2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/Playerman/ManagePilot.cpp $
15 * ManagePilot.cpp has code to load and save pilot files, and to select and
19 * Revision 1.6 2004/07/04 11:41:24 taylor
20 * warning fixes, cross platform pilot compat with OSX-Linux-Windows
22 * Revision 1.5 2003/05/25 02:30:43 taylor
25 * Revision 1.4 2002/06/09 04:41:25 relnev
26 * added copyright header
28 * Revision 1.3 2002/06/09 03:16:05 relnev
31 * removed unneeded asm, old sdl 2d setup.
33 * fixed crash caused by opengl_get_region.
35 * Revision 1.2 2002/05/07 03:16:50 theoddone33
36 * The Great Newline Fix
38 * Revision 1.1.1.1 2002/05/03 03:28:11 root
42 * 41 9/13/99 4:52p Dave
45 * 40 9/01/99 10:09a Dave
48 * 39 8/26/99 8:49p Jefff
49 * old player file compatibility with new medal stuff
51 * 38 8/22/99 5:53p Dave
52 * Scoring fixes. Added self destruct key. Put callsigns in the logfile
53 * instead of ship designations for multiplayer players.
55 * 37 8/16/99 4:06p Dave
56 * Big honking checkin.
58 * 36 8/11/99 11:36a Jefff
59 * added compatibility w/ fs2 demo plr version
61 * 35 8/10/99 3:46p Jefff
62 * changes for Intelligence section of new tech room
64 * 34 8/04/99 11:38p Andsager
65 * make new pilot detail level match registry info.
67 * 33 8/02/99 9:55p Dave
68 * Hardcode a nice hud color config for the demo.
70 * 32 8/02/99 9:13p Dave
73 * 31 8/01/99 12:39p Dave
74 * Added HUD contrast control key (for nebula).
76 * 30 7/30/99 10:31p Dave
77 * Added comm menu to the configurable hud files.
79 * 29 7/29/99 10:47p Dave
80 * Standardized D3D fogging using vertex fog. Shook out Savage 4 bugs.
82 * 28 7/29/99 12:05a Dave
83 * Nebula speed optimizations.
85 * 27 7/24/99 1:54p Dave
86 * Hud text flash gauge. Reworked dead popup to use 4 buttons in red-alert
89 * 26 6/22/99 7:03p Dave
90 * New detail options screen.
92 * 25 6/16/99 4:06p Dave
93 * New pilot info popup. Added new draw-bitmap-as-poly function.
95 * 24 6/11/99 11:13a Dave
96 * last minute changes before press tour build.
98 * 23 6/08/99 1:14a Dave
99 * Multi colored hud test.
101 * 22 5/03/99 8:33p Dave
102 * New version of multi host options screen.
104 * 21 3/24/99 4:05p Dave
105 * Put in support for assigning the player to a specific squadron with a
106 * specific logo. Preliminary work for doing pos/orient checksumming in
107 * multiplayer to reduce bandwidth.
109 * 20 1/30/99 1:29a Dave
110 * Fixed nebula thumbnail problem. Full support for 1024x768 choose pilot
111 * screen. Fixed beam weapon death messages.
113 * 19 1/29/99 2:08a Dave
114 * Fixed beam weapon collisions with players. Reduced size of scoring
115 * struct for multiplayer. Disabled PXO.
117 * 18 1/21/99 2:06p Dave
118 * Final checkin for multiplayer testing.
120 * 17 1/15/99 2:49p Dave
121 * Fixed creation of pilots.
123 * 16 1/14/99 6:06p Dave
124 * 100% full squad logo support for single player and multiplayer.
126 * 15 1/12/99 3:15a Dave
127 * Barracks screen support for selecting squad logos. We need real artwork
130 * 14 1/06/99 2:24p Dave
131 * Stubs and release build fixes.
133 * 13 12/14/98 12:13p Dave
134 * Spiffed up xfer system a bit. Put in support for squad logo file xfer.
137 * 12 11/20/98 11:16a Dave
138 * Fixed up IPX support a bit. Making sure that switching modes and
139 * loading/saving pilot files maintains proper state.
141 * 11 11/19/98 4:51p Dave
142 * Ignore multiplayer protocol settings in the pilot file for now.
144 * 10 11/19/98 4:19p Dave
145 * Put IPX sockets back in psnet. Consolidated all multiplayer config
148 * 9 10/13/98 2:47p Andsager
149 * Remove reference to Tech_shivan_species_avail
151 * 8 10/13/98 9:29a Dave
152 * Started neatening up freespace.h. Many variables renamed and
153 * reorganized. Added AlphaColors.[h,cpp]
155 * 7 10/12/98 9:30a Andsager
156 * Clean up barracks.cpp. Remove unneeded ".h" files from ManagePilot
158 * 6 10/09/98 5:17p Andsager
159 * move barracks screen into barracks.cpp
161 * 5 10/09/98 2:57p Dave
162 * Starting splitting up OS stuff.
164 * 4 10/08/98 9:19a Andsager
165 * Clean up pilot player read and write, starting with new version.
167 * 3 10/07/98 6:27p Dave
168 * Globalized mission and campaign file extensions. Removed Silent Threat
169 * special code. Moved \cache \players and \multidata into the \data
172 * 2 10/07/98 10:53a Dave
175 * 1 10/07/98 10:50a Dave
177 * 279 9/21/98 10:02p Dave
178 * Last minute changes to techroom weapon/ship/species stuff.
180 * 278 9/08/98 12:10p Andsager
181 * Fixed a bug with saving ship and weapon info techroom flags.
183 * 277 9/01/98 4:25p Dave
184 * Put in total (I think) backwards compatibility between mission disk
185 * freespace and non mission disk freespace, including pilot files and
186 * campaign savefiles.
188 * 276 6/09/98 10:31a Hoffoss
189 * Created index numbers for all xstr() references. Any new xstr() stuff
190 * added from here on out should be added to the end if the list. The
191 * current list count can be found in FreeSpace.cpp (search for
194 * 275 6/05/98 9:49a Lawrance
197 * 274 6/01/98 11:43a John
198 * JAS & MK: Classified all strings for localization.
200 * 273 5/26/98 11:53a Allender
201 * fix multiplayer problems and sexpression crash
203 * 272 5/24/98 2:46p Lawrance
204 * Fix bug where skill level would be reset to default when switching
207 * 271 5/23/98 4:02p Allender
210 * 270 5/23/98 2:41p Mike
211 * Make Easy the default skill level and prevent old pilot's skill level
212 * from carrying into new pilot.
217 #include "managepilot.h"
219 #include "freespace.h"
220 #include "hudsquadmsg.h"
223 #include "eventmusic.h"
224 #include "audiostr.h"
225 #include "osregistry.h"
227 #include "playermenu.h"
228 #include "missionshipchoice.h"
229 #include "hudconfig.h"
231 #include "redalert.h"
232 #include "techmenu.h"
235 #include "cutscenes.h"
239 // update this when altering data that is read/written to .PLR file
241 #define CURRENT_PLAYER_FILE_VERSION 140
243 // 141: add more FS1 detail settings
244 // 142: HUD config settings (brightness)
245 #define CURRENT_PLAYER_FILE_VERSION 142
246 #define PREVIOUS_PLAYER_FILE_VERSION 140
248 #define FS2_DEMO_PLAYER_FILE_VERSION 135
250 #define LOWEST_COMPATIBLE_PLAYER_FILE_VERSION CURRENT_PLAYER_FILE_VERSION // demo plr files should work in final
252 #define LOWEST_COMPATIBLE_PLAYER_FILE_VERSION PREVIOUS_PLAYER_FILE_VERSION
255 // keep track of pilot file changes here
256 // version 2 : Added squad logo filename
257 // version 3 : Changed size of scoring struct. use ushort instead of ints for storing alltime kills by ship type
258 // version 4/5 : Added squadron name field
259 // version 6 : changed max length on a multiplayer options field
260 // version 130 : changed size of hud config struct
261 // version 133 : misc changes. new hud gauge
262 // version 134 : added HUD contrast toggle key
263 // version 135 : added tips flag (THIS IS THE DEMO VERSION - RETAIN COMPATIBILITY FROM HERE ON OUT)
264 // version 136 : added intelligence flags to tech room visibility data
265 // version 137 : 2 new HUD gauges.
266 // version 138 : new multiplayer config
267 // version 139 : # medals increased - added compatibility with old plr file versions
268 // version 140 : ships table reordered. clear out old pilot files
269 // search for PLAYER INIT for new pilot initialization stuff. I _think_ its in the right spot for now
270 #define PLR_FILE_ID 0x46505346 // FPSF, unique signiture to identify a .PLR file (FreeSpace Player File) // FPSF appears as FSPF in file.
272 // Current content of a .PLR file
278 // pilot pic image list stuff ( call pilot_load_pic_list() to make these valid )
279 char Pilot_images_arr[MAX_PILOT_IMAGES][MAX_FILENAME_LEN];
280 char *Pilot_image_names[MAX_PILOT_IMAGES];
281 int Num_pilot_images = 0;
283 // squad logo list stuff (call pilot_load_squad_pic_list() to make these valid )
284 char Pilot_squad_images_arr[MAX_PILOT_IMAGES][MAX_FILENAME_LEN];
285 char *Pilot_squad_image_names[MAX_PILOT_IMAGES];
286 int Num_pilot_squad_images = 0;
288 static uint Player_file_version;
290 // forward declarations
291 void read_detail_settings(CFILE *file, int Player_file_version);
292 void write_detail_settings(CFILE *file);
293 void read_stats_block(CFILE *file, int Player_file_version, scoring_struct *stats);
294 void write_stats_block(CFILE *file, scoring_struct *stats);
295 void read_multiplayer_options(player *p,CFILE *file);
296 void write_multiplayer_options(player *p,CFILE *file);
298 static SDL_Keycode keycode_translate_from(short keycode);
299 static short keycode_translate_to(SDL_Keycode keycode);
301 // internal function to delete a player file. Called after a pilot is obsoleted, and when a pilot is deleted
302 // used in barracks and player_select
303 void delete_pilot_file( const char *pilot_name, int single )
305 char filename[MAX_FILENAME_LEN];
306 char basename[MAX_FILENAME_LEN];
308 // get the player file.
310 _splitpath(pilot_name, NULL, NULL, basename, NULL);
312 SDL_strlcpy( filename, basename, sizeof(filename) );
313 SDL_strlcat(filename, NOX(".plr"), sizeof(filename) );
314 if (Player_sel_mode == PLAYER_SELECT_MODE_SINGLE){
315 cf_delete(filename, CF_TYPE_SINGLE_PLAYERS);
317 cf_delete(filename, CF_TYPE_MULTI_PLAYERS);
320 // we must try and delete the campaign save files for a pilot as well.
321 mission_campaign_delete_all_savefiles( basename, !single );
324 // check if a pilot file is valid or not (i.e. is usable, not out of date, etc)
325 // used in barracks and player_select
326 int verify_pilot_file(const char *filename, int single, int *rank)
329 uint id, file_version;
332 filename = cf_add_ext(filename, NOX(".plr"));
335 file = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_SINGLE_PLAYERS);
337 file = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_MULTI_PLAYERS);
344 id = cfread_uint(file);
345 if (id != PLR_FILE_ID) {
346 nprintf(("Warning", "Player file has invalid signature\n"));
348 delete_pilot_file( filename, single );
352 // check for compatibility here
353 file_version = cfread_uint(file);
354 /* if (file_version < INITIAL_RELEASE_FILE_VERSION) { */
355 // if (file_version != CURRENT_PLAYER_FILE_VERSION) {
356 if (file_version < LOWEST_COMPATIBLE_PLAYER_FILE_VERSION) {
357 nprintf(("Warning", "WARNING => Player file is outdated and not compatible...\n"));
359 delete_pilot_file( filename, single );
363 type = !cfread_ubyte(file);
369 *rank = cfread_int(file);
382 void pilot_write_techroom_data(CFILE *file)
387 // write the ship and weapon count
388 cfwrite_int(Num_ship_types, file);
389 cfwrite_int(Num_weapon_types, file);
390 cfwrite_int(Intel_info_size, file);
392 // write all ship flags out
393 for (idx=0; idx<Num_ship_types; idx++) {
394 out = (Ship_info[idx].flags & SIF_IN_TECH_DATABASE) ? (ubyte)1 : (ubyte)0;
395 cfwrite_ubyte(out, file);
398 // write all weapon types out
399 for (idx=0; idx<Num_weapon_types; idx++) {
400 out = (Weapon_info[idx].wi_flags & WIF_IN_TECH_DATABASE) ? (ubyte)1 : (ubyte)0;
401 cfwrite_ubyte(out, file);
404 // write all intel entry flags out
405 for (idx=0; idx<Intel_info_size; idx++) {
406 cfwrite_ubyte((ubyte)Intel_info[idx].in_tech_db, file);
410 void pilot_read_techroom_data(CFILE *file)
413 int ship_count, weapon_count, intel_count;
416 // read in ship and weapon counts
417 ship_count = cfread_int(file);
418 weapon_count = cfread_int(file);
419 SDL_assert(ship_count <= MAX_SHIP_TYPES);
420 SDL_assert(weapon_count <= MAX_WEAPON_TYPES);
422 // maintain compatibility w/ demo version
423 if (Player_file_version < 136) {
424 // skip over all this data, because the lack of tech room in the demo
425 // left this all hosed in the demo .plr files
426 // this will all get initialized as if this fella was a new pilot
427 for (idx=0; idx<ship_count+weapon_count; idx++) {
428 in = cfread_ubyte(file);
433 intel_count = cfread_int(file);
434 SDL_assert(intel_count <= MAX_INTEL_ENTRIES);
437 for (idx=0; idx<ship_count; idx++) {
438 in = cfread_ubyte(file);
440 Ship_info[idx].flags |= SIF_IN_TECH_DATABASE | SIF_IN_TECH_DATABASE_M;
442 Ship_info[idx].flags &= ~SIF_IN_TECH_DATABASE;
446 // read all weapons in
447 for (idx=0; idx<weapon_count; idx++) {
448 in = cfread_ubyte(file);
450 Weapon_info[idx].wi_flags |= WIF_IN_TECH_DATABASE;
452 Weapon_info[idx].wi_flags &= ~WIF_IN_TECH_DATABASE;
456 // read all intel entries in
457 for (idx=0; idx<intel_count; idx++) {
458 in = cfread_ubyte(file);
460 Intel_info[idx].in_tech_db = 1;
462 Intel_info[idx].in_tech_db = 0;
468 // write out the player ship selection
469 void pilot_write_loadout(CFILE *file)
474 cfwrite_string_len(Player_loadout.filename, file);
475 cfwrite_string_len(Player_loadout.last_modified, file);
477 // write ship and weapon counts
478 cfwrite_int(Num_ship_types, file);
479 cfwrite_int(Num_weapon_types, file);
482 for ( i = 0; i < Num_ship_types; i++ ) {
483 cfwrite_int(Player_loadout.ship_pool[i], file);
486 // write weapons pool
487 for ( i = 0; i < Num_weapon_types; i++ ) {
488 cfwrite_int(Player_loadout.weapon_pool[i], file);
491 // write ship loadouts
492 for ( i = 0; i < MAX_WSS_SLOTS; i++ ) {
493 slot = &Player_loadout.unit_data[i];
494 cfwrite_int(slot->ship_class, file);
495 for ( j = 0; j < MAX_WL_WEAPONS; j++ ) {
496 cfwrite_int(slot->wep[j], file);
497 cfwrite_int(slot->wep_count[j], file);
502 // read in the ship selection for the pilot
503 void pilot_read_loadout(CFILE *file)
507 int ship_count, weapon_count;
509 memset(Player_loadout.filename, 0, MAX_FILENAME_LEN);
510 cfread_string_len(Player_loadout.filename, MAX_FILENAME_LEN, file);
512 memset(Player_loadout.last_modified, 0, DATE_TIME_LENGTH);
513 cfread_string_len(Player_loadout.last_modified, DATE_TIME_LENGTH, file);
515 // read in ship and weapon counts
516 ship_count = cfread_int(file);
517 weapon_count = cfread_int(file);
518 SDL_assert(ship_count <= MAX_SHIP_TYPES);
519 SDL_assert(weapon_count <= MAX_WEAPON_TYPES);
522 for ( i = 0; i < ship_count; i++ ) {
523 Player_loadout.ship_pool[i] = cfread_int(file);
526 // read in weapons pool
527 for ( i = 0; i < weapon_count; i++ ) {
528 Player_loadout.weapon_pool[i] = cfread_int(file);
531 // read in loadout info
532 for ( i = 0; i < MAX_WSS_SLOTS; i++ ) {
533 slot = &Player_loadout.unit_data[i];
534 slot->ship_class = cfread_int(file);
535 for ( j = 0; j < MAX_WL_WEAPONS; j++ ) {
536 slot->wep[j] = cfread_int(file);
537 slot->wep_count[j] = cfread_int(file);
544 // returns 0 - file read in correctly
545 // -1 - .PLR file doesn't exist or file not compatible
546 // >0 - errno from fopen error
547 // if single == 1, look for players in the single players directory, otherwise look in the
548 // multiplayers directory
549 int read_pilot_file(const char *callsign, int single, player *p)
553 char filename[MAX_FILENAME_LEN], ship_name[NAME_LENGTH];
560 SDL_assert((Player_num >= 0) && (Player_num < MAX_PLAYERS));
561 p = &Players[Player_num];
564 //sprintf(filename, "%-.8s.plr",Players[Player_num].callsign);
565 SDL_assert(strlen(callsign) < MAX_FILENAME_LEN - 4); // ensure we won't overrun the buffer
566 SDL_strlcpy( filename, callsign, sizeof(filename) );
567 SDL_strlcat( filename, NOX(".plr"), sizeof(filename) );
569 // if we're a standalone server in multiplayer, just fill in some bogus values since we don't have a pilot file
570 if ((Game_mode & GM_MULTIPLAYER) && (Game_mode & GM_STANDALONE_SERVER)) {
571 memset(Player, 0, sizeof(player));
572 SDL_strlcpy(Player->callsign, NOX("Standalone"), sizeof(Player->callsign));
573 SDL_strlcpy(Player->short_callsign, NOX("Standalone"), sizeof(Player->short_callsign));
577 // see comments at the beginning of function
579 file = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_SINGLE_PLAYERS);
581 file = cfopen(filename, "rb", CFILE_NORMAL, CF_TYPE_MULTI_PLAYERS);
588 id = cfread_uint(file);
589 if (id != PLR_FILE_ID) {
590 Warning(LOCATION, "Player file has invalid signature");
595 // check for compatibility here
596 Player_file_version = cfread_uint(file);
597 cf_set_version( file, Player_file_version );
599 if (Player_file_version < LOWEST_COMPATIBLE_PLAYER_FILE_VERSION) {
600 nprintf(("Warning", "WARNING => Player file is outdated and not compatible...\n"));
602 delete_pilot_file( filename, single );
606 // read in whether he's a multiplayer or not
607 is_multi = cfread_ubyte(file);
609 p->flags |= PLAYER_FLAGS_IS_MULTI;
611 p->flags &= ~PLAYER_FLAGS_IS_MULTI; // this takes care of unsetting any leftover bits from a (possibly) previously selected pilot
617 // get player location
618 p->on_bastion = cfread_ubyte(file);
621 p->tips = cfread_int(file);
623 // write out the image file name
624 cfread_string_len(p->image_filename, MAX_FILENAME_LEN - 1, file);
626 // write out the image file name
627 p->insignia_texture = -1;
628 cfread_string_len(p->squad_name, NAME_LENGTH, file);
629 cfread_string_len(p->squad_filename, MAX_FILENAME_LEN - 1, file);
630 player_set_squad_bitmap(p, p->squad_filename);
632 // deal with campaign stuff. The way we store the information in the file is to first store the
633 // name of the current campaign that the player is playing. Next we store the info regarding the campaigns
634 // that the player is currently playing
635 memset(p->current_campaign, 0, MAX_FILENAME_LEN);
636 cfread_string_len(p->current_campaign, MAX_FILENAME_LEN, file);
638 // read in the ship name for last ship flown by the player
639 memset(ship_name, 0, NAME_LENGTH);
640 cfread_string_len(ship_name, NAME_LENGTH, file);
641 p->last_ship_flown_si_index = ship_info_lookup(ship_name);
642 if ( p->last_ship_flown_si_index < 0 ) {
643 nprintf(("Warning","WARNING => Ship class %s not located in Ship_info[] in player file\n",ship_name));
644 p->last_ship_flown_si_index = ship_info_lookup(default_player_ship);
647 // set all the entries in the control config arrays to -1 (undefined)
648 control_config_clear();
650 // ---------------------------------------------
651 // read in the keyboard/joystick mapping
652 // ---------------------------------------------
653 num_ctrls = cfread_ubyte(file);
654 for (i=0; i<num_ctrls; i++) {
655 key_value = cfread_short(file);
656 // NOTE: next two lines are only here for transitioning from 255 to -1 as undefined key items
657 if (key_value == 255)
660 Control_config[i].key_id = keycode_translate_from((short)key_value);
662 key_value = cfread_short(file);
663 // NOTE: next two lines are only here for transitioning from 255 to -1 as undefined key items
664 if (key_value == 255)
667 Control_config[i].joy_id = (short) key_value;
670 HUD_config.show_flags = cfread_int(file);
671 HUD_config.show_flags2 = cfread_int(file);
673 HUD_config.popup_flags = cfread_int(file);
674 HUD_config.popup_flags2 = cfread_int(file);
676 HUD_config.num_msg_window_lines = cfread_ubyte(file);
677 HUD_config.rp_flags = cfread_int(file);
678 HUD_config.rp_dist = cfread_int(file);
680 if(Player_file_version >= 142){
681 HUD_config.main_color = cfread_int(file);
682 HUD_color_alpha = cfread_int(file);
684 if ( HUD_color_alpha < HUD_COLOR_ALPHA_USER_MIN ) {
685 HUD_color_alpha = HUD_COLOR_ALPHA_DEFAULT;
687 hud_config_record_color(HUD_config.main_color);
690 // added 2 gauges with version 137
691 if(Player_file_version < 137){
692 for(idx=0; idx<NUM_HUD_GAUGES-2; idx++){
693 cfread(&HUD_config.clr[idx], sizeof(color), 1, file);
696 // set the 2 new gauges to be radar color
697 memcpy(&HUD_config.clr[NUM_HUD_GAUGES-2], &HUD_config.clr[HUD_RADAR], sizeof(color));
698 memcpy(&HUD_config.clr[NUM_HUD_GAUGES-1], &HUD_config.clr[HUD_RADAR], sizeof(color));
700 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
701 cfread(&HUD_config.clr[idx], sizeof(color), 1, file);
705 // read in the cutscenes which have been viewed
706 Cutscenes_viewable = cfread_int(file);
708 Master_sound_volume = cfread_float(file);
709 Master_event_music_volume = cfread_float(file);
710 Master_voice_volume = cfread_float(file);
712 audiostream_set_volume_all(Master_voice_volume, ASF_VOICE);
713 audiostream_set_volume_all(Master_event_music_volume, ASF_EVENTMUSIC);
715 if ( Master_event_music_volume > 0.0f ) {
716 Event_music_enabled = 1;
718 Event_music_enabled = 0;
721 read_detail_settings(file, Player_file_version);
723 // restore list of most recently played missions
724 Num_recent_missions = cfread_int( file );
725 SDL_assert(Num_recent_missions <= MAX_RECENT_MISSIONS);
726 for ( i = 0; i < Num_recent_missions; i++ ) {
729 cfread_string_len( Recent_missions[i], MAX_FILENAME_LEN, file);
730 // Remove the extension
731 p = SDL_strchr(Recent_missions[i], '.');
736 // use this block of stats from now on
737 read_stats_block(file, Player_file_version, &p->stats);
739 Game_skill_level = cfread_int(file);
741 for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
742 Axis_map_to[i] = cfread_int(file);
743 Invert_axis[i] = cfread_int(file);
746 // restore some player flags
747 Player[Player_num].save_flags = cfread_int(file);
749 // restore the most recent ship selection
750 pilot_read_loadout(file);
752 // read in multiplayer options
753 read_multiplayer_options(p,file);
755 p->readyroom_listing_mode = cfread_int(file);
756 Briefing_voice_enabled = cfread_int(file);
758 // restore the default netgame protocol mode
759 int protocol_temp = cfread_int(file);
760 switch(protocol_temp){
764 Multi_options_g.protocol = NET_TCP;
768 Multi_options_g.protocol = NET_IPX;
772 // restore wingman status used by red alert missions
773 red_alert_read_wingman_status(file, Player_file_version);
775 // read techroom data
776 pilot_read_techroom_data(file);
778 // restore auto-advance pref
779 Player->auto_advance = cfread_int(file);
781 Use_mouse_to_fly = cfread_int(file);
782 Mouse_sensitivity = cfread_int(file);
783 Joy_sensitivity = cfread_int(file);
784 Dead_zone_size = cfread_int(file);
789 // restore the callsign into the Player structure
790 SDL_strlcpy(p->callsign, callsign, sizeof(p->callsign));
792 // restore the truncated callsign into Player structure
793 pilot_set_short_callsign(p, SHORT_CALLSIGN_PIXEL_W);
795 // when we store the LastPlayer key, we have to mark it as being single or multiplayer, so we know where to look for him
796 // (since we could have a single and a multiplayer pilot with the same callsign)
797 // we'll distinguish them by putting an M and the end of the multiplayer callsign and a P at the end of a single player
800 SDL_strlcpy(cat, p->callsign, sizeof(cat));
802 SDL_strlcat(cat, NOX("M"), sizeof(cat));
804 SDL_strlcat(cat, NOX("S"), sizeof(cat));
806 os_config_write_string( NULL, "LastPlayer", cat );
808 // if he's not a multiplayer pilot, then load in the campaign file at this point!
810 if (mission_campaign_load_by_name(campaign_fname)) {
811 strcpy(campaign_fname, BUILTIN_CAMPAIGN);
812 if (mission_campaign_load_by_name(campaign_fname))
816 //Campaign.current_mission = mission_num;*/
818 hud_squadmsg_save_keys(); // when new pilot read in, must save info for squadmate messaging
823 void read_stats_block(CFILE *file, int Player_file_version, scoring_struct *stats)
827 init_scoring_element(stats);
828 stats->score = cfread_int(file);
829 stats->rank = cfread_int(file);
830 stats->assists = cfread_int(file);
832 if (Player_file_version < 139) {
833 // support for FS2_DEMO pilots that still have FS1 medal info in the .plr files
834 for (i=0; i < NUM_MEDALS_FS1; i++) {
835 total = cfread_int(file); // dummy read
838 // read the usual way
839 for (i=0; i < NUM_MEDALS; i++) {
840 stats->medals[i] = cfread_int(file);
844 total = cfread_int(file);
845 if (total > MAX_SHIP_TYPES){
846 Warning(LOCATION, "Some ship kill information will be lost due to MAX_SHIP_TYPES decrease");
849 for (i=0; i<total && i<MAX_SHIP_TYPES; i++){
850 stats->kills[i] = cfread_ushort(file);
853 stats->kill_count = cfread_int(file);
854 stats->kill_count_ok = cfread_int(file);
856 stats->p_shots_fired = cfread_uint(file);
857 stats->s_shots_fired = cfread_uint(file);
858 stats->p_shots_hit = cfread_uint(file);
859 stats->s_shots_hit = cfread_uint(file);
861 stats->p_bonehead_hits = cfread_uint(file);
862 stats->s_bonehead_hits = cfread_uint(file);
863 stats->bonehead_kills = cfread_uint(file);
866 // grab the various detail settings
867 void read_detail_settings(CFILE *file, int pfile_version)
869 // mass read the Detail struct
871 // add in extra detail settings
872 if(pfile_version < 141){
873 cfread( &Detail, sizeof(detail_levels) - sizeof(Detail.engine_glows), 1, file );
875 cfread( &Detail, sizeof(detail_levels), 1, file );
878 cfread( &Detail, sizeof(detail_levels), 1, file );
882 Detail.setting = INTEL_INT(Detail.setting);
884 // hack for old pilot files with big-endian data
885 if ( (Detail.setting >= -1) && (Detail.setting <= 5) ) {
886 // new way - it's little-endian...
887 Detail.nebula_detail = INTEL_INT(Detail.nebula_detail);
888 Detail.detail_distance = INTEL_INT(Detail.detail_distance);
889 Detail.hardware_textures = INTEL_INT(Detail.hardware_textures);
890 Detail.num_small_debris = INTEL_INT(Detail.num_small_debris);
891 Detail.num_particles = INTEL_INT(Detail.num_particles);
892 Detail.num_stars = INTEL_INT(Detail.num_stars);
893 Detail.shield_effects = INTEL_INT(Detail.shield_effects);
894 Detail.lighting = INTEL_INT(Detail.lighting);
895 Detail.targetview_model = INTEL_INT(Detail.targetview_model);
896 Detail.planets_suns = INTEL_INT(Detail.planets_suns);
897 Detail.weapon_extras = INTEL_INT(Detail.weapon_extras);
899 if (pfile_version >= 141)
900 Detail.engine_glows = INTEL_INT(Detail.engine_glows);
903 // it's the old way... un-swap and the new way will be used on save
904 Detail.setting = INTEL_INT(Detail.setting);
908 // Will write the pilot file in the most current format
910 // if single == 1, save into the single players directory, else save into the multiplayers directory
911 int write_pilot_file_core(player *p)
913 char filename[MAX_FILENAME_LEN + 1];
914 int i, si_index, idx;
918 // never save a pilot file for the standalone server in multiplayer
919 if ((Game_mode & GM_MULTIPLAYER) && (Game_mode & GM_STANDALONE_SERVER)) {
924 SDL_assert((Player_num >= 0) && (Player_num < MAX_PLAYERS));
925 p = &Players[Player_num];
928 i = strlen(p->callsign);
930 return 0; // This means there is no player, probably meaning he was deleted and game exited from same screen.
932 SDL_assert((i > 0) && (i <= MAX_FILENAME_LEN - 4)); // ensure we won't overrun the buffer
933 SDL_strlcpy( filename, p->callsign, sizeof(filename));
934 SDL_strlcat( filename, NOX(".plr"), sizeof(filename) );
936 // determine if this pilot is a multiplayer pilot or not
937 if (p->flags & PLAYER_FLAGS_IS_MULTI){
945 file = cfopen(filename, "wb", CFILE_NORMAL, CF_TYPE_SINGLE_PLAYERS);
947 file = cfopen(filename, "wb", CFILE_NORMAL, CF_TYPE_MULTI_PLAYERS);
954 // Write out player's info
955 cfwrite_uint(PLR_FILE_ID, file);
956 cfwrite_uint(CURRENT_PLAYER_FILE_VERSION, file);
958 cfwrite_ubyte(is_multi, file);
959 cfwrite_int(p->stats.rank, file);
960 cfwrite_ubyte((ubyte) p->on_bastion, file);
962 cfwrite_int(p->tips, file);
964 // write out the image file name
965 cfwrite_string_len(p->image_filename, file);
967 // write out the image file name
968 cfwrite_string_len(p->squad_name, file);
969 cfwrite_string_len(p->squad_filename, file);
971 // write out the name of the player's active campaign.
972 cfwrite_string_len(p->current_campaign, file);
974 // write the ship name for last ship flown by the player
975 si_index = p->last_ship_flown_si_index;
976 if((si_index < 0) || (si_index >= Num_ship_types)){
980 cfwrite_string_len(Ship_info[si_index].name, file);
982 // ---------------------------------------------
983 // write the keyboard/joystick configuration
984 // ---------------------------------------------
986 cfwrite_ubyte( CCFG_MAX, file );
987 for (i=0; i<CCFG_MAX; i++) {
988 key_id = keycode_translate_to(Control_config[i].key_id);
989 cfwrite_short( key_id, file );
990 cfwrite_short( Control_config[i].joy_id, file );
993 // if this hud is an observer, the player ended the last mission as an observer, so we should
994 // restore his "real" ship HUD.
995 HUD_CONFIG_TYPE hc_temp;
996 hc_temp.show_flags = 0;
997 int stored_observer = 0;
998 if ( HUD_config.is_observer ){
999 // if we're in mission, copy the HUD we're currently using
1000 if(Game_mode & GM_IN_MISSION){
1001 memcpy(&hc_temp,&HUD_config,sizeof(HUD_CONFIG_TYPE));
1002 stored_observer = 1;
1005 hud_config_restore();
1008 // write the hud configuration
1009 cfwrite_int(HUD_config.show_flags, file);
1010 cfwrite_int(HUD_config.show_flags2, file);
1011 cfwrite_int(HUD_config.popup_flags, file);
1012 cfwrite_int(HUD_config.popup_flags2, file);
1013 cfwrite_ubyte( (ubyte) HUD_config.num_msg_window_lines, file );
1014 cfwrite_int( HUD_config.rp_flags, file );
1015 cfwrite_int( HUD_config.rp_dist, file );
1017 cfwrite_int( HUD_config.main_color, file );
1018 cfwrite_int( HUD_color_alpha, file );
1020 for(idx=0; idx<NUM_HUD_GAUGES; idx++){
1021 cfwrite(&HUD_config.clr[idx], sizeof(color), 1, file);
1024 // restore the HUD we backed up
1025 if( (Game_mode & GM_IN_MISSION) && stored_observer ){
1026 memcpy(&HUD_config,&hc_temp,sizeof(HUD_CONFIG_TYPE));
1029 // write the cutscenes which have been viewed
1030 cfwrite_int(Cutscenes_viewable, file);
1032 // store the digital sound fx volume, and music volume
1033 cfwrite_float(Master_sound_volume, file);
1034 cfwrite_float(Master_event_music_volume, file);
1035 cfwrite_float(Master_voice_volume, file);
1038 //cfwrite( &Detail, sizeof(detail_levels), 1, file );
1039 write_detail_settings(file);
1041 // store list of most recently played missions
1042 cfwrite_int(Num_recent_missions, file);
1043 for (i=0; i<Num_recent_missions; i++) {
1044 cfwrite_string_len(Recent_missions[i], file);
1047 // write the player stats
1048 write_stats_block(file, &p->stats);
1049 cfwrite_int(Game_skill_level, file);
1051 for (i=0; i<NUM_JOY_AXIS_ACTIONS; i++) {
1052 cfwrite_int(Axis_map_to[i], file);
1053 cfwrite_int(Invert_axis[i], file);
1056 // store some player flags
1057 cfwrite_int(Player->save_flags, file);
1059 // store ship selection for most recent mission
1060 pilot_write_loadout(file);
1062 // read in multiplayer options
1063 write_multiplayer_options(p, file);
1065 cfwrite_int(p->readyroom_listing_mode, file);
1066 cfwrite_int(Briefing_voice_enabled, file);
1068 // store the default netgame protocol mode for this pilot
1069 if (Multi_options_g.protocol == NET_TCP) {
1070 cfwrite_int(NET_TCP, file);
1072 cfwrite_int(NET_IPX, file);
1075 red_alert_write_wingman_status(file);
1076 pilot_write_techroom_data(file);
1078 // store auto-advance pref
1079 cfwrite_int(Player->auto_advance, file);
1081 cfwrite_int(Use_mouse_to_fly, file);
1082 cfwrite_int(Mouse_sensitivity, file);
1083 cfwrite_int(Joy_sensitivity, file);
1084 cfwrite_int(Dead_zone_size, file);
1092 int write_pilot_file(player *the_player)
1094 int pilot_write_rval;
1096 // write_pilot_file_core returns 0 if ok, non-zero for error
1097 pilot_write_rval = write_pilot_file_core(the_player);
1099 // check with user if write not successful
1100 if (pilot_write_rval) {
1101 int popup_rval = popup(PF_TITLE_RED | PF_TITLE_BIG, 3, XSTR( "&Retry", 41), XSTR( "&Ignore", 42), XSTR( "&Quit Game", 43),
1102 XSTR( "Warning\nFailed to save pilot file. You may be out of disk space. If so, you should press Alt-Tab, free up some disk space, then come back and choose retry.\n", 44) );
1104 // quit game popup return value (2)
1105 if (popup_rval == 2) {
1109 // _ignore_ popup return value (1) - don't save the file
1111 return pilot_write_rval;
1114 // retry popup return value (0) - try again
1117 } while (pilot_write_rval);
1123 void write_stats_block(CFILE *file,scoring_struct *stats)
1128 cfwrite_int(stats->score, file);
1129 cfwrite_int(stats->rank, file);
1130 cfwrite_int(stats->assists, file);
1131 for (i=0; i<NUM_MEDALS; i++){
1132 cfwrite_int(stats->medals[i], file);
1135 total = MAX_SHIP_TYPES;
1136 while (total && !stats->kills[total - 1]){ // find last used element
1140 cfwrite_int(total, file);
1141 for (i=0; i<total; i++){
1142 cfwrite_ushort(stats->kills[i], file);
1145 cfwrite_int(stats->kill_count,file);
1146 cfwrite_int(stats->kill_count_ok,file);
1148 cfwrite_uint(stats->p_shots_fired,file);
1149 cfwrite_uint(stats->s_shots_fired,file);
1150 cfwrite_uint(stats->p_shots_hit,file);
1151 cfwrite_uint(stats->s_shots_hit,file);
1152 cfwrite_uint(stats->p_bonehead_hits,file);
1153 cfwrite_uint(stats->s_bonehead_hits,file);
1154 cfwrite_uint(stats->bonehead_kills,file);
1157 // write the various detail settings
1158 void write_detail_settings(CFILE *file)
1160 // we still need sane values in the Detail struct so create
1161 // a temporary one to value swap and write to file
1162 detail_levels Detail_tmp;
1163 memset(&Detail_tmp, 0, sizeof(detail_levels));
1164 memcpy(&Detail_tmp, &Detail, sizeof(detail_levels));
1166 // swap, swap, swap - on big-endian this will convert back to little-endian
1167 Detail_tmp.setting = INTEL_INT(Detail_tmp.setting);
1168 Detail_tmp.nebula_detail = INTEL_INT(Detail_tmp.nebula_detail);
1169 Detail_tmp.detail_distance = INTEL_INT(Detail_tmp.detail_distance);
1170 Detail_tmp.hardware_textures = INTEL_INT(Detail_tmp.hardware_textures);
1171 Detail_tmp.num_small_debris = INTEL_INT(Detail_tmp.num_small_debris);
1172 Detail_tmp.num_particles = INTEL_INT(Detail_tmp.num_particles);
1173 Detail_tmp.num_stars = INTEL_INT(Detail_tmp.num_stars);
1174 Detail_tmp.shield_effects = INTEL_INT(Detail_tmp.shield_effects);
1175 Detail_tmp.lighting = INTEL_INT(Detail_tmp.lighting);
1176 Detail_tmp.targetview_model = INTEL_INT(Detail_tmp.targetview_model);
1177 Detail_tmp.planets_suns = INTEL_INT(Detail_tmp.planets_suns);
1178 Detail_tmp.weapon_extras = INTEL_INT(Detail_tmp.weapon_extras);
1181 Detail.engine_glows = INTEL_INT(Detail.engine_glows);
1184 cfwrite( &Detail_tmp, sizeof(detail_levels), 1, file );
1187 // write multiplayer information
1188 void write_multiplayer_options(player *p,CFILE *file)
1190 // write the netgame options
1191 cfwrite_ubyte(p->m_server_options.squad_set,file);
1192 cfwrite_ubyte(p->m_server_options.endgame_set,file);
1193 cfwrite_int(p->m_server_options.flags,file);
1194 cfwrite_uint(p->m_server_options.respawn,file);
1195 cfwrite_ubyte(p->m_server_options.max_observers,file);
1196 cfwrite_ubyte(p->m_server_options.skill_level,file);
1197 cfwrite_ubyte(p->m_server_options.voice_qos,file);
1198 cfwrite_int(p->m_server_options.voice_token_wait,file);
1199 cfwrite_int(p->m_server_options.voice_record_time,file);
1200 cfwrite(&p->m_server_options.mission_time_limit,sizeof(fix),1,file);
1201 cfwrite_int(p->m_server_options.kill_limit,file);
1203 // write the local options
1204 cfwrite_int(p->m_local_options.flags,file);
1205 cfwrite_int(p->m_local_options.obj_update_level,file);
1208 // read multiplayer options
1209 void read_multiplayer_options(player *p,CFILE *file)
1211 // read the netgame options
1212 p->m_server_options.squad_set = cfread_ubyte(file);
1213 p->m_server_options.endgame_set = cfread_ubyte(file);
1214 p->m_server_options.flags = cfread_int(file);
1215 p->m_server_options.respawn = cfread_uint(file);
1216 p->m_server_options.max_observers = cfread_ubyte(file);
1217 p->m_server_options.skill_level = cfread_ubyte(file);
1218 p->m_server_options.voice_qos = cfread_ubyte(file);
1219 p->m_server_options.voice_token_wait = cfread_int(file);
1220 p->m_server_options.voice_record_time = cfread_int(file);
1221 cfread(&p->m_server_options.mission_time_limit,sizeof(fix),1,file);
1222 p->m_server_options.kill_limit = cfread_int(file);
1224 // read the local options
1225 p->m_local_options.flags = cfread_int(file);
1226 p->m_local_options.obj_update_level = cfread_int(file);
1229 // run thorough an open file (at the beginning) and see if this pilot is a multiplayer pilot
1230 int is_pilot_multi(CFILE *fp)
1232 uint id,file_version;
1235 id = cfread_uint(fp);
1236 if (id != PLR_FILE_ID) {
1237 Warning(LOCATION, "Player file has invalid signature");
1242 // check for compatibility here
1243 file_version = cfread_uint(fp);
1244 if (file_version < LOWEST_COMPATIBLE_PLAYER_FILE_VERSION) {
1245 nprintf(("Warning", "WARNING => Player file is outdated and not compatible...\n"));
1250 // read in whether he's a multiplayer or not
1251 is_multi = cfread_ubyte(fp);
1258 int is_pilot_multi(player *p)
1260 return (p->flags & PLAYER_FLAGS_IS_MULTI) ? 1 : 0;
1263 // this works on barracks and player_select interface screens
1264 void init_new_pilot(player *p, int reset)
1269 hud_set_default_hud_config(p); // use a default hud config
1271 // in the demo, load up the hardcoded hcf file
1273 hud_config_color_load("hud_1.hcf");
1275 hud_config_color_load("hud_3.hcf");
1278 control_config_reset_defaults(); // get a default keyboard config
1279 player_set_pilot_defaults(p); // set up any player struct defaults
1281 cur_speed = os_config_read_uint(NULL, NOX("ComputerSpeed"), 2 );
1282 if ( cur_speed < 0 ) {
1284 } else if ( cur_speed >= NUM_DEFAULT_DETAIL_LEVELS ) {
1285 cur_speed = NUM_DEFAULT_DETAIL_LEVELS-1;
1287 // always set to high
1288 // DKA: 8/4/99 USE speed from registry
1289 // cur_speed = NUM_DEFAULT_DETAIL_LEVELS-2;
1291 #if NUM_DEFAULT_DETAIL_LEVELS != 4
1292 #error Code in ManagePilot assumes NUM_DEFAULT_DETAIL_LEVELS = 4
1295 detail_level_set(cur_speed);
1297 Game_skill_level = game_get_default_skill_level();
1299 mprintf(( "Setting detail level to %d because of new pilot\n", cur_speed ));
1300 Use_mouse_to_fly = 0;
1301 Mouse_sensitivity = 4;
1302 Joy_sensitivity = 9;
1303 Dead_zone_size = 10;
1306 // unassigned squadron
1307 SDL_strlcpy(p->squad_name, XSTR("Unassigned", 1255), sizeof(p->squad_name));
1308 SDL_strlcpy(p->squad_filename, "", sizeof(p->squad_filename));
1310 // set him to be a single player pilot by default (the actual creation routines will change this if necessary)
1311 p->flags &= ~PLAYER_FLAGS_IS_MULTI;
1313 // effectively sets the length return by strlen() to 0
1314 Campaign.filename[0] = 0;
1317 // pick a random pilot image for this guy
1319 pilot_set_random_pic(p);
1320 p->insignia_texture = -1;
1321 pilot_set_random_squad_pic(p);
1324 init_scoring_element(&p->stats);
1327 p->stats.rank = RANK_ENSIGN;
1331 Multi_options_g.protocol = NET_TCP;
1333 // initialize default multiplayer options
1334 multi_options_set_netgame_defaults(&p->m_server_options);
1335 multi_options_set_local_defaults(&p->m_local_options);
1337 Player_loadout.filename[0] = 0;
1339 // reset the cutscenes which can be viewed
1341 Cutscenes_viewable = INTRO_CUTSCENE_FLAG;
1345 void pilot_set_short_callsign(player *p, int max_width)
1347 SDL_strlcpy(p->short_callsign, p->callsign, sizeof(p->short_callsign));
1349 gr_force_fit_string(p->short_callsign, CALLSIGN_LEN - 1, max_width);
1350 gr_get_string_size( &(p->short_callsign_width), NULL, p->short_callsign );
1353 // pick a random image for the passed player
1354 void pilot_set_random_pic(player *p)
1356 // if there are no available pilot pics, set the image filename to null
1357 if (Num_pilot_images <= 0) {
1358 SDL_strlcpy(p->image_filename, "", sizeof(p->image_filename));
1360 // pick a random name from the list
1361 int random_index = rand() % Num_pilot_images;
1362 SDL_assert((random_index >= 0) && (random_index < Num_pilot_images));
1363 SDL_strlcpy(p->image_filename, Pilot_images_arr[random_index], sizeof(p->image_filename));
1367 // pick a random image for the passed player
1368 void pilot_set_random_squad_pic(player *p)
1370 // if there are no available pilot pics, set the image filename to null
1371 if (Num_pilot_squad_images <= 0) {
1372 player_set_squad_bitmap(p, "");
1373 // strcpy(p->squad_filename, "");
1375 // pick a random name from the list
1376 int random_index = rand() % Num_pilot_squad_images;
1377 SDL_assert((random_index >= 0) && (random_index < Num_pilot_squad_images));
1378 player_set_squad_bitmap(p, Pilot_squad_images_arr[random_index]);
1379 // strcpy(p->squad_filename, Pilot_squad_images_arr[random_index]);
1383 // format a pilot's callsign into a "personal" form - ie, adding a 's or just an ' as appropriate
1384 void pilot_format_callsign_personal(const char *in_callsign, char *out_callsign, const int out_size)
1386 // don't do anything if we've got invalid strings
1387 if((in_callsign == NULL) || (out_callsign == NULL)){
1391 // copy the original string
1392 SDL_strlcpy(out_callsign, in_callsign, out_size);
1394 // tack on the appropriate postfix
1395 if(in_callsign[strlen(in_callsign) - 1] == 's'){
1396 SDL_strlcat(out_callsign,XSTR( "\'", 45), out_size);
1398 SDL_strlcat(out_callsign,XSTR( "\'s", 46), out_size);
1402 // throw up a popup asking the user to verify the overwrite of an existing pilot name
1403 // 1 == ok to overwrite, 0 == not ok
1404 int pilot_verify_overwrite()
1406 return popup(PF_USE_AFFIRMATIVE_ICON | PF_USE_NEGATIVE_ICON | PF_TITLE_RED | PF_TITLE_BIG, 2, XSTR( "&No", 47), XSTR( "&Yes", 48), XSTR( "Warning\nA duplicate pilot exists\nOverwrite?", 49));
1409 extern int Skip_packfile_search; // located in CFileList.cpp
1412 // load up the list of pilot image filenames (do this at game startup as well as barracks startup)
1413 void pilot_load_pic_list()
1415 Num_pilot_images = 0;
1417 // load pilot images from the player images directory
1418 Num_pilot_images = cf_get_file_list_preallocated(MAX_PILOT_IMAGES, Pilot_images_arr, Pilot_image_names, CF_TYPE_PLAYER_IMAGES_MAIN, NOX("*.pcx"));
1420 // sort all filenames
1421 cf_sort_filenames(Num_pilot_images, Pilot_image_names, CF_SORT_NAME);
1424 // load up the list of pilot squad filenames
1425 void pilot_load_squad_pic_list()
1427 Num_pilot_squad_images = 0;
1429 // load pilot images from the player images directory
1430 Num_pilot_squad_images = cf_get_file_list_preallocated(MAX_PILOT_IMAGES, Pilot_squad_images_arr, Pilot_squad_image_names, CF_TYPE_SQUAD_IMAGES_MAIN, NOX("*.pcx"));
1432 // sort all filenames
1433 cf_sort_filenames(Num_pilot_squad_images, Pilot_squad_image_names, CF_SORT_NAME);
1436 // will attempt to load an insignia bitmap and set it as active for the player
1437 void player_set_squad_bitmap(player *p, const char *fname)
1444 // if he has another bitmap already - unload it
1445 if(p->insignia_texture >= 0){
1446 bm_unload(p->insignia_texture);
1449 p->insignia_texture = -1;
1451 // try and set the new one
1452 if (fname != p->squad_filename) {
1453 SDL_strlcpy(p->squad_filename, fname, sizeof(p->squad_filename));
1456 if(strlen(p->squad_filename) > 0){
1457 p->insignia_texture = bm_load_duplicate(fname);
1459 // lock is as a transparent texture
1460 if(p->insignia_texture != -1){
1461 bm_lock(p->insignia_texture, 16, BMP_TEX_XPARENT);
1462 bm_unlock(p->insignia_texture);
1467 flen = strlen(filename);
1469 SDL_assert(flen < MAX_PATH_LEN);
1470 strcpy(path, filename);
1471 if ((flen < 4) || SDL_strcasecmp(path + flen - elen, ext)) {
1472 SDL_assert(flen + elen < MAX_PATH_LEN);
1479 void player_set_squad(player *p, const char *squad_name)
1486 SDL_strlcpy(p->squad_name, squad_name, sizeof(p->squad_name));
1489 DCF(pilot,"Changes pilot stats. (Like reset campaign)" )
1492 dc_get_arg(ARG_STRING);
1493 if (!strcmp(Dc_arg, NOX("reset"))) {
1494 if (strlen(Campaign.filename)) {
1495 mission_campaign_savefile_delete(Campaign.filename);
1496 mission_campaign_load(Campaign.filename);
1500 Dc_help = 1; // print usage, not stats
1505 dc_printf( "Usage: pilot keyword\nWhere keyword can be in the following forms:\n" );
1506 dc_printf( "pilot reset Resets campaign stats.\n" );
1507 Dc_status = 0; // don't print status if help is printed. Too messy.
1515 struct fs_keycode_t {
1517 SDL_Keycode sdl_code;
1520 static const fs_keycode_t keycode_lookup[] = {
1521 { /* KEY_0 */ 0x0B, SDLK_0 },
1522 { /* KEY_1 */ 0x02, SDLK_1 },
1523 { /* KEY_2 */ 0x03, SDLK_2 },
1524 { /* KEY_3 */ 0x04, SDLK_3 },
1525 { /* KEY_4 */ 0x05, SDLK_4 },
1526 { /* KEY_5 */ 0x06, SDLK_5 },
1527 { /* KEY_6 */ 0x07, SDLK_6 },
1528 { /* KEY_7 */ 0x08, SDLK_7 },
1529 { /* KEY_8 */ 0x09, SDLK_8 },
1530 { /* KEY_9 */ 0x0A, SDLK_9 },
1531 { /* KEY_A */ 0x1E, SDLK_a },
1532 { /* KEY_B */ 0x30, SDLK_b },
1533 { /* KEY_C */ 0x2E, SDLK_c },
1534 { /* KEY_D */ 0x20, SDLK_d },
1535 { /* KEY_E */ 0x12, SDLK_e },
1536 { /* KEY_F */ 0x21, SDLK_f },
1537 { /* KEY_G */ 0x22, SDLK_g },
1538 { /* KEY_H */ 0x23, SDLK_h },
1539 { /* KEY_I */ 0x17, SDLK_i },
1540 { /* KEY_J */ 0x24, SDLK_j },
1541 { /* KEY_K */ 0x25, SDLK_k },
1542 { /* KEY_L */ 0x26, SDLK_l },
1543 { /* KEY_M */ 0x32, SDLK_m },
1544 { /* KEY_N */ 0x31, SDLK_n },
1545 { /* KEY_O */ 0x18, SDLK_o },
1546 { /* KEY_P */ 0x19, SDLK_p },
1547 { /* KEY_Q */ 0x10, SDLK_q },
1548 { /* KEY_R */ 0x13, SDLK_r },
1549 { /* KEY_S */ 0x1F, SDLK_s },
1550 { /* KEY_T */ 0x14, SDLK_t },
1551 { /* KEY_U */ 0x16, SDLK_u },
1552 { /* KEY_V */ 0x2F, SDLK_v },
1553 { /* KEY_W */ 0x11, SDLK_w },
1554 { /* KEY_X */ 0x2D, SDLK_x },
1555 { /* KEY_Y */ 0x15, SDLK_y },
1556 { /* KEY_Z */ 0x2C, SDLK_z },
1557 { /* KEY_MINUS */ 0x0C, SDLK_MINUS },
1558 { /* KEY_EQUAL */ 0x0D, SDLK_EQUALS },
1559 { /* KEY_DIVIDE */ 0x35, SDLK_SLASH },
1560 { /* KEY_SLASH */ 0x2B, SDLK_BACKSLASH },
1561 { /* KEY_SLASH_UK */ 0x56, SDLK_BACKSLASH },
1562 { /* KEY_COMMA */ 0x33, SDLK_COMMA },
1563 { /* KEY_PERIOD */ 0x34, SDLK_PERIOD },
1564 { /* KEY_SEMICOL */ 0x27, SDLK_SEMICOLON },
1565 { /* KEY_LBRACKET */ 0x1A, SDLK_LEFTBRACKET },
1566 { /* KEY_RBRACKET */ 0x1B, SDLK_RIGHTBRACKET },
1567 { /* KEY_RAPOSTRO */ 0x28, SDLK_QUOTE },
1568 { /* KEY_LAPOSTRO */ 0x29, SDLK_BACKQUOTE },
1569 { /* KEY_ESC */ 0x01, SDLK_ESCAPE },
1570 { /* KEY_ENTER */ 0x1C, SDLK_RETURN },
1571 { /* KEY_BACKSP */ 0x0E, SDLK_BACKSPACE },
1572 { /* KEY_TAB */ 0x0F, SDLK_TAB },
1573 { /* KEY_SPACEBAR */ 0x39, SDLK_SPACE },
1574 { /* KEY_NUMLOCK */ 0x61, SDLK_NUMLOCKCLEAR },
1575 { /* KEY_SCROLLOCK */ 0x46, SDLK_SCROLLLOCK },
1576 { /* KEY_CAPSLOCK */ 0x3A, SDLK_CAPSLOCK },
1577 { /* KEY_LSHIFT */ 0x2A, SDLK_LSHIFT },
1578 { /* KEY_RSHIFT */ 0x36, SDLK_RSHIFT },
1579 { /* KEY_LALT */ 0x38, SDLK_LALT },
1580 { /* KEY_RALT */ 0xB8, SDLK_RALT },
1581 { /* KEY_LCTRL */ 0x1D, SDLK_LCTRL },
1582 { /* KEY_RCTRL */ 0x9D, SDLK_RCTRL },
1583 { /* KEY_F1 */ 0x3B, SDLK_F1 },
1584 { /* KEY_F2 */ 0x3C, SDLK_F2 },
1585 { /* KEY_F3 */ 0x3D, SDLK_F3 },
1586 { /* KEY_F4 */ 0x3E, SDLK_F4 },
1587 { /* KEY_F5 */ 0x3F, SDLK_F5 },
1588 { /* KEY_F6 */ 0x40, SDLK_F6 },
1589 { /* KEY_F7 */ 0x41, SDLK_F7 },
1590 { /* KEY_F8 */ 0x42, SDLK_F8 },
1591 { /* KEY_F9 */ 0x43, SDLK_F9 },
1592 { /* KEY_F10 */ 0x44, SDLK_F10 },
1593 { /* KEY_F11 */ 0x57, SDLK_F11 },
1594 { /* KEY_F12 */ 0x58, SDLK_F12 },
1595 { /* KEY_PAD0 */ 0x52, SDLK_KP_0 },
1596 { /* KEY_PAD1 */ 0x4F, SDLK_KP_1 },
1597 { /* KEY_PAD2 */ 0x50, SDLK_KP_2 },
1598 { /* KEY_PAD3 */ 0x51, SDLK_KP_3 },
1599 { /* KEY_PAD4 */ 0x4B, SDLK_KP_4 },
1600 { /* KEY_PAD5 */ 0x4C, SDLK_KP_5 },
1601 { /* KEY_PAD6 */ 0x4D, SDLK_KP_6 },
1602 { /* KEY_PAD7 */ 0x47, SDLK_KP_7 },
1603 { /* KEY_PAD8 */ 0x48, SDLK_KP_8 },
1604 { /* KEY_PAD9 */ 0x49, SDLK_KP_9 },
1605 { /* KEY_PADMINUS */ 0x4A, SDLK_KP_MINUS },
1606 { /* KEY_PADPLUS */ 0x4E, SDLK_KP_PLUS },
1607 { /* KEY_PADPERIOD */ 0x53, SDLK_KP_PERIOD },
1608 { /* KEY_PADDIVIDE */ 0xB5, SDLK_KP_DIVIDE },
1609 { /* KEY_PADMULTIPLY */ 0x37, SDLK_KP_MULTIPLY },
1610 { /* KEY_PADENTER */ 0x9C, SDLK_KP_ENTER },
1611 { /* KEY_INSERT */ 0xD2, SDLK_INSERT },
1612 { /* KEY_HOME */ 0xC7, SDLK_HOME },
1613 { /* KEY_PAGEUP */ 0xC9, SDLK_PAGEUP },
1614 { /* KEY_DELETE */ 0xd3, SDLK_DELETE },
1615 { /* KEY_END */ 0xCF, SDLK_END },
1616 { /* KEY_PAGEDOWN */ 0xD1, SDLK_PAGEDOWN },
1617 { /* KEY_UP */ 0xC8, SDLK_UP },
1618 { /* KEY_DOWN */ 0xD0, SDLK_DOWN },
1619 { /* KEY_LEFT */ 0xCB, SDLK_LEFT },
1620 { /* KEY_RIGHT */ 0xCD, SDLK_RIGHT },
1621 { /* KEY_PRINT_SCRN */ 0xB7, SDLK_PRINTSCREEN },
1622 { /* KEY_PAUSE */ 0x45, SDLK_PAUSE },
1623 { /* KEY_BREAK */ 0xc6, SDLK_PAUSE }
1626 static SDL_Keycode keycode_translate_from(short keycode)
1628 const int tbl_size = sizeof(keycode_lookup) / sizeof(fs_keycode_t);
1634 int mods = keycode & 0xf900;
1635 keycode &= KEY_MASK;
1637 for (int i = 0; i < tbl_size; i++) {
1638 if (keycode_lookup[i].fs_code == keycode) {
1639 return (SDL_Keycode)(keycode_lookup[i].sdl_code | mods);
1646 static short keycode_translate_to(SDL_Keycode keycode)
1648 const int tbl_size = sizeof(keycode_lookup) / sizeof(fs_keycode_t);
1654 int mods = keycode & 0xf900;
1655 keycode &= KEY_MASK;
1657 for (int i = 0; i < tbl_size; i++) {
1658 if (keycode_lookup[i].sdl_code == keycode) {
1659 return (keycode_lookup[i].fs_code | mods);