum;
750 // set up the client_t
752 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
753 memset (client, 0, sizeof(*client));
754 client->active = true;
755 client->netconnection = netconnection;
757 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
759 strlcpy(client->name, "unconnected", sizeof(client->name));
760 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
761 client->spawned = false;
762 client->edict = PRVM_EDICT_NUM(clientnum+1);
763 if (client->netconnection)
764 client->netconnection->message.allowoverflow = true; // we can catch it
765 // prepare the unreliable message buffer
766 client->unreliablemsg.data = client->unreliablemsg_data;
767 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
768 // updated by receiving "rate" command from client, this is also the default if not using a DP client
769 client->rate = 1000000000;
770 // no limits for local player
771 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
772 client->rate = 1000000000;
773 client->connecttime = realtime;
776 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
779 // call the progs to get default spawn parms for the new client
780 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
781 prog->globals.server->self = 0;
782 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
783 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
784 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
786 // set up the entity for this client (including .colormap, .team, etc)
787 PRVM_ED_ClearEdict(client->edict);
790 // don't call SendServerinfo for a fresh botclient because its fields have
791 // not been set up by the qc yet
792 if (client->netconnection)
793 SV_SendServerinfo (client);
795 client->spawned = true;
800 ===============================================================================
804 ===============================================================================
808 =============================================================================
810 The PVS must include a small area around the client to allow head bobbing
811 or other small motion on the client side. Otherwise, a bob might cause an
812 entity that should be visible to not show up, especially when the bob
815 =============================================================================
818 static qboolean SV_BuildEntityState (entity_state_t *cs, prvm_edict_t *ent, int enumber)
821 unsigned int tagentity;
822 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
823 unsigned int customizeentityforclient;
825 vec3_t cullmins, cullmaxs, netcenter;
829 // see if the customizeentityforclient extension is used by this entity
830 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
831 if (customizeentityforclient)
833 prog->globals.server->self = enumber;
834 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
835 PRVM_ExecuteProgram(customizeentityforclient, "customizeentityforclient: NULL function");
836 // customizeentityforclient can return false to reject the entity
837 if (!PRVM_G_FLOAT(OFS_RETURN))
841 // this 2 billion unit check is actually to detect NAN origins
842 // (we really don't want to send those)
843 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
846 // EF_NODRAW prevents sending for any reason except for your own
847 // client, so we must keep all clients in this superset
848 effects = (unsigned)ent->fields.server->effects;
850 // we can omit invisible entities with no effects that are not clients
851 // LordHavoc: this could kill tags attached to an invisible entity, I
852 // just hope we never have to support that case
853 i = (int)ent->fields.server->modelindex;
854 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model)) ? i : 0;
857 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
858 glowsize = (unsigned char)bound(0, i, 255);
859 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
860 flags |= RENDER_GLOWTRAIL;
861 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
862 flags |= RENDER_VIEWMODEL;
864 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
865 light[0] = (unsigned short)bound(0, f, 65535);
866 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
867 light[1] = (unsigned short)bound(0, f, 65535);
868 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
869 light[2] = (unsigned short)bound(0, f, 65535);
870 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
871 light[3] = (unsigned short)bound(0, f, 65535);
872 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
873 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
875 if (gamemode == GAME_TENEBRAE)
877 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
881 lightpflags |= PFLAGS_FULLDYNAMIC;
883 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
887 light[0] = (int)(0.2*256);
888 light[1] = (int)(1.0*256);
889 light[2] = (int)(0.2*256);
891 lightpflags |= PFLAGS_FULLDYNAMIC;
895 specialvisibilityradius = 0;
896 if (lightpflags & PFLAGS_FULLDYNAMIC)
897 specialvisibilityradius = max(specialvisibilityradius, light[3]);
899 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
900 if (flags & RENDER_GLOWTRAIL)
901 specialvisibilityradius = max(specialvisibilityradius, 100);
902 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
904 if (effects & EF_BRIGHTFIELD)
905 specialvisibilityradius = max(specialvisibilityradius, 80);
906 if (effects & EF_MUZZLEFLASH)
907 specialvisibilityradius = max(specialvisibilityradius, 100);
908 if (effects & EF_BRIGHTLIGHT)
909 specialvisibilityradius = max(specialvisibilityradius, 400);
910 if (effects & EF_DIMLIGHT)
911 specialvisibilityradius = max(specialvisibilityradius, 200);
912 if (effects & EF_RED)
913 specialvisibilityradius = max(specialvisibilityradius, 200);
914 if (effects & EF_BLUE)
915 specialvisibilityradius = max(specialvisibilityradius, 200);
916 if (effects & EF_FLAME)
917 specialvisibilityradius = max(specialvisibilityradius, 250);
918 if (effects & EF_STARDUST)
919 specialvisibilityradius = max(specialvisibilityradius, 100);
922 // don't send uninteresting entities
923 if (enumber != sv.writeentitiestoclient_cliententitynumber)
925 if (!modelindex && !specialvisibilityradius)
927 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict == sv.writeentitiestoclient_cliententitynumber)
929 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict != sv.writeentitiestoclient_cliententitynumber)
931 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
933 if (flags & RENDER_VIEWMODEL && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict != sv.writeentitiestoclient_cliententitynumber)
935 if (effects & EF_NODRAW)
939 // don't send child if parent was rejected
940 // FIXME: it would be better to force the parent to send...
941 tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
942 if (tagentity && !SV_BuildEntityState(NULL, PRVM_EDICT_NUM(tagentity), tagentity))
945 // calculate the visible box of this entity (don't use the physics box
946 // as that is often smaller than a model, and would not count
947 // specialvisibilityradius)
948 if ((model = sv.models[modelindex]))
950 float scale = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float;
952 scale *= (1.0f / 16.0f);
955 if (ent->fields.server->angles[0] || ent->fields.server->angles[2]) // pitch and roll
957 VectorMA(ent->fields.server->origin, scale, model->rotatedmins, cullmins);
958 VectorMA(ent->fields.server->origin, scale, model->rotatedmaxs, cullmaxs);
960 else if (ent->fields.server->angles[1])
962 VectorMA(ent->fields.server->origin, scale, model->yawmins, cullmins);
963 VectorMA(ent->fields.server->origin, scale, model->yawmaxs, cullmaxs);
967 VectorMA(ent->fields.server->origin, scale, model->normalmins, cullmins);
968 VectorMA(ent->fields.server->origin, scale, model->normalmaxs, cullmaxs);
973 // if there is no model (or it could not be loaded), use the physics box
974 VectorAdd(ent->fields.server->origin, ent->fields.server->mins, cullmins);
975 VectorAdd(ent->fields.server->origin, ent->fields.server->maxs, cullmaxs);
977 if (specialvisibilityradius)
979 cullmins[0] = min(cullmins[0], ent->fields.server->origin[0] - specialvisibilityradius);
980 cullmins[1] = min(cullmins[1], ent->fields.server->origin[1] - specialvisibilityradius);
981 cullmins[2] = min(cullmins[2], ent->fields.server->origin[2] - specialvisibilityradius);
982 cullmaxs[0] = max(cullmaxs[0], ent->fields.server->origin[0] + specialvisibilityradius);
983 cullmaxs[1] = max(cullmaxs[1], ent->fields.server->origin[1] + specialvisibilityradius);
984 cullmaxs[2] = max(cullmaxs[2], ent->fields.server->origin[2] + specialvisibilityradius);
987 // calculate center of bbox for network prioritization purposes
988 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, netcenter);
990 // if culling box has moved, update pvs cluster links
991 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
993 VectorCopy(cullmins, ent->priv.server->cullmins);
994 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
995 // a value of -1 for pvs_numclusters indicates that the links are not
996 // cached, and should be re-tested each time, this is the case if the
997 // culling box touches too many pvs clusters to store, or if the world
998 // model does not support FindBoxClusters
999 ent->priv.server->pvs_numclusters = -1;
1000 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1002 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1003 if (i <= MAX_ENTITYCLUSTERS)
1004 ent->priv.server->pvs_numclusters = i;
1008 if (enumber != sv.writeentitiestoclient_cliententitynumber && !(effects & EF_NODEPTHTEST) && !(flags & RENDER_VIEWMODEL) && !tagentity)
1010 qboolean isbmodel = (model = sv.models[modelindex]) != NULL && model->name[0] == '*';
1011 if (!isbmodel || !sv_cullentities_nevercullbmodels.integer)
1013 // cull based on visibility
1015 // if not touching a visible leaf
1016 if (sv_cullentities_pvs.integer && sv.writeentitiestoclient_pvsbytes)
1018 if (ent->priv.server->pvs_numclusters < 0)
1020 // entity too big for clusters list
1021 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, cullmins, cullmaxs))
1023 sv.writeentitiestoclient_stats_culled_pvs++;
1030 // check cached clusters list
1031 for (i = 0;i < ent->priv.server->pvs_numclusters;i++)
1032 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ent->priv.server->pvs_clusterlist[i]))
1034 if (i == ent->priv.server->pvs_numclusters)
1036 sv.writeentitiestoclient_stats_culled_pvs++;
1042 // or not seen by random tracelines
1043 if (sv_cullentities_trace.integer && !isbmodel)
1045 int samples = specialvisibilityradius ? sv_cullentities_trace_samples_extra.integer : sv_cullentities_trace_samples.integer;
1046 float enlarge = sv_cullentities_trace_enlarge.value;
1048 qboolean visible = true;
1052 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, sv.writeentitiestoclient_testeye, cullmins, cullmaxs))
1053 break; // directly visible from the server's view
1055 if(sv_cullentities_trace_prediction.integer)
1059 // get player velocity
1060 float predtime = bound(0, host_client->ping, 0.2); // / 2
1061 // sorry, no wallhacking by high ping please, and at 200ms
1062 // ping a FPS is annoying to play anyway and a player is
1063 // likely to have changed his direction
1064 VectorMA(sv.writeentitiestoclient_testeye, predtime, host_client->edict->fields.server->velocity, predeye);
1065 if(sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, sv.writeentitiestoclient_testeye, predeye)) // must be able to go there...
1067 if(Mod_CanSeeBox_Trace(samples, enlarge, sv.worldmodel, predeye, cullmins, cullmaxs))
1068 break; // directly visible from the predicted view
1072 //Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1076 // when we get here, we can't see the entity
1082 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber] = realtime + sv_cullentities_trace_delay.value;
1083 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[enumber])
1085 sv.writeentitiestoclient_stats_culled_trace++;
1092 // if the caller was just checking... return true
1098 cs->number = enumber;
1099 VectorCopy(netcenter, cs->netcenter);
1100 VectorCopy(ent->fields.server->origin, cs->origin);
1101 VectorCopy(ent->fields.server->angles, cs->angles);
1103 cs->effects = effects;
1104 cs->colormap = (unsigned)ent->fields.server->colormap;
1105 cs->modelindex = modelindex;
1106 cs->skin = (unsigned)ent->fields.server->skin;
1107 cs->frame = (unsigned)ent->fields.server->frame;
1108 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1109 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1110 cs->glowsize = glowsize;
1112 // don't need to init cs->colormod because the defaultstate did that for us
1113 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1114 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1115 if (val->vector[0] || val->vector[1] || val->vector[2])
1117 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1118 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1119 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1122 cs->modelindex = modelindex;
1125 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1129 cs->alpha = (unsigned char)bound(0, i, 255);
1132 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1136 cs->alpha = (unsigned char)bound(0, i, 255);
1140 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1144 cs->scale = (unsigned char)bound(0, i, 255);
1147 cs->glowcolor = 254;
1148 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1150 cs->glowcolor = (int)f;
1152 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1153 cs->effects |= EF_FULLBRIGHT;
1155 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1156 if (val && val->_float)
1157 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1159 if (ent->fields.server->movetype == MOVETYPE_STEP)
1160 cs->flags |= RENDER_STEP;
1161 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1162 cs->flags |= RENDER_LOWPRECISION;
1163 if (ent->fields.server->colormap >= 1024)
1164 cs->flags |= RENDER_COLORMAPPED;
1165 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict && PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->edict == sv.writeentitiestoclient_cliententitynumber)
1166 cs->flags |= RENDER_EXTERIORMODEL;
1168 cs->light[0] = light[0];
1169 cs->light[1] = light[1];
1170 cs->light[2] = light[2];
1171 cs->light[3] = light[3];
1172 cs->lightstyle = lightstyle;
1173 cs->lightpflags = lightpflags;
1178 static void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg)
1184 // if there isn't enough space to accomplish anything, skip it
1185 if (msg->cursize + 25 > msg->maxsize)
1188 sv.writeentitiestoclient_msg = msg;
1189 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1191 sv.writeentitiestoclient_stats_culled_pvs = 0;
1192 sv.writeentitiestoclient_stats_culled_trace = 0;
1193 sv.writeentitiestoclient_stats_visibleentities = 0;
1194 sv.writeentitiestoclient_stats_totalentities = 0;
1196 // find the client's PVS
1197 // the real place being tested from
1198 VectorAdd(clent->fields.server->origin, clent->fields.server->view_ofs, sv.writeentitiestoclient_testeye);
1199 sv.writeentitiestoclient_pvsbytes = 0;
1200 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1201 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_testeye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs));
1203 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1205 // send all entities that touch the pvs
1207 for (i = 1, ent = PRVM_NEXT_EDICT(prog->edicts);i < prog->num_edicts;i++, ent = PRVM_NEXT_EDICT(ent))
1208 if (!ent->priv.server->free && SV_BuildEntityState(sv.writeentitiestoclient_sendstates + numsendstates, ent, i))
1211 if (sv_cullentities_stats.integer)
1212 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1214 EntityFrameCSQC_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1216 if (client->entitydatabase5)
1217 EntityFrame5_WriteFrame(msg, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence);
1218 else if (client->entitydatabase4)
1220 EntityFrame4_WriteFrame(msg, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1221 Protocol_WriteStatsReliable();
1223 else if (client->entitydatabase)
1225 EntityFrame_WriteFrame(msg, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1226 Protocol_WriteStatsReliable();
1230 EntityFrameQuake_WriteFrame(msg, numsendstates, sv.writeentitiestoclient_sendstates);
1231 Protocol_WriteStatsReliable();
1241 static void SV_CleanupEnts (void)
1246 ent = PRVM_NEXT_EDICT(prog->edicts);
1247 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1248 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1253 SV_WriteClientdataToMessage
1257 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1261 prvm_edict_t *other;
1267 float *statsf = (float *)stats;
1270 // send a damage message
1272 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1274 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1275 MSG_WriteByte (msg, svc_damage);
1276 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1277 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1278 for (i=0 ; i<3 ; i++)
1279 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1281 ent->fields.server->dmg_take = 0;
1282 ent->fields.server->dmg_save = 0;
1286 // send the current viewpos offset from the view entity
1288 SV_SetIdealPitch (); // how much to look up / down ideally
1290 // a fixangle might get lost in a dropped packet. Oh well.
1291 if(ent->fields.server->fixangle)
1293 // angle fixing was requested by global thinking code...
1294 // so store the current angles for later use
1295 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1296 host_client->fixangle_angles_set = TRUE;
1298 // and clear fixangle for the next frame
1299 ent->fields.server->fixangle = 0;
1302 if (host_client->fixangle_angles_set)
1304 MSG_WriteByte (msg, svc_setangle);
1305 for (i=0 ; i < 3 ; i++)
1306 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1307 host_client->fixangle_angles_set = FALSE;
1310 // stuff the sigil bits into the high bits of items for sbar, or else
1312 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1313 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1314 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1316 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1318 VectorClear(punchvector);
1319 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1320 VectorCopy(val->vector, punchvector);
1322 // cache weapon model name and index in client struct to save time
1323 // (this search can be almost 1% of cpu time!)
1324 s = PRVM_GetString(ent->fields.server->weaponmodel);
1325 if (strcmp(s, client->weaponmodel))
1327 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1328 client->weaponmodelindex = SV_ModelIndex(s, 1);
1332 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1333 viewzoom = (int)(val->_float * 255.0f);
1339 if ((int)ent->fields.server->flags & FL_ONGROUND)
1340 bits |= SU_ONGROUND;
1341 if (ent->fields.server->waterlevel >= 2)
1343 if (ent->fields.server->idealpitch)
1344 bits |= SU_IDEALPITCH;
1346 for (i=0 ; i<3 ; i++)
1348 if (ent->fields.server->punchangle[i])
1349 bits |= (SU_PUNCH1<<i);
1350 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE)
1352 bits |= (SU_PUNCHVEC1<<i);
1353 if (ent->fields.server->velocity[i])
1354 bits |= (SU_VELOCITY1<<i);
1357 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1358 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1359 stats[STAT_ITEMS] = items;
1360 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1361 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1362 stats[STAT_WEAPON] = client->weaponmodelindex;
1363 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1364 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1365 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1366 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1367 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1368 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1369 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1370 stats[STAT_VIEWZOOM] = viewzoom;
1371 stats[STAT_TOTALSECRETS] = prog->globals.server->total_secrets;
1372 stats[STAT_TOTALMONSTERS] = prog->globals.server->total_monsters;
1373 // the QC bumps these itself by sending svc_'s, so we have to keep them
1374 // zero or they'll be corrected by the engine
1375 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1376 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1378 // movement settings for prediction
1379 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1380 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1381 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1382 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1383 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1384 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1385 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1386 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1387 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1388 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1389 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1390 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1391 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1392 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1393 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1394 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1395 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1396 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1397 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1398 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1399 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1400 statsf[STAT_TIMELIMIT] = timelimit.value;
1402 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1404 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1406 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1407 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1409 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1410 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1411 if (viewzoom != 255)
1412 bits |= SU_VIEWZOOM;
1417 if (bits >= 16777216)
1421 MSG_WriteByte (msg, svc_clientdata);
1422 MSG_WriteShort (msg, bits);
1423 if (bits & SU_EXTEND1)
1424 MSG_WriteByte(msg, bits >> 16);
1425 if (bits & SU_EXTEND2)
1426 MSG_WriteByte(msg, bits >> 24);
1428 if (bits & SU_VIEWHEIGHT)
1429 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
1431 if (bits & SU_IDEALPITCH)
1432 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
1434 for (i=0 ; i<3 ; i++)
1436 if (bits & (SU_PUNCH1<<i))
1438 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
1439 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
1441 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
1443 if (bits & (SU_PUNCHVEC1<<i))
1445 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1446 MSG_WriteCoord16i(msg, punchvector[i]);
1448 MSG_WriteCoord32f(msg, punchvector[i]);
1450 if (bits & (SU_VELOCITY1<<i))
1452 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1453 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
1455 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
1459 if (bits & SU_ITEMS)
1460 MSG_WriteLong (msg, stats[STAT_ITEMS]);
1462 if (sv.protocol == PROTOCOL_DARKPLACES5)
1464 if (bits & SU_WEAPONFRAME)
1465 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
1466 if (bits & SU_ARMOR)
1467 MSG_WriteShort (msg, stats[STAT_ARMOR]);
1468 if (bits & SU_WEAPON)
1469 MSG_WriteShort (msg, stats[STAT_WEAPON]);
1470 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1471 MSG_WriteShort (msg, stats[STAT_AMMO]);
1472 MSG_WriteShort (msg, stats[STAT_SHELLS]);
1473 MSG_WriteShort (msg, stats[STAT_NAILS]);
1474 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
1475 MSG_WriteShort (msg, stats[STAT_CELLS]);
1476 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
1477 if (bits & SU_VIEWZOOM)
1478 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1480 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1482 if (bits & SU_WEAPONFRAME)
1483 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
1484 if (bits & SU_ARMOR)
1485 MSG_WriteByte (msg, stats[STAT_ARMOR]);
1486 if (bits & SU_WEAPON)
1487 MSG_WriteByte (msg, stats[STAT_WEAPON]);
1488 MSG_WriteShort (msg, stats[STAT_HEALTH]);
1489 MSG_WriteByte (msg, stats[STAT_AMMO]);
1490 MSG_WriteByte (msg, stats[STAT_SHELLS]);
1491 MSG_WriteByte (msg, stats[STAT_NAILS]);
1492 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
1493 MSG_WriteByte (msg, stats[STAT_CELLS]);
1494 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1496 for (i = 0;i < 32;i++)
1497 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
1499 MSG_WriteByte (msg, i);
1502 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
1503 if (bits & SU_VIEWZOOM)
1505 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1506 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
1508 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
1513 void SV_FlushBroadcastMessages(void)
1517 if (sv.datagram.cursize <= 0)
1519 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1521 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
1523 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
1524 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
1526 SZ_Clear(&sv.datagram);
1529 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg)
1531 // scan the splitpoints to find out how many we can fit in
1532 int numsegments, j, split;
1533 if (!client->unreliablemsg_splitpoints)
1535 // always accept the first one if it's within 1400 bytes, this ensures
1536 // that very big datagrams which are over the rate limit still get
1537 // through, just to keep it working
1538 if (msg->cursize + client->unreliablemsg_splitpoint[0] > msg->maxsize && msg->maxsize < 1400)
1541 msg->maxsize = 1400;
1544 for (numsegments = 0;numsegments < client->unreliablemsg_splitpoints;numsegments++)
1545 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > msg->maxsize)
1547 if (numsegments > 0)
1549 // some will fit, so add the ones that will fit
1550 split = client->unreliablemsg_splitpoint[numsegments-1];
1551 // note this discards ones that were accepted by the segments scan but
1552 // can not fit, such as a really huge first one that will never ever
1553 // fit in a packet...
1554 if (msg->cursize + split <= msg->maxsize)
1555 SZ_Write(msg, client->unreliablemsg.data, split);
1556 // remove the part we sent, keeping any remaining data
1557 client->unreliablemsg.cursize -= split;
1558 if (client->unreliablemsg.cursize > 0)
1559 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
1560 // adjust remaining splitpoints
1561 client->unreliablemsg_splitpoints -= numsegments;
1562 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
1563 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
1568 =======================
1569 SV_SendClientDatagram
1570 =======================
1572 static void SV_SendClientDatagram (client_t *client)
1574 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
1576 int stats[MAX_CL_STATS];
1577 unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
1579 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
1580 maxrate = max(NET_MINRATE, sv_maxrate.integer);
1581 if (sv_maxrate.integer != maxrate)
1582 Cvar_SetValueQuick(&sv_maxrate, maxrate);
1583 // clientrate determines the 'cleartime' of a packet
1584 // (how long to wait before sending another, based on this packet's size)
1585 clientrate = bound(NET_MINRATE, client->rate, maxrate);
1587 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
1589 // for good singleplayer, send huge packets and never limit frequency
1590 clientrate = 1000000000;
1591 maxsize = sizeof(sv_sendclientdatagram_buf);
1592 maxsize2 = sizeof(sv_sendclientdatagram_buf);
1594 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
1596 // no packet size limit support on older protocols because DP1-4 kick
1597 // the client off if they overflow, and quake protocol shows less than
1598 // the full entity set if rate limited
1599 clientrate = max(NET_MINRATE, client->rate);
1605 // DP5 and later protocols support packet size limiting which is a
1606 // better method than limiting packet frequency as QW does
1608 // this rate limiting does not understand sys_ticrate 0
1609 // (but no one should be running that on a server!)
1610 maxsize = (int)(clientrate * sys_ticrate.value);
1611 maxsize = bound(100, maxsize, 1400);
1615 // while downloading, limit entity updates to half the packet
1616 // (any leftover space will be used for downloading)
1617 if (host_client->download_file)
1620 msg.data = sv_sendclientdatagram_buf;
1621 msg.maxsize = maxsize;
1624 // obey rate limit by limiting packet frequency if the packet size
1626 // (usually this is caused by reliable messages)
1627 if (!NetConn_CanSend(client->netconnection))
1629 // send the datagram
1630 //NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, true);
1633 else if (host_client->spawned)
1635 MSG_WriteByte (&msg, svc_time);
1636 MSG_WriteFloat (&msg, sv.time);
1638 // add the client specific data to the datagram
1639 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
1640 // now update the stats[] array using any registered custom fields
1641 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
1642 // set host_client->statsdeltabits
1643 Protocol_UpdateClientStats (stats);
1645 // add as many queued unreliable messages (effects) as we can fit
1646 // limit effects to half of the remaining space
1647 msg.maxsize -= (msg.maxsize - msg.cursize) / 2;
1648 if (client->unreliablemsg.cursize)
1649 SV_WriteUnreliableMessages (client, &msg);
1651 msg.maxsize = maxsize;
1653 // now write as many entities as we can fit, and also sends stats
1654 SV_WriteEntitiesToClient (client, client->edict, &msg);
1656 else if (realtime > client->keepalivetime)
1658 // the player isn't totally in the game yet
1659 // send small keepalive messages if too much time has passed
1660 msg.maxsize = maxsize2;
1661 client->keepalivetime = realtime + 5;
1662 MSG_WriteChar (&msg, svc_nop);
1665 msg.maxsize = maxsize2;
1667 // if a download is active, see if there is room to fit some download data
1669 downloadsize = maxsize * 2 - msg.cursize - 7;
1670 if (host_client->download_file && host_client->download_started && downloadsize > 0)
1672 fs_offset_t downloadstart;
1673 unsigned char data[1400];
1674 downloadstart = FS_Tell(host_client->download_file);
1675 downloadsize = min(downloadsize, (int)sizeof(data));
1676 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
1677 // note this sends empty messages if at the end of the file, which is
1678 // necessary to keep the packet loss logic working
1679 // (the last blocks may be lost and need to be re-sent, and that will
1680 // only occur if the client acks the empty end messages, revealing
1681 // a gap in the download progress, causing the last blocks to be
1683 MSG_WriteChar (&msg, svc_downloaddata);
1684 MSG_WriteLong (&msg, downloadstart);
1685 MSG_WriteShort (&msg, downloadsize);
1686 if (downloadsize > 0)
1687 SZ_Write (&msg, data, downloadsize);
1690 // send the datagram
1691 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
1692 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
1693 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
1697 =======================
1698 SV_UpdateToReliableMessages
1699 =======================
1701 static void SV_UpdateToReliableMessages (void)
1710 // check for changes to be sent over the reliable streams
1711 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1713 // update the host_client fields we care about according to the entity fields
1714 host_client->edict = PRVM_EDICT_NUM(i+1);
1717 name = PRVM_GetString(host_client->edict->fields.server->netname);
1720 // always point the string back at host_client->name to keep it safe
1721 strlcpy (host_client->name, name, sizeof (host_client->name));
1722 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
1723 if (strcmp(host_client->old_name, host_client->name))
1725 if (host_client->spawned)
1726 SV_BroadcastPrintf("%s changed name to %s\n", host_client->old_name, host_client->name);
1727 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
1728 // send notification to all clients
1729 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1730 MSG_WriteByte (&sv.reliable_datagram, i);
1731 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1734 // DP_SV_CLIENTCOLORS
1735 // this is always found (since it's added by the progs loader)
1736 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
1737 host_client->colors = (int)val->_float;
1738 if (host_client->old_colors != host_client->colors)
1740 host_client->old_colors = host_client->colors;
1741 // send notification to all clients
1742 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1743 MSG_WriteByte (&sv.reliable_datagram, i);
1744 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1747 // NEXUIZ_PLAYERMODEL
1748 if( prog->fieldoffsets.playermodel >= 0 ) {
1749 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
1752 // always point the string back at host_client->name to keep it safe
1753 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
1754 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
1757 // NEXUIZ_PLAYERSKIN
1758 if( prog->fieldoffsets.playerskin >= 0 ) {
1759 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
1762 // always point the string back at host_client->name to keep it safe
1763 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
1764 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
1768 host_client->frags = (int)host_client->edict->fields.server->frags;
1769 if (host_client->old_frags != host_client->frags)
1771 host_client->old_frags = host_client->frags;
1772 // send notification to all clients
1773 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1774 MSG_WriteByte (&sv.reliable_datagram, i);
1775 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1779 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
1780 if (client->netconnection)
1781 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
1783 SZ_Clear (&sv.reliable_datagram);
1788 =======================
1789 SV_SendClientMessages
1790 =======================
1792 void SV_SendClientMessages (void)
1796 if (sv.protocol == PROTOCOL_QUAKEWORLD)
1797 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
1799 SV_FlushBroadcastMessages();
1801 // update frags, names, etc
1802 SV_UpdateToReliableMessages();
1804 // build individual updates
1805 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1807 if (!host_client->active)
1809 if (!host_client->netconnection)
1812 if (host_client->netconnection->message.overflowed)
1814 SV_DropClient (true); // if the message couldn't send, kick off
1818 SV_SendClientDatagram (host_client);
1821 // clear muzzle flashes
1825 static void SV_StartDownload_f(void)
1827 if (host_client->download_file)
1828 host_client->download_started = true;
1831 static void SV_Download_f(void)
1833 const char *whichpack, *whichpack2, *extension;
1835 if (Cmd_Argc() != 2)
1837 SV_ClientPrintf("usage: download <filename>\n");
1841 if (FS_CheckNastyPath(Cmd_Argv(1), false))
1843 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
1847 if (host_client->download_file)
1849 // at this point we'll assume the previous download should be aborted
1850 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1851 Host_ClientCommands("\nstopdownload\n");
1853 // close the file and reset variables
1854 FS_Close(host_client->download_file);
1855 host_client->download_file = NULL;
1856 host_client->download_name[0] = 0;
1857 host_client->download_expectedposition = 0;
1858 host_client->download_started = false;
1861 if (!sv_allowdownloads.integer)
1863 SV_ClientPrintf("Downloads are disabled on this server\n");
1864 Host_ClientCommands("\nstopdownload\n");
1868 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
1869 extension = FS_FileExtension(host_client->download_name);
1871 // host_client is asking to download a specified file
1872 if (developer.integer >= 100)
1873 Con_Printf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1875 if (!FS_FileExists(host_client->download_name))
1877 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1878 Host_ClientCommands("\nstopdownload\n");
1882 // check if the user is trying to download part of registered Quake(r)
1883 whichpack = FS_WhichPack(host_client->download_name);
1884 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1885 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1887 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1888 Host_ClientCommands("\nstopdownload\n");
1892 // check if the server has forbidden archive downloads entirely
1893 if (!sv_allowdownloads_inarchive.integer)
1895 whichpack = FS_WhichPack(host_client->download_name);
1898 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1899 Host_ClientCommands("\nstopdownload\n");
1904 if (!sv_allowdownloads_config.integer)
1906 if (!strcasecmp(extension, "cfg"))
1908 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1909 Host_ClientCommands("\nstopdownload\n");
1914 if (!sv_allowdownloads_dlcache.integer)
1916 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1918 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1919 Host_ClientCommands("\nstopdownload\n");
1924 if (!sv_allowdownloads_archive.integer)
1926 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1928 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1929 Host_ClientCommands("\nstopdownload\n");
1934 host_client->download_file = FS_Open(host_client->download_name, "rb", true, false);
1935 if (!host_client->download_file)
1937 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1938 Host_ClientCommands("\nstopdownload\n");
1942 if (FS_FileSize(host_client->download_file) > 1<<30)
1944 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1945 Host_ClientCommands("\nstopdownload\n");
1946 FS_Close(host_client->download_file);
1947 host_client->download_file = NULL;
1951 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1953 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1955 host_client->download_expectedposition = 0;
1956 host_client->download_started = false;
1957 host_client->sendsignon = true; // make sure this message is sent
1959 // the rest of the download process is handled in SV_SendClientDatagram
1960 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1962 // no svc_downloaddata messages will be sent until sv_startdownload is
1963 // sent by the client
1967 ==============================================================================
1971 ==============================================================================
1980 int SV_ModelIndex(const char *s, int precachemode)
1982 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1983 char filename[MAX_QPATH];
1987 //if (precachemode == 2)
1989 strlcpy(filename, s, sizeof(filename));
1990 for (i = 2;i < limit;i++)
1992 if (!sv.model_precache[i][0])
1996 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1998 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2001 if (precachemode == 1)
2002 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2003 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2004 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, false);
2005 if (sv.state != ss_loading)
2007 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2008 MSG_WriteShort(&sv.reliable_datagram, i);
2009 MSG_WriteString(&sv.reliable_datagram, filename);
2013 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2016 if (!strcmp(sv.model_precache[i], filename))
2019 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2029 int SV_SoundIndex(const char *s, int precachemode)
2031 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_SOUNDS);
2032 char filename[MAX_QPATH];
2036 //if (precachemode == 2)
2038 strlcpy(filename, s, sizeof(filename));
2039 for (i = 1;i < limit;i++)
2041 if (!sv.sound_precache[i][0])
2045 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2047 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2050 if (precachemode == 1)
2051 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2052 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2053 if (sv.state != ss_loading)
2055 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2056 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2057 MSG_WriteString(&sv.reliable_datagram, filename);
2061 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2064 if (!strcmp(sv.sound_precache[i], filename))
2067 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2073 SV_ParticleEffectIndex
2077 int SV_ParticleEffectIndex(const char *name)
2079 int i, argc, linenumber, effectnameindex;
2080 fs_offset_t filesize;
2081 unsigned char *filedata;
2082 const char *text, *textstart, *textend;
2083 char argv[16][1024];
2084 if (!sv.particleeffectnamesloaded)
2086 sv.particleeffectnamesloaded = true;
2087 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2088 for (i = 0;i < EFFECT_TOTAL;i++)
2089 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2090 filedata = FS_LoadFile("effectinfo.txt", tempmempool, true, &filesize);
2093 textstart = (const char *)filedata;
2094 textend = (const char *)filedata + filesize;
2096 for (linenumber = 1;;linenumber++)
2101 if (!COM_ParseToken_Simple(&text, true) || !strcmp(com_token, "\n"))
2105 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2109 if (com_token[0] == 0)
2110 break; // if the loop exited and it's not a \n, it's EOF
2113 if (!strcmp(argv[0], "effect"))
2117 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2119 if (sv.particleeffectname[effectnameindex][0])
2121 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2126 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2130 // if we run out of names, abort
2131 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2133 Con_Printf("effectinfo.txt:%i: too many effects!\n", linenumber);
2142 // search for the name
2143 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2144 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2145 return effectnameindex;
2146 // return 0 if we couldn't find it
2156 static void SV_CreateBaseline (void)
2158 int i, entnum, large;
2159 prvm_edict_t *svent;
2161 // LordHavoc: clear *all* states (note just active ones)
2162 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2164 // get the current server version
2165 svent = PRVM_EDICT_NUM(entnum);
2167 // LordHavoc: always clear state values, whether the entity is in use or not
2168 svent->priv.server->baseline = defaultstate;
2170 if (svent->priv.server->free)
2172 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2175 // create entity baseline
2176 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2177 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2178 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2179 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2180 if (entnum > 0 && entnum <= svs.maxclients)
2182 svent->priv.server->baseline.colormap = entnum;
2183 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2187 svent->priv.server->baseline.colormap = 0;
2188 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2192 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2195 // add to the message
2197 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2199 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2200 MSG_WriteShort (&sv.signon, entnum);
2204 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2205 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2209 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2210 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2212 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2213 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2214 for (i=0 ; i<3 ; i++)
2216 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2217 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2227 Grabs the current state of each client for saving across the
2228 transition to another level
2231 void SV_SaveSpawnparms (void)
2235 svs.serverflags = (int)prog->globals.server->serverflags;
2237 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2239 if (!host_client->active)
2242 // call the progs to get default spawn parms for the new client
2243 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2244 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
2245 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
2246 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
2254 This is called at the start of each level
2258 void SV_SpawnServer (const char *server)
2263 model_t *worldmodel;
2264 char modelname[sizeof(sv.modelname)];
2266 Con_DPrintf("SpawnServer: %s\n", server);
2268 if (cls.state != ca_dedicated)
2269 SCR_BeginLoadingPlaque();
2271 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
2272 worldmodel = Mod_ForName(modelname, false, true, true);
2273 if (!worldmodel || !worldmodel->TraceBox)
2275 Con_Printf("Couldn't load map %s\n", modelname);
2279 // let's not have any servers with no name
2280 if (hostname.string[0] == 0)
2281 Cvar_Set ("hostname", "UNNAMED");
2282 scr_centertime_off = 0;
2284 svs.changelevel_issued = false; // now safe to issue another
2286 // make the map a required file for clients
2287 Curl_ClearRequirements();
2288 Curl_RequireFile(modelname);
2291 // tell all connected clients that we are going to a new level
2296 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2298 if (client->netconnection)
2300 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
2301 MSG_WriteString(&client->netconnection->message, "reconnect\n");
2308 NetConn_OpenServerPorts(true);
2312 // make cvars consistant
2315 Cvar_SetValue ("deathmatch", 0);
2316 // LordHavoc: it can be useful to have skills outside the range 0-3...
2317 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
2318 //Cvar_SetValue ("skill", (float)current_skill);
2319 current_skill = (int)(skill.value + 0.5);
2322 // set up the new server
2324 memset (&sv, 0, sizeof(sv));
2325 // if running a local client, make sure it doesn't try to access the last
2326 // level's data which is no longer valiud
2329 if(*sv_random_seed.string)
2331 srand(sv_random_seed.integer);
2332 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
2339 strlcpy (sv.name, server, sizeof (sv.name));
2341 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
2342 if (sv.protocol == PROTOCOL_UNKNOWN)
2345 Protocol_Names(buffer, sizeof(buffer));
2346 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
2347 sv.protocol = PROTOCOL_QUAKE;
2352 // load progs to get entity field count
2353 //PR_LoadProgs ( sv_progs.string );
2355 sv.datagram.maxsize = sizeof(sv.datagram_buf);
2356 sv.datagram.cursize = 0;
2357 sv.datagram.data = sv.datagram_buf;
2359 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
2360 sv.reliable_datagram.cursize = 0;
2361 sv.reliable_datagram.data = sv.reliable_datagram_buf;
2363 sv.signon.maxsize = sizeof(sv.signon_buf);
2364 sv.signon.cursize = 0;
2365 sv.signon.data = sv.signon_buf;
2367 // leave slots at start for clients only
2368 //prog->num_edicts = svs.maxclients+1;
2370 sv.state = ss_loading;
2371 prog->allowworldwrites = true;
2374 prog->globals.server->time = sv.time = 1.0;
2377 worldmodel->used = true;
2379 strlcpy (sv.name, server, sizeof (sv.name));
2380 strlcpy(sv.modelname, modelname, sizeof(sv.modelname));
2381 sv.worldmodel = worldmodel;
2382 sv.models[1] = sv.worldmodel;
2385 // clear world interaction links
2387 VectorCopy(sv.worldmodel->normalmins, sv.world.areagrid_mins);
2388 VectorCopy(sv.worldmodel->normalmaxs, sv.world.areagrid_maxs);
2389 World_Clear(&sv.world);
2391 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
2393 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
2394 strlcpy(sv.model_precache[1], sv.modelname, sizeof(sv.model_precache[1]));
2395 for (i = 1;i < sv.worldmodel->brush.numsubmodels;i++)
2397 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
2398 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, false);
2402 // load the rest of the entities
2404 // AK possible hack since num_edicts is still 0
2405 ent = PRVM_EDICT_NUM(0);
2406 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
2407 ent->priv.server->free = false;
2408 ent->fields.server->model = PRVM_SetEngineString(sv.modelname);
2409 ent->fields.server->modelindex = 1; // world model
2410 ent->fields.server->solid = SOLID_BSP;
2411 ent->fields.server->movetype = MOVETYPE_PUSH;
2412 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->mins);
2413 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->maxs);
2414 VectorCopy(sv.worldmodel->normalmins, ent->fields.server->absmin);
2415 VectorCopy(sv.worldmodel->normalmaxs, ent->fields.server->absmax);
2418 prog->globals.server->coop = coop.integer;
2420 prog->globals.server->deathmatch = deathmatch.integer;
2422 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
2424 // serverflags are for cross level information (sigils)
2425 prog->globals.server->serverflags = svs.serverflags;
2427 // we need to reset the spawned flag on all connected clients here so that
2428 // their thinks don't run during startup (before PutClientInServer)
2429 // we also need to set up the client entities now
2430 // and we need to set the ->edict pointers to point into the progs edicts
2431 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2433 host_client->spawned = false;
2434 host_client->edict = PRVM_EDICT_NUM(i + 1);
2435 PRVM_ED_ClearEdict(host_client->edict);
2438 // load replacement entity file if found
2439 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("maps/%s.ent", sv.name), tempmempool, true, NULL)))
2441 Con_Printf("Loaded maps/%s.ent\n", sv.name);
2442 PRVM_ED_LoadFromFile (entities);
2446 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
2449 // LordHavoc: clear world angles (to fix e3m3.bsp)
2450 VectorClear(prog->edicts->fields.server->angles);
2452 // all setup is completed, any further precache statements are errors
2453 sv.state = ss_active;
2454 prog->allowworldwrites = false;
2456 // run two frames to allow everything to settle
2457 for (i = 0;i < 2;i++)
2465 // create a baseline for more efficient communications
2466 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2467 SV_CreateBaseline ();
2469 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2470 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2472 if (!host_client->active)
2474 if (host_client->netconnection)
2475 SV_SendServerinfo(host_client);
2479 // if client is a botclient coming from a level change, we need to
2480 // set up client info that normally requires networking
2482 // copy spawn parms out of the client_t
2483 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2484 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
2486 // call the spawn function
2487 host_client->clientconnectcalled = true;
2488 prog->globals.server->time = sv.time;
2489 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
2490 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
2491 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
2492 host_client->spawned = true;
2496 Con_DPrint("Server spawned.\n");
2497 NetConn_Heartbeat (2);
2502 /////////////////////////////////////////////////////
2505 static void SV_VM_CB_BeginIncreaseEdicts(void)
2510 // links don't survive the transition, so unlink everything
2511 for (i = 0, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2513 if (!ent->priv.server->free)
2514 World_UnlinkEdict(prog->edicts + i);
2515 memset(&ent->priv.server->areagrid, 0, sizeof(ent->priv.server->areagrid));
2517 World_Clear(&sv.world);
2520 static void SV_VM_CB_EndIncreaseEdicts(void)
2525 // link every entity except world
2526 for (i = 1, ent = prog->edicts;i < prog->max_edicts;i++, ent++)
2527 if (!ent->priv.server->free)
2528 SV_LinkEdict(ent, false);
2531 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
2533 // LordHavoc: for consistency set these here
2534 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2536 e->priv.server->move = false; // don't move on first frame
2538 if (num >= 0 && num < svs.maxclients)
2541 // set colormap and team on newly created player entity
2542 e->fields.server->colormap = num + 1;
2543 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
2544 // set netname/clientcolors back to client values so that
2545 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2547 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
2548 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
2549 val->_float = svs.clients[num].colors;
2550 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2551 if( prog->fieldoffsets.playermodel >= 0 )
2552 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
2553 if( prog->fieldoffsets.playerskin >= 0 )
2554 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
2555 // Assign netaddress (IP Address, etc)
2556 if(prog->fieldoffsets.netaddress >= 0)
2557 { // Valid Field; Process
2558 if(svs.clients[num].netconnection != NULL)
2559 {// Valid Address; Assign
2560 // Acquire Readable Address
2561 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2562 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
2566 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
2571 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
2573 World_UnlinkEdict(ed); // unlink from world bsp
2575 ed->fields.server->model = 0;
2576 ed->fields.server->takedamage = 0;
2577 ed->fields.server->modelindex = 0;
2578 ed->fields.server->colormap = 0;
2579 ed->fields.server->skin = 0;
2580 ed->fields.server->frame = 0;
2581 VectorClear(ed->fields.server->origin);
2582 VectorClear(ed->fields.server->angles);
2583 ed->fields.server->nextthink = -1;
2584 ed->fields.server->solid = 0;
2587 static void SV_VM_CB_CountEdicts(void)
2591 int active, models, solid, step;
2593 active = models = solid = step = 0;
2594 for (i=0 ; i<prog->num_edicts ; i++)
2596 ent = PRVM_EDICT_NUM(i);
2597 if (ent->priv.server->free)
2600 if (ent->fields.server->solid)
2602 if (ent->fields.server->model)
2604 if (ent->fields.server->movetype == MOVETYPE_STEP)
2608 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2609 Con_Printf("active :%3i\n", active);
2610 Con_Printf("view :%3i\n", models);
2611 Con_Printf("touch :%3i\n", solid);
2612 Con_Printf("step :%3i\n", step);
2615 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
2617 // remove things from different skill levels or deathmatch
2618 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2620 if (deathmatch.integer)
2622 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
2627 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
2628 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
2629 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
2637 static void SV_VM_Setup(void)
2639 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
2640 extern cvar_t csqc_progcrc;
2641 extern cvar_t csqc_progsize;
2642 size_t csprogsdatasize;
2644 PRVM_InitProg( PRVM_SERVERPROG );
2646 // allocate the mempools
2647 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2648 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2649 prog->builtins = vm_sv_builtins;
2650 prog->numbuiltins = vm_sv_numbuiltins;
2651 prog->headercrc = PROGHEADER_CRC;
2652 prog->max_edicts = 512;
2653 if (sv.protocol == PROTOCOL_QUAKE)
2654 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2655 else if (sv.protocol == PROTOCOL_QUAKEDP)
2656 prog->limit_edicts = 2048; // guessing
2657 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2658 prog->limit_edicts = 2048; // guessing!
2660 prog->limit_edicts = MAX_EDICTS;
2661 prog->reserved_edicts = svs.maxclients;
2662 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2663 prog->name = "server";
2664 prog->extensionstring = vm_sv_extensions;
2665 prog->loadintoworld = true;
2667 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
2668 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
2669 prog->init_edict = SV_VM_CB_InitEdict;
2670 prog->free_edict = SV_VM_CB_FreeEdict;
2671 prog->count_edicts = SV_VM_CB_CountEdicts;
2672 prog->load_edict = SV_VM_CB_LoadEdict;
2673 prog->init_cmd = VM_SV_Cmd_Init;
2674 prog->reset_cmd = VM_SV_Cmd_Reset;
2675 prog->error_cmd = Host_Error;
2677 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
2678 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
2680 // some mods compiled with scrambling compilers lack certain critical
2681 // global names and field names such as "self" and "time" and "nextthink"
2682 // so we have to set these offsets manually, matching the entvars_t
2683 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2684 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2685 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2686 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2687 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2688 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2689 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2690 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2691 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2692 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2693 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2694 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2695 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2696 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2697 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2698 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2699 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2700 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2701 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2702 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2703 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2704 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2705 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2706 // OP_STATE is always supported on server (due to entvars_t)
2707 prog->flag |= PRVM_OP_STATE;
2709 VM_CustomStats_Clear();//[515]: csqc
2713 // see if there is a csprogs.dat installed, and if so, set the csqc_progcrc accordingly, this will be sent to connecting clients to tell them to only load a matching csprogs.dat file
2714 sv.csqc_progname[0] = 0;
2715 sv.csqc_progcrc = FS_CRCFile(csqc_progname.string, &csprogsdatasize);
2716 sv.csqc_progsize = csprogsdatasize;
2717 if (sv.csqc_progsize > 0)
2719 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
2720 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
2724 void SV_VM_Begin(void)
2727 PRVM_SetProg( PRVM_SERVERPROG );
2729 prog->globals.server->time = (float) sv.time;
2732 void SV_VM_End(void)