2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/Network/Psnet2.cpp $
15 * C file containing application level network-interface.
18 * Revision 1.10 2003/08/03 16:10:30 taylor
19 * cleanup; compile warning fixes
21 * Revision 1.9 2002/07/27 19:52:54 relnev
22 * add missing structure packing
24 * Revision 1.8 2002/06/09 04:41:24 relnev
25 * added copyright header
27 * Revision 1.7 2002/06/02 05:31:17 relnev
30 * Revision 1.6 2002/06/02 02:29:39 relnev
33 * Revision 1.5 2002/05/27 04:04:43 relnev
34 * 155 undefined references left
36 * Revision 1.4 2002/05/26 21:27:53 theoddone33
37 * More progress (I hate psnet2)
39 * Revision 1.3 2002/05/26 20:49:54 theoddone33
42 * Revision 1.2 2002/05/07 03:16:48 theoddone33
43 * The Great Newline Fix
45 * Revision 1.1.1.1 2002/05/03 03:28:10 root
49 * 25 9/14/99 2:21p Dave
50 * Fixed observer mode joining and ingame stuff.
52 * 24 9/10/99 9:44p Dave
53 * Bumped version # up. Make server reliable connects not have such a huge
56 * 23 9/07/99 4:01p Dave
57 * Fixed up a string.tbl paroblem (self destruct message). Make sure IPX
58 * does everything properly (setting up address when binding). Remove
59 * black rectangle background from UI_INPUTBOX.
61 * 22 8/26/99 8:51p Dave
62 * Gave multiplayer TvT messaging a heavy dose of sanity. Cheat codes.
64 * 21 8/16/99 4:06p Dave
65 * Big honking checkin.
67 * 20 7/26/99 5:50p Dave
68 * Revised ingame join. Better? We'll see....
70 * 19 7/20/99 1:49p Dave
71 * Peter Drake build. Fixed some release build warnings.
73 * 18 7/15/99 9:20a Andsager
74 * FS2_DEMO initial checkin
76 * 17 7/03/99 4:08p Dave
77 * Fixed wss_slots size issues. Fixed potentially nasty bug in low level
80 * 16 6/25/99 5:02p Jasenw
81 * Removed old debug code.
83 * 15 6/07/99 9:51p Dave
84 * Consolidated all multiplayer ports into one.
86 * 14 4/30/99 12:18p Dave
87 * Several minor bug fixes.
89 * 13 4/27/99 5:55p Dave
90 * Fixed Ras_connected bug with VSDK code.
92 * 12 4/27/99 2:59p Dave
93 * Potential fix for reliable socket connection problem.
95 * 11 4/23/99 11:07a Dave
96 * Added lots of debug multi.log output to psnet2
98 * 10 4/12/99 10:07p Dave
99 * Made network startup more forgiving. Added checkmarks to dogfight
100 * screen for players who hit commit.
102 * 9 3/10/99 6:50p Dave
103 * Changed the way we buffer packets for all clients. Optimized turret
104 * fired packets. Did some weapon firing optimizations.
106 * 8 3/09/99 6:24p Dave
107 * More work on object update revamping. Identified several sources of
108 * unnecessary bandwidth.
110 * 7 3/08/99 7:03p Dave
111 * First run of new object update system. Looks very promising.
113 * 6 1/24/99 11:37p Dave
114 * First full rev of beam weapons. Very customizable. Removed some bogus
115 * Int3()'s in low level net code.
117 * 5 1/06/99 2:24p Dave
118 * Stubs and release build fixes.
120 * 4 11/20/98 11:16a Dave
121 * Fixed up IPX support a bit. Making sure that switching modes and
122 * loading/saving pilot files maintains proper state.
124 * 3 11/19/98 4:19p Dave
125 * Put IPX sockets back in psnet. Consolidated all multiplayer config
128 * 2 11/19/98 8:04a Dave
129 * Full support for D3-style reliable sockets. Revamped packet lag/loss
130 * system, made it receiver side and at the lowest possible level.
137 #include <windowsx.h>
142 #include <raserror.h>
144 #include <sys/types.h>
145 #include <sys/socket.h>
146 #include <netinet/in.h>
147 #include <arpa/inet.h>
157 #include "multiutil.h"
158 #include "multilag.h"
159 #include "osregistry.h"
161 #include "multi_log.h"
162 #include "multi_rate.h"
167 // -------------------------------------------------------------------------------------------------------
168 // PSNET 2 DEFINES/VARS
171 BOOL Psnet_my_addr_valid;
172 net_addr_t Psnet_my_addr;
174 ubyte Null_address[6];
177 int Can_broadcast; // can we do broadcasting on our socket?
178 int Ipx_can_broadcast = 0;
179 int Tcp_can_broadcast = 0;
185 int Tcp_failure_code = 0;
186 int Ipx_failure_code = 0;
188 int Psnet_connection;
190 ushort Psnet_default_port;
192 // specified their internet connnection type
193 #define NETWORK_CONNECTION_NONE 1
194 #define NETWORK_CONNECTION_DIALUP 2
195 #define NETWORK_CONNECTION_LAN 3
197 // defines and variables to indicate network connection status
198 #define NETWORK_STATUS_NOT_INITIALIZED 1
199 #define NETWORK_STATUS_NO_WINSOCK 2 // winsock failed to initialize
200 #define NETWORK_STATUS_NO_PROTOCOL 3 // TCP/IP doesn't appear to be loaded
201 #define NETWORK_STATUS_NO_RELIABLE 4
202 #define NETWORK_STATUS_RUNNING 5 // everything should be running
204 // defintion of structures that actually leave this machine. psnet_send give us only
205 // the data that we want to send. We will add a header onto this data (packet sequence
206 // number, possibly a checksum). We must include a 2 byte flags variable into both structure
207 // since the receiving end of this packet must know whether or not to checksum the packet.
209 #define MAX_TOP_LAYER_PACKET_SIZE 680
211 // use the pack pragma to pack these structures to 2 byte aligment. Really only needed for
213 #define MAX_PACKET_BUFFERS 75
216 #pragma pack(push, 2)
219 // definition for a non-checksum packet
220 typedef struct network_packet
224 ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
225 } network_naked_packet;
227 // structure definition for our packet buffers
228 typedef struct network_packet_buffer
232 net_addr_t from_addr;
233 ubyte data[MAX_TOP_LAYER_PACKET_SIZE];
234 } network_packet_buffer;
236 // struct for a bunch of network packet buffers
237 typedef struct network_packet_buffer_list {
238 network_packet_buffer psnet_buffers[MAX_PACKET_BUFFERS];
239 int psnet_seq_number;
241 int psnet_highest_id;
242 } network_packet_buffer_list;
249 #define MAXHOSTNAME 128
251 #define MAX_RECEIVE_BUFSIZE 4096 // 32 K, eh?
252 #define MAX_SEND_RETRIES 20 // number of retries when sending would block
253 #define MAX_LINGER_TIME 0 // in seconds -- when lingering to close a socket
256 //*******************************
257 #define MAXNETBUFFERS 150 // Maximum network buffers (For between network and upper level functions, which is
258 // required in case of out of order packets
259 #define NETRETRYTIME 0.75f // Time after sending before we resend
260 #define MIN_NET_RETRYTIME 0.2f
261 #define NETTIMEOUT 30 // Time after receiving the last packet before we drop that user
262 #define NETHEARTBEATTIME 3 // How often to send a heartbeat
263 #define MAXRELIABLESOCKETS 40 // Max reliable sockets to open at once...
264 #define NETBUFFERSIZE 600 // Max size of a network packet
266 #define RELIABLE_CONNECT_TIME 7 // how long we'll wait for a response when doing a reliable connect
268 int Nettimeout = NETTIMEOUT;
270 // Reliable packet stuff
271 #define RNT_ACK 1 // ACK Packet
272 #define RNT_DATA 2 // Data Packet
273 #define RNT_DATA_COMP 3 // Compressed Data Packet
274 #define RNT_REQ_CONN 4 // Requesting a connection
275 #define RNT_DISCONNECT 5 // Disconnecting a connection
276 #define RNT_HEARTBEAT 6 // Heartbeat -- send every NETHEARTBEATTIME
277 #define RNT_I_AM_HERE 7
280 #pragma pack(push,r_udp)
284 #define PACKED __attribute__((packed))
288 ubyte type; // packet type
290 ushort seq; // sequence packet 0-65535 used for ACKing also
291 ushort data_len; // length of data
292 float send_time; // Time the packet was sent, if an ACK the time the packet being ACK'd was sent.
293 ubyte data[NETBUFFERSIZE]; // Packet data
294 } PACKED reliable_header;
296 #define RELIABLE_PACKET_HEADER_ONLY_SIZE (sizeof(reliable_header)-NETBUFFERSIZE)
297 #define MAX_PING_HISTORY 10
300 ubyte buffer[NETBUFFERSIZE];
302 } PACKED reliable_net_sendbuffer;
305 ubyte buffer[NETBUFFERSIZE];
306 } PACKED reliable_net_rcvbuffer;
309 reliable_net_sendbuffer *sbuffers[MAXNETBUFFERS]; // This is an array of pointers for quick sorting
310 unsigned short ssequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
311 float timesent[MAXNETBUFFERS];
312 int send_len[MAXNETBUFFERS];
313 reliable_net_rcvbuffer *rbuffers[MAXNETBUFFERS];
314 int recv_len[MAXNETBUFFERS];
315 unsigned short rsequence[MAXNETBUFFERS]; // This is the sequence number of the given packet
316 float last_packet_received; // For a given connection, this is the last packet we received
317 float last_packet_sent;
318 SOCKADDR addr; // SOCKADDR of our peer
319 ushort status; // Status of this connection
320 unsigned short oursequence; // This is the next sequence number the application is expecting
321 unsigned short theirsequence; // This is the next sequence number the peer is expecting
322 net_addr_t net_addr; // A FS2 network address structure
323 ubyte connection_type; // IPX, IP, modem, etc.
324 float pings[MAX_PING_HISTORY];
326 unsigned int num_ping_samples;
330 reliable_socket Reliable_sockets[MAXRELIABLESOCKETS];
332 // sockets for IPX and TCP (unreliable)
336 // the sockets that the game will use when selecting network type
337 SOCKET Unreliable_socket = INVALID_SOCKET;
340 // SOCKET Reliable_UDP_socket = INVALID_SOCKET;
341 // SOCKET Reliable_IPX_socket = INVALID_SOCKET;
343 float First_sent_iamhere = 0;
344 float Last_sent_iamhere = 0;
346 #define CONNECTSEQ 0x142 // Magic number for starting a connection, just so it isn't 0
348 unsigned int Serverconn = 0xffffffff;
351 #pragma pack(pop,r_udp)
355 //*******************************
358 network_packet_buffer_list Psnet_top_buffers[PSNET_NUM_TYPES];
360 // -------------------------------------------------------------------------------------------------------
361 // PSNET 2 FORWARD DECLARATIONS
364 // if the string is a legally formatted ip string
365 int psnet_is_valid_numeric_ip(char *ip);
367 // functions to get the status of a RAS connection
368 unsigned int psnet_ras_status();
370 // set some options on a socket
371 void psnet_socket_options( SOCKET sock );
373 // initialize ipx socket
374 int psnet_init_ipx();
376 // initialize tcp socket
377 int psnet_init_tcp();
379 // get time in seconds
380 float psnet_get_time();
382 // returns the ip address of this machine. use for calling bind() with to associate with the proper
383 // IP address and network device.
386 // initialize reliable sockets
387 int psnet_init_rel_tcp(int port, int should_listen);
388 int psnet_init_rel_ipx(int port, int should_listen);
390 // shutdown reliable sockets
391 void psnet_rel_close();
393 // initialize the buffering system
394 void psnet_buffer_init(network_packet_buffer_list *l);
396 // buffer a packet (maintain order!)
397 void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr_t *from);
399 // get the index of the next packet in order!
400 int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr_t *from);
403 // -------------------------------------------------------------------------------------------------------
404 // PSNET 2 TOP LAYER FUNCTIONS - these functions simply buffer and store packets based upon type (see PSNET_TYPE_* defines)
407 // wrappers around select() and recvfrom() for lagging/losing data
408 int RECVFROM(SOCKET s, char *buf, int len, int flags, sockaddr *from, int *fromlen, int psnet_type)
410 network_packet_buffer_list *l;
416 Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
417 if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
420 l = &Psnet_top_buffers[psnet_type];
422 // if we have no buffer! The user should have made sure this wasn't the case by calling SELECT()
423 ret = psnet_buffer_get_next(l, (ubyte*)buf, &ret_len, &addr);
429 // otherwise, stuff the outgoing data
430 switch ( Socket_type ) {
435 ((SOCKADDR_IPX*)from)->sa_socket = htons(addr.port);
436 memcpy(((SOCKADDR_IPX*)from)->sa_nodenum, addr.addr, 6);
437 memcpy(((SOCKADDR_IPX*)from)->sa_netnum, addr.net_id, 4);
438 ((SOCKADDR_IPX*)from)->sa_family = AF_IPX;
439 *fromlen = sizeof(SOCKADDR_IPX);
444 ((SOCKADDR_IN*)from)->sin_port = htons(addr.port);
446 memcpy(&((SOCKADDR_IN*)from)->sin_addr.s_addr, addr.addr, 4);
448 memcpy(&((SOCKADDR_IN*)from)->sin_addr.S_un.S_addr, addr.addr, 4);
450 ((SOCKADDR_IN*)from)->sin_family = AF_INET;
451 *fromlen = sizeof(SOCKADDR_IN);
466 // wrappers around select() and recvfrom() for lagging/losing data
467 int SELECT(int nfds, fd_set FAR * readfds, fd_set FAR * writefds, fd_set FAR * exceptfds, struct timeval FAR * timeout, int psnet_type)
469 network_packet_buffer_list *l;
471 // if this is a check for writability, just return the select
472 if(writefds != NULL){
473 return select(nfds, readfds, writefds, exceptfds, timeout);
477 Assert((psnet_type >= 0) && (psnet_type < PSNET_NUM_TYPES));
478 if((psnet_type < 0) || (psnet_type >= PSNET_NUM_TYPES)){
481 l = &Psnet_top_buffers[psnet_type];
483 // do we have any buffers in here?
484 if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
492 // wrappers around sendto to sorting through different packet types
493 int SENDTO(SOCKET s, char * buf, int len, int flags, sockaddr *to, int tolen, int psnet_type)
495 char outbuf[MAX_TOP_LAYER_PACKET_SIZE + 150];
498 outbuf[0] = (char)psnet_type;
499 memcpy(&outbuf[1], buf, len);
501 // is the socket writeable?
504 return sendto(s, outbuf, len + 1, flags, (SOCKADDR*)to, tolen);
507 // call this once per frame to read everything off of our socket
508 void PSNET_TOP_LAYER_PROCESS()
511 SOCKADDR_IN ip_addr; // UDP/TCP socket structure
513 SOCKADDR_IPX ipx_addr; // IPX socket structure
523 net_addr_t from_addr;
524 network_naked_packet packet_read;
526 // clear the addresses to remove compiler warnings
527 memset(&ip_addr, 0, sizeof(SOCKADDR_IN));
529 memset(&ipx_addr, 0, sizeof(SOCKADDR_IPX));
532 if ( Network_status != NETWORK_STATUS_RUNNING ) {
533 ml_printf("Network ==> socket not inited in PSNET_TOP_LAYER_PROCESS\n");
538 // check if there is any data on the socket to be read. The amount of data that can be
539 // atomically read is stored in len.
542 FD_SET( Unreliable_socket, &rfds );
547 if ( select( -1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
549 if ( select( Unreliable_socket+1, &rfds, NULL, NULL, &timeout) == SOCKET_ERROR ) {
551 ml_printf("Error %d doing a socket select on read\n", WSAGetLastError());
555 // if the read file descriptor is not set, then bail!
556 if ( !FD_ISSET(Unreliable_socket, &rfds) ){
560 // get data off the socket and process
561 read_len = SOCKET_ERROR;
562 switch ( Socket_type ) {
565 from_len = sizeof(SOCKADDR_IPX);
566 read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ipx_addr, &from_len);
571 from_len = sizeof(SOCKADDR_IN);
572 read_len = recvfrom( Unreliable_socket, (char*)packet_read.data, MAX_TOP_LAYER_PACKET_SIZE, 0, (SOCKADDR*)&ip_addr, &from_len);
580 // set the from_addr for storage into the packet buffer structure
581 from_addr.type = Socket_type;
583 switch ( Socket_type ) {
586 from_addr.port = ntohs( ipx_addr.sa_socket );
587 memcpy(from_addr.addr, ipx_addr.sa_nodenum, 6 );
588 memcpy(from_addr.net_id, ipx_addr.sa_netnum, 4 );
593 from_addr.port = ntohs( ip_addr.sin_port );
594 memset(from_addr.addr, 0x00, 6);
596 memcpy(from_addr.addr, &ip_addr.sin_addr.S_un.S_addr, 4);
598 memcpy(from_addr.addr, &ip_addr.sin_addr.s_addr, 4);
608 if ( read_len == SOCKET_ERROR ) {
609 // int x = WSAGetLastError();
610 ml_printf("Socket error on socket_get_data()");
614 // determine the packet type
615 int packet_type = packet_read.data[0];
616 // mprintf(("TOP LAYER PACKET %d!\n", packet_type));
617 if((packet_type < 0) || (packet_type >= PSNET_NUM_TYPES)){
621 psnet_buffer_packet(&Psnet_top_buffers[packet_type], packet_read.data + 1, read_len - 1, &from_addr);
627 // -------------------------------------------------------------------------------------------------------
631 // initialize psnet to use the specified port
632 void psnet_init( int protocol, int port_num )
634 char *internet_connection;
642 #if defined(DEMO) || defined(OEM_BUILD) // not for FS2_DEMO
646 // GAME PORT INITIALIZATION STUFF
647 if ( Network_status == NETWORK_STATUS_RUNNING ){
648 ml_string("Skipping psnet_init() because network already running");
652 internet_connection = os_config_read_string(NULL, "NetworkConnection", "none");
653 if ( !stricmp(internet_connection, NOX("dialup")) ) {
654 ml_string("psnet_init() detected dialup connection");
656 Psnet_connection = NETWORK_CONNECTION_DIALUP;
657 } else if ( !stricmp(internet_connection, NOX("lan")) ) {
658 ml_string("psnet_init() detected lan connection");
660 Psnet_connection = NETWORK_CONNECTION_LAN;
662 ml_string("psnet_init() detected no connection");
664 Psnet_connection = NETWORK_CONNECTION_NONE;
667 Network_status = NETWORK_STATUS_NO_WINSOCK;
669 if (WSAStartup(0x101, &wsa_data )){
674 // get the port for running this game on. Be careful that it cannot be out of bounds
675 Psnet_default_port = DEFAULT_GAME_PORT;
676 if ( (port_num > 1023) && (port_num < USHRT_MAX) ) {
677 Psnet_default_port = (ushort)port_num;
680 // initialize TCP now
682 if(!psnet_init_tcp()){
683 ml_printf("Error on TCP startup %d\n", Tcp_failure_code);
687 if(!psnet_init_rel_tcp(Psnet_default_port + 1, 0)){
688 ml_printf("Network", "Error on TCP startup %d\n", Tcp_failure_code);
694 // clear reliable sockets
695 reliable_socket *rsocket;
697 for(j=0; j<MAXRELIABLESOCKETS; j++){
698 rsocket=&Reliable_sockets[j];
699 memset(rsocket,0,sizeof(reliable_socket));
702 // initialize IPX not
705 if(!psnet_init_ipx()){
706 ml_printf("Network", "Error on IPX startup %d\n", Ipx_failure_code);
710 if(!psnet_init_rel_ipx(Psnet_default_port + 1, 0)){
711 ml_printf("Network", "Error on IPX startup %d\n", Ipx_failure_code);
720 // determine if we've successfully initialized the protocol we want
721 if(!Tcp_active && !Ipx_active){
722 Network_status = NETWORK_STATUS_NO_PROTOCOL;
724 ml_string("No protocol in psnet_init()!");
727 // specified network timeout
728 Nettimeout = NETTIMEOUT;
729 if(Cmdline_timeout > 0){
730 Nettimeout = Cmdline_timeout;
736 if(Network_status != NETWORK_STATUS_NO_PROTOCOL){
737 // set network to be running
738 Network_status = NETWORK_STATUS_RUNNING;
740 // determine if our socket can broadcast
741 Can_broadcast = Tcp_can_broadcast || Ipx_can_broadcast;
743 // initialize all packet type buffers
744 for(idx=0; idx<PSNET_NUM_TYPES; idx++){
745 psnet_buffer_init(&Psnet_top_buffers[idx]);
753 if ( Network_status != NETWORK_STATUS_RUNNING ){
758 WSACancelBlockingCall();
761 if ( TCP_socket != INVALID_SOCKET ) {
762 shutdown( TCP_socket, 1 );
763 closesocket( TCP_socket );
766 if ( IPX_socket != INVALID_SOCKET ) {
767 shutdown( IPX_socket, 1 );
768 closesocket( IPX_socket );
773 //Warning( LOCATION, "Error closing wsock!\n" );
777 // close down all reliable sockets - this forces them to
778 // send a disconnect to any remote machines
781 Network_status = NETWORK_STATUS_NOT_INITIALIZED;
784 // set the protocol to use
785 int psnet_use_protocol( int protocol )
789 SOCKADDR_IPX ipx_addr;
795 // zero out my address
796 Psnet_my_addr_valid = 0;
797 memset( &Psnet_my_addr, 0, sizeof(Psnet_my_addr) );
799 // wait until we choose a protocol to determine if we can broadcast
802 ml_string("In psnet_use_protocol()");
804 switch ( protocol ) {
807 ml_string("psnet_use_protocol() selecting IPX");
809 // assign the IPX_* sockets to the socket values used elsewhere
810 Unreliable_socket = IPX_socket;
812 Can_broadcast = Ipx_can_broadcast;
814 ml_printf("Psnet : IPX broadcast\n");
817 // get the socket name for the IPX_socket, and put it into My_addr
818 len = sizeof(SOCKADDR_IPX);
819 if ( getsockname(IPX_socket, (SOCKADDR *)&ipx_addr, &len) == SOCKET_ERROR ) {
820 ml_printf("Unable to get sock name for IPX unreliable socket (%d)\n", WSAGetLastError() );
824 memcpy(Psnet_my_addr.net_id, ipx_addr.sa_netnum, 4);
825 memcpy(Psnet_my_addr.addr, ipx_addr.sa_nodenum, 6);
826 Psnet_my_addr.port = Psnet_default_port;
828 ml_printf("Psnet using - NET_IPX\n");
833 if ( Network_status != NETWORK_STATUS_RUNNING ){
834 ml_string("Network_status != NETWORK_STATUS_RUNNING in NET_TCP in psnet_use_protocol()");
838 // assign the TCP_* sockets to the socket values used elsewhere
839 Unreliable_socket = TCP_socket;
841 Can_broadcast = Tcp_can_broadcast;
843 ml_printf("Psnet : TCP broadcast\n");
846 // get the socket name for the IPX_socket, and put it into My_addr
847 len = sizeof(SOCKADDR_IN);
848 if ( getsockname(TCP_socket, (SOCKADDR *)&ip_addr, &len) == SOCKET_ERROR ) {
849 ml_printf("Unable to get sock name for TCP unreliable socket (%d)\n", WSAGetLastError() );
854 memset(Psnet_my_addr.net_id, 0, 4);
855 memcpy(Psnet_my_addr.addr, &ip_addr.sin_addr, 6);
856 Psnet_my_addr.port = Psnet_default_port;
858 ml_printf("Psnet using - NET_TCP\n");
866 Psnet_my_addr.type = protocol;
867 Socket_type = protocol;
872 // get the status of the network
873 int psnet_get_network_status()
875 // first case is when "none" is selected
876 if ( Psnet_connection == NETWORK_CONNECTION_NONE ) {
877 return NETWORK_ERROR_NO_TYPE;
880 // first, check the connection status of the network
881 if ( Network_status == NETWORK_STATUS_NO_WINSOCK )
882 return NETWORK_ERROR_NO_WINSOCK;
884 if ( Network_status == NETWORK_STATUS_NO_PROTOCOL ){
885 return NETWORK_ERROR_NO_PROTOCOL;
888 // network is running -- be sure that the RAS people know to connect if they currently cannot.
890 if ( Psnet_connection == NETWORK_CONNECTION_DIALUP ) {
891 // if on a dialup connection, be sure that RAS is active.
892 if ( !Ras_connected ) {
893 return NETWORK_ERROR_CONNECT_TO_ISP;
895 } else if ( Psnet_connection == NETWORK_CONNECTION_LAN ) {
896 // if on a LAN, and they have a dialup connection active, return error to indicate that they need
897 // to pick the right connection type
898 if ( Ras_connected ) {
899 return NETWORK_ERROR_LAN_AND_RAS;
902 return NETWORK_ERROR_NONE;
905 // convert a net_addr to a string
906 char* psnet_addr_to_string( char * text, net_addr_t * address )
909 if ( Network_status != NETWORK_STATUS_RUNNING ) {
910 strcpy( text, XSTR("[no networking]",910) );
916 switch ( address->type ) {
918 sprintf(text, "%x %x %x %x: %x %x %x %x %x %x", address->net_id[0],
931 memcpy(&temp_addr.s_addr, address->addr, 4);
932 strcpy( text, inet_ntoa(temp_addr) );
944 // convert a string to a net addr
945 void psnet_string_to_addr( net_addr_t * address, char * text )
948 char str[255], *c, *port;
951 if ( Network_status != NETWORK_STATUS_RUNNING ) {
952 strcpy( text, XSTR("[no networking]",910) );
956 // copy the text string to local storage to look for ports
957 Assert( strlen(text) < 255 );
959 c = strrchr(str, ':');
966 switch ( address->type ) {
968 Int3(); // no support for this yet
972 addr.s_addr = inet_addr(str);
973 // if we get INADDR_NONE returns, then we need to try and resolve the host
975 if ( addr.s_addr == INADDR_NONE ) {
976 he = gethostbyname( str );
977 // returns a non-null pointer if successful, so get the address
979 addr.s_addr = ((in_addr *)(he->h_addr))->s_addr; // this is the address in network byte order
981 addr.s_addr = INADDR_NONE;
985 memset(address->addr, 0x00, 6);
986 memcpy(address->addr, &addr.s_addr, 4);
988 address->port = (ushort)(atoi(port));
999 // compare 2 addresses
1000 int psnet_same( net_addr_t * a1, net_addr_t * a2 )
1002 return !memcmp(a1->addr, a2->addr, 6);
1005 // send data unreliably
1006 int psnet_send( net_addr_t * who_to, void * data, int len, int np_index )
1008 // send data unreliably
1010 SOCKADDR_IN sockaddr; // UDP/TCP socket structure
1012 SOCKADDR_IPX ipx_addr; // IPX socket structure
1015 ubyte iaddr[6], *send_data;
1018 struct timeval timeout;
1020 // always use the reliable socket
1021 send_sock = Unreliable_socket;
1023 if ( Network_status != NETWORK_STATUS_RUNNING ) {
1024 ml_printf("Network ==> Socket not inited in psnet_send\n");
1028 if ( psnet_same( who_to, &Psnet_my_addr) ){
1032 memset(iaddr, 0x00, 6);
1033 memcpy(iaddr, who_to->addr, 6);
1035 if ( memcmp(iaddr, Null_address, 6) == 0) {
1036 ml_printf("Network ==> send to address is 0 in psnet_send\n");
1040 port = who_to->port;
1043 ml_printf("Network ==> destination port %d invalid in psnet_send\n", port);
1047 // stuff the data with the type
1048 send_data = (ubyte*)data;
1052 FD_SET( send_sock, &wfds );
1054 timeout.tv_usec = 0;
1057 if ( SELECT( -1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
1059 if ( SELECT( send_sock+1, NULL, &wfds, NULL, &timeout, PSNET_TYPE_UNRELIABLE) == SOCKET_ERROR ) {
1061 ml_printf("Error on blocking select for write %d\n", WSAGetLastError() );
1065 // if the write file descriptor is not set, then bail!
1066 if ( !FD_ISSET(send_sock, &wfds ) ){
1071 switch ( who_to->type ) {
1074 ipx_addr.sa_socket = htons(port);
1075 ipx_addr.sa_family = AF_IPX;
1076 memcpy(ipx_addr.sa_nodenum, iaddr, 6);
1077 memcpy(ipx_addr.sa_netnum, who_to->net_id, 4);
1079 ret = SENDTO(send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&ipx_addr, sizeof(ipx_addr), PSNET_TYPE_UNRELIABLE);
1081 multi_rate_add(np_index, "ipx", send_len);
1082 if ( (ret != SOCKET_ERROR) && (ret != send_len) ){
1083 // ml_printf("requested to send %d bytes -- sent %d instead!!!\n", send_len, ret);
1089 sockaddr.sin_family = AF_INET;
1090 memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
1091 sockaddr.sin_port = htons(port);
1093 multi_rate_add(np_index, "udp(h)", send_len + UDP_HEADER_SIZE);
1094 multi_rate_add(np_index, "udp", send_len);
1095 ret = SENDTO( send_sock, (char *)send_data, send_len, 0, (SOCKADDR*)&sockaddr, sizeof(sockaddr), PSNET_TYPE_UNRELIABLE );
1099 Assert(0); // unknown protocol
1104 if ( ret != SOCKET_ERROR ) {
1107 //Warning( LOCATION, "Couldn't send data (0x%x)!\n", WSAGetLastError() );
1111 // get data from the unreliable socket
1112 int psnet_get( void * data, net_addr_t * from_addr )
1116 // try and get a free buffer and return its size
1117 if(psnet_buffer_get_next(&Psnet_top_buffers[PSNET_TYPE_UNRELIABLE], (ubyte*)data, &buffer_size, from_addr)){
1125 // broadcast data on unreliable socket
1126 int psnet_broadcast( net_addr_t * who_to, void * data, int len )
1128 if ( Network_status != NETWORK_STATUS_RUNNING ) {
1129 ml_printf("Network ==> Socket not inited in psnet_broadcast\n");
1133 if ( !Can_broadcast ) {
1134 ml_printf("Cannot broadcast -- returning without doing anything\n");
1138 ubyte broadcast[6] = {0xff, 0xff, 0xff, 0xff, 0xff, 0xff};
1140 // broadcasting works on a local subnet which is all we really want to do for now anyway.
1141 // we might keep this in as an option for freespace later.
1142 switch ( who_to->type ) {
1145 memcpy(who_to->addr, broadcast, 6);
1146 psnet_send(who_to, data, len);
1154 // flush all sockets
1157 ubyte data[MAX_TOP_LAYER_PACKET_SIZE + 250];
1158 net_addr_t from_addr;
1160 while ( psnet_get( data, &from_addr ) > 0 ) ;
1163 // if the passed string is a valid IP string
1164 int psnet_is_valid_ip_string( char *ip_string, int allow_port )
1167 struct hostent *host_ent;
1170 // our addresses may have ports, so make local copy and remove port number
1171 Assert( strlen(ip_string) < 255 );
1172 strcpy(str, ip_string);
1173 c = strrchr(str, ':');
1178 addr.s_addr = inet_addr(ip_string);
1179 if ( addr.s_addr != INADDR_NONE ){
1180 // make sure the ip string is a valid format string
1181 if(psnet_is_valid_numeric_ip(ip_string)){
1186 // try name resolution
1187 host_ent = gethostbyname( ip_string );
1192 // valid host entry so return 1;
1197 // -------------------------------------------------------------------------------------------------------
1198 // PSNET 2 RELIABLE SOCKET FUNCTIONS
1202 int psnet_rel_ping_compare( const void *arg1, const void *arg2 )
1204 float *ping1 = (float *)arg1;
1205 float *ping2 = (float *)arg2;
1207 if(*ping1==*ping2) return 0;
1208 else if(*ping1>*ping2) return 1;
1209 else if(*ping1<*ping2) return -1;
1214 void psnet_rel_send_ack(SOCKADDR *raddr, unsigned int sig, ubyte link_type, float time_sent)
1217 reliable_header ack_header;
1218 ack_header.type = RNT_ACK;
1219 ack_header.data_len = sizeof(unsigned int);
1220 ack_header.send_time = time_sent;
1221 memcpy(&ack_header.data,&sig,sizeof(unsigned int));
1222 switch (link_type) {
1225 ml_string("No IPX in rel_send_ack()");
1228 ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+sizeof(unsigned int), 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1232 ml_string("No TCP in rel_send_ack()");
1235 ret = SENDTO(Unreliable_socket, (char *)&ack_header, RELIABLE_PACKET_HEADER_ONLY_SIZE+sizeof(unsigned int), 0, raddr, sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1238 ml_string("Unknown protocol type in nw_SendReliable()");
1244 // function to shutdown and close the given socket. It takes a couple of things into consideration
1245 // when closing, such as possibly reiniting reliable sockets if they are closed here.
1246 void psnet_rel_close_socket( PSNET_SOCKET_RELIABLE *sockp )
1248 reliable_header diss_conn_header;
1250 // if the socket is out of range
1251 if(*sockp>=MAXRELIABLESOCKETS)
1253 ml_printf("Invalid socket id passed to nw_NewCloseSocket() -- %d\n",*sockp);
1256 ml_printf("Closing socket %d\n",*sockp);
1258 // go through every buffer and "free it up(tm)"
1260 for(i=0;i<MAXNETBUFFERS;i++){
1261 if(Reliable_sockets[*sockp].rbuffers[i]){
1262 if(Reliable_sockets[*sockp].rbuffers[i] != NULL){
1263 free(Reliable_sockets[*sockp].rbuffers[i]);
1265 Reliable_sockets[*sockp].rbuffers[i] = NULL;
1266 Reliable_sockets[*sockp].rsequence[i] = 0;
1268 if(Reliable_sockets[*sockp].sbuffers[i]){
1269 if(Reliable_sockets[*sockp].sbuffers[i] != NULL){
1270 free(Reliable_sockets[*sockp].sbuffers[i]);
1272 Reliable_sockets[*sockp].sbuffers[i] = NULL;
1273 Reliable_sockets[*sockp].rsequence[i] = 0;
1277 // send a disconnect packet to the socket on the other end
1278 diss_conn_header.type = RNT_DISCONNECT;
1279 diss_conn_header.seq = CONNECTSEQ;
1280 diss_conn_header.data_len = 0;
1281 if(*sockp==Serverconn){
1282 Serverconn = 0xffffffff;
1284 switch ( Reliable_sockets[*sockp].connection_type ) {
1289 SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1295 SENDTO(Unreliable_socket, (char *)&diss_conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[*sockp].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1298 ml_printf("Unknown protocol type in nw_CloseSocket()!\n");
1302 memset(&Reliable_sockets[*sockp],0,sizeof(reliable_socket));
1303 Reliable_sockets[*sockp].status = RNF_UNUSED;
1306 // function to check the status of the reliable socket and try to re-initialize it if necessary.
1307 // win95 seems to have trouble doing a reinit of the socket immediately after close, so this
1308 // function exists to check the status, and reinitialize if we need to
1309 int psnet_rel_check()
1314 // send data reliably
1315 int psnet_rel_send(PSNET_SOCKET_RELIABLE socketid, ubyte *data, int length, int np_index)
1319 reliable_socket *rsocket;
1321 if(socketid >= MAXRELIABLESOCKETS){
1322 ml_printf("Invalid socket id passed to psnet_rel_send() -- %d\n",socketid);
1326 Assert(length<sizeof(reliable_header));
1329 rsocket=&Reliable_sockets[socketid];
1330 if(rsocket->status!=RNF_CONNECTED) {
1331 //We can't send because this isn't a connected reliable socket.
1332 ml_printf("Can't send packet because of status %d in nw_SendReliable(). socket = %d\n",rsocket->status,socketid);
1336 // Add the new packet to the sending list and send it.
1337 for(i=0;i<MAXNETBUFFERS;i++){
1338 if(NULL==rsocket->sbuffers[i]){
1339 reliable_header send_header;
1340 int send_this_packet=1;
1342 rsocket->send_len[i] = length;
1343 rsocket->sbuffers[i] = (reliable_net_sendbuffer *)malloc(sizeof(reliable_net_sendbuffer));
1345 memcpy(rsocket->sbuffers[i]->buffer,data,length);
1347 send_header.seq = rsocket->theirsequence;
1348 rsocket->ssequence[i] = rsocket->theirsequence;
1350 memcpy(send_header.data,data,length);
1351 send_header.data_len = (ushort)length;
1352 send_header.type = RNT_DATA;
1353 send_header.send_time = psnet_get_time();
1354 // SOCKADDR_IN * rsockaddr = (SOCKADDR_IN *)&rsocket->addr;
1356 if (send_this_packet){
1357 switch ( rsocket->connection_type ){
1362 bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1368 multi_rate_add(np_index, "tcp(h)", RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i]);
1369 bytesout = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1372 ml_printf("Unknown protocol type in nw_SendReliable()!\n");
1377 if((bytesout==SOCKET_ERROR)&&(WSAEWOULDBLOCK==WSAGetLastError())){
1378 //This will cause it to try to send again next frame. (or sooner)
1379 rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
1381 rsocket->timesent[i] = psnet_get_time();
1385 rsocket->theirsequence++;
1389 ml_printf("PSNET RELIABLE SEND BUFFER OVERRUN. socket = %d\n",socketid);
1395 // -1 socket not connected
1396 // 0 No packet ready to receive
1397 // >0 Buffer filled with the number of bytes recieved
1398 int psnet_rel_get(PSNET_SOCKET socketid, ubyte *buffer, int max_len)
1402 reliable_socket *rsocket = NULL;
1404 if(socketid >= MAXRELIABLESOCKETS){
1405 ml_printf("Invalid socket id passed to nw_NewReceiveReliable() -- %d\n",socketid);
1408 rsocket = &Reliable_sockets[socketid];
1409 if( (RNF_CONNECTED!=rsocket->status) && (RNF_LIMBO!=rsocket->status) ){
1410 ml_printf("Can't receive packet because it isn't connected in nw_ReceiveReliable(). socket = %d\n",socketid);
1413 //If the buffer position is the position we are waiting for, fill in
1414 //the buffer we received in the call to this function and return true
1416 for(i=0; i<MAXNETBUFFERS; i++){
1417 if((rsocket->rsequence[i] == rsocket->oursequence) && rsocket->rbuffers[i]){
1418 memcpy(buffer,rsocket->rbuffers[i]->buffer, rsocket->recv_len[i]);
1419 free(rsocket->rbuffers[i]);
1420 rsocket->rbuffers[i] = NULL;
1421 rsocket->rsequence[i] = 0;
1422 rsocket->oursequence++;
1423 return rsocket->recv_len[i];
1430 // process all active reliable sockets
1431 void psnet_rel_work()
1435 int max_len = NETBUFFERSIZE;
1438 static reliable_header rcv_buff;
1439 static SOCKADDR rcv_addr;
1441 int addrlen = sizeof(SOCKADDR);
1442 unsigned int rcvid;//The id of who we actually received a packet from, as opposed to socketid parm
1446 PSNET_TOP_LAYER_PROCESS();
1448 // negotitate initial connection with the server
1449 reliable_socket *rsocket = NULL;
1450 if(Serverconn != 0xffffffff){
1451 //Check to see if we need to send a packet out.
1452 if((Reliable_sockets[Serverconn].status==RNF_LIMBO) && ((Serverconn != 0xffffffff) && fl_abs((psnet_get_time() - Last_sent_iamhere))>NETRETRYTIME) ){
1453 reliable_header conn_header;
1454 //Now send I_AM_HERE packet
1455 conn_header.type = RNT_I_AM_HERE;
1456 conn_header.seq = (ushort)(~CONNECTSEQ);
1457 conn_header.data_len = 0;
1458 Last_sent_iamhere = psnet_get_time();
1459 int ret = SOCKET_ERROR;
1460 switch ( Reliable_sockets[Serverconn].connection_type ) {
1463 ml_printf("Unable to use this network connection type in nw_WorkReliable()\n");
1467 ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1471 ml_printf("Unable to use this network connection type in nw_WorkReliable()\n");
1475 ret = SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&Reliable_sockets[Serverconn].addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1478 ml_printf("Unknown protocol type in nw_WorkReliable()!\n");
1483 if((ret == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
1484 Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time()-NETRETRYTIME;
1486 Reliable_sockets[Serverconn].last_packet_sent = psnet_get_time();
1492 net_addr_t d3_rcv_addr;
1493 SOCKADDR_IN *rcvaddr,*rsockaddr;
1494 int ipx_has_data = 0;
1495 int udp_has_data = 0;
1499 if(Ipx_active && (Socket_type == NET_IPX)){
1501 FD_SET(Unreliable_socket, &read_fds);
1503 ipx_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1505 ipx_has_data = SELECT(Unreliable_socket+1,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1508 if(Tcp_active && (Socket_type == NET_TCP)){
1510 FD_SET(Unreliable_socket, &read_fds);
1512 udp_has_data = SELECT(0,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1514 udp_has_data = SELECT(Unreliable_socket+1,&read_fds,NULL,NULL,&timeout, PSNET_TYPE_RELIABLE);
1518 addrlen = sizeof(SOCKADDR);
1521 SOCKADDR_IPX *ipx_addr = (SOCKADDR_IPX *)&rcv_addr;
1522 memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1523 memset(&rcv_addr,0,sizeof(SOCKADDR));
1524 bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1525 memcpy(d3_rcv_addr.addr, ipx_addr->sa_nodenum, 6);
1526 memcpy(d3_rcv_addr.net_id, ipx_addr->sa_netnum, 4);
1527 d3_rcv_addr.type = NET_IPX;
1528 link_type = NET_IPX;
1530 } else if(udp_has_data){
1531 SOCKADDR_IN *tcp_addr = (SOCKADDR_IN *)&rcv_addr;
1532 memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1533 memset(&rcv_addr,0,sizeof(SOCKADDR));
1534 bytesin = RECVFROM(Unreliable_socket, (char *)&rcv_buff,sizeof(reliable_header), 0, (SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1535 memcpy(d3_rcv_addr.addr, &tcp_addr->sin_addr.s_addr, 4);
1536 d3_rcv_addr.port = tcp_addr->sin_port;
1537 d3_rcv_addr.type = NET_TCP;
1538 link_type = NET_TCP;
1540 //Neither socket had data waiting
1545 ml_printf("recvfrom returned an error! -- %d\n",WSAGetLastError());
1546 //Int3();//See Kevin
1550 //Someone wants to connect, so find a slot
1551 if(rcv_buff.type == RNT_REQ_CONN){
1552 for(i=1; i<MAXRELIABLESOCKETS; i++){
1553 if( (Reliable_sockets[i].status == RNF_CONNECTED) || (Reliable_sockets[i].status == RNF_LIMBO) ){
1554 //if(memcmp(&rcv_addr,&reliable_sockets[i].addr,sizeof(SOCKADDR))==0)
1555 if(memcmp(&d3_rcv_addr, &Reliable_sockets[i].net_addr, sizeof(net_addr_t)) == 0){
1556 //We already have a reliable link to this user, so we will ignore it...
1557 ml_printf("Received duplicate connection request. %d\n",i);
1558 //reliable_sockets[i].last_packet_received = timer_GetTime();
1559 psnet_rel_send_ack(&Reliable_sockets[i].addr, rcv_buff.seq, link_type, rcv_buff.send_time);
1560 //We will change this as a hack to prevent later code from hooking us up
1561 rcv_buff.type = 0xff;
1566 for(i=1; i<MAXRELIABLESOCKETS; i++){
1567 if(Reliable_sockets[i].status == RNF_UNUSED){
1568 //Add the new connection here.
1569 Reliable_sockets[i].connection_type=link_type;
1570 memcpy(&Reliable_sockets[i].net_addr, &d3_rcv_addr, sizeof(net_addr_t));
1571 memcpy(&Reliable_sockets[i].addr ,&rcv_addr, sizeof(SOCKADDR));
1572 Reliable_sockets[i].ping_pos = 0;
1573 Reliable_sockets[i].num_ping_samples = 0;
1574 Reliable_sockets[i].status = RNF_LIMBO;
1575 Reliable_sockets[i].last_packet_received = psnet_get_time();
1576 rsocket = &Reliable_sockets[i];
1577 rcvaddr = (SOCKADDR_IN *)&rcv_addr;
1578 ml_printf("Connect from %s:%d\n", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port));
1582 if(i==MAXRELIABLESOCKETS){
1583 //No more connections!
1584 ml_printf("Out of incoming reliable connection sockets\n");
1585 //Int3();//See Kevin
1588 psnet_rel_send_ack(&rsocket->addr,rcv_buff.seq,link_type,rcv_buff.send_time);
1591 //Find out if this is a packet from someone we were expecting a packet.
1592 rcvaddr = (SOCKADDR_IN *)&rcv_addr;
1593 for(i=1; i<MAXRELIABLESOCKETS; i++){
1594 rsockaddr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
1595 if(memcmp(&d3_rcv_addr,&Reliable_sockets[i].net_addr,sizeof(net_addr_t)) == 0){
1596 rsocket=&Reliable_sockets[i];
1601 if(NULL == rsocket){
1602 ml_printf("Received reliable data from unconnected client.\n");
1603 ml_printf("Received from %s:%d\n",inet_ntoa(rcvaddr->sin_addr),rcvaddr->sin_port);
1606 rsocket->last_packet_received = psnet_get_time();
1608 if(rsocket->status != RNF_CONNECTED){
1610 if(rsocket->status == RNF_LIMBO){
1611 //this is our connection to the server
1612 if(Serverconn != 0xffffffff){
1613 if(rcv_buff.type == RNT_ACK){
1614 int *acknum = (int *)&rcv_buff.data;
1615 if(*acknum == (~CONNECTSEQ & 0xffff)){
1616 rsocket->status = RNF_CONNECTED;
1617 ml_printf("Got ACK for IAMHERE!\n");
1621 } else if(rcv_buff.type == RNT_I_AM_HERE){
1622 rsocket->status = RNF_CONNECTING;
1623 psnet_rel_send_ack(&rsocket->addr,rcv_buff.seq,link_type,rcv_buff.send_time);
1624 ml_printf("Got IAMHERE!\n");
1628 if((rcv_buff.type == RNT_DATA) && (Serverconn != 0xffffffff)){
1629 rsocket->status = RNF_CONNECTED;
1631 rsocket->last_packet_received = psnet_get_time();
1635 //Update the last recv variable so we don't need a heartbeat
1636 rsocket->last_packet_received = psnet_get_time();
1638 if(rcv_buff.type == RNT_HEARTBEAT){
1641 if(rcv_buff.type == RNT_ACK){
1643 rsocket->num_ping_samples++;
1645 rsocket->pings[rsocket->ping_pos] = rsocket->last_packet_received - rcv_buff.send_time;
1646 if(rsocket->num_ping_samples >= MAX_PING_HISTORY){
1647 float sort_ping[MAX_PING_HISTORY];
1648 for(int a=0;a<MAX_PING_HISTORY;a++){
1649 sort_ping[a] = rsocket->pings[a];
1652 qsort(sort_ping ,MAX_PING_HISTORY, sizeof(float), psnet_rel_ping_compare);
1653 rsocket->mean_ping = ((sort_ping[MAX_PING_HISTORY/2]+sort_ping[(MAX_PING_HISTORY/2)+1]))/2;
1655 rsocket->ping_pos++;
1656 if(rsocket->ping_pos >= MAX_PING_HISTORY){
1657 rsocket->ping_pos=0;
1660 // if this is an ack for a send buffer on the socket, kill the send buffer. its done
1661 for(i=0; i<MAXNETBUFFERS; i++){
1662 unsigned int *acksig = (unsigned int *)&rcv_buff.data;
1664 if(rsocket->sbuffers[i]){
1665 if(rsocket->ssequence[i] == *acksig){
1666 Assert(rsocket->sbuffers[i] != NULL);
1667 free(rsocket->sbuffers[i]);
1668 rsocket->sbuffers[i] = NULL;
1669 rsocket->ssequence[i] = 0;
1674 //remove that packet from the send buffer
1675 rsocket->last_packet_received = psnet_get_time();
1679 if(rcv_buff.type == RNT_DATA_COMP){
1681 //Decompress it. Put it back in the buffer. Process it as RNT_DATA
1682 rcv_buff.type = RNT_DATA;
1684 if(rcv_buff.type == RNT_DATA){
1685 //If the data is out of order by >= MAXNETBUFFERS-1 ignore that packet for now
1687 seqdelta = rcv_buff.seq - rsocket->oursequence;
1688 if(seqdelta<0) seqdelta = seqdelta*-1;
1689 if(seqdelta>=MAXNETBUFFERS - 1){
1690 ml_printf("Received reliable packet out of order!\n");
1691 //It's out of order, so we won't ack it, which will mean we will get it again soon.
1694 //else move data into the proper buffer position
1697 if(rsocket->oursequence < (0xffff - (MAXNETBUFFERS-1))){
1698 if (rsocket->oursequence > rcv_buff.seq){
1702 //Sequence is high, so prepare for wrap around
1703 if( ((unsigned short)(rcv_buff.seq + rsocket->oursequence)) > (MAXNETBUFFERS-1)){
1708 for(i=0; i<MAXNETBUFFERS; i++){
1709 if( (NULL != rsocket->rbuffers[i]) && (rsocket->rsequence[i] == rcv_buff.seq)){
1710 //Received duplicate packet!
1715 for(i=0; i<MAXNETBUFFERS; i++){
1716 if(NULL == rsocket->rbuffers[i]){
1717 if(rcv_buff.data_len>max_len){
1718 rsocket->recv_len[i] = rcv_buff.data_len;
1720 rsocket->recv_len[i] = rcv_buff.data_len;
1722 rsocket->rbuffers[i] = (reliable_net_rcvbuffer *)malloc(sizeof(reliable_net_rcvbuffer));
1723 memcpy(rsocket->rbuffers[i]->buffer,rcv_buff.data,rsocket->recv_len[i]);
1724 rsocket->rsequence[i] = rcv_buff.seq;
1729 psnet_rel_send_ack(&rsocket->addr,rcv_buff.seq,link_type,rcv_buff.send_time);
1733 } while((ipx_has_data>0) || (udp_has_data>0));
1735 // Go through each reliable socket that is connected and do any needed work.
1736 for(j=0; j<MAXRELIABLESOCKETS; j++){
1737 rsocket=&Reliable_sockets[j];
1739 if(Serverconn == 0xffffffff){
1740 if(rsocket->status==RNF_LIMBO){
1741 if(fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout){
1742 ml_printf("Reliable (but in limbo) socket (%d) timed out in nw_WorkReliable().\n",j);
1743 memset(rsocket,0,sizeof(reliable_socket));
1744 rsocket->status = RNF_UNUSED;//Won't work if this is an outgoing connection.
1748 if((rsocket->status == RNF_LIMBO) && (fl_abs((psnet_get_time() - First_sent_iamhere)) > Nettimeout)){
1749 rsocket->status = RNF_BROKEN;
1750 ml_printf("Reliable socket (%d) timed out in nw_WorkReliable().\n",j);
1754 if(rsocket->status == RNF_CONNECTED){
1755 float retry_packet_time;
1756 if((rsocket->mean_ping==0) || (rsocket->mean_ping > (NETRETRYTIME*4))){
1757 retry_packet_time = NETRETRYTIME;
1759 if(rsocket->mean_ping<MIN_NET_RETRYTIME) {
1760 retry_packet_time = (float)MIN_NET_RETRYTIME;
1762 retry_packet_time = ((float)(float)rsocket->mean_ping * (float)1.25);
1765 //Iterate through send buffers.
1766 for(i=0;i<MAXNETBUFFERS;i++){
1768 if((rsocket->sbuffers[i]) && (fl_abs((psnet_get_time() - rsocket->timesent[i])) >= retry_packet_time)) {
1769 reliable_header send_header;
1770 send_header.send_time = psnet_get_time();
1771 send_header.seq = rsocket->ssequence[i];
1772 memcpy(send_header.data,rsocket->sbuffers[i]->buffer,rsocket->send_len[i]);
1773 send_header.data_len = (ushort)rsocket->send_len[i];
1774 send_header.type = RNT_DATA;
1775 if(rsocket->connection_type == NET_TCP){
1776 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1777 } else if(rsocket->connection_type == NET_IPX){
1778 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE+rsocket->send_len[i],0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1780 if((rcode == SOCKET_ERROR) && (WSAEWOULDBLOCK == WSAGetLastError())){
1781 //The packet didn't get sent, flag it to try again next frame
1782 rsocket->timesent[i] = psnet_get_time()-(NETRETRYTIME*4);
1784 rsocket->last_packet_sent = psnet_get_time();
1785 rsocket->timesent[i] = psnet_get_time();
1791 if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_sent)) > NETHEARTBEATTIME)) {
1792 reliable_header send_header;
1793 send_header.send_time = psnet_get_time();
1794 send_header.seq = 0;
1795 send_header.data_len = 0;
1796 send_header.type = RNT_HEARTBEAT;
1799 if(rsocket->connection_type == NET_TCP){
1800 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1801 } else if(rsocket->connection_type == NET_IPX){
1802 rcode = SENDTO(Unreliable_socket, (char *)&send_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,&rsocket->addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
1804 if((rcode != SOCKET_ERROR) && (WSAEWOULDBLOCK != WSAGetLastError())){
1805 //It must have been sent
1806 rsocket->last_packet_sent = psnet_get_time();
1810 if((rsocket->status == RNF_CONNECTED) && (fl_abs((psnet_get_time() - rsocket->last_packet_received))>Nettimeout)){
1811 //This socket is hosed.....inform someone?
1812 ml_printf("Reliable Socket (%d) timed out in nw_WorkReliable().\n",j);
1813 rsocket->status = RNF_BROKEN;
1819 // get the status of a reliable socket, see RNF_* defines above
1820 int psnet_rel_get_status(PSNET_SOCKET_RELIABLE socketid)
1822 if(socketid >= MAXRELIABLESOCKETS){
1826 return Reliable_sockets[socketid].status;
1829 // function which checks the Listen_socket for possibly incoming requests to be connected.
1830 // returns 0 on error or nothing waiting. 1 if we should try to accept
1831 int psnet_rel_check_for_listen(net_addr_t *from_addr)
1833 SOCKADDR_IN *ip_addr; // UDP/TCP socket structure
1835 SOCKADDR_IPX *ipx_addr; // IPX socket structure
1840 for(i=1; i<MAXRELIABLESOCKETS; i++){
1841 if(Reliable_sockets[i].status == RNF_CONNECTING){
1842 Reliable_sockets[i].status = RNF_CONNECTED;
1843 //memcpy(from_addr,&reliable_sockets[i].addr,sizeof(SOCKADDR));
1844 ml_printf("New reliable connection in nw_CheckListenSocket().\n");
1846 switch ( Reliable_sockets[i].connection_type ){
1849 ipx_addr = (SOCKADDR_IPX *)&Reliable_sockets[i].addr;
1850 memset(from_addr, 0x00, sizeof(net_addr_t));
1851 from_addr->port = ntohs( ipx_addr->sa_socket );
1852 from_addr->type = NET_IPX;
1853 memcpy(from_addr->addr, ipx_addr->sa_nodenum, 6 );
1854 memcpy(from_addr->net_id, ipx_addr->sa_netnum, 4 );
1859 ip_addr = (SOCKADDR_IN *)&Reliable_sockets[i].addr;
1860 memset(from_addr, 0x00, sizeof(net_addr_t));
1861 from_addr->port = ntohs( ip_addr->sin_port );
1862 from_addr->type = NET_TCP;
1864 memcpy(from_addr->addr, &ip_addr->sin_addr.S_un.S_addr, 4);
1866 memcpy(from_addr->addr, &ip_addr->sin_addr.s_addr, 4);
1875 char dbg_output[50];
1876 nw_GetNumbersFromHostAddress(from_addr,dbg_output);
1877 mprintf((0,"Got address from: %s\n",dbg_output));
1882 return INVALID_SOCKET;
1885 // attacmpt to connect() to the server's tcp socket. socket parameter is simply assigned to the
1886 // Reliable_socket socket created in psnet_init
1887 void psnet_rel_connect_to_server(PSNET_SOCKET *socket, net_addr_t *server_addr)
1889 //Send out a RNT_REQ_CONN packet, and wait for it to be acked.
1890 SOCKADDR_IN sockaddr; // UDP/TCP socket structure
1892 SOCKADDR_IPX ipx_addr; // IPX socket structure
1894 SOCKADDR *addr; // pointer to SOCKADDR to make coding easier
1900 float time_sent_req = 0;
1901 float first_sent_req = 0;
1902 static reliable_header conn_header;
1903 static reliable_header ack_header;
1905 struct timeval timeout;
1908 *socket = INVALID_SOCKET;
1910 memset(iaddr, 0x00, 6);
1911 memcpy(iaddr, &server_addr->addr, 6);
1912 port = (ushort)(server_addr->port); // Talk to the server listen port
1914 conn_header.type = RNT_REQ_CONN;
1915 conn_header.seq = CONNECTSEQ;
1916 conn_header.data_len = 0;
1921 if((server_addr->type == NET_IPX) && (!Ipx_active)){
1924 if((server_addr->type == NET_TCP) && (!Tcp_active)){
1927 //Flush out any left overs
1928 if(Tcp_active && (Socket_type == NET_TCP)){
1930 FD_SET(Unreliable_socket, &read_fds);
1932 while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
1934 while(SELECT(Unreliable_socket+1, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE)){
1936 addrlen = sizeof(SOCKADDR);
1937 bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1939 //Int3();//See Kevin
1940 ml_printf("UDP recvfrom returned an error! -- %d\n",WSAGetLastError());
1945 FD_SET(Unreliable_socket, &read_fds);
1948 if(Ipx_active && (Socket_type == NET_IPX)){
1950 FD_SET(Unreliable_socket, &read_fds);
1952 while(SELECT(0, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE))
1954 while(SELECT(Unreliable_socket+1, &read_fds, NULL, NULL, &timeout, PSNET_TYPE_RELIABLE))
1957 addrlen = sizeof(SOCKADDR);
1958 bytesin = RECVFROM(Unreliable_socket, (char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
1961 //Int3();//See Kevin
1962 ml_printf("IPX recvfrom returned an error! -- %d\n",WSAGetLastError());
1966 FD_SET(Unreliable_socket, &read_fds);
1969 memset(&ack_header,0,sizeof(reliable_header));
1971 SOCKET typeless_sock;
1972 net_addr_t d3_rcv_addr;
1973 memset(&d3_rcv_addr,0,sizeof(net_addr_t));
1975 switch ( server_addr->type ){
1978 ipx_addr.sa_family = AF_IPX;
1979 memcpy(ipx_addr.sa_nodenum, iaddr, 6);
1980 memcpy(ipx_addr.sa_netnum, server_addr->net_id, 4);
1981 ipx_addr.sa_socket = htons(port);
1982 addr = (SOCKADDR *)&ipx_addr;
1983 name_length = sizeof(ipx_addr);
1984 if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
1985 ml_printf("Unable to send IPX packet in nw_ConnectToServer()! -- %d\n",WSAGetLastError());
1988 typeless_sock = Unreliable_socket;
1989 memcpy(d3_rcv_addr.addr,ipx_addr.sa_nodenum, 6);
1990 memcpy(d3_rcv_addr.net_id,ipx_addr.sa_netnum, 4);
1991 d3_rcv_addr.type = NET_IPX;
1995 sockaddr.sin_family = AF_INET;
1996 memcpy(&sockaddr.sin_addr.s_addr, iaddr, 4);
1997 sockaddr.sin_port = htons(port);
1998 addr = (SOCKADDR *)&sockaddr;
1999 name_length = sizeof(sockaddr);
2000 if( SOCKET_ERROR == SENDTO(Unreliable_socket, (char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE) ){
2001 ml_printf("Unable to send UDP packet in nw_ConnectToServer()! -- %d\n",WSAGetLastError());
2004 memcpy(d3_rcv_addr.addr, &sockaddr.sin_addr.s_addr, 4);
2005 d3_rcv_addr.port = sockaddr.sin_port;
2006 d3_rcv_addr.type = NET_TCP;
2007 typeless_sock = Unreliable_socket;
2011 ml_printf("Network","Unknown protocol type in nw_ConnectToServer()!\n");
2017 first_sent_req = psnet_get_time();
2018 time_sent_req = psnet_get_time();
2020 //Wait until we get a response from the server or we timeout
2023 PSNET_TOP_LAYER_PROCESS();
2026 FD_SET(typeless_sock, &read_fds);
2028 if(SELECT(0, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
2030 if(SELECT(typeless_sock+1, &read_fds, NULL,NULL,&timeout, PSNET_TYPE_RELIABLE)){
2032 ml_string("selected() in psnet_rel_connect_to_server()");
2034 addrlen = sizeof(SOCKADDR);
2035 bytesin = RECVFROM(typeless_sock,(char *)&ack_header,sizeof(reliable_header),0,(SOCKADDR *)&rcv_addr,&addrlen, PSNET_TYPE_RELIABLE);
2037 ml_printf("recvfrom returned an error! -- %d\n",WSAGetLastError());
2042 ml_string("received data after select in psnet_rel_connect_to_server()");
2044 ml_string("about to check ack_header.type");
2045 if(ack_header.type == RNT_ACK){
2046 int *acknum = (int *)&ack_header.data;
2047 if(*acknum == CONNECTSEQ){
2048 for(i=1; i<MAXRELIABLESOCKETS; i++){
2049 if(Reliable_sockets[i].status==RNF_UNUSED){
2050 //Add the new connection here.
2051 memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
2052 Reliable_sockets[i].connection_type = (ubyte)server_addr->type;
2053 memcpy(&Reliable_sockets[i].net_addr,&d3_rcv_addr,sizeof(net_addr_t));
2054 Reliable_sockets[i].last_packet_received = psnet_get_time();
2055 memcpy(&Reliable_sockets[i].addr,&rcv_addr,sizeof(SOCKADDR));
2056 Reliable_sockets[i].status = RNF_LIMBO;
2058 ml_printf("Succesfully connected to server in nw_ConnectToServer().\n");
2059 //Now send I_AM_HERE packet
2060 conn_header.type = RNT_I_AM_HERE;
2061 conn_header.seq = (ushort)(~CONNECTSEQ);
2062 conn_header.data_len = 0;
2064 First_sent_iamhere = psnet_get_time();
2065 Last_sent_iamhere = psnet_get_time();
2066 int rcode = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
2067 if(rcode == SOCKET_ERROR){
2068 *socket = INVALID_SOCKET;
2069 Reliable_sockets[i].status = RNF_UNUSED;
2070 memset(&Reliable_sockets[i],0,sizeof(reliable_socket));
2071 ml_printf("Unable to send packet in nw_ConnectToServer()\n");
2074 Reliable_sockets[i].last_packet_sent = psnet_get_time();
2076 f = psnet_get_time();
2077 while((fl_abs((psnet_get_time() - f))<2) && (Reliable_sockets[i].status != RNF_CONNECTING)){
2084 ml_printf("Out of reliable socket space in nw_ConnectToServer().\n");
2086 } else ml_printf("Received out of sequence ACK in nw_ConnectToServer().\n");
2087 } else ml_printf("Received something that isn't an ACK in nw_ConnectToServer().\n");
2088 } else ml_printf("Received 0 bytes from recvfrom() in nw_ConnectToServer().\n");
2091 if((psnet_get_time()-time_sent_req)>2)
2093 ml_printf("Resending connect request.\n");
2094 int ret = SENDTO(typeless_sock,(char *)&conn_header,RELIABLE_PACKET_HEADER_ONLY_SIZE,0,addr,sizeof(SOCKADDR), PSNET_TYPE_RELIABLE);
2095 if(ret != SOCKET_ERROR){
2096 time_sent_req = psnet_get_time();
2098 ml_printf("Error sending connection request! -- %d\n",WSAGetLastError() );
2103 } while(fl_abs((psnet_get_time() - first_sent_req)) < RELIABLE_CONNECT_TIME);
2106 // returns the ip address of this computer
2108 int psnet_rel_get_ip()
2112 SOCKADDR_IN local_address;
2115 // Get the local host name
2116 memset(&local_address, 0, sizeof(local_address));
2117 ret = gethostname(local, 255 );
2118 if (ret != SOCKET_ERROR ){
2119 // Resolve host name for local address
2120 hostent = gethostbyname((LPSTR)local);
2122 local_address.sin_addr.s_addr = *((u_long FAR *)(hostent->h_addr));
2125 ml_string("SOCKET_ERROR in psnet_rel_get_ip()!");
2127 ml_printf(%s:%d\n", inet_ntoa(rcvaddr->sin_addr), htons(rcvaddr->sin_port)
2128 return local_address.sin_addr.s_addr;
2132 // returns the ip address of this computer
2135 SOCKADDR_IN local_address;
2137 if(Psnet_connection == NETWORK_CONNECTION_DIALUP){
2138 local_address.sin_addr.s_addr = psnet_ras_status();
2139 if(local_address.sin_addr.s_addr == INADDR_NONE){
2140 local_address.sin_addr.s_addr = INADDR_ANY;
2143 // Init local address to zero
2144 local_address.sin_addr.s_addr = INADDR_ANY;
2147 // NOTE: for memeory checkers, do NOT try to free this
2148 ml_printf("psnet_get_ip() reports IP : %s\n", inet_ntoa(local_address.sin_addr));
2150 return local_address.sin_addr.s_addr;
2153 // initialize reliable sockets
2154 int psnet_init_rel_tcp(int port, int should_listen)
2157 SOCKADDR_IN sockaddr;
2159 sockaddr.sin_port = htons((ushort)port);
2160 sockaddr.sin_family = AF_INET;
2162 ml_printf("Setting up reliable sockets.\n");
2164 my_ip = psnet_get_ip();
2166 memcpy(&sockaddr.sin_addr.s_addr, &my_ip, sizeof(uint));
2168 Reliable_UDP_socket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP );
2169 if(INVALID_SOCKET == Reliable_UDP_socket){
2170 ml_printf("Unable to create reliable UDP socket -- %d\n", WSAGetLastError() );
2173 } else if(bind(Reliable_UDP_socket,(SOCKADDR *)&sockaddr,sizeof(SOCKADDR))!=0){
2174 ml_printf("Unable to bind reliable socket -- %d\n", WSAGetLastError() );
2179 // make any reliable sockets which we create that aren't listening non-blocking sockets
2184 error = ioctlsocket( Reliable_UDP_socket, FIONBIO, &arg );
2185 if ( error == SOCKET_ERROR ) {
2186 ml_printf("Unable to make reliable UDP socket non-blocking -- %d\n", WSAGetLastError() );
2196 // initialize reliable sockets
2197 int psnet_init_rel_ipx(int port, int should_listen)
2203 SOCKADDR_IPX ipx_addr;
2205 memset(&ipx_addr, 0, sizeof(SOCKADDR_IPX));
2206 ipx_addr.sa_family = AF_IPX;
2207 ipx_addr.sa_socket = htons((ushort)port);
2209 Reliable_IPX_socket = socket(AF_IPX, SOCK_DGRAM, NSPROTO_IPX);
2210 if(INVALID_SOCKET == Reliable_IPX_socket){
2211 ml_printf("Unable to create reliable IPX socket -- %d\n", WSAGetLastError() );
2214 } else if(bind(Reliable_IPX_socket,(SOCKADDR *)&ipx_addr,sizeof(SOCKADDR))!=0){
2215 ml_printf("Unable to bind reliable IPX socket -- %d\n", WSAGetLastError() );
2220 // make any reliable sockets which we create that aren't listening non-blocking sockets
2225 error = ioctlsocket( Reliable_IPX_socket, FIONBIO, &arg );
2226 if ( error == SOCKET_ERROR ) {
2227 ml_printf("Unable to make reliable IPX socket non-blocking -- %d\n", WSAGetLastError() );
2238 void psnet_rel_close()
2241 PSNET_SOCKET_RELIABLE sock;
2244 for(idx=0; idx<MAXRELIABLESOCKETS; idx++){
2245 if(Reliable_sockets[idx].status != RNF_UNUSED){
2247 psnet_rel_close_socket(&sock);
2252 // ------------------------------------------------------------------------------------------------------
2253 // PACKET BUFFERING FUNCTIONS
2256 // initialize the buffering system
2257 void psnet_buffer_init(network_packet_buffer_list *l)
2261 // blast the buffer clean
2262 memset(l->psnet_buffers, 0, sizeof(network_packet_buffer) * MAX_PACKET_BUFFERS);
2264 // set all buffer sequence #'s to -1
2265 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2266 l->psnet_buffers[idx].sequence_number = -1;
2269 // initialize the sequence #
2270 l->psnet_seq_number = 0;
2271 l->psnet_lowest_id = -1;
2272 l->psnet_highest_id = -1;
2275 // buffer a packet (maintain order!)
2276 void psnet_buffer_packet(network_packet_buffer_list *l, ubyte *data, int length, net_addr_t *from)
2281 // find the first empty packet
2282 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2283 if(l->psnet_buffers[idx].sequence_number == -1){
2289 // if we didn't find the buffer, report an overrun
2291 ml_printf("WARNING - Buffer overrun in psnet\n");
2294 memcpy(l->psnet_buffers[idx].data, data, length);
2295 l->psnet_buffers[idx].len = length;
2296 memcpy(&l->psnet_buffers[idx].from_addr, from, sizeof(net_addr_t));
2297 l->psnet_buffers[idx].sequence_number = l->psnet_seq_number;
2299 // keep track of the highest id#
2300 l->psnet_highest_id = l->psnet_seq_number++;
2302 // set the lowest id# for the first time
2303 if(l->psnet_lowest_id == -1){
2304 l->psnet_lowest_id = l->psnet_highest_id;
2309 // get the index of the next packet in order!
2310 int psnet_buffer_get_next(network_packet_buffer_list *l, ubyte *data, int *length, net_addr_t *from)
2315 // if there are no buffers, do nothing
2316 if((l->psnet_lowest_id == -1) || (l->psnet_lowest_id > l->psnet_highest_id)){
2320 // search until we find the lowest packet index id#
2321 for(idx=0;idx<MAX_PACKET_BUFFERS;idx++){
2322 // if we found the buffer
2323 if(l->psnet_buffers[idx].sequence_number == l->psnet_lowest_id){
2329 // at this point, we should _always_ have found the buffer
2332 // copy out the buffer data
2333 memcpy(data, l->psnet_buffers[idx].data, l->psnet_buffers[idx].len);
2334 *length = l->psnet_buffers[idx].len;
2335 memcpy(from, &l->psnet_buffers[idx].from_addr, sizeof(net_addr_t));
2337 // now we need to cleanup the packet list
2339 // mark the buffer as free
2340 l->psnet_buffers[idx].sequence_number = -1;
2341 l->psnet_lowest_id++;
2346 // -------------------------------------------------------------------------------------------------------
2347 // PSNET 2 FORWARD DEFINITIONS
2350 // if the string is a legally formatted ip string
2351 int psnet_is_valid_numeric_ip(char *ip)
2355 int val1,val2,val3,val4;
2357 // get the first ip value
2359 token = strtok(copy,".");
2363 // get the value of the token
2365 if((val1 < 0) || (val1 > 255)){
2371 token = strtok(NULL,".");
2375 // get the value of the token
2377 if((val2 < 0) || (val2 > 255)){
2383 token = strtok(NULL,".");
2387 // get the value of the token
2389 if((val3 < 0) || (val3 > 255)){
2395 token = strtok(NULL,"");
2399 // get the value of the token
2401 if((val4 < 0) || (val4 > 255)){
2406 // make sure he hasn't entered all 0's
2407 if((val1 == 0) && (val2 == 0) && (val3 == 0) && (val4 == 0)){
2415 // function called from high level FreeSpace code to determine the status of the networking
2416 // code returns one of a handful of macros
2418 DWORD (__stdcall *pRasEnumConnections)(LPRASCONN lprasconn, LPDWORD lpcb, LPDWORD lpcConnections) = NULL;
2419 DWORD (__stdcall *pRasGetConnectStatus)(HRASCONN hrasconn, LPRASCONNSTATUS lprasconnstatus ) = NULL;
2420 DWORD (__stdcall *pRasGetProjectionInfo)(HRASCONN hrasconn, RASPROJECTION rasprojection, LPVOID lpprojection, LPDWORD lpcb ) = NULL;
2422 // functions to get the status of a RAS connection
2423 unsigned int psnet_ras_status()
2426 unsigned long size, num_connections, i;
2427 RASCONN rasbuffer[25];
2428 HINSTANCE ras_handle;
2429 unsigned long rasip=0;
2430 RASPPPIP projection;
2431 // int Ras_connected;
2435 // first, call a LoadLibrary to load the RAS api
2436 ras_handle = LoadLibrary( "rasapi32.dll" );
2437 if ( ras_handle == NULL ) {
2441 pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, "RasEnumConnectionsA");
2442 if (!pRasEnumConnections) {
2443 FreeLibrary( ras_handle );
2446 pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, "RasGetConnectStatusA");
2447 if (!pRasGetConnectStatus) {
2448 FreeLibrary( ras_handle );
2451 pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, "RasGetProjectionInfoA");
2452 if (!pRasGetProjectionInfo) {
2453 FreeLibrary( ras_handle );
2457 size = sizeof(rasbuffer);
2458 rasbuffer[0].dwSize = sizeof(RASCONN);
2460 rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
2462 FreeLibrary( ras_handle );
2466 // JAS: My computer gets to this point, but I have no RAS connections,
2468 if ( num_connections < 1 ) {
2469 ml_string("Found no RAS connections");
2470 FreeLibrary( ras_handle );
2474 ml_printf("Found %d connections", num_connections);
2476 for (i = 0; i < num_connections; i++ ) {
2477 RASCONNSTATUS status;
2480 ml_printf("Connection %d:", i);
2481 ml_printf("Entry Name: %s", rasbuffer[i].szEntryName);
2482 ml_printf("Device Type: %s", rasbuffer[i].szDeviceType);
2483 ml_printf("Device Name: %s", rasbuffer[i].szDeviceName);
2485 // get the connection status
2486 status.dwSize = sizeof(RASCONNSTATUS);
2487 rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
2489 FreeLibrary( ras_handle );
2493 // get the projection informatiom
2494 size = sizeof(projection);
2495 projection.dwSize = size;
2496 rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &size );
2498 FreeLibrary( ras_handle );
2502 ml_printf("IP Address: %s", projection.szIpAddress);
2507 FreeLibrary( ras_handle );
2508 rasip = inet_addr(projection.szIpAddress);
2509 if(rasip==INADDR_NONE){
2513 //The ip of the RAS connection
2517 unsigned int psnet_ras_status()
2525 // functions to get the status of a RAS connection
2527 void psnet_ras_status()
2530 unsigned long size, num_connections, i;
2531 RASCONN rasbuffer[25];
2532 HINSTANCE ras_handle;
2536 // first, call a LoadLibrary to load the RAS api
2537 ras_handle = LoadLibrary( NOX("rasapi32.dll") );
2538 if ( ras_handle == NULL ) {
2542 pRasEnumConnections = (DWORD (__stdcall *)(LPRASCONN, LPDWORD, LPDWORD))GetProcAddress(ras_handle, NOX("RasEnumConnectionsA"));
2543 if (!pRasEnumConnections) {
2544 FreeLibrary( ras_handle );
2547 pRasGetConnectStatus = (DWORD (__stdcall *)(HRASCONN, LPRASCONNSTATUS))GetProcAddress(ras_handle, NOX("RasGetConnectStatusA"));
2548 if (!pRasGetConnectStatus) {
2549 FreeLibrary( ras_handle );
2552 pRasGetProjectionInfo = (DWORD (__stdcall *)(HRASCONN, RASPROJECTION, LPVOID, LPDWORD))GetProcAddress(ras_handle, NOX("RasGetProjectionInfoA"));
2553 if (!pRasGetProjectionInfo) {
2554 FreeLibrary( ras_handle );
2558 size = sizeof(rasbuffer);
2559 rasbuffer[0].dwSize = sizeof(RASCONN);
2561 rval = pRasEnumConnections( rasbuffer, &size, &num_connections );
2563 FreeLibrary( ras_handle );
2567 // JAS: My computer gets to this point, but I have no RAS connections,
2569 if ( num_connections < 1 ) {
2570 ml_printf("Found no connections\n" );
2571 FreeLibrary( ras_handle );
2575 ml_printf("Found %d connections\n", num_connections);
2577 for (i = 0; i < num_connections; i++ ) {
2578 RASCONNSTATUS status;
2579 RASPPPIP projection;
2582 ml_printf("Connection %d:\n", i);
2583 ml_printf("Entry Name: %s\n", rasbuffer[i].szEntryName);
2584 ml_printf("Device Type: %s\n", rasbuffer[i].szDeviceType);
2585 ml_printf("Device Name: %s\n", rasbuffer[i].szDeviceName);
2587 // get the connection status
2588 status.dwSize = sizeof(RASCONNSTATUS);
2589 rval = pRasGetConnectStatus(rasbuffer[i].hrasconn, &status);
2591 FreeLibrary( ras_handle );
2595 ml_printf("\tStatus: %s\n", (status.rasconnstate==RASCS_Connected)?"Connected":"Not Connected");
2597 // get the projection informatiom
2598 size = sizeof(projection);
2599 projection.dwSize = size;
2600 rval = pRasGetProjectionInfo(rasbuffer[i].hrasconn, RASP_PppIp, &projection, &size );
2602 FreeLibrary( ras_handle );
2606 ml_printf("IP Address: %s", projection.szIpAddress));
2611 FreeLibrary( ras_handle );
2615 // set some options on a socket
2616 void psnet_socket_options( SOCKET sock )
2620 int cursize, cursizesize, bufsize;
2622 socklen_t cursize, cursizesize, bufsize;
2625 // Set the mode of the socket to allow broadcasting. We need to be able to broadcast
2626 // when a game is searched for in IPX mode.
2628 if(setsockopt(sock, SOL_SOCKET, SO_BROADCAST, (LPSTR)&broadcast, sizeof(broadcast) )){
2635 // setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (LPSTR)&broadcast, sizeof(broadcast) );
2637 // try and increase the size of my receive buffer
2638 bufsize = MAX_RECEIVE_BUFSIZE;
2640 // set the current size of the receive buffer
2641 cursizesize = sizeof(int);
2642 getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
2643 // for ( trysize = bufsize; trysize >= cursize; trysize >>= 1 ) {
2644 ret = setsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&bufsize, sizeof(bufsize));
2645 if ( ret == SOCKET_ERROR ) {
2648 wserr = WSAGetLastError();
2649 // if ( (wserr == WSAENOPROTOOPT) || (wserr == WSAEINVAL) )
2653 getsockopt(sock, SOL_SOCKET, SO_RCVBUF, (LPSTR)&cursize, &cursizesize);
2654 ml_printf("Receive buffer set to %d\n", cursize);
2656 // set the current size of the send buffer
2657 cursizesize = sizeof(int);
2658 getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
2659 // for ( trysize = bufsize; trysize >= cursize; trysize >>= 1 ) {
2660 ret = setsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&bufsize, sizeof(bufsize));
2661 if ( ret == SOCKET_ERROR ) {
2664 wserr = WSAGetLastError();
2665 // if ( (wserr == WSAENOPROTOOPT) || (wserr == WSAEINVAL) ){
2669 getsockopt(sock, SOL_SOCKET, SO_SNDBUF, (LPSTR)&cursize, &cursizesize);
2670 ml_printf("Send buffer set to %d\n", cursize);
2673 // initialize ipx socket
2674 int psnet_init_ipx()
2679 SOCKADDR_IPX sockaddr;
2681 IPX_socket = INVALID_SOCKET;
2683 IPX_socket = socket( AF_IPX, SOCK_DGRAM, NSPROTO_IPX );
2684 if ( IPX_socket == INVALID_SOCKET ) {
2685 Ipx_failure_code = WSAGetLastError();
2686 ml_printf("Error on IPX startup %d\n", Ipx_failure_code);
2691 memset(&sockaddr,0,sizeof(SOCKADDR_IPX));
2692 sockaddr.sa_family = AF_IPX;
2693 sockaddr.sa_socket = htons( Psnet_default_port );
2694 if ( bind(IPX_socket, (SOCKADDR*)&sockaddr, sizeof (SOCKADDR_IPX)) == SOCKET_ERROR) {
2695 Ipx_failure_code = WSAGetLastError();
2696 ml_printf("Couldn't bind IPX socket (%d)! Invalidating IPX\n", Ipx_failure_code );
2700 // set socket options
2701 psnet_socket_options( IPX_socket );
2702 Ipx_can_broadcast = Can_broadcast;
2709 // initialize tcp socket
2710 int psnet_init_tcp()
2712 SOCKADDR_IN sockaddr;
2714 TCP_socket = INVALID_SOCKET;
2716 TCP_socket = socket( AF_INET, SOCK_DGRAM, 0 );
2717 if ( TCP_socket == INVALID_SOCKET ) {
2718 Tcp_failure_code = WSAGetLastError();
2719 ml_printf("Error on TCP startup %d\n", Tcp_failure_code);
2724 memset(&sockaddr,0,sizeof(SOCKADDR_IN));
2725 sockaddr.sin_family = AF_INET;
2726 sockaddr.sin_addr.s_addr = psnet_get_ip();
2727 sockaddr.sin_port = htons( Psnet_default_port );
2728 if ( bind(TCP_socket, (SOCKADDR*)&sockaddr, sizeof (sockaddr)) == SOCKET_ERROR) {
2729 Tcp_failure_code = WSAGetLastError();
2730 ml_printf("Couldn't bind TCP socket (%d)! Invalidating TCP\n", Tcp_failure_code );
2734 // set socket options
2735 psnet_socket_options( TCP_socket );
2736 Tcp_can_broadcast = Can_broadcast;
2742 // get time in seconds
2743 float psnet_get_time()
2745 return (float)timer_get_milliseconds() / 1000.0f;
2748 // mark a socket as having received data
2749 void psnet_mark_received(PSNET_SOCKET_RELIABLE socket)
2752 if((socket == 0xffffffff) || (socket >= MAXRELIABLESOCKETS)){
2757 Reliable_sockets[socket].last_packet_received = psnet_get_time();