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much better open/save dialog handling (RTFM works wonders)
[taylor/freespace2.git] / src / nebedit / nebedit.cpp
1 /*
2  * Copyright (C) Volition, Inc. 1999.  All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell 
5  * or otherwise commercially exploit the source or things you created based on
6  * the source.
7  */
8
9 /*
10  * $Logfile: /Freespace2/code/nebedit/NebEdit.cpp $
11  * $Revision$
12  * $Date$
13  * $Author$
14  *
15  * Program to edit nebulas in 2d
16  *
17  * $Log$
18  * Revision 1.3  2002/06/09 04:41:23  relnev
19  * added copyright header
20  *
21  * Revision 1.2  2002/05/07 03:16:47  theoddone33
22  * The Great Newline Fix
23  *
24  * Revision 1.1.1.1  2002/05/03 03:28:10  root
25  * Initial import.
26  *
27  * 
28  * 7     7/15/99 3:07p Dave
29  * 32 bit detection support. Mouse coord commandline.
30  * 
31  * 6     5/19/99 4:07p Dave
32  * Moved versioning code into a nice isolated common place. Fixed up
33  * updating code on the pxo screen. Fixed several stub problems.
34  * 
35  * 5     1/08/99 2:06p Dave
36  * Fixed pfoview for software mode.
37  * 
38  * 4     12/18/98 1:14a Dave
39  * Rough 1024x768 support for Direct3D. Proper detection and usage through
40  * the launcher.
41  * 
42  * 3     11/13/98 2:32p Dave
43  * Improved commandline parsing for exe pathname.
44  * 
45  * 2     10/24/98 9:51p Dave
46  * 
47  * 1     10/24/98 9:39p Dave
48  * 
49  * 13    4/13/98 10:11a John
50  * Made timer functions thread safe.  Made timer_init be called in all
51  * projects.
52  * 
53  * 12    3/23/98 1:35p Sandeep
54  * 
55  * 11    3/05/98 11:15p Hoffoss
56  * Changed non-game key checking to use game_check_key() instead of
57  * game_poll().
58  * 
59  * 10    12/29/97 5:10p Allender
60  * fixed problems with speed not being reported properly in multiplayer
61  * games.  Made read_flying_controls take frametime as a parameter.  More
62  * ship/weapon select stuff
63  * 
64  * 9     12/04/97 3:47p John
65  * Made joystick move mouse cursor
66  * 
67  * 8     11/21/97 11:32a John
68  * Added nebulas.   Fixed some warpout bugs.
69  * 
70  * 7     11/19/97 10:15p Adam
71  * upped maxtris to 200
72  * 
73  * 6     11/19/97 4:28p Sandeep
74  * added poly/vert counter
75  * 
76  * 5     11/19/97 1:59p Sandeep
77  * Added multiple vertex editing mode
78  * 
79  * 4     11/16/97 2:29p John
80  * added versioning to nebulas; put nebula code into freespace.
81  * 
82  * 3     11/13/97 12:04p Sandeep
83  * Added face editing support, deletion support, and a saving and loading
84  * stuff.
85  * 
86  * 2     11/10/97 9:59p John
87  * some tweaking
88  * 
89  * 1     11/10/97 9:42p John
90  *
91  * $NoKeywords: $
92  */
93
94
95 #include "wx/wxprec.h"
96
97 #ifndef WX_PRECOMP
98 #include "wx/wx.h"
99 #endif
100
101 #include "wx/filedlg.h"
102
103 #include <stdio.h>
104 #include <stdlib.h>
105 #include <string.h>
106 #include <ctype.h>
107
108 #include "pstypes.h"
109 #include "2d.h"
110 #include "3d.h"
111 #include "key.h"
112 #include "palman.h"
113 #include "bmpman.h"
114 #include "timer.h"
115 #include "floating.h"
116 #include "osapi.h"
117 #include "cfile.h"
118 #include "linklist.h"
119 #include "lighting.h"
120 #include "mouse.h"
121 #include "vecmat.h"
122 #include "physics.h"
123 #include "model.h"
124 #include "font.h"
125 #include "cmdline.h"
126
127
128 #define SCREEN_W        640     
129 #define SCREEN_H        480
130
131 vector ViewerPos;
132 matrix ViewerOrient;
133 matrix ModelOrient;
134 vector ModelPos;
135 physics_info ViewerPhysics;
136 float ViewerZoom = 1.0f;
137
138 int test_model = -1;
139 int Fred_running = 0;
140 int Pofview_running = 0;
141 float flFrametime = 0.0f;
142
143 int Font1 = -1;
144
145 color color_green;
146
147 vector Global_light_world = { 0.208758f, -0.688253f, -0.694782f };
148
149 // nebula stuff
150
151 #define NEB_W 6
152 #define NEB_H 6
153 #define MAX_TRIS 200
154 #define MAX_POINTS 300
155
156 int neb_w = 0, neb_h = 0;
157
158 int nebula_inited = 0;
159 int num_pts = 0;
160
161 int x[MAX_POINTS], y[MAX_POINTS], l[MAX_POINTS];
162 float scale_factor = 1.0f;
163
164 int num_tris = 0;
165 int tri[MAX_TRIS][3];
166
167 color nebula_color;
168
169 int Mouse_x, Mouse_y;
170 int Current_point;
171 bool Selected[MAX_POINTS];
172 bool Sel_mode = false;   // false = 1 point at a time, true = select multiple points
173 int Current_face;
174
175 int View_mode = 0;      // 0 = 2d editor, 1 = 3d viewer
176
177 int Vert_mode = 0;   // 0 = Move vertices/Add vertices, 2 = Move face/Add face
178
179 int Which_vert = 0;  // Current vertex of the faceadd
180
181 int Orig_pos_x;
182 int Orig_pos_y;
183 int End_pos_x;
184 int End_pos_y;
185 bool Draw_sel_box = false;
186
187 int Neb_created = 0;
188
189 int Nebedit_running = 1;
190
191 extern void project_2d_onto_sphere(vector *, float, float);
192
193 class MyApp: public wxApp
194 {
195 public:
196         virtual bool OnInit();
197 };
198
199 bool MyApp::OnInit()
200 {
201         return false;
202 }
203
204 IMPLEMENT_APP_NO_MAIN(MyApp)
205
206 void create_default_neb()
207 {
208         int i,j;
209         neb_w = NEB_W;
210         neb_h = NEB_H;
211         num_pts = neb_w*neb_h;
212
213         for (j=0; j<neb_h; j++ )        {
214                 for (i=0; i<neb_w; i++ )        {
215                         x[i+j*neb_w] = ((i+1)*SCREEN_W)/(neb_w+2);
216                         y[i+j*neb_w] = ((j+3)*SCREEN_H)/(neb_h+6);
217                         if ( (j==0) || (j==neb_h-1))    {
218                                 l[i+j*neb_w] = 0;
219                         } else {
220                                 l[i+j*neb_w] = 31;
221                         }
222                 }
223         }
224
225         num_tris = 0;
226
227         for (j=0; j<neb_h-1; j++ )      {
228                 for (i=0; i<neb_w-1; i++ )      {
229                         tri[num_tris][0] = i+neb_w*j;
230                         tri[num_tris][1] = i+neb_w*j+1;
231                         tri[num_tris][2] = i+neb_w*(j+1)+1;
232                         num_tris++;
233
234                         tri[num_tris][0] = i+neb_w*j;
235                         tri[num_tris][1] = i+neb_w*(j+1)+1;
236                         tri[num_tris][2] = i+neb_w*(j+1);
237                         num_tris++;
238                 }
239         }
240
241         Neb_created = 1;
242 }
243
244 #define NEBULA_FILE_ID "NEBU"                   
245 #define NEBULA_MAJOR_VERSION 1          // Can be 1-?
246 #define NEBULA_MINOR_VERSION 0          // Can be 0-99
247
248 void save_nebula_sub(const char *filename)
249 {
250         FILE *fp;
251         float xf, yf;
252         int version;
253         int i;
254         int tmp;
255
256         fp = fopen(filename, "wb");
257
258         // ID of NEBU
259         fwrite( "NEBU", 4, 1, fp );
260         version = NEBULA_MAJOR_VERSION*100+NEBULA_MINOR_VERSION;
261         tmp = INTEL_INT(version);
262         fwrite( &tmp, sizeof(int), 1, fp );
263         tmp = INTEL_INT(num_pts);
264         fwrite( &tmp, sizeof(int), 1, fp );
265         tmp = INTEL_INT(num_tris);
266         fwrite( &tmp, sizeof(int), 1, fp );
267
268
269         for (i=0; i<num_pts; i++ )      {
270                 xf = INTEL_FLOAT(float(x[i])/640.0f);
271                 yf = INTEL_FLOAT(float(y[i])/480.0f);
272                 fwrite( &xf, sizeof(float), 1, fp );
273                 fwrite( &yf, sizeof(float), 1, fp );
274                 tmp = INTEL_INT(l[i]);
275                 fwrite( &tmp, sizeof(int), 1, fp );
276         }
277
278         for (i=0; i<num_tris; i++ )     {
279                 tmp = INTEL_INT(tri[i][0]);
280                 fwrite( &tmp, sizeof(int), 1, fp );
281                 tmp = INTEL_INT(tri[i][1]);
282                 fwrite( &tmp, sizeof(int), 1, fp );
283                 tmp = INTEL_INT(tri[i][2]);
284                 fwrite( &tmp, sizeof(int), 1, fp );
285         }
286
287         fclose(fp);
288 }
289
290 // returns 0 if failed
291 int load_nebula_sub(const char *filename)
292 {
293         FILE *fp;
294         char id[16];
295         int version, major, minor;
296
297         fp = fopen(filename, "rb");
298
299         if ( !fp )      {
300                 return 0;
301         }
302
303         // ID of NEBU
304         fread( id, 4, 1, fp );
305         if ( strncmp( id, NEBULA_FILE_ID, 4))   {
306                 mprintf(( "Not a valid nebula file.\n" ));
307                 return 0;
308         }
309
310         fread( &version, sizeof(int), 1, fp );
311         version = INTEL_INT(version);
312         major = version / 100;
313         minor = version % 100;
314
315         if ( (major != NEBULA_MAJOR_VERSION) && (minor != NEBULA_MINOR_VERSION) ) {
316                 mprintf(( "An out of date nebula file.\n" ));
317                 return 0;
318         }
319
320         fread( &num_pts, sizeof(int), 1, fp );
321         num_pts = INTEL_INT(num_pts);
322         SDL_assert( num_pts < MAX_POINTS );
323         fread( &num_tris, sizeof(int), 1, fp );
324         num_tris = INTEL_INT(num_tris);
325         SDL_assert( num_tris < MAX_TRIS );
326
327         for (int i=0; i<num_pts; i++ )  {
328                 float xf, yf;
329                 int li;
330
331                 fread( &xf, sizeof(float), 1, fp );
332                 fread( &yf, sizeof(float), 1, fp );
333                 fread( &li, sizeof(int), 1, fp );
334
335                 xf = INTEL_FLOAT(xf);
336                 yf = INTEL_FLOAT(yf);
337                 li = INTEL_INT(li);
338
339                 x[i] = (int)(xf*640.0f);
340                 y[i] = (int)(yf*480.0f);
341                 l[i] = li;
342         }
343
344         for (int i=0; i<num_tris; i++ ) {
345                 fread( &tri[i][0], sizeof(int), 1, fp );
346                 fread( &tri[i][1], sizeof(int), 1, fp );
347                 fread( &tri[i][2], sizeof(int), 1, fp );
348                 tri[i][0] = INTEL_INT(tri[i][0]);
349                 tri[i][1] = INTEL_INT(tri[i][1]);
350                 tri[i][2] = INTEL_INT(tri[i][2]);
351         }
352
353         fclose(fp);
354
355         return 1;
356 }
357
358 void nebedit_close()
359 {
360         save_nebula_sub( "autosaved.neb" );
361 }
362
363 void save_nebula()
364 {
365         wxFileDialog saveFileDialog(NULL, _("Save Nebula File"), wxEmptyString,
366                                                                 wxEmptyString, _("Nebula Files (*.neb)|*.neb"),
367                                                                 wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
368
369         if (saveFileDialog.ShowModal() == wxID_OK) {
370                 save_nebula_sub(saveFileDialog.GetPath().ToAscii());
371         }
372 }
373
374 void load_nebula()
375 {
376         int create_default = 1;
377
378         wxFileDialog openFileDialog(NULL, _("Open Nebula File"), wxEmptyString,
379                                                                 wxEmptyString, _("Nebula Files (*.neb)|*.neb"),
380                                                                 wxFD_OPEN|wxFD_FILE_MUST_EXIST);
381
382         if (openFileDialog.ShowModal() == wxID_OK) {
383                 create_default = !load_nebula_sub(openFileDialog.GetPath().ToAscii());
384         }
385
386         if ( create_default )   {
387                 create_default_neb();
388         }
389
390         Neb_created = 1;
391 }
392
393 void nebula_init()
394 {
395         if ( nebula_inited ) return;
396         memset(Selected, 0, sizeof(bool)*MAX_POINTS);
397         nebula_inited++;
398
399         create_default_neb();   
400         gr_init_alphacolor( &nebula_color, 0, 255, 0, 255, AC_TYPE_HUD );
401
402         return;
403 }
404
405 void draw_tri_2d( int i, int j, int k )
406 {
407         int index[3];
408
409         index[0] = i;
410         index[1] = j;
411         index[2] = k;
412
413         vertex va, vb, vc;
414         vertex * verts[3] = { &va, &vb, &vc };
415 //      gr_zbuffering = 0;
416         for (int v=0; v<3; v++ )        {
417                 verts[v]->sx = i2fl(x[index[v]]);   
418                 verts[v]->sy = i2fl(y[index[v]]);
419                 verts[v]->u = 0.0f;
420                 verts[v]->v = 0.0f;
421                 verts[v]->sw = 1.0f; 
422                 verts[v]->b = (ubyte)(i2fl(l[index[v]]*255)/31.0f);
423         }
424
425 //      gr_set_color( 0, 0, 0 );
426         gr_tmapper(3, verts, TMAP_FLAG_RAMP | TMAP_FLAG_GOURAUD | TMAP_FLAG_NEBULA );
427
428         if ( !key_pressed(SDLK_LSHIFT) )        {
429                 gr_set_color(100,100,100);
430                 gr_line( x[i], y[i], x[j], y[j] );
431                 gr_line( x[j], y[j], x[k], y[k] );
432                 gr_line( x[k], y[k], x[i], y[i] );
433         }
434 }
435
436 void nebula_draw_2d()
437 {
438         int i;
439         
440         for (i=0; i<num_tris; i++ )     {
441                 draw_tri_2d( tri[i][0], tri[i][1], tri[i][2] );
442         }               
443
444                 gr_set_color(100,0,0);
445                 for (i=0; i<num_pts; i++ )      {
446                         gr_circle( x[i], y[i], 4 );
447                 }
448                 if ((Sel_mode==1)) { // multiple selection
449                         if (Draw_sel_box) {
450                                 gr_set_color(200,0,200);
451                                 gr_line(Orig_pos_x, Orig_pos_y, Orig_pos_x, End_pos_y);
452                                 gr_line(Orig_pos_x, End_pos_y, End_pos_x, End_pos_y);
453                                 gr_line(End_pos_x, Orig_pos_y, End_pos_x, End_pos_y);
454                                 gr_line(End_pos_x, Orig_pos_y, Orig_pos_x, Orig_pos_y);
455                         } else {
456                                 gr_set_color(0,100,0);
457                                 for (int i=0;i<num_pts;i++)
458                                         if (Selected[i]) gr_circle( x[i], y[i], 5);
459                         }
460                 } else if ((Vert_mode==0)&&(Current_point>-1)) {
461                         gr_set_color(0,100,0);
462                         gr_circle( x[Current_point], y[Current_point], 5);
463                 } else if (Vert_mode == 1) {
464                         for (i=0;i<Which_vert;i++) {
465                                 gr_set_color(0,0,100);
466                                 gr_circle( x[tri[num_tris][i]], y[tri[num_tris][i]], 6);
467                         }
468                         gr_set_color(200,200,0);
469                         if (Current_face>-1) {
470                                 gr_line(x[tri[Current_face][0]], y[tri[Current_face][0]], 
471                                                 x[tri[Current_face][1]], y[tri[Current_face][1]]);
472                                 gr_line(x[tri[Current_face][1]], y[tri[Current_face][1]], 
473                                                 x[tri[Current_face][2]], y[tri[Current_face][2]]);
474                                 gr_line(x[tri[Current_face][2]], y[tri[Current_face][2]], 
475                                                 x[tri[Current_face][0]], y[tri[Current_face][0]]);
476                         }
477                 }
478 }
479
480
481 void draw_tri_3d( int i, int j, int k )
482 {
483         int index[3];
484
485         index[2] = k;
486         index[1] = j;
487         index[0] = i;
488
489         vertex va, vb, vc;
490         vertex * verts[3] = { &va, &vb, &vc };
491         //gr_zbuffering = 0;
492         for (int v=0; v<3; v++ )        {
493                 vector tmp;
494                 
495                 project_2d_onto_sphere( &tmp, 1.0f - i2fl(x[index[v]])/640.0f, i2fl(y[index[v]])/480.0f );
496         
497                 vm_vec_scale( &tmp, 10.0f );
498
499                 g3_rotate_faraway_vertex( verts[v], &tmp );
500                 //g3_rotate_vertex( verts[v], &tmp );
501                 g3_project_vertex( verts[v] );
502
503                 verts[v]->b = (ubyte)(i2fl(l[index[v]]*255)/31.0f);
504         }
505
506         //gr_zbuffering = 0;
507         //gr_set_color_fast( &nebula_color );
508         //gr_set_color( 0, 0, 0 );
509         g3_draw_poly(3, verts, TMAP_FLAG_RAMP | TMAP_FLAG_GOURAUD | TMAP_FLAG_NEBULA );
510 }
511
512 void nebula_draw_3d()
513 {
514         int i;
515         for (i=0; i<num_tris; i++ )     {
516                 draw_tri_3d( tri[i][0], tri[i][1], tri[i][2] );
517         }               
518 }
519
520 void render_frame()
521 {
522         gr_reset_clip();
523
524         gr_set_color(0,0,0);            // set color to black
525         gr_rect(0,0,SCREEN_W,SCREEN_H); // clear screen
526
527         light_reset();
528         light_add_directional( &Global_light_world, 0.1f, 1.0f, 1.0f, 1.0f );
529
530         g3_start_frame(1);
531
532         g3_set_view_matrix(&ViewerPos, &ViewerOrient,ViewerZoom);
533
534         if ( View_mode == 0 )   {
535                 nebula_draw_2d();
536
537                 gr_set_font(Font1);
538                 gr_set_color_fast( &color_green );
539                 gr_printf(10,10,"Nebula Editor. Mode :");
540                 if (Sel_mode ==1) {
541                                 gr_printf(180, 10, "Multiple Vertex Selection Editing");
542                 } else if (Vert_mode ==0 ) {
543                         gr_printf(180,10,"Vertex Editing");
544                         if(Current_point >= 0){
545                                 gr_printf(180, 20, "Current vertex intensity : %d\n", l[Current_point]);
546                         }
547                 } else if (Vert_mode ==1) {
548                         gr_printf(180,10,"Face Editing");
549                 }
550                 char blah[255];
551                 gr_printf(20,30,"# Points:");
552                 gr_printf(100,30, SDL_itoa(num_pts, blah, 10));
553                 gr_printf(220,30,"# Polys:");
554                 gr_printf(300,30, SDL_itoa(num_tris, blah, 10));
555         } else {
556                 nebula_draw_3d();
557                 model_render( test_model, &ModelOrient, &ModelPos );
558         }
559
560         g3_end_frame();
561
562         gr_flip();
563 }
564
565 int get_closest(int mx, int my)
566 {
567         int i, closest = -1, cval = 100000;
568
569         for (i=0; i<num_pts; i++ )      {
570                 int dist;
571                 int dx, dy;
572                 
573                 dx = x[i] - mx;
574                 dy = y[i] - my;
575                 
576                 dist = fl2i(fl_sqrt( i2fl((dx*dx)+(dy*dy)) ));
577
578                 if ( dist < cval )      {
579                         cval = dist;
580                         closest = i;
581                 }
582         }
583
584         return closest;
585 }
586
587 int get_closest_face(int mx, int my)
588 {
589         int i, closest = -1, cval = 100000;
590
591         for (i=0; i<num_tris; i++ )     {
592                 int dist;
593                 int dx, dy;
594                 
595                 dx = x[tri[i][0]] - mx;
596                 dy = y[tri[i][0]] - my;
597
598                 dx += x[tri[i][1]] - mx;
599                 dy += y[tri[i][1]] - my;
600                 
601                 dx += x[tri[i][2]] - mx;
602                 dy += y[tri[i][2]] - my;
603
604                 dist = fl2i(fl_sqrt( i2fl((dx*dx)+(dy*dy)) ));
605 /*
606                 dist += fl2i(fl_sqrt( i2fl((dx*dx)+(dy*dy)) ));
607
608                 dx = x[tri[i][2]] - mx;
609                 dy = y[tri[i][2]] - my;
610                 dist += fl2i(fl_sqrt( i2fl((dx*dx)+(dy*dy)) ));
611 */
612
613                 if ( dist < cval )      {
614                         cval = dist;
615                         closest = i;
616                 }
617         }
618
619         return closest;
620 }
621
622 void delete_face(int i)
623 {
624         for (int j=i;j<num_tris;j++) {
625                 memcpy(tri[j], tri[j+1], sizeof(int)*3);
626         }
627         num_tris--;
628 }
629
630 void delete_vert(int i)
631 {
632         int j;
633
634         for (j=0;j<num_tris;j++) {
635                 if ((tri[j][0]==i)||(tri[j][1]==i)||(tri[j][2]==i)) {
636                         delete_face(j);
637                         j=0;
638                 }
639         }
640         for (j=0;j<num_tris;j++) {
641                 if (tri[j][0]>i) tri[j][0]--;
642                 if (tri[j][1]>i) tri[j][1]--;
643                 if (tri[j][2]>i) tri[j][2]--;
644         }
645         for (j=i;j<num_pts;j++) {
646                 x[j] = x[j+1];
647                 y[j] = y[j+1];
648                 l[j] = l[j+1];
649         }
650         num_pts--;
651 }
652
653 int add_vert(int mx, int my)
654 {
655         SDL_assert(num_pts<300);
656         x[num_pts] = mx;
657         y[num_pts] = my;
658         l[num_pts] = 0;
659         num_pts++;
660         return num_pts-1;
661 }
662
663 void select_by_box(int x1, int y1, int x2, int y2)
664 {
665         if (x1>x2) {
666                 int temp = x1;
667                 x1 = x2;
668                 x2 = temp;
669         }
670         if (y1>y2) {
671                 int temp = y1;
672                 y1 = y2;
673                 y2 = temp;
674         }
675         for (int i=0;i<num_pts;i++) {
676                 if ((x[i]<=x2) && (x[i]>=x1) &&
677                          (y[i]<=y2) && (y[i]>=y1)) {
678                         Selected[i] = true;
679                 }
680         }
681 }
682
683 void sphericalize_nebula()
684 {
685         int idx1, idx2;
686         int px = SCREEN_W / (neb_w - 1);
687         int py = SCREEN_H / (neb_h - 1);
688
689         // flatten out the nebula so that it covers the entire sphere evenly
690         for(idx1=0; idx1<neb_w; idx1++){
691                 for(idx2=0; idx2<neb_h; idx2++){
692                         x[idx1+idx2*neb_w] = px * idx1;
693                         y[idx1+idx2*neb_w] = py * idx2;
694                 }
695         }
696 }
697
698 void controls_read_all(control_info * ci, float sim_time )
699 {
700         float kh;
701
702         {
703                 float temp = ci->heading;
704                 float temp1 = ci->pitch;
705                 memset( ci, 0, sizeof(control_info) );
706                 ci->heading = temp;
707                 ci->pitch = temp1;
708         }
709
710         // From keyboard...
711         kh = (key_down_timef(SDLK_KP_6) - key_down_timef(SDLK_KP_4))/8.0f;
712         if (kh == 0.0f)
713                 ci->heading = 0.0f;
714         else if (kh > 0.0f) {
715                 if (ci->heading < 0.0f)
716                         ci->heading = 0.0f;
717         } else // kh < 0
718                 if (ci->heading > 0.0f)
719                         ci->heading = 0.0f;
720         ci->heading += kh;
721
722         kh = (key_down_timef(SDLK_KP_8) - key_down_timef(SDLK_KP_2))/8.0f;
723         if (kh == 0.0f)
724                 ci->pitch = 0.0f;
725         else if (kh > 0.0f) {
726                 if (ci->pitch < 0.0f)
727                         ci->pitch = 0.0f;
728         } else // kh < 0
729                 if (ci->pitch > 0.0f)
730                         ci->pitch = 0.0f;
731         ci->pitch += kh;
732
733         ci->bank = (key_down_timef(SDLK_KP_7) - key_down_timef(SDLK_KP_9))*.75f;
734         ci->forward = key_down_timef(SDLK_a) - key_down_timef(SDLK_z);
735         ci->sideways = key_down_timef(SDLK_KP_3) - key_down_timef(SDLK_KP_1);
736         ci->vertical = key_down_timef(SDLK_KP_PLUS) - key_down_timef(SDLK_KP_ENTER);
737 }
738
739 int check_keys()
740 {
741         int k;
742
743         while( (k = key_inkey()) != 0 ) {
744 //mprintf(( "Key = %x\n", k ));
745                 if ( k == SDLK_ESCAPE ) {
746                         return 1;
747                 }
748
749                 switch( k )     {
750                 case SDLK_RETURN:
751                         Sel_mode = false;
752                         Vert_mode = !Vert_mode;
753                         Which_vert = 0;
754                         break;
755
756                 case SDLK_DELETE:
757                         if (Sel_mode) break;
758                         if (Vert_mode==1) delete_face(Current_face);
759                         else if (Vert_mode==0) {
760                                 delete_vert(Current_point);
761                         }
762                         break;
763
764                 case SDLK_MINUS:
765                         scale_factor -= 0.05f;
766                         mprintf(( "Scale = %.1f\n", scale_factor ));
767                         break;
768
769
770                 case SDLK_EQUALS:
771                         scale_factor += 0.05f;
772                         mprintf(( "Scale = %.1f\n", scale_factor ));
773                         break;
774
775                 case SDLK_INSERT:
776                         Sel_mode = !Sel_mode;
777                         break;
778
779                 case SDLK_SPACE:
780                         View_mode = !View_mode;
781                         break;
782
783                 case SDLK_COMMA:
784                         if (Sel_mode) {
785                                 int i;
786                                 for (i=0;i<num_pts;i++) if (Selected[i]) {
787                                         if ( l[i] > 0 ) {
788                                                 l[i]--;
789                                         }
790                                 }
791                         } else if (Vert_mode==0) {
792                                 if ( Current_point > -1 )       {
793                                         if ( l[Current_point] > 0 )     {
794                                                 l[Current_point]--;
795                                         }
796                                 }
797                         } else if (Vert_mode ==1) {
798                                 if ( l[tri[Current_face][0]] > 0 )      {
799                                                 l[tri[Current_face][0]]--;
800                                         }
801                                 if ( l[tri[Current_face][1]] > 0 )      {
802                                                 l[tri[Current_face][1]]--;
803                                         }
804                                 if ( l[tri[Current_face][2]] > 0 )      {
805                                                 l[tri[Current_face][2]]--;
806                                         }
807                         }
808                         break;
809
810                 case SDLK_PERIOD:
811                         if (Sel_mode) {
812                                 int i;
813                                 for (i=0;i<num_pts;i++) if (Selected[i]) {
814                                         if ( l[i] < 31 )        {
815                                                 l[i]++;
816                                         }
817                                 }
818                         } else if (Vert_mode==0) {
819                                 if ( Current_point > -1 )       {
820                                         if ( l[Current_point] < 31 )    {
821                                                 l[Current_point]++;
822                                         }
823                                 }
824                         } else if (Vert_mode ==1) {
825                                 if ( l[tri[Current_face][0]] <31 )      {
826                                                 l[tri[Current_face][0]]++;
827                                         }
828                                 if ( l[tri[Current_face][1]] <31)       {
829                                                 l[tri[Current_face][1]]++;
830                                         }
831                                 if ( l[tri[Current_face][2]] <31 )      {
832                                                 l[tri[Current_face][2]]++;
833                                         }
834                         }
835                         
836                         break;          
837
838                 case SDLK_F5:
839                         save_nebula();
840                         break;
841                 case SDLK_F7:
842                         load_nebula();
843                         break;
844
845                 case SDLK_BACKSPACE:
846                         sphericalize_nebula();
847                         break;
848                 }
849         }
850         return 0;
851 }
852
853 void os_close()
854 {
855         exit(1);
856 }
857
858 int newtri[3];
859
860 bool mdflag = false;
861
862 int main(int argc, char *argv[])
863 {
864         int i;
865         fix t1, t2;
866         control_info ci;
867         float speed = 20.0f;            // how fast viewer moves        
868
869         // setup the fred exe directory so CFILE can init properly
870         /*
871         char *c = GetCommandLine();
872         SDL_assert(c != NULL);
873         char *tok = strtok(c, " ");
874         SDL_assert(tok != NULL);        
875         */
876
877         Cmdline_window = 1; // always windowed
878
879         timer_init();
880         // cfile_init(tok);
881         cfile_init(argv[0]);
882         os_init( "NebEdit", "NebEdit" );        //SCREEN_W, SCREEN_H );
883         os_set_title("NebEdit");
884         gr_init(GR_640, GR_OPENGL, 16);
885         palette_load_table( "gamepalette1-01.pcx" );
886         key_init();
887         mouse_init();
888         SDL_ShowCursor(1);
889         Font1 = gr_init_font( "font01.vf" );
890         gr_init_alphacolor( &color_green, 0,255,0,255,AC_TYPE_HUD );
891
892         test_model = model_load( "fighter01.pof", 0, NULL );
893
894         physics_init( &ViewerPhysics );
895         ViewerPhysics.flags |= PF_ACCELERATES | PF_SLIDE_ENABLED;
896
897         ViewerPhysics.max_vel.xyz.x = 2.0f*speed;               //sideways
898         ViewerPhysics.max_vel.xyz.y = 2.0f*speed;               //up/down
899         ViewerPhysics.max_vel.xyz.z = 2.0f*speed;               //forward
900         ViewerPhysics.max_rear_vel = 2.0f*speed;        //backward -- controlled seperately
901         
902         memset( &ci, 0, sizeof(control_info) );
903
904         ModelOrient = vmd_identity_matrix;
905         ModelPos.xyz.x=0.0f; ModelPos.xyz.y = 0.0f; ModelPos.xyz.z = 0.0f;
906
907         ViewerOrient = vmd_identity_matrix;
908         ViewerPos.xyz.x=0.0f; ViewerPos.xyz.y = 0.0f; ViewerPos.xyz.z = -50.0f;
909
910         flFrametime = 0.033f;
911
912         t1 = timer_get_fixed_seconds();
913
914         nebula_init();
915
916         wxApp::SetInstance( new MyApp() );
917
918         wxEntryStart(argc, argv);
919
920         //bool some_selected = false;
921
922         while(1)        {
923                 os_poll();
924
925                 /*some_selected = false;
926                 if (Sel_mode) {
927                         for (i=0;i<num_pts;i++) {
928                                 if (Selected[i]) {
929                                         some_selected = true;
930                                         break;
931                                 }
932                         }
933                 }*/
934
935                 mouse_get_pos( &Mouse_x, &Mouse_y );
936
937                 if (Current_face==-1) {
938                         Current_face = get_closest_face(Mouse_x, Mouse_y);
939                 }
940                 
941                 if ( check_keys() ){
942                         break;
943                 }
944
945                 if ( Sel_mode==1 ) {
946                         // Special mouse handlers for multiple selmode
947                         if (mouse_down_count(LOWEST_MOUSE_BUTTON)) {
948                                 Orig_pos_x = Mouse_x;
949                                 Orig_pos_y = Mouse_y;
950                         }
951                         if (mouse_down(LOWEST_MOUSE_BUTTON)) {
952                                 for (i=0;i<num_pts;i++) {
953                                         if (Selected[i]) {
954                                                 x[i]+=Mouse_x - Orig_pos_x;
955                                                 y[i]+=Mouse_y - Orig_pos_y;
956                                         }
957                                 }
958                                 Orig_pos_x = Mouse_x;
959                                 Orig_pos_y = Mouse_y;
960                         }
961                         if (mouse_down_count(MOUSE_RIGHT_BUTTON)) {
962                                 Orig_pos_x = Mouse_x;
963                                 Orig_pos_y = Mouse_y;
964                                 for (i=0;i<num_pts;i++) {
965                                         Selected[i] = FALSE;
966                                 }
967                         }
968                         if (mouse_down(MOUSE_RIGHT_BUTTON)) {
969                                 Draw_sel_box = true;
970                                 End_pos_x = Mouse_x;
971                                 End_pos_y = Mouse_y;
972                         }
973                         if (mouse_up_count(MOUSE_RIGHT_BUTTON)) {
974                                 Draw_sel_box = false;
975                                 End_pos_x = Mouse_x;
976                                 End_pos_y = Mouse_y;
977                                 select_by_box(Orig_pos_x, Orig_pos_y, End_pos_x, End_pos_y);
978                         }
979
980                 } else {
981
982                         if ( mouse_down(LOWEST_MOUSE_BUTTON) )  {
983                                 if ( mdflag )   {
984                                         if (Vert_mode==0) {
985                                                 x[Current_point] = Mouse_x;
986                                                 y[Current_point] = Mouse_y;
987                                         } else if (Vert_mode==1) {
988                                                 x[tri[Current_face][0]] += Mouse_x - Orig_pos_x;
989                                                 y[tri[Current_face][0]] += Mouse_y - Orig_pos_y;
990                                                 x[tri[Current_face][1]] += Mouse_x - Orig_pos_x;
991                                                 y[tri[Current_face][1]] += Mouse_y - Orig_pos_y;
992                                                 x[tri[Current_face][2]] += Mouse_x - Orig_pos_x;
993                                                 y[tri[Current_face][2]] += Mouse_y - Orig_pos_y;
994                                                 Orig_pos_x = Mouse_x;
995                                                 Orig_pos_y = Mouse_y;
996                                         }
997                                 } else {
998                                         if (Vert_mode == 1) {
999                                                 Current_face = get_closest_face(Mouse_x, Mouse_y);
1000                                                 Orig_pos_x = Mouse_x;
1001                                                 Orig_pos_y = Mouse_y;
1002                                         }
1003                                         if (Vert_mode==0) {
1004                                                 Current_point = get_closest(Mouse_x, Mouse_y);
1005                                                 mouse_set_pos(x[Current_point], y[Current_point]);
1006                                         }
1007                                         mdflag = true;
1008                                 }
1009                         }
1010                         if ( mouse_up_count(LOWEST_MOUSE_BUTTON)) {
1011                                 //Current_point = -1;
1012                                 //Current_face = -1;
1013                                 mdflag = false;
1014                         }
1015
1016                         if ( mouse_up_count(MOUSE_RIGHT_BUTTON) ) {
1017                                 if (Vert_mode==0) {
1018                                         Current_point = add_vert(Mouse_x, Mouse_y);
1019                                 } else if (Vert_mode==1) {
1020                                         if ((num_tris<MAX_TRIS-1)) {
1021                                                 tri[num_tris][Which_vert] = get_closest(Mouse_x, Mouse_y);
1022                                                 Which_vert++;
1023                                                 if (Which_vert>2) {
1024                                                         Which_vert = 0;
1025                                                         num_tris++;
1026                                                 }
1027                                         }
1028                                 }
1029                         }
1030                 }
1031                 controls_read_all(&ci, flFrametime );
1032                 physics_read_flying_controls( &ViewerOrient, &ViewerPhysics, &ci, flFrametime );
1033                 physics_sim(&ViewerPos, &ViewerOrient, &ViewerPhysics, flFrametime );           
1034
1035                 render_frame();
1036
1037                 t2 = timer_get_fixed_seconds();
1038                 if ( t2 > t1 )  {
1039                         flFrametime = f2fl(t2 - t1);
1040                 }
1041
1042                 t1 = t2;
1043
1044                 SDL_Delay(10);
1045         }
1046
1047         nebedit_close();
1048
1049         wxEntryCleanup();
1050
1051         return 0;
1052 }
1053
1054 // Stub functions and variables.
1055 // These do nothing but are needed to prevent link errors.
1056 void demo_set_playback_filter() {}
1057
1058 void freespace_menu_background()
1059 {
1060         gr_reset_clip();
1061         gr_clear();
1062 }
1063
1064 int game_check_key()
1065 {
1066         return key_inkey();
1067 }
1068
1069 int game_poll()
1070 {
1071         return key_inkey();
1072 }
1073
1074 vector Camera_pos;
1075 vector Dead_player_last_vel;
1076 // end stubs
1077