2 * $Logfile: /Freespace2/code/OsApi/OsApi.cpp $
7 * Low level Windows code
10 * Revision 1.5 2002/05/30 23:46:29 theoddone33
11 * some minor key changes (not necessarily fixes)
13 * Revision 1.4 2002/05/30 16:50:24 theoddone33
14 * Keyboard partially fixed
16 * Revision 1.3 2002/05/29 06:25:13 theoddone33
17 * Keyboard input, mouse tracking now work
19 * Revision 1.2 2002/05/07 03:16:48 theoddone33
20 * The Great Newline Fix
22 * Revision 1.1.1.1 2002/05/03 03:28:10 root
26 * 7 6/30/99 5:53p Dave
27 * Put in new anti-camper code.
29 * 6 6/03/99 6:37p Dave
30 * More TNT fun. Made perspective bitmaps more flexible.
32 * 5 6/02/99 6:18p Dave
33 * Fixed TNT lockup problems! Wheeeee!
35 * 4 12/18/98 1:13a Dave
36 * Rough 1024x768 support for Direct3D. Proper detection and usage through
39 * 3 10/09/98 2:57p Dave
40 * Starting splitting up OS stuff.
42 * 2 10/08/98 2:38p Dave
43 * Cleanup up OsAPI code significantly. Removed old functions, centralized
46 * 118 7/10/98 5:04p Dave
47 * Fix connection speed bug on standalone server.
49 * 117 5/24/98 2:28p Hoffoss
50 * Because we never really care about if the left or the right shift or
51 * alt key was used, but rather than either shift or alt was used, made
52 * both map to the left one. Solves some problems, causes none.
54 * 116 5/18/98 9:22p John
55 * Took out the annoying tab check.
57 * 115 5/18/98 11:17a John
58 * Fixed some bugs with software window and output window.
60 * 114 5/16/98 2:20p John
61 * Changed the os_suspend and resume to use a critical section to prevent
62 * threads from executing rather than just suspending the thread. Had to
63 * make sure gr_close was called before os_close.
65 * 113 5/15/98 4:49p John
67 * 112 5/15/98 3:36p John
68 * Fixed bug with new graphics window code and standalone server. Made
69 * hwndApp not be a global anymore.
71 * 111 5/14/98 5:42p John
72 * Revamped the whole window position/mouse code for the graphics windows.
74 * 110 5/04/98 11:08p Hoffoss
75 * Expanded on Force Feedback code, and moved it all into Joy_ff.cpp.
76 * Updated references everywhere to it.
90 #include "freespaceresource.h"
91 #include "managepilot.h"
94 #include "gamesequence.h"
95 #include "freespace.h"
96 #include "osregistry.h"
99 // ----------------------------------------------------------------------------------------------------
100 // OSAPI DEFINES/VARS
104 static int fAppActive = 0;
105 static int main_window_inited = 0;
106 static char szWinTitle[128];
107 static char szWinClass[128];
108 static int WinX, WinY, WinW, WinH;
109 static int Os_inited = 0;
111 static CRITICAL_SECTION Os_lock;
113 int Os_debugger_running = 0;
115 // ----------------------------------------------------------------------------------------------------
116 // OSAPI FORWARD DECLARATIONS
120 // thread handler for the main message thread
121 DWORD win32_process(DWORD lparam);
123 DWORD win32_process1(DWORD lparam);
124 DWORD win32_process1(DWORD lparam);
127 // Fills in the Os_debugger_running with non-zero if debugger detected.
128 void os_check_debugger();
130 // called at shutdown. Makes sure all thread processing terminates.
134 // ----------------------------------------------------------------------------------------------------
138 // initialization/shutdown functions -----------------------------------------------
140 // If app_name is NULL or ommited, then TITLE is used
141 // for the app name, which is where registry keys are stored.
142 void os_init(char * wclass, char * title, char *app_name, char *version_string )
148 // check to see if we're running under msdev
154 // set the main window title
155 void os_set_title( char * title )
160 // call at program end
171 // window management -----------------------------------------------------------------
173 static int app_active = 1;
174 // Returns 1 if app is not the foreground app.
180 // Returns the handle to the main window
188 // process management -----------------------------------------------------------------
190 // Sleeps for n milliseconds or until app becomes active.
191 void os_sleep(int ms)
196 // Used to stop message processing
199 ENTER_CRITICAL_SECTION(&Os_lock);
202 // resume message processing
205 LEAVE_CRITICAL_SECTION(&Os_lock);
209 // ----------------------------------------------------------------------------------------------------
210 // OSAPI FORWARD DECLARATIONS
213 // Fills in the Os_debugger_running with non-zero if debugger detected.
214 void os_check_debugger()
218 // called at shutdown. Makes sure all thread processing terminates.
227 while (SDL_PollEvent (&e)) {
229 case SDL_MOUSEBUTTONDOWN:
230 if (e.button.button == SDL_BUTTON_LEFT)
231 mouse_mark_button (MOUSE_LEFT_BUTTON,1);
232 else if (e.button.button == SDL_BUTTON_RIGHT)
233 mouse_mark_button (MOUSE_RIGHT_BUTTON,1);
234 else if (e.button.button == SDL_BUTTON_MIDDLE)
235 mouse_mark_button (MOUSE_MIDDLE_BUTTON, 1);
237 case SDL_MOUSEBUTTONUP:
238 if (e.button.button == SDL_BUTTON_LEFT)
239 mouse_mark_button (MOUSE_LEFT_BUTTON,0);
240 else if (e.button.button == SDL_BUTTON_RIGHT)
241 mouse_mark_button (MOUSE_RIGHT_BUTTON,0);
242 else if (e.button.button == SDL_BUTTON_MIDDLE)
243 mouse_mark_button (MOUSE_MIDDLE_BUTTON, 0);
246 key_mark ((e.key.keysym.mod<<16) | e.key.keysym.sym, 1, 0);
249 key_mark ((e.key.keysym.mod<<16) | e.key.keysym.sym, 0, 0);