2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/Network/multi_pinfo.cpp $
16 * Revision 1.4 2003/05/25 02:30:43 taylor
19 * Revision 1.3 2002/06/09 04:41:23 relnev
20 * added copyright header
22 * Revision 1.2 2002/05/07 03:16:47 theoddone33
23 * The Great Newline Fix
25 * Revision 1.1.1.1 2002/05/03 03:28:10 root
29 * 15 9/10/99 9:44p Dave
30 * Bumped version # up. Make server reliable connects not have such a huge
33 * 14 8/30/99 5:01p Dave
34 * Made d3d do less state changing in the nebula. Use new chat server for
37 * 13 8/22/99 5:53p Dave
38 * Scoring fixes. Added self destruct key. Put callsigns in the logfile
39 * instead of ship designations for multiplayer players.
41 * 12 8/03/99 11:43a Dave
42 * Don't allow medals button in demo.
44 * 11 7/26/99 11:14a Andsager
45 * Disable medals in demo multiplayer
47 * 10 6/16/99 4:06p Dave
48 * New pilot info popup. Added new draw-bitmap-as-poly function.
50 * 9 1/30/99 1:29a Dave
51 * Fixed nebula thumbnail problem. Full support for 1024x768 choose pilot
52 * screen. Fixed beam weapon death messages.
54 * 8 1/14/99 6:06p Dave
55 * 100% full squad logo support for single player and multiplayer.
57 * 7 1/12/99 4:07a Dave
58 * Put in barracks code support for selecting squad logos. Properly
59 * distribute squad logos in a multiplayer game.
61 * 6 12/14/98 12:13p Dave
62 * Spiffed up xfer system a bit. Put in support for squad logo file xfer.
65 * 5 11/30/98 1:07p Dave
66 * 16 bit conversion, first run.
68 * 4 11/05/98 4:18p Dave
69 * First run nebula support. Beefed up localization a bit. Removed all
70 * conditional compiles for foreign versions. Modified mission file
73 * 3 10/13/98 9:29a Dave
74 * Started neatening up freespace.h. Many variables renamed and
75 * reorganized. Added AlphaColors.[h,cpp]
77 * 2 10/07/98 10:53a Dave
80 * 1 10/07/98 10:50a Dave
89 #include "freespace.h"
90 #include "gamesequence.h"
96 #include "multi_xfer.h"
97 #include "multi_pinfo.h"
98 #include "alphacolors.h"
102 // ---------------------------------------------------------------------------------------
103 // MULTI PLAYER INFO DEFINES/VARS
108 #define MULTI_PINFO_NUM_BUTTONS 4
111 char *Multi_pinfo_bitmap_name[GR_NUM_RESOLUTIONS] = {
115 char *Multi_pinfo_bitmap_mask[GR_NUM_RESOLUTIONS] = {
121 #define MPI_SCROLL_STATS_UP 0
122 #define MPI_SCROLL_STATS_DOWN 1
126 // pilot image area defs
127 int Multi_pinfo_pilot_coords[GR_NUM_RESOLUTIONS][4] = {
139 int Multi_pinfo_squad_coords[GR_NUM_RESOLUTIONS][4] = {
149 typedef struct np_bitmap {
150 int bitmap; // bitmap id
151 char filename[MAX_FILENAME_LEN]; // filename
153 np_bitmap Mp_pilot; // pilot pic
154 np_bitmap Mp_squad; // squad logo
156 UI_WINDOW Multi_pinfo_window; // the window object for the join screen
157 UI_BUTTON Multi_pinfo_select_button; // for selecting list items
158 int Multi_pinfo_bitmap; // the background bitmap
159 ui_button_info Multi_pinfo_buttons[GR_NUM_RESOLUTIONS][MULTI_PINFO_NUM_BUTTONS] = {
162 ui_button_info("PIB_00", 180, 209, -1, -1, 0),
163 ui_button_info("PIB_01", 180, 252, -1, -1, 1),
164 ui_button_info("PIB_02", 136, 295, -1, -1, 2),
165 ui_button_info("PIB_03", 583, 326, -1, -1, 3),
167 ui_button_info("PIB_00", 617, 256, -1, -1, 0),
168 ui_button_info("PIB_01", 617, 298, -1, -1, 1),
169 ui_button_info("PIB_02", 172, 322, -1, -1, 2),
170 ui_button_info("PIB_03", 219, 332, 217, 318, 3)
174 ui_button_info("2_PIB_00", 988, 410, -1, -1, 0),
175 ui_button_info("2_PIB_01", 988, 477, -1, -1, 1),
176 ui_button_info("2_PIB_02", 276, 516, -1, -1, 2),
177 ui_button_info("2_PIB_03", 350, 532, 348, 510, 3)
182 #define MULTI_PINFO_NUM_TEXT 0
184 #define MULTI_PINFO_NUM_TEXT 1
186 UI_XSTR Multi_pinfo_text[GR_NUM_RESOLUTIONS][MULTI_PINFO_NUM_TEXT] = {
188 // not needed for FS1
190 { "Close", 428, 217, 318, UI_XSTR_COLOR_PINK, -1, &Multi_pinfo_buttons[0][MPI_EXIT].button },
194 // not needed for fS1
196 { "Close", 428, 348, 510, UI_XSTR_COLOR_PINK, -1, &Multi_pinfo_buttons[1][MPI_EXIT].button },
204 #define MULTI_PINFO_NUM_STATS_LABELS 9
206 #define MPI_MISSIONS_FLOWN 1
207 #define MPI_FLIGHT_TIME 2
208 #define MPI_LAST_FLOWN 3
209 #define MPI_FIGHTER_KILLS 4
210 // #define MPI_OTHER_KILLS 5
211 #define MPI_PSHOTS_FIRED 5
212 //#define MPI_PSHOTS_HIT 6
213 #define MPI_PSHOTS_PCT 6
214 #define MPI_SSHOTS_FIRED 7
215 // #define MPI_SSHOTS_HIT 10
216 #define MPI_SSHOTS_PCT 8
218 char *Multi_pinfo_stats_labels[MULTI_PINFO_NUM_STATS_LABELS];
220 #define MAX_LABEL_TEXT 50
221 char Multi_pinfo_stats_vals[MULTI_PINFO_NUM_STATS_LABELS][MAX_LABEL_TEXT];
222 int Multi_pinfo_stats_label_offsets[MULTI_PINFO_NUM_STATS_LABELS] = {
223 20,10,10,20,20,10,20,10,10,
227 int Multi_pinfo_stats_area_coords[GR_NUM_RESOLUTIONS][4] = {
239 int Multi_pinfo_stats_x[GR_NUM_RESOLUTIONS] = {
244 // is the popup already running
245 int Multi_pinfo_popup_running = 0;
247 // background bitmap to be blitted
248 int Multi_pinfo_screen_save = -1;
250 // flag indicating if the popup has gotten messed up somewhere and should bail
251 int Multi_pinfo_popup_error = 0;
253 // flag indicating if the popup should be done
254 int Multi_pinfo_popup_done = 0;
256 // player this popup is being used for
257 net_player *Multi_pinfo_popup_player = NULL;
260 extern shader Grey_shader;
262 // hardware textures backup
263 int Multi_pinfo_hardware_texture_backup;
266 // ---------------------------------------------------------------------------------------
267 // MULTI PLAYER INFO FORWARD DECLARATIONS
270 // initialize all popup details (graphics, etc)
271 void multi_pinfo_popup_init(net_player *pl);
273 // run the popup in a tight loop (no states)
274 void multi_pinfo_popup_do();
277 void multi_pinfo_popup_close();
279 // blit the pilot image
280 void multi_pinfo_blit_pilot_image();
282 // blit the pilot squadron logo
283 void multi_pinfo_blit_squadron_logo();
285 // blit the player statistics
286 void multi_pinfo_blit_player_stats();
288 // check for button presses
289 void multi_pinfo_popup_check_buttons();
291 // act on a button press
292 void multi_pinfo_popup_button_pressed(int n);
294 // display the medals screen for this player
295 void multi_pinfo_do_medals();
297 // load up and use the proper palette
298 void multi_pinfo_set_palette();
300 // build the stats value strings for this player
301 void multi_pinfo_build_stats();
303 // if the pilot's image was currently loading when we started the popup, load it up now if its finished
304 void multi_pinfo_maybe_reload_pic(np_bitmap *b);
306 // reset the player infomation for this popup
307 void multi_pinfo_reset_player(net_player *np);
309 // lookup the "previous" player in the netplayer list, return null if not found
310 net_player *multi_pinfo_get_prev_player(net_player *np);
312 // lookup the "next" player in the netplayer list, return null if not found
313 net_player *multi_pinfo_get_next_player(net_player *np);
316 // ---------------------------------------------------------------------------------------
317 // MULTI PLAYER INFO FUNCTIONS
320 // fire up the player info popup, select first available pilot if np == NULL
321 void multi_pinfo_popup(net_player *np)
323 // if the popup is already running, don't do anything
324 if(Multi_pinfo_popup_running){
328 // set the player for informational purposes
331 // play the popup appear sound
332 gamesnd_play_iface(SND_POPUP_APPEAR);
334 // initialize the popup
335 multi_pinfo_popup_init(np);
337 // mark the popup as running
338 Multi_pinfo_popup_running = 1;
341 multi_pinfo_popup_do();
344 multi_pinfo_popup_close();
346 // play the popup disappear sound
347 gamesnd_play_iface(SND_POPUP_DISAPPEAR);
350 // notify the popup that a player has left
351 void multi_pinfo_notify_drop(net_player *np)
355 // if we're no active, bail
356 if(!Multi_pinfo_popup_running){
360 // if this is not the player we're currently displaying, bail
361 if(np != Multi_pinfo_popup_player){
365 // otherwise we need to switch to someone else
366 reset = multi_pinfo_get_prev_player(np);
368 multi_pinfo_reset_player(reset);
371 reset = multi_pinfo_get_next_player(np);
373 multi_pinfo_reset_player(reset);
377 // bail, since there's no one else
379 Multi_pinfo_popup_done = 1;
383 // ---------------------------------------------------------------------------------------
384 // MULTI PLAYER INFO FORWARD DEFINITIONS
387 // initialize all popup details (graphics, etc)
388 void multi_pinfo_popup_init(net_player *np)
392 // no errors to start with
393 Multi_pinfo_popup_error = 0;
396 Multi_pinfo_popup_done = 0;
398 // store the background as it currently is
399 Multi_pinfo_screen_save = gr_save_screen();
400 if(Multi_pinfo_screen_save == -1){
401 Multi_pinfo_popup_error = 1;
405 // create the interface window
406 Multi_pinfo_window.create(0,0,gr_screen.max_w,gr_screen.max_h,0);
407 Multi_pinfo_window.set_mask_bmap(Multi_pinfo_bitmap_mask[gr_screen.res]);
409 // load the background bitmap
410 Multi_pinfo_bitmap = bm_load(Multi_pinfo_bitmap_name[gr_screen.res]);
411 if(Multi_pinfo_bitmap < 0){
412 Multi_pinfo_popup_error = 1;
416 // backup hardware textures setting and bash to max
417 Multi_pinfo_hardware_texture_backup = Detail.hardware_textures;
418 Detail.hardware_textures = MAX_DETAIL_LEVEL;
421 Mp_pilot.bitmap = -1;
422 strcpy(Mp_pilot.filename, "");
423 Mp_squad.bitmap = -1;
424 strcpy(Mp_squad.filename, "");
426 // set the player status
427 multi_pinfo_reset_player(np);
429 // create the interface buttons
430 for(idx=0;idx<MULTI_PINFO_NUM_BUTTONS;idx++){
432 Multi_pinfo_buttons[gr_screen.res][idx].button.create(&Multi_pinfo_window, "", Multi_pinfo_buttons[gr_screen.res][idx].x, Multi_pinfo_buttons[gr_screen.res][idx].y, 1, 1, 0, 1);
434 // set the sound to play when highlighted
435 Multi_pinfo_buttons[gr_screen.res][idx].button.set_highlight_action(common_play_highlight_sound);
437 // set the ani for the button
438 Multi_pinfo_buttons[gr_screen.res][idx].button.set_bmaps(Multi_pinfo_buttons[gr_screen.res][idx].filename);
441 Multi_pinfo_buttons[gr_screen.res][idx].button.link_hotspot(Multi_pinfo_buttons[gr_screen.res][idx].hotspot);
445 for(idx=0; idx<MULTI_PINFO_NUM_TEXT; idx++){
446 Multi_pinfo_window.add_XSTR(&Multi_pinfo_text[gr_screen.res][idx]);
449 // disable medals button for the demo
450 #if defined(FS2_DEMO) || defined(FS1_DEMO)
451 Multi_pinfo_buttons[gr_screen.res][MPI_MEDALS].button.hide();
452 Multi_pinfo_buttons[gr_screen.res][MPI_MEDALS].button.disable();
455 // initialize strings
456 Multi_pinfo_stats_labels[0] = strdup(XSTR("Rank", 1007));
457 Multi_pinfo_stats_labels[1] = strdup(XSTR("Missions Flown", 1008));
458 Multi_pinfo_stats_labels[2] = strdup(XSTR("Flight Time", 1009));
459 Multi_pinfo_stats_labels[3] = strdup(XSTR("Last Flown",1010));
460 Multi_pinfo_stats_labels[4] = strdup(XSTR("Total Kills", 115));
461 Multi_pinfo_stats_labels[5] = strdup(XSTR("Primary Shots Fired", 1012));
462 Multi_pinfo_stats_labels[6] = strdup(XSTR("Primary Hit %", 1013));
463 Multi_pinfo_stats_labels[7] = strdup(XSTR("Secondary Shots Fired", 1014));
464 Multi_pinfo_stats_labels[8] = strdup(XSTR("Secondary Hit %", 1015));
467 // run the popup in a tight loop (no states)
468 void multi_pinfo_popup_do()
472 // if there was an error in initialization, return immediately
473 if(Multi_pinfo_popup_error){
478 while(!Multi_pinfo_popup_done){
479 multi_pinfo_maybe_reload_pic(&Mp_pilot);
480 multi_pinfo_maybe_reload_pic(&Mp_squad);
482 // process the window
483 k = Multi_pinfo_window.process();
486 Multi_pinfo_popup_done = 1;
490 // check button presses
491 multi_pinfo_popup_check_buttons();
493 // set frametime and run background stuff
494 game_set_frametime(-1);
495 game_do_state_common(gameseq_get_state());
497 // draw the background bitmap and the ui window over it
498 Assert(Multi_pinfo_screen_save != -1);
500 gr_restore_screen(Multi_pinfo_screen_save);
503 gr_set_shader(&Grey_shader);
504 gr_shade(0,0,gr_screen.clip_width, gr_screen.clip_height);
506 // draw the background bitmap
507 gr_set_bitmap(Multi_pinfo_bitmap);
510 // blit the selected pilot image
511 multi_pinfo_blit_pilot_image();
513 // blit the squadron logo
514 multi_pinfo_blit_squadron_logo();
516 // blit the player statistics
517 multi_pinfo_blit_player_stats();
519 // draw the ui window and flip
520 Multi_pinfo_window.draw();
526 void multi_pinfo_popup_close()
530 // unload any bitmaps
531 if(Multi_pinfo_bitmap != -1){
532 bm_release(Multi_pinfo_bitmap);
535 // free the background screen if possible
536 if(Multi_pinfo_screen_save >= 0){
537 gr_free_screen(Multi_pinfo_screen_save);
540 // release the pilot/squad images
541 if(Mp_pilot.bitmap != -1){
542 bm_release(Mp_pilot.bitmap);
544 if(Mp_squad.bitmap != -1){
545 bm_release(Mp_squad.bitmap);
549 for(idx=0; idx<MULTI_PINFO_NUM_STATS_LABELS; idx++){
550 if(Multi_pinfo_stats_labels[idx] != NULL){
551 free(Multi_pinfo_stats_labels[idx]);
552 Multi_pinfo_stats_labels[idx] = NULL;
556 // unset the player handle
557 Multi_pinfo_popup_player = NULL;
559 // mark the popup as not running
560 Multi_pinfo_popup_running = 0;
562 // destroy the UI_WINDOW
563 Multi_pinfo_window.destroy();
565 // restore hardware textures detail level
566 Detail.hardware_textures = Multi_pinfo_hardware_texture_backup;
569 // blit the pilot image
570 void multi_pinfo_blit_pilot_image()
572 char place_text[100];
575 // if we don't have a bitmap handle, blit a placeholder
576 if(Mp_pilot.bitmap == -1){
577 gr_set_color_fast(&Color_normal);
579 // if there is no image
580 if(strlen(Mp_pilot.filename) <= 0){
581 strcpy(place_text,XSTR("No/Invalid Image", 1053));
583 // if the image is xferring
584 else if(multi_xfer_lookup(Mp_pilot.filename)){
585 strcpy(place_text,XSTR("Image Transferring", 691));
587 // if we're not accepting images
588 else if(!(Net_player->p_info.options.flags & MLO_FLAG_ACCEPT_PIX) || !(Netgame.options.flags & MSO_FLAG_ACCEPT_PIX)){
589 strcpy(place_text,XSTR("No Image", 692));
593 strcpy(place_text,XSTR("Waiting", 690));
597 gr_get_string_size(&w,NULL,place_text);
598 gr_string(Multi_pinfo_pilot_coords[gr_screen.res][0] + ((Multi_pinfo_pilot_coords[gr_screen.res][2] - w)/2), Multi_pinfo_pilot_coords[gr_screen.res][1], place_text);
600 // otherwise blit the bitmap
602 gr_set_bitmap(Mp_pilot.bitmap);
604 // get width and heigh
606 bm_get_info(Mp_pilot.bitmap, &w, &h, NULL, NULL, NULL, NULL);
608 gr_bitmap(Multi_pinfo_pilot_coords[gr_screen.res][0] + ((Multi_pinfo_pilot_coords[gr_screen.res][2] - w)/2),
609 Multi_pinfo_pilot_coords[gr_screen.res][1] + ((Multi_pinfo_pilot_coords[gr_screen.res][3] - h)/2));
610 // g3_draw_2d_poly_bitmap(Multi_pinfo_pilot_coords[gr_screen.res][0], Multi_pinfo_pilot_coords[gr_screen.res][1], Multi_pinfo_pilot_coords[gr_screen.res][2], Multi_pinfo_pilot_coords[gr_screen.res][3]);
614 // blit the pilot squadron logo
615 void multi_pinfo_blit_squadron_logo()
617 #ifndef MAKE_FS1 // no squads in FS1
618 char place_text[100];
620 player *p = Multi_pinfo_popup_player->player;
622 // if we don't have a bitmap handle, blit a placeholder
623 if(Mp_squad.bitmap == -1){
624 gr_set_color_fast(&Color_normal);
626 // if there is no image
627 if(strlen(p->squad_filename) <= 0){
628 strcpy(place_text,XSTR("No/Invalid Image", 1053));
630 // if the image is xferring
631 else if(multi_xfer_lookup(p->squad_filename)){
632 strcpy(place_text,XSTR("Image Transferring", 691));
634 // if we're not accepting images
635 else if(!(Net_player->p_info.options.flags & MLO_FLAG_ACCEPT_PIX) || !(Netgame.options.flags & MSO_FLAG_ACCEPT_PIX)){
636 strcpy(place_text,XSTR("No Image", 692));
640 strcpy(place_text,XSTR("Waiting", 690));
644 gr_get_string_size(&w, NULL, place_text);
645 gr_string(Multi_pinfo_squad_coords[gr_screen.res][0] + ((Multi_pinfo_squad_coords[gr_screen.res][2] - w)/2), Multi_pinfo_squad_coords[gr_screen.res][1], place_text);
647 // otherwise blit the bitmap
649 gr_set_bitmap(Mp_squad.bitmap);
650 // gr_bitmap(MPI_SQUAD_X, MPI_SQUAD_Y);
652 // get width and heigh
654 bm_get_info(Mp_squad.bitmap, &w, &h, NULL, NULL, NULL, NULL);
656 gr_bitmap(Multi_pinfo_squad_coords[gr_screen.res][0] + ((Multi_pinfo_squad_coords[gr_screen.res][2] - w)/2),
657 Multi_pinfo_squad_coords[gr_screen.res][1] + ((Multi_pinfo_squad_coords[gr_screen.res][3] - h)/2));
658 // g3_draw_2d_poly_bitmap(Multi_pinfo_squad_coords[gr_screen.res][0], Multi_pinfo_squad_coords[gr_screen.res][1], Multi_pinfo_squad_coords[gr_screen.res][2], Multi_pinfo_squad_coords[gr_screen.res][3]);
663 // blit the player statistics
664 void multi_pinfo_blit_player_stats()
668 // blit the player's callsign and "all time stats"
669 gr_set_color_fast(&Color_bright);
670 gr_string(Multi_pinfo_stats_area_coords[gr_screen.res][0], Multi_pinfo_stats_area_coords[gr_screen.res][1], Multi_pinfo_popup_player->player->callsign);
671 gr_string(Multi_pinfo_stats_x[gr_screen.res], Multi_pinfo_stats_area_coords[gr_screen.res][1], XSTR("All Time Stats", 128));
673 gr_set_color_fast(&Color_normal);
675 // blit all the labels
676 y_start = Multi_pinfo_stats_area_coords[gr_screen.res][1] + 15;
677 for(idx=0;idx<MULTI_PINFO_NUM_STATS_LABELS;idx++){
678 gr_string(Multi_pinfo_stats_area_coords[gr_screen.res][0], y_start, Multi_pinfo_stats_labels[idx]);
679 y_start += Multi_pinfo_stats_label_offsets[idx];
682 // blit all the stats values themselves
683 y_start = Multi_pinfo_stats_area_coords[gr_screen.res][1] + 15;
684 for(idx=0;idx<MULTI_PINFO_NUM_STATS_LABELS;idx++){
685 gr_string(Multi_pinfo_stats_x[gr_screen.res], y_start, Multi_pinfo_stats_vals[idx]);
686 y_start += Multi_pinfo_stats_label_offsets[idx];
690 // check for button presses
691 void multi_pinfo_popup_check_buttons()
695 // check for all buttons
696 for(idx=0;idx<MULTI_PINFO_NUM_BUTTONS;idx++){
697 if(Multi_pinfo_buttons[gr_screen.res][idx].button.pressed()){
698 multi_pinfo_popup_button_pressed(idx);
704 // act on a button press
705 void multi_pinfo_popup_button_pressed(int n)
711 Multi_pinfo_popup_done = 1;
715 gamesnd_play_iface(SND_USER_SELECT);
716 multi_pinfo_do_medals();
719 case MPI_SCROLL_STATS_UP:
720 swap = multi_pinfo_get_prev_player(Multi_pinfo_popup_player);
722 gamesnd_play_iface(SND_USER_SELECT);
723 multi_pinfo_reset_player(swap);
725 gamesnd_play_iface(SND_GENERAL_FAIL);
729 case MPI_SCROLL_STATS_DOWN:
730 swap = multi_pinfo_get_next_player(Multi_pinfo_popup_player);
732 gamesnd_play_iface(SND_USER_SELECT);
733 multi_pinfo_reset_player(swap);
735 gamesnd_play_iface(SND_GENERAL_FAIL);
740 gamesnd_play_iface(SND_GENERAL_FAIL);
745 // display the medals screen for this player
746 void multi_pinfo_do_medals()
749 game_feature_not_in_demo_popup();
753 // initialize the medals screen
754 medal_main_init(Multi_pinfo_popup_player->player,MM_POPUP);
756 // run the medals screen until it says that it should be closed
758 // set frametime and run common functions
759 game_set_frametime(-1);
760 game_do_state_common(gameseq_get_state());
762 // run the medals screen
763 ret_code = medal_main_do();
764 } while(ret_code && !Multi_pinfo_popup_done);
766 // close the medals screen down
769 // restore the proper palette
770 multi_pinfo_set_palette();
774 // load up and use the proper palette
775 void multi_pinfo_set_palette()
777 #ifndef HARDWARE_ONLY
778 palette_use_bm_palette(Multi_pinfo_bitmap);
782 // build the stats value strings for this player
783 void multi_pinfo_build_stats()
786 // int fighter_kills,other_kills;
787 scoring_struct *sc = &Multi_pinfo_popup_player->player->stats;
789 // build alltime fighter and non-fighter kills
793 for(idx=0;idx<MAX_SHIP_TYPES;idx++){
794 if(sc->kills[idx] > 0){
795 if(Ship_info[idx].flags & SIF_FIGHTER){
796 fighter_kills += sc->kills[idx];
798 other_kills += sc->kills[idx];
803 sprintf(Multi_pinfo_stats_vals[MPI_FIGHTER_KILLS], "%d", sc->kill_count);
805 // sprintf(Multi_pinfo_stats_vals[MPI_OTHER_KILLS],"%d",other_kills);
808 sprintf(Multi_pinfo_stats_vals[MPI_MISSIONS_FLOWN],"%d",(int)sc->missions_flown);
811 game_format_time(fl2f((float)sc->flight_time),Multi_pinfo_stats_vals[MPI_FLIGHT_TIME]);
814 if(sc->last_flown == 0){
815 strcpy(Multi_pinfo_stats_vals[MPI_LAST_FLOWN],XSTR("No missions flown",693));
817 tm *tmr = gmtime(&sc->last_flown);
819 strftime(Multi_pinfo_stats_vals[MPI_LAST_FLOWN],MAX_LABEL_TEXT,"%m/%d/%y %H:%M",tmr);
821 strcpy(Multi_pinfo_stats_vals[MPI_LAST_FLOWN], "");
826 strcpy(Multi_pinfo_stats_vals[MPI_RANK],Ranks[sc->rank].name);
828 // primary shots fired
829 sprintf(Multi_pinfo_stats_vals[MPI_PSHOTS_FIRED],"%d",sc->p_shots_fired);
832 // sprintf(Multi_pinfo_stats_vals[MPI_PSHOTS_HIT],"%d",sc->p_shots_hit);
835 sprintf(Multi_pinfo_stats_vals[MPI_PSHOTS_PCT],"%d%%",(int)(100.0f * ((float)sc->p_shots_hit / (float)sc->p_shots_fired)));
836 // primary shots fired
837 sprintf(Multi_pinfo_stats_vals[MPI_SSHOTS_FIRED],"%d",sc->s_shots_fired);
840 // sprintf(Multi_pinfo_stats_vals[MPI_SSHOTS_HIT],"%d",sc->s_shots_hit);
843 sprintf(Multi_pinfo_stats_vals[MPI_SSHOTS_PCT],"%d%%",(int)(100.0f * ((float)sc->s_shots_hit / (float)sc->s_shots_fired)));
846 // if the pilot's image was currently loading when we started the popup, load it up now if its finished
847 void multi_pinfo_maybe_reload_pic(np_bitmap *b)
849 // if the bitmap is valid, do nothing
854 // if the local player is not accepting pix or the netgame is not accepting pix, bail here
855 if(!(Net_player->p_info.options.flags & MLO_FLAG_ACCEPT_PIX) || !(Netgame.options.flags & MSO_FLAG_ACCEPT_PIX)){
859 // if the bitmap filename is bogus
860 if(strlen(b->filename) <= 0){
865 b->bitmap = bm_load_duplicate(b->filename);
868 // attempt to validate a bitmap (ie, return whether its displayable or not)
870 int multi_pinfo_validate_bitmap(int bitmap)
874 // if the bitmap handle is invalid false
879 // get the bitmap info
882 bm_get_info(bitmap,&w,&h);
885 if((w != MPI_IMAGE_W) || (h != MPI_IMAGE_H)){
894 // is the pilot info popup currently active?
895 int multi_pinfo_popup_active()
897 return Multi_pinfo_popup_running;
900 // kill the currently active popup (if any)
901 void multi_pinfo_popup_kill()
903 // we're done, byatch
904 Multi_pinfo_popup_done = 1;
907 // reset the player infomation for this popup
908 void multi_pinfo_reset_player(net_player *np)
911 Multi_pinfo_popup_player = np;
913 // unload any old image data if necessary
914 strcpy(Mp_pilot.filename, "");
915 if(Mp_pilot.bitmap != -1){
916 bm_release(Mp_pilot.bitmap);
917 Mp_pilot.bitmap = -1;
919 strcpy(Mp_squad.filename, "");
920 if(Mp_squad.bitmap != -1){
921 bm_release(Mp_squad.bitmap);
922 Mp_squad.bitmap = -1;
925 // try and load pilot pic/squad logo
926 if(strlen(np->player->image_filename) >= 0){
927 strcpy(Mp_pilot.filename, np->player->image_filename);
928 Mp_pilot.bitmap = bm_load_duplicate(Mp_pilot.filename);
930 if(strlen(np->player->squad_filename) >= 0){
931 strcpy(Mp_squad.filename, np->player->squad_filename);
932 Mp_squad.bitmap = bm_load_duplicate(Mp_squad.filename);
935 // build the stats value strings for this player
936 multi_pinfo_build_stats();
939 // lookup the "previous" player in the netplayer list, return null if not found
940 net_player *multi_pinfo_get_prev_player(net_player *np)
945 // get the starting index to look from
946 start_index = NET_PLAYER_INDEX(np);
949 for(idx=start_index-1; idx>=0; idx--){
950 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx])){
951 return &Net_players[idx];
959 // lookup the "next" player in the netplayer list, return null if not found
960 net_player *multi_pinfo_get_next_player(net_player *np)
965 // get the starting index to look from
966 start_index = NET_PLAYER_INDEX(np);
967 if(start_index < (MAX_PLAYERS - 1)){
969 for(idx=start_index+1; idx<MAX_PLAYERS; idx++){
970 if(MULTI_CONNECTED(Net_players[idx]) && !MULTI_STANDALONE(Net_players[idx])){
971 return &Net_players[idx];