]> icculus.org git repositories - taylor/freespace2.git/blob - src/network/multi_options.cpp
set PXO off by default in demo and skip multi/std cfg too
[taylor/freespace2.git] / src / network / multi_options.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/Network/multi_options.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * $Log$
16  * Revision 1.6  2005/10/02 09:30:10  taylor
17  * sync up rest of big-endian network changes.  it should at least be as good as what's in FS2_Open now, only better :)
18  *
19  * Revision 1.5  2004/06/11 01:34:41  tigital
20  * byte-swapping changes for bigendian systems
21  *
22  * Revision 1.4  2003/05/25 02:30:43  taylor
23  * Freespace 1 support
24  *
25  * Revision 1.3  2002/06/09 04:41:23  relnev
26  * added copyright header
27  *
28  * Revision 1.2  2002/05/26 20:22:48  theoddone33
29  * Most of network/ works
30  *
31  * Revision 1.1.1.1  2002/05/03 03:28:10  root
32  * Initial import.
33  * 
34  * 
35  * 22    8/27/99 12:32a Dave
36  * Allow the user to specify a local port through the launcher.
37  * 
38  * 21    8/22/99 1:19p Dave
39  * Fixed up http proxy code. Cleaned up scoring code. Reverse the order in
40  * which d3d cards are detected.
41  * 
42  * 20    8/04/99 6:01p Dave
43  * Oops. Make sure standalones log in.
44  * 
45  * 19    7/09/99 9:51a Dave
46  * Added thick polyline code.
47  * 
48  * 18    5/03/99 8:32p Dave
49  * New version of multi host options screen.
50  * 
51  * 17    4/25/99 7:43p Dave
52  * Misc small bug fixes. Made sun draw properly.
53  * 
54  * 16    4/20/99 6:39p Dave
55  * Almost done with artillery targeting. Added support for downloading
56  * images on the PXO screen.
57  * 
58  * 15    3/10/99 6:50p Dave
59  * Changed the way we buffer packets for all clients. Optimized turret
60  * fired packets. Did some weapon firing optimizations.
61  * 
62  * 14    3/09/99 6:24p Dave
63  * More work on object update revamping. Identified several sources of
64  * unnecessary bandwidth.
65  * 
66  * 13    3/08/99 7:03p Dave
67  * First run of new object update system. Looks very promising.
68  * 
69  * 12    2/21/99 6:01p Dave
70  * Fixed standalone WSS packets. 
71  * 
72  * 11    2/19/99 2:55p Dave
73  * Temporary checking to report the winner of a squad war match.
74  * 
75  * 10    2/12/99 6:16p Dave
76  * Pre-mission Squad War code is 95% done.
77  * 
78  * 9     2/11/99 3:08p Dave
79  * PXO refresh button. Very preliminary squad war support.
80  * 
81  * 8     11/20/98 11:16a Dave
82  * Fixed up IPX support a bit. Making sure that switching modes and
83  * loading/saving pilot files maintains proper state.
84  * 
85  * 7     11/19/98 4:19p Dave
86  * Put IPX sockets back in psnet. Consolidated all multiplayer config
87  * files into one.
88  * 
89  * 6     11/19/98 8:03a Dave
90  * Full support for D3-style reliable sockets. Revamped packet lag/loss
91  * system, made it receiver side and at the lowest possible level.
92  * 
93  * 5     11/17/98 11:12a Dave
94  * Removed player identification by address. Now assign explicit id #'s.
95  * 
96  * 4     10/13/98 9:29a Dave
97  * Started neatening up freespace.h. Many variables renamed and
98  * reorganized. Added AlphaColors.[h,cpp]
99  * 
100  * 3     10/07/98 6:27p Dave
101  * Globalized mission and campaign file extensions. Removed Silent Threat
102  * special code. Moved \cache \players and \multidata into the \data
103  * directory.
104  * 
105  * 2     10/07/98 10:53a Dave
106  * Initial checkin.
107  * 
108  * 1     10/07/98 10:50a Dave
109  * 
110  * 20    9/10/98 1:17p Dave
111  * Put in code to flag missions and campaigns as being MD or not in Fred
112  * and Freespace. Put in multiplayer support for filtering out MD
113  * missions. Put in multiplayer popups for warning of non-valid missions.
114  * 
115  * 19    7/07/98 2:49p Dave
116  * UI bug fixes.
117  * 
118  * 18    6/04/98 11:04a Allender
119  * object update level stuff.  Don't reset to high when becoming an
120  * observer of any type.  default to low when guy is a dialup customer
121  * 
122  * 17    5/24/98 3:45a Dave
123  * Minor object update fixes. Justify channel information on PXO. Add a
124  * bunch of configuration stuff for the standalone.
125  * 
126  * 16    5/19/98 1:35a Dave
127  * Tweaked pxo interface. Added rankings url to pxo.cfg. Make netplayer
128  * local options update dynamically in netgames.
129  * 
130  * 15    5/08/98 5:05p Dave
131  * Go to the join game screen when quitting multiplayer. Fixed mission
132  * text chat bugs. Put mission type symbols on the create game list.
133  * Started updating standalone gui controls.
134  * 
135  * 14    5/06/98 12:36p Dave
136  * Make sure clients can leave the debrief screen easily at all times. Fix
137  * respawn count problem.
138  * 
139  * 13    5/03/98 7:04p Dave
140  * Make team vs. team work mores smoothly with standalone. Change how host
141  * interacts with standalone for picking missions. Put in a time limit for
142  * ingame join ship select. Fix ingame join ship select screen for Vasudan
143  * ship icons.
144  * 
145  * 12    5/03/98 2:52p Dave
146  * Removed multiplayer furball mode.
147  * 
148  * 11    4/23/98 6:18p Dave
149  * Store ETS values between respawns. Put kick feature in the text
150  * messaging system. Fixed text messaging system so that it doesn't
151  * process or trigger ship controls. Other UI fixes.
152  * 
153  * 10    4/22/98 5:53p Dave
154  * Large reworking of endgame sequencing. Updated multi host options
155  * screen for new artwork. Put in checks for host or team captains leaving
156  * midgame.
157  * 
158  * 9     4/16/98 11:39p Dave
159  * Put in first run of new multiplayer options screen. Still need to
160  * complete final tab.
161  * 
162  * 8     4/13/98 4:50p Dave
163  * Maintain status of weapon bank/links through respawns. Put # players on
164  * create game mission list. Make observer not have engine sounds. Make
165  * oberver pivot point correct. Fixed respawn value getting reset every
166  * time host options screen started.
167  * 
168  * 7     4/09/98 11:01p Dave
169  * Put in new multi host options screen. Tweaked multiplayer options a
170  * bit.
171  * 
172  * 6     4/09/98 5:43p Dave
173  * Remove all command line processing from the demo. Began work fixing up
174  * the new multi host options screen.
175  * 
176  * 5     4/06/98 6:37p Dave
177  * Put in max_observers netgame server option. Make sure host is always
178  * defaulted to alpha 1 or zeta 1. Changed create game so that MAX_PLAYERS
179  * can always join but need to be kicked before commit can happen. Put in
180  * support for server ending a game and notifying clients of a special
181  * condition.
182  * 
183  * 4     4/04/98 4:22p Dave
184  * First rev of UDP reliable sockets is done. Seems to work well if not
185  * overly burdened.
186  * 
187  * 3     4/03/98 1:03a Dave
188  * First pass at unreliable guaranteed delivery packets.
189  * 
190  * 2     3/31/98 4:51p Dave
191  * Removed medals screen and multiplayer buttons from demo version. Put in
192  * new pilot popup screen. Make ships in mp team vs. team have proper team
193  * ids. Make mp respawns a permanent option saved in the player file.
194  * 
195  * 1     3/30/98 6:24p Dave
196  *  
197  * 
198  * $NoKeywords: $
199  */
200
201 #include "cmdline.h"
202 #include "osregistry.h"
203 #include "multi.h"
204 #include "multimsgs.h"
205 #include "freespace.h"
206 #include "stand_server.h"
207 #include "multiutil.h"
208 #include "multi_voice.h"
209 #include "multi_options.h"
210 #include "multi_team.h"
211 #include "multi_fstracker.h"
212
213
214 // ----------------------------------------------------------------------------------
215 // MULTI OPTIONS DEFINES/VARS
216 //
217
218 // packet codes
219 #define MULTI_OPTION_SERVER                                             0                               // server update follows
220 #define MULTI_OPTION_LOCAL                                                      1                               // local netplayer options follow
221 #define MULTI_OPTION_START_GAME                                 2                               // host's start game options on the standalone server
222 #define MULTI_OPTION_MISSION                                            3                               // host's mission selection stuff on a standalone server
223
224 // global options
225 #define MULTI_CFG_FILE                                                          NOX("multi.cfg")
226 multi_global_options Multi_options_g;
227
228 char Multi_options_proxy[512] = "";
229 ushort Multi_options_proxy_port = 0;
230
231 // ----------------------------------------------------------------------------------
232 // MULTI OPTIONS FUNCTIONS
233 //
234
235 #ifdef MAKE_FS1
236 void multi_options_read_config_fs1();
237 #endif
238
239 // load in the config file
240 #define NEXT_TOKEN()                                            do { tok = strtok(NULL, "\n"); if(tok != NULL){ drop_leading_white_space(tok); drop_trailing_white_space(tok); } } while(0);
241 #define SETTING(s)                                              ( !SDL_strcasecmp(tok, s) )
242 void multi_options_read_config()
243 {
244         // set default value for the global multi options
245         memset(&Multi_options_g, 0, sizeof(multi_global_options));
246         Multi_options_g.protocol = NET_TCP;
247 #ifndef FS1_DEMO
248         Multi_options_g.pxo = 1;
249 #endif
250
251         // do we have a forced port via commandline or registry?
252         ushort forced_port = (ushort)os_config_read_uint("Network", "ForcePort", 0);
253         Multi_options_g.port = (Cmdline_network_port >= 0) ? (ushort)Cmdline_network_port : forced_port == 0 ? (ushort)DEFAULT_GAME_PORT : forced_port;
254
255         Multi_options_g.log = (Cmdline_multi_log) ? 1 : 0;
256         Multi_options_g.datarate_cap = OO_HIGH_RATE_DEFAULT;
257         SDL_strlcpy(Multi_options_g.user_tracker_ip, "", SDL_arraysize(Multi_options_g.user_tracker_ip));
258         SDL_strlcpy(Multi_options_g.game_tracker_ip, "", SDL_arraysize(Multi_options_g.game_tracker_ip));
259         SDL_strlcpy(Multi_options_g.pxo_ip, "", SDL_arraysize(Multi_options_g.pxo_ip));
260         SDL_strlcpy(Multi_options_g.pxo_rank_url, "", SDL_arraysize(Multi_options_g.pxo_rank_url));
261         SDL_strlcpy(Multi_options_g.pxo_create_url, "", SDL_arraysize(Multi_options_g.pxo_create_url));
262         SDL_strlcpy(Multi_options_g.pxo_verify_url, "", SDL_arraysize(Multi_options_g.pxo_verify_url));
263         SDL_strlcpy(Multi_options_g.pxo_banner_url, "", SDL_arraysize(Multi_options_g.pxo_banner_url));
264
265         // standalone values
266         Multi_options_g.std_max_players = -1;
267         Multi_options_g.std_datarate = OBJ_UPDATE_HIGH;
268         Multi_options_g.std_voice = 1;
269         memset(Multi_options_g.std_passwd, 0, STD_PASSWD_LEN);
270         memset(Multi_options_g.std_pname, 0, STD_NAME_LEN);
271         Multi_options_g.std_framecap = 30;
272
273 #ifndef MAKE_FS1
274         CFILE *in;
275         char str[512];
276         char *tok = NULL;
277
278         // read in the config file
279         in = cfopen(MULTI_CFG_FILE, "rt", CFILE_NORMAL, CF_TYPE_DATA);
280         
281         // if we failed to open the config file, user default settings
282         if(in == NULL){
283                 nprintf(("Network","Failed to open network config file, using default settings\n"));            
284                 return;
285         }
286
287         while(!cfeof(in)){
288                 // read in the game info
289                 memset(str,0,512);
290                 cfgets(str,512,in);
291
292                 // parse the first line
293                 tok = strtok(str," \t");
294
295                 // check the token
296                 if(tok != NULL){
297                         drop_leading_white_space(tok);
298                         drop_trailing_white_space(tok);                 
299                 } else {
300                         continue;
301                 }               
302
303                 // all possible options
304                 // only standalone cares about the following options
305                 if(Is_standalone){
306                         if(SETTING("+pxo")){                    
307                                 // setup PXO mode
308                                 Multi_options_g.pxo = 1;
309                                 NEXT_TOKEN();
310                                 if(tok != NULL){
311                                         SDL_strlcpy(Multi_fs_tracker_channel, tok, SDL_arraysize(Multi_fs_tracker_channel));
312                                 }
313                         } else 
314                         if(SETTING("+name")){
315                                 // set the standalone server's permanent name
316                                 NEXT_TOKEN();
317                                 if(tok != NULL){
318                                         SDL_strlcpy(Multi_options_g.std_pname, tok, STD_NAME_LEN);
319                                 }
320                         } else 
321                         if(SETTING("+no_voice")){
322                                 // standalone won't allow voice transmission
323                                 Multi_options_g.std_voice = 0;
324                         } else
325                         if(SETTING("+max_players")){
326                                 // set the max # of players on the standalone
327                                 NEXT_TOKEN();
328                                 if(tok != NULL){
329                                         if(!((atoi(tok) < 1) || (atoi(tok) > MAX_PLAYERS))){
330                                                 Multi_options_g.std_max_players = atoi(tok);
331                                         }
332                                 }
333                         } else 
334                         if(SETTING("+ban")){
335                                 // ban a player
336                                 NEXT_TOKEN();
337                                 if(tok != NULL){
338                                         std_add_ban(tok);
339                                 }
340                         } else 
341                         if(SETTING("+passwd")){
342                                 // set the standalone host password
343                                 NEXT_TOKEN();
344                                 if(tok != NULL){
345                                         SDL_strlcpy(Multi_options_g.std_passwd, tok, STD_PASSWD_LEN);
346
347                                         STUB_FUNCTION;
348                                 }
349                         } else 
350                         if(SETTING("+low_update")){
351                                 // set standalone to low updates
352                                 Multi_options_g.std_datarate = OBJ_UPDATE_LOW;
353                         } else
354                         if(SETTING("+med_update")){
355                                 // set standalone to medium updates
356                                 Multi_options_g.std_datarate = OBJ_UPDATE_MEDIUM;
357                         } else 
358                         if(SETTING("+high_update")){
359                                 // set standalone to high updates
360                                 Multi_options_g.std_datarate = OBJ_UPDATE_HIGH;
361                         } else 
362                         if(SETTING("+lan_update")){
363                                 // set standalone to high updates
364                                 Multi_options_g.std_datarate = OBJ_UPDATE_LAN;
365                         } 
366                 }
367
368                 // common to all modes
369                 if(SETTING("+user_server")){
370                         // ip addr of user tracker
371                         NEXT_TOKEN();
372                         if(tok != NULL){
373                                 SDL_strlcpy(Multi_options_g.user_tracker_ip, tok, SDL_arraysize(Multi_options_g.user_tracker_ip));
374                         }
375                 } else
376                 if(SETTING("+game_server")){
377                         // ip addr of game tracker
378                         NEXT_TOKEN();
379                         if(tok != NULL){
380                                 SDL_strlcpy(Multi_options_g.game_tracker_ip, tok, SDL_arraysize(Multi_options_g.game_tracker_ip));
381                         }
382                 } else
383                 if(SETTING("+chat_server")){
384                         // ip addr of pxo chat server
385                         NEXT_TOKEN();
386                         if(tok != NULL){
387                                 SDL_strlcpy(Multi_options_g.pxo_ip, tok, SDL_arraysize(Multi_options_g.pxo_ip));
388                         }
389                 } else
390                 if(SETTING("+rank_url")){
391                         // url of pilot rankings page
392                         NEXT_TOKEN();
393                         if(tok != NULL){
394                                 SDL_strlcpy(Multi_options_g.pxo_rank_url, tok, SDL_arraysize(Multi_options_g.pxo_rank_url));
395                         }
396                 } else
397                 if(SETTING("+create_url")){
398                         // url of pxo account create page
399                         NEXT_TOKEN();
400                         if(tok != NULL){
401                                 SDL_strlcpy(Multi_options_g.pxo_create_url, tok, SDL_arraysize(Multi_options_g.pxo_create_url));
402                         }
403                 } else
404                 if(SETTING("+verify_url")){
405                         // url of pxo account verify page
406                         NEXT_TOKEN();
407                         if(tok != NULL){
408                                 SDL_strlcpy(Multi_options_g.pxo_verify_url, tok, SDL_arraysize(Multi_options_g.pxo_verify_url));
409                         }
410                 } else
411                 if(SETTING("+banner_url")){
412                         // url of pxo account verify page
413                         NEXT_TOKEN();
414                         if(tok != NULL){
415                                 SDL_strlcpy(Multi_options_g.pxo_banner_url, tok, SDL_arraysize(Multi_options_g.pxo_banner_url));
416                         }
417                 } else
418                 if(SETTING("+datarate")){
419                         // set the max datarate for high updates
420                         NEXT_TOKEN();
421                         if(tok != NULL){
422                                 if(atoi(tok) >= 4000){
423                                         Multi_options_g.datarate_cap = atoi(tok);
424                                 }
425                         }                       
426                 }
427                 if(SETTING("+http_proxy")){
428                         // get the proxy server
429                         NEXT_TOKEN();
430                         if(tok != NULL){                                
431                                 char *ip = strtok(tok, ":");
432                                 if(ip != NULL){
433                                         SDL_strlcpy(Multi_options_proxy, ip, SDL_arraysize(Multi_options_proxy));
434                                 }
435                                 ip = strtok(NULL, "");
436                                 if(ip != NULL){
437                                         Multi_options_proxy_port = (ushort)atoi(ip);
438                                 } else {
439                                         SDL_strlcpy(Multi_options_proxy, "", SDL_arraysize(Multi_options_proxy));
440                                 }
441                         }
442                 }
443         }
444
445         // close the config file
446         cfclose(in);
447         in = NULL;
448 #else
449         multi_options_read_config_fs1();
450 #endif
451 }
452
453 #ifdef MAKE_FS1
454 void multi_options_read_config_fs1()
455 {
456         CFILE *in;
457         char str[512];
458         char *tok = NULL;
459
460 #ifdef FS1_DEMO
461         // FS1 demo is single-player only, so don't bother with this
462         return;
463 #endif
464
465         SDL_zero(str);
466
467         // read in the pxo config file
468         in = cfopen("pxo.cfg", "rt", CFILE_NORMAL, CF_TYPE_DATA);
469
470         if (in != NULL) {
471                 // first line should be user tracker
472                 if ( cfgets(str, 512, in) ) {
473                         drop_leading_white_space(str);
474                         drop_trailing_white_space(str);
475
476                         SDL_strlcpy(Multi_options_g.user_tracker_ip, str, SDL_arraysize(Multi_options_g.user_tracker_ip));
477                 }
478
479                 // next line should be game tracker
480                 if ( cfgets(str, 512, in) ) {
481                         drop_leading_white_space(str);
482                         drop_trailing_white_space(str);
483
484                         SDL_strlcpy(Multi_options_g.game_tracker_ip, str, SDL_arraysize(Multi_options_g.game_tracker_ip));
485                 }
486
487                 // next, irc/chat server
488                 if ( cfgets(str, 512, in) ) {
489                         drop_leading_white_space(str);
490                         drop_trailing_white_space(str);
491
492                         SDL_strlcpy(Multi_options_g.pxo_ip, str, SDL_arraysize(Multi_options_g.pxo_ip));
493                 }
494
495                 // web link: rankings
496                 if ( cfgets(str, 512, in) ) {
497                         drop_leading_white_space(str);
498                         drop_trailing_white_space(str);
499
500                         SDL_strlcpy(Multi_options_g.pxo_rank_url, str, SDL_arraysize(Multi_options_g.pxo_rank_url));
501                 }
502
503                 // web link: register/create account
504                 if ( cfgets(str, 512, in) ) {
505                         drop_leading_white_space(str);
506                         drop_trailing_white_space(str);
507
508                         SDL_strlcpy(Multi_options_g.pxo_create_url, str, SDL_arraysize(Multi_options_g.pxo_create_url));
509                 }
510
511                 // web link: verify account/user
512                 if ( cfgets(str, 512, in) ) {
513                         drop_leading_white_space(str);
514                         drop_trailing_white_space(str);
515
516                         SDL_strlcpy(Multi_options_g.pxo_verify_url, str, SDL_arraysize(Multi_options_g.pxo_verify_url));
517                 }
518
519                 cfclose(in);
520                 in = NULL;
521         }
522
523         // maybe read standalone config
524         if (Is_standalone) {
525                 // read in the config file
526                 in = cfopen("std.cfg", "rt", CFILE_NORMAL, CF_TYPE_DATA);
527
528                 if (in != NULL) {
529                         while(!cfeof(in)){
530                                 // read in the game info
531                                 memset(str,0,512);
532                                 cfgets(str,512,in);
533
534                                 // parse the first line
535                                 tok = strtok(str," \t");
536
537                                 // check the token
538                                 if(tok != NULL){
539                                         drop_leading_white_space(tok);
540                                         drop_trailing_white_space(tok);
541                                 } else {
542                                         continue;
543                                 }
544
545                                 if(SETTING("+pxo")){
546                                         // setup PXO mode
547                                         NEXT_TOKEN();
548                                         if(tok != NULL){
549                                                 // whee!
550                                         }
551                                 } else
552                                 if(SETTING("+name")){
553                                         // set the standalone server's permanent name
554                                         NEXT_TOKEN();
555                                         if(tok != NULL){
556                                                 SDL_strlcpy(Multi_options_g.std_pname, tok, STD_NAME_LEN);
557                                         }
558                                 } else
559                                 if(SETTING("+no_voice")){
560                                         // standalone won't allow voice transmission
561                                         Multi_options_g.std_voice = 0;
562                                 } else
563                                 if(SETTING("+max_players")){
564                                         // set the max # of players on the standalone
565                                         NEXT_TOKEN();
566                                         if(tok != NULL){
567                                                 if(!((atoi(tok) < 1) || (atoi(tok) > MAX_PLAYERS))){
568                                                         Multi_options_g.std_max_players = atoi(tok);
569                                                 }
570                                         }
571                                 } else
572                                 if(SETTING("+ban")){
573                                         // ban a player
574                                         NEXT_TOKEN();
575                                         if(tok != NULL){
576                                                 std_add_ban(tok);
577                                         }
578                                 } else
579                                 if(SETTING("+passwd")){
580                                         // set the standalone host password
581                                         NEXT_TOKEN();
582                                         if(tok != NULL){
583                                                 SDL_strlcpy(Multi_options_g.std_passwd, tok, STD_PASSWD_LEN);
584
585                                                 STUB_FUNCTION;
586                                         }
587                                 } else
588                                 if(SETTING("+low_update")){
589                                         // set standalone to low updates
590                                         Multi_options_g.std_datarate = OBJ_UPDATE_LOW;
591                                 } else
592                                 if(SETTING("+med_update")){
593                                         // set standalone to medium updates
594                                         Multi_options_g.std_datarate = OBJ_UPDATE_MEDIUM;
595                                 } else
596                                 if(SETTING("+high_update")){
597                                         // set standalone to high updates
598                                         Multi_options_g.std_datarate = OBJ_UPDATE_HIGH;
599                                 } else
600                                 if(SETTING("+lan_update")){
601                                         // set standalone to high updates
602                                         Multi_options_g.std_datarate = OBJ_UPDATE_LAN;
603                                 }
604                         }
605                 }
606
607                 cfclose(in);
608                 in = NULL;
609         }
610 }
611 #endif
612
613 // set netgame defaults 
614 // NOTE : should be used when creating a newpilot
615 void multi_options_set_netgame_defaults(multi_server_options *options)
616 {
617         // any player can do squadmate messaging
618         options->squad_set = MSO_SQUAD_ANY;
619
620         // only the host can end the game
621         options->endgame_set = MSO_END_HOST;
622
623         // allow ingame file xfer and custom pilot pix
624         options->flags = (MSO_FLAG_INGAME_XFER | MSO_FLAG_ACCEPT_PIX);
625
626         // set the default time limit to be -1 (no limit)
627         options->mission_time_limit = fl2f(-1.0f);
628
629         // set the default max kills for a mission
630         options->kill_limit = 9999;
631
632         // set the default # of respawns
633         options->respawn = 2;
634
635         // set the default # of max observers
636         options->max_observers = 2;
637
638         // set the default netgame qos
639         options->voice_qos = 10;
640
641         // set the default token timeout
642         options->voice_token_wait = 2000;                               // he must wait 2 seconds between voice gets
643
644         // set the default max voice record time
645         options->voice_record_time = 5000;
646 }
647
648 // set local netplayer defaults
649 // NOTE : should be used when creating a newpilot
650 void multi_options_set_local_defaults(multi_local_options *options)
651 {
652         // accept pix by default and broadcast on the local subnet
653         options->flags = (MLO_FLAG_ACCEPT_PIX | MLO_FLAG_LOCAL_BROADCAST);      
654
655         // set the object update level based on the type of network connection specified by the user
656         // at install (or launcher) time.
657         if ( Psnet_connection == NETWORK_CONNECTION_DIALUP ) {
658                 options->obj_update_level = OBJ_UPDATE_LOW;
659         } else {
660                 options->obj_update_level = OBJ_UPDATE_HIGH;
661         }
662 }
663
664 // fill in the passed netgame options struct with the data from my player file data (only host/server should do this)
665 void multi_options_netgame_load(multi_server_options *options)
666 {
667         if(options != NULL){
668                 memcpy(options,&Player->m_server_options,sizeof(multi_server_options));
669         }       
670 }
671
672 // fill in the passed local options struct with the data from my player file data (all machines except standalone should do this)
673 void multi_options_local_load(multi_local_options *options, net_player *pxo_pl)
674 {
675         if(options != NULL){
676                 memcpy(options,&Player->m_local_options,sizeof(multi_local_options));
677         }
678
679         // stuff pxo squad info
680 #ifndef MAKE_FS1
681         if(pxo_pl != NULL){
682                 SDL_strlcpy(pxo_pl->p_info.pxo_squad_name, Multi_tracker_squad_name, LOGIN_LEN);
683         }
684 #endif
685 }
686
687 // update everyone on the current netgame options
688 void multi_options_update_netgame()
689 {
690         ubyte data[MAX_PACKET_SIZE],code;
691         int packet_size = 0;
692         
693         SDL_assert(Net_player->flags & NETINFO_FLAG_GAME_HOST);
694
695         // build the header and add the opcode
696         BUILD_HEADER(OPTIONS_UPDATE);
697         code = MULTI_OPTION_SERVER;
698         ADD_DATA(code);
699
700         // add the netgame options
701     Netgame.options.flags = INTEL_INT( Netgame.options.flags );
702     Netgame.options.respawn = INTEL_INT( Netgame.options.respawn );
703     Netgame.options.voice_token_wait = INTEL_INT( Netgame.options.voice_token_wait );
704     Netgame.options.voice_record_time = INTEL_INT( Netgame.options.voice_record_time );
705     Netgame.options.kill_limit= INTEL_INT( Netgame.options.kill_limit );
706     Netgame.options.mission_time_limit = (fix)INTEL_INT( Netgame.options.mission_time_limit );
707         ADD_DATA(Netgame.options);
708
709         // send the packet
710         if(Net_player->flags & NETINFO_FLAG_AM_MASTER){
711                 multi_io_send_to_all_reliable(data, packet_size);
712         } else {
713                 multi_io_send_reliable(Net_player, data, packet_size);
714         }
715 }
716
717 // update everyone with my local settings
718 void multi_options_update_local()
719 {
720         ubyte data[MAX_PACKET_SIZE],code;
721         int packet_size = 0;
722         
723         // if i'm the server, don't do anything
724         if(Net_player->flags & NETINFO_FLAG_AM_MASTER){
725                 return;
726         }
727
728         // build the header and add the opcode
729         BUILD_HEADER(OPTIONS_UPDATE);
730         code = MULTI_OPTION_LOCAL;
731         ADD_DATA(code);
732
733         // add the netgame options
734     Net_player->p_info.options.flags = INTEL_INT( Net_player->p_info.options.flags );
735     Net_players->p_info.options.obj_update_level = INTEL_INT( Net_player->p_info.options.obj_update_level );
736         ADD_DATA(Net_player->p_info.options);
737
738         // send the packet              
739         multi_io_send_reliable(Net_player, data, packet_size);
740 }
741
742 // update the standalone with the settings I have picked at the "start game" screen
743 void multi_options_update_start_game(netgame_info *ng)
744 {
745         ubyte data[MAX_PACKET_SIZE],code;
746         int packet_size = 0;
747
748         // should be a host on a standalone
749         SDL_assert((Net_player->flags & NETINFO_FLAG_GAME_HOST) && !(Net_player->flags & NETINFO_FLAG_AM_MASTER));
750
751         // build the header
752         BUILD_HEADER(OPTIONS_UPDATE);
753         code = MULTI_OPTION_START_GAME;
754         ADD_DATA(code);
755
756         // add the start game options
757         ADD_STRING(ng->name);
758         ADD_INT(ng->mode);
759         ADD_INT(ng->security);
760
761         // add mode-specific data
762         switch(ng->mode){
763         case NG_MODE_PASSWORD:
764                 ADD_STRING(ng->passwd);
765                 break;
766         case NG_MODE_RANK_ABOVE:
767         case NG_MODE_RANK_BELOW:
768                 ADD_INT(ng->rank_base);
769                 break;
770         }
771
772         // send to the standalone server        
773         multi_io_send_reliable(Net_player, data, packet_size);
774 }
775
776 // update the standalone with the mission settings I have picked (mission filename, etc)
777 void multi_options_update_mission(netgame_info *ng, int campaign_mode)
778 {
779         ubyte data[MAX_PACKET_SIZE],code;
780         int packet_size = 0;
781
782         // should be a host on a standalone
783         SDL_assert((Net_player->flags & NETINFO_FLAG_GAME_HOST) && !(Net_player->flags & NETINFO_FLAG_AM_MASTER));
784
785         // build the header
786         BUILD_HEADER(OPTIONS_UPDATE);
787         code = MULTI_OPTION_MISSION;
788         ADD_DATA(code);
789
790         // type (coop or team vs. team)
791         ADD_INT(ng->type_flags);
792
793         // respawns
794         ADD_UINT(ng->respawn);
795
796         // add the mission/campaign filename
797         code = (ubyte)campaign_mode;
798         ADD_DATA(code);
799         if(campaign_mode){
800                 ADD_STRING(ng->campaign_name);
801         } else {
802                 ADD_STRING(ng->mission_name);
803         }
804
805         // send to the server   
806         multi_io_send_reliable(Net_player, data, packet_size);
807 }
808
809
810 // ----------------------------------------------------------------------------------
811 // MULTI OPTIONS FUNCTIONS
812 //
813
814 // process an incoming multi options packet
815 void multi_options_process_packet(unsigned char *data, header *hinfo)
816 {
817         ubyte code;     
818         multi_local_options bogus;
819         int idx,player_index;
820         char str[255];
821         int offset = HEADER_LENGTH;
822
823         // find out who is sending this data    
824         player_index = find_player_id(hinfo->id);
825
826         // get the packet code
827         GET_DATA(code);
828         switch(code){
829         // get the start game options
830         case MULTI_OPTION_START_GAME:
831                 SDL_assert(Game_mode & GM_STANDALONE_SERVER);
832
833                 // get the netgame name
834                 GET_STRING(Netgame.name);               
835
836                 // get the netgame mode
837                 GET_INT(Netgame.mode);
838
839                 // get the security #
840                 GET_INT(Netgame.security);
841
842                 // get mode specific data
843                 switch(Netgame.mode){
844                 case NG_MODE_PASSWORD:
845                         GET_STRING(Netgame.passwd);
846                         break;
847                 case NG_MODE_RANK_ABOVE:
848                 case NG_MODE_RANK_BELOW:
849                         GET_INT(Netgame.rank_base);
850                         break;
851                 }
852
853                 // update standalone stuff
854                 std_connect_set_gamename(Netgame.name);
855                 std_multi_update_netgame_info_controls();
856                 break;
857
858         // get mission choice options
859         case MULTI_OPTION_MISSION:
860                 netgame_info ng;
861                 char title[NAME_LENGTH+1];
862                 int campaign_type,max_players;
863                 
864                 SDL_zero(ng);
865
866                 SDL_assert(Game_mode & GM_STANDALONE_SERVER);
867
868                 // coop or team vs. team mode
869                 GET_INT(ng.type_flags);
870                 if((ng.type_flags & NG_TYPE_TEAM) && !(Netgame.type_flags & NG_TYPE_TEAM)){
871                         multi_team_reset();
872                 }
873                 // if squad war was switched on
874                 if((ng.type_flags & NG_TYPE_SW) && !(Netgame.type_flags & NG_TYPE_SW)){
875                         mprintf(("STANDALONE TURNED ON SQUAD WAR!!\n"));
876                 }
877                 Netgame.type_flags = ng.type_flags;
878
879                 // new respawn count
880                 GET_UINT(Netgame.respawn);
881
882                 // name string
883                 SDL_zero(str);
884
885                 GET_DATA(code);
886                 // campaign mode
887                 if(code){
888                         GET_STRING(ng.campaign_name);
889
890                         // set the netgame max players here if the filename has changed
891                         if(strcmp(Netgame.campaign_name,ng.campaign_name)){
892                                 SDL_zero(title);
893                                 if(!mission_campaign_get_info(ng.campaign_name,title,&campaign_type,&max_players)){
894                                         Netgame.max_players = 0;
895                                 } else {
896                                         Netgame.max_players = max_players;
897                                 }
898
899                                 SDL_strlcpy(Netgame.campaign_name, ng.campaign_name, SDL_arraysize(Netgame.campaign_name));
900                         }
901
902                         Netgame.campaign_mode = 1;
903
904                         // put brackets around the campaign name
905                         if(Game_mode & GM_STANDALONE_SERVER){
906                                 SDL_snprintf(str, SDL_arraysize(str), "(%s)", Netgame.campaign_name);
907                                 std_multi_set_standalone_mission_name(str);
908                         }
909                 }
910                 // non-campaign mode
911                 else {
912                         GET_STRING(ng.mission_name);
913
914                         if(strcmp(Netgame.mission_name,ng.mission_name)){
915                                 if(strlen(ng.mission_name)){
916                                         Netgame.max_players = mission_parse_get_multi_mission_info( ng.mission_name );
917                                 } else {
918                                         // setting this to -1 will prevent us from being seen on the network
919                                         Netgame.max_players = -1;                               
920                                 }
921                                 SDL_strlcpy(Netgame.mission_name, ng.mission_name, SDL_arraysize(Netgame.mission_name));
922                                 SDL_strlcpy(Game_current_mission_filename, Netgame.mission_name, SDL_arraysize(Game_current_mission_filename));
923                         }                       
924
925                         Netgame.campaign_mode = 0;
926
927                         // set the mission name
928                         if(Game_mode & GM_STANDALONE_SERVER){
929                                 std_multi_set_standalone_mission_name(Netgame.mission_name);                    
930                         }
931                 }
932                 
933                 send_netgame_update_packet();      
934                 break;
935
936         // get the netgame options
937         case MULTI_OPTION_SERVER:               
938                 GET_DATA(Netgame.options);
939         Netgame.options.flags = INTEL_INT( Netgame.options.flags );
940         Netgame.options.respawn = INTEL_INT( Netgame.options.respawn );
941         Netgame.options.voice_token_wait = INTEL_INT( Netgame.options.voice_token_wait );
942         Netgame.options.voice_record_time = INTEL_INT( Netgame.options.voice_record_time );
943         Netgame.options.kill_limit = INTEL_INT( Netgame.options.kill_limit );
944         Netgame.options.mission_time_limit = (fix)INTEL_INT( Netgame.options.mission_time_limit );
945
946                 // if we're a standalone set for no sound, do so here
947                 if((Game_mode & GM_STANDALONE_SERVER) && !Multi_options_g.std_voice){
948                         Netgame.options.flags |= MSO_FLAG_NO_VOICE;
949                 } else {
950                         // maybe update the quality of sound
951                         multi_voice_maybe_update_vars(Netgame.options.voice_qos,Netgame.options.voice_record_time);
952                 }
953
954                 // set the skill level
955                 Game_skill_level = Netgame.options.skill_level;         
956
957                 if((Game_mode & GM_STANDALONE_SERVER) && !(Game_mode & GM_CAMPAIGN_MODE)){
958                         Netgame.respawn = Netgame.options.respawn;
959                 }
960
961                 // if we have the "temp closed" flag toggle
962                 if(Netgame.options.flags & MLO_FLAG_TEMP_CLOSED){
963                         Netgame.flags ^= NG_FLAG_TEMP_CLOSED;
964                 }
965                 Netgame.options.flags &= ~(MLO_FLAG_TEMP_CLOSED);
966
967                 // if i'm the standalone server, I should rebroadcast to all other players
968                 if(Game_mode & GM_STANDALONE_SERVER){
969                         for(idx=0;idx<MAX_PLAYERS;idx++){
970                                 if(MULTI_CONNECTED(Net_players[idx]) && (Net_player != &Net_players[idx]) && (&Net_players[idx] != &Net_players[player_index]) ){
971                                         multi_io_send_reliable(&Net_players[idx], data, offset);
972                                 }
973                         }
974
975                         send_netgame_update_packet();
976                 }
977                 break;
978         
979         // local netplayer options
980         case MULTI_OPTION_LOCAL:
981                 if(player_index == -1){
982                         GET_DATA(bogus);        //data not used, so don't swap!
983         } else {
984                         GET_DATA(Net_players[player_index].p_info.options);
985             Net_players[player_index].p_info.options.flags = INTEL_INT( Net_players[player_index].p_info.options.flags );
986             Net_players[player_index].p_info.options.obj_update_level = INTEL_INT( Net_players[player_index].p_info.options.obj_update_level );            
987                 }               
988                 break;
989         }
990         PACKET_SET_SIZE();
991 }
992
993
994
995