2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on the
12 #include "osregistry.h"
13 #include "multi_options.h"
14 #include "gamesequence.h"
18 #include "stand_gui.h"
19 #include "multi_pmsg.h"
20 #include "multi_endgame.h"
21 #include "multimsgs.h"
22 #include "multiutil.h"
23 #include "freespace.h"
24 #include "missiongoals.h"
26 #include "multi_kick.h"
28 #include <libwebsockets.h>
34 static std::string Standalone_debug_state = "";
35 static std::string Standalone_ping_str;
36 static std::string Standalone_player_info;
37 static std::string Standalone_message;
38 static std::string Standalone_pinfo_active_player;
39 static std::string Standalone_mission_name = "";
40 static std::string Standalone_mission_time = "";
41 static std::string Standalone_netgame_info;
42 static std::string Standalone_mission_goals = "";
43 static std::string Standalone_popup_title;
44 static std::string Standalone_popup_field1 = "";
45 static std::string Standalone_popup_field2 = "";
46 static float Standalone_fps = 0.0f;
48 #define STANDALONE_MAX_BAN 50
49 static std::vector<std::string> Standalone_ban_list;
51 #define STD_STATS_UPDATE_TIME 500 // ms between updating player stats
52 #define STD_NG_UPDATE_TIME 1500 // ms between updating netgame information
53 #define STD_PING_UPDATE_TIME 1000 // ms between updating pings
54 #define STD_FPS_UPDATE_TIME 250 // ms between fps updates
56 static int Standalone_stats_stamp = -1;
57 static int Standalone_ng_stamp = -1;
58 static int Standalone_ping_stamp = -1;
59 static int Standalone_fps_stamp = -1;
61 static int Standalone_update_flags = 0;
63 #define STD_UFLAG_DEBUG_STATE (1<<0)
64 #define STD_UFLAG_TITLE (1<<1)
65 #define STD_UFLAG_CONN (1<<2)
66 #define STD_UFLAG_RESET (1<<3)
68 #define STD_UFLAG_SERVER_NAME (1<<4)
69 #define STD_UFLAG_HOST_PASS (1<<5)
70 #define STD_UFLAG_SET_PING (1<<6)
72 #define STD_UFLAG_FPS (1<<7)
73 #define STD_UFLAG_MISSION_NAME (1<<8)
74 #define STD_UFLAG_MISSION_TIME (1<<9)
75 #define STD_UFLAG_NETGAME_INFO (1<<10)
76 #define STD_UFLAG_MISSION_GOALS (1<<11)
78 #define STD_UFLAG_PLAYER_INFO (1<<12)
80 #define STD_UFLAG_S_MESSAGE (1<<13)
82 #define STD_UFLAG_POPUP (1<<14) // DO NOT INCLUDE IN STD_UFLAG_ALL!!
84 #define STD_UFLAG_GENERAL (STD_UFLAG_DEBUG_STATE|STD_UFLAG_TITLE|STD_UFLAG_RESET)
85 #define STD_UFLAG_TAB_SERVER (STD_UFLAG_SERVER_NAME|STD_UFLAG_HOST_PASS|STD_UFLAG_CONN|STD_UFLAG_SET_PING)
86 #define STD_UFLAG_TAB_MULTI (STD_UFLAG_FPS|STD_UFLAG_MISSION_NAME|STD_UFLAG_MISSION_TIME|STD_UFLAG_NETGAME_INFO|STD_UFLAG_MISSION_GOALS)
87 #define STD_UFLAG_TAB_PLAYER (STD_UFLAG_PLAYER_INFO)
88 #define STD_UFLAG_TAB_GS (STD_UFLAG_S_MESSAGE)
90 #define STD_UFLAG_ALL (STD_UFLAG_GENERAL|STD_UFLAG_TAB_SERVER|STD_UFLAG_TAB_MULTI|STD_UFLAG_TAB_PLAYER|STD_UFLAG_TAB_GS)
93 static lws_context *stand_context = NULL;
96 static int callback_http(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len)
98 bool try_reuse = false;
101 case LWS_CALLBACK_HTTP: {
103 lws_return_http_status(wsi, HTTP_STATUS_BAD_REQUEST, NULL);
109 int ret = lws_serve_http_file(wsi, "./standalone.html", "text/html", NULL, 0);
111 if ( (ret < 0) || ((ret > 0) && lws_http_transaction_completed(wsi)) ) {
112 // error or can't reuse connection, close the socket
119 case LWS_CALLBACK_HTTP_BODY_COMPLETION: {
120 lws_return_http_status(wsi, HTTP_STATUS_OK, NULL);
126 case LWS_CALLBACK_HTTP_FILE_COMPLETION: {
137 if (lws_http_transaction_completed(wsi)) {
145 static int callback_standalone(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len)
147 #define MAX_BUF_SIZE 1050
148 unsigned char buf[LWS_SEND_BUFFER_PRE_PADDING + MAX_BUF_SIZE + LWS_SEND_BUFFER_POST_PADDING];
149 unsigned char *p = &buf[LWS_SEND_BUFFER_PRE_PADDING];
154 case LWS_CALLBACK_ESTABLISHED: {
155 std_reset_standalone_gui();
160 case LWS_CALLBACK_SERVER_WRITEABLE: {
161 // RESET: *must* come first
162 if (Standalone_update_flags & STD_UFLAG_RESET) {
163 size = SDL_snprintf((char *)p, MAX_BUF_SIZE, "reset");
165 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
168 lwsl_err("ERROR sending reset command!\n");
172 Standalone_update_flags &= ~STD_UFLAG_RESET;
176 if (Standalone_update_flags & STD_UFLAG_TITLE) {
177 size = SDL_snprintf((char *)p, 64, "T:%s %d.%02d.%02d", XSTR("FreeSpace Standalone", 935), FS_VERSION_MAJOR, FS_VERSION_MINOR, FS_VERSION_BUILD);
179 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
182 lwsl_err("ERROR sending title string!\n");
186 Standalone_update_flags &= ~STD_UFLAG_TITLE;
189 if (Standalone_update_flags & STD_UFLAG_DEBUG_STATE) {
190 size = SDL_snprintf((char *)p, 32, "D:%s", Standalone_debug_state.c_str());
192 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
195 lwsl_err("ERROR sending debug state!\n");
199 Standalone_update_flags &= ~STD_UFLAG_DEBUG_STATE;
202 if (Standalone_update_flags & STD_UFLAG_POPUP) {
203 if ( !Standalone_popup_title.empty() ) {
204 size = SDL_snprintf((char *)p, MAX_BUF_SIZE, "popup %s;%s;%s", Standalone_popup_title.c_str(), Standalone_popup_field1.c_str(), Standalone_popup_field2.c_str());
206 size = SDL_snprintf((char *)p, MAX_BUF_SIZE, "popup ");
209 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
212 lwsl_err("ERROR sending popup!\n");
216 Standalone_update_flags &= ~STD_UFLAG_POPUP;
220 if (Standalone_update_flags & STD_UFLAG_SERVER_NAME) {
221 size = SDL_snprintf((char *)p, MAX_GAMENAME_LEN, "S:name %s", Netgame.name);
223 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
226 lwsl_err("ERROR sending server name!\n");
230 Standalone_update_flags &= ~STD_UFLAG_SERVER_NAME;
233 if (Standalone_update_flags & STD_UFLAG_HOST_PASS) {
234 size = SDL_snprintf((char *)p, STD_PASSWD_LEN, "S:pass %s", Multi_options_g.std_passwd);
236 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
239 lwsl_err("ERROR sending host password!\n");
243 Standalone_update_flags &= ~STD_UFLAG_HOST_PASS;
246 if (Standalone_update_flags & STD_UFLAG_CONN) {
247 std::string conn_str;
250 conn_str.reserve(1024);
252 for (int i = 0; i < MAX_PLAYERS; i++) {
253 net_player *np = &Net_players[i];
255 if ( MULTI_CONNECTED((*np)) && (Net_player != np) ) {
256 conn_str.append(np->player->callsign);
257 conn_str.append(",");
259 psnet_addr_to_string(ip_address, SDL_arraysize(ip_address), &np->p_info.addr);
260 conn_str.append(ip_address);
261 conn_str.append(",");
263 if (np->s_info.ping.ping_avg > -1) {
264 if (np->s_info.ping.ping_avg >= 1000) {
265 SDL_snprintf(ip_address, SDL_arraysize(ip_address), "%s", XSTR("> 1 sec", 914));
267 SDL_snprintf(ip_address, SDL_arraysize(ip_address), "%d%s", np->s_info.ping.ping_avg, XSTR(" ms", 915));
271 conn_str.append(";");
275 SDL_assert(conn_str.length() < 1024);
277 size = SDL_snprintf((char *)p, MAX_BUF_SIZE, "S:conn %s", conn_str.c_str());
279 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
282 lwsl_err("ERROR sending connetions!\n");
286 Standalone_update_flags &= ~STD_UFLAG_CONN;
289 if ( (Standalone_update_flags & STD_UFLAG_SET_PING) && !Standalone_ping_str.empty() ) {
290 SDL_assert(Standalone_ping_str.length() < 1024);
292 size = SDL_snprintf((char *)p, MAX_BUF_SIZE, "S:ping %s", Standalone_ping_str.c_str());
294 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
297 lwsl_err("ERROR sending conn ping!\n");
301 Standalone_ping_str.clear();
302 Standalone_update_flags &= ~ STD_UFLAG_SET_PING;
306 if (Standalone_update_flags & STD_UFLAG_MISSION_NAME) {
307 size = SDL_snprintf((char *)p, MAX_BUF_SIZE, "M:name %s", Standalone_mission_name.c_str());
309 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
312 lwsl_err("ERROR sending mission name!\n");
316 Standalone_update_flags &= ~STD_UFLAG_MISSION_NAME;
319 if (Standalone_update_flags & STD_UFLAG_MISSION_TIME) {
320 size = SDL_snprintf((char *)p, MAX_BUF_SIZE, "M:time %s", Standalone_mission_time.c_str());
322 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
325 lwsl_err("ERROR sending mission time!\n");
329 Standalone_update_flags &= ~STD_UFLAG_MISSION_TIME;
332 if (Standalone_update_flags & STD_UFLAG_NETGAME_INFO) {
333 size = SDL_snprintf((char *)p, MAX_BUF_SIZE, "M:info %s", Standalone_netgame_info.c_str());
335 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
338 lwsl_err("ERROR sending netgame info!\n");
342 Standalone_update_flags &= ~STD_UFLAG_NETGAME_INFO;
345 if (Standalone_update_flags & STD_UFLAG_FPS) {
346 size = SDL_snprintf((char *)p, MAX_BUF_SIZE, "M:fps %.1f", Standalone_fps);
348 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
351 lwsl_err("ERROR sending fps!\n");
355 Standalone_update_flags &= ~STD_UFLAG_FPS;
358 if ( (Standalone_update_flags & STD_UFLAG_MISSION_GOALS) && !Standalone_mission_goals.empty() ) {
359 size = SDL_snprintf((char *)p, MAX_BUF_SIZE, "M:goal %s", Standalone_mission_goals.c_str());
361 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
364 lwsl_err("ERROR sending mission goals!\n");
368 Standalone_mission_goals.clear();
369 Standalone_update_flags &= ~STD_UFLAG_MISSION_GOALS;
373 if ( (Standalone_update_flags & STD_UFLAG_PLAYER_INFO) && !Standalone_player_info.empty() ) {
374 size = SDL_snprintf((char *)p, MAX_BUF_SIZE, "P:info %s", Standalone_player_info.c_str());
376 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
379 lwsl_err("ERROR sending player info!\n");
383 Standalone_player_info.clear();
384 Standalone_update_flags &= ~STD_UFLAG_PLAYER_INFO;
388 if ( (Standalone_update_flags & STD_UFLAG_S_MESSAGE) && !Standalone_message.empty() ) {
389 size = SDL_snprintf((char *)p, MAX_BUF_SIZE, "G:mesg %s", Standalone_message.c_str());
391 rval = lws_write(wsi, p, size, LWS_WRITE_TEXT);
394 lwsl_err("ERROR sending chat message!\n");
398 Standalone_message.clear();
399 Standalone_update_flags &= ~STD_UFLAG_S_MESSAGE;
405 case LWS_CALLBACK_RECEIVE: {
406 if (in != NULL && len > 0) {
407 const char *msg = (const char *)in;
410 if ( !SDL_strcmp(msg, "shutdown") ) {
411 gameseq_post_event(GS_EVENT_QUIT_GAME);
418 if ( !SDL_strncmp(msg+2, "name ", 5) ) {
419 SDL_strlcpy(Netgame.name, msg+7, SDL_arraysize(Netgame.name));
420 SDL_strlcpy(Multi_options_g.std_pname, Netgame.name, SDL_arraysize(Multi_options_g.std_pname));
421 } else if ( !SDL_strncmp(msg+2, "pass ", 5) ) {
422 SDL_strlcpy(Multi_options_g.std_passwd, msg+7, SDL_arraysize(Multi_options_g.std_passwd));
423 } else if ( !SDL_strncmp(msg+2, "kick ", 5) ) {
426 for (int i = 0; i < MAX_PLAYERS; i++) {
427 if ( MULTI_CONNECTED(Net_players[i]) ) {
428 psnet_addr_to_string(ip_string, SDL_arraysize(ip_string), &Net_players[i].p_info.addr);
430 if ( !SDL_strcmp(msg+7, ip_string) ) {
431 multi_kick_player(i, 0);
441 else if (mtype == 'M') {
443 if ( !SDL_strncmp(msg+2, "fps ", 4) ) {
444 int fps = SDL_atoi(msg+6);
446 Multi_options_g.std_framecap = fps;
451 else if (mtype == 'P') {
453 if ( !SDL_strncmp(msg+2, "info ", 5) ) {
456 for (i = 0; i < MAX_PLAYERS; i++) {
457 net_player *np = &Net_players[i];
459 if ( MULTI_CONNECTED((*np)) && (Net_player != np) ) {
460 if ( !SDL_strcmp(msg+7, np->player->callsign) ) {
461 Standalone_pinfo_active_player = msg+7;
462 std_pinfo_display_player_info(np);
469 if (i == MAX_PLAYERS) {
470 Standalone_pinfo_active_player.clear();
476 else if (mtype == 'G') {
478 if ( !SDL_strncmp(msg+2, "smsg ", 5) ) {
481 SDL_strlcpy(txt, msg+7, SDL_arraysize(txt));
483 if (SDL_strlen(txt) > 0) {
484 send_game_chat_packet(Net_player, txt, MULTI_MSG_ALL, NULL);
486 std_add_chat_text(txt, MY_NET_PLAYER_NUM, 1);
488 } else if ( !SDL_strcmp(msg+2, "mrefresh") ) {
489 if (MULTI_IS_TRACKER_GAME) {
490 cf_delete(MULTI_VALID_MISSION_FILE, CF_TYPE_DATA);
492 multi_update_valid_missions();
509 static struct lws_protocols stand_protocols[] = {
531 static void std_lws_logger(int level, const char *line)
533 if (level & (LLL_WARN|LLL_ERR)) {
534 mprintf(("STD: %s\n", line));
535 } else if (level & LLL_NOTICE) {
536 nprintf(("lws", "STD: %s\n", line));
543 void std_deinit_standalone()
546 lws_cancel_service(stand_context);
547 lws_context_destroy(stand_context);
548 stand_context = NULL;
552 void std_init_standalone()
554 struct lws_context_creation_info info;
562 info.port = Multi_options_g.port;
564 info.protocols = stand_protocols;
571 info.ka_interval = 0;
573 lws_set_log_level(LLL_ERR|LLL_WARN|LLL_NOTICE, std_lws_logger);
575 stand_context = lws_create_context(&info);
577 if (stand_context == NULL) {
578 Error(LOCATION, "Unable to initialize standalone server!");
581 atexit(std_deinit_standalone);
583 // turn off all sound and music
584 Cmdline_freespace_no_sound = 1;
585 Cmdline_freespace_no_music = 1;
587 std_reset_standalone_gui();
589 std_multi_update_netgame_info_controls();
592 void std_do_gui_frame()
594 // maybe update selected player stats
595 if ( ((Standalone_stats_stamp == -1) || timestamp_elapsed(Standalone_stats_stamp)) && !Standalone_pinfo_active_player.empty() ) {
596 Standalone_stats_stamp = timestamp(STD_STATS_UPDATE_TIME);
598 for (int i = 0; i < MAX_PLAYERS; i++) {
599 net_player *np = &Net_players[i];
601 if ( MULTI_CONNECTED((*np)) && (Net_player != np) ) {
602 if ( !SDL_strcmp(Standalone_pinfo_active_player.c_str(), np->player->callsign) ) {
603 std_pinfo_display_player_info(np);
611 // maybe update netgame info
612 if ( (Standalone_ng_stamp == -1) || timestamp_elapsed(Standalone_ng_stamp) ) {
613 Standalone_ng_stamp = timestamp(STD_NG_UPDATE_TIME);
615 std_multi_update_netgame_info_controls();
618 // update connection ping times
619 if ( ((Standalone_ping_stamp == -1) || timestamp_elapsed(Standalone_ping_stamp)) && !Standalone_ping_str.empty() ) {
620 Standalone_ping_stamp = timestamp(STD_PING_UPDATE_TIME);
621 Standalone_update_flags |= STD_UFLAG_SET_PING;
624 if (Standalone_update_flags) {
625 lws_callback_on_writable_all_protocol(stand_context, &stand_protocols[1]);
628 lws_service(stand_context, 0);
631 void std_debug_set_standalone_state_string(const char *str)
633 Standalone_debug_state = str;
635 Standalone_update_flags |= STD_UFLAG_DEBUG_STATE;
638 void std_connect_set_gamename(const char *name)
641 // if a permanent name exists, use that instead of the default
642 if ( SDL_strlen(Multi_options_g.std_pname) ) {
643 SDL_strlcpy(Netgame.name, Multi_options_g.std_pname, SDL_arraysize(Netgame.name));
645 SDL_strlcpy(Netgame.name, XSTR("Standalone Server", 916), SDL_arraysize(Netgame.name));
648 SDL_strlcpy(Netgame.name, name, SDL_arraysize(Netgame.name));
651 Standalone_update_flags |= STD_UFLAG_SERVER_NAME;
654 int std_connect_set_connect_count()
658 for (int i = 0; i < MAX_PLAYERS; i++) {
659 if (MULTI_CONNECTED(Net_players[i]) && (Net_player != &Net_players[i]) ) {
667 void std_add_player(net_player *p)
669 Standalone_update_flags |= STD_UFLAG_CONN;
671 // check to see if this guy is the host
672 std_connect_set_host_connect_status();
675 int std_remove_player(net_player *p)
679 Standalone_update_flags |= STD_UFLAG_CONN;
681 // update the host connect count
682 std_connect_set_host_connect_status();
684 // update the currently connected players
685 count = std_connect_set_connect_count();
688 multi_quit_game(PROMPT_NONE);
695 void std_update_player_ping(net_player *p)
699 if (p->s_info.ping.ping_avg > -1) {
700 psnet_addr_to_string(ip_address, SDL_arraysize(ip_address), &p->p_info.addr);
702 // only add it if address isn't already queued up
703 if (Standalone_ping_str.find(ip_address) == std::string::npos) {
704 Standalone_ping_str.append(ip_address);
706 if (p->s_info.ping.ping_avg > 1000) {
707 SDL_snprintf(ip_address, SDL_arraysize(ip_address), ",%s;", XSTR("> 1 sec", 914));
709 SDL_snprintf(ip_address, SDL_arraysize(ip_address), ",%d%s;", p->s_info.ping.ping_avg, XSTR(" ms", 915));
712 Standalone_ping_str.append(ip_address);
717 void std_pinfo_display_player_info(net_player *p)
721 Standalone_player_info.clear();
722 Standalone_player_info.reserve(256);
725 Standalone_player_info.append(Ship_info[p->p_info.ship_class].name);
726 Standalone_player_info.append(";");
729 if (p->s_info.ping.ping_avg > 1000) {
730 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%s", XSTR("> 1 sec", 914));
732 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d%s", p->s_info.ping.ping_avg, XSTR(" ms", 915));
735 Standalone_player_info.append(sml_ping);
736 Standalone_player_info.append(";");
738 scoring_struct *ptr = &p->player->stats;
741 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->p_shots_fired);
742 Standalone_player_info.append(sml_ping);
743 Standalone_player_info.append(",");
744 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->p_shots_hit);
745 Standalone_player_info.append(sml_ping);
746 Standalone_player_info.append(",");
747 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->p_bonehead_hits);
748 Standalone_player_info.append(sml_ping);
749 Standalone_player_info.append(",");
750 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->p_shots_fired ? (int)(100.0f * ((float)ptr->p_shots_hit / (float)ptr->p_shots_fired)) : 0);
751 Standalone_player_info.append(sml_ping);
752 Standalone_player_info.append(",");
753 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->p_shots_fired ? (int)(100.0f * ((float)ptr->p_bonehead_hits / (float)ptr->p_shots_fired)) : 0);
754 Standalone_player_info.append(sml_ping);
755 Standalone_player_info.append(",");
756 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->s_shots_fired);
757 Standalone_player_info.append(sml_ping);
758 Standalone_player_info.append(",");
759 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->s_shots_hit);
760 Standalone_player_info.append(sml_ping);
761 Standalone_player_info.append(",");
762 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->s_bonehead_hits);
763 Standalone_player_info.append(sml_ping);
764 Standalone_player_info.append(",");
765 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->s_shots_fired ? (int)(100.0f * ((float)ptr->s_shots_hit / (float)ptr->s_shots_fired)) : 0);
766 Standalone_player_info.append(sml_ping);
767 Standalone_player_info.append(",");
768 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->s_shots_fired ? (int)(100.0f * ((float)ptr->s_bonehead_hits / (float)ptr->s_shots_fired)) : 0);
769 Standalone_player_info.append(sml_ping);
770 Standalone_player_info.append(",");
771 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->assists);
772 Standalone_player_info.append(sml_ping);
773 Standalone_player_info.append(";"); // <- end of block
776 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->mp_shots_fired);
777 Standalone_player_info.append(sml_ping);
778 Standalone_player_info.append(",");
779 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->mp_shots_hit);
780 Standalone_player_info.append(sml_ping);
781 Standalone_player_info.append(",");
782 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->mp_bonehead_hits);
783 Standalone_player_info.append(sml_ping);
784 Standalone_player_info.append(",");
785 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->mp_shots_fired ? (int)(100.0f * ((float)ptr->mp_shots_hit / (float)ptr->mp_shots_fired)) : 0);
786 Standalone_player_info.append(sml_ping);
787 Standalone_player_info.append(",");
788 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->mp_shots_fired ? (int)(100.0f * ((float)ptr->mp_bonehead_hits / (float)ptr->mp_shots_fired)) : 0);
789 Standalone_player_info.append(sml_ping);
790 Standalone_player_info.append(",");
791 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->ms_shots_fired);
792 Standalone_player_info.append(sml_ping);
793 Standalone_player_info.append(",");
794 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->ms_shots_hit);
795 Standalone_player_info.append(sml_ping);
796 Standalone_player_info.append(",");
797 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->ms_bonehead_hits);
798 Standalone_player_info.append(sml_ping);
799 Standalone_player_info.append(",");
800 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->ms_shots_fired ? (int)(100.0f * ((float)ptr->ms_shots_hit / (float)ptr->ms_shots_fired)) : 0);
801 Standalone_player_info.append(sml_ping);
802 Standalone_player_info.append(",");
803 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->ms_shots_fired ? (int)(100.0f * ((float)ptr->ms_bonehead_hits / (float)ptr->ms_shots_fired)) : 0);
804 Standalone_player_info.append(sml_ping);
805 Standalone_player_info.append(",");
806 SDL_snprintf(sml_ping, SDL_arraysize(sml_ping), "%d", ptr->m_assists);
807 Standalone_player_info.append(sml_ping);
809 Standalone_update_flags |= STD_UFLAG_PLAYER_INFO;
812 void std_add_chat_text(const char *text, int player_index, int add_id)
816 if ( (player_index < 0) || (player_index >= MAX_PLAYERS) ) {
820 // format the chat text nicely
822 if ( MULTI_STANDALONE(Net_players[player_index]) ) {
823 SDL_snprintf(id, SDL_arraysize(id), XSTR("<SERVER> %s", 924), "");
825 SDL_snprintf(id, SDL_arraysize(id), "%s: ", Net_players[player_index].player->callsign);
828 Standalone_message.append(id);
831 Standalone_message.append(text);
832 Standalone_message.append("\n");
834 Standalone_update_flags |= STD_UFLAG_S_MESSAGE;
837 void std_reset_timestamps()
839 // reset the stats update stamp
840 Standalone_stats_stamp = timestamp(STD_STATS_UPDATE_TIME);
842 // reset the netgame controls update timestamp
843 Standalone_ng_stamp = timestamp(STD_NG_UPDATE_TIME);
845 // reset the ping update stamp
846 Standalone_ping_stamp = timestamp(STD_PING_UPDATE_TIME);
848 // reset fps update stamp
849 Standalone_fps_stamp = timestamp(STD_FPS_UPDATE_TIME);
852 void std_add_ban(const char *name)
854 if ( (name == NULL) || !SDL_strlen(name) ) {
858 if (Standalone_ban_list.size() >= STANDALONE_MAX_BAN) {
862 Standalone_ban_list.push_back(name);
865 int std_player_is_banned(const char *name)
867 if ( Standalone_ban_list.empty() ) {
871 for (size_t i = 0; i < Standalone_ban_list.size(); i++) {
872 if ( !SDL_strcasecmp(name, Standalone_ban_list[i].c_str()) ) {
880 int std_is_host_passwd()
882 return (SDL_strlen(Multi_options_g.std_passwd) > 0) ? 1 : 0;
885 void std_multi_set_standalone_mission_name(const char *mission_name)
887 Standalone_mission_name = mission_name;
888 Standalone_update_flags |= STD_UFLAG_MISSION_NAME;
891 void std_multi_set_standalone_missiontime(float mission_time)
895 fix m_time = fl2f(mission_time);
897 // format the time string and set the text
898 game_format_time(m_time, timestr, SDL_arraysize(timestr));
899 SDL_snprintf(txt, SDL_arraysize(txt), "%s : %.1f", timestr, mission_time);
901 Standalone_mission_time = txt;
902 Standalone_update_flags |= STD_UFLAG_MISSION_TIME;
905 void std_multi_update_netgame_info_controls()
909 SDL_snprintf(nginfo, SDL_arraysize(nginfo), "%d,%d,%d,%d", Netgame.max_players, Netgame.options.max_observers, Netgame.security, Netgame.respawn);
911 Standalone_netgame_info = nginfo;
912 Standalone_update_flags |= STD_UFLAG_NETGAME_INFO;
915 void std_set_standalone_fps(float fps)
917 if ( (Standalone_fps_stamp == -1) || timestamp_elapsed(Standalone_fps_stamp) ) {
918 Standalone_fps_stamp = timestamp(STD_FPS_UPDATE_TIME);
920 Standalone_fps = fps;
921 Standalone_update_flags |= STD_UFLAG_FPS;
925 void std_multi_setup_goal_tree()
928 std::string secondary;
932 Standalone_mission_goals.clear();
934 for (int i = 0; i < Num_goals; i++) {
935 switch (Mission_goals[i].satisfied) {
941 case GOAL_COMPLETE: {
946 case GOAL_INCOMPLETE:
953 switch (Mission_goals[i].type & GOAL_TYPE_MASK) {
955 primary.append(status);
956 primary.append(Mission_goals[i].name);
962 case SECONDARY_GOAL: {
963 secondary.append(status);
964 secondary.append(Mission_goals[i].name);
965 secondary.append(",");
971 bonus.append(status);
972 bonus.append(Mission_goals[i].name);
983 if ( primary.empty() ) {
984 Standalone_mission_goals.append("i none");
986 Standalone_mission_goals.append(primary.substr(0, primary.size()-1));
989 Standalone_mission_goals.append(";");
991 if ( secondary.empty() ) {
992 Standalone_mission_goals.append("i none");
994 Standalone_mission_goals.append(secondary.substr(0, secondary.size()-1));
997 Standalone_mission_goals.append(";");
999 if ( bonus.empty() ) {
1000 Standalone_mission_goals.append("i none");
1002 Standalone_mission_goals.append(bonus.substr(0, bonus.size()-1));
1005 Standalone_update_flags |= STD_UFLAG_MISSION_GOALS;
1008 void std_multi_add_goals()
1010 std_multi_setup_goal_tree();
1013 void std_multi_update_goals()
1015 std_multi_setup_goal_tree();
1018 void std_reset_standalone_gui()
1020 Standalone_stats_stamp = -1;
1021 Standalone_ng_stamp = -1;
1022 Standalone_ping_stamp = -1;
1023 Standalone_fps_stamp = -1;
1025 Standalone_ping_str.clear();
1026 Standalone_player_info.clear();
1027 Standalone_message.clear();
1028 Standalone_pinfo_active_player.clear();
1029 Standalone_mission_name = "";
1030 Standalone_mission_time = "";
1031 Standalone_netgame_info.clear();
1032 Standalone_popup_title.clear();
1033 Standalone_popup_field1 = "";
1034 Standalone_popup_field2 = "";
1036 std_set_standalone_fps(0.0f);
1037 std_multi_set_standalone_missiontime(0.0f);
1039 Standalone_update_flags |= STD_UFLAG_ALL;
1042 void std_create_gen_dialog(const char *title)
1044 Standalone_popup_title = title;
1047 void std_destroy_gen_dialog()
1049 Standalone_popup_title.clear();
1051 Standalone_update_flags |= STD_UFLAG_POPUP;
1054 void std_gen_set_text(const char *str, int field_num)
1056 switch (field_num) {
1058 Standalone_popup_title = str;
1062 Standalone_popup_field1 = str;
1066 Standalone_popup_field2 = str;
1073 Standalone_update_flags |= STD_UFLAG_POPUP;
1076 void std_connect_set_host_connect_status()