2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on the
12 #include "osregistry.h"
13 #include "multi_options.h"
14 #include "gamesequence.h"
18 #include "stand_server.h"
19 #include "multi_pmsg.h"
20 #include "multi_endgame.h"
21 #include "multimsgs.h"
22 #include "multiutil.h"
23 #include "freespace.h"
24 #include "missiongoals.h"
26 #include "multi_kick.h"
27 #include "multi_fstracker.h"
28 #include "osregistry.h"
30 #include <libwebsockets.h>
38 std::string debug_txt;
39 std::string popup_title;
40 std::string popup_field1;
41 std::string popup_field2;
43 std::string active_player;
46 static std_state Standalone_state;
48 static std::list<std::string> Standalone_send_buf;
51 #define STANDALONE_MAX_BAN 50
52 static std::vector<std::string> Standalone_ban_list;
54 #define STD_STATS_UPDATE_TIME 500 // ms between updating player stats
55 #define STD_NG_UPDATE_TIME 1500 // ms between updating netgame information
56 #define STD_PING_UPDATE_TIME 1000 // ms between updating pings
57 #define STD_FPS_UPDATE_TIME 250 // ms between fps updates
59 static int Standalone_stats_stamp = -1;
60 static int Standalone_ng_stamp = -1;
61 static int Standalone_ping_stamp = -1;
62 static int Standalone_fps_stamp = -1;
64 static lws_context *stand_context = NULL;
66 static int startup_reset_stamp;
67 static struct lws *active_wsi = NULL;
70 static int callback_http(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len)
72 bool try_reuse = false;
75 case LWS_CALLBACK_HTTP: {
77 lws_return_http_status(wsi, HTTP_STATUS_BAD_REQUEST, NULL);
83 int ret = lws_serve_http_file(wsi, "./standalone.html", "text/html", NULL, 0);
85 if ( (ret < 0) || ((ret > 0) && lws_http_transaction_completed(wsi)) ) {
86 // error or can't reuse connection, close the socket
93 case LWS_CALLBACK_HTTP_BODY_COMPLETION: {
94 lws_return_http_status(wsi, HTTP_STATUS_OK, NULL);
100 case LWS_CALLBACK_HTTP_FILE_COMPLETION: {
111 if (lws_http_transaction_completed(wsi)) {
119 static int callback_standalone(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len)
121 #define MAX_BUF_SIZE 1024
122 unsigned char buf[LWS_SEND_BUFFER_PRE_PADDING + MAX_BUF_SIZE + LWS_SEND_BUFFER_POST_PADDING];
123 unsigned char *p = &buf[LWS_SEND_BUFFER_PRE_PADDING];
128 case LWS_CALLBACK_ESTABLISHED: {
131 if ( timestamp_elapsed(startup_reset_stamp) ) {
132 std_reset_standalone_gui();
138 case LWS_CALLBACK_CLOSED: {
144 case LWS_CALLBACK_FILTER_PROTOCOL_CONNECTION: {
152 case LWS_CALLBACK_SERVER_WRITEABLE: {
153 while ( !Standalone_send_buf.empty() ) {
154 size = SDL_strlcpy((char *)p, Standalone_send_buf.front().c_str(), MAX_BUF_SIZE);
156 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
159 lwsl_err("ERROR sending buffer!\n");
160 lws_close_reason(wsi, LWS_CLOSE_STATUS_UNEXPECTED_CONDITION, (unsigned char *)"write error", 11);
165 Standalone_send_buf.pop_front();
167 if ( lws_send_pipe_choked(wsi) ) {
168 lws_callback_on_writable(wsi);
177 case LWS_CALLBACK_RECEIVE: {
178 if (in != NULL && len > 0) {
179 const char *msg = (const char *)in;
182 if ( !SDL_strcmp(msg, "shutdown") ) {
183 gameseq_post_event(GS_EVENT_QUIT_GAME);
184 lws_close_reason(wsi, LWS_CLOSE_STATUS_GOINGAWAY, (unsigned char *)"shutdown", 8);
189 if ( !SDL_strcmp(msg, "reset") ) {
190 multi_quit_game(PROMPT_NONE);
191 std_reset_standalone_gui();
199 if ( !SDL_strncmp(msg+2, "name ", 5) ) {
200 SDL_strlcpy(Netgame.name, msg+7, SDL_arraysize(Netgame.name));
201 SDL_strlcpy(Multi_options_g.std_pname, Netgame.name, SDL_arraysize(Multi_options_g.std_pname));
202 } else if ( !SDL_strncmp(msg+2, "pass ", 5) ) {
203 SDL_strlcpy(Multi_options_g.std_passwd, msg+7, SDL_arraysize(Multi_options_g.std_passwd));
204 } else if ( !SDL_strncmp(msg+2, "kick ", 5) ) {
207 for (int i = 0; i < MAX_PLAYERS; i++) {
208 if ( MULTI_CONNECTED(Net_players[i]) ) {
209 psnet_addr_to_string(ip_string, SDL_arraysize(ip_string), &Net_players[i].p_info.addr);
211 if ( !SDL_strcmp(msg+7, ip_string) ) {
212 multi_kick_player(i, 0);
222 else if (mtype == 'M') {
224 if ( !SDL_strncmp(msg+2, "fps ", 4) ) {
225 int fps = SDL_atoi(msg+6);
227 Multi_options_g.std_framecap = fps;
232 else if (mtype == 'P') {
234 if ( !SDL_strncmp(msg+2, "info ", 5) ) {
237 for (i = 0; i < MAX_PLAYERS; i++) {
238 net_player *np = &Net_players[i];
240 if ( MULTI_CONNECTED((*np)) && (Net_player != np) ) {
241 if ( !SDL_strcmp(msg+7, np->player->callsign) ) {
242 Standalone_state.active_player = msg+7;
243 std_pinfo_display_player_info(np);
250 if (i == MAX_PLAYERS) {
251 Standalone_state.active_player.clear();
257 else if (mtype == 'G') {
259 if ( !SDL_strncmp(msg+2, "smsg ", 5) ) {
262 SDL_strlcpy(txt, msg+7, SDL_arraysize(txt));
264 if (SDL_strlen(txt) > 0) {
265 send_game_chat_packet(Net_player, txt, MULTI_MSG_ALL, NULL);
267 std_add_chat_text(txt, MY_NET_PLAYER_NUM, 1);
269 } else if ( !SDL_strcmp(msg+2, "mrefresh") ) {
270 if (MULTI_IS_TRACKER_GAME) {
271 cf_delete(MULTI_VALID_MISSION_FILE, CF_TYPE_DATA);
273 multi_update_valid_missions();
290 static struct lws_protocols stand_protocols[] = {
312 static void std_lws_logger(int level, const char *line)
314 if (level & (LLL_WARN|LLL_ERR)) {
315 mprintf(("STD: %s", line));
316 } else if (level & LLL_NOTICE) {
317 nprintf(("lws", "STD: %s", line));
323 static void std_add_ws_message(const char *id, const char *val)
327 // if no client, and startup stamp elapsed, then don't add more messages
328 if ( (active_wsi == NULL) && timestamp_elapsed(startup_reset_stamp) ) {
338 Standalone_send_buf.push_back(msg);
341 void std_deinit_standalone()
344 lws_cancel_service(stand_context);
345 lws_context_destroy(stand_context);
346 stand_context = NULL;
350 void std_init_standalone()
352 struct lws_context_creation_info info;
360 // basic security measure for admin interface
361 // "1" bind to loopback iface only *default*
362 // "0" bind to any/all
363 // any other value should be ip or iface name to bind
364 // (invalid values will trigger error)
366 const char *stand_iface = os_config_read_string("Network", "RestrictStandAdmin", "1");
368 if ( !SDL_strcmp(stand_iface, "1") ) {
369 info.iface = "127.0.0.1";
370 } else if ( !SDL_strcmp(stand_iface, "0") ) {
373 info.iface = stand_iface;
376 info.port = Multi_options_g.port;
378 info.protocols = stand_protocols;
383 lws_set_log_level(LLL_ERR|LLL_WARN|LLL_NOTICE, std_lws_logger);
385 stand_context = lws_create_context(&info);
387 if (stand_context == NULL) {
388 Error(LOCATION, "Unable to initialize standalone server!");
391 atexit(std_deinit_standalone);
393 // turn off all sound and music
394 Cmdline_freespace_no_sound = 1;
395 Cmdline_freespace_no_music = 1;
398 SDL_snprintf(title, SDL_arraysize(title), "%s %d.%02d.%02d", XSTR("FreeSpace Standalone", 935), FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD);
399 Standalone_state.title = title;
401 // connections > 5 sec after startup should get gui reset
402 startup_reset_stamp = timestamp(5000);
404 std_reset_standalone_gui();
406 std_multi_update_netgame_info_controls();
409 static void std_update_ping_all()
411 std::string ping_upd;
414 for (int i = 0, idx = 0; i < MAX_PLAYERS; i++) {
415 net_player *np = &Net_players[i];
417 if ( MULTI_CONNECTED((*np)) && (Net_player != np) ) {
418 if (np->s_info.ping.ping_avg > -1) {
419 if (np->s_info.ping.ping_avg >= 1000) {
420 SDL_snprintf(ping_str, SDL_arraysize(ping_str), "%s", XSTR("> 1 sec", 914));
422 SDL_snprintf(ping_str, SDL_arraysize(ping_str), "%d%s", np->s_info.ping.ping_avg, XSTR(" ms", 915));
428 // append separator if not first
430 ping_upd.append(",");
433 ping_upd.append(ping_str);
437 if ( !ping_upd.empty() ) {
438 std_add_ws_message("S:ping ", ping_upd.c_str());
442 static void std_update_connections()
444 std::string conn_str;
447 conn_str.reserve(1024);
449 for (int i = 0, idx = 0; i < MAX_PLAYERS; i++) {
450 net_player *np = &Net_players[i];
452 if ( MULTI_CONNECTED((*np)) && (Net_player != np) ) {
453 // append seperator if not first
455 conn_str.append(";");
458 conn_str.append(np->player->callsign);
459 conn_str.append(",");
461 psnet_addr_to_string(ip_address, SDL_arraysize(ip_address), &np->p_info.addr);
462 conn_str.append(ip_address);
466 SDL_assert(conn_str.length() < 1024);
468 if ( !conn_str.empty() ) {
469 std_add_ws_message("S:conn ", conn_str.c_str());
473 void std_do_gui_frame()
475 // maybe update selected player stats
476 if ( ((Standalone_stats_stamp == -1) || timestamp_elapsed(Standalone_stats_stamp)) && !Standalone_state.active_player.empty() ) {
477 Standalone_stats_stamp = timestamp(STD_STATS_UPDATE_TIME);
479 for (int i = 0; i < MAX_PLAYERS; i++) {
480 net_player *np = &Net_players[i];
482 if ( MULTI_CONNECTED((*np)) && (Net_player != np) ) {
483 if ( !SDL_strcmp(Standalone_state.active_player.c_str(), np->player->callsign) ) {
484 std_pinfo_display_player_info(np);
492 // maybe update netgame info
493 if ( (Standalone_ng_stamp == -1) || timestamp_elapsed(Standalone_ng_stamp) ) {
494 Standalone_ng_stamp = timestamp(STD_NG_UPDATE_TIME);
496 std_multi_update_netgame_info_controls();
499 // update connection ping times
500 if ( ((Standalone_ping_stamp == -1) || timestamp_elapsed(Standalone_ping_stamp)) ) {
501 Standalone_ping_stamp = timestamp(STD_PING_UPDATE_TIME);
503 std_update_ping_all();
506 if ( !Standalone_send_buf.empty() ) {
507 lws_callback_on_writable_all_protocol(stand_context, &stand_protocols[1]);
510 lws_service(stand_context, 0);
513 void std_debug_set_standalone_state_string(const char *str)
515 Standalone_state.debug_txt = str;
517 std_add_ws_message("D:", str);
520 void std_connect_set_gamename(const char *name)
523 // if a permanent name exists, use that instead of the default
524 if ( SDL_strlen(Multi_options_g.std_pname) ) {
525 SDL_strlcpy(Netgame.name, Multi_options_g.std_pname, SDL_arraysize(Netgame.name));
527 SDL_strlcpy(Netgame.name, XSTR("Standalone Server", 916), SDL_arraysize(Netgame.name));
530 SDL_strlcpy(Netgame.name, name, SDL_arraysize(Netgame.name));
533 std_add_ws_message("S:name ", Netgame.name);
536 int std_connect_set_connect_count()
540 for (int i = 0; i < MAX_PLAYERS; i++) {
541 if (MULTI_CONNECTED(Net_players[i]) && (Net_player != &Net_players[i]) ) {
549 void std_add_player(net_player *p)
551 std_update_connections();
553 // check to see if this guy is the host
554 std_connect_set_host_connect_status();
557 int std_remove_player(net_player *p)
561 std_update_connections();
563 // update the host connect count
564 std_connect_set_host_connect_status();
566 // update the currently connected players
567 count = std_connect_set_connect_count();
570 multi_quit_game(PROMPT_NONE);
577 void std_update_player_ping(net_player *p)
581 void std_pinfo_display_player_info(net_player *p)
589 pinfo.append(Ship_info[p->p_info.ship_class].name);
593 if (p->s_info.ping.ping_avg > 1000) {
594 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%s", XSTR("> 1 sec", 914));
596 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d%s", p->s_info.ping.ping_avg, XSTR(" ms", 915));
599 pinfo.append(sml_ping);
602 scoring_struct *ptr = &p->player->stats;
605 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->p_shots_fired);
606 pinfo.append(sml_ping);
608 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->p_shots_hit);
609 pinfo.append(sml_ping);
611 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->p_bonehead_hits);
612 pinfo.append(sml_ping);
614 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->p_shots_fired ? (int)(100.0f * ((float)ptr->p_shots_hit / (float)ptr->p_shots_fired)) : 0);
615 pinfo.append(sml_ping);
617 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->p_shots_fired ? (int)(100.0f * ((float)ptr->p_bonehead_hits / (float)ptr->p_shots_fired)) : 0);
618 pinfo.append(sml_ping);
620 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->s_shots_fired);
621 pinfo.append(sml_ping);
623 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->s_shots_hit);
624 pinfo.append(sml_ping);
626 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->s_bonehead_hits);
627 pinfo.append(sml_ping);
629 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->s_shots_fired ? (int)(100.0f * ((float)ptr->s_shots_hit / (float)ptr->s_shots_fired)) : 0);
630 pinfo.append(sml_ping);
632 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->s_shots_fired ? (int)(100.0f * ((float)ptr->s_bonehead_hits / (float)ptr->s_shots_fired)) : 0);
633 pinfo.append(sml_ping);
635 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->assists);
636 pinfo.append(sml_ping);
637 pinfo.append(";"); // <- end of block
640 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->mp_shots_fired);
641 pinfo.append(sml_ping);
643 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->mp_shots_hit);
644 pinfo.append(sml_ping);
646 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->mp_bonehead_hits);
647 pinfo.append(sml_ping);
649 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->mp_shots_fired ? (int)(100.0f * ((float)ptr->mp_shots_hit / (float)ptr->mp_shots_fired)) : 0);
650 pinfo.append(sml_ping);
652 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->mp_shots_fired ? (int)(100.0f * ((float)ptr->mp_bonehead_hits / (float)ptr->mp_shots_fired)) : 0);
653 pinfo.append(sml_ping);
655 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->ms_shots_fired);
656 pinfo.append(sml_ping);
658 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->ms_shots_hit);
659 pinfo.append(sml_ping);
661 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->ms_bonehead_hits);
662 pinfo.append(sml_ping);
664 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->ms_shots_fired ? (int)(100.0f * ((float)ptr->ms_shots_hit / (float)ptr->ms_shots_fired)) : 0);
665 pinfo.append(sml_ping);
667 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->ms_shots_fired ? (int)(100.0f * ((float)ptr->ms_bonehead_hits / (float)ptr->ms_shots_fired)) : 0);
668 pinfo.append(sml_ping);
670 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->m_assists);
671 pinfo.append(sml_ping);
673 std_add_ws_message("P:info ", pinfo.c_str());
676 void std_add_chat_text(const char *text, int player_index, int add_id)
681 if ( (player_index < 0) || (player_index >= MAX_PLAYERS) ) {
685 // format the chat text nicely
687 if ( MULTI_STANDALONE(Net_players[player_index]) ) {
688 SDL_snprintf(id, SDL_arraysize(id), XSTR("<SERVER> %s", 924), "");
690 SDL_snprintf(id, SDL_arraysize(id), "%s: ", Net_players[player_index].player->callsign);
699 std_add_ws_message("G:mesg ", msg.c_str());
702 void std_reset_timestamps()
704 // reset the stats update stamp
705 Standalone_stats_stamp = timestamp(STD_STATS_UPDATE_TIME);
707 // reset the netgame controls update timestamp
708 Standalone_ng_stamp = timestamp(STD_NG_UPDATE_TIME);
710 // reset the ping update stamp
711 Standalone_ping_stamp = timestamp(STD_PING_UPDATE_TIME);
713 // reset fps update stamp
714 Standalone_fps_stamp = timestamp(STD_FPS_UPDATE_TIME);
717 void std_add_ban(const char *name)
719 if ( (name == NULL) || !SDL_strlen(name) ) {
723 if (Standalone_ban_list.size() >= STANDALONE_MAX_BAN) {
727 Standalone_ban_list.push_back(name);
730 int std_player_is_banned(const char *name)
732 if ( Standalone_ban_list.empty() ) {
736 for (size_t i = 0; i < Standalone_ban_list.size(); i++) {
737 if ( !SDL_strcasecmp(name, Standalone_ban_list[i].c_str()) ) {
745 int std_is_host_passwd()
747 return (SDL_strlen(Multi_options_g.std_passwd) > 0) ? 1 : 0;
750 void std_multi_set_standalone_mission_name(const char *mission_name)
752 std_add_ws_message("M:name ", mission_name);
755 void std_multi_set_standalone_missiontime(float mission_time)
759 fix m_time = fl2f(mission_time);
761 // format the time string and set the text
762 game_format_time(m_time, timestr, SDL_arraysize(timestr));
763 SDL_snprintf(txt, SDL_arraysize(txt), "%s : %.1f", timestr, mission_time);
765 std_add_ws_message("M:time ", txt);
768 void std_multi_update_netgame_info_controls()
772 SDL_snprintf(nginfo, SDL_arraysize(nginfo), "%d,%d,%d,%d", Netgame.max_players, Netgame.options.max_observers, Netgame.security, Netgame.respawn);
774 std_add_ws_message("M:info ", nginfo);
777 void std_set_standalone_fps(float fps)
779 if ( (Standalone_fps_stamp == -1) || timestamp_elapsed(Standalone_fps_stamp) ) {
780 Standalone_fps_stamp = timestamp(STD_FPS_UPDATE_TIME);
784 SDL_snprintf(rfps, SDL_arraysize(rfps), "%.1f", fps);
786 std_add_ws_message("M:rfps ", rfps);
790 void std_multi_setup_goal_tree()
792 std::string mission_goals;
794 std::string secondary;
798 for (int i = 0; i < Num_goals; i++) {
799 switch (Mission_goals[i].satisfied) {
805 case GOAL_COMPLETE: {
810 case GOAL_INCOMPLETE:
817 switch (Mission_goals[i].type & GOAL_TYPE_MASK) {
819 primary.append(status);
820 primary.append(Mission_goals[i].name);
826 case SECONDARY_GOAL: {
827 secondary.append(status);
828 secondary.append(Mission_goals[i].name);
829 secondary.append(",");
835 bonus.append(status);
836 bonus.append(Mission_goals[i].name);
847 if ( primary.empty() ) {
848 mission_goals.append("i none");
850 mission_goals.append(primary.substr(0, primary.size()-1));
853 mission_goals.append(";");
855 if ( secondary.empty() ) {
856 mission_goals.append("i none");
858 mission_goals.append(secondary.substr(0, secondary.size()-1));
861 mission_goals.append(";");
863 if ( bonus.empty() ) {
864 mission_goals.append("i none");
866 mission_goals.append(bonus.substr(0, bonus.size()-1));
869 std_add_ws_message("M:goal ", mission_goals.c_str());
872 void std_multi_add_goals()
874 std_multi_setup_goal_tree();
877 void std_multi_update_goals()
879 std_multi_setup_goal_tree();
882 void std_reset_standalone_gui()
884 Standalone_send_buf.clear();
886 std_add_ws_message("reset", NULL);
888 std_add_ws_message("T:", Standalone_state.title.c_str());
889 std_add_ws_message("D:", Standalone_state.debug_txt.c_str());
891 std_add_ws_message("S:name ", Netgame.name);
892 std_add_ws_message("S:pass ", Multi_options_g.std_passwd);
894 std_update_connections();
895 std_set_standalone_fps(0.0f);
896 std_multi_set_standalone_missiontime(0.0f);
897 std_multi_update_netgame_info_controls();
899 Standalone_fps_stamp = -1;
900 Standalone_ng_stamp = -1;
901 Standalone_ping_stamp = -1;
902 Standalone_stats_stamp = -1;
904 Standalone_state.active_player.clear();
908 void std_create_gen_dialog(const char *title)
910 Standalone_state.popup_title = title;
912 Standalone_state.popup_field1 = "";
913 Standalone_state.popup_field2 = "";
916 void std_destroy_gen_dialog()
918 std_add_ws_message("popup ", NULL);
921 void std_gen_set_text(const char *str, int field_num)
923 std::string popup_str;
927 Standalone_state.popup_title = str;
931 Standalone_state.popup_field1 = str;
935 Standalone_state.popup_field2 = str;
942 popup_str.append(Standalone_state.popup_title);
943 popup_str.append(";");
944 popup_str.append(Standalone_state.popup_field1);
945 popup_str.append(";");
946 popup_str.append(Standalone_state.popup_field2);
948 std_add_ws_message("popup ", popup_str.c_str());
950 // force ws write since do_frame() may not happen until popup is done
951 lws_callback_on_writable_all_protocol(stand_context, &stand_protocols[1]);
952 lws_service(stand_context, 0);
955 void std_tracker_notify_login_fail()
960 void std_tracker_login()
962 if ( !Multi_options_g.pxo ) {
966 multi_fs_tracker_init();
968 if ( !multi_fs_tracker_inited() ) {
969 std_tracker_notify_login_fail();
973 multi_fs_tracker_login_freespace();
976 void std_connect_set_host_connect_status()