2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
22 int rtvoice_stream_data(uint, uint, uint )
30 void demo_set_playback_filter()
49 int game_hacked_data()
56 void freespace_menu_background()
62 void game_enter_state(int, int){}
63 void game_leave_state(int, int){}
64 void game_do_state(int){}
65 void game_process_event(int, int){}
67 void game_stop_looped_sounds(){}
68 int set_cdrom_path(int){return 0;}
69 int find_freespace_cd(char*){return 0;}
72 void game_stop_time(){}
73 void game_start_time(){}
74 void game_do_state_common(int, int){}
75 void game_set_frametime(int){}
76 void game_increase_skill_level(){}
78 long Game_time_compression;
80 char *Game_current_mission_filename;
83 int game_start_mission(){return 0;}
84 void game_level_close(){}
85 void game_whack_apply(float, float){}
86 void game_flash(float, float, float){}
87 int game_do_cd_check(char *){return 0;}
88 struct fs_builtin_mission *game_find_builtin_mission(char*){return 0;}
89 int Show_target_weapons;
90 int Show_target_debug_info;
92 int Game_subspace_effect;
93 void game_load_palette(){}
94 void game_format_time(long, char*){}
95 int game_get_default_skill_level(){return 0;}
96 float Freespace_gamma;
97 void get_version_string(char*){}
98 int Game_do_state_should_skip;
100 vector Dead_player_last_vel;
101 void game_set_view_clip(){}
103 int Interface_framerate;
104 int Game_weapons_tbl_valid;
105 int Game_ships_tbl_valid;
107 void game_shudder_apply(int, float){}
108 int game_single_step;
109 int last_single_step;
110 void game_tst_mark(struct object*, struct ship*){}
112 int game_do_cd_mission_check(char*){return 0;}
113 int Player_multi_died_check;
114 int Nebedit_running = 0;