2 * Copyright (C) Volition, Inc. 1999. All rights reserved.
4 * All source code herein is the property of Volition, Inc. You may not sell
5 * or otherwise commercially exploit the source or things you created based on
10 * $Logfile: /Freespace2/code/nebedit/NebEdit.cpp $
15 * Program to edit nebulas in 2d
18 * Revision 1.3 2002/06/09 04:41:23 relnev
19 * added copyright header
21 * Revision 1.2 2002/05/07 03:16:47 theoddone33
22 * The Great Newline Fix
24 * Revision 1.1.1.1 2002/05/03 03:28:10 root
28 * 7 7/15/99 3:07p Dave
29 * 32 bit detection support. Mouse coord commandline.
31 * 6 5/19/99 4:07p Dave
32 * Moved versioning code into a nice isolated common place. Fixed up
33 * updating code on the pxo screen. Fixed several stub problems.
35 * 5 1/08/99 2:06p Dave
36 * Fixed pfoview for software mode.
38 * 4 12/18/98 1:14a Dave
39 * Rough 1024x768 support for Direct3D. Proper detection and usage through
42 * 3 11/13/98 2:32p Dave
43 * Improved commandline parsing for exe pathname.
45 * 2 10/24/98 9:51p Dave
47 * 1 10/24/98 9:39p Dave
49 * 13 4/13/98 10:11a John
50 * Made timer functions thread safe. Made timer_init be called in all
53 * 12 3/23/98 1:35p Sandeep
55 * 11 3/05/98 11:15p Hoffoss
56 * Changed non-game key checking to use game_check_key() instead of
59 * 10 12/29/97 5:10p Allender
60 * fixed problems with speed not being reported properly in multiplayer
61 * games. Made read_flying_controls take frametime as a parameter. More
62 * ship/weapon select stuff
64 * 9 12/04/97 3:47p John
65 * Made joystick move mouse cursor
67 * 8 11/21/97 11:32a John
68 * Added nebulas. Fixed some warpout bugs.
70 * 7 11/19/97 10:15p Adam
71 * upped maxtris to 200
73 * 6 11/19/97 4:28p Sandeep
74 * added poly/vert counter
76 * 5 11/19/97 1:59p Sandeep
77 * Added multiple vertex editing mode
79 * 4 11/16/97 2:29p John
80 * added versioning to nebulas; put nebula code into freespace.
82 * 3 11/13/97 12:04p Sandeep
83 * Added face editing support, deletion support, and a saving and loading
86 * 2 11/10/97 9:59p John
89 * 1 11/10/97 9:42p John
95 #include "wx/wxprec.h"
101 #include "wx/filedlg.h"
116 #include "floating.h"
119 #include "linklist.h"
120 #include "lighting.h"
136 physics_info ViewerPhysics;
137 float ViewerZoom = 1.0f;
140 int Fred_running = 0;
141 int Pofview_running = 0;
142 float flFrametime = 0.0f;
148 vector Global_light_world = { 0.208758f, -0.688253f, -0.694782f };
155 #define MAX_POINTS 300
157 int neb_w = 0, neb_h = 0;
159 int nebula_inited = 0;
162 int x[MAX_POINTS], y[MAX_POINTS], l[MAX_POINTS];
163 float scale_factor = 1.0f;
166 int tri[MAX_TRIS][3];
170 int Mouse_x, Mouse_y;
172 bool Selected[MAX_POINTS];
173 bool Sel_mode = false; // false = 1 point at a time, true = select multiple points
176 int View_mode = 0; // 0 = 2d editor, 1 = 3d viewer
178 int Vert_mode = 0; // 0 = Move vertices/Add vertices, 2 = Move face/Add face
180 int Which_vert = 0; // Current vertex of the faceadd
186 bool Draw_sel_box = false;
190 int Nebedit_running = 1;
192 extern void project_2d_onto_sphere(vector *, float, float);
194 void create_default_neb()
199 num_pts = neb_w*neb_h;
201 for (j=0; j<neb_h; j++ ) {
202 for (i=0; i<neb_w; i++ ) {
203 x[i+j*neb_w] = ((i+1)*SCREEN_W)/(neb_w+2);
204 y[i+j*neb_w] = ((j+3)*SCREEN_H)/(neb_h+6);
205 if ( (j==0) || (j==neb_h-1)) {
215 for (j=0; j<neb_h-1; j++ ) {
216 for (i=0; i<neb_w-1; i++ ) {
217 tri[num_tris][0] = i+neb_w*j;
218 tri[num_tris][1] = i+neb_w*j+1;
219 tri[num_tris][2] = i+neb_w*(j+1)+1;
222 tri[num_tris][0] = i+neb_w*j;
223 tri[num_tris][1] = i+neb_w*(j+1)+1;
224 tri[num_tris][2] = i+neb_w*(j+1);
232 #define NEBULA_FILE_ID "NEBU"
233 #define NEBULA_MAJOR_VERSION 1 // Can be 1-?
234 #define NEBULA_MINOR_VERSION 0 // Can be 0-99
236 void save_nebula_sub(const char *filename)
244 fp = fopen(filename, "wb");
247 fwrite( "NEBU", 4, 1, fp );
248 version = NEBULA_MAJOR_VERSION*100+NEBULA_MINOR_VERSION;
249 tmp = INTEL_INT(version);
250 fwrite( &tmp, sizeof(int), 1, fp );
251 tmp = INTEL_INT(num_pts);
252 fwrite( &tmp, sizeof(int), 1, fp );
253 tmp = INTEL_INT(num_tris);
254 fwrite( &tmp, sizeof(int), 1, fp );
257 for (i=0; i<num_pts; i++ ) {
258 xf = INTEL_FLOAT(float(x[i])/640.0f);
259 yf = INTEL_FLOAT(float(y[i])/480.0f);
260 fwrite( &xf, sizeof(float), 1, fp );
261 fwrite( &yf, sizeof(float), 1, fp );
262 tmp = INTEL_INT(l[i]);
263 fwrite( &tmp, sizeof(int), 1, fp );
266 for (i=0; i<num_tris; i++ ) {
267 tmp = INTEL_INT(tri[i][0]);
268 fwrite( &tmp, sizeof(int), 1, fp );
269 tmp = INTEL_INT(tri[i][1]);
270 fwrite( &tmp, sizeof(int), 1, fp );
271 tmp = INTEL_INT(tri[i][2]);
272 fwrite( &tmp, sizeof(int), 1, fp );
278 // returns 0 if failed
279 int load_nebula_sub(const char *filename)
283 int version, major, minor;
285 fp = fopen(filename, "rb");
292 fread( id, 4, 1, fp );
293 if ( strncmp( id, NEBULA_FILE_ID, 4)) {
294 mprintf(( "Not a valid nebula file.\n" ));
298 fread( &version, sizeof(int), 1, fp );
299 version = INTEL_INT(version);
300 major = version / 100;
301 minor = version % 100;
303 if ( (major != NEBULA_MAJOR_VERSION) && (minor != NEBULA_MINOR_VERSION) ) {
304 mprintf(( "An out of date nebula file.\n" ));
308 fread( &num_pts, sizeof(int), 1, fp );
309 num_pts = INTEL_INT(num_pts);
310 SDL_assert( num_pts < MAX_POINTS );
311 fread( &num_tris, sizeof(int), 1, fp );
312 num_tris = INTEL_INT(num_tris);
313 SDL_assert( num_tris < MAX_TRIS );
315 for (int i=0; i<num_pts; i++ ) {
319 fread( &xf, sizeof(float), 1, fp );
320 fread( &yf, sizeof(float), 1, fp );
321 fread( &li, sizeof(int), 1, fp );
323 xf = INTEL_FLOAT(xf);
324 yf = INTEL_FLOAT(yf);
327 x[i] = (int)(xf*640.0f);
328 y[i] = (int)(yf*480.0f);
332 for (int i=0; i<num_tris; i++ ) {
333 fread( &tri[i][0], sizeof(int), 1, fp );
334 fread( &tri[i][1], sizeof(int), 1, fp );
335 fread( &tri[i][2], sizeof(int), 1, fp );
336 tri[i][0] = INTEL_INT(tri[i][0]);
337 tri[i][1] = INTEL_INT(tri[i][1]);
338 tri[i][2] = INTEL_INT(tri[i][2]);
348 save_nebula_sub( "autosaved.neb" );
354 wxFileDialog saveFileDialog(NULL, _("Save Nebula File"), wxEmptyString,
355 wxEmptyString, _("Nebula Files (*.neb)|*.neb"),
356 wxFD_SAVE|wxFD_OVERWRITE_PROMPT);
358 if (saveFileDialog.Show() == wxID_OK) {
359 save_nebula_sub(saveFileDialog.GetPath().ToAscii());
366 int create_default = 1;
368 wxFileDialog openFileDialog(NULL, _("Open Nebula File"), wxEmptyString,
369 wxEmptyString, _("Nebula Files (*.neb)|*.neb"),
370 wxFD_OPEN|wxFD_FILE_MUST_EXIST);
372 if (openFileDialog.Show() == wxID_OK) {
373 create_default = !load_nebula_sub(openFileDialog.GetPath().ToAscii());
376 if ( create_default ) {
377 create_default_neb();
385 if ( nebula_inited ) return;
386 memset(Selected, 0, sizeof(BOOL)*MAX_POINTS);
389 create_default_neb();
390 gr_init_alphacolor( &nebula_color, 0, 255, 0, 255, AC_TYPE_HUD );
395 void draw_tri_2d( int i, int j, int k )
404 vertex * verts[3] = { &va, &vb, &vc };
405 // gr_zbuffering = 0;
406 for (int v=0; v<3; v++ ) {
407 verts[v]->sx = i2fl(x[index[v]]);
408 verts[v]->sy = i2fl(y[index[v]]);
412 verts[v]->b = (ubyte)(i2fl(l[index[v]]*255)/31.0f);
415 // gr_set_color( 0, 0, 0 );
416 gr_tmapper(3, verts, TMAP_FLAG_RAMP | TMAP_FLAG_GOURAUD | TMAP_FLAG_NEBULA );
418 if ( !key_pressed(SDLK_LSHIFT) ) {
419 gr_set_color(100,100,100);
420 gr_line( x[i], y[i], x[j], y[j] );
421 gr_line( x[j], y[j], x[k], y[k] );
422 gr_line( x[k], y[k], x[i], y[i] );
426 void nebula_draw_2d()
430 for (i=0; i<num_tris; i++ ) {
431 draw_tri_2d( tri[i][0], tri[i][1], tri[i][2] );
434 gr_set_color(100,0,0);
435 for (i=0; i<num_pts; i++ ) {
436 gr_circle( x[i], y[i], 4 );
438 if ((Sel_mode==1)) { // multiple selection
440 gr_set_color(200,0,200);
441 gr_line(Orig_pos_x, Orig_pos_y, Orig_pos_x, End_pos_y);
442 gr_line(Orig_pos_x, End_pos_y, End_pos_x, End_pos_y);
443 gr_line(End_pos_x, Orig_pos_y, End_pos_x, End_pos_y);
444 gr_line(End_pos_x, Orig_pos_y, Orig_pos_x, Orig_pos_y);
446 gr_set_color(0,100,0);
447 for (int i=0;i<num_pts;i++)
448 if (Selected[i]) gr_circle( x[i], y[i], 5);
450 } else if ((Vert_mode==0)&&(Current_point>-1)) {
451 gr_set_color(0,100,0);
452 gr_circle( x[Current_point], y[Current_point], 5);
453 } else if (Vert_mode == 1) {
454 for (i=0;i<Which_vert;i++) {
455 gr_set_color(0,0,100);
456 gr_circle( x[tri[num_tris][i]], y[tri[num_tris][i]], 6);
458 gr_set_color(200,200,0);
459 if (Current_face>-1) {
460 gr_line(x[tri[Current_face][0]], y[tri[Current_face][0]],
461 x[tri[Current_face][1]], y[tri[Current_face][1]]);
462 gr_line(x[tri[Current_face][1]], y[tri[Current_face][1]],
463 x[tri[Current_face][2]], y[tri[Current_face][2]]);
464 gr_line(x[tri[Current_face][2]], y[tri[Current_face][2]],
465 x[tri[Current_face][0]], y[tri[Current_face][0]]);
471 void draw_tri_3d( int i, int j, int k )
480 vertex * verts[3] = { &va, &vb, &vc };
482 for (int v=0; v<3; v++ ) {
485 project_2d_onto_sphere( &tmp, 1.0f - i2fl(x[index[v]])/640.0f, i2fl(y[index[v]])/480.0f );
487 vm_vec_scale( &tmp, 10.0f );
489 g3_rotate_faraway_vertex( verts[v], &tmp );
490 //g3_rotate_vertex( verts[v], &tmp );
491 g3_project_vertex( verts[v] );
493 verts[v]->b = (ubyte)(i2fl(l[index[v]]*255)/31.0f);
497 //gr_set_color_fast( &nebula_color );
498 //gr_set_color( 0, 0, 0 );
499 g3_draw_poly(3, verts, TMAP_FLAG_RAMP | TMAP_FLAG_GOURAUD | TMAP_FLAG_NEBULA );
502 void nebula_draw_3d()
505 for (i=0; i<num_tris; i++ ) {
506 draw_tri_3d( tri[i][0], tri[i][1], tri[i][2] );
514 gr_set_color(0,0,0); // set color to black
515 gr_rect(0,0,SCREEN_W,SCREEN_H); // clear screen
518 light_add_directional( &Global_light_world, 0.1f, 1.0f, 1.0f, 1.0f );
522 g3_set_view_matrix(&ViewerPos, &ViewerOrient,ViewerZoom);
524 if ( View_mode == 0 ) {
528 gr_set_color_fast( &color_green );
529 gr_printf(10,10,"Nebula Editor. Mode :");
531 gr_printf(180, 10, "Multiple Vertex Selection Editing");
532 } else if (Vert_mode ==0 ) {
533 gr_printf(180,10,"Vertex Editing");
534 if(Current_point >= 0){
535 gr_printf(180, 20, "Current vertex intensity : %d\n", l[Current_point]);
537 } else if (Vert_mode ==1) {
538 gr_printf(180,10,"Face Editing");
541 gr_printf(20,30,"# Points:");
542 gr_printf(100,30, SDL_itoa(num_pts, blah, 10));
543 gr_printf(220,30,"# Polys:");
544 gr_printf(300,30, SDL_itoa(num_tris, blah, 10));
547 model_render( test_model, &ModelOrient, &ModelPos );
555 int get_closest(int mx, int my)
557 int i, closest = -1, cval = 100000;
559 for (i=0; i<num_pts; i++ ) {
566 dist = fl2i(fl_sqrt( i2fl((dx*dx)+(dy*dy)) ));
577 int get_closest_face(int mx, int my)
579 int i, closest = -1, cval = 100000;
581 for (i=0; i<num_tris; i++ ) {
585 dx = x[tri[i][0]] - mx;
586 dy = y[tri[i][0]] - my;
588 dx += x[tri[i][1]] - mx;
589 dy += y[tri[i][1]] - my;
591 dx += x[tri[i][2]] - mx;
592 dy += y[tri[i][2]] - my;
594 dist = fl2i(fl_sqrt( i2fl((dx*dx)+(dy*dy)) ));
596 dist += fl2i(fl_sqrt( i2fl((dx*dx)+(dy*dy)) ));
598 dx = x[tri[i][2]] - mx;
599 dy = y[tri[i][2]] - my;
600 dist += fl2i(fl_sqrt( i2fl((dx*dx)+(dy*dy)) ));
612 void delete_face(int i)
614 for (int j=i;j<num_tris;j++) {
615 memcpy(tri[j], tri[j+1], sizeof(int)*3);
620 void delete_vert(int i)
624 for (j=0;j<num_tris;j++) {
625 if ((tri[j][0]==i)||(tri[j][1]==i)||(tri[j][2]==i)) {
630 for (j=0;j<num_tris;j++) {
631 if (tri[j][0]>i) tri[j][0]--;
632 if (tri[j][1]>i) tri[j][1]--;
633 if (tri[j][2]>i) tri[j][2]--;
635 for (j=i;j<num_pts;j++) {
643 int add_vert(int mx, int my)
645 SDL_assert(num_pts<300);
653 void select_by_box(int x1, int y1, int x2, int y2)
665 for (int i=0;i<num_pts;i++) {
666 if ((x[i]<=x2) && (x[i]>=x1) &&
667 (y[i]<=y2) && (y[i]>=y1)) {
673 void sphericalize_nebula()
676 int px = SCREEN_W / (neb_w - 1);
677 int py = SCREEN_H / (neb_h - 1);
679 // flatten out the nebula so that it covers the entire sphere evenly
680 for(idx1=0; idx1<neb_w; idx1++){
681 for(idx2=0; idx2<neb_h; idx2++){
682 x[idx1+idx2*neb_w] = px * idx1;
683 y[idx1+idx2*neb_w] = py * idx2;
688 void controls_read_all(control_info * ci, float sim_time )
693 float temp = ci->heading;
694 float temp1 = ci->pitch;
695 memset( ci, 0, sizeof(control_info) );
701 kh = (key_down_timef(SDLK_KP_6) - key_down_timef(SDLK_KP_4))/8.0f;
704 else if (kh > 0.0f) {
705 if (ci->heading < 0.0f)
708 if (ci->heading > 0.0f)
712 kh = (key_down_timef(SDLK_KP_8) - key_down_timef(SDLK_KP_2))/8.0f;
715 else if (kh > 0.0f) {
716 if (ci->pitch < 0.0f)
719 if (ci->pitch > 0.0f)
723 ci->bank = (key_down_timef(SDLK_KP_7) - key_down_timef(SDLK_KP_9))*.75f;
724 ci->forward = key_down_timef(SDLK_a) - key_down_timef(SDLK_z);
725 ci->sideways = key_down_timef(SDLK_KP_3) - key_down_timef(SDLK_KP_1);
726 ci->vertical = key_down_timef(SDLK_KP_PLUS) - key_down_timef(SDLK_KP_ENTER);
733 while( (k = key_inkey()) != 0 ) {
734 //mprintf(( "Key = %x\n", k ));
735 if ( k == SDLK_ESCAPE ) {
742 Vert_mode = !Vert_mode;
748 if (Vert_mode==1) delete_face(Current_face);
749 else if (Vert_mode==0) {
750 delete_vert(Current_point);
755 scale_factor -= 0.05f;
756 mprintf(( "Scale = %.1f\n", scale_factor ));
761 scale_factor += 0.05f;
762 mprintf(( "Scale = %.1f\n", scale_factor ));
766 Sel_mode = !Sel_mode;
770 View_mode = !View_mode;
776 for (i=0;i<num_pts;i++) if (Selected[i]) {
781 } else if (Vert_mode==0) {
782 if ( Current_point > -1 ) {
783 if ( l[Current_point] > 0 ) {
787 } else if (Vert_mode ==1) {
788 if ( l[tri[Current_face][0]] > 0 ) {
789 l[tri[Current_face][0]]--;
791 if ( l[tri[Current_face][1]] > 0 ) {
792 l[tri[Current_face][1]]--;
794 if ( l[tri[Current_face][2]] > 0 ) {
795 l[tri[Current_face][2]]--;
803 for (i=0;i<num_pts;i++) if (Selected[i]) {
808 } else if (Vert_mode==0) {
809 if ( Current_point > -1 ) {
810 if ( l[Current_point] < 31 ) {
814 } else if (Vert_mode ==1) {
815 if ( l[tri[Current_face][0]] <31 ) {
816 l[tri[Current_face][0]]++;
818 if ( l[tri[Current_face][1]] <31) {
819 l[tri[Current_face][1]]++;
821 if ( l[tri[Current_face][2]] <31 ) {
822 l[tri[Current_face][2]]++;
836 sphericalize_nebula();
852 int main(int argc, char *argv[])
857 float speed = 20.0f; // how fast viewer moves
859 // setup the fred exe directory so CFILE can init properly
861 char *c = GetCommandLine();
862 SDL_assert(c != NULL);
863 char *tok = strtok(c, " ");
864 SDL_assert(tok != NULL);
867 Cmdline_window = 1; // always windowed
872 os_init( "NebEdit", "NebEdit" ); //SCREEN_W, SCREEN_H );
873 os_set_title("NebEdit");
874 gr_init(GR_640, GR_OPENGL, 16);
875 palette_load_table( "gamepalette1-01.pcx" );
879 Font1 = gr_init_font( "font01.vf" );
880 gr_init_alphacolor( &color_green, 0,255,0,255,AC_TYPE_HUD );
882 test_model = model_load( "fighter01.pof", 0, NULL );
884 physics_init( &ViewerPhysics );
885 ViewerPhysics.flags |= PF_ACCELERATES | PF_SLIDE_ENABLED;
887 ViewerPhysics.max_vel.xyz.x = 2.0f*speed; //sideways
888 ViewerPhysics.max_vel.xyz.y = 2.0f*speed; //up/down
889 ViewerPhysics.max_vel.xyz.z = 2.0f*speed; //forward
890 ViewerPhysics.max_rear_vel = 2.0f*speed; //backward -- controlled seperately
892 memset( &ci, 0, sizeof(control_info) );
894 ModelOrient = vmd_identity_matrix;
895 ModelPos.xyz.x=0.0f; ModelPos.xyz.y = 0.0f; ModelPos.xyz.z = 0.0f;
897 ViewerOrient = vmd_identity_matrix;
898 ViewerPos.xyz.x=0.0f; ViewerPos.xyz.y = 0.0f; ViewerPos.xyz.z = -50.0f;
900 flFrametime = 0.033f;
902 t1 = timer_get_fixed_seconds();
906 //bool some_selected = false;
911 /*some_selected = false;
913 for (i=0;i<num_pts;i++) {
915 some_selected = true;
921 mouse_get_pos( &Mouse_x, &Mouse_y );
923 if (Current_face==-1) {
924 Current_face = get_closest_face(Mouse_x, Mouse_y);
932 // Special mouse handlers for multiple selmode
933 if (mouse_down_count(LOWEST_MOUSE_BUTTON)) {
934 Orig_pos_x = Mouse_x;
935 Orig_pos_y = Mouse_y;
937 if (mouse_down(LOWEST_MOUSE_BUTTON)) {
938 for (i=0;i<num_pts;i++) {
940 x[i]+=Mouse_x - Orig_pos_x;
941 y[i]+=Mouse_y - Orig_pos_y;
944 Orig_pos_x = Mouse_x;
945 Orig_pos_y = Mouse_y;
947 if (mouse_down_count(MOUSE_RIGHT_BUTTON)) {
948 Orig_pos_x = Mouse_x;
949 Orig_pos_y = Mouse_y;
950 for (i=0;i<num_pts;i++) {
954 if (mouse_down(MOUSE_RIGHT_BUTTON)) {
959 if (mouse_up_count(MOUSE_RIGHT_BUTTON)) {
960 Draw_sel_box = false;
963 select_by_box(Orig_pos_x, Orig_pos_y, End_pos_x, End_pos_y);
968 if ( mouse_down(LOWEST_MOUSE_BUTTON) ) {
971 x[Current_point] = Mouse_x;
972 y[Current_point] = Mouse_y;
973 } else if (Vert_mode==1) {
974 x[tri[Current_face][0]] += Mouse_x - Orig_pos_x;
975 y[tri[Current_face][0]] += Mouse_y - Orig_pos_y;
976 x[tri[Current_face][1]] += Mouse_x - Orig_pos_x;
977 y[tri[Current_face][1]] += Mouse_y - Orig_pos_y;
978 x[tri[Current_face][2]] += Mouse_x - Orig_pos_x;
979 y[tri[Current_face][2]] += Mouse_y - Orig_pos_y;
980 Orig_pos_x = Mouse_x;
981 Orig_pos_y = Mouse_y;
984 if (Vert_mode == 1) {
985 Current_face = get_closest_face(Mouse_x, Mouse_y);
986 Orig_pos_x = Mouse_x;
987 Orig_pos_y = Mouse_y;
990 Current_point = get_closest(Mouse_x, Mouse_y);
991 mouse_set_pos(x[Current_point], y[Current_point]);
996 if ( mouse_up_count(LOWEST_MOUSE_BUTTON)) {
997 //Current_point = -1;
1002 if ( mouse_up_count(MOUSE_RIGHT_BUTTON) ) {
1004 Current_point = add_vert(Mouse_x, Mouse_y);
1005 } else if (Vert_mode==1) {
1006 if ((num_tris<MAX_TRIS-1)) {
1007 tri[num_tris][Which_vert] = get_closest(Mouse_x, Mouse_y);
1017 controls_read_all(&ci, flFrametime );
1018 physics_read_flying_controls( &ViewerOrient, &ViewerPhysics, &ci, flFrametime );
1019 physics_sim(&ViewerPos, &ViewerOrient, &ViewerPhysics, flFrametime );
1023 t2 = timer_get_fixed_seconds();
1025 flFrametime = f2fl(t2 - t1);
1038 // Stub functions and variables.
1039 // These do nothing but are needed to prevent link errors.
1040 void demo_set_playback_filter() {}
1042 void freespace_menu_background()
1048 int game_check_key()
1059 vector Dead_player_last_vel;